Nation 150: Per-wadjedyet
-----------------------------------
Race: Abysians, some Ichtyids, prefers Heat scale +2.
Military: Light infantry and heavy infantry. Champions. Heavy cavalry. Sacred heavy infantry.
Magic: Fire, Air and Blood. Laboratories cost 600 gold.
Priests: Strong.
-----------------------------------
National traits:
- Ideal cold level -2
- Laboratories cost 600 gold
- 10 percent higher resource production in castles

Abysian themes: diluted, default
Ichtyid themes: fishmen, light_pigment_cyan, default

Magic site features: decunrest 5

Troops:
- Ranged:
** Per-wadjedyetan Mountain Champion (Abysian - humanbred), 12g, 25r, Short Bow, Falchion, Scale Mail Cuirass, Reinforced Leather Cap, Iron Shield.
--- mountainunit, Ranged unit, Aggressive and Stocky
- Infantry:
** Per-wadjedyetan Sylvan Champion (Abysian - humanbred), 12g, 16r, Flail, Scale Mail Cuirass, Reinforced Leather Cap.
--- forestunit, Infantry unit, Aggressive and Stocky
** Per-wadjedyetan Sylvan Swordsman (Abysian - humanbred), 12g, 20r, Broad Sword, Scale Mail Cuirass, Reinforced Leather Cap, Tower Shield.
--- forestunit, Infantry unit, Aggressive and Stocky
** Per-wadjedyetan Flail Champion (Abysian - humanbred), 12g, 40r, Flail, Plate Hauberk, Half Helmet.
--- Infantry unit, Aggressive and Stocky
** Per-wadjedyetan Ichtyid Knight (Ichtyid), 12g, 30r, Stone Hatchet, Bronze Cuirass, Coral Cap, Lobster Carapace Shield.
--- elite +1 and Infantry unit
** Per-wadjedyetan Light Ichtyid Champion (Ichtyid), 10g, 7r, Bone Glaive, Bronze Cap.
--- Infantry unit
** Depravity Templar (Ichtyid), 13g, 33r, Stone Hatchet, Bronze Hauberk, Bronze Half Helmet, Turtle Shell Shield.
--- Capital only, bodyguardlow, regen10 size 1-2 and Infantry elite
- Cavalry:
** Per-wadjedyetan Knight (Abysian - humanbred), 35g, 50r, Falchion, Heavy Bronze Lance, Plate Hauberk, Half Helmet, Kite Shield, Horse mount.
--- Mounted unit, Aggressive and Stocky
- Sacreds:
** Demonic Aspirant (Abysian - warbred), 50g, 54r, Hammer, Plate Hauberk, Iron Cap, Tower Shield.
--- Capital only, Sacred, berserklow, Infantry sacred, Aggressive and Stocky

Commanders:
- Scouts:
** Scout (Abysian - humanbred), 30g, 13r, Falchion, Ring Mail Cuirass, Reinforced Leather Cap.
--- Scout, Aggressive and Stocky
- Commanders:
** General (Abysian - humanbred), 70g, 16r, Flail, Scale Mail Cuirass, Reinforced Leather Cap.
--- forestunit, Infantry unit, Aggressive and Stocky
** Commanding Champion (Ichtyid), 85g, 33r, Stone Hatchet, Bronze Hauberk, Bronze Half Helmet, Turtle Shell Shield.
--- Capital only, regen10 size 1-2 and Infantry elite
- Priests:
** Acolyte (Abysian - humanbred), 65g, 2r, Twig, Robes.
--- 1H. 
--- Sacred, , Aggressive and Stocky
** Anathemant (Abysian - humanbred), 130g, 4r, Sceptre, Robes.
--- 2H. 
--- Sacred, , Aggressive and Stocky
** Anathemant (Abysian), 210g, 3r, Sceptre, Robes.
--- 3H. 
--- Capital only, Sacred, , elegist 2, Aggressive and Stocky
- Mages:
** Initiate Thunder Stormweaver (Abysian - humanbred), 65g, 5r, Short Sword, Sacred Pitcher, Robes.
--- 1F 1A. 
--- fire and air, airshield, Aggressive and Stocky
**  Thunder Stormweaver (Abysian - humanbred), 135g, 7r, Broad Sword, Robes.
--- 1A 2.5? (fire, air, astral, blood). 
--- air, Aggressive and Stocky
** Senior Thunder Stormweaver (Abysian), 300g, 7r, Falchion, Robes.
--- 2F 2A 2B 1.1? (fire, air, astral, blood). 
--- Capital only, fire, air, and blood, airshield, shockres, Aggressive and Stocky

Heroes:
** Hero (Abysian), 0g, 4r, Trident, Robes.
--- 4F 1A 1B. 
--- Hero, MAGICPICKS, falsearmy, can shapeshift into a cave crab, majorfireres, resource generator 25, stealthy, Aggressive and Stocky
** Hero (Abysian), 0g, 52r, Exceptional Broad Sword, Full Plate Mail, Kabuto, Iron Shield.
--- Hero, can shapeshift into a werecrocodile, regen10 size 3-4, can enter berserker rage, castlemaster, Infantry elite, Aggressive and Stocky
** Hero (Abysian - warbred), 0g, 49r, Severing Hammer, Full Chain Mail, Iron Cap, Iron Shield.
--- Hero, can shapeshift into a werewolf, can enter berserker rage, Infantry elite, Aggressive and Stocky

Province defence:
* Commander 1: General
* Commander 2: Acolyte
* Troop 1a: Per-wadjedyetan Flail Champion - 6 per 10 PD
* Troop 1b: Per-wadjedyetan Sylvan Champion - 11 per 10 PD
* Troop 2a: Per-wadjedyetan Sylvan Swordsman - 9 per 10 PD
* Troop 2b: Per-wadjedyetan Ichtyid Knight - 7 per 10 PD

National spells:
--------------
Inner Furnace, Summon Spectral Infantry

Montag units:
--------------

Nation 151: Cirrsa
-----------------------------------
Race: Lizards, prefers Heat scale +2.
Military: Light infantry and heavy infantry. Champions. Sacred heavy infantry.
Magic: Air and Water. Weak Astral.
Priests: Weak.
-----------------------------------
National traits:
- Ideal cold level -2
- default

Lizard themes: herbivore_sobek, advanced
Asmeg themes: default

Magic site features: xp 1

Troops:
- Ranged:
** Cirrsan Light Champion (Lizard), 10g, 10r, Kryss, Steel Crossbow, Leather Cuirass, Leather Cap.
--- Ranged unit
** Cirrsan Champion (Lizard), 10g, 25r, Iron Kopesh, Composite Bow, Samurai Armor, Jingasa.
--- Ranged unit
- Infantry:
** Cirrsan Elite Swordsmaster (Lizard), 12g, 22r, Short Sword, Chain Mail Cuirass, Iron Cap, Shield.
--- elite +1 and Infantry unit
** Cirrsan Heavy Swordsman (Lizard), 10g, 48r, Great Sword, Full Plate Mail, Iron Cap.
--- Infantry unit
** Cirrsan Heavy Halberd Champion (Lizard), 10g, 13r, Halberd, Ring Mail Hauberk, Leather Cap.
--- Infantry unit
** Cirrsan Blowpiper (Lizard), 10g, 12r, Spear, Blow Pipe, Ring Mail Hauberk, Leather Cap, Buckler.
--- Infantry unit
** Cirrsan Heavy Swordsman (Lizard), 10g, 12r, Short Sword, Ring Mail Hauberk, Leather Cap, Buckler.
--- Infantry unit
** Cirrsan Swordsman (Lizard), 10g, 10r, Iron Kopesh, Leather Cuirass, Leather Cap, Kite Shield.
--- Infantry unit
** Cirrsan Halberd Champion (Lizard), 10g, 7r, Halberd, Leather Cuirass, Leather Cap.
--- Infantry unit
** Cirrsan Champion (Lizard), 10g, 9r, Spear, Leather Cuirass, Leather Cap, Kite Shield.
--- Infantry unit
- Sacreds:
** Thunder Champion (Lizard), 19g, 21r, Exceptional Short Sword, Leather Cuirass, Full Helmet, Kite Shield.
--- Capital only, Sacred, overcharged20 and Infantry sacred
- Monsters:
** Hydra Hatchling (Monster), 35g, 1r, .
--- Capital only and Special unit

Commanders:
- Scouts:
** Spy (Lizard), 50g, 1r, Dagger, Linen Cuirass, Leather Cap.
--- Spy
- Commanders:
** Lieutenant (Lizard), 60g, 10r, Iron Kopesh, Leather Cuirass, Leather Cap, Kite Shield.
--- Infantry unit
** Sword Commander (Lizard), 40g, 48r, Great Sword, Full Plate Mail, Iron Cap.
--- Infantry unit
** Sword Champion (Lizard), 60g, 21r, Exceptional Short Sword, Leather Cuirass, Full Helmet, Kite Shield.
--- Capital only, Sacred, overcharged20 and Infantry sacred
- Priests:
** King (Lizard), 115g, 1r, Quarterstaff, Robes.
--- 1H. 
--- Sacred and 
- Mages:
** Follower of the Ultimate Lizard (Lizard), 95g, 4r, Short Sword, Robes.
--- 1W 1.1? (air, water, astral, blood). 
--- water
** Consort of the Ultimate Lizard (Lizard), 175g, 3r, Sceptre, Robes.
--- 1A 2W 1.1? (air, water, astral, blood). 
--- water
** Exarch of the Ultimate Lizard (Lizard), 235g, 3r, Sceptre, Robes.
--- 2A 2W 1S 1.1? (air, water, astral, blood). 
--- air and water, spellsinger and floating

Heroes:
** Hero (Lizard - sobek), 0g, 27r, Sceptre, Jeweled Breastplate, Crown.
--- 3A 3W 1S 1G. 
--- Hero, MAGICPICKS, resource generator 15, ethereal, iceprot and nobadevents1
** Hero (Lizard - sobek), 0g, 41r, Sacred Broad Sword, Scale Mail Hauberk, Iron Cap, Shield.
--- Hero, regen10 size 5-6, berserklowest, toad, dompower and Infantry elite

Province defence:
* Commander 1: Lieutenant
* Commander 2: High Priest
* Troop 1a: Cirrsan Elite Swordsmaster - 9 per 10 PD
* Troop 1b: Cirrsan Champion - 9 per 10 PD
* Troop 2a: Cirrsan Heavy Swordsman - 5 per 10 PD
* Troop 2b: Cirrsan Heavy Halberd Champion - 12 per 10 PD

National spells:
--------------
Sacred Crocodile

Montag units:
--------------

Nation 152: Cambae
-----------------------------------
Race: Gigantes, some Humans.
Military: Heavy infantry. Champions. Light cavalry. Sacred heavy infantry and heavy chariot.
Magic: Water, Earth and Blood.
Priests: Moderate.
-----------------------------------
National traits:
- Giant forts
- default

Gigante themes: iron, humble, default, slaver
Oriental human themes: default

Troops:
- Ranged:
** Cambaeish Champion (Gigante), 35g, 9r, Strangulation, Great Bow.
--- Ranged unit
- Infantry:
** Cambaeish Human Slave Champion (Oriental human), 9g, 21r, Naginata, Scale Mail Hauberk, Reinforced Leather Cap.
--- slave and Infantry unit
** Cambaeish Human Slave Spearman (Oriental human), 9g, 22r, Long Spear, Scale Mail Hauberk, Reinforced Leather Cap, Tower Shield.
--- slave and Infantry unit
** Cambaeish Human Slave Spearman (Oriental human), 9g, 21r, Spear, Scale Mail Hauberk, Reinforced Leather Cap, Tower Shield.
--- slave and Infantry unit
** Cambaeish Spear Champion (Gigante), 35g, 45r, Spear, Scale Mail Cuirass, Full Helmet, Iron Shield.
--- Infantry unit
** Cambaeish Spear Champion (Gigante), 35g, 48r, Long Spear, Scale Mail Cuirass, Full Helmet, Iron Shield.
--- Infantry unit
** Cambaeish Pike Champion (Gigante), 35g, 39r, Pike, Scale Mail Cuirass, Full Helmet.
--- Infantry unit
- Cavalry:
** Cambaeish Human Slave Lancer (Oriental human), 22g, 13r, Spear, Lance, Javelin, Full Leather Armor, Reinforced Leather Cap, Buckler, Horse mount.
--- slave and Mounted unit
- Sacreds:
** Divine Guardian (Gigante), 50g, 105r, Exceptional Long Spear, Full Plate Mail, Full Helmet, Iron Shield.
--- Capital only, Sacred and Infantry sacred
** Divine Knight (Gigante), 65g, 63r, Spear, Javelin, Scale Mail Hauberk, Full Helmet, Horse mount.
--- Capital only, Sacred, deathpower and Chariot sacred

Commanders:
- Scouts:
** Spy (Gigante), 70g, 1r, Dagger.
--- Spy
- Commanders:
** Spearmaster (Oriental human), 60g, 22r, Long Spear, Scale Mail Hauberk, Reinforced Leather Cap, Tower Shield.
--- slave and Infantry unit
** Castellan (Gigante), 100g, 45r, Spear, Scale Mail Cuirass, Full Helmet, Iron Shield.
--- Infantry unit
** Commanding Champion (Gigante), 120g, 105r, Exceptional Long Spear, Full Plate Mail, Full Helmet, Iron Shield.
--- Capital only, Sacred and Infantry sacred
- Priests:
** Brother (Gigante), 85g, 3r, Robes.
--- 1H. 
--- Sacred and 
** Primate (Gigante), 160g, 3r, Robes.
--- 2H. 
--- Sacred and 
- Mages:
** Grotesque Agent (Gigante), 180g, 42r, Short Sword, Scale Mail Hauberk, Iron Shield.
--- 2B 1.1? (water, death, nature, blood). 
--- Capital only, blood, darkvision50, better researcher +3 - tier 1 and 2 mages, resource generator 25 and ritualrange2
** Neophyte Golden Golemcrafter (Gigante), 70g, 48r, Spear, Full Scale Mail, Iron Shield.
--- 1.1? (water, earth, death, glamour). 
--- various
** Golden Composer (Gigante), 180g, 3r, Robes.
--- 2E 1.1? (water, earth, death, glamour). 
--- earth
** Golden Summoner (Gigante), 180g, 3r, Robes.
--- 2W 1.1? (water, earth, death, glamour). 
--- water
** Supreme Golden Golemcrafter (Gigante), 275g, 3r, Robes.
--- 3E 2.1? (water, earth, death, glamour). 
--- Capital only, earth and resource generator 25

Heroes:
** Hero (Gigante), 0g, 99r, Exceptional Battleaxe, Full Plate Mail, Full Helmet.
--- Hero, metalman: size 2, regen10 size 5-6 and Infantry elite

Province defence:
* Commander 1: Spearmaster
* Commander 2: Brother
* Troop 1a: Cambaeish Human Slave Lancer - 8 per 10 PD
* Troop 1b: Cambaeish Human Slave Champion - 10 per 10 PD
* Troop 2a: Cambaeish Human Slave Spearman - 10 per 10 PD
* Troop 2b: Cambaeish Human Slave Spearman - 10 per 10 PD

National spells:
--------------
Summon Hekateride, Summon Daktyl, Contact Hesperide, Reawaken Fossil

Montag units:
--------------

Nation 153: Nethos
-----------------------------------
Race: Lamias, some Tusked Ones.
Military: Heavy infantry. Champions. Sacred heavy ranger.
Magic: Death, Nature and Blood. Weak Water.
Priests: Strong.
-----------------------------------
National traits:
- default

Amazon human themes: iron, lamia, jade, default
Dantih themes: advanced

Magic site features: res50

Troops:
- Ranged:
** Nethosic Tusked One Champion (Dantih), 70g, 100r, Falchion, Great Bow, Plate Cuirass, Iron Cap.
--- Ranged unit
- Infantry:
** Nethosic Pikemaiden (Amazon human), 30g, 18r, Pike, Chain Mail Cuirass, Reinforced Leather Cap.
--- Infantry unit
** Nethosic Spearmaiden (Amazon human), 30g, 22r, Long Spear, Chain Mail Cuirass, Reinforced Leather Cap, Hoplon.
--- Infantry unit
** Nethosic Sword Champion (Amazon human), 30g, 22r, Iron Kopesh, Chain Mail Cuirass, Reinforced Leather Cap, Hoplon.
--- Infantry unit
** Nethosic Heavy Sword Champion (Amazon human), 30g, 52r, Great Sword, Full Plate Mail, Full Helmet.
--- Infantry unit
** Nethosic Tusked One Champion (Dantih), 70g, 32r, Battleaxe, Ring Mail Hauberk.
--- Infantry unit
- Sacreds:
** Onyx Vessel (Amazon human), 80g, 12r, Venomous Fangs, Howling Bow, Full Leather Armor, Leather Hood.
--- Capital only, Sacred, awe and Ranged sacred

Commanders:
- Scouts:
** Assassin (Amazon human), 70g, 31r, Mace, Mace, Full Chain Mail, Iron Cap.
--- Assassin
- Commanders:
** Axemaster (Dantih), 120g, 32r, Battleaxe, Ring Mail Hauberk.
--- Infantry unit
** Falchion Commander (Amazon human), 110g, 22r, Iron Kopesh, Chain Mail Cuirass, Reinforced Leather Cap, Hoplon.
--- Infantry unit
- Priests:
** Postulant (Amazon human), 80g, 4r, Short Sword, Robes.
--- 1H. 
--- Sacred and 
** Anointed (Amazon human), 145g, 4r, Short Sword, Robes.
--- 2H. 
--- Sacred and 
** High Priestess (Amazon human), 275g, 4r, Short Sword, Robes.
--- 3H. 
--- Sacred and 
- Mages:
** Apprentice Swamp Invoker (Amazon human), 125g, 18r, Broad Sword, Iron Shield, Leather Cap, Scale Mail Cuirass.
--- 2D. 
--- death
** Swamp Devastator (Amazon human), 260g, 18r, Broad Sword, Iron Shield, Leather Cap, Scale Mail Cuirass.
--- 2D 2B. 
--- Sacred, death and blood and lowupkeep
** Swamp Griever (Amazon human), 190g, 16r, Long Spear, Iron Shield, Leather Cap, Scale Mail Cuirass.
--- 2D 1B. 
--- Sacred, death and lowupkeep
** Arch Swamp Invoker (Amazon human), 435g, 18r, Broad Sword, Scale Mail Cuirass, Leather Cap, Iron Shield.
--- 1W 2D 2N 2B 1.1? (water, death, nature, blood). 
--- Capital only, Sacred and death, nature, and blood

Heroes:
** Hero (Amazon human), 0g, 51r, Exceptional Falchion, Iron Kopesh, Full Plate Mail, Half Helmet.
--- 2D 1.1? (death, nature, glamour, blood). 
--- Sacred, Hero and Infantry sacred

Province defence:
* Commander 1: Axemaster
* Commander 2: Anointed
* Troop 1a: Nethosic Tusked One Champion - 2 per 10 PD
* Troop 1b: Nethosic Tusked One Champion - 2 per 10 PD
* Troop 2a: Nethosic Pikeman - 5 per 10 PD
* Troop 2b: Nethosic Spearman - 4 per 10 PD

National spells:
--------------
Ambush of Tigers, Monster Boar, Orgy, Wrath of the Ancestors, Call Ancestor

Montag units:
--------------

Nation 154: Tangale
-----------------------------------
Race: Gigantes, some Caelians.
Military: Light infantry and heavy infantry. Champions. Sacred heavy infantry.
Magic: Water and Blood.
Priests: Weak.
-----------------------------------
National traits:
- Giant forts
- default

Gigante themes: bronze, humble, slaver
Caelian themes: spirehorn, bronze, default

Troops:
- Ranged:
** Tangalean Spire Horn Slave Champion (Caelian - Spire Horn), 9g, 9r, Bronze Dagger, Composite Bow, Ring Mail Hauberk, Reinforced Leather Cap.
--- slave, swampunit and Ranged unit
- Infantry:
** Tangalean Spire Horn Slave Impaler (Caelian - Spire Horn), 9g, 9r, Bronze Trident, Bronze Scale Cuirass, Reinforced Leather Cap.
--- slave and Infantry unit
** Tangalean Spire Horn Slave Champion (Caelian - Spire Horn), 9g, 8r, Bronze Lance, Bronze Scale Cuirass, Reinforced Leather Cap, Buckler.
--- slave and Infantry unit
** Tangalean Spire Horn Slave Impaler (Caelian - Spire Horn), 9g, 9r, Bronze Long Spear, Bronze Scale Cuirass, Reinforced Leather Cap, Buckler.
--- slave and Infantry unit
** Tangalean Hoplite (Gigante), 35g, 69r, Bronze Spear, Bronze Cuirass, Hoplite Helmet, Hoplon.
--- Infantry unit
** Tangalean Sword Champion (Gigante), 35g, 75r, Bronze Sword, Bronze Cuirass, Hoplite Helmet, Hoplon.
--- Infantry unit
** Tangalean Hoplite (Gigante), 35g, 72r, Bronze Long Spear, Bronze Cuirass, Hoplite Helmet, Hoplon.
--- Infantry unit
** Tangalean Heavy Hoplite (Gigante), 35g, 84r, Bronze Long Spear, Bronze Hauberk, Hoplite Helmet, Hoplon.
--- Infantry unit
- Sacreds:
** Warrior of Blood (Gigante), 50g, 68r, Numbing Short Bronze Trident, Bronze Full Scale Mail, Hoplite Helmet, Hoplon.
--- Capital only, Sacred and Infantry sacred

Commanders:
- Scouts:
** Assassin (Gigante), 70g, 9r, Bronze Sword, Crush.
--- Assassin
- Commanders:
** Slave Commander (Caelian - Spire Horn), 50g, 8r, Bronze Lance, Bronze Scale Cuirass, Reinforced Leather Cap, Buckler.
--- slave and Infantry unit
** Captain (Gigante), 85g, 72r, Bronze Long Spear, Bronze Cuirass, Hoplite Helmet, Hoplon.
--- Infantry unit
** Trident Lord (Gigante), 135g, 68r, Numbing Short Bronze Trident, Bronze Full Scale Mail, Hoplite Helmet, Hoplon.
--- Sacred and Infantry sacred
- Priests:
** Master Curate (Gigante), 110g, 81r, Bronze Spear, Bronze Hauberk, Hoplite Helmet, Hoplon.
--- 1H. 
--- Sacred,  and elegist 2
- Mages:
** Novice of the Broken Depths (Gigante), 90g, 3r, Robes.
--- 1W. 
--- Sacred and water
** Follower of the Broken Depths (Gigante), 215g, 3r, Robes.
--- 2W 1B. 
--- Sacred, water and floating
** Prince of the Broken Depths (Gigante), 485g, 3r, Robes.
--- 3W 2B 1H 1.1? (fire, water, glamour, blood). 
--- Capital only, Sacred, water, forgebonus 1 primary and 

Heroes:
** Hero (Caelian - Airya), 0g, 18r, Ice Blade, Ice Studded Cuirass, Ice Helmet, Shield.
--- 1.1? (fire, air, water, astral). 
--- Hero, slave, can shapeshift into a werewolf, stealthlow, regen10 size 3-4 and Infantry elite
** Hero (Gigante), 0g, 64r, Blessed Bronze Long Spear, Bronze Full Scale Mail, Hoplite Helmet, Hoplon.
--- 1.1? (fire, water, nature, glamour). 
--- Hero, can shapeshift into a werehyena, castlemaster and Infantry elite

Province defence:
* Commander 1: Slave Commander
* Commander 2: Master Curate
* Troop 1a: Tangalean Spire Horn Slave Impaler - 13 per 10 PD
* Troop 1b: Tangalean Spire Horn Slave Impaler - 13 per 10 PD
* Troop 2a: Tangalean Spire Horn Slave Champion - 14 per 10 PD
* Troop 2b: Tangalean Hoplite - 3 per 10 PD

National spells:
--------------


Montag units:
--------------

Nation 155: Malialsa
-----------------------------------
Race: Humans.
Military: Light infantry and heavy infantry. Champions. Sacred light ranger.
Magic: Water, Earth and Death.
Priests: Moderate.
-----------------------------------
National traits:
- default

Amazon human themes: bronze, matriarchal, onyx, default
Illithid themes: default

Troops:
- Ranged:
** Malialsan Freeman Champion (Amazon human), 9g, 9r, Kopesh, Crossbow, Leather Cuirass, Leather Cap.
--- Ranged unit
- Infantry:
** Malialsan Slave Champion (Amazon human), 9g, 12r, Bronze Broad Sword, Leather Cuirass, Leather Cap, Hoplon.
--- Infantry unit
** Malialsan Freeman Woodland Champion (Amazon human), 10g, 18r, Bronze Broad Sword, Ring Mail Hauberk, Leather Cap, Hoplon.
--- pillager stealthy, forestunit and Infantry unit
** Malialsan Halberdier (Amazon human), 12g, 37r, Bronze Halberd, Bronze Hauberk, Bronze Half Helmet.
--- Infantry unit
** Malialsan Champion (Amazon human), 12g, 39r, Hammer, Hammer, Bronze Hauberk, Bronze Half Helmet.
--- Infantry unit
** Malialsan Heavy Sword Champion (Amazon human), 12g, 40r, Bronze Broad Sword, Bronze Hauberk, Bronze Half Helmet, Iron Shield.
--- Infantry unit
** Malialsan Sword Champion (Amazon human), 12g, 19r, Bronze Broad Sword, Scale Mail Cuirass, Leather Cap, Hoplon.
--- Infantry unit
- Sacreds:
** Tomb Hierophant (Amazon human), 65g, 13r, Bronze Broad Sword, Short Bow, Ring Mail Cuirass, Leather Cap.
--- Capital only, Sacred, metalman: size 2, slashres and Ranged sacred

Commanders:
- Scouts:
** Assassin (Amazon human), 50g, 12r, Flail, Ring Mail Hauberk, Leather Cap.
--- Assassin
- Commanders:
** Sword Commander (Amazon human), 75g, 19r, Bronze Broad Sword, Scale Mail Cuirass, Leather Cap, Hoplon.
--- Infantry unit
** Halberd Lady (Amazon human), 70g, 37r, Bronze Halberd, Bronze Hauberk, Bronze Half Helmet.
--- Infantry unit
** Commanding Champion (Amazon human), 175g, 13r, Bronze Broad Sword, Short Bow, Ring Mail Cuirass, Leather Cap.
--- Sacred, metalman: size 2, slashres and Ranged sacred
- Priests:
** Apprentice Bishop (Amazon human), 55g, 4r, Hammer, Robes.
--- 1H. 
--- Sacred and 
** Supreme Bishop (Amazon human), 120g, 6r, Bronze Trident, Robes.
--- 2H. 
--- Sacred and 
- Mages:
** Glacial Mage (Amazon human), 145g, 6r, Hammer, Robes.
--- 2W. 
--- Capital only, water and explodes as a burst of elemental energy upon death, spawning an elemental
** Apprentice Swamp Earth Reader (Amazon human), 105g, 1r, Quarterstaff.
--- 2E. 
--- earth
** Swamp Necromancer (Amazon human), 165g, 1r, Quarterstaff.
--- 2E 2D. 
--- earth and death and majorcoldres
** Swamp Apostle (Amazon human), 180g, 3r, Short Sword.
--- 2E 1D 1.1? (earth, death, water, nature). 
--- earth and majorcoldres
** Paramount Swamp Earth Reader (Amazon human), 390g, 1r, Quarterstaff.
--- 2W 2E 2D 1.1? (water, earth, death, nature). 
--- Capital only, Sacred, water, earth, and death and majorcoldres

Heroes:
** Hero (Amazon human), 0g, 1r, Quarterstaff, Robes.
--- 3W 3E 3D 1N. 
--- Hero, MAGICPICKS, regeneration, mountainsurvival, swampsurvival and amphibian
** Hero (Amazon human), 0g, 35r, Divine Quarterstaff, Plate Hauberk, Half Helmet.
--- 2W 1.1? (air, water, earth, death). 
--- Sacred, Hero, resistances_high and Infantry sacred

Province defence:
* Commander 1: Sword Commander
* Commander 2: Halberd Lord
* Troop 1a: Malialsan Freeman Woodland Champion - 11 per 10 PD
* Troop 1b: Malialsan Slave Champion - 13 per 10 PD
* Troop 2a: Malialsan Freeman Champion - 13 per 10 PD
* Troop 2b: Malialsan Freeman Champion - 13 per 10 PD

National spells:
--------------
Reawaken Fossil, Living Mercury

Montag units:
--------------

Nation 156: Banebote
-----------------------------------
Race: Abysians, prefers Heat scale +3.
Military: Light infantry and heavy infantry. Champions. Heavy drake cavalry. Sacred heavy infantry.
Magic: Fire and Blood.
Priests: Strong.
-----------------------------------
National traits:
- Ideal cold level -3
- default

Abysian themes: tainted, default
Illithid themes: default

Magic site features: res50

Troops:
- Ranged:
** Banebotean Humanbred Champion (Abysian - humanbred), 12g, 31r, Steel Crossbow, Morningstar, Scale Mail Hauberk, Reinforced Leather Cap, Iron Shield.
--- Ranged unit
- Infantry:
** Banebotean Polearm Guard (Abysian), 20g, 51r, Halberd, Full Plate Mail, Full Helmet.
--- castledef 2 and Infantry unit
** Banebotean Morningstar Guard (Abysian), 20g, 52r, Morningstar, Full Plate Mail, Full Helmet, Tower Shield.
--- castledef 2 and Infantry unit
** Banebotean Heavy Polearm Champion (Abysian), 20g, 24r, Halberd, Chain Mail Cuirass, Legionary Helmet.
--- Infantry unit
** Banebotean Falchioneer (Abysian), 20g, 30r, Falchion, Chain Mail Cuirass, Legionary Helmet, Kite Shield.
--- Infantry unit
** Banebotean Heavy Morningstar Champion (Abysian), 20g, 27r, Morningstar, Chain Mail Cuirass, Legionary Helmet, Kite Shield.
--- Infantry unit
** Banebotean Polearm Champion (Abysian), 20g, 19r, Halberd, Scale Mail Cuirass, Legionary Helmet.
--- Infantry unit
** Banebotean Morningstar Champion (Abysian), 20g, 19r, Morningstar, Morningstar, Scale Mail Cuirass, Legionary Helmet.
--- Infantry unit
** Banebotean Heavy Falchioneer (Abysian), 20g, 39r, Falchion, Falchion, Plate Cuirass, Legionary Helmet.
--- Infantry unit
** Hellish Paladin (Abysian - burning one), 45g, 22r, Axe, Hammer, Scale Mail Cuirass, Iron Cap.
--- Capital only, regen10 size 1-2, bodyguardhigh and Infantry elite
- Cavalry:
** Banebotean Knight (Abysian), 90g, 36r, Morningstar, Full Chain Mail, Iron Cap, Iron Shield, Drake mount.
--- elite +1 and Mounted unit
- Sacreds:
** Thunderous Eidolon (Abysian - demonbred), 60g, 38r, Morningstar, Morningstar, Plate Cuirass.
--- Sacred, incunrest_low, stormpower, castlemaster and Infantry sacred

Commanders:
- Scouts:
** Scout (Abysian - demonbred), 50g, 2r, Axe.
--- Scout
- Commanders:
** Halberd Champion (Abysian), 80g, 24r, Halberd, Chain Mail Cuirass, Legionary Helmet.
--- Infantry unit
** Morningstar Commander (Abysian), 70g, 52r, Morningstar, Full Plate Mail, Full Helmet, Tower Shield.
--- castledef 2 and Infantry unit
** Captain (Abysian - demonbred), 100g, 38r, Morningstar, Morningstar, Plate Cuirass.
--- Sacred, incunrest_low, stormpower, castlemaster and Infantry sacred
- Priests:
** Junior Abbot (Abysian), 65g, 4r, Hammer, Stop the Dead, Robes.
--- 1H. 
--- Sacred and 
** Elder Abbot (Abysian), 130g, 4r, Trident, Robes.
--- 2H. 
--- Sacred and 
- Mages:
** Follower of the Furious Conclave (Abysian - humanbred), 100g, 5r, Hammer, Robes.
--- 1F 1B 1H. 
--- Sacred, fire and blood and 
** Disciple of the Furious Conclave (Abysian - humanbred), 205g, 8r, Falchion, Sacred Pitcher, Robes.
--- 1B 2H 2.5? (fire, astral, glamour, blood). 
--- Sacred, blood, invulnerable5 and 
** Caller of the Furious Conclave (Abysian), 410g, 4r, Short Sword, Robes.
--- 2F 3B 3H 1.1? (fire, astral, glamour, blood). 
--- Capital only, Sacred, blood, imp_primary and 

Heroes:
** Hero (Abysian), 0g, 40r, Exceptional Falchion, Lance, Plate Cuirass, Iron Cap, Kite Shield, Scorpion mount.
--- Sacred, Hero and Mounted sacred
--- Leaves a giant scorpion behind when the rider dies

Province defence:
* Commander 1: Halberd Champion
* Commander 2: Elder Abbot
* Troop 1a: Banebotean Morningstar Guard - 4 per 10 PD
* Troop 1b: Banebotean Polearm Guard - 4 per 10 PD
* Troop 2a: Banebotean Heavy Polearm Champion - 6 per 10 PD
* Troop 2b: Banebotean Falchioneer - 6 per 10 PD

National spells:
--------------
Inner Furnace, Summon Spectral Infantry, Holy Pyre, Bind Harlequin, Orgy

Montag units:
--------------

Nation 157: Arcothepolis
-----------------------------------
Race: Cyclopses, some Humans.
Military: Light infantry and heavy infantry. Champions. Heavy bear cavalry. Chariots. Elite champion. Sacred heavy infantry.
Magic: Fire and Earth. Weak Astral and Nature.
Priests: Moderate.
-----------------------------------
National traits:
- Giant forts
- default

Cyclops themes: mixed, middle, pastoral, default, slaver
Feudal human themes: default

Troops:
- Ranged:
** Arcothepolisan Human Slave Champion (Feudal human), 9g, 15r, Falchion, Crossbow, Leather Hauberk, Reinforced Leather Cap.
--- slave, castledef +1 and Ranged unit
** Righteous Champion (Cyclops), 50g, 27r, Broad Sword, Javelin, Full Helmet.
--- Capital only, can shapeshift into a werebear, Ranged elite and Waste survival
- Infantry:
** Arcothepolisan Human Slave Mauler (Feudal human), 9g, 3r, Maul, Leather Cuirass, Leather Cap.
--- slave and Infantry unit
** Arcothepolisan Human Slave Champion (Feudal human), 9g, 4r, Mace, Leather Cuirass, Leather Cap, Buckler.
--- slave and Infantry unit
** Arcothepolisan Human Slave Poisoneer (Feudal human), 10g, 13r, Great Club, Blow Pipe, Full Ring Mail, Reinforced Leather Cap.
--- slave, skirmisher stealthy and Infantry unit
** Arcothepolisan Heavy Mauler (Cyclops), 35g, 21r, Maul, Scale Mail Cuirass, Leather Cap.
--- Infantry unit and Waste survival
** Arcothepolisan Champion (Cyclops), 35g, 21r, Mace, Scale Mail Cuirass, Leather Cap, Hide Shield.
--- Infantry unit and Waste survival
** Arcothepolisan Javelin Thrower (Cyclops), 35g, 6r, Club, Javelin, Leather Cuirass, Leather Cap, Hide Shield.
--- Infantry unit and Waste survival
** Arcothepolisan Mauler (Cyclops), 35g, 9r, Maul, Javelin, Leather Cuirass, Leather Cap.
--- Infantry unit and Waste survival
- Cavalry:
** Arcothepolisan Human Champion (Feudal human), 45g, 42r, Mace, Lance, Plate Hauberk, Iron Cap, Iron Shield, Bear mount.
--- slave, elite +1 and Mounted unit
--- If the rider dies, the bear will carry on fighting until the end of the battle.
- Chariots:
** Arcothepolisan Champion (Cyclops), 50g, 42r, Stone Spear, Scale Mail Hauberk, Leather Cap, Horse mount.
--- Chariot unit and Waste survival
- Sacreds:
** Retributor of Rock (Cyclops), 135g, 66r, Golden Spear, Gleaming Cuirass, Crested Helmet, Cyclope Hoplon.
--- Capital only, Sacred, sun awe, recup, Infantry sacred and Waste survival

Commanders:
- Scouts:
** Scout (Cyclops), 55g, 3r, Stone Spear, Leather Cuirass.
--- Scout and Waste survival
- Commanders:
** Colonel (Feudal human), 70g, 13r, Great Club, Blow Pipe, Full Ring Mail, Reinforced Leather Cap.
--- slave, skirmisher stealthy and Infantry unit
** Mace Lord (Cyclops), 65g, 24r, Mace, Scale Mail Cuirass, Leather Cap, Great Hide Shield.
--- Infantry unit and Waste survival
- Priests:
** Postulant (Cyclops), 85g, 15r, Bronze Broad Sword, Furs.
--- 1H. 
--- Sacred, , elegist 1 and Waste survival
** High Priest (Cyclops), 240g, 30r, Mace, Bronze Scale Hauberk, Great Hide Shield.
--- 2H. 
--- Sacred, , healer 1, elegist 1 and Waste survival
- Mages:
** Mountain Ascendant (Cyclops - elder cyclopes), 225g, 12r, Hammer, Leather Cuirass.
--- 1F 1E 2S. 
--- Capital only, astral, resource generator 10 and Waste survival
** Novice of the War Gathering (Cyclops - elder cyclopes), 185g, 12r, Hammer.
--- 2F. 
--- fire and Waste survival
** Ascendant of the War Gathering (Cyclops - elder cyclopes), 270g, 12r, Hammer.
--- 2F 1E 1.1? (fire, water, earth, nature). 
--- fire and Waste survival
** Prince of the War Gathering (Cyclops - elder cyclopes), 480g, 4r, Maul.
--- 2F 2E 1N 2H 1.1? (fire, water, earth, nature). 
--- Capital only, Sacred, fire and earth, majorpoisonres,  and Waste survival

Heroes:
** Hero (Cyclops - elder cyclopes), 0g, 96r, Lucerne Hammer, Cyclope Cuirass, Iron Shield.
--- 3F 2E 1H. 
--- Hero, MAGICPICKS, sun awe, resource generator 10, fireshield and Waste survival

Province defence:
* Commander 1: Colonel
* Commander 2: Postulant
* Troop 1a: Arcothepolisan Champion - 4 per 10 PD
* Troop 1b: Arcothepolisan Human Slave Mauler - 16 per 10 PD
* Troop 2a: Arcothepolisan Human Slave Champion - 16 per 10 PD
* Troop 2b: Arcothepolisan Human Slave Poisoneer - 12 per 10 PD

National spells:
--------------
Sow Dragon Teeth, Craft Keledone, Summon Hound of Twilight, Forge Brass Bull, Dogs of Gold and Silver, Dog of Gold, Monster Boar, Awaken Hamadryad, Orgy,
Holy Pyre

Montag units:
--------------

Nation 158: Abysbia
-----------------------------------
Race: Humans, some Jotuns.
Military: Light infantry and heavy infantry. Champions. Sacred heavy infantry.
Magic: Earth, Death, Nature and Blood. Laboratories cost 400 gold.
Priests: Strong.
-----------------------------------
National traits:
- Laboratories cost 400 gold
- 25 percent higher resource production in castles

Imperial human themes: advanced, aesthetic_2, missilepreference_harpoon, default
Jotun themes: traditional, default

Troops:
- Ranged:
** Abysbiaish Jotun Champion (Jotun), 30g, 15r, Hand Axe, Javelin, Full Leather Armor, Leather Cap.
--- Ranged unit
- Infantry:
** Velite (Imperial human), 12g, 21r, Harpoon, Short Trident, Scale Mail Cuirass, Crested Helmet, Shield.
--- elite +1 and Infantry unit
** Milite (Imperial human), 12g, 10r, Short Trident, Harpoon, Linen Cuirass, Leather Cap, Iron Shield.
--- skirmisher stealthy and Infantry unit
** Hastatus (Imperial human), 11g, 24r, Harpoon, Short Trident, Lorica Squamata, Crested Helmet, Tower Shield.
--- Infantry unit
** Principe (Imperial human), 14g, 33r, Axe, Plate Cuirass, Crested Helmet, Tower Shield.
--- Infantry unit
** Triarius (Imperial human), 15g, 40r, Hammer, Plate Hauberk, Iron Cap, Tower Shield.
--- Infantry unit
** Standard (Imperial human), 20g, 21r, Harpoon, Standard, Tower Shield, Lorica Hamata, Iron Cap.
--- Infantry unit
** Abysbiaish Jotun Spearman (Jotun), 30g, 42r, Spear, Chain Mail Cuirass, Iron Cap, Shield.
--- Infantry unit
** Depraved Guard (Imperial human), 26g, 42r, Broad Sword, Plate Hauberk, Iron Cap, Tower Shield.
--- Capital only, can shapeshift into a werehyena and Infantry elite
- Sacreds:
** Avenging Guardian (Imperial human), 35g, 36r, Broad Sword, Plate Cuirass, Crested Helmet, Tower Shield.
--- Capital only, Sacred, werewolf and Infantry sacred

Commanders:
- Scouts:
** Scout (Imperial human), 30g, 9r, Mace, Throwing Axe, Throwing Axe, Leather Cuirass, Leather Cap.
--- Scout
- Commanders:
** Commanding Champion (Imperial human), 65g, 40r, Hammer, Plate Hauberk, Iron Cap, Tower Shield.
--- Infantry unit
** Swordsmaster (Imperial human), 125g, 42r, Broad Sword, Plate Hauberk, Iron Cap, Tower Shield.
--- can shapeshift into a werehyena and Infantry elite
- Priests:
** Servitor (Imperial human), 50g, 4r, Short Sword, Robes.
--- 1H. 
--- Sacred and 
** Priest (Imperial human), 115g, 3r, Sceptre, Robes.
--- 2H. 
--- Sacred and 
** Anathemant (Imperial human), 195g, 3r, Sceptre, Robes.
--- 3H. 
--- Capital only, Sacred and 
- Mages:
** Senior Warlock of the Covens (Imperial human), 180g, 1r, Quarterstaff, Robes.
--- 1D 2B. 
--- Sacred and blood
** Senior Warlock of the Communions (Imperial human), 160g, 4r, Trident, Robes.
--- 1N 2B. 
--- Sacred and blood
** Arch Warlock of the Covens (Imperial human), 375g, 1r, Quarterstaff, Robes.
--- 2E 2D 2B 1.1? (earth, death, nature, blood). 
--- Capital only, Sacred, earth, death, and blood and imp
** Arch Warlock of the Communions (Imperial human), 375g, 4r, Trident, Robes.
--- 2E 2N 2B 1.1? (earth, death, nature, blood). 
--- Capital only, Sacred, earth, nature, and blood and crossbreeder 3

Heroes:
** Hero (Imperial human), 0g, 40r, Exceptional Short Sword, Plate Hauberk, Iron Cap, Tower Shield.
--- 2E 2D. 
--- Sacred, Hero, berserkhigh, hornedserpent and Infantry sacred
** Hero (Imperial human), 0g, 34r, Enchanted Hammer, Plate Cuirass, Crested Helmet, Tower Shield.
--- 2E 1D 1.1? (earth, death, nature, blood). 
--- Sacred, Hero, berserkhigh and Infantry sacred

Province defence:
* Commander 1: Commanding Champion
* Commander 2: Servitor
* Troop 1a: Abysbiaish Jotun Spearman - 3 per 10 PD
* Troop 1b: Velite - 9 per 10 PD
* Troop 1c: Abysbiaish Jotun Spearman - 3 per 10 PD
* Troop 2a: Milite - 11 per 10 PD
* Troop 2b: Hastatus - 9 per 10 PD

National spells:
--------------


Montag units:
--------------

Nation 159: Shub-Niguosh
-----------------------------------
Race: Illithids, some Fir Bolgs.
Military: Light infantry. Champions. Sacred light infantry.
Magic: Astral and Death. Weak Water.
Priests: Moderate, can perform blood sacrifices.
-----------------------------------
National traits:
- Can build forts underwater
- Priests may perform blood sacrifices
- default

Illithid themes: primitive
Fir Bolg themes: primitive, default

Magic site features: scry 1/9

Troops:
- Ranged:
** Shub-Niguoshan Will Champion (Illithid), 50g, 3r, Life Drain, Mind Blast, Robes.
--- wasteunit and Ranged unit
** Shub-Niguoshan Fir Bolg Champion (Fir Bolg), 13g, 12r, Stone Dagger, Blow Pipe, Full Ring Mail.
--- Ranged unit
- Infantry:
** Hybrid Infantry (Illithid - hybrid), 10g, 14r, .
--- Becomes unit of montag 1000 when recruited, Hybrid infantry: any, mountainunit and Infantry unit
** Shub-Niguoshan Light Impaler (Illithid - hybrid), 14g, 7r, Bronze Trident, Sharkskin Cuirass.
--- Infantry unit
** Shub-Niguoshan Light Impaler (Illithid - hybrid), 14g, 3r, Stone Spear, Sharkskin Cuirass.
--- Infantry unit
** Shub-Niguoshan Impaler (Illithid - hybrid), 14g, 6r, Bone Trident, Full Leather Armor.
--- Infantry unit
** Shub-Niguoshan Impaler (Illithid - hybrid), 14g, 6r, Coral Spear, Full Leather Armor.
--- Infantry unit
** Shub-Niguoshan Fir Bolg Impaler (Fir Bolg), 13g, 16r, Stone Spear, Bronze Throwing Hatchet, Full Ring Mail, Shield.
--- Infantry unit
- Sacreds:
** Astral Knight (Illithid - hybrid), 30g, 13r, Glaive, Bronze Scale Cuirass, Sharkskin Cap.
--- Sacred, deathrec and Infantry sacred

Commanders:
- Scouts:
** Spy (Illithid - hybrid), 70g, 1r, Mesmerize, Sleep Touch, Robes, Leather Hood.
--- Spy
- Commanders:
** Highland High Chieftain (Illithid - hybrid), 40g, 9r, Fiery Breath, Sharkskin Armor, Hoplon.
--- Hybrid infantry: any, mountainunit and Infantry unit
** Alpine Chieftain (Illithid - hybrid), 110g, 21r, Falchion, Shell Armor, Sharkskin Cap, Shield.
--- Hybrid infantry: any, mountainunit and Infantry unit
- Priests:
** Fledgling Apostle (Illithid - hybrid), 65g, 7r, Glaive, Robes.
--- 1H. 
--- Sacred,  and inquisitor
** Elder Apostle (Illithid - hybrid), 130g, 1r, Robes.
--- 2H. 
--- Sacred,  and inquisitor
- Mages:
** Apprentice of the Veiled Ether (Illithid - hybrid), 95g, 3r, Coral Spear, Robes.
--- 1W 1S 1D. 
--- water, astral, and death
** Veiled Astronomer (Illithid - hybrid), 190g, 1r, Strangulation, Robes.
--- 2S 2D. 
--- astral and death
** Veiled Magus (Illithid - hybrid), 190g, 1r, Quarterstaff, Robes.
--- 2W 2S. 
--- water and astral
** Vessel of the Veiled Ether (Illithid - hybrid), 285g, 1r, Strangulation, Robes.
--- 3S 2D 1.1? (water, astral, death, nature). 
--- Capital only, astral and deathrec

Heroes:
** Hero (Illithid - hybrid), 0g, 15r, Coral Club, Exceptional Spiked Club, Coral Cuirass, Sharkskin Cap.
--- 1S. 
--- Sacred, Hero, can shapeshift into a werehyena and Infantry sacred
** Hero (Fir Bolg), 0g, 18r, Golden Axe, Bronze Scale Cuirass, Shield, Horse mount.
--- 1F 2W 3S. 
--- Hero, MAGICPICKS, deathrec, resource generator 25, ethereal2, floating and stealthy
** Hero (Fir Bolg), 0g, 13r, Bronze Sword, Bronze Scale Cuirass, Buckler, Horse mount.
--- 1W 4S 3N 1B. 
--- Hero, MAGICPICKS, ethereal2, better researcher +3 - tier 3 mages and deathrec

Province defence:
* Commander 1: Highland High Chieftain
* Commander 2: Elder Apostle
* Troop 1a: Shub-Niguoshan Fir Bolg Impaler - 10 per 10 PD
* Troop 1b: Shub-Niguoshan Fir Bolg Champion - 10 per 10 PD
* Troop 2a: Hybrid Infantry - 12 per 10 PD
* Troop 2b: Shub-Niguoshan Light Impaler - 11 per 10 PD

National spells:
--------------


Montag units:
--------------
- Troops:
** Light Swordsman (Illithid - hybrid), 11g, 7r, Coral Short Sword, Leather Hauberk, Buckler.
--- Has montag 1000, Hybrid infantry: any, mountainunit and Infantry unit
** Light Hybrid Infantry (Illithid - hybrid), 10g, 9r, Fiery Breath, Sharkskin Armor, Hoplon.
--- Has montag 1000, Hybrid infantry: any, mountainunit and Infantry unit
** Hybrid Infantry (Illithid - hybrid), 10g, 31r, Tentacle, Bronze Hauberk, Hoplon.
--- Has montag 1000, Hybrid infantry: any, mountainunit and Infantry unit
** Impaler (Illithid - hybrid), 12g, 6r, Spear, Hoplon.
--- Has montag 1000, Hybrid infantry: any, mountainunit and Infantry unit
** Swordsman (Illithid - hybrid), 9g, 21r, Falchion, Shell Armor, Sharkskin Cap, Shield.
--- Has montag 1000, Hybrid infantry: any, mountainunit and Infantry unit

Nation 160: Tehuaburg
-----------------------------------
Race: Hoburgs, some Atlantians, prefers Heat scale +1.
Military: Light infantry and heavy infantry. Champions. Light ant  and  deer cavalry. Elite cavalry. Sacred Atlantian light infantry, light dog cavalry and Atlantian light skirmisher.
Magic: Air and Nature. Weak Astral.
Priests: Strong.
-----------------------------------
National traits:
- Ideal cold level -1
- default

Hoburg themes: agrarian, occidental, fae
Muuch themes: green, default, slaver

Magic site features: sorceryrange 2

Troops:
- Ranged:
** Tehuaburgian Marsh Champion (Hoburg), 14g, 2r, Mace, Sling, Reinforced Leather Cap.
--- swampunit, Ranged unit and fire resistance
** Tehuaburgian Marsh Champion (Hoburg), 14g, 3r, Mace, Blow Pipe, Reinforced Leather Cap.
--- swampunit, Ranged unit and fire resistance
- Infantry:
** Tehuaburgian Poisoneer (Hoburg), 14g, 3r, Stick, Blow Pipe, Furs, Reinforced Leather Cap.
--- Infantry unit and fire resistance
** Tehuaburgian Spear Champion (Hoburg), 14g, 5r, Bronze Spear, Furs, Reinforced Leather Cap, Shield.
--- Infantry unit and fire resistance
** Tehuaburgian Axeman (Hoburg), 14g, 5r, Bronze Battleaxe, Furs, Reinforced Leather Cap.
--- Infantry unit and fire resistance
** Tehuaburgian Swordsman (Hoburg), 14g, 5r, Obsidian Club Sword, Reinforced Leather Cap, Shield.
--- Infantry unit and fire resistance
** Tehuaburgian Light Poisoneer (Hoburg), 14g, 2r, Stick, Blow Pipe, Reinforced Leather Cap.
--- Infantry unit and fire resistance
** Tehuaburgian Shambler Mace Champion (Muuch - shambler), 20g, 56r, Mace, Obsidian Armor, Great Hide Shield.
--- Infantry unit
** Tehuaburgian Shambler Swordsman (Muuch - shambler), 20g, 58r, Obsidian Club Sword, Obsidian Armor, Great Hide Shield.
--- Infantry unit
- Cavalry:
** Tehuaburgian Ant Champion (Hoburg), 22g, 4r, Bronze Battleaxe, Reinforced Leather Cap, Ant mount.
--- Mounted unit and fire resistance
--- If the rider dies, the ant will carry on fighting until the end of the battle.
** Night Guard (Hoburg), 30g, 7r, Quarterstaff, Leather Hauberk, Reinforced Leather Cap, Deer mount.
--- Capital only, patrol, sieger, Mounted elite and fire resistance
- Sacreds:
** Dandelion Champion (Muuch), 29g, 11r, Exceptional Bronze Axe, Reinforced Leather Armor, Hide Shield.
--- Sacred and Infantry sacred
** Abstruse Disciple (Hoburg), 60g, 5r, Bronze Battleaxe, Furs, Reinforced Leather Cap, Dog mount.
--- Capital only, Sacred, resistances_high, Mounted sacred and fire resistance
** Divine Thane (Muuch), 15g, 4r, Mace, Obsidian Dart, Leather Cuirass.
--- Capital only, Sacred, overcharged10 and Ranged sacred

Commanders:
- Scouts:
** Assassin (Hoburg), 55g, 1r, Stick, Furs, Leather Cap.
--- Assassin and fire resistance
- Commanders:
** General (Hoburg), 65g, 3r, Stick, Blow Pipe, Furs, Reinforced Leather Cap.
--- Infantry unit and fire resistance
** Sword Chieftain (Muuch - shambler), 80g, 58r, Obsidian Club Sword, Obsidian Armor, Great Hide Shield.
--- Infantry unit
** Commanding Champion (Muuch), 145g, 11r, Exceptional Bronze Axe, Reinforced Leather Armor, Hide Shield.
--- Sacred and Infantry sacred
- Priests:
** Acolyte (Hoburg), 70g, 1r, Twig.
--- 1H. 
--- Sacred,  and fire resistance
** Priest (Hoburg), 120g, 1r, Sceptre.
--- 2H. 
--- Sacred,  and fire resistance
** Cardinal (Hoburg), 200g, 1r, Sceptre.
--- 3H. 
--- Capital only, Sacred,  and fire resistance
- Mages:
** Novice of the Forgiving Mirror (Hoburg), 70g, 1r, Stick.
--- 1A 1N. 
--- air and nature and fire resistance
** Deceiver of the Forgiving Mirror (Hoburg), 145g, 1r, .
--- 1A 2N. 
--- nature and fire resistance
** Bishop of the Forgiving Mirror (Hoburg), 220g, 1r, .
--- 2A 2N 1.1? (air, water, astral, nature). 
--- air and nature and fire resistance
** Herbalist of the Forgiving Mirror (Hoburg), 180g, 1r, .
--- 1A 2N 1.1? (air, water, astral, nature). 
--- nature and fire resistance
** Prince of the Forgiving Mirror (Hoburg), 280g, 1r, Quarterstaff.
--- 2A 1S 2N 1.1? (air, water, astral, nature). 
--- Capital only, air and nature, floating, explodes as a burst of elemental energy upon death, spawning an elemental and fire resistance

Heroes:
** Hero (Hoburg), 0g, 1r, Quarterstaff, Robes.
--- 3A 1E 2N. 
--- Hero, MAGICPICKS, protected by air, resource generator 25, majorcoldres and fire resistance
** Hero (Hoburg), 0g, 1r, Quarterstaff.
--- 4A 1W 3N. 
--- Hero, MAGICPICKS, resource generator 10, assassin2, majorpoisonres, majorshockres, can shapeshift into a werecrocodile, poisonarmor, airshield and fire resistance

Province defence:
* Commander 1: General
* Commander 2: Priest
* Troop 1a: Tehuaburgian Swordsman - 12 per 10 PD
* Troop 1b: Tehuaburgian Poisoneer - 12 per 10 PD
* Troop 2a: Tehuaburgian Spear Champion - 12 per 10 PD
* Troop 2b: Tehuaburgian Axeman - 12 per 10 PD

National spells:
--------------
Rain of Jaguars, Contact Onaqui, Bind Tzitzimitl, Contact Civateteo, Contact Tlahuelpuchi, Bind Jaguar Fiends, Bind Beast Bats, Ambush of Tigers

Montag units:
--------------

Nation 161: Rawwabka
-----------------------------------
Race: Primates, prefers Heat scale +2.
Military: Light infantry. Champions. Sacred heavy infantry.
Magic: Air. Weak Astral, Death and Glamour.
Priests: Moderate, temples cost 800 gold.
-----------------------------------
National traits:
- Ideal cold level -2
- default
- Temples generate death gems

Primate themes: lowland, enlightened, default
Naga themes: default

Magic site features: elementrange 2

Troops:
- Ranged:
** Rawwabkan Vanara Champion (Primate - vanara), 8g, 18r, Spiked Club, Composite Bow, Bronze Scale Hauberk.
--- Ranged unit
** Rawwabkan Vanara Champion (Primate - vanara), 8g, 16r, Spiked Club, Short Bow, Bronze Scale Hauberk.
--- Ranged unit
- Infantry:
** Rawwabkan Bandar Highland Spearman (Primate - bandar), 16g, 6r, Bronze Spear, Javelin, Buckler.
--- mountainunit and Infantry unit
** Rawwabkan Bandar Highland Javelin Thrower (Primate - bandar), 16g, 12r, Falchion, Javelin, Buckler.
--- mountainunit and Infantry unit
** Rawwabkan Bandar Champion (Primate - bandar), 16g, 18r, Bronze Battleaxe, Scale Mail Cuirass.
--- Infantry unit
** Rawwabkan Bandar Falchion Champion (Primate - bandar), 16g, 24r, Falchion, Scale Mail Cuirass, Shield.
--- Infantry unit
- Sacreds:
** Stalwart Guard (Primate - vanara), 23g, 33r, Javelin, Falchion, Full Scale Mail, Iron Cap, Iron Shield.
--- Capital only, Sacred, resistances_high and Infantry sacred

Commanders:
- Scouts:
** Assassin (Primate - markata), 45g, 1r, Sticks and Stones, Club.
--- Assassin
- Commanders:
** Sergeant (Primate - bandar), 45g, 12r, Falchion, Javelin, Buckler.
--- mountainunit and Infantry unit
** Spearmaster (Primate - bandar), 65g, 6r, Bronze Spear, Javelin, Buckler.
--- mountainunit and Infantry unit
** Master Champion (Primate - vanara), 165g, 33r, Javelin, Falchion, Full Scale Mail, Iron Cap, Iron Shield.
--- Capital only, Sacred, resistances_high and Infantry sacred
- Priests:
** Monk (Primate - bandar), 70g, 1r, Quarterstaff.
--- 1H. 
--- Sacred and 
** Guru (Primate - bandar), 110g, 2r, Sceptre.
--- 2H. 
--- Sacred and 
- Mages:
** Arboreal Follower (Primate - bandar), 50g, 2r, Pestle, Crown, Robes.
--- 1A. 
--- air
** Arboreal Thaumaturge (Primate - vanara), 165g, 1r, .
--- 2A 2S. 
--- air and astral
** Arboreal Cloudreader (Primate - vanara), 165g, 1r, .
--- 2A 2G. 
--- air and glamour
** Arboreal Necromancer (Primate - vanara), 165g, 1r, .
--- 2A 2D. 
--- air and death
** Arboreal Patriarch (Primate - bandar), 230g, 2r, Sceptre.
--- 2A 3.1? (air, astral, death, glamour). 
--- Capital only, air, majorshockres, lowupkeep and airshield

Heroes:
** Hero (Primate - vanara), 0g, 1r, .
--- 3F 4A 1S 2D. 
--- Hero, MAGICPICKS, ethereal2, fireshield,  Masterful at reanimating corpses with electricity., drainimmune for extramages and spellsinger
** Hero (Primate - bandar), 0g, 33r, Moon Mace, Scale Mail Hauberk, Iron Cap, Shield.
--- Hero, can shapeshift into a werehyena, stealthlow, sieger and Infantry elite
** Hero (Primate - bandar), 0g, 2r, Quarterstaff, Robes.
--- 3F 3A 3W 1E. 
--- Hero, MAGICPICKS, resource generator 15, sun awe, fireshield, earthele, glamour and better researcher +3 - tier 1 and 2 mages

Province defence:
* Commander 1: Sergeant
* Commander 2: Monk
* Troop 1a: Rawwabkan Bandar Falchion Champion - 7 per 10 PD
* Troop 1b: Rawwabkan Bandar Highland Spearman - 11 per 10 PD
* Troop 1c: Rawwabkan Bandar Falchion Champion - 7 per 10 PD
* Troop 2a: Rawwabkan Bandar Highland Javelin Thrower - 9 per 10 PD
* Troop 2b: Rawwabkan Bandar Champion - 9 per 10 PD

National spells:
--------------
Contact Yaksha, Contact Yakshini, Summon Gandharvas, Celestial Music, Summon Kinnara, Summon Siddha, Summon Rudra, Summon Devata, Summon Devala,
Summon Rakshasas, Feast of Flesh, Summon Asrapas, Summon Rakshasa Warriors, Summon Sandhyabalas, Summon Dakini, Summon Samanishada, Summon Mandeha,
Summon Danavas, Host of Ganas, Summon Vetalas

Montag units:
--------------

Nation 162: Vesmark
-----------------------------------
Race: Hoburgs.
Military: Light infantry and heavy infantry. Legionaries. Light deer cavalry  and  heavy deer cavalry. Sacred light bat cavalry.
Magic: Water, Astral, Death and Nature.
Priests: Moderate.
-----------------------------------
National traits:
- 10 percent higher gold income in coastal provinces

Hoburg themes: agrarian, imperial, cavemen_allies
Imperial human themes: iron, aesthetic_3, missilepreference_net, default

Troops:
- Ranged:
** Vesmarkan Legionary (Hoburg), 6g, 12r, Bronze Dagger, Small Arbalest, Chain Mail Cuirass, Leather Cap.
--- Ranged unit and fire resistance
- Infantry:
** Vesmarkan Mace Legionary (Hoburg), 6g, 14r, Mace, Lorica Segmentata, Leather Cap, Shield.
--- Infantry unit and fire resistance
** Vesmarkan Spearman (Hoburg), 6g, 11r, Spear, Lorica Squamata, Leather Cap, Tower Shield.
--- Infantry unit and fire resistance
** Vesmarkan Legionary (Hoburg), 6g, 12r, Short Sword, Lorica Squamata, Leather Cap, Tower Shield.
--- Infantry unit and fire resistance
** Vesmarkan Elite Auxiliary (Hoburg), 7g, 10r, Short Sword, Ring Mail Hauberk, Leather Cap, Tower Shield.
--- elite +1, Infantry unit and fire resistance
- Cavalry:
** Vesmarkan Deer Auxiliary (Hoburg), 21g, 9r, Stick, Ring Mail Hauberk, Leather Cap, Deer mount.
--- Mounted unit and fire resistance
** Vesmarkan Deer Auxiliary (Hoburg), 21g, 14r, Short Sword, Ring Mail Hauberk, Leather Cap, Iron Shield, Deer mount.
--- Mounted unit and fire resistance
** Vesmarkan Legionary (Hoburg), 21g, 19r, Spear, Chain Mail Cuirass, Iron Cap, Iron Shield, Deer mount.
--- Mounted unit and fire resistance
- Sacreds:
** Skull Disciple (Hoburg), 65g, 12r, Quarterstaff of Fear, Full Leather Armor, Leather Cap, Bat mount.
--- Capital only, Sacred, growthpower, Mounted sacred and fire resistance
--- The giant bat fight until the end of the battle if the rider perishes

Commanders:
- Scouts:
** Scout (Hoburg), 26g, 5r, Kopesh, Ring Mail Cuirass, Leather Hood.
--- Scout and fire resistance
- Commanders:
** Promagistrate (Hoburg), 70g, 14r, Short Sword, Ring Mail Hauberk, Leather Cap, Iron Shield, Deer mount.
--- Mounted unit and fire resistance
** Tribune (Hoburg), 55g, 14r, Mace, Lorica Segmentata, Leather Cap, Shield.
--- Infantry unit and fire resistance
** Magistrate (Hoburg), 150g, 12r, Quarterstaff of Fear, Full Leather Armor, Leather Cap, Bat mount.
--- Capital only, Sacred, growthpower, Mounted sacred and fire resistance
--- The giant bat fight until the end of the battle if the rider perishes
- Priests:
** Novice Adept (Hoburg - caveman), 70g, 2r, Spiked Club, Furs.
--- 1H. 
--- Sacred,  and fire resistance
** Greater Adept (Hoburg), 135g, 1r, Robes.
--- 2H. 
--- Sacred,  and fire resistance
- Mages:
** Initiate Vesmarkan Fellow (Hoburg - caveman), 80g, 2r, Great Club, Furs.
--- 1W 1N. 
--- water and nature and fire resistance
** Journeyman Vesmarkan Fellow (Hoburg), 175g, 1r, Quarterstaff, Robes.
--- 2W 2N. 
--- water and nature, can shapeshift into a winged monkey and fire resistance
** Grand Pine Fellow (Hoburg), 225g, 1r, Quarterstaff, Robes.
--- 2W 2N 1.1? (water, astral, death, nature). 
--- Capital only, water and nature, can shapeshift into a winged monkey and fire resistance
** Grand Thyme Fellow (Hoburg), 210g, 1r, Robes.
--- 2S 2N 1.1? (water, astral, death, nature). 
--- Capital only, astral and nature, can shapeshift into a winged monkey and fire resistance
** Grand Despair Fellow (Hoburg), 210g, 1r, Robes.
--- 2D 2N 1.1? (water, astral, death, nature). 
--- Capital only, death and nature, can shapeshift into a winged monkey and fire resistance

Heroes:
** Hero (Hoburg), 0g, 1r, Robes.
--- 4W 3S 2D 1N. 
--- Hero, MAGICPICKS, deathrec, invulnerable10, can shapeshift into a giant spider, poisonarmor, ivylord 1 and fire resistance
** Hero (Hoburg), 0g, 13r, Falchion of Misfortune, Leather Hauberk, Leather Cap, Tower Shield.
--- 2W 1.1? (water, astral, death, nature). 
--- Sacred, Hero, werewolf, Infantry sacred and fire resistance
--- Beloved of the fates
** Hero (Hoburg), 0g, 2r, Sceptre, Robes.
--- 3W 3S 3D 1N. 
--- Hero, MAGICPICKS, ancestorspirits, deathrec, regeneration, forestsurvival, vineman: size 2, resourcebonus and fire resistance

Province defence:
* Commander 1: Promagistrate
* Commander 2: Tribune
* Troop 1a: Vesmarkan Deer Auxiliary - 8 per 10 PD
* Troop 1b: Vesmarkan Mace Legionary - 15 per 10 PD
* Troop 1c: Vesmarkan Deer Auxiliary - 8 per 10 PD
* Troop 2a: Vesmarkan Spearman - 15 per 10 PD
* Troop 2b: Vesmarkan Legionary - 15 per 10 PD

National spells:
--------------
Wrath of the Ancestors, Call Ancestor, Herd of Elephants, Monster Boar, Ambush of Tigers

Montag units:
--------------

Nation 163: Hermki
-----------------------------------
Race: Humans, some Hoburgs, prefers Cold scale +3.
Military: Light infantry and heavy infantry. Champions. Heavy hog cavalry. Sacred heavy infantry.
Magic: Earth and Glamour. Weak Fire, Water and Nature.
Priests: Strong.
-----------------------------------
National traits:
- Ideal cold level 3
- colder 3
- default

Imperial human themes: advanced, aesthetic_1, missilepreference_harpoon, default
Hoburg themes: traditional, civilized, lesser_golem_cult

Magic site features: res75

Troops:
- Ranged:
** Hermkian Hoburg Champion (Hoburg), 8g, 15r, Short Sword, Short Bow, Chain Mail Cuirass, Iron Cap.
--- Ranged unit
** Hermkian Champion (Imperial human), 10g, 9r, Short Sword, Throwing Axe, Throwing Axe, Leather Cap.
--- Ranged unit
- Infantry:
** Hermkian Hoburg Champion (Hoburg), 8g, 19r, Spear, Chain Mail Hauberk, Iron Cap, Iron Shield.
--- Infantry unit
** Velite (Imperial human), 10g, 19r, Harpoon, Spear, Scale Mail Cuirass, Iron Cap, Iron Shield.
--- Infantry unit
** Milite (Imperial human), 10g, 6r, Spear, Leather Cap, Iron Shield.
--- Infantry unit
** Hastatus (Imperial human), 11g, 36r, Harpoon, Short Trident, Plate Cuirass, Crested Helmet, Tower Shield.
--- Infantry unit
** Principe (Imperial human), 14g, 22r, Hammer, Lorica Squamata, Crested Helmet, Tower Shield.
--- Infantry unit
** Triarius (Imperial human), 15g, 10r, Hammer, Leather Hauberk, Leather Cap, Tower Shield.
--- Infantry unit
** Standard (Imperial human), 20g, 31r, Harpoon, Standard, Tower Shield, Lorica Segmentata, Crested Helmet.
--- Infantry unit
- Cavalry:
** Hermkian Hoburg Champion (Hoburg), 25g, 22r, Battleaxe, Chain Mail Hauberk, Iron Cap, Hog mount.
--- Mounted unit
- Sacreds:
** Avenging Guard (Imperial human), 35g, 40r, Exceptional Morningstar, Plate Hauberk, Iron Cap, Tower Shield.
--- Sacred and Infantry sacred

Commanders:
- Scouts:
** Assassin (Imperial human), 50g, 16r, Katana, Bronze Discus, Linen Cuirass, Leather Hood.
--- Assassin
- Commanders:
** Colonel (Imperial human), 60g, 36r, Harpoon, Short Trident, Plate Cuirass, Crested Helmet, Tower Shield.
--- Infantry unit
** Axemeister (Hoburg), 75g, 22r, Battleaxe, Chain Mail Hauberk, Iron Cap, Hog mount.
--- Mounted unit
- Special commanders:
** Bibliothecary (Imperial human), 50g, 1r, Quarterstaff, Robes.
--- is not skilled in magical research, but has an extensive knowledge of arcane literature, and is able to help researchers.
- Priests:
** Neophyte (Imperial human), 50g, 1r, Pestle, Robes.
--- 1H. 
--- Sacred and 
** Anointed (Imperial human), 145g, 4r, Trident, Robes.
--- 2H. 
--- Sacred and 
** Cardinal (Imperial human), 210g, 4r, Trident, Robes.
--- 3H. 
--- Sacred and 
- Mages:
** Disciple of the Rising Serpents (Imperial human), 175g, 4r, Kopesh, Robes.
--- 2E 1N 1.1? (water, earth, nature, glamour). 
--- Capital only, earth and better researcher +3 - tier 1 and 2 mages
** Hermkian Neophyte (Imperial human), 170g, 1r, Stone Dagger, Robes.
--- 2G 1.1? (fire, water, death, glamour). 
--- glamour
** Sunken Disciple (Imperial human), 190g, 7r, Falchion, Robes.
--- 1W 2G 1.1? (fire, water, death, glamour). 
--- glamour, sailing and majorpoisonres
** Hermetic Disciple (Imperial human), 190g, 4r, Short Sword, Robes.
--- 1F 2G 1.1? (fire, water, death, glamour). 
--- glamour, sailing and fireshield
** Sunken Patriarch (Imperial human), 235g, 7r, Falchion, Robes.
--- 1W 3G 1.1? (fire, water, death, glamour). 
--- Capital only, glamour and sailing
** Hermetic Patriarch (Imperial human), 250g, 4r, Short Sword, Robes.
--- 1F 3G 1.1? (fire, water, death, glamour). 
--- Capital only, glamour and sailing

Heroes:
** Hero (Imperial human), 0g, 7r, Falchion, Robes.
--- 1E 1S 4G 3B. 
--- Hero, MAGICPICKS, ethereal2, unleashes its true form of a horror on death and resource generator 15
** Hero (Imperial human), 0g, 4r, Hammer, Robes.
--- 1F 3D 4G. 
--- Hero, MAGICPICKS, protected by fire and deathrec

Province defence:
* Commander 1: Colonel
* Commander 2: Neophyte
* Troop 1a: Hastatus - 7 per 10 PD
* Troop 1b: Hermkian Hoburg Champion - 11 per 10 PD
* Troop 1c: Hastatus - 7 per 10 PD
* Troop 2a: Velite - 10 per 10 PD
* Troop 2b: Milite - 15 per 10 PD

National spells:
--------------


Montag units:
--------------

Nation 164: Konor
-----------------------------------
Race: Primates, prefers Heat scale +2.
Military: Light infantry and heavy infantry. Champions. Sacred light infantry and heavy infantry. Expensive forts.
Magic: Water and Astral.
Priests: Moderate.
-----------------------------------
National traits:
- Ideal cold level -2
- Fortifications are 10 percent more expensive

Primate themes: lowland, austral, primitive
Austral human themes: machakan_troops, machakan_elites, pygmy_mages, default

Magic site features: scry 1/12

Troops:
- Ranged:
** Konoric Champion (Primate - bandar), 16g, 26r, Spiked Club, Long Bow, Scale Mail Hauberk, Leather Cap.
--- Ranged unit
- Infantry:
** Konoric Basher (Primate - bandar), 16g, 14r, Mace, Scale Mail Cuirass, Leather Cap, Hide Shield.
--- Infantry unit
** Konoric Basher (Primate - bandar), 16g, 12r, Great Club, Scale Mail Cuirass, Leather Cap.
--- Infantry unit
** Konoric Impaler (Primate - bandar), 16g, 18r, Machaka Spear, Scale Mail Cuirass, Leather Cap, Hide Shield.
--- Infantry unit
** Konoric Javelin Basher (Primate - bandar), 16g, 4r, Great Club, Javelin, Furs, Leather Cap.
--- Infantry unit
** Konoric Light Basher (Primate - bandar), 16g, 6r, Mace, Furs, Leather Cap, Great Hide Shield.
--- Infantry unit
** Konoric Light Impaler (Primate - bandar), 16g, 10r, Machaka Spear, Furs, Leather Cap, Great Hide Shield.
--- Infantry unit
** Konoric Light Impaler (Primate - bandar), 16g, 6r, Machaka Spear, Hide Shield.
--- Infantry unit
** Konoric Light Javelin Basher (Primate - bandar), 16g, 4r, Mace, Javelin, Hide Shield.
--- Infantry unit
- Sacreds:
** Holy Apostle (Primate - bandar colossi), 45g, 8r, Exceptional Stone Spear, Leather Cuirass, Buckler.
--- Capital only, Sacred and Infantry sacred
** Righteous Herald (Primate - bandar colossi), 55g, 18r, Club, Scale Mail Cuirass, Leather Cap, Hide Shield.
--- Capital only, Sacred, can shapeshift into a werehyena and Infantry sacred

Commanders:
- Scouts:
** Scout (Primate - markata), 25g, 1r, Sticks and Stones, Club.
--- Scout
- Commanders:
** Master Champion (Primate - bandar), 45g, 6r, Mace, Furs, Leather Cap, Great Hide Shield.
--- Infantry unit
** General (Primate - bandar), 55g, 14r, Mace, Scale Mail Cuirass, Leather Cap, Hide Shield.
--- Infantry unit
- Priests:
** Initiate Ascendant (Primate - bandar), 60g, 1r, Quarterstaff.
--- 1H. 
--- Sacred and 
** Senior Ascendant (Primate - bandar), 150g, 2r, Sceptre.
--- 2H. 
--- Sacred and 
- Mages:
** Time Initiate (Primate - bandar), 50g, 1r, Quarterstaff.
--- 1S. 
--- astral
** Time Lord (Primate - bandar), 250g, 1r, Quarterstaff, Leather Hood.
--- 2S 1.1? (fire, water, astral, glamour). 
--- Sacred, astral and forgebonus 1 secondary
** Lord of Abysses (Primate - bandar), 210g, 1r, Quarterstaff, Leather Hood.
--- 2W 1.1? (fire, water, astral, glamour). 
--- Sacred, water and amphibian
** Time Harbinger (Primate - bandar colossi), 325g, 3r, Quarterstaff, Robes.
--- 3S 1.1? (fire, water, astral, glamour). 
--- Capital only, Sacred, astral and makepearls
** Harbinger of Abysses (Primate - bandar colossi), 305g, 3r, Magic Sceptre, Robes.
--- 3W 1.1? (fire, water, astral, glamour). 
--- Capital only, Sacred, water and amphibian

Heroes:
** Hero (Primate - bandar colossi), 0g, 3r, Stone Spear, Furs, Leather Cap, Hide Shield.
--- 2W 1S. 
--- Hero, regen10 size 5-6, can shapeshift into a werebear, pillage and Infantry elite
** Hero (Primate - bandar colossi), 0g, 6r, Mace, Furs, Hide Shield.
--- Hero, can shapeshift into a werebear, can enter berserker rage, extrastats and Infantry elite

Province defence:
* Commander 1: Master Champion
* Commander 2: General
* Troop 1a: Konoric Champion - 7 per 10 PD
* Troop 1b: Konoric Impaler - 9 per 10 PD
* Troop 2a: Konoric Basher - 9 per 10 PD
* Troop 2b: Konoric Basher - 9 per 10 PD

National spells:
--------------


Montag units:
--------------

Nation 165: Spihonnia
-----------------------------------
Race: Caelians, prefers Cold scale +1.
Military: Light infantry and heavy infantry. Champions. Sacred heavy ranger.
Magic: Air. Weak Fire, Nature, Glamour and Blood. National mages are not affected by Drain scale.
Priests: Moderate.
-----------------------------------
National traits:
- Ideal cold level 1
- 10 percent higher gold income in coastal provinces

Caelian themes: spirehorn, primitive, default
Avvite themes: advanced

Magic site features: res30

Troops:
- Ranged:
** Spihonnian Spire Horn Irregular Champion (Caelian - Spire Horn), 10g, 25r, Bronze Sword, Composite Bow, Ice Cuirass, Ice Cap.
--- mountainunit, Ranged unit and Hardy
** Spihonnian Spire Horn Irregular Champion (Caelian - Spire Horn), 10g, 25r, Bronze Sword, Long Bow, Ice Cuirass, Ice Cap.
--- mountainunit, Ranged unit and Hardy
- Infantry:
** Spihonnian Spire Horn Elite Swordsmaster (Caelian - Spire Horn), 12g, 32r, Bronze Sword, Ice Hauberk, Ice Helmet, Buckler.
--- elite +1, Infantry unit and Hardy
** Spihonnian Spire Horn Impaler (Caelian - Spire Horn), 10g, 27r, Bronze Long Spear, Ice Cuirass, Ice Helmet, Hoplon.
--- Infantry unit and Hardy
** Spihonnian Spire Horn Swordsman (Caelian - Spire Horn), 10g, 28r, Bronze Sword, Ice Cuirass, Ice Helmet, Hoplon.
--- Infantry unit and Hardy
** Spihonnian Spire Horn Lancer (Caelian - Spire Horn), 10g, 26r, Bronze Lance, Ice Cuirass, Ice Helmet, Hoplon.
--- Infantry unit and Hardy
** Spihonnian Light Spire Horn Champion (Caelian - Spire Horn), 10g, 10r, Ice Spear, Ice Studded Cuirass, Ice Cap, Shield.
--- Infantry unit and Hardy
** Spihonnian Spire Horn Champion (Caelian - Spire Horn), 10g, 13r, Ice Blade, Ice Studded Cuirass, Ice Helmet.
--- Infantry unit and Hardy
- Sacreds:
** Divine Marksman (Caelian - Spire Horn), 20g, 29r, Sacred Bronze Sword, Exceptional Short Bow, Icicle Mail, Ice Helmet.
--- Capital only, Sacred, Ranged sacred and Hardy
- Monsters:
**  (Monster), 10g, 1r, .
--- Capital only and Special unit

Commanders:
- Scouts:
** Scout (Caelian - Spire Horn), 30g, 12r, Ice Lance, Icicle Mail Cuirass, Ice Cap.
--- Scout and Hardy
- Commanders:
** Sword Lord (Caelian - Spire Horn), 70g, 28r, Bronze Sword, Ice Cuirass, Ice Helmet, Hoplon.
--- Infantry unit and Hardy
** Commander (Caelian - Spire Horn), 100g, 26r, Bronze Lance, Ice Cuirass, Ice Helmet, Hoplon.
--- Infantry unit and Hardy
** Lieutenant (Caelian - Spire Horn), 105g, 29r, Sacred Bronze Sword, Exceptional Short Bow, Icicle Mail, Ice Helmet.
--- Sacred, Ranged sacred and Hardy
- Priests:
** Acolyte (Caelian - Airya), 50g, 1r, Twig, Leather Cap, Robes.
--- 1H. 
--- Sacred, , elegist 1 and Hardy
** Patron (Caelian - Spire Horn), 115g, 4r, Bronze Trident, Robes, Leather Cap.
--- 2H. 
--- Sacred, , inquisitor, elegist 1 and Hardy
- Mages:
** Lesser Reaver of Worms (Caelian - Spire Horn), 95g, 4r, Bronze Sword, Robes.
--- 1A 1.1? (fire, air, nature, glamour). 
--- air, drainimmune and Hardy
**  Reaver of Worms (Caelian - Spire Horn), 215g, 1r, Quarterstaff, Robes.
--- 2A 1H 1.1? (fire, air, nature, glamour). 
--- Sacred, air, drainimmune,  and Hardy
** Paramount Reaver of Worms (Caelian - Spire Horn), 440g, 1r, Quarterstaff, Robes.
--- 1F 2A 1N 1G 1B 2H 1.1? (fire, nature, glamour, blood, air). 
--- Capital only, Sacred, various, drainimmune, illearth,  and Hardy

Heroes:
** Hero (Caelian - Spire Horn), 0g, 4r, Bronze Sword, Robes.
--- 4A 1W 1H. 
--- Hero, MAGICPICKS, resource generator 10, majorshockres, forgebonus 1 primary, protected by air and Hardy
** Hero (Caelian - Spire Horn), 0g, 11r, Just Pearl Blade, Ring Mail Cuirass, Leather Cap, Buckler.
--- 1.1? (air, water, astral, holy). 
--- Hero, can shapeshift into a werewolf, stealthlow, regen10 size 1-2, patrol, Infantry elite and Hardy

Province defence:
* Commander 1: Sword Lord
* Commander 2: Acolyte
* Troop 1a: Spihonnian Spire Horn Swordsman - 8 per 10 PD
* Troop 1b: Spihonnian Spire Horn Irregular Champion - 9 per 10 PD
* Troop 2a: Spihonnian Spire Horn Elite Swordsmaster - 7 per 10 PD
* Troop 2b: Spihonnian Spire Horn Impaler - 8 per 10 PD

National spells:
--------------


Montag units:
--------------

Nation 166: Korsholm
-----------------------------------
Race: Vaettis, prefers Cold scale +3.
Military: Light infantry. Sacred light infantry.
Magic: Water, Nature and Blood.
Priests: Moderate, can perform blood sacrifices.
-----------------------------------
National traits:
- Ideal cold level 3
- default
- Priests may perform blood sacrifices

Vaetti themes: mixed_rimvaettir, tiger, default
Avvite themes: default

Troops:
- Infantry:
** Korsholmian Master Swordsmaster (Vaetti), 9g, 12r, Jotun Longsword, Full Ring Mail, Reinforced Leather Cap.
--- elite +1 and Infantry unit
** Korsholmian Clubber (Vaetti), 8g, 6r, Great Club, Javelin, Full Leather Armor, Reinforced Leather Cap.
--- Infantry unit
** Korsholmian Rimvaetti Mace Hirdman (Vaetti), 14g, 6r, Mace, Leather Hauberk, Leather Cap, Shield.
--- Infantry unit
** Korsholmian Rimvaetti Sword Hirdman (Vaetti), 14g, 7r, Short Sword, Leather Hauberk, Leather Cap, Shield.
--- Infantry unit
** Korsholmian Rimvaetti Morningstar Hirdman (Vaetti), 14g, 7r, Morningstar, Leather Hauberk, Leather Cap, Shield.
--- Infantry unit
** Korsholmian Rimvaetti Javelin Thrower (Vaetti), 14g, 9r, Jotun Axe, Javelin, Scale Mail Cuirass, Leather Cap.
--- Infantry unit
- Sacreds:
** Clover Apostle (Vaetti), 14g, 10r, Jotun Longsword, Scale Mail Cuirass, Leather Cap.
--- Capital only, Sacred, resistances_poison and Infantry sacred
- Monsters:
**  (Monster), 6g, 1r, .
--- Capital only and Special unit

Commanders:
- Scouts:
** Assassin (Vaetti), 50g, 4r, Maul, Leather Hauberk, Leather Cap.
--- Assassin
- Commanders:
** Club High Chieftain (Vaetti), 60g, 6r, Great Club, Javelin, Full Leather Armor, Reinforced Leather Cap.
--- Infantry unit
** Swordsmaster (Vaetti), 70g, 14r, Great Sword, Full Ring Mail, Reinforced Leather Cap.
--- elite +1 and Infantry unit
** Sword Commander (Vaetti), 80g, 12r, Claymore, Scale Mail Cuirass, Leather Cap.
--- Capital only, Sacred, resistances_poison and Infantry sacred
- Priests:
** Fledgling Witch (Vaetti), 50g, 3r, Mace, Leather Cap, Furs.
--- 1H. 
--- Sacred and 
** High Witch (Vaetti), 140g, 4r, Sickle, Furs, Leather Cap.
--- 2H. 
--- Sacred and 
- Mages:
** Young Icy Crone (Vaetti), 110g, 4r, Short Sword, Robes.
--- 1N 1.1? (water, earth, nature, blood). 
--- nature
**  Icy Crone (Vaetti), 165g, 4r, Short Sword, Robes.
--- 1W 1N 2.1? (water, earth, nature, blood). 
--- water and nature and ivylord 1
** Adept Icy Crone (Vaetti), 275g, 5r, Broad Sword, Robes.
--- 2W 2N 2B 1.1? (water, earth, nature, blood). 
--- Capital only, water, nature, and blood and better researcher +3 - tier 3 mages

Heroes:
** Hero (Vaetti), 0g, 4r, Quarterstaff, Full Leather Armor, Leather Hood.
--- 1A 4W 3N 1B. 
--- Hero, MAGICPICKS, protected by air, turkeyshape, forgebonus 2 secondary and floating

Province defence:
* Commander 1: Club High Chieftain
* Commander 2: Fledgling Hedge Mage
* Troop 1a: Korsholmian Rimvaetti Javelin Thrower - 10 per 10 PD
* Troop 1b: Korsholmian Master Swordsmaster - 13 per 10 PD
* Troop 1c: Korsholmian Rimvaetti Javelin Thrower - 10 per 10 PD
* Troop 2a: Korsholmian Clubber - 17 per 10 PD
* Troop 2b: Korsholmian Rimvaetti Mace Champion - 12 per 10 PD

National spells:
--------------
Contact Yaksha, Contact Yakshini, Summon Gandharvas, Celestial Music, Summon Kinnara, Summon Siddha, Summon Rudra, Summon Devata, Summon Devala, Monster Boar,
Orgy

Montag units:
--------------

Nation 167: Närenheim
-----------------------------------
Race: Vaettis, prefers Cold scale +2.
Military: Light infantry and heavy infantry. Champions. Light deer cavalry  and  heavy deer cavalry. Sacred light infantry.
Magic: Death. Weak Nature and Blood. National mages are not affected by Drain scale.
Priests: Strong.
-----------------------------------
National traits:
- Ideal cold level 2
- default

Vaetti themes: vaetti_only, wolf, advanced
Abysian themes: tainted, slaver

Troops:
- Ranged:
** Närenheimine Hirdman (Vaetti), 8g, 8r, Short Sword, Small Crossbow, Full Leather Armor, Leather Cap.
--- Ranged unit and cold resistance
- Infantry:
** Närenheimine Thane (Vaetti), 9g, 12r, Short Sword, Short Sword, Full Ring Mail, Leather Cap.
--- elite +1, Infantry unit and cold resistance
** Närenheimine Swamp Hirdman (Vaetti), 8g, 9r, Hammer, Hammer, Full Leather Armor, Reinforced Leather Cap.
--- swampunit, Infantry unit and cold resistance
** Närenheimine Chakram Hirdman (Vaetti), 8g, 11r, Short Sword, Short Sword, Chakram, Full Leather Armor, Reinforced Leather Cap.
--- swampunit, Infantry unit and cold resistance
** Närenheimine Sword Hirdman (Vaetti), 8g, 16r, Short Sword, Short Sword, Scale Mail Hauberk, Iron Cap.
--- Infantry unit and cold resistance
- Cavalry:
** Närenheimine Light Deer Hirdman (Vaetti), 23g, 13r, Short Sword, Full Leather Armor, Reinforced Leather Cap, Shield, Deer mount.
--- Mounted unit and cold resistance
** Närenheimine Deer Hirdman (Vaetti), 23g, 16r, Jotun Axe, Scale Mail Hauberk, Reinforced Leather Cap, Deer mount.
--- Mounted unit and cold resistance
- Sacreds:
** Night Nighthaunt (Vaetti), 23g, 14r, Lifestealing Short Sword, Leather Hauberk, Leather Cap, Shield.
--- Capital only, Sacred, deathpower, Infantry sacred and cold resistance
- Monsters:
**  (Monster), 6g, 1r, .
--- Capital only and Special unit

Commanders:
- Scouts:
** Scout (Vaetti), 28g, 8r, Short Sword, Chakram, Leather Hauberk, Reinforced Leather Cap.
--- Scout and cold resistance
- Commanders:
** Castellan (Vaetti), 60g, 9r, Hammer, Hammer, Full Leather Armor, Reinforced Leather Cap.
--- swampunit, Infantry unit and cold resistance
** Elite Lord (Vaetti), 70g, 12r, Short Sword, Short Sword, Full Ring Mail, Leather Cap.
--- elite +1, Infantry unit and cold resistance
- Priests:
** Acolyte (Vaetti), 50g, 2r, Dagger, Robes.
--- 1H. 
--- Sacred,  and cold resistance
** Priestess (Vaetti), 140g, 3r, Sceptre, Robes.
--- 2H. 
--- Sacred,  and cold resistance
** High Priestess (Vaetti), 180g, 3r, Sceptre, Robes.
--- 3H. 
--- Capital only, Sacred, , divineins researcher sloth 1-1, elegist 3 and cold resistance
- Mages:
** Närenheimine Neophyte (Vaetti), 65g, 6r, Short Sword, Full Leather Armor.
--- 1D 1N. 
--- death and nature, drainimmune and cold resistance
** Närenheimine Sorceress (Vaetti), 205g, 6r, Short Sword, Full Leather Armor.
--- 2D 1N 1.1? (astral, death, nature, blood). 
--- death, drainimmune, stealthy and cold resistance
** Bramble Princess (Vaetti), 260g, 7r, Broad Sword, Full Leather Armor.
--- 3D 1N 1.1? (astral, death, nature, blood). 
--- Capital only, death, drainimmune and cold resistance
** Rot Princess (Vaetti), 275g, 7r, Broad Sword, Full Leather Armor, Crown.
--- 3D 1B 1.1? (astral, death, nature, blood). 
--- Capital only, death, drainimmune, illearth and cold resistance

Heroes:
** Hero (Vaetti), 0g, 4r, Quarterstaff, Full Leather Armor, Leather Cap.
--- 1F 3W 1E 3D. 
--- Hero, MAGICPICKS, deathrec, protected by fire, healerscaling 2, coldres and cold resistance
** Hero (Vaetti), 0g, 4r, Full Leather Armor, Leather Cap.
--- 1F 3D 2G 3B. 
--- Hero, MAGICPICKS, felemental, deathrec, fireres and cold resistance

Province defence:
* Commander 1: Castellan
* Commander 2: Acolyte
* Troop 1a: Närenheimine Thane - 13 per 10 PD
* Troop 1b: Närenheimine Swamp Champion - 14 per 10 PD
* Troop 1c: Närenheimine Thane - 13 per 10 PD
* Troop 1d: Närenheimine Thane - 13 per 10 PD
* Troop 2a: Närenheimine Chakram Champion - 13 per 10 PD
* Troop 2b: Närenheimine Sword Champion - 13 per 10 PD

National spells:
--------------
Awaken Jotun Draugar, Brood of Garm, Seith Curse, Illwinter, Summon Rimvaettir, Winter's Call, Summon Dwarf of the Four Directions

Montag units:
--------------

Nation 168: Lusjo
-----------------------------------
Race: Jotuns, some Lizards, prefers Cold scale +2.
Military: Heavy infantry. Champions. Sacred heavy skirmisher.
Magic: Fire and Blood.
Priests: Weak.
-----------------------------------
National traits:
- Ideal cold level 2
- Giant forts
- 10 percent higher resource production in castles

Jotun themes: traditional, default
Lizard themes: herbivore, advanced

Troops:
- Ranged:
** Lusjoan Champion (Jotun), 30g, 27r, Short Sword, Boulder, Scale Mail Cuirass, Reinforced Leather Cap.
--- Ranged unit and fire resistance
- Infantry:
** Lusjoan Lizard Javelin Champion (Lizard), 10g, 16r, Morningstar, Javelin, Scale Mail Cuirass, Leather Cap, Shield.
--- forestunit, mountainunit and Infantry unit
** Lusjoan Lizard Pikeman (Lizard), 10g, 13r, Pike, Javelin, Scale Mail Cuirass, Leather Cap.
--- forestunit, mountainunit and Infantry unit
** Lusjoan Glaive Champion (Jotun), 30g, 36r, Glaive, Full Ring Mail, Reinforced Leather Cap.
--- Infantry unit and fire resistance
** Lusjoan Axeman (Jotun), 30g, 39r, Axe, Full Ring Mail, Reinforced Leather Cap, Kite Shield.
--- Infantry unit and fire resistance
** Lusjoan Spear Champion (Jotun), 30g, 63r, Long Spear, Chain Mail Hauberk, Iron Cap, Kite Shield.
--- Infantry unit and fire resistance
** Lusjoan Heavy Axeman (Jotun), 30g, 60r, Axe, Chain Mail Hauberk, Iron Cap, Kite Shield.
--- Infantry unit and fire resistance
** Lusjoan Champion (Jotun), 30g, 66r, Broad Sword, Chain Mail Hauberk, Iron Cap, Kite Shield.
--- Infantry unit and fire resistance
- Sacreds:
** Hellbent Hierophant (Jotun), 45g, 42r, Short Sword, Throwing Axe of Decay, Chain Mail Cuirass, Reinforced Leather Cap.
--- Capital only, Sacred, resistances_fire, Ranged sacred and fire resistance
- Monsters:
**  (Monster), 10g, 1r, .
--- Capital only and Special unit

Commanders:
- Scouts:
** Spy (Lizard), 50g, 4r, Hammer, Linen Cuirass, Leather Cap.
--- Spy
- Commanders:
** Castellan (Lizard), 60g, 16r, Morningstar, Javelin, Scale Mail Cuirass, Leather Cap, Shield.
--- forestunit, mountainunit and Infantry unit
** Master Champion (Jotun), 80g, 36r, Glaive, Full Ring Mail, Reinforced Leather Cap.
--- Infantry unit and fire resistance
- Priests:
** Patron (Jotun), 120g, 12r, Spear, Full Leather Armor, Leather Cap.
--- 1H. 
--- Sacred,  and fire resistance
- Mages:
** Initiate of the Reformed Martyrs (Jotun), 80g, 48r, Axe, Iron Cap, Chain Mail Hauberk.
--- 1.1? (fire, water, glamour, blood). 
--- various and fire resistance
** Disciple of the Reformed Martyrs (Jotun), 265g, 39r, Quarterstaff, Chain Mail Hauberk.
--- 1F 2.5? (fire, water, glamour, blood). 
--- Sacred, fire, can shapeshift into a werecrocodile and fire resistance
** Binder of the Reformed Martyrs (Jotun), 450g, 18r, Quarterstaff, Ring Mail Hauberk, Reinforced Leather Cap.
--- 3F 2B 1H 1.1? (fire, water, glamour, blood). 
--- Capital only, Sacred, fire, protected by fire, majorfireres,  and fire resistance

Heroes:
** Hero (Jotun), 0g, 96r, Golden Axe, Golden Scale Mail, Iron Cap.
--- 4F 1E 1S. 
--- Hero, MAGICPICKS, resource generator 10, eelemental, fireshield, invulnerable5, sun awe and fire resistance

Province defence:
* Commander 1: Castellan
* Commander 2: Patron
* Troop 1a: Lusjoan Axeman - 4 per 10 PD
* Troop 1b: Lusjoan Lizard Javelin Champion - 12 per 10 PD
* Troop 2a: Lusjoan Lizard Pikeman - 12 per 10 PD
* Troop 2b: Lusjoan Glaive Champion - 4 per 10 PD

National spells:
--------------
Awaken Jotun Draugar, Brood of Garm, Seith Curse, Illwinter, Summon Rimvaettir, Winter's Call, Summon Dwarf of the Four Directions

Montag units:
--------------

Nation 169: Urumridu
-----------------------------------
Race: Pale Ones.
Military: Light infantry and heavy infantry. Champions. Heavy cave grub cavalry. Sacred heavy infantry.
Magic: Water, Astral and Glamour. Weak Air and Blood.
Priests: Moderate.
-----------------------------------
National traits:
- Can build forts underwater
- default

Pale One themes: zenith, iron, default
Avvite themes: primitive, default

Troops:
- Ranged:
** Urumriduan Tundra Champion (Pale One), 9g, 34r, Javelin, Bronze Cuirass, Bronze Cap.
--- wasteunit and Ranged unit
** Urumriduan Tundra Champion (Pale One), 19g, 32r, Large Rock, Bronze Cuirass, Bronze Cap.
--- wasteunit and Ranged unit
- Infantry:
** Urumriduan Light Glaive Champion (Pale One), 9g, 14r, Glaive, Half Helmet.
--- Infantry unit
** Urumriduan Light Champion (Pale One), 9g, 16r, Short Trident, Half Helmet, Iron Shield.
--- Infantry unit
** Urumriduan Light Spearman (Pale One), 9g, 14r, Spear, Half Helmet, Iron Shield.
--- Infantry unit
** Urumriduan Heavy Glaive Champion (Pale One), 9g, 30r, Glaive, Scale Mail Hauberk, Iron Cap.
--- Infantry unit
** Urumriduan Champion (Pale One), 9g, 32r, Short Trident, Scale Mail Hauberk, Iron Cap, Iron Shield.
--- Infantry unit
** Urumriduan Spearman (Pale One), 9g, 30r, Spear, Scale Mail Hauberk, Iron Cap, Iron Shield.
--- Infantry unit
** Urumriduan Sword Champion (Pale One), 9g, 24r, Broad Sword, Scale Mail Cuirass, Iron Cap, Buckler.
--- Infantry unit
** Urumriduan Glaive Champion (Pale One), 9g, 24r, Glaive, Scale Mail Cuirass, Iron Cap.
--- Infantry unit
- Cavalry:
** Holy Warden (Pale One), 40g, 27r, Glaive, Scale Mail Cuirass, Iron Cap, Cave Grub mount.
--- Mounted elite
--- The cave grub will fight until the end of the battle should the rider die
- Sacreds:
** Avenging Champion (Pale One - ancient one), 55g, 58r, Sacred Spear, Plate Cuirass, Iron Cap, Buckler.
--- Capital only, Sacred, shapeshifts into a werebear when damaged and Infantry sacred

Commanders:
- Scouts:
** Scout (Pale One), 29g, 12r, Hammer, Net, Bronze Cap.
--- Scout
- Commanders:
** Captain (Pale One), 60g, 16r, Short Trident, Half Helmet, Iron Shield.
--- Infantry unit
** Castellan (Pale One), 70g, 30r, Glaive, Scale Mail Hauberk, Iron Cap.
--- Infantry unit
- Priests:
** Attendant (Pale One), 65g, 4r, Hammer.
--- 1H. 
--- Sacred and 
** Primate (Pale One), 140g, 4r, Hammer.
--- 2H. 
--- Sacred and 
- Mages:
** Scion of Rising Songs (Pale One), 245g, 1r, Quarterstaff.
--- 2S 1B 1.1? (water, astral, glamour, blood). 
--- Capital only, Sacred, astral, invulnerable5, highupkeep, holy and carcasscollector
** Lake Follower (Pale One), 65g, 1r, Quarterstaff.
--- 1W 1G. 
--- water and glamour
** Lake Hand (Pale One), 195g, 4r, Quarterstaff, Bronze Cap.
--- 1W 2G 1H. 
--- Sacred, glamour and 
** Lake King (Pale One - ancient one), 430g, 12r, Bronze Battleaxe.
--- 1A 2W 3G 2H 1.1? (air, water, nature, glamour). 
--- Capital only, Sacred, glamour, has charged body, nobadevents2 and 

Heroes:
** Hero (Pale One - ancient one), 0g, 46r, Cursed Battleaxe, Scale Mail Hauberk, Iron Cap.
--- Hero, can shapeshift into a wererat and Infantry elite
** Hero (Pale One - ageless one), 0g, 1r, .
--- 1N 4G 1B. 
--- Sacred, Hero, MAGICPICKS, ivylord 1, resource generator 10, can shapeshift into a werewolf, spellsinger and forgebonus 2 primary

Province defence:
* Commander 1: Captain
* Commander 2: Acolyte
* Troop 1a: Urumriduan Champion - 8 per 10 PD
* Troop 1b: Urumriduan Light Glaive Champion - 13 per 10 PD
* Troop 1c: Urumriduan Champion - 8 per 10 PD
* Troop 2a: Urumriduan Light Champion - 13 per 10 PD
* Troop 2b: Urumriduan Light Spearman - 13 per 10 PD

National spells:
--------------


Montag units:
--------------

