Nation 150: Isse
-----------------------------------
Race: Abysians, prefers Heat scale +3.
Military: Heavy infantry. Champions. Light nightmare cavalry. Sacred light infantry.
Magic: Fire and Air. Weak Earth.
Priests: Strong.
-----------------------------------
National traits:
- Ideal cold level -3
- Spreads heat

Abysian themes: tainted, default
Austral human themes: machakan_troops, pygmy_elites, machakan_mages, default

Magic site features: res50

Troops:
- Ranged:
** Isseish Humanbred Champion (Abysian - humanbred), 12g, 17r, Steel Crossbow, Battleaxe, Half Helmet.
--- Ranged unit
- Infantry:
** Isseish Humanbred Mace Champion (Abysian - humanbred), 12g, 34r, Mace, Plate Cuirass, Half Helmet, Tower Shield.
--- Infantry unit
** Isseish Humanbred Morningstar Champion (Abysian - humanbred), 12g, 35r, Morningstar, Plate Cuirass, Half Helmet, Tower Shield.
--- Infantry unit
** Isseish Humanbred Flail Champion (Abysian - humanbred), 12g, 32r, Flail, Plate Cuirass, Half Helmet.
--- Infantry unit
** Isseish Heavy Humanbred Morningstar Champion (Abysian - humanbred), 12g, 31r, Morningstar, Full Scale Mail, Half Helmet, Iron Shield.
--- Infantry unit
** Isseish Humanbred Crusher (Abysian - humanbred), 12g, 25r, Maul, Full Scale Mail, Half Helmet.
--- Infantry unit
** Isseish Humanbred Crusher (Abysian - humanbred), 12g, 31r, Hammer, Full Scale Mail, Half Helmet, Iron Shield.
--- Infantry unit
** Isseish Elite Spearmaster (Abysian), 24g, 25r, Spear, Scale Mail Hauberk, Crested Helmet, Kite Shield.
--- elite +1 and Infantry unit
** Pious Marauder (Abysian - burning one), 50g, 56r, Claymore, Plate Hauberk, Half Helmet.
--- Capital only, can shapeshift into a werebear and Infantry elite
- Cavalry:
** Isseish Nightmare Champion (Abysian), 60g, 25r, Spear, Scale Mail Cuirass, Iron Cap, Buckler, Nightmare mount.
--- Mounted unit
--- Leaves a nightmare behind when the rider dies
** Isseish Nightmare Champion (Abysian), 60g, 27r, Battleaxe, Scale Mail Cuirass, Iron Cap, Nightmare mount.
--- Mounted unit
--- Leaves a nightmare behind when the rider dies
- Sacreds:
** Divine Exemplar (Abysian), 50g, 15r, Falchion, Half Helmet, Hoplon.
--- Capital only, Sacred, heat, recup and Infantry sacred

Commanders:
- Scouts:
** Assassin (Abysian), 60g, 12r, Katana, Linen Cuirass, Mask.
--- Assassin
- Commanders:
** Spearmaster (Abysian), 90g, 25r, Spear, Scale Mail Cuirass, Iron Cap, Buckler, Nightmare mount.
--- Mounted unit
--- Leaves a nightmare behind when the rider dies
** Commanding Champion (Abysian - humanbred), 40g, 34r, Mace, Plate Cuirass, Half Helmet, Tower Shield.
--- Infantry unit
** General (Abysian), 115g, 15r, Falchion, Half Helmet, Hoplon.
--- Sacred, heat, recup and Infantry sacred
- Priests:
** Senior Hierophant (Abysian), 65g, 1r, Twig, Robes, Crown.
--- 1H. 
--- Sacred and 
- Mages:
** Iron Sorcerer (Abysian - humanbred), 145g, 8r, Falchion, Robes.
--- 1E 2.1? (air, water, earth, death). 
--- Capital only, earth and majorpoisonres
** Howling Evoker (Abysian), 285g, 3r, Sceptre, Thrown Sutra, Robes.
--- 2F 1A 2H 1.1? (fire, air, astral, death). 
--- Sacred, fire, floating and 
** Howling Lord (Abysian), 255g, 3r, Sceptre, Thrown Sutra, Robes.
--- 2F 2A 2H. 
--- Sacred, fire and air, floating and 
** Howling Hellion (Abysian), 275g, 3r, Sceptre, Thrown Sutra, Robes.
--- 2F 1A 2H 1.1? (fire, air, astral, death). 
--- Sacred, fire, floating and 
** Chosen Howling Reaver (Abysian), 410g, 3r, Sceptre, Robes.
--- 3F 2A 3H 1.1? (fire, air, astral, death). 
--- Capital only, Sacred, fire, dragonlord 2 and 

Heroes:
** Hero (Abysian), 0g, 30r, Enchanted Long Spear, Chain Mail Hauberk, Iron Cap, Hoplon.
--- Sacred, Hero, overcharged10 and Infantry sacred

Province defence:
* Commander 1: Spearmaster
* Commander 2: Commanding Champion
* Troop 1a: Isseish Elite Spearmaster - 6 per 10 PD
* Troop 1b: Isseish Humanbred Mace Champion - 7 per 10 PD
* Troop 2a: Isseish Humanbred Morningstar Champion - 6 per 10 PD
* Troop 2b: Isseish Humanbred Flail Champion - 7 per 10 PD

National spells:
--------------
Inner Furnace, Summon Spectral Infantry

Montag units:
--------------

Nation 151: Narborg
-----------------------------------
Race: Vaettis, some Primates, prefers Heat scale +1.
Military: Light infantry and heavy infantry. Champions. Light wolf cavalry. Sacred light wolf cavalry.
Magic: Death, Nature and Glamour. Weak Water and Blood.
Priests: Strong.
-----------------------------------
National traits:
- Ideal cold level -1
- default
- Prefers slightly warmer climate than usual for the race

Vaetti themes: rimvaettir_leaders, rat, default
Primate themes: lowland, enlightened, iron

Troops:
- Ranged:
** Narborgian Hirdman (Vaetti), 7g, 6r, Mace, Short Bow, Leather Hauberk, Leather Hood.
--- Ranged unit
- Infantry:
** Narborgian Hammer Hirdman (Vaetti), 7g, 9r, Hammer, Short Sword, Full Leather Armor, Reinforced Leather Cap.
--- Infantry unit
** Narborgian Axe Thrower (Vaetti), 7g, 8r, Spear, Throwing Axe, Full Leather Armor, Reinforced Leather Cap.
--- Infantry unit
** Narborgian Morningstar Hirdman (Vaetti), 7g, 9r, Morningstar, Short Sword, Full Leather Armor, Reinforced Leather Cap.
--- Infantry unit
** Narborgian Mace Hirdman (Vaetti), 7g, 10r, Mace, Dagger, Full Ring Mail, Reinforced Leather Cap.
--- Infantry unit
** Narborgian Markata Wasteland Champion (Primate - markata), 5g, 1r, Tail Whip, Spear.
--- wasteunit and Infantry unit
** Narborgian Vanara Champion (Primate - vanara), 8g, 22r, Spear, Scale Mail Hauberk, Iron Cap, Iron Shield.
--- Infantry unit
** Unseen Aspirant (Vaetti), 18g, 5r, Jotun Axe, Full Leather Armor, Leather Cap.
--- Capital only, can shapeshift into a wererat and Infantry elite
- Cavalry:
** Narborgian Hirdman (Vaetti), 27g, 9r, Hatchet, Furs, Leather Hood, Shield, Wolf mount.
--- Mounted unit
--- If the rider dies, the wolf will continue to fight alongside its Vaetti companions.
- Sacreds:
** Wolf Marauder (Vaetti), 85g, 29r, Flail of Reanimation, Javelin of Fear, Full Leather Armor, Leather Cap, Wolf mount.
--- Sacred and Mounted sacred
--- If the rider dies, the wolf will continue to fight alongside its Vaetti companions.
- Monsters:
**  (Monster), 6g, 1r, .
--- Special unit

Commanders:
- Scouts:
** Assassin (Vaetti), 45g, 7r, Mace, Short Bow, Half Helmet.
--- Assassin
- Commanders:
** General (Primate - markata), 35g, 1r, Tail Whip, Spear.
--- wasteunit and Infantry unit
** Warlord (Vaetti), 65g, 9r, Hammer, Short Sword, Full Leather Armor, Reinforced Leather Cap.
--- Infantry unit
** Master Champion (Primate - vanara), 100g, 22r, Spear, Scale Mail Hauberk, Iron Cap, Iron Shield.
--- Infantry unit
- Priests:
** Initiate Nun (Vaetti), 70g, 4r, Hammer, Robes.
--- 1H. 
--- Sacred and 
** Journeyman Nun (Vaetti), 120g, 2r, Robes.
--- 2H. 
--- Sacred and 
** Senior Nun (Vaetti), 185g, 2r, Robes.
--- 3H. 
--- Sacred and 
- Mages:
** Follower of the Venerated Bogs (Vaetti), 180g, 3r, Hatchet, Robes.
--- 2G 1B 1.1? (astral, death, glamour, blood). 
--- Capital only and glamour
** Junior Darkling Navigator (Vaetti), 110g, 4r, Dagger, Full Leather Armor.
--- 2N. 
--- nature
** Senior Darkling Navigator (Vaetti), 200g, 5r, Sceptre, Leather Cap, Full Leather Armor.
--- 1D 2N 1.1? (water, death, nature, blood). 
--- nature and vineman: size 1
** Greater Darkling Navigator (Vaetti), 255g, 5r, Sceptre, Full Leather Armor, Leather Cap.
--- 1W 2D 2N 1.1? (water, death, nature, blood). 
--- Capital only, death and nature and majorcoldres

Heroes:
** Hero (Vaetti), 0g, 6r, Morningstar, Short Sword, Furs, Leather Cap.
--- Hero, can shapeshift into a wererat, patrol, can enter berserker rage and Infantry elite

Province defence:
* Commander 1: General
* Commander 2: Initiate Monk
* Troop 1a: Narborgian Vanara Champion - 10 per 10 PD
* Troop 1b: Narborgian Hammer Champion - 15 per 10 PD
* Troop 2a: Narborgian Axe Thrower - 16 per 10 PD
* Troop 2b: Narborgian Morningstar Champion - 15 per 10 PD

National spells:
--------------
Awaken Jotun Draugar, Brood of Garm, Seith Curse, Illwinter, Summon Rimvaettir, Winter's Call, Summon Dwarf of the Four Directions, Ambush of Tigers,
Wrath of the Ancestors, Call Ancestor

Montag units:
--------------

Nation 152: Djanty
-----------------------------------
Race: Abysians, some Humans, prefers Heat scale +3.
Military: Light infantry and heavy infantry. Champions. Chariots. Sacred heavy infantry.
Magic: Air, Water and Earth. Weak Fire and Glamour. Some Junior Scarlet Firestarter mages.
Priests: Strong.
-----------------------------------
National traits:
- Ideal cold level -3
- default

Abysian themes: tainted, default
Dynastic human themes: iron, humans_only, default

Magic site features: res50

Troops:
- Ranged:
** Djantyan Human Champion (Dynastic human), 10g, 18r, Falchion, Short Bow, Scale Mail Cuirass.
--- Ranged unit
- Infantry:
** Djantyan Humanbred Woodland Hammerer (Abysian - humanbred), 12g, 14r, Hammer, Full Leather Armor, Reinforced Leather Cap, Tower Shield.
--- forestunit and Infantry unit
** Djantyan Humanbred Woodland Champion (Abysian - humanbred), 12g, 13r, Halberd, Full Leather Armor, Reinforced Leather Cap.
--- forestunit and Infantry unit
** Djantyan Demonbred Winged Champion (Abysian - demonbred), 30g, 32r, Axe, Morningstar, Chain Mail Hauberk.
--- Infantry unit
** Djantyan Hammerer (Abysian), 20g, 25r, Hammer, Scale Mail Hauberk, Iron Cap, Kite Shield.
--- Infantry unit
- Chariots:
** Djantyan Human Camel Knight (Dynastic human), 40g, 35r, Short Bow, Bardiche, Scale Mail Hauberk, Iron Cap, Camel mount.
--- elite +1 and Chariot unit
- Sacreds:
** Flame Champion (Abysian), 45g, 32r, Smiting Broad Sword, Full Scale Mail, Iron Cap, Kite Shield.
--- Capital only, Sacred, reinvig 2 and Infantry sacred
--- Has wings and is thus able to fly

Commanders:
- Scouts:
** Spy (Abysian), 60g, 6r, Broad Sword, Leather Cuirass.
--- Spy
- Commanders:
** Sergeant (Abysian - humanbred), 40g, 14r, Hammer, Full Leather Armor, Reinforced Leather Cap, Tower Shield.
--- forestunit and Infantry unit
** Winged Lord (Abysian - demonbred), 90g, 32r, Axe, Morningstar, Chain Mail Hauberk.
--- Infantry unit
** Swordsmaster (Abysian), 110g, 32r, Smiting Broad Sword, Full Scale Mail, Iron Cap, Kite Shield.
--- Capital only, Sacred, reinvig 2 and Infantry sacred
--- Has wings and is thus able to fly
- Priests:
** Novice Bard (Abysian - humanbred), 55g, 2r, Twig, Robes.
--- 1H. 
--- Sacred and 
**  Bard (Abysian - humanbred), 120g, 2r, Quarterstaff, Halt Demon, Robes.
--- 2H. 
--- Sacred and 
** Supreme Bard (Abysian), 210g, 4r, Short Sword, Robes.
--- 3H. 
--- Capital only, Sacred and 
- Mages:
** Lord of the Unified Hurricanes (Abysian), 250g, 1r, Branch, Robes.
--- 2A 2W 1.1? (air, water, earth, glamour). 
--- Capital only, air and water and glamour
** Junior Scarlet Firestarter (Dynastic human), 135g, 3r, Quarterstaff, Thrown Sutra, Iron Cap.
--- 2E. 
--- earth and spy
** Scarlet Mage-engineer (Abysian), 190g, 6r, Bronze Trident, Robes.
--- 2F 2E. 
--- fire and earth
** Scarlet Spellsinger (Abysian), 175g, 6r, Bronze Trident, Robes.
--- 2E 2G. 
--- earth and glamour
** Adept Scarlet Firestarter (Abysian), 245g, 7r, Falchion, Robes.
--- 1F 3E 1.1? (fire, earth, death, glamour). 
--- Capital only, earth and fireshield

Heroes:
** Hero (Abysian - burning one), 0g, 40r, Exceptional Morningstar, Chain Mail Hauberk, Iron Cap, Iron Shield.
--- Sacred, Hero, glamour, incunrest_high and Infantry sacred

Province defence:
* Commander 1: Sergeant
* Commander 2: Novice Bard
* Troop 1a: Djantyan Hammerer - 6 per 10 PD
* Troop 1b: Djantyan Humanbred Woodland Hammerer - 11 per 10 PD
* Troop 2a: Djantyan Humanbred Woodland Champion - 11 per 10 PD
* Troop 2b: Djantyan Human Champion - 11 per 10 PD

National spells:
--------------
Contact Scorpion Man, Reawaken Fossil

Montag units:
--------------

Nation 153: Kisawa
-----------------------------------
Race: Primates, prefers Heat scale +2.
Military: Light infantry and heavy infantry. Champions. Elite champion. Sacred heavy infantry.
Magic: Water. Weak Fire, Nature, Glamour and Blood.
Priests: Weak.
-----------------------------------
National traits:
- Ideal cold level -2
- default

Primate themes: lowland, oriental, default
Bakemono themes: mixed, small_large, default

Troops:
- Ranged:
** Kisawan Vanara Champion (Primate - vanara), 8g, 24r, Wakizashi, Long Bow, Scale Mail Hauberk, Leather Cap.
--- Ranged unit
** Water Champion (Primate - bandar), 28g, 42r, Wakizashi, Long Bow, Samurai Armor, Kabuto.
--- patrol and Ranged elite
- Infantry:
** Kisawan Markata Spear Champion (Primate - markata), 5g, 1r, Sticks and Stones, Spear.
--- Infantry unit
** Kisawan Vanara Champion (Primate - vanara), 8g, 24r, Falchion, Scale Mail Hauberk, Jingasa, Buckler.
--- Infantry unit
** Kisawan Vanara Katana Champion (Primate - vanara), 8g, 27r, Katana, Scale Mail Hauberk, Jingasa.
--- Infantry unit
** Kisawan Vanara Spear Champion (Primate - vanara), 8g, 19r, Spear, Scale Mail Hauberk, Jingasa, Buckler.
--- Infantry unit
** Kisawan Bandar Fen Javelin Thrower (Primate - bandar), 16g, 18r, Iron Cudgel, Javelin, Scale Mail Cuirass.
--- swampunit and Infantry unit
** Kisawan Bandar Fen Champion (Primate - bandar), 16g, 22r, Wakizashi, Scale Mail Cuirass, Great Hide Shield.
--- swampunit and Infantry unit
- Sacreds:
** Divine Samurai (Primate - bandar), 24g, 44r, Katana, Javelin, Samurai Armor, Kabuto.
--- Capital only, Sacred, summerpower-low and Infantry sacred
- Monsters:
**  (Monster), 25g, 1r, .
--- Capital only and Special unit

Commanders:
- Scouts:
** Scout (Primate - vanara), 28g, 13r, Falchion, Falchion, Leather Cuirass, Leather Cap.
--- Scout
- Commanders:
** Spear Champion (Primate - markata), 55g, 1r, Sticks and Stones, Spear.
--- Infantry unit
** Swamp Lord (Primate - bandar), 45g, 18r, Iron Cudgel, Javelin, Scale Mail Cuirass.
--- swampunit and Infantry unit
- Priests:
** Rishi (Primate - vanara), 75g, 1r, Pestle, Robes.
--- 1H. 
--- Sacred,  and inquisitor
- Mages:
** Kisawan Apprentice (Primate - bandar), 50g, 6r, Pestle, Imperial Robes.
--- 1.1? (fire, water, glamour, blood). 
--- various, spellsinger and resource generator 15
** Fellow of the Ascending Choirs (Primate - bandar), 180g, 8r, Sceptre, Imperial Robes.
--- 2W 1G 1.1? (fire, water, glamour, blood). 
--- water
** Fellow of the Ascending Choirs (Primate - bandar), 195g, 8r, Sceptre, Sacred Pitcher, Imperial Robes.
--- 2W 1N 1.1? (fire, water, nature, glamour). 
--- water
** Patriarch of the Ascending Choirs (Primate - vanara), 380g, 1r, Quarterstaff, Robes.
--- 1F 2W 1G 1B 1H 1.1? (fire, water, glamour, blood). 
--- Capital only, Sacred, water, spellsinger and 
** Patriarch of the Ascending Choirs (Primate - vanara), 380g, 1r, Quarterstaff, Robes.
--- 1F 2W 1N 1B 1H 1.1? (fire, water, nature, blood). 
--- Capital only, Sacred, water, can shapeshift into a bear and 

Heroes:
** Hero (Primate - vanara), 0g, 1r, Robes.
--- 1F 1A 3W 3G. 
--- Hero, MAGICPICKS, cold resource generator 15, majorshockres and protected by fire
** Hero (Primate - vanara), 0g, 32r, Exceptional Javelin, Exceptional Long Spear, Samurai Armor, Iron Cap, Buckler.
--- Sacred, Hero, growthpower and Infantry sacred
** Hero (Primate - vanara), 0g, 1r, Quarterstaff, Robes.
--- 2A 4W 1N 3B. 
--- Hero, MAGICPICKS, protected by air, flying, amphibian, resource generator 10 and majorshockres

Province defence:
* Commander 1: Spear Champion
* Commander 2: High Priest
* Troop 1a: Kisawan Vanara Katana Champion - 9 per 10 PD
* Troop 1b: Kisawan Vanara Champion - 10 per 10 PD
* Troop 1c: Kisawan Vanara Katana Champion - 9 per 10 PD
* Troop 2a: Kisawan Markata Spear Champion - 24 per 10 PD
* Troop 2b: Kisawan Vanara Champion - 10 per 10 PD

National spells:
--------------
Summon Oni General, Summon Dai Oni, Summon Aka-Oni, Summon Ao-Oni, Call Ancestor, Wrath of the Ancestors, Call Celestial Soldiers, Celestial Chastisement,
Celestial Hounds, Celestial Servant, Contact Huli Jing, Heavenly Fires, Heavenly Rivers, Internal Alchemy, Summon Konoha Tengus, Contact Dai Tengu,
Summon Karasu Tengus

Montag units:
--------------

Nation 154: Honsawa
-----------------------------------
Race: Primates, prefers Heat scale +2.
Military: Light infantry and heavy infantry. Champions. Sacred heavy infantry.
Magic: Water, Astral and Nature. National mages are not affected by Drain scale.
Priests: Strong.
-----------------------------------
National traits:
- Ideal cold level -2
- Fortified cities
- default

Primate themes: lowland, oriental, iron
Bakemono themes: mixed_smaller, small_large, default

Magic site features: res50

Troops:
- Ranged:
** Honsawan Vanara Marsh Champion (Primate - vanara), 8g, 19r, Falchion, Long Bow, Scale Mail Cuirass, Leather Cap.
--- swampunit and Ranged unit
** Honsawan Vanara Marsh Champion (Primate - vanara), 8g, 19r, Falchion, Composite Bow, Scale Mail Cuirass, Leather Cap.
--- swampunit and Ranged unit
- Infantry:
** Honsawan Vanara Harpoon Samurai (Primate - vanara), 8g, 13r, Harpoon, No-Dachi, Leather Cuirass, Reinforced Leather Cap.
--- Infantry unit and Swamp survival
** Honsawan Vanara Javelin Champion (Primate - vanara), 8g, 9r, Javelin, Long Spear, Leather Cuirass, Reinforced Leather Cap, Buckler.
--- Infantry unit and Swamp survival
** Honsawan Vanara Harpoon Champion (Primate - vanara), 8g, 12r, Harpoon, Wakizashi, Leather Cuirass, Reinforced Leather Cap, Buckler.
--- Infantry unit and Swamp survival
** Honsawan Bandar Nodachi Samurai (Primate - bandar), 16g, 36r, No-Dachi, Samurai Armor, Jingasa.
--- Infantry unit and Swamp survival
** Honsawan Bandar Naginata Champion (Primate - bandar), 16g, 32r, Naginata, Samurai Armor, Jingasa.
--- Infantry unit and Swamp survival
** Honsawan Bandar Falchion Champion (Primate - bandar), 16g, 38r, Falchion, Samurai Armor, Jingasa, Iron Shield.
--- Infantry unit and Swamp survival
** Honsawan Bandar Champion (Primate - bandar), 16g, 26r, Long Spear, Scale Mail Cuirass, Jingasa, Iron Shield.
--- Infantry unit and Swamp survival
** Honsawan Bandar Yari Champion (Primate - bandar), 16g, 18r, Yari, Scale Mail Cuirass, Jingasa.
--- Infantry unit and Swamp survival
- Sacreds:
** Frost Marauder (Primate - vanara), 16g, 35r, Bronze Chakram, Icy No-Dachi, Samurai Armor, Iron Cap.
--- Capital only, Sacred, Infantry sacred and Swamp survival
- Monsters:
**  (Monster), 25g, 1r, .
--- Capital only and Special unit

Commanders:
- Scouts:
** Spy (Primate - vanara), 50g, 6r, Long Spear, Leather Hauberk, Leather Cap.
--- Spy and Swamp survival
- Commanders:
** Warden (Primate - vanara), 60g, 12r, Harpoon, Wakizashi, Leather Cuirass, Reinforced Leather Cap, Buckler.
--- Infantry unit and Swamp survival
** Master Champion (Primate - bandar), 75g, 18r, Yari, Scale Mail Cuirass, Jingasa.
--- Infantry unit and Swamp survival
** Colonel (Primate - vanara), 135g, 35r, Bronze Chakram, Icy No-Dachi, Samurai Armor, Iron Cap.
--- Sacred, Infantry sacred and Swamp survival
- Priests:
** Brahmin (Primate - vanara), 50g, 1r, Quarterstaff, Robes.
--- 1H. 
--- Sacred,  and Swamp survival
** Ceremonial Master (Primate - vanara), 115g, 1r, Quarterstaff, Robes.
--- 2H. 
--- Sacred, , nobadevents 20 and Swamp survival
** Rishi (Primate - vanara), 190g, 1r, Robes.
--- 3H. 
--- Capital only, Sacred,  and Swamp survival
- Mages:
** Bestial Sorcerer (Primate - vanara), 195g, 1r, Quarterstaff, Robes.
--- 3W. 
--- water, assassin2, drainimmune and Swamp survival
** Howling Sorcerer (Primate - vanara), 165g, 1r, Quarterstaff, Sacred Pitcher, Robes.
--- 3N. 
--- nature, lowupkeep, drainimmune and Swamp survival
** Hypothetical Sorcerer (Primate - vanara), 165g, 3r, Sceptre, Robes.
--- 3S. 
--- astral, drainimmune and Swamp survival
** Bestial Consort (Primate - vanara), 240g, 3r, Sceptre, Robes.
--- 2W 3.1? (water, astral, death, nature). 
--- Capital only, water, drainimmune and Swamp survival
** Howling Consort (Primate - vanara), 240g, 1r, Quarterstaff, Robes.
--- 2N 3.1? (water, astral, death, nature). 
--- Capital only, nature, drainimmune and Swamp survival
** Hypothetical Consort (Primate - vanara), 250g, 1r, Quarterstaff, Robes.
--- 2S 3.1? (water, astral, death, nature). 
--- Capital only, astral, drainimmune and Swamp survival

Heroes:
** Hero (Primate - vanara), 0g, 30r, Wakizashi, Exceptional Short Bow, Samurai Armor, Jingasa.
--- Sacred, Hero, ethereal, resistances_poison, Ranged sacred and Swamp survival

Province defence:
* Commander 1: Acolyte
* Commander 2: Acolyte
* Troop 1a: Honsawan Bandar Falchion Champion - 6 per 10 PD
* Troop 1b: Honsawan Vanara Harpoon Samurai - 13 per 10 PD
* Troop 1c: Honsawan Bandar Falchion Champion - 6 per 10 PD
* Troop 2a: Honsawan Vanara Javelin Champion - 14 per 10 PD
* Troop 2b: Honsawan Vanara Harpoon Champion - 13 per 10 PD

National spells:
--------------
Contact Kaijin, Contact Nushi, Summon Kappa, Summon Kenzoku, Contact Mori-no-kami, Contact Kitsune, Contact Jigami, Contact Yama-no-kami, Contact Tatsu,
Summon Ujigami, Summon Konoha Tengus, Contact Dai Tengu, Summon Karasu Tengus, Ghost General, Summon Gozu Mezu, Summon Shikome, Ambush of Tigers

Montag units:
--------------

Nation 155: Shannam
-----------------------------------
Race: Avvites, some Primates, prefers Heat scale +2.
Military: Light infantry and heavy infantry. Champions. Chariots. Sacred heavy infantry.
Magic: Water. Weak Fire, Air and Death.
Priests: Strong.
-----------------------------------
National traits:
- Ideal cold level -2
- Fortified cities
- default

Avvite themes: default, advanced
Primate themes: alpine, austral, default

Magic site features: allrange 2

Troops:
- Ranged:
** Shannamian Champion (Avvite), 25g, 26r, Falchion, Long Bow, Chain Mail Cuirass, Reinforced Leather Cap.
--- Ranged unit
- Infantry:
** Shannamian Knight (Avvite), 30g, 29r, Maul, Plate Cuirass, Crested Helmet.
--- elite +1 and Infantry unit
** Shannamian Jungle Swordsman (Avvite), 25g, 35r, Broad Sword, Full Chain Mail, Iron Cap, Buckler.
--- forestunit and Infantry unit
** Shannamian Jungle Champion (Avvite), 25g, 32r, Pike, Full Chain Mail, Iron Cap.
--- forestunit and Infantry unit
** Shannamian Champion (Avvite), 25g, 19r, Pike, Chain Mail Cuirass, Reinforced Leather Cap.
--- Infantry unit
** Shannamian Swordsman (Avvite), 25g, 22r, Broad Sword, Chain Mail Cuirass, Reinforced Leather Cap, Buckler.
--- Infantry unit
** Shannamian Spear Champion (Avvite), 25g, 19r, Spear, Chain Mail Cuirass, Reinforced Leather Cap, Buckler.
--- Infantry unit
** Shannamian Bandar Spear Champion (Primate - alpine bandar), 17g, 8r, Machaka Spear, Furs, Leather Cap, Hide Shield.
--- Infantry unit
- Chariots:
** Shannamian Champion (Avvite), 40g, 38r, Halberd, Chain Mail Cuirass, Iron Cap, Horse mount.
--- Chariot unit
- Sacreds:
** Blue Vindicator (Avvite), 35g, 31r, Broad Sword, Full Scale Mail, Crested Helmet, Shield.
--- Capital only, Sacred, castlemaster and Infantry sacred

Commanders:
- Scouts:
** Scout (Avvite), 45g, 10r, Kopesh, Net, Ring Mail Cuirass, Leather Cap.
--- Scout
- Commanders:
** Spear Champion (Primate - alpine bandar), 55g, 8r, Machaka Spear, Furs, Leather Cap, Hide Shield.
--- Infantry unit
** Pike Commander (Avvite), 85g, 19r, Pike, Chain Mail Cuirass, Reinforced Leather Cap.
--- Infantry unit
** General (Avvite), 105g, 35r, Broad Sword, Full Chain Mail, Iron Cap, Buckler.
--- forestunit and Infantry unit
** Sergeant (Avvite), 100g, 31r, Broad Sword, Full Scale Mail, Crested Helmet, Shield.
--- Sacred, castlemaster and Infantry sacred
- Priests:
** Initiate Prior (Avvite), 70g, 5r, Quarterstaff, Imperial Robes.
--- 1H. 
--- Sacred and 
**  Prior (Avvite), 160g, 5r, Quarterstaff, Imperial Robes.
--- 2H. 
--- Sacred and 
** High Prior (Avvite), 240g, 5r, Quarterstaff, Imperial Robes.
--- 3H. 
--- Capital only, Sacred and 
- Mages:
** Windy Fellow (Avvite), 175g, 5r, Censer, Robes.
--- 1A 2.1? (air, water, earth, death). 
--- air and ritualrange1
** Novice Blight Auspicator (Avvite), 125g, 5r, Short Sword, Crown, Robes.
--- 1W 1.1? (fire, air, water, death). 
--- water
**  Blight Auspicator (Avvite), 170g, 5r, Short Sword, Crown, Robes.
--- 2W 1.1? (fire, air, water, death). 
--- water and majorfireres
** Chosen Blight Auspicator (Avvite), 265g, 5r, Short Sword, Robes, Crown.
--- 1F 1A 2W 1D 1.1? (fire, air, water, death). 
--- Capital only, water, majorfireres and iceprot

Heroes:
** Hero (Primate - alpine bandar), 0g, 62r, Enchanted Falchion, Long Bow of, Plate Hauberk, Iron Cap.
--- 1F 1W. 
--- Sacred, Hero, summerpower-low and Ranged sacred
** Hero (Avvite), 0g, 38r, Profane Kopesh, Plate Cuirass, Crested Helmet, Shield.
--- 2W 2N. 
--- Hero, can shapeshift into a werehyena, stealthlow, extrastats, bodyguardlow and Infantry elite

Province defence:
* Commander 1: Spear Champion
* Commander 2: Initiate Prior
* Troop 1a: Shannamian Jungle Swordsman - 5 per 10 PD
* Troop 1b: Shannamian Knight - 4 per 10 PD
* Troop 2a: Shannamian Jungle Champion - 5 per 10 PD
* Troop 2b: Shannamian Champion - 6 per 10 PD

National spells:
--------------


Montag units:
--------------

Nation 156: N'rathal
-----------------------------------
Race: Illithids, some Humans.
Military: Light infantry and heavy infantry. Champions. Sacred heavy infantry.
Magic: Water. Weak Air and Nature. Laboratories cost 400 gold.
Priests: Strong.
-----------------------------------
National traits:
- Can build forts underwater
- default
- Laboratories cost 400 gold

Illithid themes: default
Oriental human themes: primitive, slaver

Troops:
- Ranged:
** N'rathalic Human Champion (Oriental human), 10g, 21r, Club, Short Bow, Samurai Armor, Iron Cap.
--- Ranged unit
- Infantry:
** Hybrid Light Infantry (Illithid - hybrid), 10g, 15r, .
--- Becomes unit of montag 1000 when recruited, Hybrid infantry: light and Infantry unit
** N'rathalic Heavy Human Samurai (Oriental human), 12g, 25r, Falchion, Samurai Armor, Iron Cap, Buckler.
--- elite +1 and Infantry unit
** N'rathalic Human Samurai (Oriental human), 10g, 12r, Katana, Leather Cuirass, Leather Cap.
--- Infantry unit
** N'rathalic Champion (Illithid - hybrid), 14g, 18r, Meteorite Glaive, Scale Mail Cuirass, Shell Cap.
--- Infantry unit
** N'rathalic Spearman (Illithid - hybrid), 14g, 12r, Spear, Scale Mail Cuirass, Shell Cap.
--- Infantry unit
** N'rathalic Heavy Spearman (Illithid - hybrid), 14g, 19r, Spear, Full Scale Mail, Sharkskin Cap.
--- Infantry unit
** Human Thrall (Illithid - human), 5g, 1r, Claw.
--- Slaves whose minds have broken under mental abuse, they serve without thought or question.  and Infantry unit
- Sacreds:
** Holy Disciple (Illithid - hybrid), 40g, 39r, Coral Spear, Meteorite Armor, Sharkskin Cap.
--- Capital only, Sacred, shapeshifts into a giant toad when damaged and Infantry sacred

Commanders:
- Scouts:
** Assassin (Illithid - hybrid), 55g, 1r, Hypnotize, Minor Life Drain, Robes, Leather Hood.
--- Assassin
- Commanders:
** Spear Commander (Illithid - hybrid), 80g, 12r, Spear, Scale Mail Cuirass, Shell Cap.
--- Infantry unit
** Warden (Illithid - hybrid), 75g, 18r, Meteorite Glaive, Scale Mail Cuirass, Shell Cap.
--- Infantry unit
- Priests:
** High Priest (Illithid - hybrid), 65g, 9r, Meteorite Trident, Robes.
--- 1H. 
--- Sacred,  and elegist 2
- Mages:
** Young Liquid Navigator (Illithid - hybrid), 85g, 10r, Quarterstaff, Coral Cuirass.
--- 1W 1H. 
--- Sacred, water, awe and 
** Liquid Monk (Illithid), 240g, 3r, Life Drain, Crown, Robes.
--- 1A 2W 2H. 
--- Sacred, water and 
** Liquid Priest (Illithid), 280g, 3r, Life Drain, Crown, Robes.
--- 2W 2H 1.1? (air, water, astral, nature). 
--- Sacred, water and 
** Paramount Liquid Navigator (Illithid), 365g, 3r, Life Drain, Robes.
--- 1A 1W 1N 3H 2.1? (air, water, astral, nature). 
--- Capital only, Sacred, air, water, and nature, autohealer1 and 

Heroes:
** Hero (Boreal human), 0g, 25r, Light Lance, Chain Mail Hauberk, Iron Shield, Pegasus mount.
--- 1A 1S 3D 3N. 
--- Hero, MAGICPICKS, ethereal2, forestsurvival, ivylord 1, ghoul: size 2 and majorshockres
** Hero (Illithid - hybrid), 0g, 41r, Smiting Stone Spear, Meteorite Armor, Bronze Cap.
--- Hero, can shapeshift into a werewolf, can enter berserker rage, bodyguardlow and Infantry elite

Province defence:
* Commander 1: Spear Commander
* Commander 2: Warden
* Troop 1a: N'rathalic Heavy Human Knight - 8 per 10 PD
* Troop 1b: Hybrid Light Infantry - 12 per 10 PD
* Troop 2a: N'rathalic Human Samurai - 12 per 10 PD
* Troop 2b: N'rathalic Champion - 9 per 10 PD

National spells:
--------------
Monster Boar

Montag units:
--------------
- Troops:
** Light Swordsman (Illithid - hybrid), 10g, 15r, Coral Short Sword, Scale Mail Cuirass, Shield.
--- Has montag 1000, Hybrid infantry: light and Infantry unit
** Hybrid Light Infantry (Illithid - hybrid), 9g, 1r, Strangulation, Buckler.
--- Has montag 1000, Hybrid infantry: light and Infantry unit
** Club Hybrid Light Infantry (Illithid - hybrid), 10g, 7r, Club, Sharkskin Armor, Sharkskin Cap, Shield.
--- Has montag 1000, Hybrid infantry: light and Infantry unit
** Heavy Swordsman (Illithid - hybrid), 10g, 42r, Short Sword, Full Plate Mail, Buckler.
--- Has montag 1000, Hybrid infantry: light and Infantry unit
** Swordsman (Illithid - hybrid), 10g, 13r, Falchion, Sharkskin Cuirass, Lobster Carapace Shield.
--- Has montag 1000, Hybrid infantry: light and Infantry unit

Nation 157: Napion
-----------------------------------
Race: Lamias, some Humans.
Military: Heavy infantry. Champions. Sacred heavy infantry.
Magic: Death and Blood. Weak Air and Nature. National mages are not affected by Drain scale.
Priests: Strong.
-----------------------------------
National traits:
- default

Amazon human themes: bronze, lamia, non-tribal, default
Oriental human themes: default

Troops:
- Ranged:
** Napionine Human Champion (Oriental human), 10g, 15r, Ninjato, Composite Bow, Leather Cuirass, Half Helmet.
--- castledef 2 and Ranged unit
** Napionine Champion (Amazon human), 30g, 21r, Bronze Broad Sword, Poison Bow, Bronze Scale Cuirass, Reinforced Leather Cap.
--- Ranged unit, Fae blood and fire resistance
- Infantry:
** Napionine Human Spear Champion (Oriental human), 10g, 25r, Spear, Full Scale Mail, Half Helmet, Buckler.
--- Infantry unit
** Napionine Polearm Champion (Amazon human), 30g, 16r, Bronze Halberd, Bronze Scale Cuirass, Reinforced Leather Cap.
--- Infantry unit, Fae blood and fire resistance
** Napionine Polearm Champion (Amazon human), 30g, 16r, Bronze Lucerne Hammer, Bronze Scale Cuirass, Reinforced Leather Cap.
--- Infantry unit, Fae blood and fire resistance
** Napionine Heavy Impaler (Amazon human), 30g, 18r, Short Bronze Trident, Bronze Scale Cuirass, Reinforced Leather Cap, Hoplon.
--- Infantry unit, Fae blood and fire resistance
** Napionine Impaler (Amazon human), 30g, 13r, Short Bronze Trident, Ring Mail Cuirass, Reinforced Leather Cap, Shield.
--- Infantry unit, Fae blood and fire resistance
** Green Warden (Amazon human), 35g, 18r, Flail, Chain Mail Cuirass, Leather Cap.
--- Capital only, regen10 size 1-2, bodyguardhigh, sieger, Infantry elite, Fae blood and fire resistance
- Sacreds:
** Temple Guard (Amazon human), 55g, 22r, Bronze Claymore, Chain Mail Cuirass, Leather Hood.
--- Capital only, Sacred, incunrest_low, berserkhigh, Infantry sacred, Fae blood and fire resistance

Commanders:
- Scouts:
** Scout (Amazon human), 50g, 16r, Bronze Broad Sword, Shuriken, Bronze Scale Cuirass, Reinforced Leather Cap.
--- Scout, Fae blood and fire resistance
- Commanders:
** Master Champion (Amazon human), 60g, 18r, Short Bronze Trident, Bronze Scale Cuirass, Reinforced Leather Cap, Hoplon.
--- Infantry unit, Fae blood and fire resistance
** Flail Chieftain (Amazon human), 85g, 18r, Flail, Chain Mail Cuirass, Leather Cap.
--- Capital only, regen10 size 1-2, sieger, Infantry elite, Fae blood and fire resistance
** Warmistress (Amazon human), 130g, 22r, Bronze Claymore, Chain Mail Cuirass, Leather Hood.
--- Sacred, incunrest_low, berserkhigh, Infantry sacred, Fae blood and fire resistance
- Priests:
** Lesser Cleric (Amazon human), 90g, 15r, Kopesh, Hoplon, Leather Cap, Bronze Scale Cuirass.
--- 1H. 
--- Sacred, , Fae blood and fire resistance
**  Cleric (Amazon human), 145g, 15r, Kopesh, Hoplon, Leather Cap, Bronze Scale Cuirass.
--- 2H. 
--- Sacred, , inquisitor, Fae blood and fire resistance
** High Cleric (Amazon human), 235g, 15r, Kopesh, Bronze Scale Cuirass, Leather Cap, Hoplon.
--- 3H. 
--- Capital only, Sacred, , Fae blood and fire resistance
- Mages:
** Junior Napionine Occultist (Amazon human), 65g, 6r, Hammer, Robes.
--- 1.1? (air, death, nature, blood). 
--- various, drainimmune, Fae blood and fire resistance
** Journeyman Shroud Occultist (Amazon human), 255g, 3r, Sceptre, Robes.
--- 1N 2B 1.1? (air, death, nature, blood). 
--- Sacred, blood, drainimmune, Fae blood and fire resistance
** Journeyman Forest Occultist (Amazon human), 275g, 3r, Sceptre, Robes.
--- 1A 2B 1.1? (air, death, nature, blood). 
--- Sacred, blood, drainimmune, Fae blood and fire resistance
** Master Shroud Occultist (Amazon human), 365g, 3r, Sceptre, Robes.
--- 2D 1N 2B 1.1? (air, death, nature, blood). 
--- Capital only, Sacred, death and blood, drainimmune, Fae blood and fire resistance
** Master Forest Occultist (Amazon human), 330g, 3r, Sceptre, Robes.
--- 1A 2D 2B 1.1? (air, death, nature, blood). 
--- Capital only, Sacred, death and blood, drainimmune, Fae blood and fire resistance

Heroes:
** Hero (Amazon human), 0g, 37r, Bronze Lucerne Hammer, Full Chain Mail, Half Helmet.
--- Sacred, Hero, berserkhigh, Infantry sacred, Fae blood and fire resistance
** Hero (Oriental human), 0g, 34r, Exceptional Katana, Heavy Samurai Armor, Jingasa.
--- Hero, can shapeshift into a werewolf and Infantry elite

Province defence:
* Commander 1: Master Champion
* Commander 2: Lesser Cleric
* Troop 1a: Napionine Human Spear Champion - 9 per 10 PD
* Troop 1b: Napionine Champion - 4 per 10 PD
* Troop 2a: Napionine Human Champion - 12 per 10 PD
* Troop 2b: Napionine Human Champion - 12 per 10 PD

National spells:
--------------
Dirge Master, Dirge Slave, Orgy

Montag units:
--------------

Nation 158: Mapoz'tis
-----------------------------------
Race: Ophidians, some Zotzs, prefers Heat scale +1.
Military: Light infantry. Sacred Zotz light infantry, light infantry and light infantry.
Magic: Water and Glamour. Weak Fire.
Priests: Strong.
-----------------------------------
National traits:
- Ideal cold level -1
- Can build forts underwater
- default

Ophidian themes: sea_serpent, occidental, default
Zotz themes: advanced, slaver

Troops:
- Infantry:
** Mapoz'tisian Zotz Winged Swordsman (Zotz), 8g, 5r, Obsidian Club Sword, Scale Mail Cuirass, Hide Shield.
--- Infantry unit
** Mapoz'tisian Zotz Winged Champion (Zotz), 8g, 4r, Bronze Hatchet, Scale Mail Cuirass, Hide Shield.
--- Infantry unit
** Mapoz'tisian Club Harponeer (Ophidian), 13g, 7r, Coral Club, Harpoon, Sharkskin Cuirass, Turtle Shell Shield.
--- skirmisher stealthy and Infantry unit
** Mapoz'tisian Sword Champion (Ophidian), 11g, 9r, Coral Short Sword, Sharkskin Armor, Conch Shield.
--- Infantry unit
** Mapoz'tisian Sword Champion (Ophidian), 11g, 10r, Bronze Sword, Sharkskin Armor, Conch Shield.
--- Infantry unit
** Mapoz'tisian Club Champion (Ophidian), 11g, 7r, Coral Club, Sharkskin Armor, Conch Shield.
--- Infantry unit
** Mapoz'tisian Light Club Harponeer (Ophidian), 11g, 3r, Coral Club, Harpoon, Hide Shield.
--- Infantry unit
- Special units:
** Communicant (Ophidian), 50g, 1r, Quarterstaff.
--- Capital only and is able to serve as a communion or sabbath slave.
- Sacreds:
** Stalker of Lightning (Zotz), 26g, 3r, Great Club, Reinforced Leather Armor.
--- Capital only, Sacred, resistances_poison, stormpower and Infantry sacred
** Hand of Ice (Ophidian), 22g, 8r, Enchanted Stone Spear, Sharkskin Cuirass, Leather Cap, Turtle Shell Shield.
--- Capital only, Sacred and Infantry sacred
** Unwavering Guard (Ophidian), 28g, 9r, Bronze Glaive, Harpoon.
--- Sacred, reinvig 2 and Infantry sacred

Commanders:
- Scouts:
** Scout (Ophidian), 30g, 3r, Coral Short Sword.
--- Scout
- Commanders:
** Club Chieftain (Ophidian), 70g, 3r, Coral Club, Harpoon, Hide Shield.
--- Infantry unit
** General (Zotz), 130g, 3r, Great Club, Reinforced Leather Armor.
--- Capital only, Sacred, resistances_poison, stormpower and Infantry sacred
- Priests:
** Minor Bishop (Ophidian), 55g, 1r, Quarterstaff.
--- 1H. 
--- Sacred and 
** Master Bishop (Ophidian), 120g, 1r, Sceptre.
--- 2H. 
--- Sacred, , divineins researcher sloth 1-1 and inquisitor
- Mages:
** Furious Mage (Ophidian), 175g, 7r, Coral Staff.
--- 1F 2G 1.1? (fire, water, death, glamour). 
--- Capital only, glamour and resource generator 10
** Devout Disciple (Ophidian), 230g, 1r, Quarterstaff.
--- 2W 2H 1.1? (water, death, nature, glamour). 
--- Sacred, water and 
** Pious Disciple (Ophidian), 230g, 10r, Coral Staff, Coral Cap.
--- 2G 2H 1.1? (water, death, nature, glamour). 
--- Sacred, glamour and 
** Devout Consort (Ophidian), 350g, 7r, Coral Staff.
--- 3W 3H 1.1? (water, death, nature, glamour). 
--- Capital only, Sacred, water, coldres, nobadevents2, highupkeep and 
** Pious Consort (Ophidian), 340g, 1r, Quarterstaff.
--- 3G 3H 1.1? (water, death, nature, glamour). 
--- Capital only, Sacred, glamour, darkvision50, coldres, nobadevents2 and 

Heroes:
** Hero (Ophidian), 0g, 21r, Enchanted Coral Club, Coral Cuirass, Reinforced Leather Cap, Hoplon.
--- Hero, can shapeshift into a werecrocodile, stealthlow, regen10 size 1-2, pillage and Infantry elite
** Hero (Ophidian), 0g, 25r, Bronze Glaive of Numbness, Shell Armor, Leather Cap.
--- Sacred, Hero, minorwelemental, resistances_fire and Infantry sacred

Province defence:
* Commander 1: Club Chieftain
* Commander 2: Minor Bishop
* Troop 1a: Mapoz'tisian Sword Champion - 11 per 10 PD
* Troop 1b: Mapoz'tisian Zotz Winged Swordsman - 17 per 10 PD
* Troop 2a: Mapoz'tisian Zotz Winged Champion - 17 per 10 PD
* Troop 2b: Mapoz'tisian Club Harponeer - 12 per 10 PD

National spells:
--------------
Rain of Jaguars, Contact Onaqui, Bind Tzitzimitl, Contact Civateteo, Contact Tlahuelpuchi, Bind Jaguar Fiends, Bind Beast Bats, Summon Tlaloque,
Summon Jade Serpents, Summon Jaguars, Summon Monster Toad, Summon Jaguar Toads

Montag units:
--------------

Nation 159: Cihutlan
-----------------------------------
Race: Zotzs, prefers Heat scale +1.
Military: Light infantry and heavy infantry. Sacred light infantry. Expensive forts.
Magic: Air. Weak Blood.
Priests: Weak.
-----------------------------------
National traits:
- Ideal cold level -1
- default
- Fortifications are 20 percent more expensive

Zotz themes: advanced
Van themes: patriarchal, primitive

Magic site features: res30

Troops:
- Infantry:
** Cihutlanian Master Swordsmaster (Zotz), 9g, 6r, Obsidian Club Sword, Scale Mail Hauberk.
--- elite +1 and Infantry unit
** Cihutlanian Guard (Zotz), 8g, 3r, Obsidian Club Sword, Full Leather Armor.
--- castledef +1 and Infantry unit
** Cihutlanian Sword Champion (Zotz), 8g, 2r, Obsidian Club Sword.
--- Infantry unit
** Cihutlanian Light Clubber (Zotz), 8g, 1r, Great Club, Obsidian Dart.
--- Infantry unit
** Cihutlanian Dart Thrower (Zotz), 8g, 3r, Bronze Lance, Obsidian Dart, Leather Hauberk, Hide Shield.
--- Infantry unit
** Cihutlanian Axe Champion (Zotz), 8g, 5r, Bronze Axe, Scale Mail Cuirass, Hide Shield.
--- Infantry unit
** Cihutlanian Mace Dart Thrower (Zotz), 8g, 5r, Mace, Obsidian Dart, Scale Mail Cuirass, Hide Shield.
--- Infantry unit
** Cihutlanian Clubber (Zotz), 8g, 11r, Great Club, Golden Armor.
--- Infantry unit
- Sacreds:
** Shadow Nightstalker (Zotz), 15g, 8r, Cursed Great Club.
--- Capital only, Sacred and Infantry sacred

Commanders:
- Scouts:
** Scout (Zotz), 28g, 2r, Bronze Hatchet, Leather Cuirass.
--- Scout
- Commanders:
** Sword Commander (Zotz), 80g, 2r, Obsidian Club Sword.
--- Infantry unit
** Warden (Zotz), 70g, 3r, Bronze Lance, Obsidian Dart, Leather Hauberk, Hide Shield.
--- Infantry unit
** Sergeant (Zotz), 120g, 8r, Cursed Great Club.
--- Capital only, Sacred and Infantry sacred
- Priests:
** Exarch (Zotz), 60g, 1r, Spider Claw, Pestle.
--- 1H. 
--- Sacred,  and inquisitor
- Mages:
** Ascendant of the Raptor (Zotz), 105g, 1r, Stone Dagger.
--- 2B. 
--- Capital only and blood
** Junior Mirror Cloudreader (Zotz), 105g, 1r, Quarterstaff, Spider Claw.
--- 2A. 
--- air
**  Mirror Cloudreader (Zotz), 210g, 1r, Quarterstaff, Spider Claw.
--- 3A. 
--- air and forgebonus 2 secondary
** Elder Mirror Cloudreader (Zotz), 295g, 1r, Spider Claw.
--- 1A 1H 3.1? (air, astral, death, glamour). 
--- Capital only, Sacred, air, glamour and 

Heroes:
** Hero (Zotz), 0g, 8r, Black Great Club, Leather Hauberk.
--- Sacred, Hero and Infantry sacred
** Hero (Zotz), 0g, 3r, Exceptional Obsidian Club Sword, Leather Cuirass.
--- Hero, can shapeshift into a werecrocodile, can enter berserker rage and Infantry elite
** Hero (Zotz), 0g, 1r, Spider Claw.
--- 3A 1B 3H. 
--- Sacred, Hero, MAGICPICKS, protected by air, resource generator 25, holy and thug-tier2

Province defence:
* Commander 1: Sword Commander
* Commander 2: Warden
* Troop 1a: Cihutlanian Dart Thrower - 17 per 10 PD
* Troop 1b: Cihutlanian Master Swordsmaster - 16 per 10 PD
* Troop 2a: Cihutlanian Guard - 17 per 10 PD
* Troop 2b: Cihutlanian Sword Champion - 18 per 10 PD

National spells:
--------------
Summon Tlaloque, Summon Jade Serpents, Summon Jaguars, Summon Monster Toad, Summon Jaguar Toads, Rain of Jaguars, Contact Onaqui, Bind Tzitzimitl,
Contact Civateteo, Contact Tlahuelpuchi, Bind Jaguar Fiends, Bind Beast Bats

Montag units:
--------------

Nation 160: Ritnae
-----------------------------------
Race: Lamias, some Humans, prefers Heat scale +1.
Military: Light infantry and heavy infantry. Champions. Heavy spider cavalry. Sacred heavy infantry.
Magic: Death and Nature. Weak Air and Glamour.
Priests: Moderate.
-----------------------------------
National traits:
- Ideal cold level -1
- default
- Prefers slightly warmer climate than usual for the race

Amazon human themes: bronze, lamia, deer, default
Advanced human themes: human, default

Troops:
- Ranged:
** Ritnaean Champion (Amazon human), 30g, 34r, Claw, Poison Bow, Bronze Hauberk, Iron Cap.
--- Ranged unit
** Ritnaean Champion (Amazon human), 30g, 34r, Claw, Long Bow, Bronze Hauberk, Iron Cap.
--- Ranged unit
- Infantry:
** Ritnaean Human Pike Champion (Advanced human), 10g, 9r, Pike, Ring Mail Cuirass, Reinforced Leather Cap.
--- Infantry unit
** Ritnaean Human Morningstar Champion (Advanced human), 10g, 12r, Morningstar, Ring Mail Cuirass, Reinforced Leather Cap, Shield.
--- Infantry unit
** Ritnaean Bardiche Champion (Amazon human), 30g, 9r, Bronze Bardiche, Leather Cuirass, Leather Cap.
--- Infantry unit
** Ritnaean Light Spear Champion (Amazon human), 30g, 9r, Bronze Long Spear, Leather Cuirass, Leather Cap, Hoplon.
--- Infantry unit
** Ritnaean Hammerer (Amazon human), 30g, 3r, Maul, Leather Cuirass, Leather Cap.
--- Infantry unit
** Ritnaean Spear Champion (Amazon human), 30g, 48r, Bronze Long Spear, Full Plate Mail, Half Helmet, Shield.
--- Infantry unit
** Ritnaean Axemaiden (Amazon human), 30g, 48r, Bronze Axe, Full Plate Mail, Half Helmet, Shield.
--- Infantry unit
** Unholy Maiden (Amazon human), 45g, 28r, Short Bronze Trident, Plate Cuirass, Leather Cap, Buckler.
--- Capital only, regen10 size 3-4 and Infantry elite
- Cavalry:
** Ritnaean Human Knight (Advanced human), 50g, 39r, Morningstar, Heavy Bronze Lance, Chain Mail Hauberk, Iron Cap, Kite Shield, Spider mount.
--- elite +1 and Mounted unit
--- The giant spider will persist even if the rider dies.
- Sacreds:
** Divine Companion (Amazon human), 40g, 24r, Great Club, Bronze Cuirass, Iron Cap.
--- Capital only, Sacred, deathpower, deathrec_high and Infantry sacred

Commanders:
- Scouts:
** Scout (Amazon human), 50g, 4r, Kopesh, Leather Cuirass, Leather Cap.
--- Scout
- Commanders:
** Warden (Advanced human), 60g, 12r, Morningstar, Ring Mail Cuirass, Reinforced Leather Cap, Shield.
--- Infantry unit
** Bardiche Chieftain (Amazon human), 60g, 9r, Bronze Bardiche, Leather Cuirass, Leather Cap.
--- Infantry unit
** Warmistress (Amazon human), 105g, 24r, Great Club, Bronze Cuirass, Iron Cap.
--- Sacred, deathpower, deathrec_high and Infantry sacred
- Priests:
** Greater Priestess (Amazon human), 80g, 1r, Pestle, Robes.
--- 1H. 
--- Sacred and 
- Mages:
** Junior Ritnaean Parson (Amazon human), 115g, 15r, Bronze Axe, Hoplon, Leather Cap, Bronze Scale Cuirass.
--- 1N 1.1? (air, death, nature, glamour). 
--- nature
** Veteran Twisting Parson (Amazon human), 285g, 15r, Bronze Axe, Hoplon, Leather Cap, Bronze Scale Cuirass.
--- 2N 1G 1H 1.1? (air, death, nature, glamour). 
--- Sacred, nature and 
** Veteran Howling Parson (Amazon human), 265g, 15r, Bronze Axe, Hoplon, Leather Cap, Bronze Scale Cuirass.
--- 1A 2N 1H 1.1? (air, death, nature, glamour). 
--- Sacred, nature and 
** Greater Twisting Parson (Amazon human), 355g, 15r, Bronze Axe, Bronze Scale Cuirass, Leather Cap, Hoplon.
--- 2D 2N 1G 2H 1.1? (air, death, nature, glamour). 
--- Capital only, Sacred, death and nature, deathrec and 
** Greater Howling Parson (Amazon human), 375g, 15r, Bronze Axe, Bronze Scale Cuirass, Leather Cap, Hoplon.
--- 1A 2D 2N 2H 1.1? (air, death, nature, glamour). 
--- Capital only, Sacred, death and nature, deathrec and 

Heroes:
** Hero (Amazon human), 0g, 28r, Bronze Axe, Bronze Cuirass, Leather Cap, Hoplon.
--- 1F 3D 3N 2H. 
--- Hero, MAGICPICKS, deathrec, resource generator 10, blackdog_primary and fear
** Hero (Amazon human), 0g, 18r, Enchanted Bronze Axe, Steel Crossbow, Ring Mail Cuirass, Leather Hood.
--- 1D 1.1? (death, nature, blood, holy). 
--- Sacred, Hero, awe and Ranged sacred
** Hero (Amazon human), 0g, 11r, Exceptional Venomous Fangs, Serpent Bow, Leather Cuirass, Leather Hood.
--- 2D 1N 1.1? (astral, death, nature, holy). 
--- Sacred, Hero, sun awe, deathrec, fallpower-low and Ranged sacred

Province defence:
* Commander 1: Warden
* Commander 2: Greater Priest
* Troop 1a: Ritnaean Champion - 4 per 10 PD
* Troop 1b: Ritnaean Champion - 4 per 10 PD
* Troop 2a: Ritnaean Human Knight - 3 per 10 PD
* Troop 2b: Ritnaean Human Pike Champion - 13 per 10 PD

National spells:
--------------
Ambush of Tigers

Montag units:
--------------

Nation 161: Tashhab
-----------------------------------
Race: Caelians.
Military: Light infantry and heavy infantry. Champions. Elite protector. Sacred heavy ranger.
Magic: Fire and Earth.
Priests: Moderate.
-----------------------------------
National traits:
- Ideal cold level 0
- default
- Mercenaries are 25 percent cheaper

Caelian themes: raptor, primitive, default
Boreal human themes: mixed, default

Troops:
- Ranged:
** Tashhabian Champion (Caelian - Raptor), 10g, 13r, Kopesh, Short Bow, Ice Studded Armor, Ice Cap.
--- Ranged unit
** Tashhabian Wingless Champion (Caelian - Wingless), 10g, 6r, Axe, Short Bow, Ring Mail Cuirass, Leather Cap.
--- Ranged unit
** Temple Protector (Caelian - Raptor), 40g, 16r, Axe, Short Bow, Icicle Mail Cuirass, Ice Helmet.
--- Capital only, metalman: size 2 and Ranged elite
- Infantry:
** Tashhabian Wingless Elite Swordsmaster (Caelian - Wingless), 12g, 9r, Short Sword, Ring Mail Hauberk, Leather Cap, Shield.
--- elite +1, mountainunit and Infantry unit
** Tashhabian Axeman (Caelian - Raptor), 10g, 16r, Bronze Battleaxe, Ice Studded Armor, Ice Helmet.
--- Infantry unit
** Tashhabian Champion (Caelian - Raptor), 10g, 16r, Short Sword, Short Sword, Ice Studded Armor, Ice Helmet.
--- Infantry unit
** Tashhabian Morningstar Champion (Caelian - Raptor), 10g, 15r, Morningstar, Axe, Ice Studded Armor, Ice Helmet.
--- Infantry unit
- Sacreds:
** Volcano Marksman (Caelian - Raptor), 27g, 27r, Bronze Axe, Long Bow, Ice Cuirass, Ice Helmet.
--- Capital only, Sacred, stormpower and Ranged sacred
- Monsters:
**  (Monster), 10g, 1r, .
--- Capital only and Special unit

Commanders:
- Scouts:
** Assassin (Caelian - Raptor), 50g, 12r, Ice Blade, Kopesh, Ice Studded Armor, Leather Cap.
--- Assassin
- Commanders:
** Swordsmaster (Caelian - Wingless), 85g, 9r, Short Sword, Ring Mail Hauberk, Leather Cap, Shield.
--- elite +1, mountainunit and Infantry unit
** Axemaster (Caelian - Raptor), 50g, 16r, Bronze Battleaxe, Ice Studded Armor, Ice Helmet.
--- Infantry unit
- Priests:
** Lesser Prior (Caelian - Raptor), 50g, 3r, Hammer, Robes.
--- 1H. 
--- Sacred,  and inquisitor
** Greater Prior (Caelian - Raptor), 115g, 1r, Quarterstaff, Robes.
--- 2H. 
--- Sacred,  and inquisitor
- Mages:
** Garnet Peer (Caelian - Raptor), 105g, 4r, Hammer, Robes.
--- 2E. 
--- Capital only, earth and invulnerable10
** Neophyte of the Rising Forge (Caelian - Raptor), 140g, 3r, Short Sword, Robes.
--- 1F 1E 1.1? (fire, earth, air, death). 
--- fire and earth
** Forge Weaver (Caelian - Raptor), 175g, 3r, Short Sword, Robes.
--- 2F 1E 1.1? (fire, air, earth, death). 
--- fire, resource generator 15 and fireres
** Forge Igniter (Caelian - Raptor), 180g, 3r, Short Sword, Robes.
--- 2F 1E 1.1? (fire, earth, air, death). 
--- fire, resource generator 15 and fireres
** Bringer of the Rising Forge (Caelian - Mairya), 395g, 3r, Short Sword, Robes.
--- 3F 2E 1.1? (fire, air, earth, death). 
--- Capital only, Sacred, fire and fireres

Heroes:
** Hero (Caelian - Raptor), 0g, 11r, Obsidian Blade, Ring Mail Cuirass, Leather Cap, Buckler.
--- Hero, can shapeshift into a werehyena, patrol and Infantry elite
** Hero (Caelian - Raptor), 0g, 22r, Sacred Axe, Exceptional Composite Bow, Ice Studded Cuirass, Ice Helmet.
--- Hero, metalman: size 2, stealthlow, sieger and Ranged elite

Province defence:
* Commander 1: Swordsmaster
* Commander 2: Lesser Prior
* Troop 1a: Tashhabian Wingless Elite Swordsmaster - 11 per 10 PD
* Troop 1b: Tashhabian Axeman - 12 per 10 PD
* Troop 2a: Tashhabian Champion - 12 per 10 PD
* Troop 2b: Tashhabian Morningstar Champion - 12 per 10 PD

National spells:
--------------
Contact Scorpion Man

Montag units:
--------------

Nation 162: Borholm
-----------------------------------
Race: Humans, some Lizards, prefers Cold scale +1.
Military: Light infantry and heavy infantry. Champions. Sacred heavy cavalry and light cave cow cavalry. Cheaper forts.
Magic: Fire, Air, Earth and Blood.
Priests: Moderate.
-----------------------------------
National traits:
- Ideal cold level 1
- 10 percent higher resource production in castles
- Fortifications are 10 percent cheaper
- default

Boreal human themes: patriarchal, default
Lizard themes: herbivore_sobek, advanced

Magic site features: imp summoning

Troops:
- Ranged:
** Borholmish Serf Champion (Boreal human), 8g, 9r, Broad Sword, Short Bow, Leather Cuirass, Leather Cap.
--- serf, Ranged unit, Stocky and Forest survival
** Borholmish Champion (Boreal human), 10g, 10r, Hatchet, Short Bow, Ring Mail Cuirass, Reinforced Leather Cap.
--- Ranged unit, Stocky and Forest survival
- Infantry:
** Borholmish Javelin Axeman (Boreal human), 10g, 13r, Axe, Javelin, Ring Mail Hauberk, Leather Cap, Shield.
--- pillager, Infantry unit, Stocky and Forest survival
** Borholmish Javelin Hammerer (Boreal human), 10g, 15r, Hammer, Javelin, Ring Mail Hauberk, Leather Cap, Shield.
--- pillager, Infantry unit, Stocky and Forest survival
** Borholmish Spetum Champion (Boreal human), 10g, 10r, Spetum, Ring Mail Cuirass, Iron Cap.
--- Infantry unit, Stocky and Forest survival
** Borholmish Light Hammerer (Boreal human), 10g, 16r, Hammer, Ring Mail Cuirass, Iron Cap, Kite Shield.
--- Infantry unit, Stocky and Forest survival
** Borholmish Hammerer (Boreal human), 10g, 19r, Hammer, Chain Mail Cuirass, Leather Cap, Shield.
--- Infantry unit, Stocky and Forest survival
** Borholmish Lizard Sword Champion (Lizard), 10g, 36r, Great Sword, Full Chain Mail, Iron Cap.
--- Infantry unit
** Borholmish Serf Axeman (Boreal human), 8g, 6r, Axe, Leather Cuirass, Leather Cap, Shield.
--- serf, Infantry unit, Stocky and Forest survival
- Sacreds:
** Just Cavalier (Boreal human), 40g, 32r, Spear, Chain Mail Hauberk, Iron Cap, Shield, Horse mount.
--- Capital only, Sacred, airshield20, incunrest_high, overcharged10, incunrest_low, Mounted sacred, Stocky and Forest survival
** Night Cavalier (Boreal human), 105g, 9r, Short Sword, Javelin, Leather Cuirass, Leather Cap, Shield, Cave Cow mount.
--- Capital only, Sacred, glamour, Mounted sacred, Stocky and Forest survival
--- If the rider dies, the cave cow will carry on fighting until the end of the battle.

Commanders:
- Scouts:
** Assassin (Boreal human), 50g, 6r, Hatchet, Short Bow, Leather Cuirass, Leather Cap.
--- Assassin, Stocky and Forest survival
- Commanders:
** Hammer Champion (Boreal human), 70g, 19r, Hammer, Chain Mail Cuirass, Leather Cap, Shield.
--- Infantry unit, Stocky and Forest survival
** Swordsmaster (Lizard), 40g, 36r, Great Sword, Full Chain Mail, Iron Cap.
--- Infantry unit
** Captain (Boreal human), 235g, 9r, Short Sword, Javelin, Leather Cuirass, Leather Cap, Shield, Cave Cow mount.
--- Capital only, Sacred, glamour, Mounted sacred, Stocky and Forest survival
--- If the rider dies, the cave cow will carry on fighting until the end of the battle.
- Priests:
** Novice (Boreal human), 65g, 6r, Dagger, Iron Shield, Robes.
--- 1H. 
--- Sacred, , Stocky and Forest survival
** High Priest (Boreal human), 115g, 12r, Falchion, Robes, Iron Shield.
--- 2H. 
--- Sacred, , Stocky and Forest survival
- Mages:
** Flame Mage (Boreal human), 205g, 13r, Short Sword, Shield, Half Helmet, Leather Hauberk, Nightmare mount.
--- 2F 2A. 
--- fire and air, Stocky and Forest survival
--- Leaves a nightmare behind when the rider dies
** Blight Mage (Boreal human), 205g, 12r, Axe, Shield, Half Helmet, Leather Hauberk, Nightmare mount.
--- 2F 2E. 
--- fire and earth, Stocky and Forest survival
--- Leaves a nightmare behind when the rider dies
** Blight Mage (Boreal human), 205g, 12r, Sceptre, Shield, Half Helmet, Leather Hauberk, Nightmare mount.
--- 2F 2B. 
--- fire and blood, Stocky and Forest survival
--- Leaves a nightmare behind when the rider dies
** Flame King (Boreal human), 350g, 30r, Broad Sword, Chain Mail Hauberk, Iron Cap, Shield, Nightmare mount.
--- 2F 2A 1.1? (fire, air, earth, blood). 
--- Capital only, Sacred, fire and air, airshield, Stocky and Forest survival
--- Leaves a nightmare behind when the rider dies
** Blight King (Boreal human), 350g, 27r, Light Lance, Chain Mail Hauberk, Iron Cap, Shield, Nightmare mount.
--- 2F 2E 1.1? (fire, air, earth, blood). 
--- Capital only, Sacred, fire and earth, deathcurse, Stocky and Forest survival
--- Leaves a nightmare behind when the rider dies
** Blight King (Boreal human), 375g, 27r, Sceptre, Chain Mail Hauberk, Iron Cap, Shield, Nightmare mount.
--- 2F 2B 1.1? (fire, air, earth, blood). 
--- Capital only, Sacred, fire and blood, combatcaster, Stocky and Forest survival
--- Leaves a nightmare behind when the rider dies

Heroes:
** Hero (Boreal human), 0g, 27r, Exceptional Maul, Chain Mail Hauberk, Iron Cap.
--- 1F 1A. 
--- Hero, metalman: size 2, stealthlow, patrol, Infantry elite, Stocky and Forest survival
** Hero (Boreal human), 0g, 21r, Spear, Chain Mail Cuirass, Iron Cap, Shield, Horse mount.
--- 4F 2A 1E. 
--- Hero, MAGICPICKS, forgebonus 2 secondary, majorshockres, resource generator 25, can shapeshift into a scorpion, coldres, Stocky and Forest survival

Province defence:
* Commander 1: Hammer Champion
* Commander 2: Novice
* Troop 1a: Borholmish Hammerer - 10 per 10 PD
* Troop 1b: Borholmish Javelin Axeman - 12 per 10 PD
* Troop 2a: Borholmish Javelin Hammerer - 12 per 10 PD
* Troop 2b: Borholmish Spetum Champion - 12 per 10 PD

National spells:
--------------


Montag units:
--------------

Nation 163: Patlsith
-----------------------------------
Race: Ophidians, prefers Heat scale +3.
Military: Light infantry and heavy infantry. Sacred light infantry, light infantry and light infantry.
Magic: Nature. Weak Water and Death.
Priests: Moderate.
-----------------------------------
National traits:
- Ideal cold level -3
- Fortified cities
- default
- The pretender god of this nation does not lose magical skill upon death

Ophidian themes: desert_serpent, occidental, default
Zotz themes: default

Troops:
- Infantry:
** Patlsithic Light Swordsman (Ophidian), 13g, 4r, Obsidian Club Sword, Harpoon.
--- Infantry unit and Dark vision (50)
** Patlsithic Light Maceman (Ophidian), 13g, 1r, Mace.
--- Infantry unit and Dark vision (50)
** Patlsithic Swamp Swordsman (Ophidian), 13g, 4r, Bronze Sword.
--- swampunit, Infantry unit and Dark vision (50)
** Patlsithic Dart Swordsman (Ophidian), 13g, 4r, Obsidian Club Sword, Poison Dart.
--- swampunit, Infantry unit and Dark vision (50)
** Patlsithic Swordsman (Ophidian), 13g, 13r, Obsidian Club Sword, Harpoon, Bronze Scale Cuirass, Shell Cap.
--- Infantry unit and Dark vision (50)
** Patlsithic Maceman (Ophidian), 13g, 12r, Mace, Harpoon, Bronze Scale Cuirass, Shell Cap.
--- Infantry unit and Dark vision (50)
** Patlsithic Champion (Ophidian), 13g, 15r, Wakizashi, Bronze Scale Cuirass, Shell Cap.
--- Infantry unit and Dark vision (50)
** Patlsithic Heavy Maceman (Ophidian), 13g, 19r, Mace, Harpoon, Scale Mail Hauberk, Bronze Cap.
--- Infantry unit and Dark vision (50)
- Sacreds:
** Fire Bearkin (Ophidian), 22g, 9r, Enchanted Stone Spear, Net, Iron Shield.
--- Capital only, Sacred, Infantry sacred and Dark vision (50)
** Avenger of Fire (Ophidian), 24g, 5r, Exceptional Stone Spear, Poisoned Harpoon.
--- Capital only, Sacred, Infantry sacred and Dark vision (50)
** Flame Paragon (Ophidian), 23g, 12r, Enchanted Obsidian Club Sword, Poison Dart, Hoplon.
--- Capital only, Sacred, Infantry sacred and Dark vision (50)

Commanders:
- Scouts:
** Assassin (Ophidian), 60g, 3r, Blow Pipe, Mace.
--- Assassin and Dark vision (50)
- Commanders:
** Marsh Commander (Ophidian), 65g, 4r, Bronze Sword.
--- swampunit, Infantry unit and Dark vision (50)
** Warlord (Ophidian), 65g, 13r, Obsidian Club Sword, Harpoon, Bronze Scale Cuirass, Shell Cap.
--- Infantry unit and Dark vision (50)
** Spear Chieftain (Ophidian), 85g, 9r, Enchanted Stone Spear, Net, Leather Cap, Iron Shield.
--- Sacred, Infantry sacred and Dark vision (50)
- Priests:
** Young Cleric (Ophidian), 55g, 7r, Coral Staff.
--- 1H. 
--- Sacred,  and Dark vision (50)
** Senior Cleric (Ophidian), 145g, 7r, Coral Staff.
--- 2H. 
--- Sacred,  and Dark vision (50)
- Mages:
** Disciple of the Corpse-born Circle (Ophidian), 165g, 1r, Sceptre.
--- 2W 1D 1N. 
--- Capital only, water, can shapeshift into a giant toad, poisonarmor and Dark vision (50)
** Apprentice Viridian Horticulturist (Ophidian), 50g, 1r, Sceptre.
--- 1N. 
--- nature, invulnerable20 and Dark vision (50)
**  Viridian Horticulturist (Ophidian), 145g, 7r, Coral Staff.
--- 1D 2N. 
--- nature, invulnerable20 and Dark vision (50)
** Elder Viridian Horticulturist (Ophidian), 255g, 1r, Quarterstaff.
--- 3N 2.1? (fire, air, death, nature). 
--- Capital only, nature and Dark vision (50)

Heroes:
** Hero (Ophidian), 0g, 4r, Exceptional Stone Spear.
--- Sacred, Hero, werewolf, summerpower-low, slashres, Infantry sacred and Dark vision (50)
** Hero (Ophidian), 0g, 16r, Poisoned Long Spear, Exceptional Harpoon, Hoplon.
--- Sacred, Hero, growthpower, Infantry sacred and Dark vision (50)

Province defence:
* Commander 1: Marsh Commander
* Commander 2: Warlord
* Troop 1a: Patlsithic Champion - 10 per 10 PD
* Troop 1b: Patlsithic Light Swordsman - 13 per 10 PD
* Troop 1c: Patlsithic Champion - 10 per 10 PD
* Troop 2a: Patlsithic Light Maceman - 14 per 10 PD
* Troop 2b: Patlsithic Swamp Swordsman - 13 per 10 PD

National spells:
--------------
Ambush of Tigers

Montag units:
--------------

Nation 164: Matrabia
-----------------------------------
Race: Halfmen.
Military: Heavy infantry. Sacred heavy infantry. Cheaper forts.
Magic: Astral. Weak Nature and Glamour.
Priests: Weak.
-----------------------------------
National traits:
- Death dominion does not reduce supplies
- default
- Fortifications are 20 percent cheaper

Halfman themes: cultured, grey, bronze, satyr_primary, no_secondary, no_tertiary, default
Lizard themes: herbivore_predator, default, primitive

Troops:
- Infantry:
** Matrabian Halberd Champion (Halfman - satyr), 9g, 33r, Halberd, Bronze Hauberk, Bronze Cap.
--- Infantry unit, Stocky and warriorculture
** Matrabian Champion (Halfman - satyr), 9g, 28r, Maul, Bronze Hauberk, Bronze Cap.
--- Infantry unit, Stocky and warriorculture
** Matrabian Morningstar Champion (Halfman - satyr), 9g, 33r, Morningstar, Bronze Hauberk, Bronze Cap, Shield.
--- Infantry unit, Stocky and warriorculture
** Matrabian Predator Slave Champion (Lizard - predator), 13g, 19r, Spear, Full Scale Mail.
--- Infantry unit
** Matrabian Minotaur Spear Champion (Halfman - minotaur), 35g, 39r, Bronze Spear, Plate Cuirass, Bronze Cap, Hoplon.
--- Infantry unit, Stocky and warriorculture
** Matrabian Minotaur Spear Champion (Halfman - minotaur), 35g, 41r, Bronze Long Spear, Plate Cuirass, Bronze Cap, Hoplon.
--- Infantry unit, Stocky and warriorculture
- Sacreds:
** Furious Champion (Halfman - satyr), 50g, 39r, Bronze Sword, Plate Hauberk, Half Helmet, Shield.
--- Capital only, Sacred, berserkhigh, Infantry sacred, Stocky and warriorculture

Commanders:
- Scouts:
** Spy (Halfman - satyr), 50g, 9r, Hammer, Ring Mail Cuirass, Leather Cap.
--- Spy and Stocky
- Commanders:
** Spear Lord (Halfman - minotaur), 115g, 39r, Bronze Spear, Plate Cuirass, Bronze Cap, Hoplon.
--- Infantry unit, Stocky and warriorculture
** Castellan (Halfman - satyr), 85g, 37r, Morningstar, Bronze Hauberk, Hoplite Helmet, Shield.
--- Infantry unit, Stocky and warriorculture
- Priests:
** Chosen Hierophant (Halfman - satyr), 155g, 1r, Quarterstaff.
--- 1H. 
--- Sacred,  and Stocky
- Mages:
** Apprentice of the Elder Choir (Halfman - satyr), 170g, 1r, Hoof.
--- 2S. 
--- astral and Stocky
** Elder Planewalker (Halfman - satyr), 195g, 1r, Hoof.
--- 2S 1G. 
--- astral, resource generator 15 and Stocky
** Elder Animist (Halfman - satyr), 195g, 4r, Bronze Trident.
--- 2S 1N. 
--- astral, awe and Stocky
** Harbinger of the Elder Choir (Halfman - satyr), 410g, 1r, Hoof.
--- 3S 1G 1H 1.1? (astral, death, nature, glamour). 
--- Capital only, Sacred, astral, resource generator 25,  and Stocky

Heroes:
** Hero (Halfman - satyr), 0g, 4r, Bronze Trident.
--- 1F 3S 3N 3G. 
--- Hero, MAGICPICKS, resource generator 15, shapeshifts into a horned serpent when harmed, fireres, ethereal2 and Stocky
** Hero (Halfman - satyr), 0g, 28r, Bronze Lucerne Hammer, Exceptional Javelin, Bronze Scale Hauberk, Half Helmet.
--- Hero, can shapeshift into a werebear, can enter berserker rage, stealthlow, regen10 size 3-4, Infantry elite and Stocky
** Hero (Halfman - satyr), 0g, 1r, Hoof.
--- 2F 3A 4S 1N. 
--- Hero, MAGICPICKS, shapeshifts into a horned serpent when harmed, ethereal2, swampsurvival, resource generator 25, majorfireres and Stocky

Province defence:
* Commander 1: Spear Lord
* Commander 2: Chosen Hierophant
* Troop 1a: Matrabian Predator Slave Champion - 9 per 10 PD
* Troop 1b: Matrabian Halberd Champion - 8 per 10 PD
* Troop 1c: Matrabian Predator Slave Champion - 9 per 10 PD
* Troop 2a: Matrabian Champion - 8 per 10 PD
* Troop 2b: Matrabian Morningstar Champion - 8 per 10 PD

National spells:
--------------


Montag units:
--------------

Nation 165: Samarteppa
-----------------------------------
Race: Caelians, prefers Cold scale +1.
Military: Light infantry and heavy infantry. Champions. Sacred light ranger.
Magic: Air, Earth and Nature. Weak Water.
Priests: Moderate.
-----------------------------------
National traits:
- Ideal cold level 1
- Ice forts
- default

Caelian themes: spirehorn, primitive, default, slaver
Primate themes: abysian, enlightened, default

Magic site features: allrange 2

Troops:
- Ranged:
** Samarteppaish Spire Horn Mountain Champion (Caelian - Spire Horn), 10g, 14r, Bronze Broad Sword, Short Bow, Full Ring Mail, Reinforced Leather Cap.
--- mountainunit, Ranged unit and Stocky
- Infantry:
** Samarteppaish Spire Horn Elite Swordsmaster (Caelian - Spire Horn), 12g, 12r, Bronze Sword, Full Ring Mail, Reinforced Leather Cap, Buckler.
--- elite +1, Infantry unit and Stocky
** Samarteppaish Heavy Spire Horn Lancer (Caelian - Spire Horn), 10g, 29r, Ice Lance, Ice Hauberk, Ice Cap, Shield.
--- Infantry unit and Stocky
** Samarteppaish Spire Horn Impaler (Caelian - Spire Horn), 10g, 28r, Bronze Trident, Ice Hauberk, Ice Cap.
--- Infantry unit and Stocky
** Samarteppaish Spire Horn Lancer (Caelian - Spire Horn), 10g, 9r, Ice Lance, Ring Mail Hauberk, Reinforced Leather Cap, Buckler.
--- Infantry unit and Stocky
** Samarteppaish Light Spire Horn Swordsman (Caelian - Spire Horn), 10g, 10r, Bronze Sword, Ring Mail Hauberk, Reinforced Leather Cap, Buckler.
--- Infantry unit and Stocky
** Samarteppaish Light Spire Horn Lancer (Caelian - Spire Horn), 10g, 12r, Ice Lance, Ice Studded Cuirass, Ice Helmet, Buckler.
--- Infantry unit and Stocky
** Samarteppaish Heavy Spire Horn Swordsman (Caelian - Spire Horn), 10g, 16r, Bronze Sword, Bronze Scale Hauberk, Half Helmet, Shield.
--- Infantry unit and Stocky
** Samarteppaish Spire Horn Swordsman (Caelian - Spire Horn), 10g, 14r, Bronze Sword, Ice Studded Armor, Ice Cap, Shield.
--- Infantry unit and Stocky
- Sacreds:
** Follower of Fall (Caelian - Spire Horn), 23g, 14r, Bronze Axe, Composite Bow, Ice Studded Cuirass, Ice Helmet.
--- Capital only, Sacred, fallpower-low, incunrest_low, recup, Ranged sacred and Stocky
- Monsters:
**  (Monster), 150g, 1r, .
--- Capital only and Special unit

Commanders:
- Scouts:
** Scout (Caelian - Spire Horn), 30g, 10r, Bronze Sword, Bronze Broad Sword, Ring Mail Cuirass, Leather Cap.
--- Scout and Stocky
- Commanders:
** Warchief (Caelian - Spire Horn), 70g, 15r, Ice Lance, Ice Studded Cuirass, Ice Full Helmet, Buckler.
--- Infantry unit and Stocky
** Warlord (Caelian - Spire Horn), 100g, 9r, Ice Lance, Ring Mail Hauberk, Reinforced Leather Cap, Buckler.
--- Infantry unit and Stocky
** General (Caelian - Spire Horn), 100g, 14r, Bronze Axe, Composite Bow, Ice Studded Cuirass, Ice Helmet.
--- Capital only, Sacred, fallpower-low, incunrest_low, recup, Ranged sacred and Stocky
- Priests:
** Grand Anathemant (Caelian - Spire Horn), 50g, 4r, Hammer, Robes.
--- 1H. 
--- Sacred,  and Stocky
- Mages:
** Novice Immaculate Disciple (Caelian - Airya), 45g, 1r, Stone Dagger, Robes.
--- 1A. 
--- air and Stocky
** Immaculate Abbot (Caelian - Spire Horn), 210g, 4r, Bronze Trident, Robes.
--- 2A 1N 1H. 
--- Sacred, air, vineman: size 2,  and Stocky
** Immaculate Stormweaver (Caelian - Spire Horn), 260g, 4r, Bronze Trident, Robes.
--- 2A 2N 1H. 
--- Sacred, air and nature, vineman: size 2,  and Stocky
** Master Immaculate Disciple (Caelian - Spire Horn), 300g, 4r, Bronze Trident, Robes.
--- 1A 1E 1N 2H 2.1? (air, water, earth, nature, at least partially linked). 
--- Capital only, Sacred, air, earth, and nature,  and Stocky

Heroes:
** Hero (Caelian - Airya), 0g, 4r, Broad Sword, Robes, Crown.
--- 4F 4H. 
--- Hero, MAGICPICKS, fireres, fear, sun awe, resource generator 10 and Stocky
** Hero (Caelian - Spire Horn), 0g, 5r, Bronze Broad Sword, Robes, Crown.
--- 1W 1E 4H. 
--- Hero, MAGICPICKS, autodishealer2, better researcher +3 - tier 3 mages, forgebonus 2 primary, resource generator 25 and Stocky
** Hero (Caelian - Spire Horn), 0g, 24r, Bronze Broad Sword, Dark Long Bow, Icicle Mail Cuirass, Ice Helmet.
--- Hero, can shapeshift into a werewolf, regen10 size 3-4, regen10 size 1-2, bodyguardlow, Ranged elite and Stocky

Province defence:
* Commander 1: Warchief
* Commander 2: Grand Anathemant
* Troop 1a: Samarteppaish Heavy Spire Horn Swordsman - 12 per 10 PD
* Troop 1b: Samarteppaish Spire Horn Elite Swordsmaster - 11 per 10 PD
* Troop 2a: Samarteppaish Heavy Spire Horn Lancer - 8 per 10 PD
* Troop 2b: Samarteppaish Spire Horn Impaler - 8 per 10 PD

National spells:
--------------
Contact Scorpion Man, Ambush of Tigers

Montag units:
--------------

Nation 166: Uganholovo
-----------------------------------
Race: Humans, some Zotzs.
Military: Light infantry and heavy infantry. Champions. Sacred heavy infantry. Expensive forts.
Magic: Water and Earth. Weak Fire and Glamour.
Priests: Moderate.
-----------------------------------
National traits:
- default
- Fortifications are 10 percent more expensive

Feudal human themes: advanced
Zotz themes: bronze

Magic site features: res75

Troops:
- Ranged:
** Uganholovoan Longbow Champion (Feudal human), 10g, 15r, Dagger, Long Bow, Scale Mail Cuirass, Reinforced Leather Cap.
--- Ranged unit
** Uganholovoan Champion (Feudal human), 10g, 13r, Dagger, Short Bow, Scale Mail Cuirass, Reinforced Leather Cap.
--- Ranged unit
- Infantry:
** Uganholovoan Zotz Flying Champion (Zotz), 8g, 2r, Mace, Obsidian Dart, Hide Shield.
--- Infantry unit
** Uganholovoan Heavy Hammerer (Feudal human), 10g, 27r, Hammer, Samurai Armor, Half Helmet, Tower Shield.
--- patroller 1 and Infantry unit
** Uganholovoan Heavy Falchioneer (Feudal human), 10g, 30r, Falchion, Samurai Armor, Half Helmet, Tower Shield.
--- patroller 1 and Infantry unit
** Uganholovoan Champion (Feudal human), 10g, 34r, Great Sword, Plate Cuirass, Half Helmet.
--- Infantry unit
** Uganholovoan Hammerer (Feudal human), 10g, 19r, Hammer, Scale Mail Cuirass, Reinforced Leather Cap, Kite Shield.
--- Infantry unit
** Uganholovoan Spear Champion (Feudal human), 10g, 18r, Spear, Scale Mail Cuirass, Reinforced Leather Cap, Kite Shield.
--- Infantry unit
** Uganholovoan Falchioneer (Feudal human), 10g, 19r, Iron Kopesh, Scale Mail Cuirass, Reinforced Leather Cap, Kite Shield.
--- Infantry unit
- Sacreds:
** Fall Companion (Feudal human), 60g, 37r, Long Spear, Plate Hauberk, Leather Cap, Tower Shield.
--- Capital only, Sacred, metalman: size 2, fallpower-low and Infantry sacred

Commanders:
- Scouts:
** Scout (Feudal human), 30g, 13r, Falchion, Ring Mail Hauberk, Leather Cap.
--- Scout
- Commanders:
** Flying Commander (Zotz), 70g, 2r, Mace, Obsidian Dart, Hide Shield.
--- Infantry unit
** Colonel (Feudal human), 100g, 30r, Falchion, Samurai Armor, Half Helmet, Tower Shield.
--- patroller 1 and Infantry unit
** Master Champion (Feudal human), 130g, 37r, Long Spear, Plate Hauberk, Leather Cap, Tower Shield.
--- Capital only, Sacred, metalman: size 2, fallpower-low and Infantry sacred
- Priests:
** Neophyte (Feudal human), 50g, 1r, Pestle, Robes.
--- 1H. 
--- Sacred and 
** High Priest (Feudal human), 115g, 3r, Sceptre, Robes.
--- 2H. 
--- Sacred and 
- Mages:
** Senior Abyssal Personalshaper (Feudal human), 125g, 1r, Quarterstaff.
--- 2F 1E. 
--- fire
** Senior Sunken Personalshaper (Feudal human), 125g, 1r, Quarterstaff.
--- 2W 1G. 
--- water
** Arch Abyssal Personalshaper (Feudal human), 260g, 1r, Quarterstaff.
--- 1F 2W 2E 1.1? (fire, water, earth, glamour). 
--- Capital only, water and earth and sun awe
** Arch Sunken Personalshaper (Feudal human), 250g, 1r, Quarterstaff.
--- 2W 2E 1G 1.1? (fire, water, earth, glamour). 
--- Capital only, water and earth and sloth researcher +1

Heroes:
** Hero (Feudal human), 0g, 57r, Falchion, Lance, Full Plate Mail, Crested Helmet, Kite Shield, Horse mount.
--- 1W 1E 1D. 
--- Hero, stealthlow, regen10 size 3-4, pillage and Mounted elite
** Hero (Feudal human), 0g, 1r, Quarterstaff, Robes, Crown.
--- 4W 1E 1G. 
--- Hero, MAGICPICKS, resource generator 25, coldres, falsearmy and eelemental

Province defence:
* Commander 1: Flying Commander
* Commander 2: Neophyte
* Troop 1a: Uganholovoan Champion - 7 per 10 PD
* Troop 1b: Uganholovoan Zotz Flying Champion - 18 per 10 PD
* Troop 2a: Uganholovoan Heavy Hammerer - 8 per 10 PD
* Troop 2b: Uganholovoan Heavy Falchioneer - 8 per 10 PD

National spells:
--------------
Summon Valkyries, Brood of Garm, Summon Glosos, Seith Curse, Summon Dwarf of the Four Directions, Reawaken Fossil, Contact Scorpion Man, Living Mercury

Montag units:
--------------

Nation 167: Faycalaire
-----------------------------------
Race: Humans, some Abysians.
Military: Light infantry and heavy infantry. Champions. Heavy cavalry. Sacred Abysian heavy infantry.
Magic: Fire, Air and Nature. Weak Earth. Some Olive Disciple mages.
Priests: Weak.
-----------------------------------
National traits:
- default

Advanced human themes: human, default
Abysian themes: primal, slaver

Magic site features: holyfire 10

Troops:
- Ranged:
** Faycalaireish Forest Champion (Advanced human), 10g, 19r, Hammer, Arbalest, Scale Mail Cuirass, Reinforced Leather Cap.
--- forestunit and Ranged unit
** Faycalaireish Forest Champion (Advanced human), 12g, 16r, Hammer, Light Crossbow, Scale Mail Cuirass, Reinforced Leather Cap.
--- forestunit and Ranged unit
- Infantry:
** Faycalaireish Trident Champion (Advanced human), 10g, 21r, Short Trident, Full Ring Mail, Reinforced Leather Cap, Kite Shield.
--- Infantry unit
** Faycalaireish Morningstar Champion (Advanced human), 10g, 16r, Morningstar, Scale Mail Cuirass, Reinforced Leather Cap, Shield.
--- Infantry unit
** Faycalaireish Light Swordsman (Advanced human), 10g, 16r, Short Sword, Scale Mail Cuirass, Reinforced Leather Cap, Shield.
--- Infantry unit
** Faycalaireish Swordsman (Advanced human), 10g, 49r, Short Sword, Full Plate Mail, Half Helmet, Iron Shield.
--- Infantry unit
- Cavalry:
** Faycalaireish Knight (Advanced human), 35g, 30r, Short Sword, Lance, Chain Mail Hauberk, Reinforced Leather Cap, Shield, Horse mount.
--- Mounted unit
- Sacreds:
** Mist Paladin (Abysian), 80g, 40r, Long Spear, Plate Hauberk, Iron Cap, Hoplon.
--- Capital only, Sacred, glamour and Infantry sacred

Commanders:
- Scouts:
** Assassin (Advanced human), 50g, 3r, Hatchet, Hatchet.
--- Assassin
- Commanders:
** Captain (Advanced human), 40g, 16r, Short Sword, Scale Mail Cuirass, Reinforced Leather Cap, Shield.
--- Infantry unit
** Lieutenant (Advanced human), 70g, 21r, Short Trident, Full Ring Mail, Reinforced Leather Cap, Kite Shield.
--- Infantry unit
** Warden (Abysian), 235g, 40r, Long Spear, Plate Hauberk, Iron Cap, Hoplon.
--- Sacred, glamour and Infantry sacred
- Priests:
** Arch Bishop (Advanced human), 80g, 6r, Hammer, Leather Cuirass.
--- 1H. 
--- Sacred, , sailing and inquisitor
- Mages:
** Olive Disciple (Abysian), 165g, 1r, Branch, Robes.
--- 2N 1.1? (fire, water, death, nature). 
--- Capital only and nature
** Minor Flamen of Cinders (Advanced human), 145g, 1r, Twig, Leather Cuirass.
--- 1F 2.1? (fire, air, earth, glamour). 
--- fire
** Cinder Evoker (Advanced human), 175g, 7r, Falchion, Leather Cuirass.
--- 2F 1A 1.1? (fire, air, earth, glamour). 
--- fire
** Cinder Conjurer (Advanced human), 190g, 7r, Falchion, Leather Cap, Leather Cuirass.
--- 2F 1E 1.1? (fire, air, earth, glamour). 
--- fire
** Adept Flamen of Cinders (Advanced human), 350g, 7r, Falchion, Leather Cuirass.
--- 2F 2A 1E 1H 1.1? (fire, air, earth, glamour). 
--- Capital only, Sacred, fire and air, better researcher +1, invulnerable5, majorshockres and 

Heroes:
** Hero (Van), 0g, 18r, Chain Mail Cuirass, Iron Cap, Buckler, Horse mount.
--- 1F 3A 1E 4G. 
--- Hero, MAGICPICKS, flying, resourcebonus, fireshield and resource generator 25
** Hero (Advanced human), 0g, 21r, Enchanted Hammer, Steel Crossbow, Full Ring Mail, Leather Cap.
--- 1F 2.1? (fire, air, earth, astral, at least partially linked). 
--- Sacred, Hero, castlemaster and Ranged sacred

Province defence:
* Commander 1: Captain
* Commander 2: Arch Bishop
* Troop 1a: Faycalaireish Swordsman - 5 per 10 PD
* Troop 1b: Faycalaireish Trident Champion - 10 per 10 PD
* Troop 2a: Faycalaireish Morningstar Champion - 12 per 10 PD
* Troop 2b: Faycalaireish Light Swordsman - 12 per 10 PD

National spells:
--------------
Holy Pyre

Montag units:
--------------

Nation 168: Bhogala
-----------------------------------
Race: Pale Ones, some Hoburgs.
Military: Light infantry and heavy infantry. Champions. Light goat cavalry  and  heavy cave grub cavalry. Sacred heavy infantry.
Magic: Water. Weak Earth, Nature, Glamour and Blood.
Priests: Strong, temples cost 300 gold.
-----------------------------------
National traits:
- Can build forts underwater
- Temples cost 300 gold

Pale One themes: zenith, iron, default, slaver
Hoburg themes: traditional, austral, default

Troops:
- Ranged:
** Bhogalan Hoburg Slave Champion (Hoburg), 6g, 21r, Kryss, Crossbow, Plate Cuirass, Iron Cap.
--- slave and Ranged unit
- Infantry:
** Bhogalan Hoburg Knight (Hoburg), 7g, 22r, Falchion, Full Scale Mail, Crested Helmet, Tower Shield.
--- slave, elite +1 and Infantry unit
** Bhogalan Hoburg Slave Pikeneer (Hoburg), 6g, 18r, Short Pike, Plate Cuirass, Reinforced Leather Cap.
--- slave and Infantry unit
** Bhogalan Heavy Hoburg Slave Hammerer (Hoburg), 6g, 21r, Hammer, Plate Cuirass, Reinforced Leather Cap, Iron Shield.
--- slave and Infantry unit
** Bhogalan Hoburg Slave Hammerer (Hoburg), 6g, 15r, Hammer, Scale Mail Hauberk, Reinforced Leather Cap, Tower Shield.
--- slave and Infantry unit
** Bhogalan Polearm Champion (Pale One), 9g, 12r, Glaive, Iron Cap.
--- Infantry unit and cold resistance
** Bhogalan Light Swordsman (Pale One), 9g, 18r, Broad Sword, Iron Cap, Kite Shield.
--- Infantry unit and cold resistance
** Bhogalan Swordsman (Pale One), 9g, 52r, Broad Sword, Plate Hauberk, Iron Cap, Buckler.
--- Infantry unit and cold resistance
** Bhogalan Hammer Champion (Pale One), 9g, 28r, Hammer, Scale Mail Cuirass, Iron Cap, Kite Shield.
--- Infantry unit and cold resistance
- Cavalry:
** Bhogalan Hoburg Slave Champion (Hoburg), 17g, 14r, Battleaxe, Scale Mail Cuirass, Reinforced Leather Cap, Goat mount.
--- slave and Mounted unit
** Frost Marauder (Pale One), 40g, 43r, Trident, Javelin, Plate Cuirass, Iron Cap, Cave Grub mount.
--- zealous, Mounted elite and cold resistance
--- The cave grub will fight until the end of the battle should the rider die
- Sacreds:
** Raging Guard (Pale One - ancient one), 45g, 39r, Spear, Scale Mail Hauberk, Iron Cap, Buckler.
--- Capital only, Sacred, berserklow, Infantry sacred and cold resistance

Commanders:
- Scouts:
** Assassin (Pale One - olmspawn), 90g, 12r, Hammer, Robes, Bronze Cap.
--- Sacred, Assassin and cold resistance
- Commanders:
** General (Pale One), 45g, 12r, Glaive, Iron Cap.
--- Infantry unit and cold resistance
** Colonel (Hoburg), 40g, 15r, Hammer, Scale Mail Hauberk, Reinforced Leather Cap, Tower Shield.
--- slave and Infantry unit
- Priests:
** Apprentice Exarch (Pale One), 50g, 1r, Quarterstaff.
--- 1H. 
--- Sacred, , inquisitor and cold resistance
** Great Exarch (Pale One), 100g, 1r, Quarterstaff.
--- 2H. 
--- Sacred, , inquisitor and cold resistance
- Mages:
** Fledgling Consecrated Druid (Pale One), 95g, 1r, Quarterstaff.
--- 1W 1.1? (water, earth, nature, blood). 
--- water, sailing and cold resistance
** Consecrated Geomancer (Pale One - olmspawn), 255g, 1r, Quarterstaff.
--- 2W 1E 1.1? (water, earth, nature, blood). 
--- Sacred, water, sailing and cold resistance
** Consecrated Parson (Pale One - olmspawn), 225g, 4r, Hammer.
--- 2W 1.1? (water, earth, nature, blood). 
--- Sacred, water, sailing and cold resistance
** Master Consecrated Druid (Pale One - olmspawn), 450g, 1r, Quarterstaff.
--- 2W 1E 1N 1G 1B 3H 1.1? (earth, nature, glamour, blood, water). 
--- Capital only, Sacred, various, sailing, eelemental,  and cold resistance

Heroes:
** Hero (Pale One - olmspawn), 0g, 1r, Quarterstaff.
--- 4F 4H. 
--- Sacred, Hero, MAGICPICKS, fireres, resource generator 15, awe, can shapeshift into a giant spider and cold resistance
** Hero (Pale One - ancient one), 0g, 1r, Quarterstaff.
--- 1F 3N 2G 3H. 
--- Hero, MAGICPICKS, resource generator 15, can shapeshift into a wolf, autodishealer2, invulnerable20, majorfireres and cold resistance

Province defence:
* Commander 1: General
* Commander 2: Apprentice Exarch
* Troop 1a: Bhogalan Swordsman - 5 per 10 PD
* Troop 1b: Bhogalan Hoburg Knight - 10 per 10 PD
* Troop 2a: Bhogalan Hoburg Slave Pikeneer - 13 per 10 PD
* Troop 2b: Bhogalan Hoburg Slave Champion - 11 per 10 PD

National spells:
--------------
Awaken Shard Wights, Summon Penumbrals, Summon Umbrals

Montag units:
--------------

Nation 169: Tonro
-----------------------------------
Race: Tengus, some Humans, prefers Heat scale +1.
Military: Light infantry. Champions. Light cavalry  and  heavy cavalry. Sacred heavy infantry and heavy infantry.
Magic: Air, Water and Nature. National mages are not affected by Drain scale.
Priests: Weak.
-----------------------------------
National traits:
- Ideal cold level -1
- Prefers slightly warmer climate than usual for the race

Tengu themes: advanced
Oriental human themes: bronze

Troops:
- Ranged:
** Tonroan Human Champion (Oriental human), 10g, 31r, Dagger, Long Bow, Heavy Samurai Armor, Kabuto.
--- Ranged unit
- Infantry:
** Tonroan Human Champion (Oriental human), 10g, 16r, Long Spear, Scale Mail Cuirass, Jingasa, Buckler.
--- Infantry unit
** Tonroan Human Falchion Champion (Oriental human), 10g, 19r, Falchion, Scale Mail Cuirass, Jingasa, Buckler.
--- Infantry unit
- Cavalry:
** Tonroan Human Thane (Oriental human), 35g, 28r, Falchion, Heavy Bronze Lance, Samurai Armor, Jingasa, Buckler, Horse mount.
--- elite +1 and Mounted unit
** Tonroan Human Champion (Oriental human), 30g, 19r, Falchion, Scale Mail Cuirass, Jingasa, Buckler, Horse mount.
--- Mounted unit
** Tonroan Human Lance Champion (Oriental human), 30g, 22r, Falchion, Heavy Bronze Lance, Scale Mail Cuirass, Jingasa, Buckler, Horse mount.
--- Mounted unit
- Sacreds:
** Exalted Master (Tengu), 40g, 32r, Wakizashi, Full Plate Mail, Leather Cap, Tower Shield.
--- Capital only, Sacred, resistances_poison and Infantry sacred
** Furious Paladin (Tengu), 50g, 28r, No-Dachi, Plate Hauberk, Jingasa.
--- Capital only, Sacred, berserklow and Infantry sacred

Commanders:
- Scouts:
** Assassin (Tengu), 65g, 12r, Wakizashi, Wakizashi, Full Leather Armor, Reinforced Leather Cap.
--- Assassin
- Commanders:
** Falchion Commander (Oriental human), 90g, 19r, Falchion, Scale Mail Cuirass, Jingasa, Buckler, Horse mount.
--- Mounted unit
** Falchion Chieftain (Oriental human), 40g, 19r, Falchion, Scale Mail Cuirass, Jingasa, Buckler.
--- Infantry unit
** Castellan (Tengu), 135g, 34r, Wakizashi, Full Plate Mail, Iron Cap, Tower Shield.
--- Capital only, Sacred, resistances_poison and Infantry sacred
- Priests:
** High Priest (Tengu), 85g, 1r, Pestle, Robes.
--- 1H. 
--- Sacred,  and elegist 3
- Mages:
** Ivy Consort (Tengu), 170g, 3r, Hammer, Robes.
--- 2N 1.1? (water, astral, death, nature). 
--- Capital only, nature, carcasscollector and shapeshifts into a horned serpent when harmed
** Young Aeromancer of the Bear (Tengu), 120g, 3r, Short Sword, Robes.
--- 2A. 
--- air and drainimmune
**  Aeromancer of the Bear (Tengu), 200g, 3r, Short Sword, Robes.
--- 2A 1N 1.1? (fire, air, water, nature). 
--- air, drainimmune and glamour
** Supreme Aeromancer of the Bear (Tengu), 305g, 4r, Broad Sword, Robes.
--- 2A 2W 2N 1.1? (fire, air, water, nature). 
--- Capital only, air, water, and nature, drainimmune and coldres

Heroes:
** Hero (Tengu), 0g, 22r, Poisoned Naginata, Samurai Armor, Iron Cap.
--- 1A 2.1? (air, water, nature, glamour). 
--- Hero, can shapeshift into a werewolf and Infantry elite

Province defence:
* Commander 1: Falchion Commander
* Commander 2: High Priest
* Troop 1a: Tonroan Human Thane - 4 per 10 PD
* Troop 1b: Tonroan Human Champion - 8 per 10 PD
* Troop 2a: Tonroan Human Champion - 12 per 10 PD
* Troop 2b: Tonroan Human Falchion Champion - 10 per 10 PD

National spells:
--------------
Ghost General, Summon Gozu Mezu, Summon Shikome, Summon Konoha Tengus, Contact Dai Tengu, Summon Karasu Tengus, Call Ancestor, Wrath of the Ancestors,
Contact Kaijin, Contact Nushi, Summon Kappa, Summon Kenzoku, Contact Mori-no-kami, Contact Kitsune, Contact Jigami, Contact Yama-no-kami, Contact Tatsu,
Summon Ujigami, Herd of Elephants, Ambush of Tigers

Montag units:
--------------

Nation 170: Jotlan
-----------------------------------
Race: Zotzs, prefers Heat scale +1.
Military: Light infantry. Sacred light infantry.
Magic: Air. Weak Blood. Some Disciple of Ephemeral Truths mages. Some Bringer of Ephemeral Truths mages.
Priests: Strong.
-----------------------------------
National traits:
- Ideal cold level -1
- default

Zotz themes: default
Asmeg themes: default

Troops:
- Infantry:
** Jotlanic Marsh Champion (Zotz), 8g, 3r, Bronze Trident, Leather Cuirass.
--- patroller 1, swampunit and Infantry unit
** Jotlanic Marsh Chakram Thrower (Zotz), 8g, 3r, Obsidian Club Sword, Chakram, Leather Cuirass, Hide Shield.
--- patroller 1, swampunit and Infantry unit
** Jotlanic Light Clubber (Zotz), 9g, 2r, Great Club, Chakram.
--- elite +1 and Infantry unit
** Jotlanic Mace Champion (Zotz), 8g, 4r, Mace, Leather Hauberk, Hoplon.
--- Infantry unit
** Jotlanic Axeman (Zotz), 8g, 4r, Bronze Hatchet, Leather Hauberk, Hoplon.
--- Infantry unit
** Jotlanic Champion (Zotz), 8g, 4r, Obsidian Club Sword, Leather Hauberk, Hoplon.
--- Infantry unit
** Jotlanic Clubber (Zotz), 8g, 4r, Great Club, Chakram, Reinforced Leather Armor.
--- Infantry unit
- Sacreds:
** Shadow Follower (Zotz), 35g, 1r, Mace, Hide Shield.
--- Sacred, shapeshifts into a werebear when damaged and Infantry sacred

Commanders:
- Scouts:
** Spy (Zotz), 50g, 2r, Bronze Lance, Leather Hauberk.
--- Spy
- Commanders:
** Elite High Chieftain (Zotz), 80g, 2r, Great Club, Chakram.
--- elite +1 and Infantry unit
** Fen Commander (Zotz), 70g, 3r, Bronze Trident, Leather Cuirass.
--- patroller 1, swampunit and Infantry unit
- Priests:
** Servant (Zotz), 50g, 1r, Pestle.
--- 1H. 
--- Sacred and 
** Follower (Zotz), 115g, 1r, Sceptre.
--- 2H. 
--- Sacred and 
** High Priest (Zotz), 190g, 1r, Sceptre.
--- 3H. 
--- Sacred,  and inquisitor
- Mages:
** Slave of Ephemeral Truths (Zotz), 65g, 1r, Stone Dagger, Spider Claw.
--- 1A 1B. 
--- air and blood
** Disciple of Ephemeral Truths (Asmeg), 205g, 32r, Battleaxe, Golden Helmet, Leather Hauberk.
--- 2A 1B 1.1? (air, astral, glamour, blood). 
--- air
** Bringer of Ephemeral Truths (Asmeg - aesir), 520g, 45r, Maul, Lightweight Scale Mail, Iron Cap.
--- 3A 1B 1.1? (air, astral, glamour, blood). 
--- Capital only, Sacred, air, imp, iceprot, stealthy - fixed cost and holy

Heroes:
** Hero (Zotz), 0g, 3r, Exceptional Great Club, Leather Hauberk.
--- Hero, can shapeshift into a werecrocodile, regen10 size 3-4, patrol and Infantry elite
** Hero (Zotz), 0g, 1r, Sceptre.
--- 2F 3A 3D 1N. 
--- Hero, MAGICPICKS, majorpoisonres, invulnerable20 and fireshield
** Hero (Zotz), 0g, 1r, Sceptre.
--- 1F 4A 1E 3D. 
--- Hero, MAGICPICKS, invulnerable20, resource generator 10, stealthy - fixed cost, corpselord 2 and resourcebonus

Province defence:
* Commander 1: Elite High Chieftain
* Commander 2: Servant
* Troop 1a: Jotlanic Marsh Champion - 17 per 10 PD
* Troop 1b: Jotlanic Marsh Chakram Thrower - 17 per 10 PD
* Troop 2a: Jotlanic Light Clubber - 17 per 10 PD
* Troop 2b: Jotlanic Mace Champion - 17 per 10 PD

National spells:
--------------
Summon Tlaloque, Summon Jade Serpents, Summon Jaguars, Summon Monster Toad, Summon Jaguar Toads, Rain of Jaguars, Contact Onaqui, Bind Tzitzimitl,
Contact Civateteo, Contact Tlahuelpuchi, Bind Jaguar Fiends, Bind Beast Bats

Montag units:
--------------

Nation 171: Issith
-----------------------------------
Race: Lizards, prefers Heat scale +2.
Military: Light infantry and heavy infantry. Champions. Sacred heavy infantry and heavy ranger.
Magic: Astral, Death and Blood.
Priests: Moderate.
-----------------------------------
National traits:
- Ideal cold level -2
- Fortified cities
- default

Lizard themes: herbivore, default
Illithid themes: advanced

Magic site features: res75

Troops:
- Ranged:
** Issithese Champion (Lizard), 10g, 13r, Falchion, Crossbow, Leather Hauberk, Leather Cap.
--- Ranged unit
- Infantry:
** Issithese Maceman (Lizard), 10g, 6r, Mace, Javelin, Leather Cap, Shield.
--- wasteunit and Infantry unit
** Issithese Javelin Champion (Lizard), 10g, 4r, Pike, Javelin, Leather Cap.
--- wasteunit and Infantry unit
** Issithese Falchioneer (Lizard), 10g, 28r, Falchion, Chain Mail Cuirass, Jingasa, Kite Shield.
--- Infantry unit
** Issithese Heavy Sword Champion (Lizard), 10g, 25r, Short Sword, Chain Mail Cuirass, Jingasa, Kite Shield.
--- Infantry unit
** Issithese Pike Champion (Lizard), 10g, 19r, Pike, Chain Mail Cuirass, Jingasa.
--- Infantry unit
** Issithese Sword Champion (Lizard), 10g, 18r, Great Sword, Ring Mail Hauberk, Iron Cap.
--- Infantry unit
** Issithese Champion (Lizard), 10g, 19r, Short Trident, Scale Mail Cuirass, Jingasa, Iron Shield.
--- Infantry unit
- Sacreds:
** Divine Ravager (Lizard), 14g, 37r, Great Club, Plate Hauberk, Full Helmet.
--- Capital only, Sacred, deathpower and Infantry sacred
** Pure Ravager (Lizard), 50g, 15r, Bronze Broad Sword, Arbalest, Leather Hauberk, Leather Cap.
--- Capital only, Sacred, ethereal and Ranged sacred

Commanders:
- Scouts:
** Scout (Lizard), 30g, 3r, Short Sword, Leather Cap.
--- Scout
- Commanders:
** Castellan (Lizard), 70g, 6r, Mace, Javelin, Leather Cap, Shield.
--- wasteunit and Infantry unit
** Pike Champion (Lizard), 70g, 19r, Pike, Chain Mail Cuirass, Jingasa.
--- Infantry unit
- Priests:
** Acolyte (Lizard), 50g, 6r, Bronze Sword, Robes.
--- 1H. 
--- Sacred,  and elegist 2
** King (Lizard), 115g, 7r, Bronze Broad Sword, Robes.
--- 2H. 
--- Sacred,  and elegist 2
- Mages:
** Mage of Disease (Lizard), 155g, 4r, Branch, Imperial Robes.
--- 2D 1.1? (air, astral, death, blood). 
--- death, deathrec and floating
** Mage of the Lizard (Lizard), 155g, 4r, Branch, Imperial Robes.
--- 2B 1.1? (air, astral, death, blood). 
--- blood, invulnerable10 and resource generator 10
** Mage of Delirium (Lizard), 215g, 4r, Branch, Imperial Robes.
--- 2S 1.1? (air, astral, death, blood). 
--- astral, assassin2 and thug-tier2
** Elder of Disease (Lizard), 250g, 4r, Quarterstaff, Imperial Robes.
--- 3D 2.1? (air, astral, death, blood). 
--- Capital only, death and deathrec
** Elder of the Lizard (Lizard), 260g, 4r, Quarterstaff, Imperial Robes, Leather Cap.
--- 3B 2.1? (air, astral, death, blood). 
--- Capital only, blood and invulnerable10
** Elder of Delirium (Lizard), 235g, 4r, Quarterstaff, Imperial Robes.
--- 3S 2.1? (air, astral, death, blood). 
--- Capital only, astral and invulnerable10

Heroes:
** Hero (Lizard), 0g, 19r, Hammer, Jeweled Breastplate, Crown.
--- 4S 2D 1B. 
--- Hero, MAGICPICKS, illearth, ethereal, deathrec and fear
** Hero (Bakemono - dai-bakemono), 0g, 25r, Quarterstaff, Samurai Armor.
--- 1A 1S 3N 3B. 
--- Hero, MAGICPICKS, resource generator 10, deathrec, spellsinger, poisonarmor, drainimmune for extramages and can shapeshift into a werewolf
** Hero (Lizard), 0g, 6r, Bronze Trident, Robes.
--- 3S 3D 1B. 
--- Hero, MAGICPICKS, deathrec, drainimmune for extramages, carcasscollector, resource generator 25, sloth researcher +2 and imp

Province defence:
* Commander 1: Castellan
* Commander 2: Acolyte
* Troop 1a: Issithese Falchioneer - 8 per 10 PD
* Troop 1b: Issithese Maceman - 15 per 10 PD
* Troop 2a: Issithese Javelin Champion - 15 per 10 PD
* Troop 2b: Issithese Heavy Sword Champion - 9 per 10 PD

National spells:
--------------
Bind Harlequin

Montag units:
--------------

Nation 172: Kamikawa
-----------------------------------
Race: Humans.
Military: Light infantry and heavy infantry. Champions. Heavy boar cavalry. Sacred heavy infantry and heavy infantry.
Magic: Fire, Earth, Glamour and Blood.
Priests: Strong.
-----------------------------------
National traits:
- Fortified cities
- default
- Mercenaries are 25 percent cheaper

Oriental human themes: bronze
Halfman themes: savage, white, bronze, minotaur_primary, centaur_secondary, satyr_tertiary, default

Magic site features: decunrest 15

Troops:
- Ranged:
** Kamikawan Champion (Oriental human), 10g, 4r, Dagger, Short Bow, Leather Cuirass, Leather Cap.
--- Ranged unit
- Infantry:
** Kamikawan Wakizasi Champion (Oriental human), 12g, 25r, Wakizashi, Samurai Armor, Iron Cap, Buckler.
--- elite +1 and Infantry unit
** Kamikawan Irregular Champion (Oriental human), 10g, 12r, Wakizashi, Bronze Throwing Hatchet, Leather Cuirass, Leather Cap, Buckler.
--- mountainunit and Infantry unit
** Kamikawan Katana Samurai (Oriental human), 10g, 13r, Katana, Leather Hauberk, Leather Cap.
--- Infantry unit
** Kamikawan Light Samurai (Oriental human), 10g, 12r, No-Dachi, Leather Hauberk, Leather Cap.
--- Infantry unit
** Kamikawan Samurai (Oriental human), 10g, 22r, No-Dachi, Scale Mail Hauberk, Leather Cap.
--- Infantry unit
- Cavalry:
** Kamikawan Champion (Oriental human), 30g, 22r, Long Spear, Heavy Bronze Lance, Scale Mail Hauberk, Leather Cap, Shield, Boar mount.
--- Mounted unit
- Sacreds:
** Hellbent Guard (Oriental human), 35g, 36r, No-Dachi, Heavy Samurai Armor, Kabuto.
--- Sacred, sieger, pierceres and Infantry sacred
** Hellbent Follower (Oriental human), 14g, 28r, Long Spear, Heavy Samurai Armor, Iron Cap, Buckler.
--- Capital only, Sacred, fireshield4 and Infantry sacred

Commanders:
- Scouts:
** Assassin (Oriental human), 50g, 10r, No-Dachi, Sling, Leather Cuirass, Leather Hood.
--- Assassin
- Commanders:
** Master Champion (Oriental human), 60g, 15r, Wakizashi, Bronze Throwing Hatchet, Leather Cuirass, Iron Cap, Buckler.
--- mountainunit and Infantry unit
** General (Oriental human), 70g, 25r, No-Dachi, Scale Mail Hauberk, Iron Cap.
--- Infantry unit
** Castellan (Oriental human), 110g, 36r, No-Dachi, Heavy Samurai Armor, Kabuto.
--- Sacred, sieger, pierceres and Infantry sacred
- Priests:
** Deacon (Oriental human), 50g, 6r, Hammer, Robes.
--- 1H. 
--- Sacred and 
** Follower (Oriental human), 115g, 6r, Hammer, Robes.
--- 2H. 
--- Sacred and 
** Anathemant (Oriental human), 220g, 9r, Hammer, Ring Mail Cuirass, Crown.
--- 3H. 
--- Sacred,  and elegist 3
- Mages:
** Kamikawan Novice (Oriental human), 65g, 6r, Hammer, Robes.
--- 1E 1B. 
--- earth and blood
** Follower of Malevolent Rocks (Oriental human), 175g, 3r, Sceptre, Robes.
--- 2E 1G 1.1? (fire, earth, glamour, blood). 
--- earth and resourcebonus
** Follower of Magma Rocks (Oriental human), 175g, 7r, Falchion, Robes.
--- 1F 2E 1.1? (fire, earth, glamour, blood). 
--- earth and resourcebonus
** Patriarch of Malevolent Rocks (Oriental human), 210g, 3r, Sceptre, Robes.
--- 1E 1G 1B 2.1? (fire, earth, glamour, blood, at least partially linked). 
--- Capital only, earth, glamour, and blood and resource generator 25
** Patriarch of Magma Rocks (Oriental human), 210g, 7r, Falchion, Robes.
--- 1F 1E 1B 2.1? (fire, earth, glamour, blood, at least partially linked). 
--- Capital only, fire, earth, and blood and resource generator 25

Heroes:
** Hero (Oriental human), 0g, 42r, Sacred Falchion, Smoldering Long Bow, Heavy Samurai Armor, Kabuto.
--- 1F 1E. 
--- Hero, can shapeshift into a werebear, sieger, bodyguardlow and Ranged elite
** Hero (Oriental human), 0g, 31r, Exceptional Wakizashi, Heavy Bronze Lance, Samurai Armor, Iron Cap, Buckler, Horse mount.
--- 2F 1E. 
--- Hero, stealthlow, resistances, dompower and Mounted elite

Province defence:
* Commander 1: Master Champion
* Commander 2: Deacon
* Troop 1a: Kamikawan Wakizasi Champion - 8 per 10 PD
* Troop 1b: Kamikawan Irregular Champion - 12 per 10 PD
* Troop 2a: Kamikawan Katana Samurai - 12 per 10 PD
* Troop 2b: Kamikawan Light Samurai - 12 per 10 PD

National spells:
--------------
Call Celestial Soldiers, Celestial Chastisement, Celestial Hounds, Celestial Servant, Contact Huli Jing, Heavenly Fires, Heavenly Rivers, Internal Alchemy,
Summon Konoha Tengus, Contact Dai Tengu, Summon Karasu Tengus, Contact Scorpion Man

Montag units:
--------------

Nation 173: Whabia
-----------------------------------
Race: Atlantians, some Ogres.
Military: Light infantry and heavy infantry. Champions. Heavy bear cavalry. Sacred light infantry.
Magic: Air, Water and Astral.
Priests: Moderate.
-----------------------------------
National traits:
- Can build forts underwater
- default

Atlantian themes: default
Ogre themes: ogre, primitive

Magic site features: decunrest 15

Troops:
- Ranged:
** Whabiaish Champion (Atlantian), 13g, 18r, Poison Fish, Shell Armor, Iron Cap.
--- Ranged unit
- Infantry:
** Whabiaish Light Spearman (Atlantian), 10g, 9r, Coral Long Spear, Coral Cap, Conch Shield.
--- Infantry unit
** Whabiaish Swordsman (Atlantian), 10g, 7r, Coral Short Sword, Coral Cap, Conch Shield.
--- Infantry unit
** Whabiaish Net Standard Bearer (Atlantian), 23g, 4r, Net, Coral Cap.
--- Infantry unit
** Whabiaish Spearman (Atlantian), 10g, 22r, Coral Long Spear, Coral Cuirass, Coral Cap, Lobster Carapace Shield.
--- Infantry unit
** Whabiaish Standard Bearer (Atlantian), 23g, 13r, Coral Cuirass, Coral Cap.
--- Infantry unit
** Whabiaish Ogre Jungle Champion (Ogre), 20g, 2r, Great Club, Sticks and Stones, Furs, Leather Cap.
--- forestunit and Infantry unit
** Whabiaish Ogre Jungle Spearman (Ogre), 20g, 12r, Machaka Spear, Sticks and Stones, Furs, Leather Cap, Buckler.
--- forestunit and Infantry unit
** Whabiaish Ogre Swordsman (Ogre), 20g, 37r, Bronze Sword, Scale Mail Hauberk, Reinforced Leather Cap, Shield.
--- Infantry unit
** Warrior of Lightning (Atlantian), 29g, 37r, Ice Hauberk, Ice Cap.
--- Capital only, hawk and Infantry elite
- Cavalry:
** Whabiaish Champion (Atlantian), 50g, 48r, Meteorite Glaive, Meteorite Armor, Iron Cap, Bear mount.
--- Mounted unit
--- If the rider dies, the bear will carry on fighting until the end of the battle.
- Sacreds:
** Frost Champion (Atlantian), 35g, 4r, Ice Cap.
--- Capital only, Sacred, resistances_shock and Infantry sacred

Commanders:
- Scouts:
** Scout (Atlantian), 30g, 9r, Coral Broad Sword, Iron Cap.
--- Scout
- Commanders:
** Master Champion (Atlantian), 40g, 9r, Coral Long Spear, Coral Cap, Conch Shield.
--- Infantry unit
** Jungle Commander (Ogre), 110g, 5r, Great Club, Sticks and Stones, Furs, Reinforced Leather Cap.
--- forestunit and Infantry unit
** Castellan (Ogre), 100g, 37r, Bronze Sword, Scale Mail Hauberk, Reinforced Leather Cap, Shield.
--- Infantry unit
- Priests:
** Neophyte (Atlantian - shambler), 65g, 1r, Quarterstaff.
--- 1H. 
--- Sacred,  and inquisitor
** High Priest (Atlantian - shambler), 145g, 6r, Sceptre, Coral Cap.
--- 2H. 
--- Sacred,  and inquisitor
- Mages:
** Mage of the Song (Atlantian), 220g, 7r, Coral Staff.
--- 2S 1.1? (air, water, astral, glamour). 
--- Sacred and astral
** Mage of the Current (Atlantian), 200g, 1r, Quarterstaff.
--- 2W 1.1? (air, water, astral, glamour). 
--- Sacred and water
** Mage of the River (Atlantian), 200g, 1r, Sceptre.
--- 2A 1.1? (air, water, astral, glamour). 
--- Sacred and air
** Master of the Song (Atlantian), 350g, 1r, Quarterstaff.
--- 3S 2.1? (air, water, astral, glamour). 
--- Capital only, Sacred, astral and ethereal
** Master of the Current (Atlantian), 325g, 1r, Quarterstaff.
--- 3W 2.1? (air, water, astral, glamour). 
--- Capital only, Sacred, water and healerscaling 2
** Master of the River (Atlantian), 390g, 1r, Quarterstaff.
--- 3A 2.1? (air, water, astral, glamour). 
--- Capital only, Sacred, air and protected by air

Heroes:
** Hero (Atlantian - shambler), 0g, 6r, Sceptre, Coral Cap.
--- 4A 3W 2S 1D. 
--- Hero, MAGICPICKS,  Masterful at reanimating corpses with electricity., resource generator 25, deathcurse and nobadevents3
** Hero (Ogre), 0g, 25r, Cursed Battleaxe, Furs, Crested Helmet.
--- Hero, regen10 size 5-6, patrol and Infantry elite
** Hero (Atlantian), 0g, 24r, Coral Long Spear, Coral Hauberk, Coral Cap, Conch Shield.
--- 1A 1W 1.1? (air, water, astral, glamour). 
--- Sacred, Hero, glamour, sun awe and Infantry sacred

Province defence:
* Commander 1: Neophyte
* Commander 2: Neophyte
* Troop 1a: Whabiaish Ogre Swordsman - 5 per 10 PD
* Troop 1b: Whabiaish Light Spearman - 13 per 10 PD
* Troop 2a: Whabiaish Swordsman - 14 per 10 PD
* Troop 2b: Whabiaish Spearman - 9 per 10 PD

National spells:
--------------
Summon Monster Fish

Montag units:
--------------

Nation 174: Otatan
-----------------------------------
Race: Humans.
Military: Light infantry. Champions. Heavy cavalry. Sacred heavy ranger.
Magic: Earth and Blood. Some Minor Weaver of the Depths mages.
Priests: Weak, their constructs are stronger within their Dominion.
-----------------------------------
National traits:
- Fortified cities
- Inanimate creations are stronger in this dominion
- default

Oriental human themes: advanced, slaver
Crustacean themes: bronze

Magic site features: res75

Troops:
- Ranged:
** Otatanan Champion (Oriental human), 10g, 24r, Ninjato, Short Bow, Samurai Armor, Reinforced Leather Cap.
--- castledef +1, Ranged unit and fire resistance
- Infantry:
** Otatanan Spear Champion (Oriental human), 10g, 10r, Long Spear, Leather Hauberk, Leather Cap, Tower Shield.
--- Infantry unit and fire resistance
** Otatanan Light Falchion Champion (Oriental human), 10g, 13r, Falchion, Leather Hauberk, Leather Cap, Tower Shield.
--- Infantry unit and fire resistance
** Otatanan Champion (Oriental human), 10g, 6r, Pike, Leather Hauberk, Leather Cap.
--- Infantry unit and fire resistance
** Otatanan Falchion Champion (Oriental human), 10g, 13r, Falchion, Full Leather Armor, Leather Cap, Shield.
--- Infantry unit and fire resistance
- Cavalry:
** Otatanan Lancer (Oriental human), 35g, 29r, Falchion, Lance, Ashigaru Armor, Jingasa, Buckler, Horse mount.
--- elite +1, Mounted unit and fire resistance
** Otatanan Lancer (Oriental human), 30g, 25r, Falchion, Lance, Scale Mail Hauberk, Leather Cap, Shield, Horse mount.
--- Mounted unit and fire resistance
- Sacreds:
** Diamond Apostle (Oriental human), 27g, 44r, Sacred Falchion, Exceptional Short Bow, Heavy Samurai Armor, Jingasa.
--- Capital only, Sacred, Ranged sacred and fire resistance

Commanders:
- Scouts:
** Scout (Oriental human), 30g, 9r, Wakizashi, Leather Hauberk, Leather Cap.
--- Scout and fire resistance
- Commanders:
** Castellan (Oriental human), 60g, 13r, Long Spear, Leather Hauberk, Iron Cap, Tower Shield.
--- Infantry unit and fire resistance
** Falchion Commander (Oriental human), 90g, 28r, Falchion, Lance, Scale Mail Hauberk, Iron Cap, Shield, Horse mount.
--- Mounted unit and fire resistance
** General (Oriental human), 145g, 44r, Sacred Falchion, Exceptional Short Bow, Heavy Samurai Armor, Jingasa.
--- Sacred, Ranged sacred and fire resistance
- Priests:
** High Priest (Oriental human), 65g, 1r, Pestle, Robes.
--- 1H. 
--- Sacred,  and fire resistance
- Mages:
** Minor Weaver of the Depths (Crustacean - crabman), 105g, 20r, Bronze Glaive, Imperial Robes.
--- 1E 1B. 
--- slave and earth and blood
** Evoker of the Depths (Oriental human), 165g, 4r, Hammer, Robes.
--- 2E 2B. 
--- earth and blood, resourcebonus, resource generator 15 and fire resistance
** Warlock of the Depths (Oriental human), 140g, 4r, Hammer, Robes.
--- 2E 1B. 
--- earth, resourcebonus, resource generator 15 and fire resistance
** Great Weaver of the Depths (Oriental human), 300g, 4r, Hammer, Robes.
--- 3E 2B 1.1? (fire, earth, glamour, blood). 
--- Capital only, earth and fire resistance

Heroes:
** Hero (Oriental human), 0g, 4r, Hammer, Robes.
--- 1W 3E 3D. 
--- Hero, MAGICPICKS, earthele, forgebonus 1 primary, resource generator 10, sailing and fire resistance

Province defence:
* Commander 1: Castellan
* Commander 2: High Priest
* Troop 1a: Otatanan Lancer - 4 per 10 PD
* Troop 1b: Otatanan Champion - 9 per 10 PD
* Troop 1c: Otatanan Lancer - 4 per 10 PD
* Troop 1d: Otatanan Lancer - 4 per 10 PD
* Troop 2a: Otatanan Spear Champion - 12 per 10 PD
* Troop 2b: Otatanan Light Falchion Champion - 12 per 10 PD

National spells:
--------------
Summon Konoha Tengus, Contact Dai Tengu, Summon Karasu Tengus, Call Ancestor, Wrath of the Ancestors, Call Celestial Soldiers, Celestial Chastisement,
Celestial Hounds, Celestial Servant, Contact Huli Jing, Heavenly Fires, Heavenly Rivers, Internal Alchemy, Reawaken Fossil

Montag units:
--------------

Nation 175: Csi'tis
-----------------------------------
Race: Lizards, prefers Heat scale +2.
Military: Light infantry and heavy infantry. Sacred heavy infantry.
Magic: Earth, Death, Nature and Blood. Laboratories cost 400 gold.
Priests: Strong.
-----------------------------------
National traits:
- Ideal cold level -2
- default
- Laboratories cost 400 gold

Lizard themes: herbivore_sobek, primitive
Dynastic human themes: bronze, dustwalkers_humans, default

Troops:
- Infantry:
** Csi'tisish Heavy Crusher (Lizard), 10g, 9r, Maul, Ring Mail Hauberk, Leather Cap.
--- Infantry unit and poison resistance
** Csi'tisish Champion (Lizard), 10g, 10r, Pike, Ring Mail Hauberk, Leather Cap.
--- Infantry unit and poison resistance
** Csi'tisish Heavy Morningstar Champion (Lizard), 10g, 13r, Morningstar, Morningstar, Ring Mail Hauberk, Leather Cap.
--- Infantry unit and poison resistance
** Csi'tisish Crusher (Lizard), 10g, 4r, Great Club, Harpoon, Leather Hauberk, Leather Cap.
--- Infantry unit and poison resistance
** Csi'tisish Light Crusher (Lizard), 10g, 3r, Maul, Leather Cuirass, Leather Cap.
--- castledef 2, Infantry unit and poison resistance
** Csi'tisish Morningstar Champion (Lizard), 10g, 7r, Morningstar, Leather Cuirass, Leather Cap, Shield.
--- castledef 2, Infantry unit and poison resistance
** Ancient Apostle (Lizard - sobek), 30g, 37r, Mace, Chain Mail Cuirass, Iron Cap, Iron Shield.
--- Capital only, Infantry elite and poison resistance
- Sacreds:
** Corrupted Reaver (Lizard - sobek), 50g, 49r, Long Spear of Fear, Full Scale Mail, Iron Cap, Iron Shield.
--- Capital only, Sacred, Infantry sacred and poison resistance

Commanders:
- Scouts:
** Assassin (Lizard), 50g, 3r, Axe, Axe, Leather Cap.
--- Assassin and poison resistance
- Commanders:
** Master Guard (Lizard), 70g, 3r, Maul, Leather Cuirass, Leather Cap.
--- castledef 2, Infantry unit and poison resistance
** Warchief (Lizard), 70g, 13r, Morningstar, Morningstar, Ring Mail Hauberk, Leather Cap.
--- Infantry unit and poison resistance
** Warlord (Lizard - sobek), 135g, 49r, Long Spear of Fear, Full Scale Mail, Iron Cap, Iron Shield.
--- Capital only, Sacred, Infantry sacred and poison resistance
- Priests:
** Minor Composer (Lizard), 50g, 1r, Quarterstaff, Robes.
--- 1H. 
--- Sacred,  and poison resistance
** Greater Composer (Lizard), 130g, 1r, Quarterstaff, Robes.
--- 2H. 
--- Sacred, , inquisitor and poison resistance
- Mages:
** Inferior Csi'tisish Scribe (Lizard), 90g, 1r, Twig, Robes.
--- 1H 1.1? (earth, death, nature, blood). 
--- Sacred, various, floating,  and poison resistance
**  Csi'tisish Scribe (Lizard), 225g, 1r, Quarterstaff, Robes.
--- 2D 2H 1.1? (earth, death, nature, blood). 
--- Sacred, death,  and poison resistance
** Adept Undying Scribe (Lizard - sobek), 365g, 2r, Quarterstaff, Robes.
--- 2E 2D 3H 1.1? (earth, death, nature, blood). 
--- Capital only, Sacred, earth and death,  and poison resistance
** Adept Vile Scribe (Lizard - sobek), 345g, 2r, Quarterstaff, Robes.
--- 2D 2B 3H 1.1? (earth, death, nature, blood). 
--- Capital only, Sacred, death and blood,  and poison resistance
** Adept Serene Scribe (Lizard - sobek), 365g, 12r, Falchion, Robes.
--- 2D 2N 3H 1.1? (earth, death, nature, blood). 
--- Capital only, Sacred, death and nature,  and poison resistance

Heroes:
** Hero (Lizard - sobek), 0g, 2r, Quarterstaff, Robes.
--- 1E 3S 1D 3H. 
--- Hero, MAGICPICKS, ghoul: size 2, ethereal2, nobadevents1 and poison resistance
** Hero (Lizard - sobek), 0g, 82r, Enchanted Broad Sword, Full Plate Mail, Iron Cap, Iron Shield.
--- 2H. 
--- Sacred, Hero, hornedserpent, reinvig 4, Infantry sacred and poison resistance

Province defence:
* Commander 1: Master Guard
* Commander 2: Minor Composer
* Troop 1a: Csi'tisish Heavy Morningstar Champion - 12 per 10 PD
* Troop 1b: Csi'tisish Heavy Crusher - 13 per 10 PD
* Troop 2a: Csi'tisish Champion - 12 per 10 PD
* Troop 2b: Csi'tisish Crusher - 15 per 10 PD

National spells:
--------------
Sacred Crocodile, Herd of Elephants

Montag units:
--------------

Nation 176: Ivlaise
-----------------------------------
Race: Humans.
Military: Light infantry and heavy infantry. Champions. Heavy cavalry. Sacred heavy ranger.
Magic: Air, Earth, Death and Blood.
Priests: Weak.
-----------------------------------
National traits:
- default

Advanced human themes: human, default
Imperial human themes: iron, aesthetic_3, missilepreference_axe, default, slaver

Magic site features: res75

Troops:
- Ranged:
** Ivlaisean Champion (Advanced human), 12g, 27r, Iron Kopesh, Light Crossbow, Full Scale Mail, Iron Cap.
--- Ranged unit and Mountain survival
- Infantry:
** Velite (Imperial human), 10g, 15r, Throwing Axe, Spetum, Scale Mail Cuirass, Leather Cap.
--- Infantry unit
** Milite (Imperial human), 10g, 9r, Spear, Ring Mail Cuirass, Leather Cap, Shield.
--- Infantry unit
** Ivlaisean Spear Champion (Advanced human), 10g, 22r, Spear, Full Scale Mail, Leather Cap, Shield.
--- Infantry unit and Mountain survival
** Ivlaisean Bill-hook Champion (Advanced human), 10g, 37r, Bill-Hook, Plate Hauberk, Iron Cap.
--- Infantry unit and Mountain survival
** Ivlaisean Champion (Advanced human), 10g, 54r, Hammer, Full Plate Mail, Full Helmet, Kite Shield.
--- Infantry unit and Mountain survival
- Cavalry:
** Ivlaisean Elite Swordsmaster (Advanced human), 35g, 43r, Broad Sword, Lance, Full Chain Mail, Half Helmet, Kite Shield, Horse mount.
--- patroller 1, elite +1, Mounted unit and Mountain survival
- Sacreds:
** Glamour Stalker (Advanced human), 55g, 19r, Axe, Crossbow, Scale Mail Hauberk, Leather Cap.
--- Capital only, Sacred, glamour, Ranged sacred and Mountain survival

Commanders:
- Scouts:
** Scout (Advanced human), 30g, 9r, Bill-Hook, Full Leather Armor, Leather Cap.
--- Scout
- Commanders:
** Castellan (Advanced human), 60g, 22r, Spear, Full Scale Mail, Leather Cap, Shield.
--- Infantry unit and Mountain survival
** Commander (Advanced human), 150g, 19r, Axe, Crossbow, Scale Mail Hauberk, Leather Cap.
--- Sacred, glamour, Ranged sacred and Mountain survival
- Priests:
** High Priest (Advanced human), 65g, 6r, Bronze Sword, Robes.
--- 1H. 
--- Sacred, , inquisitor and Mountain survival
- Mages:
** Spirit Follower (Advanced human), 45g, 3r, Stone Dagger, Leather Hauberk.
--- 1.1? (air, earth, death, blood). 
--- various and Mountain survival
** Spirit Agent (Advanced human), 155g, 3r, Quarterstaff, Leather Hauberk.
--- 2D 1.1? (air, earth, death, blood). 
--- death and Mountain survival
** Agent of the Triumphant Device (Advanced human), 170g, 3r, Quarterstaff, Leather Hood, Leather Hauberk.
--- 2A 1.1? (air, earth, death, blood). 
--- air and Mountain survival
** Spirit Exarch (Advanced human), 260g, 22r, Quarterstaff, Plate Cuirass.
--- 2E 1D 2B 1.1? (air, earth, death, blood). 
--- Capital only, earth and blood and Mountain survival
** Exarch of the Triumphant Device (Advanced human), 250g, 22r, Quarterstaff, Plate Cuirass, Leather Hood.
--- 1A 2E 2B 1.1? (air, earth, death, blood). 
--- Capital only, earth and blood and Mountain survival

Heroes:
** Hero (Advanced human), 0g, 4r, Hammer, Leather Cuirass, Leather Cap.
--- 1A 4E 1N 3B. 
--- Hero, MAGICPICKS, illearth, dragonlord 2, flying, resource generator 15, metalman: size 2 and Mountain survival
** Hero (Advanced human), 0g, 1r, Leather Cuirass, Leather Cap.
--- 1W 4E 1B. 
--- Hero, MAGICPICKS, explodes as a burst of elemental energy upon death, spawning an elemental, illearth, invulnerable10, coldres and Mountain survival

Province defence:
* Commander 1: Castellan
* Commander 2: High Priest
* Troop 1a: Ivlaisean Champion - 5 per 10 PD
* Troop 1b: Velite - 12 per 10 PD
* Troop 2a: Milite - 13 per 10 PD
* Troop 2b: Ivlaisean Spear Champion - 9 per 10 PD

National spells:
--------------
Reawaken Fossil

Montag units:
--------------

Nation 177: Tsusan
-----------------------------------
Race: Humans.
Military: Light infantry and heavy infantry. Champions. Heavy cavalry. Sacred light infantry.
Magic: Air and Earth. Weak Fire and Water. Laboratories cost 600 gold.
Priests: Moderate.
-----------------------------------
National traits:
- Fortified cities
- Laboratories cost 600 gold

Oriental human themes: default
Hoburg themes: agrarian, boreal, cavemen_allies

Troops:
- Ranged:
** Tsusanic Champion (Oriental human), 10g, 25r, Falchion, Short Bow, Scale Mail Hauberk, Jingasa.
--- Ranged unit
- Infantry:
** Tsusanic Light Katana Champion (Oriental human), 10g, 15r, Katana, Leather Hauberk, Reinforced Leather Cap.
--- Infantry unit
** Tsusanic Light Nodachi Champion (Oriental human), 10g, 13r, No-Dachi, Leather Hauberk, Reinforced Leather Cap.
--- Infantry unit
** Tsusanic Heavy Nodachi Champion (Oriental human), 10g, 25r, No-Dachi, Scale Mail Hauberk, Jingasa.
--- Infantry unit
** Tsusanic Heavy Katana Champion (Oriental human), 10g, 27r, Katana, Scale Mail Hauberk, Jingasa.
--- Infantry unit
** Tsusanic Katana Champion (Oriental human), 10g, 21r, Katana, Ashigaru Armor, Leather Cap.
--- Infantry unit
** Tsusanic Nodachi Champion (Oriental human), 10g, 19r, No-Dachi, Ashigaru Armor, Leather Cap.
--- Infantry unit
** Tsusanic Heavy Katana Champion (Oriental human), 10g, 27r, Katana, Samurai Armor, Reinforced Leather Cap.
--- Infantry unit
- Cavalry:
** Tsusanic Champion (Oriental human), 30g, 22r, Spear, Lance, Scale Mail Hauberk, Reinforced Leather Cap, Shield, Horse mount.
--- Mounted unit
- Sacreds:
** Golden Reaver (Oriental human), 50g, 10r, No-Dachi, Leather Cuirass, Leather Cap.
--- Capital only, Sacred, ethereal and Infantry sacred

Commanders:
- Scouts:
** Scout (Oriental human), 30g, 3r, Spear, Leather Cuirass, Leather Cap.
--- Scout
- Commanders:
** Nodachi Commander (Oriental human), 40g, 13r, No-Dachi, Leather Hauberk, Reinforced Leather Cap.
--- Infantry unit
** Warlord (Oriental human), 60g, 22r, No-Dachi, Ashigaru Armor, Iron Cap.
--- Infantry unit
- Special commanders:
** Siege Engineer (Oriental human), 40g, 10r, Bronze Broad Sword, Imperial Robes.
--- is adept at siege mechanics.
- Priests:
** Grand Disciple (Oriental human), 50g, 4r, Stone Dagger, Imperial Robes.
--- 1H. 
--- Sacred and 
- Mages:
** Ascendant of the Adamant Basin (Oriental human), 100g, 4r, Short Sword, Leather Cuirass.
--- 1F 1W 1E. 
--- Capital only, fire, water, and earth and can shapeshift into a cave crab
** Wheezing Novice (Oriental human), 45g, 1r, Twig, Robes.
--- 1E. 
--- earth
** Wheezing Disciple (Oriental human), 175g, 6r, Broad Sword, Robes.
--- 1A 2E 1H. 
--- Sacred, earth and 
** Wheezing Harbinger (Oriental human), 405g, 6r, Broad Sword, Robes.
--- 2A 3E 2H 1.1? (air, water, earth, glamour). 
--- Sacred, earth, darkvision50, nobadevents2, shockres and 

Heroes:
** Hero (Oriental human), 0g, 36r, Exceptional Katana, Heavy Samurai Armor, Half Helmet.
--- Hero, can shapeshift into a werebear, stealthlow, can enter berserker rage and Infantry elite
** Hero (Oriental human), 0g, 9r, Broad Sword, Imperial Robes.
--- 1A 4E 1G. 
--- Hero, MAGICPICKS, resource generator 15, falsearmy, shikigami_primary, metalman: size 2 and better researcher +1

Province defence:
* Commander 1: Nodachi Commander
* Commander 2: Warlord
* Troop 1a: Tsusanic Heavy Katana Champion - 8 per 10 PD
* Troop 1b: Tsusanic Light Katana Champion - 12 per 10 PD
* Troop 2a: Tsusanic Light Nodachi Champion - 12 per 10 PD
* Troop 2b: Tsusanic Heavy Nodachi Champion - 9 per 10 PD

National spells:
--------------
Ghost General, Summon Gozu Mezu, Summon Shikome

Montag units:
--------------

Nation 178: Fheich
-----------------------------------
Race: Fir Bolgs, some Abysians.
Military: Light infantry and heavy infantry. Champions. Light unicorn cavalry  and  heavy cavalry. Sacred light cavalry.
Magic: Water. Weak Air, Earth, Glamour and Blood.
Priests: Weak.
-----------------------------------
National traits:
- Revenants occasionally protect priests in battles

Fir Bolg themes: primitive, default
Abysian themes: diluted, default

Magic site features: decunrest 15

Troops:
- Ranged:
** Fheichine Marsh Champion (Fir Bolg), 13g, 3r, Club, Sling, Leather Hauberk.
--- swampunit, Ranged unit and cold resistance
- Infantry:
** Fheichine Sword Champion (Fir Bolg), 13g, 9r, Bronze Sword, Leather Cuirass, Shield.
--- Infantry unit and cold resistance
** Fheichine Light Crusher (Fir Bolg), 13g, 7r, Club, Bronze Throwing Hatchet, Leather Cuirass, Shield.
--- Infantry unit and cold resistance
** Fheichine Crusher (Fir Bolg), 13g, 4r, Great Club, Full Leather Armor.
--- Infantry unit and cold resistance
** Fheichine Crusher (Fir Bolg), 13g, 10r, Club, Bronze Throwing Hatchet, Full Leather Armor, Shield.
--- Infantry unit and cold resistance
** Fheichine Humanbred Morningstar Champion (Abysian - humanbred), 12g, 38r, Morningstar, Full Chain Mail, Iron Cap, Kite Shield.
--- Infantry unit
- Cavalry:
** Fheichine Champion (Fir Bolg), 45g, 9r, Bronze Spear, Ring Mail Cuirass, Shield, Unicorn mount.
--- Mounted unit and cold resistance
** Fheichine Humanbred Knight (Abysian - humanbred), 30g, 26r, Morningstar, Scale Mail Hauberk, Iron Cap, Kite Shield, Horse mount.
--- Mounted unit
** Fheichine Humanbred Lancer (Abysian - humanbred), 30g, 29r, Morningstar, Lance, Scale Mail Hauberk, Iron Cap, Kite Shield, Horse mount.
--- Mounted unit
- Sacreds:
** Righteous Cavalier (Fir Bolg), 40g, 6r, Bronze Spear, Leather Cuirass, Shield, Horse mount.
--- Capital only, Sacred, resistances_cold, Mounted sacred and cold resistance

Commanders:
- Scouts:
** Spy (Fir Bolg), 55g, 4r, Bronze Long Spear, Leather Cuirass.
--- Spy and cold resistance
- Commanders:
** Club Commander (Fir Bolg), 75g, 4r, Great Club, Full Leather Armor.
--- Infantry unit and cold resistance
** Warden (Abysian - humanbred), 50g, 38r, Morningstar, Full Chain Mail, Iron Cap, Kite Shield.
--- Infantry unit
- Priests:
** Supreme Tutor (Fir Bolg), 85g, 1r, Quarterstaff, Robes.
--- 1H. 
--- Sacred,  and cold resistance
- Mages:
** Consort of Incomprable Winds (Fir Bolg), 185g, 31r, Golden Sword, Bronze Scale Hauberk, Shield, Elk mount.
--- 1A 2G 1B. 
--- Capital only, glamour and cold resistance
--- Leaves an elk behind when the rider dies
** Fheichine Molder (Fir Bolg), 130g, 1r, Pestle, Robes.
--- 1W 1E 1.1? (water, earth, fire, air). 
--- water and earth and cold resistance
** Paramount Navigator of the Shrines (Fir Bolg), 360g, 13r, Bronze Axe, Bronze Scale Cuirass, Shield, Horse mount.
--- 3W 1E 1H 1.1? (fire, air, water, earth). 
--- Sacred, water, majorcoldres,  and cold resistance
** Paramount Navigator of the Deluge (Fir Bolg), 390g, 12r, Bronze Spear, Bronze Scale Cuirass, Shield, Horse mount.
--- 1A 3W 1H 1.1? (fire, air, water, earth). 
--- Sacred, water, glamour,  and cold resistance

Heroes:
** Hero (Abysian), 0g, 1r, Quarterstaff, Robes.
--- 3A 3W 2S 1B. 
--- Hero, MAGICPICKS, ethereal2, cold resource generator 10 and airshield

Province defence:
* Commander 1: Club Commander
* Commander 2: Supreme Tutor
* Troop 1a: Fheichine Humanbred Knight - 4 per 10 PD
* Troop 1b: Fheichine Sword Champion - 11 per 10 PD
* Troop 1c: Fheichine Humanbred Knight - 4 per 10 PD
* Troop 2a: Fheichine Light Crusher - 12 per 10 PD
* Troop 2b: Fheichine Crusher - 13 per 10 PD

National spells:
--------------
Summon Valkyries, Brood of Garm, Summon Glosos, Seith Curse, Summon Dwarf of the Four Directions

Montag units:
--------------

Nation 179: Higaichi
-----------------------------------
Race: Primates, prefers Heat scale +1.
Military: Light infantry. Champions. Sacred heavy infantry.
Magic: Astral.
Priests: Moderate.
-----------------------------------
National traits:
- Ideal cold level -1
- Fortified cities
- Prefers slightly colder climate than usual for the race

Primate themes: lowland, oriental, primitive
Crustacean themes: default

Troops:
- Ranged:
** Higaichish Vanara Highland Champion (Primate - vanara), 8g, 9r, Ninjato, Short Bow, Leather Cuirass, Leather Cap.
--- mountainunit and Ranged unit
- Infantry:
** Higaichish Vanara Javelin Samurai (Primate - vanara), 9g, 12r, Javelin, No-Dachi, Leather Cuirass, Leather Cap.
--- elite +1 and Infantry unit
** Higaichish Bandar Falchioneer (Primate - bandar), 16g, 12r, Falchion, Leather Hauberk, Leather Cap, Hide Shield.
--- Infantry unit
** Higaichish Bandar Javelin Champion (Primate - bandar), 16g, 10r, Long Spear, Javelin, Leather Hauberk, Leather Cap, Hide Shield.
--- Infantry unit
** Higaichish Bandar Nodachi Samurai (Primate - bandar), 16g, 16r, No-Dachi, Leather Hauberk, Leather Cap.
--- Infantry unit
** Higaichish Bandar Champion (Primate - bandar), 16g, 10r, Long Spear, Full Leather Armor, Hide Shield.
--- Infantry unit
- Sacreds:
** Primal Reaver (Primate - vanara), 26g, 31r, Bronze Chakram, Katana, Samurai Armor, Jingasa.
--- Capital only, Sacred, berserkhigh and Infantry sacred

Commanders:
- Scouts:
** Scout (Primate - markata), 25g, 1r, Tail Whip, Spear.
--- Scout
- Commanders:
** General (Primate - vanara), 45g, 15r, Javelin, No-Dachi, Leather Cuirass, Iron Cap.
--- elite +1 and Infantry unit
** Nodachi Chieftain (Primate - bandar), 105g, 20r, No-Dachi, Leather Hauberk, Iron Cap.
--- Infantry unit
** Master Champion (Primate - vanara), 80g, 34r, Bronze Chakram, Katana, Samurai Armor, Kabuto.
--- Sacred, berserkhigh and Infantry sacred
- Priests:
** Initiate Hierophant (Primate - vanara), 50g, 27r, Falchion, Kabuto, Ancestor Cuirass.
--- 1H. 
--- Sacred,  and divineins researcher 3
** Elder Hierophant (Primate - vanara), 125g, 34r, Falchion, Ancestor Armor, Kabuto.
--- 2H. 
--- Sacred,  and divineins researcher 3
- Mages:
** Fledgling Eternal Mystic (Primate - vanara), 105g, 27r, Wakizashi, Kabuto, Ancestor Cuirass.
--- 2S. 
--- astral
**  Eternal Mystic (Primate - vanara), 135g, 1r, Quarterstaff, Robes.
--- 1S 2.5? (fire, air, astral, nature). 
--- astral
** Ancient Eternal Mystic (Primate - vanara), 310g, 1r, Quarterstaff, Robes.
--- 2S 3.1? (fire, air, astral, nature). 
--- Capital only, Sacred, astral, blackdog_primary, can shapeshift into a cave crab, darkvision50 and nobadevents2

Heroes:
** Hero (Primate - vanara), 0g, 1r, Quarterstaff, Robes.
--- 3F 1A 4S 2G. 
--- Hero, MAGICPICKS, protected by air, resource generator 25 and ethereal2

Province defence:
* Commander 1: General
* Commander 2: Initiate Hierophant
* Troop 1a: Higaichish Bandar Nodachi Samurai - 9 per 10 PD
* Troop 1b: Higaichish Vanara Javelin Samurai - 13 per 10 PD
* Troop 1c: Higaichish Bandar Nodachi Samurai - 9 per 10 PD
* Troop 2a: Higaichish Bandar Falchioneer - 9 per 10 PD
* Troop 2b: Higaichish Bandar Javelin Champion - 9 per 10 PD

National spells:
--------------
Call Ancestor, Wrath of the Ancestors, Summon Konoha Tengus, Contact Dai Tengu, Summon Karasu Tengus

Montag units:
--------------

Nation 180: Djedmark
-----------------------------------
Race: Hoburgs, prefers Heat scale +2.
Military: Heavy infantry. Champions. Heavy mechanical ant cavalry. Sacred heavy infantry.
Magic: Fire, Air and Earth. Weak Death. National mages are not affected by Drain scale.
Priests: Moderate, their constructs are stronger within their Dominion.
-----------------------------------
National traits:
- Ideal cold level -2
- default

Hoburg themes: industrial, abysian, lesser_golem_cult
Caelian themes: raptor, iron, default

Magic site features: xp 2

Troops:
- Ranged:
** Djedmarkic Champion (Hoburg), 12g, 33r, Short Sword, Steel Crossbow, Plate Hauberk, Half Helmet.
--- Ranged unit
- Infantry:
** Djedmarkic Clockwork Halberdier (Hoburg), 26g, 23r, Halberd, Plate Hauberk, Half Helmet.
--- Infantry unit
--- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
** Djedmarkic Clockwork Hammerer (Hoburg), 26g, 24r, Hammer, Plate Hauberk, Half Helmet, Iron Shield.
--- Infantry unit
--- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
** Djedmarkic Heavy Clockwork Hammerer (Hoburg), 35g, 51r, Hammer, Full Plate Mail, Full Helmet, Kite Shield.
--- castledef +1 and Infantry unit
--- Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound and the armor has an impressive standard mounted on its back to inspire nearby units
** Djedmarkic Heavy Clockwork Halberdier (Hoburg), 35g, 49r, Halberd, Full Plate Mail, Full Helmet.
--- castledef +1 and Infantry unit
--- Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound and the armor's mechanisms are well-crafted and wind down very slowly
** Djedmarkic Clockwork Champion (Hoburg), 35g, 35r, Naginata, Heavy Samurai Armor, Jingasa.
--- Infantry unit
--- Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound and the armor's mechanisms are well-crafted and wind down very slowly
** Djedmarkic Clockwork Falchioneer (Hoburg), 35g, 39r, Falchion, Wakizashi, Heavy Samurai Armor, Jingasa.
--- Infantry unit
--- Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound and the armor has an impressive standard mounted on its back to inspire nearby units
- Cavalry:
** Djedmarkic Thane (Hoburg), 85g, 42r, Hammer, Lance, Plate Hauberk, Half Helmet, Iron Shield, Mechanical Ant mount.
--- elite +1 and Mounted unit
- Sacreds:
** Shadow Hunter (Hoburg), 140g, 79r, Morningstar, Kite Shield.
--- Capital only, Sacred, glamour and Infantry sacred
--- Their ponderous armor is driven by complex clockwork mechanisms that vastly increase their strength, but eventually run down and need rewound and the armor has cunningly-built mechanical wings that allow it to fly

Commanders:
- Scouts:
** Scout (Hoburg), 30g, 27r, Morningstar, Full Plate Mail, Leather Hood.
--- Scout
- Commanders:
** Clockwork Lieutenant (Hoburg), 85g, 39r, Falchion, Wakizashi, Heavy Samurai Armor, Jingasa.
--- Infantry unit
--- Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound and the armor has an impressive standard mounted on its back to inspire nearby units
** Clockwork Colonel (Hoburg), 320g, 79r, Morningstar, Kite Shield.
--- Capital only, Sacred, glamour and Infantry sacred
--- Their ponderous armor is driven by complex clockwork mechanisms that vastly increase their strength, but eventually run down and need rewound and the armor has cunningly-built mechanical wings that allow it to fly
- Special commanders:
** Shepherd (Hoburg), 85g, 24r, Halberd, Plate Hauberk, Iron Cap, Tower Shield.
--- Capital only and is able to herd goats.
--- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
- Priests:
** Inferior Hierophant (Hoburg), 55g, 1r, Pestle, Robes.
--- 1H. 
--- Sacred,  and divineins researcher sloth 1-1
** Chosen Hierophant (Hoburg), 120g, 1r, Robes.
--- 2H. 
--- Sacred,  and divineins researcher sloth 1-1
- Mages:
** Brown Novice (Hoburg), 60g, 1r, Stone Dagger, Robes.
--- 1E. 
--- Sacred, earth and drainimmune
** Brown Reaver (Hoburg), 215g, 2r, Sceptre, Robes.
--- 2F 2E. 
--- Sacred, fire and earth and drainimmune
** Brown Stormwaker (Hoburg), 230g, 1r, Robes.
--- 2A 2E. 
--- Sacred, air and earth, drainimmune and warriormage
** Brown Medium (Hoburg), 215g, 1r, Twig, Robes.
--- 2E 2D. 
--- Sacred, earth and death, drainimmune and ancestorspirits
** Brown Bringer (Hoburg), 255g, 1r, Leather Cuirass.
--- 1F 1A 1E 2.1? (fire, air, earth, death, at least partially linked). 
--- Capital only, Sacred, fire, air, and earth and drainimmune

Heroes:
** Hero (Hoburg), 0g, 125r, Fist, Plate Hauberk.
--- 4F 4A. 
--- Hero, MAGICPICKS, sun awe, majorfireres and fireshield
--- Their colossal armor is driven by complex clockwork mechanisms that vastly increase their strength and can run almost indefinitely

Province defence:
* Commander 1: Clockwork Lieutenant
* Commander 2: Clockwork Colonel
* Troop 1a: Djedmarkic Heavy Clockwork Halberdier - 3 per 10 PD
* Troop 1b: Djedmarkic Clockwork Halberdier - 6 per 10 PD
* Troop 2a: Djedmarkic Clockwork Hammerer - 6 per 10 PD
* Troop 2b: Djedmarkic Heavy Clockwork Hammerer - 3 per 10 PD

National spells:
--------------
Reawaken Fossil, Contact Scorpion Man

Montag units:
--------------

Nation 181: Zawdu
-----------------------------------
Race: Abysians, prefers Heat scale +2.
Military: Heavy infantry. Champions. Sacred light infantry.
Magic: Fire and Glamour. Weak Blood.
Priests: Weak.
-----------------------------------
National traits:
- Ideal cold level -2
- default

Abysian themes: diluted, slaver
Caveman themes: default

Troops:
- Ranged:
** Zawduan Irregular Champion (Abysian - humanbred), 12g, 16r, Short Bow, Long Spear, Ring Mail Cuirass, Leather Cap, Tower Shield.
--- mountainunit, Ranged unit and poison resistance
- Infantry:
** Zawduan Swordsman (Abysian - humanbred), 12g, 50r, Broad Sword, Broad Sword, Full Plate Mail, Iron Cap.
--- Infantry unit and poison resistance
** Zawduan Spearman (Abysian - humanbred), 12g, 50r, Long Spear, Full Plate Mail, Iron Cap, Kite Shield.
--- Infantry unit and poison resistance
** Zawduan Champion (Abysian - humanbred), 12g, 50r, Hammer, Full Plate Mail, Iron Cap, Kite Shield.
--- Infantry unit and poison resistance
** Zawduan Woodland Swordsman (Abysian - humanbred), 12g, 26r, Broad Sword, Scale Mail Hauberk, Iron Cap, Iron Shield.
--- forestunit, Infantry unit and poison resistance
** Zawduan Woodland Champion (Abysian - humanbred), 12g, 25r, Broad Sword, Hammer, Scale Mail Hauberk, Iron Cap.
--- forestunit, Infantry unit and poison resistance
- Sacreds:
** Primal Paragon (Abysian - warbred), 45g, 12r, Exceptional Hammer, Furs, Leather Hood, Iron Shield.
--- Capital only, Sacred, Infantry sacred and poison resistance

Commanders:
- Scouts:
** Assassin (Abysian - humanbred), 60g, 17r, Broad Sword, Broad Sword, Leather Cuirass, Reinforced Leather Cap.
--- Assassin, poison resistance and professional
- Commanders:
** Swordsmaster (Abysian - humanbred), 40g, 26r, Broad Sword, Scale Mail Hauberk, Iron Cap, Iron Shield.
--- forestunit, Infantry unit and poison resistance
** Colonel (Abysian - humanbred), 70g, 50r, Long Spear, Full Plate Mail, Iron Cap, Kite Shield.
--- Infantry unit and poison resistance
** Master Champion (Abysian - warbred), 115g, 12r, Exceptional Hammer, Furs, Leather Hood, Iron Shield.
--- Sacred, Infantry sacred and poison resistance
- Priests:
** Supreme Disciple (Abysian - humanbred), 80g, 12r, Short Sword, Imperial Robes.
--- 1H. 
--- Sacred, , poison resistance and professional
- Mages:
** Apprentice of the Accursed Spires (Abysian - humanbred), 55g, 11r, Bronze Sword, Thrown Sutra, Robes.
--- 1F. 
--- fire, poison resistance and professional
** Scion of the Accursed Spires (Abysian), 220g, 11r, Bronze Broad Sword, Sacred Pitcher, Robes.
--- 2F 1G 1.1? (fire, air, glamour, blood). 
--- fire, majorfireres, poison resistance and professional
** Harbinger of the Accursed Spires (Abysian), 430g, 5r, Quarterstaff, Robes.
--- 3F 2G 1B 1.1? (fire, air, glamour, blood). 
--- fire, protected by fire, majorfireres, poison resistance and professional

Heroes:
** Hero (Abysian), 0g, 8r, Hammer, Robes.
--- 4F 1E 2D. 
--- Hero, MAGICPICKS, resource generator 25, invulnerable20, sailing, fireshield, can shapeshift into a scorpion, poison resistance and professional

Province defence:
* Commander 1: Swordsmaster
* Commander 2: Supreme Disciple
* Troop 1a: Zawduan Champion - 5 per 10 PD
* Troop 1b: Zawduan Swordsman - 5 per 10 PD
* Troop 2a: Zawduan Spearman - 5 per 10 PD
* Troop 2b: Zawduan Woodland Swordsman - 8 per 10 PD

National spells:
--------------
Inner Furnace, Summon Spectral Infantry

Montag units:
--------------

Nation 182: Isstein
-----------------------------------
Race: Humans.
Military: Light infantry. Champions. Light cavalry  and  heavy cavalry. Sacred heavy ranger.
Magic: Nature. Weak Air, Water and Glamour.
Priests: Moderate.
-----------------------------------
National traits:
- default

Feudal human themes: spellsingers
Amazon human themes: primitive, matriarchal, non-tribal, default, slaver

Troops:
- Ranged:
** Issteinan Champion (Feudal human), 10g, 21r, Spiked Club, Long Bow, Chain Mail Cuirass, Reinforced Leather Cap.
--- Ranged unit, Swamp survival and Fae blood
- Infantry:
** Issteinan Swordsman (Feudal human), 10g, 12r, Kopesh, Ring Mail Cuirass, Leather Cap, Iron Shield.
--- Infantry unit, Swamp survival and Fae blood
** Issteinan Swordsman (Feudal human), 10g, 13r, Bronze Sword, Ring Mail Cuirass, Leather Cap, Iron Shield.
--- Infantry unit, Swamp survival and Fae blood
- Cavalry:
** Issteinan Thane (Feudal human), 40g, 28r, Bronze Lance, Full Scale Mail, Iron Cap, Kite Shield, Horse mount.
--- elite +1, patroller 1, Mounted unit, Swamp survival and Fae blood
** Issteinan Lance Lancer (Feudal human), 25g, 18r, Bronze Sword, Lance, Full Leather Armor, Reinforced Leather Cap, Iron Shield, Horse mount.
--- Mounted unit, Swamp survival and Fae blood
** Issteinan Champion (Feudal human), 25g, 12r, Bronze Spear, Full Leather Armor, Reinforced Leather Cap, Iron Shield, Horse mount.
--- Mounted unit, Swamp survival and Fae blood
** Issteinan Lance Lancer (Feudal human), 40g, 19r, Morningstar, Lance, Bronze Scale Cuirass, Reinforced Leather Cap, Shield, Horse mount.
--- Mounted unit, Swamp survival and Fae blood
- Sacreds:
** Hierophant of Spring (Feudal human), 30g, 27r, Spiked Club, Divine Long Bow, Chain Mail Cuirass, Iron Cap.
--- Sacred, springpower-low, Ranged sacred, Swamp survival and Fae blood

Commanders:
- Scouts:
** Scout (Feudal human), 30g, 13r, Morningstar, Morningstar, Ring Mail Cuirass, Leather Cap.
--- Scout, Swamp survival and Fae blood
- Commanders:
** General (Feudal human), 60g, 12r, Kopesh, Ring Mail Cuirass, Leather Cap, Iron Shield.
--- Infantry unit, Swamp survival and Fae blood
** Swordsmaster (Feudal human), 75g, 18r, Bronze Sword, Lance, Full Leather Armor, Reinforced Leather Cap, Iron Shield, Horse mount.
--- Mounted unit, Swamp survival and Fae blood
** Castellan (Feudal human), 135g, 27r, Spiked Club, Divine Long Bow, Chain Mail Cuirass, Iron Cap.
--- Sacred, springpower-low, Ranged sacred, Swamp survival and Fae blood
- Priests:
** Junior Exarch (Feudal human), 50g, 1r, Quarterstaff.
--- 1H. 
--- Sacred, , Swamp survival and Fae blood
** Ancient Exarch (Feudal human), 115g, 1r, Quarterstaff.
--- 2H. 
--- Sacred, , Swamp survival and Fae blood
- Mages:
** Shimmering Peer (Feudal human), 110g, 6r, Bronze Trident, Robes.
--- 2A. 
--- Capital only, air, glamour and Swamp survival
** Apprentice Kelp Hydromancer (Amazon human), 60g, 6r, Hammer, Thrown Sutra, Robes.
--- 1N. 
--- Sacred and nature
**  Kelp Hydromancer (Feudal human), 200g, 9r, Bronze Sword, Imperial Robes.
--- 2N 1.1? (water, nature, glamour, blood). 
--- Sacred, nature, recuperation, Swamp survival and Fae blood
** Paramount Kelp Hydromancer (Feudal human), 255g, 10r, Bronze Broad Sword, Imperial Robes, Crown.
--- 1W 1N 1G 2.1? (water, nature, glamour, blood). 
--- Capital only, Sacred, water, nature, and glamour, healerscaling, Swamp survival and Fae blood

Heroes:
** Hero (Feudal human), 0g, 55r, Exceptional Bronze Long Spear, Bronze Full Plate Mail, Bronze Cap, Horse mount.
--- 1.1? (air, water, nature, glamour). 
--- Hero, stealthlow, resistances, castlemaster, sieger, Chariot elite, Swamp survival and Fae blood
** Hero (Feudal human), 0g, 1r, Quarterstaff, Robes.
--- 4W 3N 1G. 
--- Hero, MAGICPICKS, autodishealer2, mountainsurvival all, regeneration, Swamp survival and Fae blood
** Hero (Feudal human), 0g, 6r, Bronze Sword, Robes.
--- 3W 3N 1G. 
--- Hero, MAGICPICKS, vineman: size 2, iceprot, resource generator 25, makepearls, highupkeep, ivylord 1, Swamp survival and Fae blood

Province defence:
* Commander 1: General
* Commander 2: Swordsmaster
* Troop 1a: Issteinan Lance Lancer - 6 per 10 PD
* Troop 1b: Issteinan Swordsman - 12 per 10 PD
* Troop 2a: Issteinan Swordsman - 12 per 10 PD
* Troop 2b: Issteinan Thane - 3 per 10 PD

National spells:
--------------
Chorus Master, Chorus Slave, Monster Boar, Herd of Elephants

Montag units:
--------------

Nation 183: Hassikos
-----------------------------------
Race: Humans, some Lizards, prefers Heat scale +2.
Military: Light infantry. Champions. Sacred heavy chariot.
Magic:  Weak Fire, Astral and Death.
Priests: Moderate.
-----------------------------------
National traits:
- Ideal cold level -2
- Fortified cities
- default
- 10 percent higher gold income in coastal provinces

Dynastic human themes: iron, humans_dustwalkers, default
Lizard themes: herbivore_predator, default, primitive

Magic site features: ghoul summoning

Troops:
- Ranged:
** Hassikosian Human Champion (Dynastic human), 10g, 19r, Iron Kopesh, Short Bow, Scale Mail Hauberk.
--- Ranged unit
- Infantry:
** Hassikosian Lizard Bardiche Champion (Lizard), 10g, 9r, Bardiche, Iron Cap.
--- Infantry unit
** Hassikosian Lizard Champion (Lizard), 10g, 7r, Mace, Iron Cap, Shield.
--- Infantry unit
** Hassikosian Human Axe Thrower (Dynastic human), 10g, 18r, Spear, Throwing Axe, Scale Mail Hauberk.
--- Infantry unit
** Hassikosian Human Bardiche Champion (Dynastic human), 10g, 19r, Bardiche, Scale Mail Hauberk.
--- Infantry unit
** Hassikosian Human Spear Champion (Dynastic human), 10g, 16r, Long Spear, Scale Mail Hauberk.
--- Infantry unit
** Hassikosian Human Slave Falchioneer (Dynastic human), 7g, 16r, Falchion, Scale Mail Cuirass, Wicker Shield.
--- Infantry unit
** Hassikosian Human Slave Champion (Dynastic human), 7g, 10r, Club, Scale Mail Cuirass, Wicker Shield.
--- Infantry unit
- Sacreds:
** Fire Protector (Dynastic human - dustwalker), 145g, 36r, Fire Javelin of Fear, Exceptional Spear, Scale Mail Cuirass, Crown, Horse mount.
--- Sacred, incunrest_low and Chariot sacred

Commanders:
- Scouts:
** Scout (Dynastic human), 30g, 6r, Spear, Throwing Axe, Linen Cuirass.
--- Scout
- Commanders:
** Polearm Champion (Lizard), 65g, 9r, Bardiche, Iron Cap.
--- Infantry unit
** Master Champion (Dynastic human), 100g, 10r, Club, Scale Mail Cuirass, Wicker Shield.
--- Infantry unit
** Colonel (Dynastic human - dustwalker), 260g, 36r, Fire Javelin of Fear, Exceptional Spear, Scale Mail Cuirass, Crown, Horse mount.
--- Sacred, incunrest_low and Chariot sacred
- Priests:
** Neophyte Monk (Dynastic human), 155g, 1r, Quarterstaff.
--- 1H. 
--- Sacred, , healer 2, inquisitor and elegist 1
** Supreme Monk (Dynastic human - dustwalker), 245g, 3r, Short Sword.
--- 2H. 
--- Sacred, , healer 2, inquisitor and elegist 1
- Mages:
** Dawn Neophyte (Dynastic human), 45g, 3r, Stone Dagger, Iron Cap.
--- 1F. 
--- fire
** Dawn Sorcerer (Dynastic human), 160g, 21r, Short Sword, Thrown Sutra, Iron Cap, Jeweled Breastplate.
--- 2F 1S 1D. 
--- fire and deathrec
** Dawn Exarch (Dynastic human - dustwalker), 245g, 19r, Broad Sword, Jeweled Breastplate, Crown.
--- 1F 1S 1D 2.1? (fire, air, astral, death). 
--- Capital only, fire, astral, and death, ancestorspirits and ethereal2

Heroes:
** Hero (Dynastic human - dustwalker), 0g, 23r, Falchion of Weakness, Fire Short Bow, Scale Mail Cuirass, Crown.
--- Sacred, Hero, can shapeshift into a werehyena and Ranged sacred
** Hero (Lizard), 0g, 23r, Horrible Mace, Leather Cuirass, Half Helmet, Lizard mount.
--- 2F 1.1? (fire, air, astral, death). 
--- Sacred, Hero, fireshield6 and Chariot sacred
** Hero (Dynastic human - dustwalker), 0g, 3r, Trident, Crown.
--- 3F 2S 1D. 
--- Hero, MAGICPICKS, heretic, can shapeshift into a giant spider, ethereal2 and resource generator 25

Province defence:
* Commander 1: Neophyte Monk
* Commander 2: Neophyte Monk
* Troop 1a: Hassikosian Human Bardiche Champion - 10 per 10 PD
* Troop 1b: Hassikosian Human Champion - 10 per 10 PD
* Troop 2a: Hassikosian Lizard Bardiche Champion - 13 per 10 PD
* Troop 2b: Hassikosian Lizard Champion - 14 per 10 PD

National spells:
--------------
Power of the Grave, Protection of the Grave, Royal Power, Royal Protection

Montag units:
--------------

Nation 184: Horodani
-----------------------------------
Race: Tengus, some Bakemonos.
Military: Light infantry and heavy infantry. Champions. Sacred heavy infantry and heavy infantry.
Magic: Air and Earth. Weak Death and Blood.
Priests: Moderate.
-----------------------------------
National traits:
- default

Tengu themes: advanced
Bakemono themes: mixed_smaller, small_large, default

Troops:
- Ranged:
**  (Bakemono - bakemono), 7g, 5r, Wakizashi, Sling, Furs.
--- wasteunit and Ranged unit
**  (Bakemono - bakemono), 7g, 7r, Wakizashi, Short Bow, Furs.
--- wasteunit and Ranged unit
- Infantry:
**  (Bakemono - bakemono), 7g, 12r, Yari, Ashigaru Armor, Kabuto.
--- elite +1 and Infantry unit
**  (Bakemono - bakemono), 7g, 3r, Sickle, Furs.
--- Infantry unit
**  (Bakemono - bakemono), 7g, 5r, Wakizashi, Furs.
--- Infantry unit
**  (Bakemono - bakemono), 7g, 1r, Club, Furs.
--- Infantry unit
**  (Bakemono - bakemono), 8g, 14r, Sickle, Samurai Armor, Jingasa.
--- Infantry unit
**  (Bakemono - bakemono), 8g, 1r, Yari.
--- Infantry unit
- Sacreds:
** Steel Disciple (Tengu), 40g, 16r, Naginata, Samurai Armor, Jingasa.
--- Capital only, Sacred, patrol, airshield20 and Infantry sacred
** Just Protector (Tengu), 55g, 28r, No-Dachi, Plate Hauberk, Iron Cap.
--- Capital only, Sacred, reinvig 2 and Infantry sacred

Commanders:
- Scouts:
** Spy (Tengu), 65g, 5r, Falchion, Leather Cuirass, Leather Cap.
--- Spy
- Commanders:
**  (Bakemono - bakemono), 7g, 12r, Yari, Ashigaru Armor, Kabuto.
--- elite +1 and Infantry unit
**  (Bakemono - bakemono), 8g, 14r, Sickle, Samurai Armor, Jingasa.
--- Infantry unit
** Naginata Lord (Tengu), 165g, 16r, Naginata, Samurai Armor, Jingasa.
--- Capital only, Sacred, patrol, airshield20 and Infantry sacred
- Priests:
** Great Cleric (Tengu), 85g, 1r, Stone Dagger, Robes.
--- 1H. 
--- Sacred and 
- Mages:
** Neophyte Horodanish Seer (Tengu), 105g, 3r, Quarterstaff, Imperial Robes.
--- 1A 1E. 
--- Sacred and air and earth
** Adept Horodanish Seer (Tengu), 245g, 6r, Bronze Trident, Imperial Robes.
--- 1A 1E 1H 2.1? (air, earth, death, blood). 
--- Sacred, air and earth, falsearmy and 
** Chosen Burial Seer (Tengu), 370g, 6r, Bronze Trident, Ring Mail Cuirass.
--- 2A 2E 1D 2H 1.1? (air, earth, death, blood). 
--- Capital only, Sacred, air and earth, falsearmy, mountainsurvival all and 
** Chosen Baleful Seer (Tengu), 385g, 6r, Bronze Trident, Ring Mail Cuirass.
--- 2A 2E 1B 2H 1.1? (air, earth, death, blood). 
--- Capital only, Sacred, air and earth, falsearmy, mountainsurvival all and 

Heroes:
** Hero (Tengu), 0g, 3r, Ring Mail Cuirass.
--- 3A 3E 1H. 
--- Hero, MAGICPICKS, protected by air, can shapeshift into a cave crab, resource generator 15, inquisitor and floating
** Hero (Tengu), 0g, 5r, Falchion, Robes.
--- 4A 1E 1H. 
--- Hero, MAGICPICKS, falsearmy, glamour, autodishealer2 and earthele

Province defence:
* Commander 1: Elite Commander
* Commander 2: Great Cleric
* Troop 1a: Horodanish Bakemono Tundra Champion - 17 per 10 PD
* Troop 1b: Horodanish Light Bakemono Ashigaru - 18 per 10 PD
* Troop 2a: Horodanish Heavy Bakemono Yari Champion - 14 per 10 PD
* Troop 2b: Horodanish Light Bakemono Champion - 18 per 10 PD

National spells:
--------------
Ghost General, Summon Gozu Mezu, Summon Shikome, Call Ancestor, Wrath of the Ancestors, Call Celestial Soldiers, Celestial Chastisement, Celestial Hounds,
Celestial Servant, Contact Huli Jing, Heavenly Fires, Heavenly Rivers, Internal Alchemy, Bind Harlequin

Montag units:
--------------

Nation 185: Fhuam na Coille
-----------------------------------
Race: Sidhes.
Military: Light infantry and heavy infantry. Heavy serpent cavalry. Sacred heavy lizard cavalry.
Magic: Earth. Weak Fire.
Priests: Moderate.
-----------------------------------
National traits:
- default
- Mercenaries are 25 percent more expensive

Sidhe themes: daoine_sidhe, traditional, default
Abysian themes: tainted, default, advanced

Troops:
- Infantry:
** Fhuam Na Coillean Elite Swordsmaster (Sidhe), 30g, 30r, Bronze Broad Sword, Bronze Scale Hauberk, Leather Cap, Golden Shield.
--- elite +1, Infantry unit, fire resistance and cold resistance
** Fhuam Na Coillean Sword Champion (Sidhe), 25g, 28r, Bronze Broad Sword, Bronze Cuirass, Leather Cap, Buckler.
--- Infantry unit, fire resistance and cold resistance
** Fhuam Na Coillean Tundra Axeman (Sidhe), 25g, 27r, Bronze Axe, Bronze Cuirass, Leather Cap, Shield.
--- wasteunit, Infantry unit, fire resistance and cold resistance
** Fhuam Na Coillean Tundra Champion (Sidhe), 25g, 27r, Bronze Long Spear, Sling, Bronze Cuirass, Leather Cap, Shield.
--- wasteunit, Infantry unit, fire resistance and cold resistance
** Fhuam Na Coillean Champion (Sidhe), 25g, 7r, Bronze Long Spear, Sling, Leather Hauberk, Leather Cap, Buckler.
--- Infantry unit, fire resistance and cold resistance
** Fhuam Na Coillean Axeman (Sidhe), 25g, 7r, Bronze Battleaxe, Leather Hauberk, Leather Cap.
--- Infantry unit, fire resistance and cold resistance
** Fhuam Na Coillean Light Sword Champion (Sidhe), 25g, 10r, Bronze Broad Sword, Leather Hauberk, Leather Cap, Buckler.
--- Infantry unit, fire resistance and cold resistance
** Fhuam Na Coillean Light Sword Champion (Sidhe), 25g, 13r, Bronze Sword, Bronze Scale Cuirass, Leather Cap, Buckler.
--- Infantry unit, fire resistance and cold resistance
- Cavalry:
** Fhuam Na Coillean Champion (Sidhe), 55g, 33r, Bronze Axe, Heavy Bronze Lance, Bronze Cuirass, Bronze Cap, Shield, Serpent mount.
--- Mounted unit, fire resistance and cold resistance
--- If the rider dies, the serpent will carry on fighting until the end of the battle.
- Sacreds:
** Mist Champion (Sidhe), 70g, 57r, Golden Sword, Heavy Golden Lance, Bronze Cuirass, Bronze Cap, Golden Shield, Lizard mount.
--- Capital only, Sacred, fireshield2, Mounted sacred, fire resistance and cold resistance

Commanders:
- Scouts:
** Scout (Sidhe), 65g, 19r, Golden Sword, Bronze Dagger, Bronze Scale Cuirass, Leather Cap, Boar mount.
--- Scout, fire resistance and cold resistance
- Commanders:
** Swordsmaster (Sidhe), 75g, 13r, Bronze Sword, Bronze Scale Cuirass, Leather Cap, Buckler.
--- Infantry unit, fire resistance and cold resistance
** Axemaster (Sidhe), 105g, 27r, Bronze Axe, Bronze Cuirass, Leather Cap, Shield.
--- wasteunit, Infantry unit, fire resistance and cold resistance
** Sword Champion (Sidhe), 150g, 57r, Golden Sword, Heavy Golden Lance, Bronze Cuirass, Bronze Cap, Golden Shield, Lizard mount.
--- Sacred, fireshield2, Mounted sacred, fire resistance and cold resistance
- Priests:
** Acolyte (Sidhe), 70g, 48r, Golden Sword, Golden Shield, Bronze Cap, Bronze Cuirass.
--- 1H. 
--- Sacred, , divineins researcher sloth 1-1, fire resistance and cold resistance
** High Priest (Sidhe), 125g, 48r, Golden Sword, Bronze Cuirass, Bronze Cap, Golden Shield.
--- 2H. 
--- Sacred, , divineins researcher sloth 1-1, fire resistance and cold resistance
- Mages:
** Disciple of the Wasteland (Sidhe), 170g, 45r, Bronze Long Spear, Bronze Hauberk, Bronze Cap, Golden Shield, Pegasus mount.
--- 2F. 
--- fire, resource generator 25, fireshield, fire resistance and cold resistance
** Unknown Follower (Sidhe), 60g, 16r, Bronze Broad Sword, Bronze Dagger, Bronze Cap, Bronze Scale Cuirass.
--- 1E. 
--- earth, fire resistance and cold resistance
** Unknown Disciple (Sidhe), 255g, 49r, Bronze Broad Sword, Golden Shield, Half Helmet, Bronze Hauberk, Spider mount.
--- 2E 1.1? (air, earth, nature, glamour). 
--- earth, fire resistance and cold resistance
--- The hunter spider will persist even if the rider dies.
** Unknown Master (Sidhe), 365g, 48r, Bronze Broad Sword, Bronze Hauberk, Iron Cap, Golden Shield, Spider mount.
--- 3E 2.1? (air, earth, nature, glamour). 
--- Capital only, earth, metalman: size 2, fire resistance and cold resistance
--- The hunter spider will persist even if the rider dies.

Heroes:
** Hero (Sidhe), 0g, 31r, Bronze Spear, Bronze Scale Hauberk, Golden Shield, Tiger mount.
--- 3A 2W 4E 1B. 
--- Hero, MAGICPICKS, illearth, resource generator 25, swampsurvival, can shapeshift into a cave crab, fire resistance and cold resistance
--- The tiger will persist even if the rider dies.

Province defence:
* Commander 1: Swordsmaster
* Commander 2: Acolyte
* Troop 1a: Fhuam Na Coillean Sword Champion - 5 per 10 PD
* Troop 1b: Fhuam Na Coillean Elite Swordsmaster - 4 per 10 PD
* Troop 2a: Fhuam Na Coillean Tundra Axeman - 5 per 10 PD
* Troop 2b: Fhuam Na Coillean Tundra Champion - 5 per 10 PD

National spells:
--------------


Montag units:
--------------

Nation 186: Fhuigh
-----------------------------------
Race: Fir Bolgs.
Military: Light infantry. Champions. Light cavalry. Sacred light ranger.
Magic: Nature and Blood. Weak Air and Earth. Some Fhuighian Apprentice mages.
Priests: Moderate.
-----------------------------------
National traits:
- default

Fir Bolg themes: bronze, default
Caelian themes: spirehorn, bronze, default

Magic site features: sorceryrange 3

Troops:
- Ranged:
** Fhuighian Champion (Fir Bolg), 13g, 6r, Bronze Dagger, Javelin, Ring Mail Cuirass.
--- Ranged unit
- Infantry:
** Fhuighian Elite Swordsmaster (Fir Bolg), 15g, 9r, Bronze Sword, Leather Hauberk, Buckler.
--- elite +1 and Infantry unit
** Fhuighian Swordsman (Fir Bolg), 13g, 13r, Bronze Sword, Ring Mail Cuirass, Leather Cap, Hoplon.
--- Infantry unit
** Fhuighian Champion (Fir Bolg), 13g, 10r, Spiked Club, Ring Mail Cuirass, Leather Cap, Hoplon.
--- Infantry unit
- Cavalry:
** Fhuighian Champion (Fir Bolg), 28g, 9r, Bronze Axe, Ring Mail Cuirass, Buckler, Horse mount.
--- Mounted unit
** Fhuighian Champion (Fir Bolg), 28g, 9r, Bronze Axe, Ring Mail Cuirass, Buckler, Horse mount.
--- Mounted unit
- Sacreds:
** Just Marksman (Fir Bolg), 30g, 12r, Bronze Sword, Sling, Ring Mail Hauberk.
--- Capital only, Sacred, shapeshifts into a werebear when damaged and Ranged sacred

Commanders:
- Scouts:
** Spy (Fir Bolg), 55g, 4r, Bronze Hatchet, Blow Pipe, Leather Cuirass.
--- Spy
- Commanders:
** Axemaster (Fir Bolg), 90g, 9r, Bronze Axe, Ring Mail Cuirass, Buckler, Horse mount.
--- Mounted unit
** Swordsmaster (Fir Bolg), 75g, 9r, Bronze Sword, Leather Hauberk, Buckler.
--- elite +1 and Infantry unit
** General (Fir Bolg), 135g, 12r, Bronze Sword, Sling, Ring Mail Hauberk.
--- Capital only, Sacred, shapeshifts into a werebear when damaged and Ranged sacred
- Priests:
** Acolyte (Fir Bolg), 95g, 6r, Bronze Sword, Thrown Sutra, Robes.
--- 1H. 
--- Sacred, , nobadevents 5 and divineins researcher 5
** High Priest (Fir Bolg), 185g, 21r, Bronze Sword, Bronze Scale Hauberk, Hoplon, Horse mount.
--- 2H. 
--- Sacred, , nobadevents 5, divineins researcher 5 and inquisitor
- Mages:
** Fhuighian Apprentice (Caelian - Spire Horn), 105g, 4r, Hammer, Thrown Sutra, Robes.
--- 2N. 
--- nature
** Disciple of the Forbidden Prophecies (Fir Bolg), 155g, 39r, Bronze Battleaxe, Bronze Cap, Bronze Hauberk, Horse mount.
--- 2E 1B. 
--- earth and slimer
** Disciple of the Voracious Prophecies (Fir Bolg), 155g, 38r, Bronze Axe, Bronze Cap, Bronze Hauberk, Horse mount.
--- 2A 1B. 
--- air and slimer
** Consort of the Forbidden Prophecies (Fir Bolg), 280g, 39r, Bronze Battleaxe, Bronze Hauberk, Bronze Cap, Horse mount.
--- 1E 2N 2B 1.1? (air, earth, nature, blood). 
--- Capital only, nature and blood, slimer and shapeshifts into a horned serpent when harmed
** Consort of the Voracious Prophecies (Fir Bolg), 280g, 38r, Bronze Axe, Bronze Hauberk, Bronze Cap, Horse mount.
--- 1A 2N 2B 1.1? (air, earth, nature, blood). 
--- Capital only, nature and blood, slimer and fairy_primary

Heroes:
** Hero (Fir Bolg), 0g, 17r, Enchanted Bronze Sword, Javelin, Ring Mail Hauberk.
--- 2N 1B. 
--- Sacred, Hero, hornedserpent, sun awe, poisonarmor, pillage and Ranged sacred
** Hero (Fir Bolg), 0g, 13r, Exceptional Bronze Sword, Javelin, Full Leather Armor.
--- Hero, can shapeshift into a werewolf, extrastats and Ranged elite
** Hero (Fir Bolg), 0g, 21r, Dark Bronze Axe, Ring Mail Hauberk, Shield.
--- 1N 1B. 
--- Sacred, Hero, shapeshifts into a werebear when damaged and Infantry sacred

Province defence:
* Commander 1: Axemaster
* Commander 2: Acolyte
* Troop 1a: Fhuighian Swordsman - 10 per 10 PD
* Troop 1b: Fhuighian Elite Swordsmaster - 10 per 10 PD
* Troop 2a: Fhuighian Champion - 10 per 10 PD
* Troop 2b: Fhuighian Champion - 6 per 10 PD

National spells:
--------------
Summon Valkyries, Brood of Garm, Summon Glosos, Seith Curse, Summon Dwarf of the Four Directions, Orgy, Monster Boar, Herd of Elephants

Montag units:
--------------

Nation 187: Horofumachi
-----------------------------------
Race: Tengus, some Abysians, prefers Cold scale +1.
Military: Heavy infantry. Champions. Heavy salamander cavalry. Sacred Abysian heavy cavalry.
Magic:  Weak Air, Earth and Blood.
Priests: Moderate.
-----------------------------------
National traits:
- Ideal cold level 1
- Prefers slightly colder climate than usual for the race

Tengu themes: default
Abysian themes: diluted, advanced

Troops:
- Ranged:
** Horofumachian Humanbred Champion (Abysian - humanbred), 14g, 43r, Light Crossbow, Short Sword, Plate Hauberk, Half Helmet, Buckler.
--- castledef 2, Ranged unit and Mountain survival
- Infantry:
** Horofumachian Humanbred Elite Swordsmaster (Abysian - humanbred), 14g, 43r, Short Sword, Plate Hauberk, Half Helmet, Tower Shield.
--- elite +1, Infantry unit and Mountain survival
** Horofumachian Humanbred Morningstar Champion (Abysian - humanbred), 12g, 40r, Morningstar, Full Chain Mail, Half Helmet, Kite Shield.
--- Infantry unit and Mountain survival
** Horofumachian Humanbred Falchioneer (Abysian - humanbred), 12g, 43r, Falchion, Full Chain Mail, Half Helmet, Kite Shield.
--- Infantry unit and Mountain survival
** Horofumachian Humanbred Champion (Abysian - humanbred), 12g, 40r, Short Sword, Full Chain Mail, Half Helmet, Kite Shield.
--- Infantry unit and Mountain survival
- Cavalry:
** Horofumachian Abysian Salamander Knight (Abysian), 65g, 36r, Falchion, Plate Cuirass, Iron Cap, Iron Shield, Salamander mount.
--- Mounted unit and Mountain survival
** Horofumachian Abysian Salamander Knight (Abysian), 65g, 33r, Short Sword, Plate Cuirass, Iron Cap, Iron Shield, Salamander mount.
--- Mounted unit and Mountain survival
- Special units:
** Communicant (Tengu), 65g, 1r, Twig, Robes.
--- Capital only and is able to serve as a communion or sabbath slave.
- Sacreds:
** Plane Blade (Abysian - humanbred), 90g, 38r, Falchion, Lance, Plate Cuirass, Leather Cap, Kite Shield, Horse mount.
--- Capital only, Sacred, ethereal, Mounted sacred and Mountain survival

Commanders:
- Scouts:
** Scout (Tengu), 45g, 7r, No-Dachi, Leather Cuirass, Leather Cap.
--- Scout
- Commanders:
** Colonel (Abysian - humanbred), 70g, 40r, Morningstar, Full Chain Mail, Half Helmet, Kite Shield.
--- Infantry unit and Mountain survival
** Swordsmaster (Abysian - humanbred), 70g, 40r, Short Sword, Full Chain Mail, Half Helmet, Kite Shield.
--- Infantry unit and Mountain survival
- Priests:
** Lesser Bishop (Tengu), 85g, 3r, Short Sword, Leather Cap, Furs.
--- 1H. 
--- Sacred and 
** Great Bishop (Tengu), 150g, 4r, Short Sword, Leather Hauberk, Leather Cap.
--- 2H. 
--- Sacred and 
- Mages:
** Forsaken Apprentice (Tengu), 80g, 1r, Quarterstaff, Robes.
--- 1A 1B. 
--- air and blood
** Forsaken Peer (Tengu), 145g, 1r, Quarterstaff, Robes.
--- 1A 1E 1B 1H. 
--- Sacred, air, earth, and blood, resource generator 10, imp, falsearmy and 
** Forsaken Exarch (Tengu), 330g, 1r, Quarterstaff, Robes.
--- 1A 1E 1B 2H 2.1? (air, earth, death, blood). 
--- Sacred, air, earth, and blood, imp and 

Heroes:
** Hero (Tengu), 0g, 22r, Exceptional No-Dachi, Heavy Samurai Armor, Iron Cap.
--- 1W 2H 1.1? (water, astral, glamour, holy). 
--- Hero, metalman: size 2, pillage, patrol and Infantry elite
** Hero (Tengu), 0g, 29r, Banishing Katana, Heavy Samurai Armor, Half Helmet.
--- 2H 1.1? (water, earth, blood, holy). 
--- Sacred, Hero, glamour, can shapeshift into a wererat and Infantry sacred
** Hero (Tengu), 0g, 3r, Quarterstaff, Ring Mail Cuirass.
--- 3A 3S 1N 3H. 
--- Hero, MAGICPICKS, poisonres and healerscaling 2

Province defence:
* Commander 1: Colonel
* Commander 2: Lesser Bishop
* Troop 1a: Horofumachian Humanbred Champion - 5 per 10 PD
* Troop 1b: Horofumachian Humanbred Elite Swordsmaster - 5 per 10 PD
* Troop 2a: Horofumachian Humanbred Morningstar Champion - 6 per 10 PD
* Troop 2b: Horofumachian Humanbred Falchioneer - 6 per 10 PD

National spells:
--------------
Call Celestial Soldiers, Celestial Chastisement, Celestial Hounds, Celestial Servant, Contact Huli Jing, Heavenly Fires, Heavenly Rivers, Internal Alchemy,
Ghost General, Summon Gozu Mezu, Summon Shikome, Contact Kaijin, Contact Nushi, Summon Kappa, Summon Kenzoku, Contact Mori-no-kami, Contact Kitsune,
Contact Jigami, Contact Yama-no-kami, Contact Tatsu, Summon Ujigami, Bind Harlequin

Montag units:
--------------

Nation 188: Djednakher
-----------------------------------
Race: Abysians, prefers Heat scale +3.
Military: Light infantry and heavy infantry. Champions. Light camel cavalry. Sacred heavy infantry.
Magic: Blood. Weak Fire.
Priests: Moderate.
-----------------------------------
National traits:
- Ideal cold level -3
- default

Abysian themes: tainted, default
Fir Bolg themes: bronze, default

Magic site features: xp 1

Troops:
- Ranged:
** Djednakheric Humanbred Champion (Abysian - humanbred), 12g, 44r, Steel Crossbow, Lucerne Hammer, Full Chain Mail, Half Helmet.
--- Ranged unit
- Infantry:
** Djednakheric Humanbred Hammer Champion (Abysian - humanbred), 12g, 17r, Lucerne Hammer, Scale Mail Cuirass, Reinforced Leather Cap.
--- Infantry unit
** Djednakheric Humanbred Flail Champion (Abysian - humanbred), 12g, 16r, Flail, Scale Mail Cuirass, Reinforced Leather Cap.
--- Infantry unit
** Djednakheric Humanbred Hammer Champion (Abysian - humanbred), 12g, 19r, Hammer, Scale Mail Cuirass, Reinforced Leather Cap, Iron Shield.
--- Infantry unit
** Djednakheric Humanbred Falchioneer (Abysian - humanbred), 12g, 38r, Falchion, Plate Cuirass, Half Helmet, Iron Shield.
--- Infantry unit
** Djednakheric Humanbred Axeman (Abysian - humanbred), 12g, 34r, Axe, Plate Cuirass, Half Helmet, Iron Shield.
--- Infantry unit
** Djednakheric Humanbred Morningstar Champion (Abysian - humanbred), 12g, 35r, Morningstar, Plate Cuirass, Half Helmet, Iron Shield.
--- Infantry unit
** Djednakheric Morningstar Champion (Abysian), 20g, 46r, Morningstar, Full Plate Mail, Half Helmet, Buckler.
--- castledef 2 and Infantry unit
** Djednakheric Axeman (Abysian), 20g, 45r, Axe, Full Plate Mail, Half Helmet, Buckler.
--- castledef 2 and Infantry unit
- Cavalry:
** Djednakheric Humanbred Auxiliary (Abysian - humanbred), 30g, 11r, Axe, Lance, Legionary Helmet, Buckler, Camel mount.
--- Mounted unit
- Sacreds:
** Flame Destroyer (Abysian - burning one), 60g, 54r, Exceptional Axe, Plate Hauberk, Half Helmet, Iron Shield.
--- Capital only, Sacred, castlemaster and Infantry sacred

Commanders:
- Scouts:
** Assassin (Abysian - demonbred), 70g, 8r, Morningstar, Morningstar.
--- Assassin
- Commanders:
** Axemaster (Abysian - humanbred), 60g, 34r, Axe, Plate Cuirass, Half Helmet, Iron Shield.
--- Infantry unit
** Warlord (Abysian), 50g, 45r, Axe, Full Plate Mail, Half Helmet, Buckler.
--- castledef 2 and Infantry unit
- Priests:
** Apprentice Bishop (Abysian), 80g, 4r, Short Sword, Bane of Heresy, Robes.
--- 1H. 
--- Sacred and 
** High Bishop (Abysian), 130g, 4r, Short Sword, Robes.
--- 2H. 
--- Sacred and 
- Mages:
** Lesser Goetic Monk (Abysian), 55g, 4r, Hammer, Robes.
--- 1B. 
--- blood
** Goetic Occultist (Abysian), 190g, 1r, Quarterstaff, Robes.
--- 1F 2B 1H. 
--- Sacred, blood, invulnerable10 and 
** Goetic Oathbinder (Abysian), 240g, 3r, Sceptre, Robes.
--- 1F 1B 1H 2.1? (fire, air, astral, blood). 
--- Sacred, fire and blood, invulnerable10 and 
** Senior Goetic Monk (Abysian), 365g, 7r, Falchion, Robes.
--- 3B 2H 2.1? (fire, air, astral, blood). 
--- Capital only, Sacred, blood, lowupkeep and 

Heroes:
** Hero (Abysian), 0g, 43r, Enchanted Falchion, Full Chain Mail, Iron Cap, Hoplon.
--- 2B 1.1? (earth, astral, death, blood). 
--- Sacred, Hero, can shapeshift into a werehyena and Infantry sacred

Province defence:
* Commander 1: Axemaster
* Commander 2: Apprentice Bishop
* Troop 1a: Djednakheric Morningstar Champion - 5 per 10 PD
* Troop 1b: Djednakheric Humanbred Hammer Champion - 10 per 10 PD
* Troop 2a: Djednakheric Humanbred Flail Champion - 11 per 10 PD
* Troop 2b: Djednakheric Humanbred Hammer Champion - 10 per 10 PD

National spells:
--------------
Inner Furnace, Summon Spectral Infantry, Bind Harlequin

Montag units:
--------------

Nation 189: Hissasa
-----------------------------------
Race: Lizards, some Humans, prefers Heat scale +2.
Military: Light infantry and heavy infantry. Light spider cavalry. Chariots. Sacred heavy infantry. Expensive forts.
Magic: Water. Weak Death and Glamour.
Priests: Strong.
-----------------------------------
National traits:
- Ideal cold level -2
- Fortified cities
- Fortifications are 10 percent more expensive

Lizard themes: herbivore_sobek, default
Austral human themes: machakan_troops, pygmy_elites, colossi_mages, primitive

Troops:
- Infantry:
** Hissasan Champion (Lizard), 12g, 1r, Great Club, Harpoon, Leather Cap.
--- skirmisher stealthy, Infantry unit and shock resistance
** Hissasan Heavy Swordsman (Lizard), 12g, 21r, Falchion, Ring Mail Cuirass, Half Helmet, Kite Shield.
--- elite +1, Infantry unit and shock resistance
** Hissasan Heavy Swordsman (Lizard), 10g, 18r, Great Sword, Full Ring Mail, Leather Cap.
--- Infantry unit and shock resistance
** Hissasan Swordsman (Lizard), 10g, 10r, Falchion, Leather Cuirass, Leather Cap, Shield.
--- Infantry unit and shock resistance
** Hissasan Light Pygmy Maceman (Austral human - pygmy), 5g, 2r, Mace, Furs.
--- Infantry unit
** Hissasan Light Pygmy Maceman (Austral human - pygmy), 5g, 7r, Mace, Scale Mail Cuirass.
--- Infantry unit
** Pure Thane (Austral human - pygmy), 6g, 16r, Mace, Chain Mail Hauberk, Iron Cap.
--- Capital only and Infantry elite
- Cavalry:
** Hissasan Human Champion (Austral human), 40g, 6r, Mace, Heavy Bronze Lance, Leather Cuirass, Hide Shield, Spider mount.
--- Mounted unit
--- The giant spider will persist even if the rider dies.
- Chariots:
** Hissasan Camel Champion (Lizard), 35g, 32r, Halberd, Scale Mail Hauberk, Iron Cap, Camel mount.
--- Chariot unit and shock resistance
- Sacreds:
** Blue Nightstalker (Lizard - sobek), 45g, 37r, Enchanted Mace, Scale Mail Hauberk, Iron Cap, Iron Shield.
--- Capital only, Sacred, stealthlow, Infantry sacred and shock resistance

Commanders:
- Scouts:
** Assassin (Lizard), 50g, 7r, Maul, Javelin, Ring Mail Cuirass, Leather Cap.
--- Assassin and shock resistance
- Commanders:
** Warden (Austral human - pygmy), 65g, 2r, Mace, Furs.
--- Infantry unit
** Club Lord (Lizard), 85g, 1r, Great Club, Harpoon, Leather Cap.
--- skirmisher stealthy, Infantry unit and shock resistance
** General (Lizard - sobek), 160g, 37r, Enchanted Mace, Scale Mail Hauberk, Iron Cap, Iron Shield.
--- Capital only, Sacred, stealthlow, Infantry sacred and shock resistance
- Priests:
** Lesser Priest (Lizard), 50g, 6r, Bronze Sword, Robes.
--- 1H. 
--- Sacred, , inquisitor and shock resistance
** Elder Priest (Lizard), 115g, 6r, Bronze Sword, Robes.
--- 2H. 
--- Sacred, , inquisitor and shock resistance
- Mages:
** Unknown Follower (Lizard), 175g, 4r, Trident, Robes.
--- 1G 2.1? (water, astral, nature, glamour). 
--- Capital only, glamour, spy and shock resistance
** Follower of Divided Tides (Lizard), 65g, 6r, Bronze Sword, Robes.
--- 1W 1D. 
--- water and death and shock resistance
** Mage of Divided Tides (Lizard), 125g, 1r, Quarterstaff, Robes.
--- 2W 1D. 
--- water, majorcoldres and shock resistance
** Consort of Divided Tides (Lizard - sobek), 390g, 2r, Quarterstaff, Robes.
--- 3W 3H 2.1? (water, earth, astral, death). 
--- Capital only, Sacred, water, majorcoldres, awe,  and shock resistance

Heroes:
** Hero (Austral human - pygmy), 0g, 13r, Enchanted Bronze Hatchet, Scale Mail Hauberk.
--- 2W 1D 1H. 
--- Sacred, Hero, winterpower-low, resistances_cold and Infantry sacred
--- This pygmy has a magical headress that makes it immune to dog maulings and other such attacks.
** Hero (Lizard - sobek), 0g, 10r, Broad Sword, Robes.
--- 4W 1N 4H. 
--- Hero, MAGICPICKS, can shapeshift into a hawk, resource generator 10, forestsurvival all, fireres and shock resistance

Province defence:
* Commander 1: Warden
* Commander 2: Lesser Priest
* Troop 1a: Hissasan Heavy Swordsman - 9 per 10 PD
* Troop 1b: Hissasan Champion - 15 per 10 PD
* Troop 1c: Hissasan Heavy Swordsman - 9 per 10 PD
* Troop 2a: Hissasan Heavy Swordsman - 11 per 10 PD
* Troop 2b: Hissasan Swordsman - 12 per 10 PD

National spells:
--------------
Sacred Crocodile

Montag units:
--------------

