Nation 150: Ssit'tis
-----------------------------------
Race: Humans, prefers Heat scale +2.
Military: Light infantry and heavy infantry. Auxiliaries. Chariots. Sacred heavy infantry.
Magic: Death. Weak Earth and Astral.
Priests: Moderate, temples cost 300 gold.
-----------------------------------
National traits:
- Ideal cold level -2
- Fortified cities
- Temples cost 300 gold

Dynastic human themes: primitive, humans_dustwalkers, imperial
Imperial human themes: advanced, aesthetic_2, missilepreference_harpoon, default

Magic site features: xp 1

Troops:
- Ranged:
** Ssit'tisian Human Auxiliary (Dynastic human), 10g, 4r, Club, Short Bow, Linen Cuirass.
--- Ranged unit, Keen eyed and shock resistance
- Infantry:
** Impaler (Imperial human), 12g, 16r, Harpoon, Spear, Scale Mail Cuirass, Leather Cap, Iron Shield.
--- skirmisher stealthy and Infantry unit
** Light Impaler (Imperial human), 10g, 7r, Spetum, Ring Mail Cuirass, Leather Cap.
--- Infantry unit
** Hastatus (Imperial human), 11g, 36r, Harpoon, Short Sword, Plate Cuirass, Crested Helmet, Tower Shield.
--- Infantry unit
** Principe (Imperial human), 14g, 12r, Short Sword, Crested Helmet, Tower Shield.
--- Infantry unit
** Ssit'tisian Light Human Impaler (Dynastic human), 12g, 4r, Trident, Linen Cuirass.
--- elite +1, Infantry unit, Keen eyed and shock resistance
** Ssit'tisian Human Impaler (Dynastic human), 10g, 13r, Spear, Lorica Hamata, Tower Shield.
--- Infantry unit, Keen eyed and shock resistance
** Ssit'tisian Human Auxiliary (Dynastic human), 10g, 15r, Short Sword, Lorica Hamata, Tower Shield.
--- Infantry unit, Keen eyed and shock resistance
** Ssit'tisian Human Champion (Dynastic human), 10g, 25r, Short Sword, Lorica Segmentata, Reinforced Leather Cap, Tower Shield.
--- Infantry unit, Keen eyed and shock resistance
- Chariots:
** Ssit'tisian Human Camel Auxiliary (Dynastic human), 35g, 13r, Javelin, Club, Linen Cuirass, Camel mount.
--- Chariot unit, Keen eyed and shock resistance
- Sacreds:
** Vindicator of Corruption (Dynastic human), 23g, 60r, Golden Sword of Soul-control, Full Plate Mail, Tower Shield.
--- Capital only, Sacred, Infantry sacred, Keen eyed and shock resistance

Commanders:
- Scouts:
** Scout (Dynastic human), 30g, 3r, Bronze Spear, Linen Cuirass.
--- Scout, Keen eyed and shock resistance
- Commanders:
** Tribune (Imperial human), 65g, 12r, Short Sword, Crested Helmet, Tower Shield.
--- Infantry unit
** Promagistrate (Dynastic human), 85g, 13r, Javelin, Club, Linen Cuirass, Camel mount.
--- Chariot unit, Keen eyed and shock resistance
** Praetor (Dynastic human), 90g, 60r, Golden Sword of Soul-control, Full Plate Mail, Tower Shield.
--- Capital only, Sacred, Infantry sacred, Keen eyed and shock resistance
- Priests:
** Acolyte (Dynastic human), 50g, 6r, Bronze Sword, Robes.
--- 1H. 
--- Sacred, , Keen eyed and shock resistance
** High Priest (Dynastic human), 115g, 7r, Bronze Broad Sword, Robes.
--- 2H. 
--- Sacred, , Keen eyed and shock resistance
- Mages:
** Ssit'tisian Necromancer (Dynastic human), 105g, 1r, Stone Dagger.
--- 2D. 
--- death, Keen eyed and shock resistance
**  Reborn of the Covens (Dynastic human), 160g, 1r, Quarterstaff.
--- 1E 2D. 
--- Sacred, death, Keen eyed and shock resistance
**  Reborn of the Amethyst (Dynastic human), 160g, 1r, Quarterstaff, Sacred Pitcher, Crown.
--- 1S 2D. 
--- Sacred, death, Keen eyed and shock resistance
** Paramount Reborn of the Covens (Dynastic human - dustwalker), 385g, 15r, Quarterstaff, Jeweled Breastplate, Crown.
--- 1E 3D 1.1? (fire, earth, astral, death). 
--- Capital only, Sacred, death, can shapeshift into a giant spider, Keen eyed and shock resistance
** Paramount Reborn of the Amethyst (Dynastic human - dustwalker), 370g, 15r, Quarterstaff, Jeweled Breastplate, Crown.
--- 1S 3D 1.1? (fire, earth, astral, death). 
--- Capital only, Sacred, death, ethereal2, Keen eyed and shock resistance

Heroes:
** Hero (Imperial human), 0g, 40r, Holy Short Sword, Plate Cuirass, Iron Cap, Tower Shield.
--- 2D 1B 1.1? (air, earth, death, blood). 
--- Hero, can shapeshift into a werehyena, pillage and Infantry elite
** Hero (Dynastic human - dustwalker), 0g, 19r, Exceptional Bronze Sword, Moon Falchion, Linen Cuirass.
--- Hero, can shapeshift into a werehyena, stealthlow, can enter berserker rage, Infantry elite, Keen eyed and shock resistance

Province defence:
* Commander 1: Tribune
* Commander 2: Acolyte
* Troop 1a: Ssit'tisian Human Champion - 9 per 10 PD
* Troop 1b: Impaler - 11 per 10 PD
* Troop 1c: Ssit'tisian Human Champion - 9 per 10 PD
* Troop 2a: Light Impaler - 14 per 10 PD
* Troop 2b: Hastatus - 7 per 10 PD

National spells:
--------------


Montag units:
--------------

Nation 151: Marhamn
-----------------------------------
Race: Vanir, prefers Cold scale +1.
Military: Light infantry and heavy infantry. Champions. Light cavalry  and  heavy cavalry. Sacred light infantry.
Magic: Air and Nature. Weak Fire and Earth.
Priests: Strong, temples cost 800 gold.
-----------------------------------
National traits:
- Ideal cold level 1
- default
- Temples generate nature gems

Van themes: mixed, serfs
Tengu themes: default

Troops:
- Ranged:
** Marhamnan Serf Hirdman (Van), 8g, 9r, Axe, Long Bow, Leather Hauberk, Leather Cap.
--- serf and Ranged unit
- Infantry:
** Marhamnan Forest Impaler (Van), 25g, 12r, Spetum, Scale Mail Cuirass, Leather Cap.
--- forestunit and Infantry unit
** Marhamnan Forest Hirdman (Van), 25g, 16r, Broad Sword, Scale Mail Cuirass, Leather Cap, Shield.
--- forestunit and Infantry unit
** Marhamnan Hirdman (Van), 25g, 25r, Axe, Chain Mail Hauberk, Reinforced Leather Cap, Shield.
--- Infantry unit
** Marhamnan Sword Hirdman (Van), 25g, 28r, Broad Sword, Chain Mail Hauberk, Reinforced Leather Cap, Shield.
--- Infantry unit
** Marhamnan Serf Hirdman (Van), 8g, 10r, Broad Sword, Leather Hauberk, Leather Cap, Shield.
--- serf and Infantry unit
- Cavalry:
** Marhamnan Knight (Van), 55g, 27r, Battleaxe, Chain Mail Hauberk, Iron Cap, Horse mount.
--- elite +1 and Mounted unit
** Marhamnan Hirdman (Van), 45g, 19r, Battleaxe, Chain Mail Cuirass, Reinforced Leather Cap, Horse mount.
--- Mounted unit
** Marhamnan Hirdman (Van), 45g, 19r, Battleaxe, Chain Mail Cuirass, Reinforced Leather Cap, Horse mount.
--- Mounted unit
- Sacreds:
** Reaver of Glamours (Van), 55g, 13r, Short Sword, Javelin, Leather Cuirass, Half Helmet, Shield.
--- Capital only, Sacred, shapeshifts into a great boar when damaged and Infantry sacred

Commanders:
- Scouts:
** Scout (Van), 45g, 7r, Short Sword, Ring Mail Cuirass, Leather Cap.
--- Scout
- Commanders:
** Sylvan Commander (Van), 85g, 12r, Spetum, Scale Mail Cuirass, Leather Cap.
--- forestunit and Infantry unit
** Axemaster (Van), 75g, 25r, Axe, Chain Mail Hauberk, Reinforced Leather Cap, Shield.
--- Infantry unit
- Priests:
** Handmaiden (Van), 70g, 7r, Short Sword, Full Leather Armor.
--- 1H. 
--- Sacred and 
** High Priestess (Van), 135g, 9r, Falchion, Leather Hauberk.
--- 2H. 
--- Sacred and 
- Mages:
** Marble Mage (Van), 220g, 6r, Sceptre, Leather Hauberk, Crown, Buckler, Horse mount.
--- 2F 1A 1E. 
--- Capital only, fire and protected by fire
** Apprentice Blessed Disciple (Van), 95g, 13r, Short Sword, Iron Cap, Robes, Kite Shield.
--- 1A 1N. 
--- air and nature
** Blessed Parson (Van), 290g, 31r, Broad Sword, Shield, Half Helmet, Chain Mail Hauberk, Horse mount.
--- 2N 2H 1.1? (air, earth, nature, blood). 
--- Sacred, nature, majorpoisonres and 
** Blessed Vintner (Van), 300g, 30r, Hammer, Shield, Half Helmet, Chain Mail Hauberk, Horse mount.
--- 1A 2N 2H 1.1? (air, earth, nature, blood). 
--- Sacred, nature, majorpoisonres and 
** Arch Blessed Disciple (Van), 485g, 21r, Light Lance, Chain Mail Cuirass, Leather Cap, Kite Shield, Horse mount.
--- 2A 3N 3H 1.1? (air, earth, nature, blood). 
--- Capital only, Sacred, nature, majorpoisonres and 

Heroes:
** Hero (Van), 0g, 28r, Light Lance, Chain Mail Hauberk, Half Helmet, Shield, Horse mount.
--- 1F 3N 3H. 
--- Hero, MAGICPICKS, autodishealer2, inquisitor and protected by fire

Province defence:
* Commander 1: Sylvan Commander
* Commander 2: Servitor
* Troop 1a: Marhamnan Sword Champion - 5 per 10 PD
* Troop 1b: Marhamnan Forest Impaler - 7 per 10 PD
* Troop 2a: Marhamnan Forest Champion - 7 per 10 PD
* Troop 2b: Marhamnan Champion - 6 per 10 PD

National spells:
--------------
Awaken Draugar, Summon Valkyries, Brood of Garm, Summon Dwarf of the Four Directions, Monster Boar

Montag units:
--------------

Nation 152: Singaeres
-----------------------------------
Race: Humans.
Military: Light infantry and heavy infantry. Champions. Heavy cavalry. Chariots. Sacred Human heavy chariot.
Magic: Blood. Weak Glamour.
Priests: Strong, can perform blood sacrifices.
-----------------------------------
National traits:
- default
- Priests may perform blood sacrifices

Advanced human themes: human, default
Dynastic human themes: bronze, dustwalkers_humans, slaver

Magic site features: decunrest 10

Troops:
- Ranged:
** Singaeresish Champion (Advanced human), 10g, 40r, Falchion, Long Bow, Full Chain Mail, Half Helmet.
--- Ranged unit
** Singaeresish Human Slave Champion (Dynastic human), 7g, 9r, Short Bow, Bronze Sword, Linen Cuirass.
--- Ranged unit
- Infantry:
** Singaeresish Morningstar Champion (Advanced human), 10g, 45r, Falchion, Morningstar, Plate Hauberk, Kabuto.
--- Infantry unit
** Singaeresish Maul Champion (Advanced human), 10g, 37r, Maul, Plate Hauberk, Kabuto.
--- Infantry unit
** Singaeresish Heavy Sword Champion (Advanced human), 10g, 40r, Short Sword, Plate Hauberk, Kabuto, Buckler.
--- Infantry unit
** Singaeresish Human Slave Champion (Dynastic human), 7g, 6r, Bronze Sword, Wicker Shield.
--- Infantry unit
** Just Exemplar (Advanced human), 21g, 25r, Broad Sword, Chain Mail Hauberk, Leather Cap, Buckler.
--- Infantry elite
- Cavalry:
** Singaeresish Knight (Advanced human), 30g, 43r, Short Sword, Plate Hauberk, Half Helmet, Kite Shield, Horse mount.
--- Mounted unit
- Chariots:
** Singaeresish Dustwalker Camel Champion (Dynastic human - dustwalker), 85g, 34r, Banefire Bow, Bronze Spear, Bronze Scale Cuirass, Camel mount.
--- Chariot unit
** Singaeresish Dustwalker Camel Champion (Dynastic human - dustwalker), 85g, 31r, Fire Javelin, Bronze Spear, Bronze Scale Cuirass, Camel mount.
--- Chariot unit
- Sacreds:
** Flame Thane (Dynastic human - dustwalker), 165g, 34r, Banefire Bow, Mace, Bronze Scale Cuirass, Crown, Horse mount.
--- Capital only, Sacred, sun awe and Chariot sacred

Commanders:
- Scouts:
** Scout (Advanced human), 30g, 9r, Falchion, Leather Hauberk, Leather Cap.
--- Scout
- Commanders:
** Spearmaster (Dynastic human - dustwalker), 160g, 34r, Banefire Bow, Bronze Spear, Bronze Scale Cuirass, Camel mount.
--- Chariot unit
** General (Advanced human), 75g, 45r, Falchion, Morningstar, Plate Hauberk, Kabuto.
--- Infantry unit
** Warchief (Dynastic human - dustwalker), 260g, 34r, Banefire Bow, Mace, Bronze Scale Cuirass, Crown, Horse mount.
--- Sacred, sun awe and Chariot sacred
- Priests:
** High Curate (Advanced human), 65g, 1r, Twig, Leather Cuirass.
--- 1H. 
--- Sacred and 
- Mages:
** Hand of the Secret Choir (Advanced human), 150g, 1r, Twig, Leather Cuirass.
--- 2B 1H. 
--- Sacred, blood and 
** Secret Occultist (Advanced human), 225g, 1r, Branch, Leather Cuirass.
--- 2B 2H 1.1? (air, earth, glamour, blood). 
--- Sacred, blood, slimer, sloth researcher +1, carcasscollector and 
** Secret Abbot (Advanced human), 240g, 6r, Bronze Sword, Leather Cuirass.
--- 2G 2B 2H. 
--- Sacred, glamour and blood, slimer, sloth researcher +1, carcasscollector and 
** Vessel of the Secret Choir (Advanced human), 345g, 1r, Quarterstaff, Leather Cuirass.
--- 1G 3B 3H 1.1? (air, earth, glamour, blood). 
--- Capital only, Sacred, blood, slimer, sloth researcher +1, imp_primary and 

Heroes:
** Hero (Advanced human), 0g, 4r, Short Sword, Leather Cuirass.
--- 1N 3B 3H. 
--- Hero, MAGICPICKS, autodishealer2, resource generator 10, regeneration, can shapeshift into a great bear, spellsinger and crossbreeder 3
** Hero (Dynastic human - dustwalker), 0g, 19r, Hammer, Jeweled Breastplate, Crown.
--- 1F 2W 3B 3H. 
--- Hero, MAGICPICKS, protected by fire and can shapeshift into a frost fiend
** Hero (Dynastic human - dustwalker), 0g, 15r, Quarterstaff, Jeweled Breastplate, Crown.
--- 1E 3G 3B 3H. 
--- Hero, MAGICPICKS, autohealer1, illearth, resource generator 10, can shapeshift into a werewolf and deathcurse

Province defence:
* Commander 1: Spearmaster
* Commander 2: High Curate
* Troop 1a: Singaeresish Morningstar Champion - 6 per 10 PD
* Troop 1b: Singaeresish Champion - 6 per 10 PD
* Troop 2a: Singaeresish Maul Champion - 7 per 10 PD
* Troop 2b: Singaeresish Heavy Sword Champion - 6 per 10 PD

National spells:
--------------
Bind Harlequin

Montag units:
--------------

Nation 153: Neamus
-----------------------------------
Race: Gigantes, some Avvites.
Military: Heavy infantry. Champions. Heavy bear cavalry. Chariots. Sacred Avvite heavy ranger.
Magic: Water, Death and Nature. Some Neophyte of the Hibernal Throne mages. Some Follower of the Hibernal Throne mages.
Priests: Strong.
-----------------------------------
National traits:
- Giant forts
- default

Gigante themes: iron, humble, default
Avvite themes: default

Magic site features: elementrange 3

Troops:
- Ranged:
** Neamusan Fen Champion (Gigante), 35g, 1r, Crush, Boulder.
--- swampunit, Ranged unit and Stocky
- Infantry:
** Neamusan Avvite Club Champion (Avvite), 25g, 23r, Great Club, Chain Mail Hauberk, Bronze Cap.
--- Infantry unit
** Neamusan Sword Champion (Gigante), 35g, 60r, Broad Sword, Scale Mail Hauberk, Full Helmet, Iron Shield.
--- Infantry unit and Stocky
** Neamusan Hoplite (Gigante), 35g, 57r, Short Trident, Scale Mail Hauberk, Full Helmet, Iron Shield.
--- Infantry unit and Stocky
** Neamusan Hoplite (Gigante), 35g, 54r, Spear, Scale Mail Hauberk, Full Helmet, Iron Shield.
--- Infantry unit and Stocky
- Cavalry:
** Neamusan Avvite Champion (Avvite), 60g, 32r, Broad Sword, Lance, Full Scale Mail, Iron Cap, Shield, Bear mount.
--- Mounted unit
--- If the rider dies, the bear will carry on fighting until the end of the battle.
- Chariots:
** Neamusan Avvite Champion (Avvite), 40g, 34r, Spear, Scale Mail Hauberk, Iron Cap, Horse mount.
--- Chariot unit
- Sacreds:
** Emerald Paragon (Avvite), 45g, 39r, Exceptional Hammer, Exceptional Long Bow, Full Scale Mail, Crested Helmet.
--- Capital only, Sacred, resistances_poison and Ranged sacred

Commanders:
- Scouts:
** Scout (Gigante), 50g, 6r, Short Sword.
--- Scout and Stocky
- Commanders:
** Castellan (Avvite), 55g, 23r, Great Club, Chain Mail Hauberk, Bronze Cap.
--- Infantry unit
** General (Gigante), 95g, 57r, Short Trident, Scale Mail Hauberk, Full Helmet, Iron Shield.
--- Infantry unit and Stocky
- Priests:
** Follower (Gigante), 95g, 36r, Broad Sword, Iron Shield, Scale Mail Cuirass.
--- 1H. 
--- Sacred,  and Stocky
** High Priest (Gigante), 150g, 36r, Broad Sword, Scale Mail Cuirass, Iron Shield.
--- 2H. 
--- Sacred,  and Stocky
- Mages:
** Bleak Scion (Gigante), 180g, 3r, Robes.
--- 2D 1.1? (fire, air, earth, death). 
--- Capital only, death, fear, ritualrange2 and Stocky
** Neophyte of the Hibernal Throne (Avvite), 60g, 2r, Quarterstaff, Robes.
--- 1.1? (water, earth, nature, glamour). 
--- various
** Follower of the Hibernal Throne (Avvite), 300g, 2r, Quarterstaff, Robes.
--- 1W 2N 2H 1.1? (water, nature, earth, glamour). 
--- Sacred, nature, majorpoisonres, ivylord 1 and 
** Binder of the Hibernal Throne (Gigante), 450g, 3r, Robes.
--- 2W 3N 3H 1.1? (water, earth, nature, glamour). 
--- Capital only, Sacred, nature, majorpoisonres,  and Stocky

Heroes:
** Hero (Gigante), 0g, 3r, Robes.
--- 1S 4N 3H. 
--- Hero, MAGICPICKS, forgebonus 1 tert, ethereal2, can shapeshift into a wolf, drainimmune for extramages and Stocky
** Hero (Gigante), 0g, 72r, Glaive, Javelin, Scale Mail Hauberk, Full Helmet, Horse mount.
--- 1N 1.1? (earth, nature, blood, holy). 
--- Hero, stealthlow, resistances, castlemaster, extrastats, Chariot elite and Stocky
** Hero (Gigante), 0g, 96r, Enchanted Pike, Full Plate Mail, Full Helmet.
--- 1F 1N 1H. 
--- Hero, regen10 size 5-6, can shapeshift into a werewolf, can enter berserker rage, Infantry elite and Stocky

Province defence:
* Commander 1: Castellan
* Commander 2: General
* Troop 1a: Neamusan Hoplite - 3 per 10 PD
* Troop 1b: Neamusan Avvite Club Champion - 6 per 10 PD
* Troop 2a: Neamusan Sword Champion - 3 per 10 PD
* Troop 2b: Neamusan Hoplite - 3 per 10 PD

National spells:
--------------
Monster Boar, Awaken Hamadryad, Orgy, Ambush of Tigers

Montag units:
--------------

Nation 154: Myleis
-----------------------------------
Race: Humans, some Atlantians.
Military: Light infantry and heavy infantry. Champions. Heavy bear cavalry. Sacred Atlantian heavy skirmisher.
Magic: Earth and Astral. Weak Blood.
Priests: Strong.
-----------------------------------
National traits:
- default

Imperial human themes: bronze, aesthetic_1, missilepreference_discus, default
Atlantian themes: advanced

Magic site features: scry 1/6

Troops:
- Ranged:
** Myleisic Champion (Imperial human), 10g, 7r, Short Sword, Short Bow, Furs, Leather Cap.
--- Ranged unit
- Infantry:
** Velite (Imperial human), 10g, 12r, Bronze Discus, Short Trident, Crested Helmet, Hide Shield.
--- Infantry unit
** Milite (Imperial human), 10g, 13r, Spear, Scale Mail Cuirass, Leather Cap, Shield.
--- Infantry unit
** Hastatus (Imperial human), 11g, 9r, Bronze Discus, Spear, Leather Cuirass, Leather Cap, Great Hide Shield.
--- Infantry unit
** Myleisic Atlantian Elite Spearmaster (Atlantian), 12g, 21r, Coral Spear, Coral Hauberk, Coral Cap, Turtle Shell Shield.
--- elite +1 and Infantry unit
** Myleisic Atlantian Hill Champion (Atlantian), 10g, 45r, Ice Blade, Ice Hauberk, Ice Cap, Turtle Shell Shield.
--- mountainunit and Infantry unit
** Myleisic Atlantian Hill Standard Bearer (Atlantian), 23g, 37r, Ice Hauberk, Ice Cap.
--- mountainunit and Infantry unit
- Cavalry:
** Myleisic Atlantian Champion (Atlantian), 40g, 57r, Ice Blade, Ice Hauberk, Ice Cap, Ice Aegis, Bear mount.
--- Mounted unit
--- If the rider dies, the bear will carry on fighting until the end of the battle.
- Sacreds:
** Avenging Templar (Atlantian), 35g, 19r, Blow Pipe, Coral Short Sword, Shell Armor, Coral Cap.
--- Capital only, Sacred, can shapeshift into a werecrocodile and Ranged sacred

Commanders:
- Scouts:
** Scout (Imperial human), 30g, 1r, Club, Sling, Furs, Leather Cap.
--- Scout
- Commanders:
** Spear Commander (Imperial human), 60g, 9r, Bronze Discus, Spear, Leather Cuirass, Leather Cap, Great Hide Shield.
--- Infantry unit
** Lord (Atlantian), 80g, 57r, Ice Blade, Ice Hauberk, Ice Cap, Ice Aegis, Bear mount.
--- Mounted unit
--- If the rider dies, the bear will carry on fighting until the end of the battle.
** Lieutenant (Atlantian), 140g, 19r, Blow Pipe, Coral Short Sword, Shell Armor, Coral Cap.
--- Sacred, can shapeshift into a werecrocodile and Ranged sacred
- Special commanders:
** Librarian (Atlantian), 50g, 9r, Coral Staff, Robes.
--- is not skilled in magical research, but has an extensive knowledge of arcane literature, and is able to help researchers.
- Priests:
** Junior Monk (Imperial human), 50g, 1r, Stone Dagger, Robes.
--- 1H. 
--- Sacred and 
**  Monk (Imperial human), 115g, 3r, Sceptre, Robes.
--- 2H. 
--- Sacred, , inquisitor and sailing
** High Monk (Imperial human), 195g, 3r, Sceptre, Robes.
--- 3H. 
--- Capital only, Sacred and 
- Mages:
** Neophyte of the Cursed New Moon (Imperial human), 40g, 6r, Bronze Sword, Robes.
--- 1E. 
--- earth and shikigami_primary
** Follower of the Cursed New Moon (Imperial human), 125g, 7r, Bronze Broad Sword, Robes.
--- 2E 1S. 
--- earth and shikigami_primary
** Father of the Cursed New Moon (Imperial human), 295g, 1r, Quarterstaff, Robes.
--- 3E 2S 1B 1.1? (fire, earth, astral, blood). 
--- Capital only, earth and shikigami_primary

Heroes:
** Hero (Atlantian), 0g, 7r, Coral Staff.
--- 3A 3E 1N. 
--- Hero, MAGICPICKS, flying, autodishealer2, resource generator 25, bugs and glamour

Province defence:
* Commander 1: Spear Commander
* Commander 2: Junior Monk
* Troop 1a: Myleisic Atlantian Hill Champion - 6 per 10 PD
* Troop 1b: Velite - 12 per 10 PD
* Troop 1c: Myleisic Atlantian Hill Champion - 6 per 10 PD
* Troop 2a: Milite - 12 per 10 PD
* Troop 2b: Hastatus - 12 per 10 PD

National spells:
--------------
Bind Harlequin, Contact Scorpion Man

Montag units:
--------------

Nation 155: Chaldinnigh
-----------------------------------
Race: Merrows, some Humans, prefers Cold scale +3.
Military: Light infantry. Champions. Light swan cavalry. Sacred light infantry.
Magic: Fire and Water. Weak Astral.
Priests: Strong.
-----------------------------------
National traits:
- Can build forts underwater
- Ideal cold level 3
- default
- colder 3

Merrow themes: bronze, marine, default
Oriental human themes: bronze

Magic site features: decunrest 5

Troops:
- Ranged:
** Chaldinnighic Human Marsh Champion (Oriental human), 10g, 7r, Club, Long Bow, Leather Hauberk, Leather Cap.
--- wasteunit, swampunit and Ranged unit
- Infantry:
** Chaldinnighic Human Nodachi Champion (Oriental human), 10g, 12r, No-Dachi, Leather Hauberk, Leather Cap.
--- Infantry unit
** Chaldinnighic Human Glaive Champion (Oriental human), 10g, 16r, Glaive, Ashigaru Armor, Leather Cap.
--- Infantry unit
** Chaldinnighic Human Spearman (Oriental human), 10g, 15r, Spear, Ashigaru Armor, Leather Cap, Shield.
--- Infantry unit
** Chaldinnighic Spearman (Merrow), 12g, 12r, Bronze Long Spear, Bronze Scale Cuirass, Sharkskin Cap, Buckler.
--- Infantry unit
** Chaldinnighic Trident Champion (Merrow), 12g, 12r, Bronze Trident, Bronze Scale Cuirass, Sharkskin Cap.
--- Infantry unit
** Chaldinnighic Sword Champion (Merrow), 12g, 13r, Bronze Sword, Bronze Scale Cuirass, Sharkskin Cap, Buckler.
--- Infantry unit
- Cavalry:
** Chaldinnighic Lancer (Merrow), 60g, 13r, Bronze Lance, Heavy Bronze Lance, Ring Mail Hauberk, Sharkskin Cap, Buckler, Swan mount.
--- Mounted unit
- Sacreds:
** Vindicator of Flame (Merrow), 28g, 16r, Short Bronze Trident, Ring Mail Hauberk, Bronze Cap, Buckler.
--- Capital only, Sacred, minorfelemental and Infantry sacred

Commanders:
- Scouts:
** Scout (Merrow), 30g, 4r, Bronze Spear, Sharkskin Cuirass.
--- Scout
- Commanders:
** Swordsmaster (Merrow), 40g, 13r, Bronze Sword, Bronze Scale Cuirass, Sharkskin Cap, Buckler.
--- Infantry unit
** Spearmaster (Oriental human), 100g, 18r, Spear, Ashigaru Armor, Iron Cap, Shield.
--- Infantry unit
** Castellan (Merrow), 145g, 16r, Short Bronze Trident, Ring Mail Hauberk, Bronze Cap, Buckler.
--- Capital only, Sacred, minorfelemental and Infantry sacred
- Special commanders:
** Sophist (Merrow), 70g, 1r, Stone Dagger.
--- Capital only and uses false logic to preach against any religion.
- Priests:
** Pilgrim (Merrow), 55g, 1r, .
--- 1H. 
--- Sacred and 
** Priest (Merrow), 120g, 1r, .
--- 2H. 
--- Sacred and 
** Primate (Merrow), 250g, 1r, .
--- 3H. 
--- Sacred and 
- Mages:
** Novice of the Impenetrable Ocean (Merrow), 105g, 1r, Quarterstaff.
--- 2W. 
--- water and resource generator 10
** Agent of the Impenetrable Ocean (Merrow), 175g, 1r, Quarterstaff.
--- 1F 2W 1.1? (fire, water, astral, glamour). 
--- water
** Harbinger of the Impenetrable Ocean (Merrow), 235g, 1r, Quarterstaff.
--- 2F 2W 1S 1.1? (fire, water, astral, glamour). 
--- Capital only, fire and water, darkvision100 and majorcoldres

Heroes:
** Hero (Merrow), 0g, 25r, Enchanted Short Bronze Trident, Bronze Scale Hauberk, Bronze Cap, Buckler.
--- 2F 1.1? (fire, air, water, earth). 
--- Sacred, Hero, resistances_high, berserkhigh and Infantry sacred
** Hero (Merrow), 0g, 1r, Quarterstaff.
--- 4F 2W 1B. 
--- Hero, MAGICPICKS, fireshield, fireres, makepearls and majorfireres
** Hero (Merrow), 0g, 18r, Bronze Glaive, Bronze Scale Cuirass, Bronze Cap.
--- Hero and Infantry elite

Province defence:
* Commander 1: Swordsmaster
* Commander 2: Priest
* Troop 1a: Chaldinnighic Sword Champion - 11 per 10 PD
* Troop 1b: Chaldinnighic Human Nodachi Champion - 12 per 10 PD
* Troop 2a: Chaldinnighic Human Glaive Champion - 12 per 10 PD
* Troop 2b: Chaldinnighic Human Spearman - 12 per 10 PD

National spells:
--------------
Heavenly Wrath, Holy Pyre

Montag units:
--------------

Nation 156: Tsihikos
-----------------------------------
Race: Lizards, some Hoburgs, prefers Heat scale +2.
Military: Light infantry and heavy infantry. Champions. Chariots. Sacred heavy infantry and Hoburg heavy infantry.
Magic: Earth and Nature. Weak Astral and Death. Some Grand Cthonic Revenant mages.
Priests: Weak.
-----------------------------------
National traits:
- Ideal cold level -2
- default

Lizard themes: predator_sobek, default
Hoburg themes: traditional, imperial, default, fae

Troops:
- Ranged:
** Tsihikosish Hoburg Champion (Hoburg), 15g, 6r, Bronze Hatchet, Short Bow, Ring Mail Cuirass, Leather Cap.
--- Ranged unit
- Infantry:
** Tsihikosish Jungle Champion (Lizard - predator), 13g, 15r, Glaive, Scale Mail Cuirass.
--- forestunit, Infantry unit and shock resistance
** Tsihikosish Chakram Champion (Lizard - predator), 13g, 13r, Spear, Chakram, Scale Mail Cuirass.
--- forestunit, Infantry unit and shock resistance
** Tsihikosish Heavy Axe Champion (Lizard - predator), 13g, 22r, Battleaxe, Full Scale Mail.
--- Infantry unit and shock resistance
** Tsihikosish Champion (Lizard - predator), 13g, 19r, Spear, Full Scale Mail.
--- Infantry unit and shock resistance
** Tsihikosish Axe Champion (Lizard - predator), 13g, 4r, Battleaxe.
--- Infantry unit and shock resistance
** Tsihikosish Glaive Champion (Lizard - predator), 13g, 6r, Glaive.
--- Infantry unit and shock resistance
- Chariots:
** Tsihikosish Sobek Lizard Champion (Lizard - sobek), 80g, 67r, Axe, Full Scale Mail, Iron Cap, Lizard mount.
--- Chariot unit and shock resistance
- Sacreds:
** Avenging Guard (Lizard - sobek), 55g, 37r, Mace, Chain Mail Cuirass, Iron Cap, Iron Shield.
--- Sacred, sieger, growthpower, Infantry sacred and shock resistance
** Mist Herald (Hoburg), 27g, 21r, Hammer, Plate Cuirass, Leather Cap, Tower Shield.
--- Capital only, Sacred, incunrest_low, pierceres, sieger and Infantry sacred

Commanders:
- Scouts:
** Assassin (Lizard - predator), 55g, 3r, Trident.
--- Assassin and shock resistance
- Commanders:
** Woodland Commander (Lizard - predator), 65g, 18r, Glaive, Scale Mail Cuirass, Iron Cap.
--- forestunit, Infantry unit and shock resistance
** General (Lizard - predator), 75g, 25r, Battleaxe, Full Scale Mail, Iron Cap.
--- Infantry unit and shock resistance
** Commanding Champion (Lizard - sobek), 130g, 37r, Mace, Chain Mail Cuirass, Iron Cap, Iron Shield.
--- Sacred, sieger, growthpower, Infantry sacred and shock resistance
- Priests:
** King (Lizard - predator), 95g, 4r, Hammer, Robes.
--- 1H. 
--- Sacred,  and shock resistance
- Mages:
** Solar Lord (Lizard - predator), 110g, 6r, Falchion.
--- 2S. 
--- astral, resource generator 15, nobadevents1, nobadevents2 and shock resistance
** Initiate Cthonic Revenant (Lizard - predator), 110g, 4r, Short Sword, Robes.
--- 2N. 
--- nature and shock resistance
** Apprentice Cthonic Revenant (Lizard - predator), 185g, 1r, Quarterstaff, Robes.
--- 3N. 
--- nature and shock resistance
** Grand Cthonic Revenant (Hoburg), 315g, 1r, Quarterstaff, Robes.
--- 2E 1D 3N 1.1? (air, earth, death, nature). 
--- Capital only, nature and nobadevents2

Heroes:
** Hero (Lizard - sobek), 0g, 5r, Sceptre, Robes.
--- 3A 1E 3S 3N. 
--- Hero, MAGICPICKS, flying, deathrec, bugs, resource generator 15 and shock resistance

Province defence:
* Commander 1: Woodland Commander
* Commander 2: High Priest
* Troop 1a: Tsihikosish Heavy Axe Champion - 8 per 10 PD
* Troop 1b: Tsihikosish Jungle Champion - 10 per 10 PD
* Troop 2a: Tsihikosish Chakram Champion - 10 per 10 PD
* Troop 2b: Tsihikosish Champion - 9 per 10 PD

National spells:
--------------
Chorus Master, Chorus Slave, Sacred Crocodile, Wrath of the Ancestors, Call Ancestor, Reawaken Fossil, Contact Scorpion Man

Montag units:
--------------

Nation 157: Samsa
-----------------------------------
Race: Pale Ones.
Military: Light infantry and heavy infantry. Champions. Sacred heavy infantry.
Magic: Fire and Astral. Weak Death. National mages are not affected by Drain scale.
Priests: Moderate.
-----------------------------------
National traits:
- Can build forts underwater
- Revenants occasionally protect priests in battles

Pale One themes: zenith, iron, default
Lizard themes: herbivore_sobek, default

Troops:
- Ranged:
** Samsaish Champion (Pale One), 9g, 46r, Javelin, Plate Hauberk, Iron Cap.
--- Ranged unit
** Samsaish Champion (Pale One), 19g, 44r, Large Rock, Plate Hauberk, Iron Cap.
--- Ranged unit
- Infantry:
** Samsaish Heavy Trident Champion (Pale One), 9g, 20r, Trident, Scale Mail Cuirass, Iron Cap.
--- Infantry unit
** Samsaish Heavy Spear Champion (Pale One), 9g, 26r, Spear, Scale Mail Cuirass, Iron Cap, Kite Shield.
--- Infantry unit
** Samsaish Sword Champion (Pale One), 9g, 28r, Short Sword, Scale Mail Cuirass, Iron Cap, Kite Shield.
--- Infantry unit
** Samsaish Light Trident Champion (Pale One), 9g, 14r, Short Trident, Iron Cap, Iron Shield.
--- Infantry unit
** Samsaish Flail Champion (Pale One), 9g, 10r, Flail, Iron Cap.
--- Infantry unit
** Samsaish Spear Champion (Pale One), 9g, 12r, Spear, Iron Cap, Iron Shield.
--- Infantry unit
** Samsaish Heavy Trident Champion (Pale One), 9g, 32r, Trident, Full Scale Mail, Iron Cap.
--- Infantry unit
** Samsaish Trident Champion (Pale One), 9g, 34r, Short Trident, Scale Mail Hauberk, Iron Cap, Kite Shield.
--- Infantry unit
- Sacreds:
** Primal Hierophant (Pale One - ancient one), 60g, 39r, Spear, Scale Mail Hauberk, Iron Cap, Buckler.
--- Capital only, Sacred, berserkhigh, darkpower2 and Infantry sacred

Commanders:
- Scouts:
** Scout (Pale One), 29g, 10r, Short Bronze Trident, Bronze Cap.
--- Scout
- Commanders:
** Flail Commander (Pale One), 60g, 10r, Flail, Iron Cap.
--- Infantry unit
** Colonel (Pale One), 60g, 26r, Spear, Scale Mail Cuirass, Iron Cap, Kite Shield.
--- Infantry unit
- Priests:
** Young Bishop (Pale One), 50g, 1r, Quarterstaff.
--- 1H. 
--- Sacred, , elegist 1 and inquisitor
** Great Bishop (Pale One - ancient one), 140g, 12r, Bronze Battleaxe.
--- 2H. 
--- Sacred, , elegist 2, elegist 1 and inquisitor
- Mages:
** Inferior Loathesome Seraph (Pale One), 45g, 1r, Quarterstaff.
--- 1.1? (fire, earth, astral, death). 
--- various and drainimmune
** Loathesome Flameweaver (Pale One), 225g, 4r, Quarterstaff, Bronze Cap.
--- 1F 2S 1.1? (fire, earth, astral, death). 
--- Sacred, astral, drainimmune and resource generator 15
** Loathesome Poet (Pale One), 185g, 4r, Quarterstaff, Bronze Cap.
--- 1S 2.1? (fire, earth, astral, death). 
--- Sacred, astral, drainimmune and resource generator 15
** High Loathesome Seraph (Pale One - ancient one), 360g, 1r, Quarterstaff.
--- 2F 2S 1D 1.1? (fire, earth, astral, death). 
--- Capital only, Sacred, fire and astral and drainimmune

Heroes:
** Hero (Pale One - ancient one), 0g, 55r, Smiting Glaive, Full Scale Mail, Iron Cap.
--- Sacred, Hero and Infantry sacred
** Hero (Pale One - ancient one), 0g, 1r, Quarterstaff.
--- 3F 3S 3D 1N. 
--- Hero, MAGICPICKS, majorpoisonres, resource generator 15, poisonarmor and ivylord 1
** Hero (Pale One - ancient one), 0g, 1r, Quarterstaff.
--- 3F 3W 3S 1D. 
--- Hero, MAGICPICKS, ethereal2, fear, can shapeshift into a giant spider, nobadevents3 and darkvision50

Province defence:
* Commander 1: Flail Commander
* Commander 2: Young Bishop
* Troop 1a: Samsaish Trident Champion - 7 per 10 PD
* Troop 1b: Samsaish Champion - 6 per 10 PD
* Troop 2a: Samsaish Heavy Trident Champion - 10 per 10 PD
* Troop 2b: Samsaish Heavy Spear Champion - 9 per 10 PD

National spells:
--------------
Awaken Shard Wights, Summon Penumbrals, Summon Umbrals

Montag units:
--------------

Nation 158: Shabland
-----------------------------------
Race: Hoburgs, some Avvites, prefers Heat scale +2.
Military: Light infantry and heavy infantry. Champions. Heavy bear cavalry. Chariots. Sacred light goat cavalry.
Magic: Earth. Weak Fire, Air, Water, Nature and Blood.
Priests: Moderate, their constructs are stronger within their Dominion.
-----------------------------------
National traits:
- Ideal cold level -2
- Inanimate creations are much stronger in this dominion

Hoburg themes: traditional, civilized, default
Avvite themes: default

Troops:
- Ranged:
** Shablandan Champion (Hoburg), 8g, 10r, Hammer, Short Bow, Scale Mail Cuirass, Leather Cap.
--- Ranged unit
- Infantry:
** Shablandan Heavy Hammer Champion (Hoburg), 8g, 20r, Hammer, Chain Mail Hauberk, Iron Cap, Iron Shield.
--- Infantry unit
** Shablandan Heavy Champion (Hoburg), 8g, 21r, Scimitar, Chain Mail Hauberk, Iron Cap, Iron Shield.
--- Infantry unit
** Shablandan Heavy Sword Champion (Hoburg), 8g, 20r, Short Sword, Chain Mail Hauberk, Iron Cap, Iron Shield.
--- Infantry unit
** Shablandan Hammer Champion (Hoburg), 8g, 11r, Hammer, Scale Mail Cuirass, Leather Cap, Tower Shield.
--- Infantry unit
** Shablandan Sword Champion (Hoburg), 8g, 11r, Short Sword, Scale Mail Cuirass, Leather Cap, Tower Shield.
--- Infantry unit
** Shablandan Champion (Hoburg), 8g, 12r, Scimitar, Scale Mail Cuirass, Leather Cap, Tower Shield.
--- Infantry unit
** Shablandan Avvite Sword Champion (Avvite), 25g, 8r, Kopesh, Leather Hauberk, Leather Cap, Buckler.
--- patroller 1 and Infantry unit
- Cavalry:
** Shablandan Avvite Champion (Avvite), 60g, 31r, Light Lance, Full Chain Mail, Leather Cap, Shield, Bear mount.
--- Mounted unit
--- If the rider dies, the bear will carry on fighting until the end of the battle.
- Chariots:
** Shablandan Avvite Champion (Avvite), 50g, 49r, Bardiche, Plate Cuirass, Crested Helmet, Horse mount.
--- elite +1 and Chariot unit
- Sacreds:
** Unyielding Champion (Hoburg), 60g, 17r, Exceptional Scimitar, Lance, Ring Mail Cuirass, Leather Cap, Iron Shield, Goat mount.
--- Capital only, Sacred, awe and Mounted sacred

Commanders:
- Scouts:
** Assassin (Hoburg), 50g, 5r, Short Sword, Dagger, Ring Mail Cuirass, Leather Hood.
--- Assassin
- Commanders:
** General (Hoburg), 70g, 11r, Hammer, Scale Mail Cuirass, Leather Cap, Tower Shield.
--- Infantry unit
** Commanding Champion (Hoburg), 60g, 12r, Scimitar, Scale Mail Cuirass, Leather Cap, Tower Shield.
--- Infantry unit
** Commander (Hoburg), 145g, 17r, Exceptional Scimitar, Lance, Ring Mail Cuirass, Leather Cap, Iron Shield, Goat mount.
--- Capital only, Sacred, awe and Mounted sacred
- Special commanders:
** Skeptic (Hoburg), 70g, 1r, Pestle.
--- uses false logic to preach against any religion.
- Priests:
** Servant (Hoburg), 50g, 3r, Twig, Imperial Robes.
--- 1H. 
--- Sacred and 
** Anathemant (Hoburg), 115g, 3r, Twig, Imperial Robes.
--- 2H. 
--- Sacred and 
- Mages:
** Consort of the Steam Harvest (Hoburg), 85g, 1r, Robes.
--- 1F 1A 1B. 
--- fire, air, and blood, nobadevents2, has charged body and imp
** Minor Barrens Sculptor (Hoburg), 75g, 1r, Twig.
--- 1E. 
--- earth and metalman: size 2
** Veteran Barrens Sculptor (Hoburg), 190g, 1r, Sceptre.
--- 2E 1N 1.1? (water, earth, nature, blood). 
--- earth
** Master Barrens Sculptor (Hoburg), 350g, 1r, Sceptre.
--- 3E 2.1? (water, nature, blood, earth, at least partially linked). 
--- Capital only, Sacred, earth, metalman: size 2 and holy

Heroes:
** Hero (Hoburg), 0g, 23r, Profane Scimitar, Lance, Leather Cuirass, Crested Helmet, Iron Shield, Pigasus mount.
--- 1E 1.1? (water, earth, glamour, blood). 
--- Hero, stealthlow, patrol and Mounted elite
** Hero (Hoburg), 0g, 28r, Profane Axe, Lance, Holy Javelin, Scale Mail Cuirass, Crested Helmet, Iron Shield, Hog mount.
--- Hero, stealthlow, extrastats and Mounted elite
** Hero (Hoburg), 0g, 120r, Fist, Bronze Hauberk.
--- 3F 1A 2W 4E. 
--- Hero, MAGICPICKS, cold resource generator 10, floating, protected by water, invulnerable5 and amphibian
--- Their colossal armor is driven by complex clockwork mechanisms that vastly increase their strength and can run almost indefinitely

Province defence:
* Commander 1: General
* Commander 2: Servant
* Troop 1a: Shablandan Heavy Sword Champion - 11 per 10 PD
* Troop 1b: Shablandan Heavy Hammer Champion - 11 per 10 PD
* Troop 2a: Shablandan Heavy Champion - 10 per 10 PD
* Troop 2b: Shablandan Hammer Champion - 13 per 10 PD

National spells:
--------------


Montag units:
--------------

Nation 159: Karakna
-----------------------------------
Race: Caelians, some Illithids, prefers Cold scale +1.
Military: Light infantry and heavy infantry. Champions. Sacred heavy infantry.
Magic:  Weak Fire, Air, Water and Astral.
Priests: Moderate, can perform blood sacrifices.
-----------------------------------
National traits:
- Ideal cold level 1
- default
- Priests may perform blood sacrifices
- Fravashis occasionally guard priests in battles

Caelian themes: diverse, bronze, default
Illithid themes: default

Magic site features: heal 1

Troops:
- Ranged:
** Karaknan Champion (Caelian), 10g, 26r, Bronze Sword, Composite Bow, Bronze Hauberk, Bronze Half Helmet.
--- patroller 1 and Ranged unit
- Infantry:
** Karaknan Spire Horn Lancer (Caelian - Spire Horn), 10g, 23r, Bronze Lance, Bronze Hauberk, Bronze Half Helmet, Shield.
--- Infantry unit
** Karaknan Spire Horn Champion (Caelian - Spire Horn), 10g, 26r, Bronze Broad Sword, Bronze Hauberk, Bronze Half Helmet, Shield.
--- Infantry unit
** Karaknan Spire Horn Axeman (Caelian - Spire Horn), 10g, 24r, Bronze Axe, Bronze Hauberk, Bronze Half Helmet, Shield.
--- Infantry unit
** Hybrid Light Infantry (Illithid - hybrid), 10g, 8r, .
--- Becomes unit of montag 1000 when recruited, Hybrid infantry: light and Infantry unit
** Karaknan Airya Axeman (Caelian - Airya), 10g, 6r, Bronze Axe, Ring Mail Cuirass, Leather Cap, Buckler.
--- Infantry unit
** Karaknan Airya Lancer (Caelian - Airya), 10g, 5r, Bronze Lance, Ring Mail Cuirass, Leather Cap, Buckler.
--- Infantry unit
- Sacreds:
** Pure Guard (Caelian - Spire Horn), 22g, 30r, Spear, Bronze Full Plate Mail, Half Helmet, Kite Shield.
--- Capital only, Sacred, amphibian, slashres and Infantry sacred
- Monsters:
**  (Monster), 150g, 1r, .
--- Capital only and Special unit

Commanders:
- Scouts:
** Spy (Caelian - Mairya), 55g, 10r, Bronze Axe, Full Leather Armor, Hoplite Helmet.
--- Spy
- Commanders:
** Sergeant (Illithid - hybrid), 80g, 16r, Broad Sword, Bronze Scale Cuirass, Iron Shield.
--- Hybrid infantry: light and Infantry unit
** General (Caelian - Spire Horn), 40g, 23r, Bronze Lance, Bronze Hauberk, Bronze Half Helmet, Shield.
--- Infantry unit
- Priests:
** Greater Prior (Caelian), 50g, 4r, Bronze Sword, Robes.
--- 1H. 
--- Sacred and 
- Mages:
** Apprentice Vicar (Caelian - Airya), 95g, 4r, Bronze Sword, Robes.
--- 1F 1W 1H. 
--- Sacred, fire and water and 
** Arch Holy Vicar (Caelian - Airya), 300g, 5r, Bronze Broad Sword, Robes.
--- 1F 1A 1W 2H 2.1? (fire, air, water, astral). 
--- Sacred, fire, air, and water, floating, invulnerable5, carcasscollector and 
** Arch Boiling Vicar (Caelian - Airya), 280g, 3r, Kopesh, Robes.
--- 1F 1W 1S 2H 2.1? (fire, air, water, astral). 
--- Sacred, fire, water, and astral, floating, carcasscollector, coldres and 

Heroes:
** Hero (Illithid), 0g, 3r, Life Drain, Robes, Crown.
--- 3E 1S 2B 3H. 
--- Hero, MAGICPICKS, illearth, autodishealer2 and invulnerable10

Province defence:
* Commander 1: Sergeant
* Commander 2: Greater Prior
* Troop 1a: Karaknan Spire Horn Lancer - 9 per 10 PD
* Troop 1b: Karaknan Champion - 9 per 10 PD
* Troop 2a: Karaknan Spire Horn Champion - 9 per 10 PD
* Troop 2b: Karaknan Spire Horn Axeman - 9 per 10 PD

National spells:
--------------
Summon Yazatas, Call Amesha Spenta, Call Ahurani, Call Celestial Yazad, Call Fravashi, Holy Pyre

Montag units:
--------------
- Troops:
** Trident Hybrid Light Infantry (Illithid - hybrid), 10g, 6r, Bone Trident, Sharkskin Armor.
--- Has montag 1000, Hybrid infantry: light and Infantry unit
** Hybrid Light Infantry (Illithid - hybrid), 10g, 4r, Axe, Leather Cuirass, Conch Shield.
--- Has montag 1000, Hybrid infantry: light and Infantry unit
** Light Sword Hybrid Light Infantry (Illithid - hybrid), 9g, 10r, Short Sword, Sharkskin Cuirass, Iron Shield.
--- Has montag 1000, Hybrid infantry: light and Infantry unit
** Trident Hybrid Light Infantry (Illithid - hybrid), 10g, 6r, Bone Trident, Sharkskin Armor.
--- Has montag 1000, Hybrid infantry: light and Infantry unit
** Sword Hybrid Light Infantry (Illithid - hybrid), 11g, 16r, Broad Sword, Bronze Scale Cuirass, Iron Shield.
--- Has montag 1000, Hybrid infantry: light and Infantry unit
** Mace Hybrid Light Infantry (Illithid - hybrid), 10g, 9r, Mace, Full Leather Armor, Shield.
--- Has montag 1000, Hybrid infantry: light and Infantry unit

Nation 160: Luland
-----------------------------------
Race: Jotuns, prefers Cold scale +2.
Military: Heavy infantry. Champions. Elite warden. Sacred heavy infantry.
Magic: Astral and Nature. Weak Water.
Priests: Moderate.
-----------------------------------
National traits:
- Ideal cold level 2
- Giant forts
- default

Jotun themes: traditional, default
Austral human themes: machakan_troops, pygmy_elites, pygmy_mages, default

Troops:
- Ranged:
** Lulandine Champion (Jotun), 30g, 15r, Hand Axe, Throwing Axe, Furs, Reinforced Leather Cap.
--- Ranged unit and shock resistance
** Lulandine Heavy Champion (Jotun), 30g, 24r, Spiked Club, Boulder, Scale Mail Cuirass, Reinforced Leather Cap.
--- Ranged unit and shock resistance
** Divine Warden (Jotun), 30g, 15r, Hand Axe, Javelin, Leather Hauberk, Reinforced Leather Cap.
--- Capital only, patrol, castlemaster, Ranged elite and shock resistance
- Infantry:
** Lulandine Heavy Spearman (Jotun), 30g, 45r, Spear, Scale Mail Hauberk, Reinforced Leather Cap, Kite Shield.
--- Infantry unit and shock resistance
** Lulandine Heavy Champion (Jotun), 30g, 36r, Heavy Longspear, Scale Mail Hauberk, Reinforced Leather Cap.
--- Infantry unit and shock resistance
** Lulandine Heavy Axe Champion (Jotun), 30g, 45r, Axe, Scale Mail Hauberk, Reinforced Leather Cap, Kite Shield.
--- Infantry unit and shock resistance
** Lulandine Spearman (Jotun), 30g, 36r, Spear, Scale Mail Cuirass, Reinforced Leather Cap, Kite Shield.
--- Infantry unit and shock resistance
** Lulandine Axe Champion (Jotun), 30g, 36r, Axe, Scale Mail Cuirass, Reinforced Leather Cap, Kite Shield.
--- Infantry unit and shock resistance
** Lulandine Champion (Jotun), 30g, 27r, Heavy Longspear, Scale Mail Cuirass, Reinforced Leather Cap.
--- Infantry unit and shock resistance
- Sacreds:
** Rhubarb Hierophant (Jotun), 40g, 69r, Golden Axe, Icicle Mail, Iron Cap, Iron Shield.
--- Capital only, Sacred, Infantry sacred and shock resistance

Commanders:
- Scouts:
** Assassin (Austral human), 50g, 4r, Battleaxe.
--- Assassin
- Commanders:
** Spear Commander (Jotun), 90g, 36r, Spear, Scale Mail Cuirass, Reinforced Leather Cap, Kite Shield.
--- Infantry unit and shock resistance
** Chieftain (Jotun), 80g, 27r, Heavy Longspear, Scale Mail Cuirass, Reinforced Leather Cap.
--- Infantry unit and shock resistance
** Warmaster (Jotun), 160g, 72r, Golden Axe, Icicle Mail, Half Helmet, Iron Shield.
--- Sacred, Infantry sacred and shock resistance
- Priests:
** Novice Exarch (Jotun), 80g, 39r, Battleaxe, Reinforced Leather Cap, Scale Mail Hauberk.
--- 1H. 
--- Sacred,  and shock resistance
** Paramount Exarch (Jotun), 145g, 18r, Heavy Spear, Ring Mail Cuirass, Reinforced Leather Cap.
--- 2H. 
--- Sacred,  and shock resistance
- Mages:
** Neophyte of Hidden Glades (Jotun), 65g, 15r, Axe, Iron Cap, Leather Hauberk.
--- 1N. 
--- nature and shock resistance
** Lady of Hidden Glades (Jotun), 145g, 27r, Heavy Spear, Full Ring Mail.
--- 1S 2N. 
--- nature and shock resistance
** Queen of Hidden Glades (Jotun), 255g, 18r, Quarterstaff, Scale Mail Cuirass, Leather Cap.
--- 1W 2S 2N 1.1? (water, astral, nature, blood). 
--- Capital only, astral and nature, ivylord 2, iceprot and shock resistance

Heroes:
** Hero (Jotun), 0g, 21r, Quarterstaff, Icicle Mail Cuirass.
--- 4S 3N 1G. 
--- Hero, MAGICPICKS, ethereal2, can shapeshift into a werecrocodile and shock resistance
** Hero (Jotun), 0g, 30r, Quarterstaff, Chain Mail Cuirass, Reinforced Leather Cap.
--- 1E 4S 1D 3N. 
--- Hero, MAGICPICKS, resource generator 10, resourcebonus, vineman: size 2 and shock resistance
** Hero (Jotun), 0g, 18r, Quarterstaff, Scale Mail Cuirass, Leather Cap.
--- 1E 4S 2N. 
--- Hero, MAGICPICKS, resource generator 15, ritualrange2, can shapeshift into a giant spider, mountainsurvival and shock resistance

Province defence:
* Commander 1: Novice Exarch
* Commander 2: Paramount Exarch
* Troop 1a: Lulandine Heavy Axe Champion - 3 per 10 PD
* Troop 1b: Lulandine Heavy Spearman - 3 per 10 PD
* Troop 2a: Lulandine Heavy Champion - 4 per 10 PD
* Troop 2b: Lulandine Spearman - 4 per 10 PD

National spells:
--------------
Awaken Jotun Draugar, Brood of Garm, Seith Curse, Illwinter, Summon Rimvaettir, Winter's Call, Summon Dwarf of the Four Directions, Herd of Elephants

Montag units:
--------------

Nation 161: Cathros
-----------------------------------
Race: Gigantes, some Humans.
Military: Light infantry and heavy infantry. Champions. Heavy bear cavalry. Chariots. Sacred Human heavy infantry.
Magic: Astral, Glamour and Blood.
Priests: Strong.
-----------------------------------
National traits:
- Giant forts
- default

Gigante themes: bronze, humble, default
Boreal human themes: matriarchal, default

Troops:
- Ranged:
** Cathrosan Human Champion (Boreal human), 10g, 13r, Hammer, Long Bow, Ring Mail Cuirass, Reinforced Leather Cap.
--- Ranged unit
** Cathrosan Mountain Champion (Gigante), 35g, 3r, Bite, Javelin.
--- mountainunit and Ranged unit
- Infantry:
** Cathrosan Human Trident Champion (Boreal human), 10g, 25r, Trident, Chain Mail Hauberk, Iron Cap.
--- Infantry unit
** Cathrosan Heavy Human Hammer Champion (Boreal human), 10g, 31r, Hammer, Chain Mail Hauberk, Iron Cap, Kite Shield.
--- Infantry unit
** Cathrosan Human Serf Champion (Boreal human), 8g, 16r, Mace, Ring Mail Hauberk, Reinforced Leather Cap, Kite Shield.
--- serf and Infantry unit
** Cathrosan Spear Champion (Gigante), 40g, 84r, Bronze Long Spear, Bronze Hauberk, Hoplite Helmet, Hoplon.
--- pillager stealthy and Infantry unit
** Cathrosan Spear Champion (Gigante), 40g, 81r, Bronze Spear, Bronze Hauberk, Hoplite Helmet, Hoplon.
--- pillager stealthy and Infantry unit
** Primal Follower (Boreal human), 14g, 7r, Hammer, Leather Cuirass, Leather Cap, Shield.
--- Capital only, can enter berserker rage, castlemaster and Infantry elite
- Cavalry:
** Cathrosan Human Champion (Boreal human), 40g, 30r, Axe, Chain Mail Hauberk, Iron Cap, Kite Shield, Bear mount.
--- Mounted unit
--- If the rider dies, the bear will carry on fighting until the end of the battle.
- Chariots:
** Cathrosan Champion (Gigante), 50g, 42r, Bronze Spear, Bronze Scale Hauberk, Horse mount.
--- Chariot unit
- Sacreds:
** Avenging Warden (Boreal human), 16g, 34r, Broad Sword, Chain Mail Hauberk, Half Helmet, Kite Shield.
--- Capital only, Sacred, patrol, resistances_shock and Infantry sacred

Commanders:
- Scouts:
** Assassin (Gigante), 70g, 12r, Bronze Broad Sword.
--- Assassin
- Commanders:
** General (Boreal human), 60g, 31r, Hammer, Chain Mail Hauberk, Iron Cap, Kite Shield.
--- Infantry unit
** Spear Champion (Gigante), 140g, 84r, Bronze Long Spear, Bronze Hauberk, Hoplite Helmet, Hoplon.
--- pillager stealthy and Infantry unit
** Swordsmistress (Boreal human), 145g, 34r, Broad Sword, Chain Mail Hauberk, Half Helmet, Kite Shield.
--- Capital only, Sacred, patrol, resistances_shock and Infantry sacred
- Priests:
** Acolyte (Gigante), 85g, 3r, Robes.
--- 1H. 
--- Sacred and 
** Prior (Gigante), 150g, 3r, Robes.
--- 2H. 
--- Sacred, , divineins researcher sloth 1-1 and inquisitor
** High Priest (Gigante), 255g, 3r, Robes.
--- 3H. 
--- Capital only, Sacred and 
- Mages:
** Novice of the Hellish Citadel (Gigante), 130g, 3r, Robes.
--- 2B. 
--- blood
** Fellow of the Hellish Citadel (Gigante), 180g, 3r, Robes.
--- 2B 1.1? (astral, nature, glamour, blood). 
--- blood
** Exarch of the Hellish Citadel (Gigante), 410g, 3r, Robes.
--- 2S 2G 2B 1.1? (astral, nature, glamour, blood). 
--- Capital only, Sacred, astral, glamour, and blood and invulnerable5

Heroes:
** Hero (Gigante), 0g, 58r, Exceptional Bronze Spear, Bronze Scale Hauberk, Hoplite Helmet, Horse mount.
--- 1S 1.1? (air, astral, glamour, blood). 
--- Hero, stealthlow, castlemaster, strong, sieger, patrol and Chariot elite

Province defence:
* Commander 1: General
* Commander 2: Acolyte
* Troop 1a: Cathrosan Spear Champion - 2 per 10 PD
* Troop 1b: Cathrosan Human Trident Champion - 9 per 10 PD
* Troop 2a: Cathrosan Heavy Human Hammer Champion - 8 per 10 PD
* Troop 2b: Cathrosan Human Serf Champion - 13 per 10 PD

National spells:
--------------
Reascendance, Orgy

Montag units:
--------------

Nation 162: Spieni
-----------------------------------
Race: Caelians.
Military: Light infantry and heavy infantry. Champions. Elite templar. Sacred light infantry.
Magic: Air, Death and Glamour. Weak Fire. Laboratories cost 600 gold.
Priests: Weak.
-----------------------------------
National traits:
- Ideal cold level 0
- default
- Laboratories cost 600 gold

Caelian themes: raptor, bronze, default
Abysian themes: tainted, default

Magic site features: sorceryrange 3

Troops:
- Ranged:
** Spienish Wingless Champion (Caelian - Wingless), 10g, 11r, Dagger, Composite Bow, Full Ring Mail, Reinforced Leather Cap.
--- Ranged unit
** Unholy Templar (Caelian - Raptor), 23g, 26r, Morningstar, Long Bow, Bronze Hauberk, Bronze Half Helmet.
--- sieger, regen10 size 1-2 and Ranged elite
- Infantry:
** Spienish Mairya Sword Champion (Caelian - Mairya), 15g, 9r, Bronze Sword, Ring Mail Cuirass, Bronze Cap, Buckler.
--- Infantry unit
** Spienish Mairya Axe Champion (Caelian - Mairya), 15g, 9r, Bronze Battleaxe, Ring Mail Cuirass, Bronze Cap.
--- Infantry unit
** Spienish Mairya Sword Champion (Caelian - Mairya), 15g, 8r, Kopesh, Ring Mail Cuirass, Bronze Cap, Buckler.
--- Infantry unit
** Spienish Morningstar Champion (Caelian - Raptor), 10g, 18r, Morningstar, Bronze Full Scale Mail, Bronze Cap, Hoplon.
--- Infantry unit
** Spienish Sword Champion (Caelian - Raptor), 10g, 18r, Kopesh, Bronze Full Scale Mail, Bronze Cap, Hoplon.
--- Infantry unit
** Spienish Sword Champion (Caelian - Raptor), 10g, 19r, Bronze Sword, Bronze Full Scale Mail, Bronze Cap, Hoplon.
--- Infantry unit
- Sacreds:
** Tomb Follower (Caelian - Raptor), 27g, 16r, Frightening Moon Lance, Ring Mail Cuirass, Leather Cap, Shield.
--- Capital only, Sacred and Infantry sacred
- Monsters:
** Hydra (Monster), 250g, 1r, .
--- Capital only and Special unit

Commanders:
- Scouts:
** Scout (Caelian - Raptor), 30g, 6r, Morningstar, Ring Mail Cuirass, Leather Cap.
--- Scout
- Commanders:
** Master Champion (Caelian - Mairya), 75g, 8r, Kopesh, Ring Mail Cuirass, Bronze Cap, Buckler.
--- Infantry unit
** Swordsmaster (Caelian - Mairya), 75g, 9r, Bronze Sword, Ring Mail Cuirass, Bronze Cap, Buckler.
--- Infantry unit
- Priests:
** Senior Abbot (Caelian - Raptor), 65g, 4r, Hammer, Robes.
--- 1H. 
--- Sacred and 
- Mages:
** Billowing Sorcerer (Caelian - Raptor), 150g, 4r, Bronze Trident, Robes.
--- 2G 1.1? (earth, astral, glamour, blood). 
--- Capital only, glamour and invulnerable20
** Follower of the Enduring Hurricane (Caelian - Raptor), 45g, 1r, Quarterstaff, Robes.
--- 1D. 
--- death
** Ascendant of the Enduring Hurricane (Caelian - Mairya), 145g, 1r, Quarterstaff, Robes.
--- 1A 2D. 
--- death
** Prince of the Enduring Hurricane (Caelian - Raptor), 280g, 1r, Quarterstaff, Robes.
--- 1F 2A 2D 1.1? (fire, air, death, glamour). 
--- Capital only, air and death and ghost

Heroes:
** Hero (Caelian - Raptor), 0g, 1r, Quarterstaff, Robes.
--- 3A 1W 2D. 
--- Hero, MAGICPICKS, protected by air, autodishealer2, deathrec and  Talented at reanimating corpses with electricity.
** Hero (Caelian - Raptor), 0g, 2r, Sceptre, Robes.
--- 1F 4A 2D. 
--- Hero, MAGICPICKS, flying, slimer,  Talented at reanimating corpses with electricity., resource generator 25, healerscaling and fear
** Hero (Caelian - Raptor), 0g, 16r, Ice Lance, Icicle Mail Cuirass, Ice Helmet, Buckler.
--- 1A. 
--- Hero, can shapeshift into a werewolf, sieger, bodyguardlow and Infantry elite

Province defence:
* Commander 1: Master Champion
* Commander 2: Swordsmaster
* Troop 1a: Spienish Sword Champion - 11 per 10 PD
* Troop 1b: Spienish Mairya Sword Champion - 10 per 10 PD
* Troop 2a: Spienish Mairya Axe Champion - 10 per 10 PD
* Troop 2b: Spienish Mairya Sword Champion - 10 per 10 PD

National spells:
--------------
Summon Yazatas, Call Amesha Spenta, Call Ahurani, Call Celestial Yazad, Call Fravashi

Montag units:
--------------

Nation 163: Kirkfors
-----------------------------------
Race: Asmegs, some Avvites, prefers Cold scale +1.
Military: Heavy infantry. Champions. Sacred heavy infantry.
Magic: Death. Weak Air, Earth and Astral.
Priests: Moderate, can reanimate the dead.
-----------------------------------
National traits:
- Ideal cold level 1
- Fortified cities
- Priests can reanimate ghouls, soulless, and longdead infantry and cavalry.

Asmeg themes: default, slaver
Avvite themes: advanced, default

Troops:
- Ranged:
** Kirkforsan Avvite Slave Champion (Avvite), 22g, 14r, Broad Sword, Long Bow, Ring Mail Cuirass, Leather Cap.
--- slave, swampunit and Ranged unit
- Infantry:
** Kirkforsan Avvite Slave Spearman (Avvite), 22g, 38r, Spear, Plate Hauberk, Iron Cap, Shield.
--- slave and Infantry unit
** Kirkforsan Avvite Slave Swordsman (Avvite), 22g, 41r, Broad Sword, Plate Hauberk, Iron Cap, Shield.
--- slave and Infantry unit
** Kirkforsan Avvite Slave Spearman (Avvite), 22g, 40r, Long Spear, Plate Hauberk, Iron Cap, Shield.
--- slave and Infantry unit
** Kirkforsan Master Swordsmaster (Asmeg), 30g, 57r, Broad Sword, Lightweight Scale Mail, Leather Cap, Golden Shield.
--- elite +1, Infantry unit and Swamp survival
** Kirkforsan Heavy Swordsman (Asmeg), 25g, 62r, Broad Sword, Full Chain Mail, Iron Cap, Iron Shield.
--- Infantry unit and Swamp survival
** Kirkforsan Champion (Asmeg), 25g, 57r, Axe, Full Chain Mail, Iron Cap, Iron Shield.
--- Infantry unit and Swamp survival
** Kirkforsan Spetum Champion (Asmeg), 25g, 27r, Spetum, Scale Mail Hauberk, Leather Cap.
--- Infantry unit and Swamp survival
** Kirkforsan Swordsman (Asmeg), 25g, 37r, Broad Sword, Scale Mail Hauberk, Leather Cap, Iron Shield.
--- Infantry unit and Swamp survival
- Sacreds:
** Tomb Champion (Asmeg), 35g, 25r, Hatchet, Broad Sword, Magic Furs, Golden Cap.
--- Capital only, Sacred, pillage, Infantry sacred and Swamp survival

Commanders:
- Scouts:
** Assassin (Asmeg), 65g, 12r, Axe, Short Sword, Leather Hauberk, Leather Cap.
--- Assassin and Swamp survival
- Commanders:
** Swordsmaster (Asmeg), 70g, 70r, Broad Sword, Lightweight Scale Mail, Golden Cap, Golden Shield.
--- elite +1, Infantry unit and Swamp survival
** Captain (Avvite), 60g, 41r, Broad Sword, Plate Hauberk, Iron Cap, Shield.
--- slave and Infantry unit
- Priests:
** Fledgling Exarch (Asmeg), 175g, 15r, Axe, Leather Cap, Full Leather Armor, Shield.
--- 1H. 
--- Sacred,  and Swamp survival
** Arch Exarch (Asmeg), 345g, 30r, Axe, Full Leather Armor, Leather Cap, Golden Shield.
--- 2H. 
--- Sacred,  and Swamp survival
- Mages:
** Apprentice of the Hypothetical Towers (Asmeg), 60g, 32r, Broad Sword, Axe, Iron Cap, Full Ring Mail.
--- 1.1? (air, earth, astral, death). 
--- various and Swamp survival
** Disciple of the Hypothetical Towers (Asmeg), 385g, 52r, Broad Sword, Golden Shield, Half Helmet, Full Ring Mail.
--- 1A 2D 1H 1.1? (air, earth, astral, death). 
--- Sacred, death,  and Swamp survival
** Bringer of the Hypothetical Towers (Asmeg - aesir), 735g, 105r, Spear, Golden Chain Mail, Half Helmet, Kite Shield.
--- 1A 1E 1S 2D 2H 1.1? (air, earth, astral, death). 
--- Capital only, Sacred, death, longdead,  and Swamp survival

Heroes:
** Hero (Asmeg - aesir), 0g, 52r, Banishing Long Spear, Chain Mail Cuirass, Iron Cap, Kite Shield.
--- 1F 1D 1H. 
--- Hero, can shapeshift into a wererat, Infantry elite and Swamp survival

Province defence:
* Commander 1: Swordsmaster
* Commander 2: Arch Exarch
* Troop 1a: Kirkforsan Swordsman - 5 per 10 PD
* Troop 1b: Kirkforsan Avvite Slave Spearman - 5 per 10 PD
* Troop 2a: Kirkforsan Avvite Slave Swordsman - 5 per 10 PD
* Troop 2b: Kirkforsan Avvite Slave Spearman - 5 per 10 PD

National spells:
--------------
Summon Valkyries, Brood of Garm, Summon Glosos, Seith Curse, Summon Dwarf of the Four Directions, Wrath of the Ancestors, Call Ancestor

Montag units:
--------------

Nation 164: Hermnos
-----------------------------------
Race: Halfmen, some Pale Ones.
Military: Light infantry and heavy infantry. Champions. Sacred heavy infantry.
Magic: Earth. Weak Blood. Some Apprentice Mountain Rector mages. Some Adept Mountain Rector mages. Some Arch Mountain Rector mages.
Priests: Strong.
-----------------------------------
National traits:
- The pretender god of this nation does not lose magical skill upon death

Halfman themes: cultured, grey, primitive, satyr_primary, minotaur_secondary, no_tertiary, default
Pale One themes: zenith, bronze, slaver

Magic site features: res30

Troops:
- Ranged:
** Hermnosian Pale One Champion (Pale One), 9g, 22r, Javelin, Bronze Scale Hauberk, Bronze Cap.
--- Ranged unit
- Infantry:
** Hermnosian Heavy Pale One Impaler (Pale One), 10g, 42r, Glaive, Plate Cuirass, Iron Cap.
--- elite +1, castledef 2 and Infantry unit
** Hermnosian Pale One Impaler (Pale One), 9g, 26r, Bronze Trident, Bronze Scale Hauberk, Bronze Cap.
--- Infantry unit
** Hermnosian Impaler (Halfman - satyr), 9g, 7r, Bronze Long Spear, Leather Cuirass, Shield.
--- Infantry unit
** Hermnosian Champion (Halfman - satyr), 9g, 6r, Axe, Leather Cuirass, Shield.
--- Infantry unit
** Hermnosian Impaler (Halfman - satyr), 9g, 7r, Spear, Javelin, Leather Cuirass, Shield.
--- Infantry unit
** Hermnosian Minotaur Impaler (Halfman - minotaur), 40g, 14r, Long Spear, Bronze Scale Cuirass, Leather Cap.
--- Infantry unit
** Hermnosian Minotaur Impaler (Halfman - minotaur), 40g, 20r, Bronze Glaive, Bronze Scale Cuirass, Leather Cap.
--- Infantry unit
** Hermnosian Minotaur Impaler (Halfman - minotaur), 40g, 12r, Spear, Bronze Scale Cuirass, Leather Cap.
--- Infantry unit
- Sacreds:
** Radiant Protector (Halfman - satyr), 35g, 28r, Holy Long Spear, Scale Mail Hauberk, Crested Helmet, Shield.
--- Capital only, Sacred and Infantry sacred

Commanders:
- Scouts:
** Assassin (Halfman - minotaur), 70g, 16r, Falchion, Short Sword, Leather Hauberk, Leather Cap.
--- Assassin
- Commanders:
** Spear Commander (Halfman - satyr), 40g, 7r, Bronze Long Spear, Leather Cuirass, Shield.
--- Infantry unit
** Glaive Lord (Halfman - minotaur), 90g, 20r, Bronze Glaive, Bronze Scale Cuirass, Leather Cap.
--- Infantry unit
** Master Knight (Pale One), 105g, 42r, Glaive, Plate Cuirass, Iron Cap.
--- elite +1, castledef 2 and Infantry unit
** Spearmaster (Halfman - satyr), 120g, 28r, Holy Long Spear, Scale Mail Hauberk, Crested Helmet, Shield.
--- Sacred and Infantry sacred
- Priests:
** Neophyte Bishop (Halfman - satyr), 85g, 1r, Stone Dagger.
--- 1H. 
--- Sacred and 
** Apprentice Bishop (Halfman - satyr), 135g, 1r, Quarterstaff.
--- 2H. 
--- Sacred and 
** Senior Bishop (Halfman - satyr), 240g, 1r, Hoof.
--- 3H. 
--- Capital only, Sacred and 
- Mages:
** Apprentice Mountain Rector (Pale One), 155g, 1r, Quarterstaff.
--- 2E 1.1? (earth, death, nature, blood). 
--- earth
** Adept Mountain Rector (Pale One), 175g, 4r, Quarterstaff, Bronze Cap.
--- 2E 1B 1.1? (earth, death, nature, blood). 
--- earth
** Arch Mountain Rector (Pale One - ancient one), 295g, 48r, Quarterstaff, Bronze Cuirass, Bronze Cap.
--- 3E 1B 1.1? (earth, death, nature, blood). 
--- Capital only, earth and eelemental

Heroes:
** Hero (Pale One - ancient one), 0g, 61r, Black Bronze Long Spear, Bronze Cuirass, Bronze Cap, Buckler.
--- Sacred, Hero, berserkhigh, minoreelemental and Infantry sacred

Province defence:
* Commander 1: Spear Commander
* Commander 2: Neophyte Bishop
* Troop 1a: Hermnosian Heavy Pale One Impaler - 6 per 10 PD
* Troop 1b: Hermnosian Pale One Impaler - 9 per 10 PD
* Troop 1c: Hermnosian Heavy Pale One Impaler - 6 per 10 PD
* Troop 2a: Hermnosian Impaler - 15 per 10 PD
* Troop 2b: Hermnosian Champion - 16 per 10 PD

National spells:
--------------
Contact Scorpion Man

Montag units:
--------------

Nation 165: Per-baty
-----------------------------------
Race: Abysians, prefers Heat scale +3.
Military: Heavy infantry. Champions. Sacred heavy infantry and heavy infantry.
Magic: Fire, Air, Astral and Death.
Priests: Strong.
-----------------------------------
National traits:
- Ideal cold level -3
- default

Abysian themes: tainted, default
Dynastic human themes: iron, dustwalkers_humans, default

Troops:
- Ranged:
** Per-batyan Humanbred Champion (Abysian - humanbred), 14g, 40r, Light Crossbow, Halberd, Full Chain Mail, Half Helmet.
--- Ranged unit and poison resistance
- Infantry:
** Per-batyan Humanbred Axe Champion (Abysian - humanbred), 12g, 35r, Battleaxe, Full Chain Mail, Half Helmet.
--- Infantry unit and poison resistance
** Per-batyan Humanbred Halberd Champion (Abysian - humanbred), 12g, 37r, Halberd, Full Chain Mail, Half Helmet.
--- Infantry unit and poison resistance
** Per-batyan Humanbred Axe Champion (Abysian - humanbred), 12g, 34r, Axe, Full Chain Mail, Half Helmet, Buckler.
--- Infantry unit and poison resistance
** Per-batyan Humanbred Axe Champion (Abysian - humanbred), 12g, 41r, Axe, Plate Hauberk, Half Helmet, Tower Shield.
--- Infantry unit and poison resistance
** Per-batyan Thane (Abysian), 24g, 24r, Halberd, Chain Mail Cuirass, Crested Helmet.
--- elite +1, Infantry unit and poison resistance
** Per-batyan Demonbred Winged Champion (Abysian - demonbred), 30g, 30r, Axe, Axe, Chain Mail Hauberk.
--- Infantry unit and poison resistance
- Sacreds:
** Corrupted Vessel (Abysian - demonbred), 50g, 36r, Axe, Morningstar, Plate Cuirass.
--- Capital only, Sacred, darkpower2, Infantry sacred and poison resistance
** Divine Reaver (Abysian - burning one), 65g, 34r, Flail, Full Scale Mail, Iron Cap.
--- Capital only, Sacred, berserkhigh, Infantry sacred and poison resistance

Commanders:
- Scouts:
** Scout (Abysian - humanbred), 30g, 16r, Mace, Scale Mail Cuirass, Half Helmet.
--- Scout and poison resistance
- Commanders:
** Axe Commander (Abysian - humanbred), 40g, 34r, Axe, Full Chain Mail, Half Helmet, Buckler.
--- Infantry unit and poison resistance
** Axe Lord (Abysian - humanbred), 50g, 41r, Axe, Plate Hauberk, Half Helmet, Tower Shield.
--- Infantry unit and poison resistance
** Warden (Abysian - demonbred), 115g, 36r, Axe, Morningstar, Plate Cuirass.
--- Capital only, Sacred, darkpower2, Infantry sacred and poison resistance
- Priests:
** Initiate (Abysian - humanbred), 55g, 2r, Twig, Robes.
--- 1H. 
--- Sacred,  and poison resistance
** Priest (Abysian - humanbred), 120g, 2r, Branch, Robes.
--- 2H. 
--- Sacred,  and poison resistance
** Arch Bishop (Abysian), 210g, 1r, Quarterstaff, Robes.
--- 3H. 
--- Sacred,  and poison resistance
- Mages:
** Novice Per-batyan Aviculturist (Abysian - humanbred), 90g, 7r, Hammer, Thrown Sutra, Robes.
--- 1D 1.1? (fire, air, astral, death). 
--- death and poison resistance
** Adept Scorching Aviculturist (Abysian), 165g, 1r, Quarterstaff, Thrown Sutra, Robes.
--- 2A 1.1? (fire, air, astral, death). 
--- air and poison resistance
** Adept Transcendant Aviculturist (Abysian), 165g, 1r, Quarterstaff, Thrown Sutra, Robes.
--- 2S 1.1? (fire, air, astral, death). 
--- astral and poison resistance
** Grand Scorching Aviculturist (Abysian), 245g, 1r, Quarterstaff, Robes.
--- 2F 1A 2D 1.1? (fire, air, astral, death). 
--- Capital only, fire and death and poison resistance
** Grand Transcendant Aviculturist (Abysian), 260g, 1r, Quarterstaff, Robes.
--- 2F 1S 2D 1.1? (fire, air, astral, death). 
--- Capital only, fire and death and poison resistance

Heroes:
** Hero (Abysian - burning one), 0g, 59r, Divine Iron Cudgel, Full Plate Mail, Iron Cap.
--- Sacred, Hero, glamour, Infantry sacred and poison resistance
** Hero (Abysian), 0g, 26r, Enchanted Flail, Chain Mail Cuirass, Crested Helmet.
--- 1.1? (fire, air, astral, death). 
--- Hero, can shapeshift into a werehyena, can enter berserker rage, pillage, Infantry elite and poison resistance
** Hero (Abysian), 0g, 49r, Long Spear of Curses, Plate Hauberk, Legionary Helmet, Hoplon.
--- 2F 1.1? (fire, water, astral, death). 
--- Sacred, Hero, glamour, berserklow, Infantry sacred and poison resistance

Province defence:
* Commander 1: Axe Commander
* Commander 2: Initiate
* Troop 1a: Per-batyan Thane - 6 per 10 PD
* Troop 1b: Per-batyan Humanbred Axe Champion - 6 per 10 PD
* Troop 2a: Per-batyan Humanbred Halberd Champion - 6 per 10 PD
* Troop 2b: Per-batyan Humanbred Axe Champion - 7 per 10 PD

National spells:
--------------
Inner Furnace, Summon Spectral Infantry

Montag units:
--------------

Nation 166: Csi'is
-----------------------------------
Race: Lizards, some Abysians, prefers Heat scale +2.
Military: Light infantry and heavy infantry. Light crocodile cavalry  and  heavy drake cavalry. Sacred Abysian light infantry and light infantry.
Magic: Water, Astral, Death and Blood.
Priests: Strong, temples cost 800 gold.
-----------------------------------
National traits:
- Ideal cold level -2
- Fortified cities
- Temples generate astral gems

Lizard themes: predator_sobek, slaver, primitive
Abysian themes: primal, default

Troops:
- Infantry:
** Csi'isish Runner Champion (Lizard - predator), 13g, 1r, Light Lance, Leather Cap.
--- Infantry unit
** Csi'isish Runner Netter (Lizard - predator), 13g, 3r, Spear, Net.
--- Infantry unit
** Csi'isish Runner Chakram Champion (Lizard - predator), 13g, 4r, Spear, Chakram, Leather Cap.
--- Infantry unit
** Csi'isish Light Abysian Slave Swordsman (Abysian), 18g, 12r, Broad Sword, Iron Cap, Tower Shield.
--- slave, mountainunit, forestunit and Infantry unit
** Csi'isish Abysian Slave Champion (Abysian), 18g, 19r, Axe, Scale Mail Hauberk, Iron Cap, Buckler.
--- slave and Infantry unit
** Csi'isish Abysian Slave Swordsman (Abysian), 18g, 24r, Falchion, Scale Mail Hauberk, Iron Cap, Buckler.
--- slave and Infantry unit
- Cavalry:
** Csi'isish Abysian Slave Knight (Abysian), 65g, 27r, Light Lance, Full Scale Mail, Iron Cap, Iron Shield, Drake mount.
--- slave and Mounted unit
** Csi'isish Runner Champion (Lizard - predator), 23g, 1r, Spear, Crocodile mount.
--- Mounted unit
--- If the rider dies, the crocodile will carry on fighting until the end of the battle.
- Sacreds:
** Translucent Warden (Abysian), 65g, 24r, Broad Sword, Scale Mail Cuirass, Crested Helmet, Kite Shield.
--- Capital only, Sacred, slave, incunrest_high, ethereal and Infantry sacred
** Reaver of Frost (Lizard - sobek), 55g, 10r, Mace, Iron Shield.
--- Sacred, deathpower and Infantry sacred

Commanders:
- Scouts:
** Assassin (Lizard - predator), 55g, 1r, Club, Sling.
--- Assassin
- Commanders:
** Slave Commander (Abysian), 75g, 12r, Broad Sword, Iron Cap, Tower Shield.
--- slave, mountainunit, forestunit and Infantry unit
** Warchief (Lizard - predator), 75g, 4r, Spear, Chakram, Leather Cap.
--- Infantry unit
- Priests:
** Initiate Anathemant (Lizard - predator), 70g, 3r, Hammer.
--- 1H. 
--- Sacred and 
** Master Anathemant (Lizard - predator), 185g, 1r, Sceptre.
--- 2H. 
--- Sacred, , nobadevents 5 and healer 1
- Mages:
** Csi'isish Prior (Lizard - sobek), 215g, 5r, Mace, Robes.
--- 1W 2D 2H. 
--- Sacred, death and 
** Grand Navigator of the Ocean (Lizard - sobek), 365g, 10r, Broad Sword, Robes, Crown.
--- 2W 2D 3H 1.1? (water, astral, death, blood). 
--- Capital only, Sacred, water and death and 
** Grand Navigator of the Congregation (Lizard - sobek), 390g, 2r, Quarterstaff, Robes, Crown.
--- 2S 2D 3H 1.1? (water, astral, death, blood). 
--- Capital only, Sacred, astral and death and 
** Grand Navigator of the Ancestors (Lizard - sobek), 365g, 2r, Quarterstaff, Robes, Crown.
--- 2D 2B 3H 1.1? (water, astral, death, blood). 
--- Capital only, Sacred, death and blood and 

Heroes:
** Hero (Abysian), 0g, 6r, Broad Sword, Robes.
--- 2A 1E 3G 3H. 
--- Hero, MAGICPICKS, protected by air, resource generator 15 and flying

Province defence:
* Commander 1: Slave Commander
* Commander 2: Master Anathemant
* Troop 1a: Csi'isish Abysian Slave Champion - 8 per 10 PD
* Troop 1b: Csi'isish Runner Champion - 14 per 10 PD
* Troop 2a: Csi'isish Runner Netter - 13 per 10 PD
* Troop 2b: Csi'isish Runner Chakram Champion - 13 per 10 PD

National spells:
--------------
Wrath of the Ancestors, Call Ancestor

Montag units:
--------------

Nation 167: Orix
-----------------------------------
Race: Humans, prefers Cold scale +1.
Military: Light infantry and heavy infantry. Champions. Heavy spider cavalry. Sacred light ranger.
Magic: Fire, Water, Earth and Glamour.
Priests: Moderate.
-----------------------------------
National traits:
- Ideal cold level 1
- Prefers slightly colder climate than usual for the race

Advanced human themes: human, default
Foulspawn themes: avvite_language, default

Magic site features: xp 2

Troops:
- Ranged:
** Orixish Champion (Advanced human), 10g, 28r, Kryss, Crossbow, Chain Mail Hauberk, Iron Cap.
--- Ranged unit
- Infantry:
** Orixish Elite Swordsmaster (Advanced human), 14g, 28r, Short Sword, Plate Cuirass, Leather Cap, Shield.
--- elite +1, pillager stealthy and Infantry unit
** Orixish Swordsman (Advanced human), 10g, 15r, Broad Sword, Leather Hauberk, Reinforced Leather Cap, Kite Shield.
--- Infantry unit
** Orixish Light Maceman (Advanced human), 10g, 12r, Mace, Leather Hauberk, Reinforced Leather Cap, Kite Shield.
--- Infantry unit
** Orixish Trident Champion (Advanced human), 10g, 13r, Short Trident, Leather Hauberk, Reinforced Leather Cap, Kite Shield.
--- Infantry unit
** Orixish Champion (Advanced human), 10g, 22r, Bardiche, Scale Mail Hauberk, Iron Cap.
--- Infantry unit
** Orixish Maceman (Advanced human), 10g, 19r, Mace, Scale Mail Hauberk, Iron Cap, Buckler.
--- Infantry unit
- Cavalry:
** Orixish Knight (Advanced human), 40g, 32r, Hammer, Chain Mail Hauberk, Iron Cap, Buckler, Spider mount.
--- Mounted unit
--- The giant spider will persist even if the rider dies.
** Orixish Lancer (Advanced human), 40g, 35r, Hammer, Heavy Bronze Lance, Chain Mail Hauberk, Iron Cap, Buckler, Spider mount.
--- Mounted unit
--- The giant spider will persist even if the rider dies.
- Sacreds:
** Temple Paragon (Advanced human), 15g, 7r, Kryss, Crossbow, Leather Cuirass, Leather Cap.
--- Capital only, Sacred, fireshield6 and Ranged sacred

Commanders:
- Scouts:
** Scout (Advanced human), 30g, 7r, Falchion, Leather Cuirass, Leather Cap.
--- Scout
- Commanders:
** Master Brigand (Advanced human), 85g, 28r, Short Sword, Plate Cuirass, Leather Cap, Shield.
--- elite +1, pillager stealthy and Infantry unit
** Commander (Advanced human), 60g, 22r, Bardiche, Scale Mail Hauberk, Iron Cap.
--- Infantry unit
** High Chieftain (Advanced human), 80g, 7r, Kryss, Crossbow, Leather Cuirass, Leather Cap.
--- Capital only, Sacred, fireshield6 and Ranged sacred
- Priests:
** Votary (Advanced human), 50g, 6r, Bronze Sword, Robes.
--- 1H. 
--- Sacred and 
** High Priest (Advanced human), 115g, 4r, Kopesh, Robes.
--- 2H. 
--- Sacred and 
- Mages:
** Initiate Orixish Raindancer (Advanced human), 45g, 3r, Twig, Leather Cap, Leather Hauberk.
--- 1E. 
--- earth
** Major Orixish Raindancer (Advanced human), 190g, 7r, Bronze Trident, Leather Cap, Leather Hauberk.
--- 1W 2E 1.1? (fire, water, earth, glamour). 
--- earth and better researcher +1
** Adept Ochre Raindancer (Advanced human), 290g, 7r, Bronze Trident, Leather Hauberk, Leather Cap.
--- 2F 2W 2E 1.1? (fire, water, earth, glamour). 
--- fire, water, and earth and sloth researcher +2
** Adept Steel Raindancer (Advanced human), 300g, 6r, Trident, Leather Hauberk, Leather Cap.
--- 2W 2E 2G 1.1? (fire, water, earth, glamour). 
--- water, earth, and glamour and can shapeshift into a wolf

Heroes:
** Hero (Advanced human), 0g, 1r, Quarterstaff, Leather Cuirass.
--- 3F 3W 2E 1G. 
--- Hero, MAGICPICKS, resource generator 25, better researcher +3 - tier 3 mages and ritualrange2
** Hero (Advanced human), 0g, 30r, Exceptional Falchion, Chain Mail Hauberk, Iron Cap, Buckler.
--- Sacred, Hero, minoreelemental, pierceres, sieger and Infantry sacred

Province defence:
* Commander 1: Master Brigand
* Commander 2: Votary
* Troop 1a: Orixish Elite Swordsmaster - 7 per 10 PD
* Troop 1b: Orixish Swordsman - 12 per 10 PD
* Troop 2a: Orixish Light Maceman - 12 per 10 PD
* Troop 2b: Orixish Trident Champion - 12 per 10 PD

National spells:
--------------


Montag units:
--------------

Nation 168: Piemont
-----------------------------------
Race: Primates, some Humans, prefers Cold scale +2.
Military: Light infantry and heavy infantry. Champions. Sacred heavy infantry.
Magic: Water and Astral. Laboratories cost 600 gold.
Priests: Moderate.
-----------------------------------
National traits:
- Ideal cold level 2
- Laboratories cost 600 gold

Primate themes: alpine, imperial, bronze
Imperial human themes: iron, aesthetic_3, missilepreference_chakram, default

Troops:
- Ranged:
** Piemontan Longbow Champion (Primate - alpine bandar), 17g, 22r, Kopesh, Long Bow, Lorica Hamata, Reinforced Leather Cap.
--- Ranged unit
** Piemontan Longbow Champion (Primate - alpine bandar), 17g, 30r, Spiked Club, Long Bow, Lorica Segmentata.
--- Ranged unit
- Infantry:
** Velite (Imperial human), 10g, 15r, Chakram, Short Trident, Crested Helmet, Iron Shield.
--- Infantry unit
** Milite (Imperial human), 10g, 16r, Short Trident, Scale Mail Cuirass, Reinforced Leather Cap, Shield.
--- Infantry unit
** Hastatus (Imperial human), 11g, 18r, Chakram, Short Trident, Lorica Hamata, Leather Cap, Tower Shield.
--- Infantry unit
** Piemontan Vanara Swordsman (Primate - alpine vanara), 9g, 25r, Bronze Sword, Lorica Segmentata, Reinforced Leather Cap, Shield.
--- Infantry unit
** Piemontan Swordsman (Primate - alpine bandar), 17g, 24r, Bronze Sword, Lorica Squamata, Reinforced Leather Cap, Buckler.
--- Infantry unit
** Piemontan Champion (Primate - alpine bandar), 17g, 22r, Bronze Long Spear, Lorica Squamata, Reinforced Leather Cap, Buckler.
--- Infantry unit
** Piemontan Maul Champion (Primate - alpine bandar), 17g, 18r, Maul, Lorica Squamata, Reinforced Leather Cap.
--- Infantry unit
- Sacreds:
** Raging Paladin (Primate - alpine bandar), 40g, 50r, Short Sword, Plate Hauberk, Tower Shield.
--- Capital only, Sacred, berserkhigh and Infantry sacred

Commanders:
- Scouts:
** Scout (Primate - alpine vanara), 29g, 13r, Bronze Sword, Broad Sword, Leather Hauberk, Reinforced Leather Cap.
--- Scout
- Commanders:
** Legate (Imperial human), 60g, 18r, Chakram, Short Trident, Lorica Hamata, Leather Cap, Tower Shield.
--- Infantry unit
** Tribune (Primate - alpine bandar), 115g, 50r, Short Sword, Plate Hauberk, Tower Shield.
--- Capital only, Sacred, berserkhigh and Infantry sacred
- Priests:
** Deacon (Primate - alpine bandar), 60g, 2r, Pestle, Robes.
--- 1H. 
--- Sacred,  and inquisitor
** Guru (Primate - alpine bandar), 125g, 4r, Sceptre, Robes.
--- 2H. 
--- Sacred,  and inquisitor
- Mages:
** Young Piemontan Stargazer (Primate - alpine bandar), 50g, 2r, Quarterstaff, Robes.
--- 1.1? (air, water, astral, blood). 
--- various and makepearls
**  Silver Stargazer (Primate - alpine bandar), 195g, 2r, Quarterstaff, Robes.
--- 1S 1H 2.5? (air, water, astral, blood). 
--- Sacred, astral, makepearls and 
**  Unfrozen Stargazer (Primate - alpine bandar), 195g, 2r, Quarterstaff, Robes.
--- 1W 1H 2.5? (air, water, astral, blood). 
--- Sacred, water, nobadevents1 and 
** Greater Silver Stargazer (Primate - yeti), 370g, 3r, Ice Rod, Furs.
--- 2S 2H 3.1? (air, water, astral, blood). 
--- Capital only, Sacred, astral and 
** Greater Unfrozen Stargazer (Primate - yeti), 370g, 9r, Ice Mace, Furs.
--- 2W 2H 3.1? (air, water, astral, blood). 
--- Capital only, Sacred, water and 

Heroes:
** Hero (Primate - alpine bandar), 0g, 2r, Quarterstaff, Robes.
--- 4W 3S 1D 1H. 
--- Hero, MAGICPICKS, autodishealer2, thug-tier2, warriormage, resource generator 15 and makepearls
** Hero (Primate - alpine bandar), 0g, 2r, Quarterstaff, Robes.
--- 3W 2S 1H. 
--- Hero, MAGICPICKS, inquisitor, coldres and spy

Province defence:
* Commander 1: Deacon
* Commander 2: Deacon
* Troop 1a: Hastatus - 10 per 10 PD
* Troop 1b: Velite - 12 per 10 PD
* Troop 2a: Milite - 12 per 10 PD
* Troop 2b: Piemontan Vanara Swordsman - 9 per 10 PD

National spells:
--------------
Heavenly Wrath

Montag units:
--------------

Nation 169: Swabia
-----------------------------------
Race: Hoburgs, some Asmegs, prefers Cold scale +1.
Military: Heavy infantry. Champions. Heavy mechanical mosquito cavalry. Sacred heavy mechanical mosquito cavalry.
Magic: Water and Earth. Weak Blood. Some Hand of the Kokytosial Legacy mages. Some Geomancer of the Kokytosial Legacy mages. Some Earth Reader of the Kokytosial Legacy mages. Some Personalshaper of the Kokytosial Legacy mages.
Priests: Strong, their constructs are stronger within their Dominion.
-----------------------------------
National traits:
- Ideal cold level 1
- Inanimate creations are much stronger in this dominion

Hoburg themes: industrial, boreal, default
Asmeg themes: advanced

Magic site features: res50

Troops:
- Ranged:
** Swabian Champion (Hoburg), 8g, 19r, Morningstar, Crossbow, Full Scale Mail, Bronze Cap.
--- Ranged unit and shock resistance
- Infantry:
** Swabian Clockwork Champion (Hoburg), 35g, 49r, Morningstar, Full Plate Mail, Full Helmet, Shield.
--- Infantry unit and shock resistance
--- Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound and the armor has a sealed helmet that allows its wearer to survive underwater
** Swabian Heavy Clockwork Hammerer (Hoburg), 50g, 52r, Lucerne Hammer, Full Plate Mail, Legionary Helmet.
--- Infantry unit and shock resistance
--- Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound and the armor has cunningly-built mechanical wings that allow it to fly
** Swabian Clockwork Legionary (Hoburg), 23g, 24r, Short Sword, Plate Hauberk, Legionary Helmet, Tower Shield.
--- Infantry unit and shock resistance
--- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
** Swabian Clockwork Hammerer (Hoburg), 23g, 24r, Hammer, Plate Hauberk, Legionary Helmet, Tower Shield.
--- Infantry unit and shock resistance
--- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
** Swabian Hammer Champion (Hoburg), 8g, 19r, Hammer, Full Scale Mail, Bronze Cap, Tower Shield.
--- Infantry unit and shock resistance
** Swabian Hammer Champion (Hoburg), 8g, 18r, Lucerne Hammer, Full Scale Mail, Bronze Cap.
--- Infantry unit and shock resistance
** Swabian Asmeg Axe Champion (Asmeg), 25g, 35r, Axe, Scale Mail Hauberk, Reinforced Leather Cap, Iron Shield.
--- Infantry unit
- Cavalry:
** Swabian Mechanized Knight (Hoburg), 50g, 31r, Light Lance, Full Scale Mail, Bronze Cap, Kite Shield, Mechanical Mosquito mount.
--- Mounted unit and shock resistance
** Swabian Lance Knight (Hoburg), 50g, 34r, Hammer, Lance, Full Scale Mail, Bronze Cap, Kite Shield, Mechanical Mosquito mount.
--- Mounted unit and shock resistance
- Sacreds:
** Frost Templar (Hoburg), 80g, 29r, Spear, Full Scale Mail, Leather Cap, Kite Shield, Mechanical Mosquito mount.
--- Capital only, Sacred, resistances_high, Mounted sacred and shock resistance

Commanders:
- Scouts:
** Assassin (Hoburg), 50g, 29r, Morningstar, Short Sword, Full Plate Mail, Leather Cap.
--- Assassin and shock resistance
- Commanders:
** Winged Commander (Hoburg), 95g, 52r, Lucerne Hammer, Full Plate Mail, Legionary Helmet.
--- Infantry unit and shock resistance
--- Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound and the armor has cunningly-built mechanical wings that allow it to fly
** Clockwork Captain (Hoburg), 85g, 49r, Morningstar, Full Plate Mail, Full Helmet, Shield.
--- Infantry unit and shock resistance
--- Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound and the armor has a sealed helmet that allows its wearer to survive underwater
- Priests:
** Junior Magician (Hoburg), 60g, 3r, Twig, Imperial Robes.
--- 1H. 
--- Sacred,  and shock resistance
** Journeyman Magician (Hoburg), 115g, 3r, Branch, Imperial Robes.
--- 2H. 
--- Sacred,  and shock resistance
** Great Magician (Hoburg), 190g, 3r, Imperial Robes.
--- 3H. 
--- Capital only, Sacred,  and shock resistance
- Mages:
** Hand of the Kokytosial Legacy (Asmeg), 60g, 50r, Broad Sword, Iron Cap, Full Scale Mail, Iron Shield.
--- 1E. 
--- earth
** Geomancer of the Kokytosial Legacy (Asmeg), 200g, 65r, Broad Sword, Golden Shield, Half Helmet, Full Scale Mail.
--- 2E 1.1? (air, water, earth, blood). 
--- earth and thug-tier2
** Earth Reader of the Kokytosial Legacy (Asmeg), 225g, 60r, Axe, Golden Shield, Half Helmet, Full Scale Mail.
--- 2W 2E. 
--- water and earth and thug-tier2
** Personalshaper of the Kokytosial Legacy (Asmeg), 170g, 45r, Battleaxe, Half Helmet, Full Scale Mail.
--- 1W 2E. 
--- earth and thug-tier2
** Binder of the Kokytosial Legacy (Hoburg), 235g, 2r, Sceptre, Robes.
--- 2W 2E 1B 1.1? (air, water, earth, blood). 
--- Capital only, water and earth, falsearmy and shock resistance

Heroes:
** Hero (Hoburg), 0g, 125r, Fist, Plate Hauberk.
--- 3W 3E 3D 1B. 
--- Hero, MAGICPICKS, resource generator 25, illearth, amphibian, deathrec and shock resistance
--- Their colossal armor is driven by complex clockwork mechanisms that vastly increase their strength and can run almost indefinitely
** Hero (Hoburg), 0g, 125r, Fist, Plate Hauberk.
--- 3W 3E 1N 2B. 
--- Hero, MAGICPICKS, resource generator 10, spellsinger, invulnerable20, ivylord 1, poisonarmor, invulnerable10 and shock resistance
--- Their colossal armor is driven by complex clockwork mechanisms that vastly increase their strength and can run almost indefinitely
** Hero (Hoburg), 0g, 81r, Exceptional Broad Sword, Kite Shield.
--- Hero, metalman: size 1, stealthlow, sieger, regen10 size 1-2, Infantry elite and shock resistance
--- Their ponderous armor is driven by complex clockwork mechanisms that vastly increase their strength, but eventually run down and need rewound and the armor has an impressive standard mounted on its back to inspire nearby units

Province defence:
* Commander 1: Winged Commander
* Commander 2: Junior Magician
* Troop 1a: Swabian Clockwork Hammerer - 6 per 10 PD
* Troop 1b: Swabian Clockwork Champion - 3 per 10 PD
* Troop 2a: Swabian Heavy Clockwork Hammerer - 2 per 10 PD
* Troop 2b: Swabian Clockwork Legionary - 6 per 10 PD

National spells:
--------------
Summon Valkyries, Brood of Garm, Summon Glosos, Seith Curse, Summon Dwarf of the Four Directions, Living Mercury

Montag units:
--------------

Nation 170: Acatlan
-----------------------------------
Race: Atlantians, prefers Heat scale +1.
Military: Heavy infantry. Champions. Heavy bear cavalry. Sacred light infantry and light skirmisher.
Magic: Air, Water, Death and Nature.
Priests: Moderate.
-----------------------------------
National traits:
- Ideal cold level -1
- Can build forts underwater
- Fortified cities
- default

Muuch themes: red, advanced, slaver
Atlantian themes: advanced

Troops:
- Ranged:
** Acatlanan Slave Champion (Atlantian), 11g, 10r, Poison Fish, Sharkskin Armor, Coral Cap.
--- slave and Ranged unit
- Infantry:
** Acatlanan Dart Thrower (Muuch), 12g, 31r, Stone Spear, Obsidian Dart, Plate Hauberk, Hide Shield.
--- Infantry unit
** Acatlanan Heavy Mace Champion (Muuch), 12g, 31r, Mace, Plate Hauberk, Hide Shield.
--- Infantry unit
** Acatlanan Spear Champion (Muuch), 12g, 31r, Bronze Spear, Plate Hauberk, Hide Shield.
--- Infantry unit
** Acatlanan Mace Champion (Muuch), 12g, 24r, Mace, Plate Cuirass, Hide Shield.
--- Infantry unit
** Acatlanan Slave Champion (Atlantian), 9g, 36r, Ice Blade, Ice Cuirass, Ice Cap, Turtle Shell Shield.
--- slave and Infantry unit
** Acatlanan Slave Standard Bearer (Atlantian), 20g, 28r, Ice Cuirass, Ice Cap.
--- slave and Infantry unit
- Cavalry:
** Acatlanan Slave Knight (Atlantian), 35g, 48r, Meteorite Glaive, Meteorite Armor, Iron Cap, Bear mount.
--- slave and Mounted unit
--- If the rider dies, the bear will carry on fighting until the end of the battle.
** Acatlanan Slave Knight (Atlantian), 35g, 48r, Meteorite Trident, Meteorite Armor, Iron Cap, Bear mount.
--- slave and Mounted unit
--- If the rider dies, the bear will carry on fighting until the end of the battle.
** Acatlanan Slave Champion (Atlantian), 35g, 16r, Coral Spear, Coral Cuirass, Coral Cap, Turtle Shell Shield, Bear mount.
--- slave and Mounted unit
--- If the rider dies, the bear will carry on fighting until the end of the battle.
- Sacreds:
** Righteous Apostle (Muuch), 16g, 19r, Obsidian Blade, Scale Mail Cuirass, Hide Shield.
--- Capital only, Sacred and Infantry sacred
** Black Nighthaunt (Muuch), 35g, 13r, Stone Dagger of Weakness, Divine Obsidian Dart, Leather Cuirass.
--- Capital only, Sacred, darkpower2 and Ranged sacred

Commanders:
- Scouts:
** Scout (Muuch), 30g, 13r, Poisoned Obsidian Blade, Leather Hauberk.
--- Scout
- Commanders:
** Commanding Champion (Atlantian), 50g, 36r, Ice Blade, Ice Cuirass, Ice Cap, Turtle Shell Shield.
--- slave and Infantry unit
** Lieutenant (Muuch), 65g, 31r, Stone Spear, Obsidian Dart, Plate Hauberk, Hide Shield.
--- Infantry unit
- Priests:
** High Disciple (Muuch), 55g, 1r, Quarterstaff.
--- 1H. 
--- Sacred and 
- Mages:
** Acatlanan Novice (Muuch), 105g, 1r, Quarterstaff.
--- 2N. 
--- nature
** Hallowed Ascendant (Muuch - shambler), 165g, 2r, Bronze Hatchet.
--- 2A 1.1? (air, water, death, nature). 
--- air
** Fanatic Ascendant (Muuch - shambler), 165g, 1r, Quarterstaff, Mask.
--- 2W 1.1? (air, water, death, nature). 
--- water
** Hallowed Elder (Muuch - shambler), 430g, 1r, .
--- 2A 2D 2N 2H 1.1? (air, water, death, nature). 
--- Capital only, Sacred, air, death, and nature, poisonres, majorpoisonres, floating and 
** Fanatic Elder (Muuch - shambler), 420g, 1r, Crown.
--- 2W 2D 2N 2H 1.1? (air, water, death, nature). 
--- Capital only, Sacred, water, death, and nature, dragonlord 1, majorpoisonres, floating and 

Heroes:
** Hero (Muuch - bacab), 0g, 1r, .
--- 4A 3W 2D 1N. 
--- Sacred, Hero, MAGICPICKS, can shapeshift into a wererat and amphibian
** Hero (Muuch), 0g, 12r, Exceptional Obsidian Club Sword, Exceptional Poison Dart, Leather Cuirass.
--- Sacred, Hero, darkpower and Ranged sacred
** Hero (Atlantian - shambler), 0g, 26r, Net, Coral Hauberk, Coral Cap.
--- Sacred, Hero, slave, glamour, heat and Infantry sacred

Province defence:
* Commander 1: Commanding Champion
* Commander 2: High Disciple
* Troop 1a: Acatlanan Slave Knight - 3 per 10 PD
* Troop 1b: Acatlanan Dart Thrower - 7 per 10 PD
* Troop 2a: Acatlanan Heavy Mace Champion - 7 per 10 PD
* Troop 2b: Acatlanan Spear Champion - 7 per 10 PD

National spells:
--------------
Ambush of Tigers

Montag units:
--------------

Nation 171: Coahueikos
-----------------------------------
Race: Ophidians, some Zotzs, prefers Cold scale +1.
Military: Light infantry and heavy infantry. Sacred light infantry and Zotz light infantry. Expensive forts.
Magic: Water. Weak Earth, Nature and Glamour.
Priests: Moderate.
-----------------------------------
National traits:
- Ideal cold level 1
- Fortifications are 20 percent more expensive
- default

Ophidian themes: mountain_serpent, occidental, default
Zotz themes: primitive, slaver

Troops:
- Infantry:
** Coahueikosish Zotz Swordsman (Zotz), 8g, 3r, Obsidian Club Sword, Leather Hauberk.
--- castledef +1 and Infantry unit
** Coahueikosish Zotz Axe Thrower (Zotz), 8g, 3r, Great Club, Throwing Axe, Leather Hauberk.
--- castledef +1 and Infantry unit
** Coahueikosish Light Zotz Swordsman (Zotz), 8g, 2r, Obsidian Club Sword.
--- Infantry unit
** Coahueikosish Swordsman (Ophidian), 11g, 13r, Kopesh, Net, Bronze Scale Cuirass, Reinforced Leather Cap, Hide Shield.
--- skirmisher, Infantry unit and poison resistance
** Coahueikosish Spearman (Ophidian), 11g, 40r, Stone Spear, Ice Hauberk, Iron Cap, Iron Shield.
--- Infantry unit and poison resistance
** Coahueikosish Heavy Swordsman (Ophidian), 11g, 43r, Obsidian Club Sword, Ice Hauberk, Iron Cap, Iron Shield.
--- Infantry unit and poison resistance
** Coahueikosish Spearman (Ophidian), 11g, 42r, Bronze Spear, Ice Hauberk, Iron Cap, Iron Shield.
--- Infantry unit and poison resistance
** Coahueikosish Heavy Swordsman (Ophidian), 11g, 18r, Kopesh, Scale Mail Cuirass, Reinforced Leather Cap, Iron Shield.
--- Infantry unit and poison resistance
- Sacreds:
** Champion of Ice (Ophidian), 27g, 14r, Corroding Kopesh, Bronze Cap.
--- Capital only, Sacred, Infantry sacred and poison resistance
** Unseen Destroyer (Zotz), 16g, 5r, Obsidian Club Sword, Throwing Axe, Leather Cuirass, Hoplon.
--- Capital only, Sacred, darkpower-blind, resistances_fire and Infantry sacred

Commanders:
- Scouts:
** Spy (Ophidian), 50g, 6r, Kopesh, Kopesh.
--- Spy and poison resistance
- Commanders:
** Swordsmaster (Zotz), 50g, 3r, Obsidian Club Sword, Leather Hauberk.
--- castledef +1 and Infantry unit
** Sword Champion (Ophidian), 70g, 13r, Kopesh, Net, Bronze Scale Cuirass, Reinforced Leather Cap, Hide Shield.
--- skirmisher, Infantry unit and poison resistance
- Priests:
** Servant (Ophidian), 65g, 7r, Coral Staff.
--- 1H. 
--- Sacred,  and poison resistance
** Cardinal (Ophidian), 120g, 1r, Quarterstaff.
--- 2H. 
--- Sacred,  and poison resistance
- Mages:
** Slave of the Avenging Depths (Ophidian), 45g, 7r, Coral Staff.
--- 1.1? (water, earth, nature, glamour). 
--- various and poison resistance
** Depth Herbalist (Ophidian), 240g, 7r, Coral Staff.
--- 2W 1N 1H 1.1? (water, earth, nature, glamour). 
--- Sacred, water, ivylord 1,  and poison resistance
** Depth Rainmaker (Ophidian), 240g, 1r, Sceptre.
--- 2W 1E 1H 1.1? (water, earth, nature, glamour). 
--- Sacred, water, ivylord 1,  and poison resistance
** Depth Monk (Ophidian), 240g, 7r, Coral Staff.
--- 2W 1G 1H 1.1? (water, earth, nature, glamour). 
--- Sacred, water, ivylord 1,  and poison resistance
** Binder of the Avenging Depths (Ophidian), 395g, 1r, Quarterstaff.
--- 2W 1E 1N 1G 2H 1.1? (water, earth, nature, glamour). 
--- Capital only, Sacred, water, holy, fireres,  and poison resistance

Heroes:
** Hero (Ophidian), 0g, 12r, Ice Glaive, Leather Hauberk, Leather Cap.
--- 1W 1.1? (water, earth, blood, holy). 
--- Sacred, Hero, minoraelemental, deathpower, Infantry sacred and poison resistance
** Hero (Ophidian), 0g, 7r, Enchanted Ice Mace, Hide Shield.
--- Hero, can shapeshift into a werecrocodile, regen10 size 3-4, stealthlow, bodyguardlow, Infantry elite and poison resistance

Province defence:
* Commander 1: Swordsmaster
* Commander 2: Servant
* Troop 1a: Coahueikosish Spearman - 6 per 10 PD
* Troop 1b: Coahueikosish Zotz Swordsman - 17 per 10 PD
* Troop 2a: Coahueikosish Zotz Axe Thrower - 17 per 10 PD
* Troop 2b: Coahueikosish Light Zotz Swordsman - 18 per 10 PD

National spells:
--------------
Summon Tlaloque, Summon Jade Serpents, Summon Jaguars, Summon Monster Toad, Summon Jaguar Toads, Rain of Jaguars, Contact Onaqui, Bind Tzitzimitl,
Contact Civateteo, Contact Tlahuelpuchi, Bind Jaguar Fiends, Bind Beast Bats, Monster Boar

Montag units:
--------------

Nation 172: Timburia
-----------------------------------
Race: Hoburgs, some Humans, prefers Heat scale +1.
Military: Light infantry and heavy infantry. Champions. Heavy mechanical mosquito cavalry. Sacred heavy infantry.
Magic: Earth. Weak Air, Death, Nature and Blood.
Priests: Weak, can perform blood sacrifices.
-----------------------------------
National traits:
- Ideal cold level -1
- Fortified cities
- Priests may perform blood sacrifices

Hoburg themes: traditional, austral, default
Austral human themes: machakan_troops, colossi_elites, machakan_mages, advanced

Magic site features: res75

Troops:
- Ranged:
** Timburian Champion (Hoburg), 7g, 14r, Kryss, Small Crossbow, Scale Mail Hauberk, Iron Cap.
--- patroller 1, Ranged unit, fire resistance and poison resistance
** Timburian Champion (Hoburg), 7g, 15r, Kryss, Small Arbalest, Scale Mail Hauberk, Iron Cap.
--- patroller 1, Ranged unit, fire resistance and poison resistance
- Infantry:
** Timburian Swordsman (Hoburg), 7g, 17r, Short Sword, Scale Mail Hauberk, Iron Cap, Kite Shield.
--- Infantry unit, fire resistance and poison resistance
** Timburian Halberd Champion (Hoburg), 7g, 15r, Halberd, Scale Mail Hauberk, Iron Cap.
--- Infantry unit, fire resistance and poison resistance
** Timburian Morningstar Champion (Hoburg), 7g, 13r, Morningstar, Scale Mail Hauberk, Iron Cap.
--- Infantry unit, fire resistance and poison resistance
** Timburian Human Champion (Austral human), 10g, 10r, Maul, Scale Mail Cuirass, Leather Cap.
--- Infantry unit
** Timburian Human Flail Champion (Austral human), 10g, 45r, Flail, Full Plate Mail, Iron Cap.
--- Infantry unit
- Cavalry:
** Timburian Champion (Hoburg), 45g, 33r, Short Sword, Lance, Full Scale Mail, Iron Cap, Iron Shield, Mechanical Mosquito mount.
--- Mounted unit, fire resistance and poison resistance
- Sacreds:
** Diamond Warrior (Hoburg - colossi), 35g, 34r, Exceptional Spear, Full Chain Mail, Iron Cap, Tower Shield.
--- Sacred, deathpower, Infantry sacred, fire resistance and poison resistance

Commanders:
- Scouts:
** Assassin (Hoburg), 45g, 3r, Morningstar, Dagger, Leather Cuirass.
--- Assassin, fire resistance and poison resistance
- Commanders:
** General (Austral human), 50g, 10r, Maul, Scale Mail Cuirass, Leather Cap.
--- Infantry unit
** Captain (Austral human), 60g, 45r, Flail, Full Plate Mail, Iron Cap.
--- Infantry unit
** Spear Commander (Hoburg - colossi), 100g, 34r, Spear, Full Chain Mail, Iron Cap, Tower Shield.
--- Sacred, deathpower, Infantry sacred, fire resistance and poison resistance
- Priests:
** Supreme Hierophant (Hoburg), 60g, 1r, Twig, Robes.
--- 1H. 
--- Sacred, , inquisitor, sailing, fire resistance and poison resistance
- Mages:
** Mage of the Shrouded Choir (Hoburg), 225g, 1r, Robes.
--- 2D 2B 1H. 
--- Capital only, Sacred, death and blood, iceprot, deathrec, , fire resistance and poison resistance
** Gravitational Apprentice (Hoburg), 75g, 1r, Stone Dagger, Robes.
--- 1.1? (air, water, earth, nature). 
--- Sacred, various, fire resistance and poison resistance
** Gravitational Aeromancer (Hoburg), 225g, 2r, Sceptre, Robes.
--- 1A 2E 1.1? (air, water, earth, nature). 
--- Sacred, earth, fire resistance and poison resistance
** Gravitational Invoker (Hoburg), 225g, 2r, Sceptre, Robes.
--- 2E 1N 1.1? (air, water, earth, nature). 
--- Sacred, earth, fire resistance and poison resistance
** Gravitational Father (Hoburg), 335g, 2r, Sceptre, Robes.
--- 1A 3E 1.1? (air, water, earth, nature). 
--- Capital only, Sacred, earth, fire resistance and poison resistance

Heroes:
** Hero (Hoburg), 0g, 125r, Fist, Plate Hauberk.
--- 1F 3A 4E 1G. 
--- Hero, MAGICPICKS, deathrec, resource generator 25, resourcebonus, fire resistance and poison resistance
--- Their colossal armor is driven by complex clockwork mechanisms that vastly increase their strength and can run almost indefinitely
** Hero (Hoburg), 0g, 125r, Fist, Plate Hauberk.
--- 3F 3E 1D 2G. 
--- Hero, MAGICPICKS, deathrec, resource generator 15, majorfireres, fire resistance and poison resistance
--- Their colossal armor is driven by complex clockwork mechanisms that vastly increase their strength and can run almost indefinitely

Province defence:
* Commander 1: General
* Commander 2: Supreme Hierophant
* Troop 1a: Timburian Human Flail Champion - 6 per 10 PD
* Troop 1b: Timburian Swordsman - 13 per 10 PD
* Troop 1c: Timburian Human Flail Champion - 6 per 10 PD
* Troop 2a: Timburian Halberd Champion - 14 per 10 PD
* Troop 2b: Timburian Morningstar Champion - 14 per 10 PD

National spells:
--------------


Montag units:
--------------

Nation 173: Hamen
-----------------------------------
Race: Hoburgs, prefers Cold scale +1.
Military: Heavy infantry. Champions. Heavy mechanical mosquito cavalry. Sacred heavy infantry. Cheaper forts.
Magic: Air and Blood. Weak Earth.
Priests: Moderate.
-----------------------------------
National traits:
- Ideal cold level 1
- default
- Fortifications are 10 percent cheaper

Hoburg themes: industrial, boreal, default
Merrow themes: bronze, terrestrial, default

Troops:
- Ranged:
** Hamenine Champion (Hoburg), 8g, 18r, Dagger, Crossbow, Full Scale Mail, Half Helmet.
--- Ranged unit
- Infantry:
** Hamenine Clockwork Spearman (Hoburg), 35g, 48r, Long Spear, Full Plate Mail, Half Helmet, Tower Shield.
--- pillager and Infantry unit
--- Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound and the armor has an impressive standard mounted on its back to inspire nearby units
** Hamenine Clockwork Bandit (Hoburg), 35g, 52r, Falchion, Full Plate Mail, Full Helmet, Tower Shield.
--- pillager and Infantry unit
--- Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound and the armor has a sealed helmet that allows its wearer to survive underwater
** Hamenine Morningstar Champion (Hoburg), 8g, 16r, Morningstar, Full Scale Mail, Iron Cap.
--- Infantry unit
** Hamenine Hammer Champion (Hoburg), 8g, 18r, Lucerne Hammer, Full Scale Mail, Iron Cap.
--- Infantry unit
- Cavalry:
** Hamenine Mechanized Knight (Hoburg), 50g, 36r, Falchion, Lance, Full Scale Mail, Half Helmet, Iron Shield, Mechanical Mosquito mount.
--- Mounted unit
** Hamenine Mechanized Knight (Hoburg), 50g, 31r, Light Lance, Full Scale Mail, Half Helmet, Iron Shield, Mechanical Mosquito mount.
--- Mounted unit
- Sacreds:
** Shadow Nightblade (Hoburg), 155g, 70r, Falchion, Tower Shield.
--- Capital only, Sacred, glamour and Infantry sacred
--- Their ponderous armor is driven by complex clockwork mechanisms that vastly increase their strength, but eventually run down and need rewound and the armor has large compartments to store foodstuffs

Commanders:
- Scouts:
** Scout (Hoburg), 28g, 18r, Spear, Full Chain Mail, Leather Cap.
--- Scout
- Commanders:
** Clockwork Bandit (Hoburg), 95g, 48r, Long Spear, Full Plate Mail, Half Helmet, Tower Shield.
--- pillager and Infantry unit
--- Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound and the armor has an impressive standard mounted on its back to inspire nearby units
** Clockwork Castellan (Hoburg), 95g, 52r, Falchion, Full Plate Mail, Full Helmet, Tower Shield.
--- pillager and Infantry unit
--- Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound and the armor has a sealed helmet that allows its wearer to survive underwater
** Clockwork Colonel (Hoburg), 255g, 70r, Falchion, Tower Shield.
--- Capital only, Sacred, glamour and Infantry sacred
--- Their ponderous armor is driven by complex clockwork mechanisms that vastly increase their strength, but eventually run down and need rewound and the armor has large compartments to store foodstuffs
- Priests:
** Servitor (Hoburg), 50g, 1r, Pestle, Robes.
--- 1H. 
--- Sacred and 
** Arch Bishop (Hoburg), 115g, 1r, Robes.
--- 2H. 
--- Sacred and 
- Mages:
** Neophyte of the Windswept Tribe (Hoburg), 85g, 1r, Pestle, Robes.
--- 1A 1E 1B. 
--- air, earth, and blood
** Ascendant of the Windswept Tribe (Hoburg), 175g, 2r, Sceptre, Robes.
--- 1A 2B 1.1? (air, earth, nature, blood). 
--- blood
** Consort of the Windswept Tribe (Hoburg), 275g, 2r, Sceptre, Leather Cuirass.
--- 2A 3B 1.1? (air, earth, nature, blood). 
--- Capital only, blood, makepearls and invulnerable5

Heroes:
** Hero (Hoburg), 0g, 125r, Fist, Plate Hauberk.
--- 3F 2A 1W 4B. 
--- Hero, MAGICPICKS, glamour, resource generator 15, autohealer1, majorfireres and makepearls
--- Their colossal armor is driven by complex clockwork mechanisms that vastly increase their strength and can run almost indefinitely
** Hero (Hoburg), 0g, 125r, Fist, Plate Hauberk.
--- 3A 2E 1N 3B. 
--- Hero, MAGICPICKS, glamour, illearth and resource generator 10
--- Their colossal armor is driven by complex clockwork mechanisms that vastly increase their strength and can run almost indefinitely
** Hero (Hoburg), 0g, 125r, Fist, Plate Hauberk.
--- 1E 2S 4B. 
--- Hero, MAGICPICKS, ethereal and illearth
--- Their colossal armor is driven by complex clockwork mechanisms that vastly increase their strength and can run almost indefinitely

Province defence:
* Commander 1: Clockwork Bandit
* Commander 2: Arch Bishop
* Troop 1a: Hamenine Clockwork Spearman - 3 per 10 PD
* Troop 1b: Hamenine Clockwork Bandit - 3 per 10 PD
* Troop 2a: Hamenine Morningstar Champion - 13 per 10 PD
* Troop 2b: Hamenine Hammer Champion - 12 per 10 PD

National spells:
--------------


Montag units:
--------------

Nation 174: Talpur
-----------------------------------
Race: Primates, prefers Heat scale +2.
Military: Light infantry and heavy infantry. Champions. Sacred heavy ranger.
Magic: Fire, Water and Astral.
Priests: Weak.
-----------------------------------
National traits:
- Ideal cold level -2
- Fortified cities
- default
- 10 percent higher resource production in castles

Primate themes: lowland, enlightened, advanced
Dantih themes: default

Magic site features: decunrest 10

Troops:
- Ranged:
** Talpurine Heavy Bandar Longbow Champion (Primate - bandar), 16g, 42r, Falchion, Long Bow, Full Scale Mail, Iron Cap.
--- Ranged unit
** Talpurine Bandar Longbow Champion (Primate - bandar), 16g, 36r, Falchion, Long Bow, Scale Mail Hauberk, Iron Cap.
--- Ranged unit
- Infantry:
** Talpurine Markata Knight (Primate - markata), 6g, 1r, Tail Whip, Spear.
--- elite +1 and Infantry unit
** Talpurine Vanara Wasteland Champion (Primate - vanara), 8g, 25r, Battleaxe, Full Scale Mail, Iron Cap.
--- wasteunit and Infantry unit
** Talpurine Vanara Chakram Champion (Primate - vanara), 8g, 27r, Spear, Bronze Chakram, Full Scale Mail, Iron Cap, Buckler.
--- wasteunit and Infantry unit
** Talpurine Bandar Falchion Champion (Primate - bandar), 16g, 32r, Falchion, Scale Mail Hauberk, Iron Cap, Buckler.
--- Infantry unit
** Talpurine Bandar Club Champion (Primate - bandar), 16g, 26r, Iron Cudgel, Scale Mail Hauberk, Iron Cap.
--- Infantry unit
** Talpurine Bandar Champion (Primate - bandar), 16g, 26r, Spear, Scale Mail Hauberk, Iron Cap, Buckler.
--- Infantry unit
- Sacreds:
** Plane Vindicator (Primate - vanara), 45g, 22r, Falchion, Composite Bow, Scale Mail Cuirass, Iron Cap.
--- Capital only, Sacred, ethereal and Ranged sacred

Commanders:
- Scouts:
** Spy (Primate - markata), 45g, 1r, Sticks and Stones, Spear.
--- Spy
- Commanders:
** Axemaster (Primate - vanara), 40g, 25r, Battleaxe, Full Scale Mail, Iron Cap.
--- wasteunit and Infantry unit
** Lieutenant (Primate - bandar), 55g, 32r, Falchion, Scale Mail Hauberk, Iron Cap, Buckler.
--- Infantry unit
- Priests:
** Great Skald (Primate - vanara), 60g, 1r, Dagger.
--- 1H. 
--- Sacred and 
- Mages:
** Fledgling Magus of the Suns (Primate - bandar), 50g, 1r, Dagger, Thrown Sutra.
--- 1S. 
--- astral and nobadevents3
**  Magus of the Suns (Primate - vanara), 85g, 1r, .
--- 1F 1W 1S. 
--- fire, water, and astral
** Supreme Magus of the Suns (Primate - vanara), 310g, 1r, .
--- 2F 2W 2S 1.1? (fire, water, astral, blood). 
--- Capital only and fire, water, and astral

Heroes:
** Hero (Primate - vanara), 0g, 1r, .
--- 3F 1A 3W 2S. 
--- Hero, MAGICPICKS, ethereal, resource generator 25, makepearls, coldres and can shapeshift into a deep one
** Hero (Primate - bandar), 0g, 2r, Sceptre.
--- 3F 1A 3W 3S. 
--- Hero, MAGICPICKS, makepearls, resource generator 25, wastesurvival, dragonlord 2, healerscaling 2 and fireshield

Province defence:
* Commander 1: Axemaster
* Commander 2: Lieutenant
* Troop 1a: Talpurine Bandar Falchion Champion - 6 per 10 PD
* Troop 1b: Talpurine Heavy Bandar Longbow Champion - 5 per 10 PD
* Troop 1c: Talpurine Bandar Falchion Champion - 6 per 10 PD
* Troop 2a: Talpurine Markata Knight - 24 per 10 PD
* Troop 2b: Talpurine Vanara Wasteland Champion - 9 per 10 PD

National spells:
--------------
Summon Rakshasas, Feast of Flesh, Summon Asrapas, Summon Rakshasa Warriors, Summon Sandhyabalas, Summon Dakini, Summon Samanishada, Summon Mandeha,
Summon Danavas, Host of Ganas, Summon Vetalas, Contact Yaksha, Contact Yakshini, Summon Gandharvas, Celestial Music, Summon Kinnara, Summon Siddha, Summon Rudra,
Summon Devata, Summon Devala, Heavenly Wrath

Montag units:
--------------

Nation 175: Omsos
-----------------------------------
Race: Cyclopses, some Humans.
Military: Light infantry and heavy infantry. Champions. Sacred heavy skirmisher.
Magic: Earth. Weak Nature, Glamour and Blood.
Priests: Weak.
-----------------------------------
National traits:
- Giant forts
- default

Cyclops themes: lesser, middle, pastoral, default
Oriental human themes: default

Troops:
- Ranged:
** Omsosan Champion (Cyclops), 35g, 30r, Bronze Sword, Javelin, Bronze Scale Cuirass, Reinforced Leather Cap.
--- Ranged unit and Aggressive
- Infantry:
** Omsosan Human Samurai (Oriental human), 10g, 28r, Katana, Samurai Armor, Iron Cap.
--- Infantry unit
** Omsosan Human Spear Champion (Oriental human), 10g, 16r, Spear, Ashigaru Armor, Leather Cap, Tower Shield.
--- Infantry unit
** Omsosan Light Crusher (Cyclops), 35g, 6r, Maul, Throw Rocks, Leather Cuirass, Leather Cap.
--- Infantry unit and Aggressive
** Omsosan Javelin Champion (Cyclops), 35g, 12r, Spear, Javelin, Leather Cuirass, Leather Cap, Buckler.
--- Infantry unit and Aggressive
** Omsosan Spear Champion (Cyclops), 35g, 24r, Bronze Spear, Throw Rocks, Bronze Scale Cuirass, Reinforced Leather Cap, Great Hide Shield.
--- Infantry unit and Aggressive
** Omsosan Crusher (Cyclops), 35g, 21r, Maul, Bronze Scale Cuirass, Reinforced Leather Cap.
--- Infantry unit and Aggressive
- Sacreds:
** Temple Companion (Cyclops), 55g, 41r, Smiting Bronze Sword, Exceptional Boulder, Scale Mail Cuirass, Crested Helmet.
--- Capital only, Sacred, incunrest_low, patrol, Ranged sacred and Aggressive

Commanders:
- Scouts:
** Assassin (Cyclops), 75g, 6r, Axe, Throw Rocks, Leather Cuirass, Leather Cap.
--- Assassin and Aggressive
- Commanders:
** Warchief (Cyclops), 65g, 6r, Maul, Throw Rocks, Leather Cuirass, Leather Cap.
--- Infantry unit and Aggressive
** General (Cyclops), 95g, 21r, Maul, Bronze Scale Cuirass, Reinforced Leather Cap.
--- Infantry unit and Aggressive
- Priests:
** Senior Curate (Cyclops), 95g, 96r, Golden Sword, Gleaming Hauberk, Iron Shield.
--- 1H. 
--- Sacred,  and Aggressive
- Mages:
** Forsaken Scion (Cyclops), 155g, 24r, Bronze Long Spear, Bronze Scale Cuirass, Great Hide Shield.
--- 1N 1B 1.1? (water, earth, nature, blood). 
--- Capital only, nature and blood, imp, can shapeshift into a giant spider, ivylord 1 and Aggressive
** Fledgling Engraver of the Chasm (Cyclops), 65g, 42r, Mace, Great Hide Shield, Full Scale Mail.
--- 1E. 
--- earth and Aggressive
**  Engraver of the Chasm (Cyclops), 190g, 42r, Mace, Great Hide Shield, Full Scale Mail.
--- 2E 2G. 
--- earth and glamour and Aggressive
** Greater Engraver of the Chasm (Cyclops), 275g, 6r, Quarterstaff, Leather Cuirass, Buckler.
--- 3E 1G 1.1? (fire, water, earth, glamour). 
--- Capital only, earth and Aggressive

Heroes:
** Hero (Cyclops), 0g, 3r, Quarterstaff, Furs.
--- 1A 4E 1B. 
--- Hero, MAGICPICKS, metalman: size 2, stealthy, forgebonus 1 secondary and Aggressive
** Hero (Cyclops), 0g, 33r, Bronze Sword, Boulder, Bronze Scale Cuirass, Crested Helmet.
--- 1F 1A 1E. 
--- Hero, regen10 size 5-6, castlemaster, Ranged elite and Aggressive

Province defence:
* Commander 1: Warchief
* Commander 2: Senior Curate
* Troop 1a: Omsosan Spear Champion - 4 per 10 PD
* Troop 1b: Omsosan Human Samurai - 8 per 10 PD
* Troop 2a: Omsosan Human Spear Champion - 12 per 10 PD
* Troop 2b: Omsosan Light Crusher - 5 per 10 PD

National spells:
--------------
Summon Hekateride, Summon Daktyl, Contact Hesperide, Sow Dragon Teeth, Craft Keledone, Summon Hound of Twilight, Forge Brass Bull, Dogs of Gold and Silver,
Dog of Gold

Montag units:
--------------

Nation 176: Per-su
-----------------------------------
Race: Abysians, prefers Heat scale +3.
Military: Heavy infantry. Champions. Heavy salamander cavalry. Sacred heavy infantry.
Magic:  Weak Fire and Blood. National mages are not affected by Drain scale.
Priests: Moderate.
-----------------------------------
National traits:
- Ideal cold level -3
- default

Abysian themes: tainted, default
Lizard themes: herbivore, default

Magic site features: res75

Troops:
- Ranged:
** Per-suish Humanbred Marsh Champion (Abysian - humanbred), 14g, 23r, Light Crossbow, Flail, Chain Mail Cuirass, Reinforced Leather Cap.
--- swampunit and Ranged unit
- Infantry:
** Per-suish Thane (Abysian), 24g, 34r, Morningstar, Plate Cuirass, Crested Helmet, Tower Shield.
--- elite +1 and Infantry unit
** Per-suish Spearman (Abysian), 20g, 36r, Spear, Full Chain Mail, Legionary Helmet, Tower Shield.
--- Infantry unit
** Per-suish Morningstar Legionary (Abysian), 20g, 37r, Morningstar, Full Chain Mail, Legionary Helmet, Tower Shield.
--- Infantry unit
** Per-suish Legionary (Abysian), 20g, 36r, Axe, Full Chain Mail, Legionary Helmet, Tower Shield.
--- Infantry unit
** Per-suish Champion (Abysian), 20g, 30r, Morningstar, Chain Mail Hauberk, Iron Cap, Tower Shield.
--- Infantry unit
- Cavalry:
** Per-suish Champion (Abysian), 65g, 46r, Battleaxe, Full Plate Mail, Half Helmet, Salamander mount.
--- Mounted unit
- Sacreds:
** Guardian of Thunder (Abysian - demonbred), 45g, 34r, Morningstar, Morningstar, Chain Mail Hauberk.
--- Capital only, Sacred, patrol, stormpower and Infantry sacred

Commanders:
- Scouts:
** Spy (Abysian), 60g, 10r, Morningstar, Broad Sword, Iron Cap.
--- Spy
- Commanders:
** General (Abysian), 70g, 36r, Spear, Full Chain Mail, Legionary Helmet, Tower Shield.
--- Infantry unit
** Axemaster (Abysian), 70g, 36r, Axe, Full Chain Mail, Legionary Helmet, Tower Shield.
--- Infantry unit
** Winged Commander (Abysian - demonbred), 110g, 34r, Morningstar, Morningstar, Chain Mail Hauberk.
--- Capital only, Sacred, patrol, stormpower and Infantry sacred
- Priests:
** Lesser Hierophant (Abysian), 65g, 6r, Bronze Sword, Robes.
--- 1H. 
--- Sacred and 
** Paramount Hierophant (Abysian), 130g, 7r, Falchion, Robes.
--- 2H. 
--- Sacred and 
- Mages:
** Per-suish Hand (Abysian), 55g, 6r, Hammer, Thrown Sutra, Robes.
--- 1F. 
--- fire, ritualrange1 and drainimmune
** Waste Exarch (Abysian), 220g, 6r, Bronze Sword, Robes.
--- 1F 3.1? (fire, air, astral, blood). 
--- fire and drainimmune
** Desert Exarch (Abysian), 220g, 6r, Bronze Sword, Robes.
--- 1B 3.1? (fire, air, astral, blood). 
--- blood and drainimmune

Heroes:
** Hero (Abysian - burning one), 0g, 40r, Flail, Morningstar, Chain Mail Hauberk, Iron Cap.
--- 2F 1B. 
--- Hero, can shapeshift into a werecrocodile, stealthlow, zealous and Infantry elite

Province defence:
* Commander 1: Lesser Hierophant
* Commander 2: Lesser Hierophant
* Troop 1a: Per-suish Humanbred Marsh Champion - 8 per 10 PD
* Troop 1b: Per-suish Thane - 5 per 10 PD
* Troop 2a: Per-suish Spearman - 5 per 10 PD
* Troop 2b: Per-suish Morningstar Legionary - 5 per 10 PD

National spells:
--------------
Inner Furnace, Summon Spectral Infantry, Orgy

Montag units:
--------------

Nation 177: Zophoh
-----------------------------------
Race: Avvites, prefers Heat scale +2.
Military: Light infantry. Champions. Heavy bear cavalry. Chariots. Elite warrior. Sacred light infantry.
Magic: Death and Blood. Weak Fire and Glamour.
Priests: Moderate.
-----------------------------------
National traits:
- Ideal cold level -2
- Fortified cities
- Death dominion does not reduce supplies

Avvite themes: primitive
Asmeg themes: default

Troops:
- Ranged:
** Zophohian Greatbow Champion (Avvite), 25g, 13r, Spiked Club, Great Bow, Ring Mail Cuirass, Leather Cap.
--- Ranged unit
** Zophohian Longbow Champion (Avvite), 25g, 11r, Spiked Club, Long Bow, Ring Mail Cuirass, Leather Cap.
--- Ranged unit
** Flower Warrior (Avvite), 28g, 10r, Axe, Heavy Sling, Leather Cuirass, Crested Helmet.
--- Capital only, regen10 size 1-2 and Ranged elite
- Infantry:
** Zophohian Light Sword Champion (Avvite), 25g, 7r, Short Sword, Leather Cuirass, Buckler.
--- Infantry unit
** Zophohian Light Impaler (Avvite), 25g, 8r, Spear, Throwing Axe, Leather Cuirass, Buckler.
--- Infantry unit
** Zophohian Light Mace Axe Thrower (Avvite), 25g, 8r, Mace, Throwing Axe, Leather Cuirass, Buckler.
--- Infantry unit
** Zophohian Mace Axe Thrower (Avvite), 25g, 11r, Mace, Throwing Axe, Ring Mail Cuirass, Leather Cap, Buckler.
--- Infantry unit
** Zophohian Impaler (Avvite), 25g, 11r, Spear, Throwing Axe, Ring Mail Cuirass, Leather Cap, Buckler.
--- Infantry unit
** Zophohian Sword Champion (Avvite), 25g, 13r, Falchion, Ring Mail Cuirass, Leather Cap, Buckler.
--- Infantry unit
- Cavalry:
** Zophohian Elite Swordsmaster (Avvite), 70g, 29r, Short Sword, Full Scale Mail, Crested Helmet, Shield, Bear mount.
--- elite +1 and Mounted unit
--- If the rider dies, the bear will carry on fighting until the end of the battle.
- Chariots:
** Zophohian Champion (Avvite), 40g, 34r, Falchion, Full Ring Mail, Reinforced Leather Cap, Horse mount.
--- Chariot unit
- Sacreds:
** Depraved Marauder (Avvite), 135g, 14r, Mace, Scale Mail Cuirass, Shield.
--- Capital only, Sacred, awe and Infantry sacred
--- Has wings and is thus able to fly

Commanders:
- Scouts:
** Scout (Avvite), 45g, 5r, Mace, Leather Hauberk, Leather Cap.
--- Scout
- Commanders:
** Master Champion (Avvite), 85g, 8r, Mace, Throwing Axe, Leather Cuirass, Buckler.
--- Infantry unit
** Spear Champion (Avvite), 75g, 8r, Spear, Throwing Axe, Leather Cuirass, Buckler.
--- Infantry unit
** Flying Chieftain (Avvite), 255g, 14r, Mace, Scale Mail Cuirass, Shield.
--- Capital only, Sacred, awe and Infantry sacred
--- Has wings and is thus able to fly
- Priests:
** Acolyte (Avvite), 85g, 2r, Quarterstaff, Robes.
--- 1H. 
--- Sacred and 
** Exarch (Avvite), 135g, 2r, Quarterstaff, Robes.
--- 2H. 
--- Sacred and 
- Mages:
** Novice Vampiric Threnodist (Avvite), 60g, 5r, Kopesh, Robes.
--- 1.1? (fire, death, glamour, blood). 
--- various
** Major Vampiric Threnodist (Avvite), 150g, 5r, Kopesh, Robes.
--- 1B 2.5? (fire, death, glamour, blood). 
--- blood
** Master Vampiric Threnodist (Avvite), 310g, 8r, Falchion, Robes.
--- 2D 2B 2.1? (fire, death, glamour, blood, at least partially linked). 
--- Capital only, death and blood and fear

Heroes:
** Hero (Avvite), 0g, 40r, Exceptional Falchion, Exceptional Kopesh, Full Scale Mail, Crested Helmet.
--- 2D. 
--- Hero, can shapeshift into a werehyena, regen10 size 3-4, stealthlow and Infantry elite

Province defence:
* Commander 1: Master Champion
* Commander 2: Spear Champion
* Troop 1a: Zophohian Sword Champion - 7 per 10 PD
* Troop 1b: Zophohian Light Sword Champion - 8 per 10 PD
* Troop 2a: Zophohian Light Impaler - 7 per 10 PD
* Troop 2b: Zophohian Light Mace Axe Thrower - 7 per 10 PD

National spells:
--------------
Release Lord of Civilization, Bind Harlequin, Orgy

Montag units:
--------------

Nation 178: Hinugabad
-----------------------------------
Race: Primates.
Military: Light infantry and heavy infantry. Champions. Chariots. Sacred heavy ranger. Cheaper forts.
Magic: Earth and Astral. Weak Death and Blood.
Priests: Moderate.
-----------------------------------
National traits:
- Ideal cold level 0
- Fortifications are 20 percent cheaper

Primate themes: winged, enlightened, default
Naga themes: primitive

Troops:
- Ranged:
** Hinugabadan Markata Irregular Champion (Primate - winged markata), 9g, 1r, Sling.
--- mountainunit, Ranged unit and cold resistance
** Hinugabadan Bandar Longbow Champion (Primate - winged bandar), 24g, 20r, Axe, Long Bow, Scale Mail Cuirass.
--- castledef +1, Ranged unit and cold resistance
- Infantry:
** Hinugabadan Vanara Falchioneer (Primate - winged vanara), 12g, 17r, Falchion, Falchion, Scale Mail Hauberk.
--- Infantry unit and cold resistance
** Hinugabadan Light Bandar Falchioneer (Primate - winged bandar), 28g, 22r, Falchion, Scale Mail Cuirass, Buckler.
--- pillager stealthy, Infantry unit and cold resistance
** Hinugabadan Light Bandar Axe Champion (Primate - winged bandar), 28g, 18r, Battleaxe, Scale Mail Cuirass.
--- pillager stealthy, Infantry unit and cold resistance
** Hinugabadan Bandar Clubber (Primate - winged bandar), 24g, 24r, Great Club, Full Scale Mail.
--- Infantry unit and cold resistance
** Hinugabadan Bandar Axe Champion (Primate - winged bandar), 24g, 30r, Bronze Battleaxe, Full Scale Mail.
--- Infantry unit and cold resistance
** Hinugabadan Bandar Falchioneer (Primate - winged bandar), 24g, 36r, Falchion, Full Scale Mail, Shield.
--- Infantry unit and cold resistance
** Hinugabadan Bandar Champion (Primate - winged bandar), 24g, 10r, Falchion, Mace.
--- Infantry unit and cold resistance
- Chariots:
** Hinugabadan Vanara Boar Champion (Primate - winged vanara), 35g, 28r, Falchion, Scale Mail Cuirass, Iron Cap, Boar mount.
--- Chariot unit and cold resistance
- Sacreds:
** Fall Scout (Primate - winged vanara), 29g, 16r, Axe, Composite Bow, Scale Mail Hauberk, Half Helmet.
--- Sacred, fallpower-high, Ranged sacred and cold resistance

Commanders:
- Scouts:
** Scout (Primate - winged vanara), 30g, 2r, Bronze Spear, Javelin.
--- Scout and cold resistance
- Commanders:
** Axemaster (Primate - winged bandar), 100g, 18r, Battleaxe, Scale Mail Cuirass.
--- pillager stealthy, Infantry unit and cold resistance
** Sergeant (Primate - winged bandar), 85g, 36r, Falchion, Full Scale Mail, Shield.
--- Infantry unit and cold resistance
- Priests:
** Initiate Monk (Primate - winged vanara), 55g, 1r, Quarterstaff.
--- 1H. 
--- Sacred, , elegist 3 and cold resistance
** High Monk (Primate - winged vanara), 145g, 1r, Quarterstaff.
--- 2H. 
--- Sacred, , elegist 3 and cold resistance
- Mages:
** Apprentice of the Enduring Crystals (Primate - winged bandar), 95g, 1r, Quarterstaff.
--- 1E 1S. 
--- earth and astral and cold resistance
** Scion of the Enduring Crystals (Primate - winged vanara), 125g, 1r, Quarterstaff.
--- 2E 1S. 
--- earth and cold resistance
** Patriarch of the Enduring Crystals (Primate - winged bandar), 310g, 4r, Sceptre, Robes.
--- 2E 2S 2.1? (earth, astral, death, blood, at least partially linked). 
--- Capital only, earth and astral and cold resistance

Heroes:
** Hero (Primate - winged vanara), 0g, 1r, Sceptre.
--- 4E 1S 1N. 
--- Hero, MAGICPICKS, sun awe, ethereal2, majorpoisonres, resource generator 15, can shapeshift into a bear, shikigami_primary and cold resistance
** Hero (Primate - winged vanara), 0g, 1r, Quarterstaff.
--- 1W 3E 3S. 
--- Hero, MAGICPICKS, coldres, resource generator 15, invulnerable5, floating and cold resistance
** Hero (Primate - winged vanara), 0g, 20r, Falchion, Long Bow of, Scale Mail Cuirass.
--- 1E 2.1? (water, earth, astral, glamour). 
--- Sacred, Hero, sun awe, Ranged sacred and cold resistance

Province defence:
* Commander 1: Axemaster
* Commander 2: Initiate Monk
* Troop 1a: Hinugabadan Bandar Falchioneer - 5 per 10 PD
* Troop 1b: Hinugabadan Vanara Falchioneer - 10 per 10 PD
* Troop 1c: Hinugabadan Bandar Falchioneer - 5 per 10 PD
* Troop 2a: Hinugabadan Light Bandar Falchioneer - 5 per 10 PD
* Troop 2b: Hinugabadan Light Bandar Axe Champion - 6 per 10 PD

National spells:
--------------
Summon Rakshasas, Feast of Flesh, Summon Asrapas, Summon Rakshasa Warriors, Summon Sandhyabalas, Summon Dakini, Summon Samanishada, Summon Mandeha,
Summon Danavas, Host of Ganas, Summon Vetalas

Montag units:
--------------

Nation 179: Coatlan
-----------------------------------
Race: Atlantians, prefers Heat scale +1.
Military: Heavy infantry. Sacred heavy infantry and heavy infantry.
Magic: Water and Earth. Weak Fire, Death and Blood.
Priests: Weak.
-----------------------------------
National traits:
- Ideal cold level -1
- Can build forts underwater
- default

Muuch themes: diverse, advanced, slaver
Primate themes: lowland, enlightened, primitive

Magic site features: heal 5

Troops:
- Infantry:
** Coatlanian Knight (Muuch), 12g, 45r, Obsidian Blade, Plate Hauberk, Hoplon.
--- elite +1, Infantry unit and cold resistance
** Coatlanian Shambler Spear Champion (Muuch - shambler), 20g, 36r, Bronze Long Spear, Plate Cuirass, Great Hide Shield.
--- Infantry unit and cold resistance
** Coatlanian Heavy Shambler Sword Champion (Muuch - shambler), 20g, 34r, Obsidian Club Sword, Plate Cuirass.
--- Infantry unit and cold resistance
** Coatlanian Heavy Shambler Champion (Muuch - shambler), 20g, 46r, Obsidian Blade, Plate Cuirass, Great Hide Shield.
--- Infantry unit and cold resistance
** Coatlanian Shambler Sword Champion (Muuch - shambler), 20g, 16r, Obsidian Club Sword, Scale Mail Cuirass, Hide Shield.
--- Infantry unit and cold resistance
** Coatlanian Shambler Champion (Muuch - shambler), 20g, 26r, Obsidian Blade, Scale Mail Cuirass, Hide Shield.
--- Infantry unit and cold resistance
- Sacreds:
** Primordial Guard (Muuch - shambler), 30g, 22r, Mace, Net, Scale Mail Cuirass, Hoplon.
--- Capital only, Sacred, springpower-low, Infantry sacred and cold resistance
** Immortal Protector (Muuch), 15g, 34r, Stone Spear, Plate Hauberk, Hoplon.
--- Capital only, Sacred, reinvig 4, Infantry sacred and cold resistance

Commanders:
- Scouts:
** Assassin (Muuch), 50g, 48r, Poisoned Obsidian Blade, Poisoned Obsidian Blade, Obsidian Cuirass.
--- Assassin and cold resistance
- Commanders:
** Spearmaster (Muuch - shambler), 70g, 36r, Bronze Long Spear, Plate Cuirass, Great Hide Shield.
--- Infantry unit and cold resistance
** Sergeant (Muuch - shambler), 80g, 34r, Obsidian Club Sword, Plate Cuirass.
--- Infantry unit and cold resistance
- Priests:
** High Priest (Muuch - shambler), 80g, 2r, Bronze Hatchet.
--- 1H. 
--- Sacred,  and cold resistance
- Mages:
** Coatlanian Apprentice (Muuch), 45g, 1r, Quarterstaff.
--- 1W. 
--- water and cold resistance
** Lord of the Impenetrable Depths (Muuch - shambler), 155g, 1r, Quarterstaff, Mask.
--- 1B 2.1? (water, earth, death, blood). 
--- blood and cold resistance
** Lord of the Impenetrable Current (Muuch - shambler), 155g, 1r, Quarterstaff, Mask.
--- 1F 2.1? (fire, earth, death, blood). 
--- fire and cold resistance
** Bringer of the Impenetrable Depths (Muuch - bacab), 365g, 1r, Quarterstaff.
--- 2W 2E 1D 1B 1.1? (water, earth, death, blood). 
--- Capital only, Sacred, water and earth, invulnerable10, fireres and cold resistance
** Bringer of the Impenetrable Current (Muuch - bacab), 365g, 1r, Quarterstaff.
--- 1F 2W 2E 1D 1.1? (fire, water, earth, death). 
--- Capital only, Sacred, water and earth, fireres, dragonlord 1 and cold resistance

Heroes:
** Hero (Muuch), 0g, 13r, Exceptional Obsidian Club Sword, Exceptional Blow Pipe, Reinforced Leather Armor.
--- Sacred, Hero, minoreelemental, darkpower2, Ranged sacred and cold resistance
** Hero (Muuch), 0g, 16r, Exceptional Mace, Divine Obsidian Dart, Reinforced Leather Armor.
--- 1F 1W 1E. 
--- Hero, metalman: size 2, regen10 size 1-2, Ranged elite and cold resistance

Province defence:
* Commander 1: Spearmaster
* Commander 2: High Priest
* Troop 1a: Coatlanian Shambler Spear Champion - 5 per 10 PD
* Troop 1b: Coatlanian Knight - 5 per 10 PD
* Troop 2a: Coatlanian Heavy Shambler Sword Champion - 5 per 10 PD
* Troop 2b: Coatlanian Heavy Shambler Champion - 5 per 10 PD

National spells:
--------------


Montag units:
--------------

Nation 180: Dousgyl
-----------------------------------
Race: Humans, some Fir Bolgs.
Military: Light infantry and heavy infantry. Champions. Heavy cavalry. Chariots. Sacred heavy ranger.
Magic: Water. Weak Fire, Air, Earth and Astral.
Priests: Moderate.
-----------------------------------
National traits:
- default

Feudal human themes: advanced
Fir Bolg themes: bronze, default

Troops:
- Ranged:
** Dousgylan Champion (Feudal human), 10g, 12r, Hammer, Short Bow, Full Leather Armor, Reinforced Leather Cap.
--- Ranged unit
- Infantry:
** Dousgylan Swordsman (Feudal human), 10g, 34r, Falchion, Full Scale Mail, Half Helmet, Kite Shield.
--- Infantry unit
** Dousgylan Trident Champion (Feudal human), 10g, 25r, Trident, Full Scale Mail, Half Helmet.
--- Infantry unit
** Dousgylan Pikeneer (Feudal human), 10g, 25r, Pike, Full Scale Mail, Half Helmet.
--- Infantry unit
** Dousgylan Champion (Feudal human), 10g, 30r, Hammer, Plate Cuirass, Iron Cap, Buckler.
--- Infantry unit
** Dousgylan Fir Bolg Javelineer (Fir Bolg), 15g, 9r, Bronze Hatchet, Javelin, Full Leather Armor, Buckler.
--- skirmisher stealthy, Infantry unit and weak
** Dousgylan Fir Bolg Axe Champion (Fir Bolg), 13g, 7r, Bronze Battleaxe, Leather Hauberk.
--- Infantry unit and weak
** Dousgylan Fir Bolg Axe Champion (Fir Bolg), 13g, 7r, Bronze Hatchet, Leather Hauberk, Shield.
--- Infantry unit and weak
- Cavalry:
** Dousgylan Knight (Feudal human), 30g, 37r, Falchion, Lance, Full Scale Mail, Half Helmet, Kite Shield, Horse mount.
--- Mounted unit
- Chariots:
** Dousgylan Camel Knight (Feudal human), 40g, 40r, Pike, Plate Cuirass, Crested Helmet, Camel mount.
--- elite +1 and Chariot unit
- Sacreds:
** Frozen Exemplar (Feudal human), 35g, 28r, Broad Sword, Crossbow, Chain Mail Hauberk, Leather Cap.
--- Sacred, bluntres and Ranged sacred

Commanders:
- Scouts:
** Spy (Feudal human), 50g, 6r, Hammer, Poison Dart, Leather Cuirass, Leather Cap.
--- Spy
- Commanders:
** Axe Lord (Fir Bolg), 75g, 9r, Bronze Hatchet, Javelin, Full Leather Armor, Buckler.
--- skirmisher stealthy, Infantry unit and weak
** General (Feudal human), 60g, 30r, Hammer, Plate Cuirass, Iron Cap, Buckler.
--- Infantry unit
** Castellan (Feudal human), 115g, 28r, Broad Sword, Crossbow, Chain Mail Hauberk, Leather Cap.
--- Sacred, bluntres and Ranged sacred
- Priests:
** Acolyte (Feudal human), 65g, 1r, Quarterstaff, Robes.
--- 1H. 
--- Sacred and 
** High Priest (Feudal human), 115g, 1r, Quarterstaff, Robes.
--- 2H. 
--- Sacred and 
- Mages:
** Rift Consort (Feudal human), 85g, 7r, Falchion, Robes.
--- 1F 1W 1S. 
--- Capital only and fire, water, and astral
** Novice of the Radiant Gathering (Feudal human), 45g, 1r, Quarterstaff, Robes.
--- 1W. 
--- water
** Peer of the Radiant Gathering (Feudal human), 180g, 3r, Sceptre, Robes.
--- 1F 2W 1.1? (fire, water, air, earth). 
--- water
** Harbinger of the Radiant Gathering (Feudal human), 265g, 3r, Sceptre, Robes.
--- 1F 1A 2W 1E 1.1? (fire, air, water, earth). 
--- water and awe

Heroes:
** Hero (Feudal human), 0g, 1r, Quarterstaff, Robes.
--- 3W 1E 3S. 
--- Hero, MAGICPICKS, resource generator 25, stealthy, protected by water, fear, majorshockres, ethereal and coldres
** Hero (Feudal human - sleeper), 0g, 28r, Bronze Sword, Long Bow, Full Ring Mail, Reinforced Leather Cap.
--- 2W 1G 1B. 
--- Hero, can shapeshift into a werewolf, regen10 size 1-2 and Ranged elite
** Hero (Feudal human), 0g, 15r, Dagger, Blessed Morningstar, Ring Mail Hauberk, Leather Cap.
--- 2W 1G. 
--- Sacred, Hero, awe, berserkhigh and Infantry sacred

Province defence:
* Commander 1: Axe Lord
* Commander 2: General
* Troop 1a: Dousgylan Swordsman - 7 per 10 PD
* Troop 1b: Dousgylan Trident Champion - 9 per 10 PD
* Troop 2a: Dousgylan Pikeneer - 9 per 10 PD
* Troop 2b: Dousgylan Champion - 8 per 10 PD

National spells:
--------------
Summon Valkyries, Brood of Garm, Summon Glosos, Seith Curse, Summon Dwarf of the Four Directions, Contact Scorpion Man, Living Mercury

Montag units:
--------------

Nation 181: Sardajan
-----------------------------------
Race: Caelians, some Ophidians, prefers Heat scale +1.
Military: Light infantry and heavy infantry. Champions. Sacred heavy ranger and Ophidian light infantry.
Magic: Fire, Earth and Death. Weak Nature. Some Apprentice Accursed Flameweaver mages. Some Accursed Devastator mages. Some Accursed Wizard mages. Some Accursed Fireheart mages.
Priests: Strong.
-----------------------------------
National traits:
- Ideal cold level -1
- Ghosts occasionally protect priests in battles
- default

Caelian themes: mairya, iron, default
Ophidian themes: sea_serpent, oriental, default

Troops:
- Ranged:
** Sardajanan Champion (Caelian - Mairya), 15g, 8r, Kopesh, Composite Bow, Leather Hauberk, Reinforced Leather Cap.
--- Ranged unit, Mountain survival and Forest survival
- Infantry:
** Sardajanan Light Lancer (Caelian - Mairya), 18g, 5r, Bronze Lance, Leather Hauberk, Reinforced Leather Cap, Buckler.
--- skirmisher stealthy, Infantry unit, Mountain survival and Forest survival
** Sardajanan Ophidian Champion (Ophidian), 11g, 18r, Coral Long Spear, Shell Armor, Shell Cap, Turtle Shell Shield.
--- Infantry unit
** Sardajanan Ophidian Sword Champion (Ophidian), 11g, 18r, Coral Short Sword, Shell Armor, Shell Cap, Turtle Shell Shield.
--- Infantry unit
** Sardajanan Heavy Lancer (Caelian - Mairya), 15g, 29r, Bronze Lance, Full Plate Mail, Bronze Half Helmet, Buckler.
--- Infantry unit, Mountain survival and Forest survival
** Sardajanan Lancer (Caelian - Mairya), 15g, 11r, Bronze Lance, Ring Mail Hauberk, Bronze Half Helmet, Iron Shield.
--- Infantry unit, Mountain survival and Forest survival
** Sardajanan Sword Champion (Caelian - Mairya), 15g, 13r, Bronze Sword, Ring Mail Hauberk, Bronze Half Helmet, Iron Shield.
--- Infantry unit, Mountain survival and Forest survival
- Sacreds:
** Earth Paladin (Caelian - Daeva), 85g, 16r, Kopesh, Long Bow, Scale Mail Hauberk, Bronze Cap.
--- Capital only, Sacred, bluntres, Ranged sacred, Mountain survival and Forest survival
** Unholy Exemplar (Ophidian), 23g, 12r, Coral Club, Coral Cuirass, Sharkskin Cap.
--- Capital only, Sacred, resistances_fire, darkpower and Infantry sacred

Commanders:
- Scouts:
** Assassin (Caelian - Mairya), 55g, 13r, Flail, Bronze Scale Cuirass, Hoplite Helmet.
--- Assassin, Mountain survival and Forest survival
- Commanders:
** Commander (Caelian - Mairya), 80g, 5r, Bronze Lance, Leather Hauberk, Reinforced Leather Cap, Buckler.
--- skirmisher stealthy, Infantry unit, Mountain survival and Forest survival
** Captain (Ophidian), 40g, 18r, Coral Long Spear, Shell Armor, Shell Cap, Turtle Shell Shield.
--- Infantry unit
** Castellan (Caelian - Daeva), 180g, 16r, Kopesh, Long Bow, Scale Mail Hauberk, Bronze Cap.
--- Sacred, bluntres, Ranged sacred, Mountain survival and Forest survival
- Priests:
** Monk (Caelian - Mairya), 60g, 4r, Bronze Sword, Robes.
--- 1H. 
--- Sacred, , Mountain survival and Forest survival
** Priest (Caelian - Mairya), 125g, 4r, Bronze Sword, Robes.
--- 2H. 
--- Sacred, , Mountain survival and Forest survival
** High Priest (Caelian - Daeva), 225g, 1r, Robes.
--- 3H. 
--- Capital only, Sacred, , Mountain survival and Forest survival
- Mages:
** Viridian Peer (Caelian - Mairya), 125g, 5r, Falchion, Robes.
--- 2N. 
--- Capital only, nature, can shapeshift into a giant spider, Mountain survival and Forest survival
** Apprentice Accursed Flameweaver (Ophidian), 100g, 7r, Coral Staff.
--- 1F 1E 1D. 
--- fire, earth, and death
** Accursed Devastator (Ophidian), 170g, 1r, Sceptre.
--- 2D 1.1? (fire, earth, astral, death). 
--- death
** Accursed Wizard (Ophidian), 155g, 1r, Quarterstaff.
--- 2E 1.1? (fire, earth, astral, death). 
--- earth
** Accursed Fireheart (Ophidian), 170g, 7r, Coral Staff.
--- 2F 1.1? (fire, earth, astral, death). 
--- fire
** Arch Accursed Flameweaver (Caelian - Mairya), 255g, 3r, Trident, Robes.
--- 1F 2E 2D 1.1? (fire, earth, astral, death). 
--- Capital only, earth and death, Mountain survival and Forest survival

Heroes:
** Hero (Caelian - Raptor), 0g, 4r, Bronze Sword, Robes.
--- 2A 4E 1S 3D. 
--- Hero, MAGICPICKS, chaosrec, corpselord 2, deathrec, resource generator 10, ghoul: size 2, Mountain survival and Forest survival

Province defence:
* Commander 1: Commander
* Commander 2: Captain
* Troop 1a: Sardajanan Sword Champion - 10 per 10 PD
* Troop 1b: Sardajanan Light Lancer - 10 per 10 PD
* Troop 2a: Sardajanan Ophidian Champion - 10 per 10 PD
* Troop 2b: Sardajanan Ophidian Sword Champion - 10 per 10 PD

National spells:
--------------


Montag units:
--------------

Nation 182: Neimia
-----------------------------------
Race: Ettinlings, some Fir Bolgs, prefers Cold scale +1.
Military: Light infantry and heavy infantry. Sacred heavy infantry. Cheaper forts.
Magic: Air. Weak Fire, Water, Astral and Glamour. Some Fledgling Forest Pyromancer mages. Some  Forest Pyromancer mages.
Priests: Moderate.
-----------------------------------
National traits:
- Ideal cold level 1
- Giant forts
- Fortifications are 10 percent cheaper

Ogre themes: ettin, advanced
Fir Bolg themes: bronze, default

Magic site features: res30

Troops:
- Infantry:
** Neimian Fir Bolg Champion (Fir Bolg), 13g, 10r, Bronze Sword, Leather Cuirass, Hoplon.
--- Infantry unit
** Neimian Heavy Impaler (Ogre), 23g, 30r, Trident, Chain Mail Cuirass, Leather Cap, Buckler.
--- Infantry unit
** Neimian Halberdier (Ogre), 23g, 35r, Halberd, Chain Mail Cuirass, Leather Cap, Buckler.
--- Infantry unit
** Neimian Heavy Impaler (Ogre), 23g, 37r, Falchion, Long Spear, Chain Mail Cuirass, Leather Cap.
--- Infantry unit
** Neimian Impaler (Ogre), 23g, 28r, Spear, Scale Mail Cuirass, Reinforced Leather Cap, Iron Shield.
--- Infantry unit
** Neimian Impaler (Ogre), 23g, 31r, Trident, Scale Mail Cuirass, Reinforced Leather Cap, Iron Shield.
--- Infantry unit
** Neimian Heavy Halberdier (Ogre), 23g, 54r, Halberd, Full Scale Mail, Iron Cap, Iron Shield.
--- Infantry unit
- Sacreds:
** Illusory Vindicator (Ogre), 90g, 49r, Spear, Plate Cuirass, Iron Cap, Buckler.
--- Capital only, Sacred, glamour, airshield20 and Infantry sacred

Commanders:
- Scouts:
** Scout (Ogre), 45g, 7r, Long Spear, Furs, Leather Hood.
--- Scout
- Commanders:
** Swordsmaster (Fir Bolg), 55g, 10r, Bronze Sword, Leather Cuirass, Hoplon.
--- Infantry unit
** Sergeant (Ogre), 65g, 31r, Trident, Scale Mail Cuirass, Reinforced Leather Cap, Iron Shield.
--- Infantry unit
** Spearmaster (Ogre), 190g, 49r, Spear, Plate Cuirass, Iron Cap, Buckler.
--- Capital only, Sacred, glamour, airshield20 and Infantry sacred
- Priests:
** Novice Rector (Ogre), 70g, 10r, Lucerne Hammer, Leather Hood.
--- 1H. 
--- Sacred and 
** Greater Rector (Ogre), 160g, 2r, Quarterstaff, Robes, Leather Hood.
--- 2H. 
--- Sacred and 
- Mages:
** Lucent Fellow (Ogre), 140g, 2r, Quarterstaff, Robes, Leather Hood.
--- 2S. 
--- Capital only, astral, resource generator 15 and can shapeshift into a werewolf
** Fledgling Forest Pyromancer (Fir Bolg), 90g, 1r, Stone Dagger, Sacred Pitcher, Robes.
--- 1F 1A 1W. 
--- fire, air, and water
**  Forest Pyromancer (Fir Bolg), 190g, 27r, Golden Sword, Hoplon, Bronze Cap, Bronze Scale Cuirass, Horse mount.
--- 2A 1.1? (fire, air, water, glamour). 
--- air and sloth researcher +2
** Grand Forest Pyromancer (Ogre), 280g, 2r, Quarterstaff, Robes, Leather Hood.
--- 1F 2A 1W 1G 1.1? (fire, air, water, glamour). 
--- Capital only, air and poisonres

Heroes:
** Hero (Fir Bolg), 0g, 20r, Exceptional Bronze Long Spear, Bronze Scale Hauberk, Shield.
--- Hero and Infantry elite
** Hero (Ogre), 0g, 2r, Quarterstaff, Robes, Leather Hood.
--- 3F 3A 1B. 
--- Hero, MAGICPICKS, turkeyshape, glamour and makepearls

Province defence:
* Commander 1: Swordsmaster
* Commander 2: Novice Rector
* Troop 1a: Neimian Heavy Impaler - 5 per 10 PD
* Troop 1b: Neimian Fir Bolg Champion - 10 per 10 PD
* Troop 1c: Neimian Heavy Impaler - 5 per 10 PD
* Troop 2a: Neimian Heavy Impaler - 5 per 10 PD
* Troop 2b: Neimian Halberdier - 5 per 10 PD

National spells:
--------------


Montag units:
--------------

Nation 183: Glyunak
-----------------------------------
Race: Illithids.
Military: Light infantry and heavy infantry. Champions. Sacred light infantry.
Magic: Fire, Astral and Death. Weak Water. Some Barrens Fellow mages.
Priests: Moderate.
-----------------------------------
National traits:
- Can build forts underwater
- default

Illithid themes: default
Dynastic human themes: iron, dustwalkers_humans, slaver

Troops:
- Ranged:
** Glyunakian Soul Champion (Illithid), 50g, 3r, Life Drain, Mind Blast, Robes.
--- mountainunit, Ranged unit and fire resistance
** Glyunakian Mind Champion (Illithid - hybrid), 40g, 10r, Sleep Touch, Weakness, Coral Cuirass.
--- Ranged unit and fire resistance
- Infantry:
** Hybrid Infantry (Illithid - hybrid), 10g, 15r, .
--- Becomes unit of montag 1001 when recruited, Hybrid infantry: any, Infantry unit and fire resistance
** Glyunakian Spear Champion (Illithid - hybrid), 14g, 12r, Coral Spear, Scale Mail Cuirass, Shell Cap.
--- Infantry unit and fire resistance
** Glyunakian Glaive Champion (Illithid - hybrid), 14g, 16r, Glaive, Scale Mail Cuirass, Shell Cap.
--- Infantry unit and fire resistance
** Glyunakian Heavy Glaive Champion (Illithid - hybrid), 14g, 39r, Glaive, Plate Hauberk, Meteorite Cap.
--- Infantry unit and fire resistance
** Glyunakian Heavy Spear Champion (Illithid - hybrid), 14g, 34r, Coral Spear, Plate Hauberk, Meteorite Cap.
--- Infantry unit and fire resistance
** Glyunakian Light Spear Champion (Illithid - hybrid), 14g, 12r, Coral Spear, Coral Cuirass.
--- Infantry unit and fire resistance
** Human Thrall (Illithid - human), 5g, 1r, Claw.
--- Slaves whose minds have broken under mental abuse, they serve without thought or question. , Infantry unit and fire resistance
- Sacreds:
** Follower of Corruption (Illithid), 85g, 18r, Mind Blast, Meteorite Glaive, Robes.
--- Sacred, summerpower-low, Infantry sacred and fire resistance

Commanders:
- Scouts:
** Spy (Illithid - hybrid), 55g, 1r, Hypnotize, Tentacle, Robes, Leather Hood.
--- Spy and fire resistance
- Commanders:
** Trident Lord (Illithid - hybrid), 60g, 13r, Bronze Trident, Scale Mail Cuirass.
--- Hybrid infantry: any, Infantry unit and fire resistance
** Warlord (Illithid), 235g, 18r, Mind Blast, Meteorite Glaive, Robes.
--- Sacred, summerpower-low, Infantry sacred and fire resistance
- Priests:
** Fledgling Scrivner (Illithid - hybrid), 65g, 33r, Glaive, Meteorite Cuirass.
--- 1H. 
--- Sacred, , inquisitor and fire resistance
** Elder Scrivner (Illithid - hybrid), 130g, 1r, Robes.
--- 2H. 
--- Sacred,  and fire resistance
- Mages:
** Barrens Fellow (Dynastic human - dustwalker), 205g, 4r, Hammer, Robes, Crown.
--- 1W 2S 1.1? (air, water, astral, blood). 
--- Capital only, astral and awe
** Neophyte Desolation Medium (Illithid - hybrid), 75g, 1r, Tentacle, Robes.
--- 1F 1D. 
--- fire and death and fire resistance
** Journeyman Desolation Medium (Illithid), 215g, 3r, Life Drain, Robes.
--- 1F 2D 1.1? (fire, astral, death, blood). 
--- death and fire resistance
** Grand Desolation Medium (Illithid), 455g, 3r, Life Drain, Robes, Crown.
--- 2F 3D 2H 1.1? (fire, astral, death, blood). 
--- Capital only, Sacred, death, highupkeep, majorshockres, blackdog_primary,  and fire resistance

Heroes:
** Hero (Illithid), 0g, 3r, Life Drain, Robes.
--- 2A 1W 3D. 
--- Hero, MAGICPICKS, airshield, flying and fire resistance
** Hero (Dynastic human - dustwalker), 0g, 18r, Short Sword, Jeweled Breastplate, Crown.
--- 1A 4D 1B. 
--- Hero, MAGICPICKS, glamour, majorshockres and healerscaling
** Hero (Illithid), 0g, 3r, Life Drain, Robes.
--- 3A 1W 3D 3N. 
--- Hero, MAGICPICKS, resource generator 10, flying, can shapeshift into a giant toad, corpselord 2 and fire resistance

Province defence:
* Commander 1: Trident Lord
* Commander 2: Fledgling Scrivner
* Troop 1a: Glyunakian Glaive Champion - 10 per 10 PD
* Troop 1b: Hybrid Infantry - 12 per 10 PD
* Troop 2a: Glyunakian Spear Champion - 10 per 10 PD
* Troop 2b: Glyunakian Heavy Glaive Champion - 6 per 10 PD

National spells:
--------------
Wrath of the Ancestors, Call Ancestor

Montag units:
--------------
- Troops:
** Hybrid Infantry (Illithid - hybrid), 10g, 18r, Strangulation, Chain Mail Cuirass, Sharkskin Cap, Iron Shield.
--- Has montag 1001, Hybrid infantry: any, Infantry unit and fire resistance
** Spear Hybrid Infantry (Illithid - hybrid), 10g, 12r, Coral Spear, Scale Mail Cuirass, Buckler.
--- Has montag 1001, Hybrid infantry: any, Infantry unit and fire resistance
** Swordsman (Illithid - hybrid), 11g, 19r, Short Sword, Scale Mail Hauberk, Sharkskin Cap, Shield.
--- Has montag 1001, Hybrid infantry: any, Infantry unit and fire resistance
** Trident Hybrid Infantry (Illithid - hybrid), 10g, 13r, Trident, Coral Cuirass, Sharkskin Cap.
--- Has montag 1001, Hybrid infantry: any, Infantry unit and fire resistance
** Light Trident Hybrid Infantry (Illithid - hybrid), 10g, 13r, Bronze Trident, Scale Mail Cuirass.
--- Has montag 1001, Hybrid infantry: any, Infantry unit and fire resistance
** Hybrid Infantry (Illithid - hybrid), 9g, 22r, Pincer, Chain Mail Hauberk, Shield.
--- Has montag 1001, Hybrid infantry: any, Infantry unit and fire resistance

Nation 184: Tamarvi
-----------------------------------
Race: Caelians.
Military: Heavy infantry. Champions. Elite hierophant. Sacred heavy infantry.
Magic: Air and Blood. Weak Earth and Glamour.
Priests: Moderate.
-----------------------------------
National traits:
- Ideal cold level 0
- default

Caelian themes: raptor, iron, default, slaver
Asmeg themes: advanced

Troops:
- Ranged:
** Tamarvish Champion (Caelian - Raptor), 10g, 13r, Broad Sword, Short Bow, Scale Mail Cuirass, Jingasa.
--- Ranged unit and clumsy
** Clover Hierophant (Caelian - Raptor), 23g, 13r, Hammer, Short Bow, Scale Mail Hauberk, Leather Cap.
--- regen10 size 1-2, Ranged elite and clumsy
- Infantry:
** Tamarvish Mairya Thane (Caelian - Mairya), 18g, 14r, Short Trident, Full Ring Mail, Half Helmet, Shield.
--- elite +1, Infantry unit and clumsy
** Tamarvish Mairya Lancer (Caelian - Mairya), 15g, 24r, Light Lance, Full Chain Mail, Iron Cap, Kite Shield.
--- Infantry unit and clumsy
** Tamarvish Mairya Flail Champion (Caelian - Mairya), 15g, 22r, Flail, Full Chain Mail, Iron Cap.
--- Infantry unit and clumsy
** Tamarvish Mairya Falchioneer (Caelian - Mairya), 15g, 27r, Falchion, Full Chain Mail, Iron Cap, Kite Shield.
--- Infantry unit and clumsy
** Tamarvish Champion (Caelian - Raptor), 10g, 30r, Pike, Full Plate Mail, Half Helmet.
--- Infantry unit and clumsy
** Tamarvish Lancer (Caelian - Raptor), 10g, 25r, Light Lance, Bronze Hauberk, Half Helmet, Iron Shield.
--- Infantry unit and clumsy
- Sacreds:
** Just Warrior (Caelian - Raptor), 19g, 40r, Exceptional Bane Blade, Ice Hauberk, Ice Full Helmet, Kite Shield.
--- Capital only, Sacred, magicpower, Infantry sacred and clumsy
- Monsters:
** Hydra (Monster), 250g, 1r, .
--- Capital only and Special unit

Commanders:
- Scouts:
** Spy (Caelian - Raptor), 50g, 14r, Hammer, Hammer, Ring Mail Hauberk, Full Helmet.
--- Spy and clumsy
- Commanders:
** Captain (Caelian - Mairya), 65g, 27r, Falchion, Full Chain Mail, Iron Cap, Kite Shield.
--- Infantry unit and clumsy
** Commanding Champion (Caelian - Raptor), 60g, 30r, Pike, Full Plate Mail, Half Helmet.
--- Infantry unit and clumsy
- Priests:
** Junior Vicar (Caelian - Mairya), 60g, 3r, Short Sword, Robes.
--- 1H. 
--- Sacred, , elegist 1 and clumsy
** Master Vicar (Caelian - Raptor), 115g, 3r, Short Sword, Robes.
--- 2H. 
--- Sacred, , elegist 1 and clumsy
- Mages:
** Hellish Scion (Caelian - Raptor), 150g, 4r, Broad Sword, Robes.
--- 2B 1.1? (fire, water, nature, blood). 
--- Capital only, blood, imp_primary, resource generator 10, highupkeep, lowupkeep, poisonres and clumsy
** Tamarvish Neophyte (Caelian - Raptor), 45g, 3r, Short Sword, Robes.
--- 1A. 
--- air and clumsy
** War Agent (Caelian - Raptor), 175g, 1r, Quarterstaff, Robes.
--- 2A 1E 1.1? (fire, air, earth, glamour). 
--- air and clumsy
** Phantasmal Agent (Caelian - Raptor), 190g, 4r, Hammer, Robes.
--- 2A 1G 1.1? (fire, air, earth, glamour). 
--- air and clumsy
** War Keeper (Caelian - Raptor), 260g, 1r, Quarterstaff, Robes.
--- 3A 1E 1.1? (fire, air, earth, glamour). 
--- Capital only, air, glamour and clumsy
** Phantasmal Keeper (Caelian - Raptor), 245g, 4r, Hammer, Robes.
--- 3A 1G 1.1? (fire, air, earth, glamour). 
--- Capital only, air, glamour and clumsy

Heroes:
** Hero (Caelian - Wingless), 0g, 20r, Divine Morningstar, Blessed Composite Bow, Scale Mail Cuirass, Leather Cap.
--- Sacred, Hero, glamour, airshield20, Ranged sacred and clumsy

Province defence:
* Commander 1: Captain
* Commander 2: Junior Vicar
* Troop 1a: Tamarvish Mairya Lancer - 8 per 10 PD
* Troop 1b: Tamarvish Mairya Thane - 9 per 10 PD
* Troop 2a: Tamarvish Mairya Flail Champion - 8 per 10 PD
* Troop 2b: Tamarvish Mairya Falchioneer - 7 per 10 PD

National spells:
--------------
Summon Yazatas, Call Amesha Spenta, Call Ahurani, Call Celestial Yazad, Call Fravashi, Contact Scorpion Man

Montag units:
--------------

Nation 185: Nabos
-----------------------------------
Race: Humans, some Cyclopses.
Military: Light infantry and heavy infantry. Champions. Light serpent cavalry. Chariots. Sacred light infantry.
Magic: Air, Earth and Glamour. Weak Fire.
Priests: Moderate.
-----------------------------------
National traits:
- Fortified cities
- default

Amazon human themes: primitive, matriarchal, non-tribal, default
Cyclops themes: mixed, middle, pastoral, slaver

Magic site features: res75

Troops:
- Ranged:
** Nabosian Mountain Champion (Amazon human), 12g, 12r, Bronze Broad Sword, Short Bow, Leather Hauberk, Leather Cap.
--- mountainunit and Ranged unit
- Infantry:
** Nabosian Freeman Poisoneer (Amazon human), 11g, 4r, Great Club, Blow Pipe, Leather Hauberk, Leather Cap.
--- Infantry unit
** Nabosian Cyclops Axe Champion (Cyclops), 35g, 63r, Bronze Axe, Bronze Cuirass, Bronze Cap, Hoplon.
--- Infantry unit
** Nabosian Cyclops Impaler (Cyclops), 35g, 57r, Stone Spear, Bronze Cuirass, Bronze Cap, Hoplon.
--- Infantry unit
** Nabosian Cyclops Champion (Cyclops), 35g, 3r, Maul.
--- Infantry unit
- Cavalry:
** Nabosian Champion (Amazon human), 40g, 9r, Bronze Battleaxe, Ring Mail Cuirass, Leather Cap, Serpent mount.
--- Mounted unit
--- If the rider dies, the serpent will carry on fighting until the end of the battle.
** Nabosian Lancer (Amazon human), 40g, 16r, Bronze Battleaxe, Heavy Bronze Lance, Bronze Scale Cuirass, Reinforced Leather Cap, Serpent mount.
--- Mounted unit
--- If the rider dies, the serpent will carry on fighting until the end of the battle.
- Chariots:
** Nabosian Lizard Champion (Amazon human), 35g, 25r, Short Bronze Trident, Full Ring Mail, Leather Cap, Lizard mount.
--- Chariot unit
- Sacreds:
** Pure Vestal (Amazon human), 23g, 24r, Falchion, Chain Mail Cuirass, Leather Cap, Hoplon.
--- Capital only, Sacred, resistances_low and Infantry sacred

Commanders:
- Scouts:
** Spy (Amazon human), 50g, 3r, Bronze Spear, Leather Cuirass, Leather Cap.
--- Spy
- Commanders:
** Warchief (Amazon human), 100g, 9r, Bronze Battleaxe, Ring Mail Cuirass, Leather Cap, Serpent mount.
--- Mounted unit
--- If the rider dies, the serpent will carry on fighting until the end of the battle.
** Spearmaster (Cyclops), 125g, 57r, Stone Spear, Bronze Cuirass, Bronze Cap, Hoplon.
--- Infantry unit
- Priests:
** Novice Bishop (Amazon human), 95g, 7r, Mace, Hoplon, Leather Cap, Leather Cuirass, Serpent mount.
--- 1H. 
--- Sacred and 
--- If the rider dies, the serpent will carry on fighting until the end of the battle.
** Master Bishop (Amazon human), 160g, 10r, Heavy Bronze Lance, Mace, Leather Cuirass, Leather Cap, Hoplon, Serpent mount.
--- 2H. 
--- Sacred and 
--- If the rider dies, the serpent will carry on fighting until the end of the battle.
- Mages:
** Mage of the Hurricanes (Amazon human), 155g, 1r, Quarterstaff, Robes.
--- 2A 1.1? (fire, air, water, glamour). 
--- Capital only, air and iceprot
** Mechanical Novice (Amazon human), 45g, 6r, Bronze Sword, Robes.
--- 1.1? (fire, earth, death, glamour). 
--- various
** Mechanical Scion (Amazon human), 170g, 6r, Bronze Sword, Robes.
--- 2G 1.1? (fire, earth, death, glamour). 
--- glamour
** Mechanical Bringer (Amazon human), 295g, 6r, Bronze Sword, Robes.
--- 1F 2E 3G 1.1? (fire, earth, death, glamour). 
--- glamour

Heroes:
** Hero (Amazon human), 0g, 13r, Exceptional Bronze Axe, Heavy Bronze Lance, Leather Hauberk, Leather Cap, Hoplon, Horse mount.
--- Sacred, Hero, awe and Mounted sacred
** Hero (Amazon human), 0g, 4r, Hammer.
--- 3W 1S 1D 3G. 
--- Hero, MAGICPICKS, resource generator 15, nobadevents1, invulnerable5, majorcoldres and drainimmune for extramages
** Hero (Amazon human), 0g, 28r, Cursed Spear, Chain Mail Cuirass, Half Helmet, Hoplon, Lion mount.
--- Sacred, Hero, resistances_high, invulnerable (5) and Mounted sacred
--- If the rider dies, the lion will carry on fighting until the end of the battle.

Province defence:
* Commander 1: Warchief
* Commander 2: Master Bishop
* Troop 1a: Nabosian Cyclops Impaler - 3 per 10 PD
* Troop 1b: Nabosian Freeman Poisoneer - 14 per 10 PD
* Troop 2a: Nabosian Cyclops Axe Champion - 3 per 10 PD
* Troop 2b: Nabosian Cyclops Champion - 5 per 10 PD

National spells:
--------------
Contact Scorpion Man

Montag units:
--------------

Nation 186: Fagersdal
-----------------------------------
Race: Jotuns, some Fomorians, prefers Cold scale +2.
Military: Heavy infantry. Champions. Sacred heavy infantry.
Magic: Astral and Glamour. Weak Blood.
Priests: Moderate.
-----------------------------------
National traits:
- Ideal cold level 2
- Giant forts
- default

Jotun themes: traditional, default
Fomorian themes: cursed, bronze, default

Magic site features: allrange 2

Troops:
- Ranged:
** Fagersdaline Champion (Jotun), 30g, 9r, Hand Axe, Javelin, Furs, Leather Cap.
--- Ranged unit and Brave
- Infantry:
** Fagersdaline Spearman (Jotun), 30g, 27r, Spear, Ring Mail Hauberk, Leather Cap, Iron Shield.
--- Infantry unit and Brave
** Fagersdaline Impaler (Jotun), 30g, 27r, Glaive, Ring Mail Hauberk, Leather Cap.
--- Infantry unit and Brave
** Fagersdaline Axe Champion (Jotun), 30g, 27r, Axe, Ring Mail Hauberk, Leather Cap, Iron Shield.
--- Infantry unit and Brave
** Fagersdaline Fomorian Swordsman (Fomorian), 30g, 33r, Bronze Claymore, Bronze Scale Cuirass, Leather Cap.
--- Infantry unit
** Fagersdaline Fomorian Spearman (Fomorian), 30g, 27r, Long Spear, Bronze Scale Cuirass, Leather Cap, Shield.
--- Infantry unit
** Fagersdaline Heavy Fomorian Spearman (Fomorian), 30g, 30r, Spear, Full Ring Mail, Leather Cap, Shield.
--- Infantry unit
** Fagersdaline Fomorian Axe Champion (Fomorian), 30g, 30r, Bronze Battleaxe, Full Ring Mail, Leather Cap.
--- Infantry unit
** Fagersdaline Heavy Fomorian Swordsman (Fomorian), 30g, 45r, Bronze Claymore, Chain Mail Cuirass, Leather Cap.
--- Infantry unit
** Secret Guard (Jotun), 30g, 60r, Golden Spear, Scale Mail Hauberk, Ice Cap, Iron Shield.
--- Capital only, castlemaster, Infantry elite and Brave
- Sacreds:
** Pure Hand (Jotun), 40g, 72r, Golden Axe, Scale Mail Hauberk, Iron Cap, Golden Shield.
--- Capital only, Sacred, Infantry sacred and Brave
- Monsters:
**  (Monster), 10g, 1r, .
--- Capital only and Special unit

Commanders:
- Scouts:
** Scout (Fomorian), 50g, 27r, Broad Sword, Javelin, Broad Sword, Leather Hauberk, Leather Cap.
--- Scout
- Commanders:
** Colonel (Fomorian), 80g, 27r, Long Spear, Bronze Scale Cuirass, Leather Cap, Shield.
--- Infantry unit
** Glaive Champion (Jotun), 90g, 27r, Glaive, Ring Mail Hauberk, Leather Cap.
--- Infantry unit and Brave
** Castellan (Jotun), 80g, 72r, Golden Axe, Scale Mail Hauberk, Iron Cap, Golden Shield.
--- Capital only, Sacred, Infantry sacred and Brave
- Priests:
** Chosen Chaplain (Jotun), 90g, 30r, Spear, Scale Mail Hauberk, Leather Cap.
--- 1H. 
--- Sacred, , inquisitor and Brave
- Mages:
** Novice Chaos Astromancer (Jotun), 85g, 24r, Battleaxe, Leather Cap, Ring Mail Hauberk.
--- 1G. 
--- Sacred, glamour and Brave
** Chaos Abbot (Jotun), 275g, 21r, Axe, Reinforced Leather Cap, Ring Mail Hauberk.
--- 2S 2G 1H. 
--- Sacred, astral and glamour, awe,  and Brave
** Chaos Curate (Jotun), 240g, 18r, Axe, Ring Mail Hauberk.
--- 2G 1H 1.1? (water, astral, glamour, blood). 
--- Sacred, glamour, awe,  and Brave
** Chaos Vicar (Jotun), 285g, 18r, Axe, Leather Cap, Ring Mail Hauberk.
--- 1S 2G 1H 1.1? (water, astral, glamour, blood). 
--- Sacred, glamour, awe,  and Brave
** Elder Chaos Astromancer (Jotun), 375g, 24r, Golden Axe, Leather Hauberk, Reinforced Leather Cap.
--- 2S 2G 1B 2H 1.1? (water, astral, glamour, blood). 
--- Capital only, Sacred, astral and glamour, falsearmy,  and Brave

Heroes:
** Hero (Jotun), 0g, 21r, Golden Axe, Leather Hauberk.
--- 1E 4S 4G 1H. 
--- Hero, MAGICPICKS, autohealer 3, resource generator 15, sailing and Brave

Province defence:
* Commander 1: Colonel
* Commander 2: Chosen Chaplain
* Troop 1a: Fagersdaline Heavy Fomorian Swordsman - 3 per 10 PD
* Troop 1b: Fagersdaline Spearman - 4 per 10 PD
* Troop 2a: Fagersdaline Impaler - 4 per 10 PD
* Troop 2b: Fagersdaline Axe Champion - 4 per 10 PD

National spells:
--------------
Awaken Jotun Draugar, Brood of Garm, Seith Curse, Illwinter, Summon Rimvaettir, Winter's Call, Summon Dwarf of the Four Directions

Montag units:
--------------

Nation 187: Borgard
-----------------------------------
Race: Vaettis, prefers Cold scale +3.
Military: Light infantry. Champions. Light wolf cavalry. Sacred light infantry.
Magic: Death and Nature. Some Young Prior of the Glades mages. Some Monk of the Glades mages. Some Disciple of the Glades mages. Laboratories cost 400 gold.
Priests: Moderate.
-----------------------------------
National traits:
- Ideal cold level 3
- Laboratories cost 400 gold

Vaetti themes: mixed_rimvaettir, hawk, default, primitive
Tengu themes: default

Troops:
- Ranged:
** Borgardian Longbow Hirdman (Vaetti), 8g, 7r, Hatchet, Long Bow, Furs, Reinforced Leather Cap.
--- Ranged unit
** Borgardian Hirdman (Vaetti), 8g, 6r, Hatchet, Short Bow, Furs, Reinforced Leather Cap.
--- Ranged unit
- Infantry:
** Borgardian Staff Javelin Thrower (Vaetti), 8g, 9r, Quarterstaff, Javelin, Full Ring Mail, Leather Cap.
--- Infantry unit
** Borgardian Rimvaetti Elite Axemaster (Vaetti), 16g, 5r, Hatchet, Furs, Leather Hood, Shield.
--- elite +1 and Infantry unit
** Borgardian Rimvaetti Staff Javelin Thrower (Vaetti), 14g, 5r, Quarterstaff, Javelin, Leather Hauberk, Reinforced Leather Cap.
--- Infantry unit
** Borgardian Rimvaetti Axeman (Vaetti), 14g, 7r, Hatchet, Javelin, Leather Hauberk, Reinforced Leather Cap, Buckler.
--- Infantry unit
** Borgardian Rimvaetti Javelin Thrower (Vaetti), 14g, 7r, Mace, Javelin, Leather Hauberk, Reinforced Leather Cap, Buckler.
--- Infantry unit
- Cavalry:
** Borgardian Wolf Hirdman (Vaetti), 45g, 17r, Flail, Full Ring Mail, Leather Cap, Wolf mount.
--- Mounted unit
--- If the rider dies, the wolf will continue to fight alongside its Vaetti companions.
** Borgardian Wolf Hirdman (Vaetti), 45g, 16r, Light Lance, Full Ring Mail, Leather Cap, Buckler, Wolf mount.
--- Mounted unit
--- If the rider dies, the wolf will continue to fight alongside its Vaetti companions.
** Borgardian Rimvaetti Wolf Hirdman (Vaetti), 50g, 14r, Light Lance, Full Leather Armor, Reinforced Leather Cap, Shield, Wolf mount.
--- Mounted unit
--- If the rider dies, the wolf will continue to fight alongside its Vaetti companions.
- Sacreds:
** Primal Sentinel (Vaetti), 35g, 6r, Hatchet, Full Leather Armor, Leather Cap, Buckler.
--- Capital only, Sacred, berserkhigh and Infantry sacred
- Monsters:
** Hydra (Monster), 250g, 1r, .
--- Capital only and Special unit

Commanders:
- Scouts:
** Scout (Vaetti), 35g, 7r, Hatchet, Short Bow, Full Leather Armor, Leather Hood.
--- Scout
- Commanders:
** Axemaster (Vaetti), 50g, 5r, Hatchet, Furs, Leather Hood, Shield.
--- elite +1 and Infantry unit
** Master Hirdman (Vaetti), 75g, 7r, Hatchet, Javelin, Leather Hauberk, Reinforced Leather Cap, Buckler.
--- Infantry unit
** Axe Commander (Vaetti), 100g, 6r, Hatchet, Full Leather Armor, Leather Cap, Buckler.
--- Capital only, Sacred, berserkhigh and Infantry sacred
- Priests:
** Pilgrim (Vaetti), 55g, 4r, Twig, Leather Hood, Full Leather Armor.
--- 1H. 
--- Sacred and 
** High Priestess (Vaetti), 110g, 4r, Quarterstaff, Full Leather Armor, Mask.
--- 2H. 
--- Sacred,  and sailing
- Mages:
** Bride of the Shrouds (Vaetti), 105g, 4r, Stick, Full Leather Armor, Leather Cap.
--- 2D. 
--- Capital only, death, invulnerable10 and shockres
** Young Prior of the Glades (Tengu), 60g, 1r, Quarterstaff, Robes.
--- 1N. 
--- nature
** Monk of the Glades (Tengu), 255g, 1r, Quarterstaff, Robes.
--- 2N 1H 1.1? (air, water, death, nature). 
--- Sacred, nature and 
** Disciple of the Glades (Tengu), 260g, 3r, Hammer, Robes.
--- 1D 2N 1H 1.1? (air, water, death, nature). 
--- Sacred, nature and 
** Supreme Prior of the Glades (Vaetti), 410g, 2r, Furs, Leather Hood.
--- 2D 3N 2H 1.1? (air, water, death, nature). 
--- Capital only, Sacred, nature, bugs, poisonarmor and 

Heroes:
** Hero (Vaetti), 0g, 14r, Enchanted Spear, Full Ring Mail, Reinforced Leather Cap.
--- Sacred, Hero, incunrest_low, berserkhigh, pillage and Infantry sacred

Province defence:
* Commander 1: Axemaster
* Commander 2: Pilgrim
* Troop 1a: Borgardian Rimvaetti Elite Axemaster - 11 per 10 PD
* Troop 1b: Borgardian Staff Javelin Thrower - 14 per 10 PD
* Troop 1c: Borgardian Rimvaetti Elite Axemaster - 11 per 10 PD
* Troop 2a: Borgardian Rimvaetti Staff Javelin Thrower - 12 per 10 PD
* Troop 2b: Borgardian Rimvaetti Axeman - 11 per 10 PD

National spells:
--------------
Awaken Jotun Draugar, Brood of Garm, Seith Curse, Illwinter, Summon Rimvaettir, Winter's Call, Summon Dwarf of the Four Directions, Monster Boar

Montag units:
--------------

Nation 188: Djedsu
-----------------------------------
Race: Abysians, prefers Heat scale +3.
Military: Heavy infantry. Champions. Heavy drake cavalry. Sacred heavy infantry.
Magic: Fire, Air and Blood.
Priests: Moderate.
-----------------------------------
National traits:
- Ideal cold level -3
- default

Abysian themes: tainted, default
Zotz themes: default

Magic site features: res50

Troops:
- Ranged:
** Djedsuish Humanbred Fen Champion (Abysian - humanbred), 14g, 41r, Light Crossbow, Flail, Plate Hauberk, Iron Cap.
--- swampunit and Ranged unit
- Infantry:
** Djedsuish Humanbred Champion (Abysian - humanbred), 12g, 43r, Hammer, Plate Hauberk, Half Helmet, Tower Shield.
--- Infantry unit
** Djedsuish Humanbred Flail Champion (Abysian - humanbred), 12g, 40r, Flail, Plate Hauberk, Half Helmet.
--- Infantry unit
** Djedsuish Humanbred Morningstar Champion (Abysian - humanbred), 12g, 43r, Morningstar, Plate Hauberk, Half Helmet, Tower Shield.
--- Infantry unit
** Djedsuish Thane (Abysian), 24g, 37r, Hammer, Full Chain Mail, Half Helmet, Tower Shield.
--- elite +1 and Infantry unit
** Djedsuish Flail Champion (Abysian), 20g, 30r, Flail, Plate Cuirass, Iron Cap.
--- Infantry unit
** Djedsuish Heavy Morningstar Champion (Abysian), 20g, 33r, Morningstar, Plate Cuirass, Iron Cap, Tower Shield.
--- Infantry unit
** Djedsuish Morningstar Champion (Abysian), 20g, 24r, Morningstar, Chain Mail Cuirass, Iron Cap, Iron Shield.
--- Infantry unit
- Cavalry:
** Djedsuish Champion (Abysian), 75g, 43r, Hammer, Plate Hauberk, Half Helmet, Kite Shield, Drake mount.
--- Mounted unit
- Sacreds:
** Mist Vindicator (Abysian), 28g, 40r, Spear, Plate Hauberk, Half Helmet, Hoplon.
--- Capital only, Sacred, overcharged10 and Infantry sacred

Commanders:
- Scouts:
** Spy (Abysian), 60g, 10r, Hammer, Bronze Scale Cuirass.
--- Spy
- Commanders:
** Morningstar Commander (Abysian), 70g, 24r, Morningstar, Chain Mail Cuirass, Iron Cap, Iron Shield.
--- Infantry unit
** Hammer Chieftain (Abysian - humanbred), 80g, 43r, Hammer, Plate Hauberk, Half Helmet, Tower Shield.
--- Infantry unit
** Spear Champion (Abysian), 95g, 40r, Spear, Plate Hauberk, Half Helmet, Hoplon.
--- Sacred, overcharged10 and Infantry sacred
- Priests:
** Apprentice Chaplain (Abysian), 80g, 6r, Bronze Sword, Thrown Sutra, Robes.
--- 1H. 
--- Sacred and 
** Grand Chaplain (Abysian), 130g, 4r, Short Sword, Robes.
--- 2H. 
--- Sacred and 
- Mages:
** Blight Mage (Abysian), 165g, 1r, Branch, Robes.
--- 2B 1.1? (fire, air, nature, blood). 
--- Capital only, blood, majorshockres, sailing and imp
** Follower of the Ultimate Crusade (Abysian - humanbred), 105g, 5r, Short Sword, Robes.
--- 2A. 
--- air
** Ascendant of the Ultimate Crusade (Abysian - humanbred), 215g, 7r, Broad Sword, Thrown Sutra, Robes.
--- 2A 1H 1.1? (fire, air, earth, death). 
--- Sacred, air and 
** Lord of the Ultimate Crusade (Abysian), 450g, 4r, Hammer, Robes.
--- 2F 3A 2H 1.1? (fire, air, earth, death). 
--- Sacred, air, glamour and 

Heroes:
** Hero (Abysian), 0g, 1r, Quarterstaff, Robes.
--- 3F 3A 2G 1B. 
--- Hero, MAGICPICKS, resource generator 25, imp, sailing, stealthy - fixed cost and can shapeshift into a hawk
** Hero (Abysian - burning one), 0g, 64r, Morningstar, Full Plate Mail, Iron Cap, Iron Shield.
--- Hero, can shapeshift into a werewolf, stealthlow and Infantry elite

Province defence:
* Commander 1: Morningstar Commander
* Commander 2: Apprentice Chaplain
* Troop 1a: Djedsuish Morningstar Champion - 6 per 10 PD
* Troop 1b: Djedsuish Humanbred Champion - 6 per 10 PD
* Troop 2a: Djedsuish Humanbred Flail Champion - 6 per 10 PD
* Troop 2b: Djedsuish Humanbred Morningstar Champion - 6 per 10 PD

National spells:
--------------
Inner Furnace, Summon Spectral Infantry

Montag units:
--------------

Nation 189: Palajo
-----------------------------------
Race: Crustaceans.
Military: Heavy infantry. Sacred heavy infantry.
Magic: Earth, Death and Glamour. National mages are not affected by Drain scale.
Priests: Strong.
-----------------------------------
National traits:
- Can build forts underwater
- default

Crustacean themes: default
Bakemono themes: mixed, small_large, slaver

Troops:
- Infantry:
** Palajoish Jungle Champion (Crustacean - crabman), 30g, 40r, Metal Yari, Metal Scale Armor.
--- forestunit and Infantry unit
** Palajoish Jungle Spearman (Crustacean - crabman), 30g, 37r, Bronze Spear, Metal Scale Armor.
--- forestunit and Infantry unit
** Palajoish Thane (Crustacean - crabman), 35g, 32r, Metal Yari, Metal Scale Hauberk.
--- elite +1 and Infantry unit
** Palajoish Spearman (Crustacean - crabman), 30g, 22r, Bronze Spear, Metal Scale Cuirass.
--- Infantry unit
** Palajoish Champion (Crustacean - crabman), 30g, 32r, Metal Glaive, Metal Scale Cuirass.
--- Infantry unit
** Palajoish Champion (Crustacean - crabman), 30g, 32r, Metal Halberd, Metal Scale Cuirass.
--- Infantry unit
- Sacreds:
** Primal Guard (Crustacean - crabman), 85g, 47r, Bronze Spear, Meteorite Cuirass.
--- Capital only, Sacred, berserklow, deathpower and Infantry sacred

Commanders:
- Scouts:
** Scout (Crustacean - crabman), 80g, 22r, Bronze Spear, Metal Scale Cuirass.
--- Scout
- Commanders:
** Colonel (Crustacean - crabman), 70g, 32r, Metal Halberd, Metal Scale Cuirass.
--- Infantry unit
** Sergeant (Crustacean - crabman), 80g, 40r, Metal Yari, Metal Scale Armor.
--- forestunit and Infantry unit
- Priests:
** Acolyte (Crustacean - crabman), 115g, 10r, Metal Trident, Robes.
--- 1H. 
--- Sacred and 
** Follower (Crustacean - crabman), 135g, 12r, Bronze Glaive.
--- 2H. 
--- Sacred and 
** High Priest (Crustacean - crabman), 240g, 12r, Bone Glaive.
--- 3H. 
--- Capital only, Sacred and 
- Mages:
** Dark Follower (Crustacean - crabman), 205g, 12r, Metal Yari, Imperial Robes.
--- 2D 1.1? (fire, astral, death, glamour). 
--- Capital only, death, deathrec, floating and can shapeshift into a cave crab
** Initiate Stygian Sculptor (Crustacean - crabman), 115g, 7r, Quarterstaff, Imperial Robes.
--- 1G. 
--- Sacred, glamour and drainimmune
** Apprentice Stygian Sculptor (Crustacean - crabman), 240g, 15r, Bronze Trident, Imperial Robes.
--- 2E 2G. 
--- Sacred, earth and glamour and drainimmune
** High Stygian Sculptor (Crustacean - crabman), 440g, 10r, Bone Trident, Imperial Robes.
--- 2E 3G 1.1? (air, earth, nature, glamour). 
--- Capital only, Sacred, glamour and drainimmune

Heroes:
** Hero (Crustacean - crabman), 0g, 22r, Basalt Spear, Imperial Robes.
--- 2S 4G 1B. 
--- Hero, MAGICPICKS, deathrec, ethereal2, spellsinger and nobadevents1
** Hero (Crustacean - crabman), 0g, 7r, Magic Staff, Imperial Robes.
--- 1W 3S 1N 4G. 
--- Hero, MAGICPICKS, deathrec, can shapeshift into a great bear, nobadevents3, cold resource generator 10 and majorpoisonres
** Hero (Halfman - satyr), 0g, 39r, Exceptional Morningstar, Exceptional Crossbow, Chain Mail Hauberk, Half Helmet.
--- Sacred, Hero and Ranged sacred

Province defence:
* Commander 1: Colonel
* Commander 2: Acolyte
* Troop 1a: Palajoish Jungle Champion - 4 per 10 PD
* Troop 1b: Palajoish Jungle Spearman - 4 per 10 PD
* Troop 1c: Palajoish Jungle Champion - 4 per 10 PD
* Troop 2a: Palajoish Thane - 4 per 10 PD
* Troop 2b: Palajoish Spearman - 4 per 10 PD

National spells:
--------------
Summon Konoha Tengus, Contact Dai Tengu, Summon Karasu Tengus, Call Celestial Soldiers, Celestial Chastisement, Celestial Hounds, Celestial Servant,
Contact Huli Jing, Heavenly Fires, Heavenly Rivers, Internal Alchemy, Ghost General, Summon Gozu Mezu, Summon Shikome, Contact Kaijin, Contact Nushi,
Summon Kappa, Summon Kenzoku, Contact Mori-no-kami, Contact Kitsune, Contact Jigami, Contact Yama-no-kami, Contact Tatsu, Summon Ujigami

Montag units:
--------------

Nation 190: Porasi
-----------------------------------
Race: Humans, some Primates.
Military: Light infantry and heavy infantry. Champions. Sacred Primate heavy ranger.
Magic: Blood. Weak Nature.
Priests: Weak.
-----------------------------------
National traits:
- default

Imperial human themes: bronze, aesthetic_2, missilepreference_axe, default
Primate themes: lowland, enlightened, primitive

Troops:
- Ranged:
** Porasian Champion (Imperial human), 10g, 7r, Club, Composite Bow, Furs, Reinforced Leather Cap.
--- Ranged unit
- Infantry:
** Velite (Imperial human), 10g, 10r, Bronze Throwing Hatchet, Spetum, Crested Helmet.
--- Infantry unit
** Milite (Imperial human), 10g, 4r, Spetum, Leather Cuirass, Leather Cap.
--- Infantry unit
** Hastatus (Imperial human), 11g, 10r, Bronze Throwing Hatchet, Short Trident, Linen Cuirass, Reinforced Leather Cap, Great Hide Shield.
--- Infantry unit
** Principe (Imperial human), 14g, 7r, Mace, Furs, Leather Cap, Tower Shield.
--- Infantry unit
** Triarius (Imperial human), 15g, 24r, Spiked Club, Lorica Segmentata, Crested Helmet, Great Hide Shield.
--- Infantry unit
** Porasian Light Vanara Axe Champion (Primate - vanara), 9g, 12r, Bronze Battleaxe, Bronze Scale Cuirass.
--- elite +1 and Infantry unit
** Porasian Vanara Axe Champion (Primate - vanara), 8g, 16r, Battleaxe, Bronze Scale Hauberk.
--- Infantry unit
** Porasian Vanara Axe Champion (Primate - vanara), 8g, 16r, Bronze Battleaxe, Bronze Scale Hauberk.
--- Infantry unit
- Sacreds:
** Pious Retributor (Primate - vanara), 24g, 21r, Club, Long Bow, Bronze Full Scale Mail.
--- Capital only, Sacred, shapeshifts into a werebear when damaged and Ranged sacred

Commanders:
- Scouts:
** Spy (Imperial human), 50g, 7r, Axe, Axe, Ring Mail Cuirass.
--- Spy
- Commanders:
** Mace Commander (Imperial human), 75g, 7r, Mace, Furs, Leather Cap, Tower Shield.
--- Infantry unit
** Castellan (Imperial human), 70g, 10r, Bronze Throwing Hatchet, Short Trident, Linen Cuirass, Reinforced Leather Cap, Great Hide Shield.
--- Infantry unit
** General (Primate - vanara), 90g, 24r, Club, Long Bow, Bronze Full Scale Mail, Bronze Cap.
--- Sacred, shapeshifts into a werebear when damaged and Ranged sacred
- Priests:
** Chosen Prior (Imperial human), 90g, 1r, Quarterstaff, Robes.
--- 1H. 
--- Sacred and 
- Mages:
** Harvest Initiate (Imperial human), 65g, 6r, Bronze Sword, Robes.
--- 1N 1B. 
--- nature and blood
** Harvest Follower (Imperial human), 125g, 6r, Bronze Sword, Robes.
--- 1N 2B. 
--- blood
** Harvest Elder (Imperial human), 250g, 6r, Bronze Sword, Robes.
--- 1N 3B 1.1? (fire, astral, nature, blood). 
--- blood, crossbreeder 3, regeneration, can shapeshift into a jaguar, floating and majorpoisonres

Heroes:
** Hero (Primate - vanara), 0g, 1r, .
--- 1A 3E 1G 3B. 
--- Hero, MAGICPICKS, resource generator 15, illearth and iceprot
** Hero (Imperial human), 0g, 12r, Enchanted Short Sword, Linen Cuirass, Leather Cap, Tower Shield.
--- Sacred, Hero, berserkhigh, shapeshifts into a werebear when damaged, springpower-low and Infantry sacred

Province defence:
* Commander 1: Mace Commander
* Commander 2: Chosen Prior
* Troop 1a: Porasian Vanara Axe Champion - 13 per 10 PD
* Troop 1b: Velite - 12 per 10 PD
* Troop 2a: Milite - 15 per 10 PD
* Troop 2b: Hastatus - 11 per 10 PD

National spells:
--------------
Orgy

Montag units:
--------------

Nation 191: Capan
-----------------------------------
Race: Atlantians, some Primates, prefers Heat scale +1.
Military: Light infantry and heavy infantry. Champions. Sacred Primate heavy infantry and light skirmisher. Expensive forts.
Magic: Air and Earth. Weak Water and Astral.
Priests: Moderate.
-----------------------------------
National traits:
- Ideal cold level -1
- Can build forts underwater
- Fortified cities
- default
- The pretender god of this nation does not lose magical skill upon death
- Fortifications are 10 percent more expensive

Muuch themes: diverse, default, slaver
Primate themes: lowland, oriental, default

Troops:
- Ranged:
** Capanine Markata Slave Champion (Primate - markata), 4g, 1r, Sling.
--- slave, wasteunit and Ranged unit
- Infantry:
** Capanine Spearman (Muuch), 10g, 10r, Stone Spear, Scale Mail Cuirass, Great Hide Shield.
--- Infantry unit
** Capanine Club Champion (Muuch), 10g, 9r, Great Club, Scale Mail Cuirass.
--- Infantry unit
** Capanine Champion (Muuch), 10g, 12r, Stone Dagger, Obsidian Club Sword, Scale Mail Cuirass.
--- Infantry unit
** Capanine Bandar Slave Samurai (Primate - bandar), 14g, 38r, Katana, Samurai Armor, Jingasa.
--- slave and Infantry unit
** Capanine Bandar Slave Samurai (Primate - bandar), 14g, 32r, Wakizashi, Samurai Armor, Jingasa, Hide Shield.
--- slave and Infantry unit
** Capanine Bandar Slave Champion (Primate - bandar), 14g, 32r, Falchion, Samurai Armor, Jingasa, Hide Shield.
--- slave and Infantry unit
** Capanine Shambler Dart Thrower (Muuch - shambler), 20g, 4r, Mace, Obsidian Dart, Hide Shield.
--- Infantry unit
- Sacreds:
** Temple Samurai (Primate - vanara), 18g, 31r, Chakram, Wakizashi, Full Scale Mail, Iron Cap, Buckler.
--- Capital only, Sacred, slave, slashres and Infantry sacred
** Fall Paladin (Muuch), 23g, 7r, Obsidian Club Sword, Blow Pipe, Leather Hauberk.
--- Capital only, Sacred, fallpower-high, castlemaster and Ranged sacred

Commanders:
- Scouts:
** Assassin (Muuch), 50g, 4r, Mace, Mace, Leather Cuirass.
--- Assassin
- Commanders:
** General (Primate - bandar), 65g, 32r, Falchion, Samurai Armor, Jingasa, Hide Shield.
--- slave and Infantry unit
** Commanding Hunter (Muuch), 145g, 7r, Obsidian Club Sword, Blow Pipe, Leather Hauberk.
--- Capital only, Sacred, fallpower-high, castlemaster and Ranged sacred
- Priests:
** High Priest (Muuch), 50g, 1r, Quarterstaff.
--- 1H. 
--- Sacred,  and elegist 2
- Mages:
** Ether Disciple (Muuch - shambler), 110g, 1r, Quarterstaff.
--- 2S. 
--- Capital only and astral
** Young Deceiver of the Scar (Muuch), 65g, 1r, .
--- 1A 1E. 
--- air and earth
** Fabricator of the Scar (Muuch - shambler), 255g, 1r, .
--- 2A 1E 1H 1.1? (air, water, earth, nature). 
--- Sacred, air and 
** Galderman of the Scar (Muuch - shambler), 255g, 1r, .
--- 2A 1W 1H 1.1? (air, water, earth, nature). 
--- Sacred, air and 
** Elder Deceiver of the Scar (Muuch - bacab), 430g, 1r, Poison Dagger.
--- 3A 2E 2H 1.1? (air, water, earth, nature). 
--- Capital only, Sacred, air, glamour and 

Heroes:
** Hero (Muuch - shambler), 0g, 1r, .
--- 4A 4W 1G. 
--- Hero, MAGICPICKS, can shapeshift into a cave crab, forgebonus 2 secondary, flying and majorshockres
** Hero (Primate - vanara), 0g, 55r, Divine Chakram, Profane Long Spear, Full Scale Mail, Kabuto, Buckler, Horse mount.
--- Hero, slave, stealthlow, resistances, sieger, castlemaster and Chariot elite

Province defence:
* Commander 1: General
* Commander 2: Commanding Hunter
* Troop 1a: Capanine Bandar Slave Samurai - 6 per 10 PD
* Troop 1b: Capanine Spearman - 12 per 10 PD
* Troop 2a: Capanine Club Champion - 13 per 10 PD
* Troop 2b: Capanine Champion - 12 per 10 PD

National spells:
--------------
Summon Tlaloque, Summon Jade Serpents, Summon Jaguars, Summon Monster Toad, Summon Jaguar Toads, Rain of Jaguars, Contact Onaqui, Bind Tzitzimitl,
Contact Civateteo, Contact Tlahuelpuchi, Bind Jaguar Fiends, Bind Beast Bats

Montag units:
--------------

Nation 192: Clotylros
-----------------------------------
Race: Gigantes, some Atlantians, prefers Heat scale +3.
Military: Light infantry and heavy infantry. Champions. Sacred heavy chariot.
Magic: Fire and Water. Weak Astral.
Priests: Weak.
-----------------------------------
National traits:
- Ideal cold level -3
- Giant forts
- Prefers extremely warmer climate than usual for the race

Gigante themes: bronze, humble, default
Muuch themes: red, default, slaver

Magic site features: elementrange 3

Troops:
- Ranged:
** Clotylrosan Champion (Gigante), 35g, 1r, Fist, Throw Rocks.
--- Ranged unit and Fae blood
- Infantry:
** Clotylrosan Atlantian Dart Swordsman (Muuch), 12g, 4r, Obsidian Club Sword, Obsidian Dart, Hide Shield.
--- Infantry unit
** Clotylrosan Atlantian Dart Champion (Muuch), 12g, 1r, Stone Spear, Obsidian Dart, Hide Shield.
--- Infantry unit
** Clotylrosan Atlantian Sword Champion (Muuch), 12g, 4r, Obsidian Club Sword, Net.
--- Infantry unit
** Clotylrosan Hoplite (Gigante), 35g, 75r, Short Bronze Trident, Bronze Cuirass, Hoplite Helmet, Hoplon.
--- patroller 1, Infantry unit and Fae blood
** Clotylrosan Spear Champion (Gigante), 35g, 72r, Bronze Long Spear, Bronze Cuirass, Hoplite Helmet, Hoplon.
--- patroller 1, Infantry unit and Fae blood
** Clotylrosan Heavy Hoplite (Gigante), 40g, 99r, Short Bronze Trident, Bronze Full Plate Mail, Hoplite Helmet, Hoplon.
--- elite +1, Infantry unit and Fae blood
** Clotylrosan Shambler Dart Swordsman (Muuch - shambler), 22g, 8r, Obsidian Club Sword, Obsidian Dart, Leather Cuirass, Hide Shield.
--- Infantry unit
- Sacreds:
** Temple Ravager (Gigante), 65g, 51r, Bronze Long Spear, Bronze Scale Cuirass, Hoplite Helmet, Horse mount.
--- Capital only, Sacred, Chariot sacred and Fae blood

Commanders:
- Scouts:
** Scout (Gigante), 50g, 1r, Bronze Dagger, Bronze Dagger.
--- Scout and Fae blood
- Commanders:
** Sword Lord (Muuch), 60g, 4r, Obsidian Club Sword, Net.
--- Infantry unit
** Sword Champion (Muuch), 60g, 4r, Obsidian Club Sword, Obsidian Dart, Hide Shield.
--- Infantry unit
** Swordsmaster (Muuch - shambler), 100g, 8r, Obsidian Club Sword, Obsidian Dart, Leather Cuirass, Hide Shield.
--- Infantry unit
- Priests:
** High Priest (Gigante), 95g, 3r, Robes.
--- 1H. 
--- Sacred,  and Fae blood
- Mages:
** Waste Follower (Gigante), 105g, 3r, Robes.
--- 1F 1W. 
--- fire and water and Fae blood
** Waste Agent (Gigante), 190g, 3r, Robes.
--- 2F 2W. 
--- fire and water and Fae blood
** Waste Elder (Gigante), 275g, 3r, Robes.
--- 2F 2W 1S 1.1? (fire, water, earth, astral). 
--- Capital only, fire and water, sun awe, amphibian, coldres and Fae blood

Heroes:
** Hero (Gigante), 0g, 3r, Robes.
--- 4F 1W 1B. 
--- Hero, MAGICPICKS, cold resource generator 10, can shapeshift into a giant toad, drainimmune for extramages, forgebonus 1 primary, fireshield and Fae blood
** Hero (Gigante), 0g, 3r, Robes.
--- 3F 3W 2D 1N. 
--- Hero, MAGICPICKS, deathrec, ghost, ancestorspirits and Fae blood
** Hero (Gigante), 0g, 3r, Robes.
--- 3F 2W 1D. 
--- Hero, MAGICPICKS, majorcoldres, amphibian, protected by fire, coldres and Fae blood

Province defence:
* Commander 1: Sword Lord
* Commander 2: Sword Champion
* Troop 1a: Clotylrosan Heavy Hoplite - 2 per 10 PD
* Troop 1b: Clotylrosan Atlantian Dart Swordsman - 13 per 10 PD
* Troop 2a: Clotylrosan Atlantian Dart Champion - 15 per 10 PD
* Troop 2b: Clotylrosan Atlantian Sword Champion - 13 per 10 PD

National spells:
--------------
Summon Hekateride, Summon Daktyl, Contact Hesperide

Montag units:
--------------

Nation 193: Kyomatsu
-----------------------------------
Race: Tengus, some Lizards.
Military: Light infantry and heavy infantry. Champions. Chariots. Sacred heavy infantry.
Magic: Fire and Air. Weak Earth and Death.
Priests: Strong, can perform blood sacrifices.
-----------------------------------
National traits:
- Priests may perform blood sacrifices

Tengu themes: default
Lizard themes: herbivore, default

Troops:
- Ranged:
** Kyomatsuish Lizard Champion (Lizard), 10g, 33r, Short Sword, Steel Crossbow, Plate Cuirass, Leather Cap.
--- Ranged unit
** Kyomatsuish Lizard Champion (Lizard), 12g, 28r, Short Sword, Light Crossbow, Plate Cuirass, Leather Cap.
--- Ranged unit
- Infantry:
** Kyomatsuish Lizard Clubber (Lizard), 12g, 21r, Great Club, Full Scale Mail, Iron Cap.
--- elite +1 and Infantry unit
** Kyomatsuish Heavy Lizard Bardiche Champion (Lizard), 10g, 13r, Bardiche, Ring Mail Hauberk, Leather Cap.
--- Infantry unit
** Kyomatsuish Lizard Spearman (Lizard), 10g, 12r, Spear, Ring Mail Hauberk, Leather Cap, Shield.
--- Infantry unit
** Kyomatsuish Heavy Lizard Mauler (Lizard), 10g, 9r, Maul, Ring Mail Hauberk, Leather Cap.
--- Infantry unit
** Kyomatsuish Heavy Lizard Clubber (Lizard), 10g, 33r, Great Club, Plate Hauberk, Jingasa.
--- Infantry unit
** Kyomatsuish Lizard Bardiche Champion (Lizard), 10g, 7r, Bardiche, Leather Cuirass, Leather Cap.
--- Infantry unit
** Kyomatsuish Lizard Mauler (Lizard), 10g, 10r, Hammer, Leather Cuirass, Leather Cap, Kite Shield.
--- Infantry unit
- Chariots:
** Kyomatsuish Lizard Lizard Champion (Lizard), 30g, 16r, Hammer, Iron Cap, Lizard mount.
--- Chariot unit
- Sacreds:
** Fire Paladin (Tengu), 55g, 23r, No-Dachi, Heavy Samurai Armor, Half Helmet.
--- Sacred, summerpower-high, Infantry sacred, Aggressive and cold resistance

Commanders:
- Scouts:
** Scout (Tengu), 45g, 10r, Katana, Leather Hauberk, Reinforced Leather Cap.
--- Scout, Aggressive and cold resistance
- Commanders:
** Castellan (Lizard), 40g, 7r, Bardiche, Leather Cuirass, Leather Cap.
--- Infantry unit
** Lieutenant (Lizard), 40g, 33r, Great Club, Plate Hauberk, Jingasa.
--- Infantry unit
** Nodachi Commander (Tengu), 135g, 23r, No-Dachi, Heavy Samurai Armor, Half Helmet.
--- Sacred, summerpower-high, Infantry sacred, Aggressive and cold resistance
- Special commanders:
** Siege Engineer (Lizard), 40g, 15r, Great Sword, Full Helmet.
--- Capital only and is adept at siege mechanics.
- Priests:
** Apprentice Curate (Tengu), 70g, 1r, Stone Dagger, Robes.
--- 1H. 
--- Sacred, , awe, Aggressive and cold resistance
** Greater Curate (Tengu), 135g, 3r, Trident, Robes.
--- 2H. 
--- Sacred, , awe, Aggressive and cold resistance
- Mages:
** Howling Disciple (Tengu), 160g, 1r, Quarterstaff, Robes.
--- 1A 1D 1.1? (air, death, earth, glamour). 
--- Capital only, air and death, glamour, airshield, Aggressive and cold resistance
** Kyomatsuish Novice (Tengu), 145g, 3r, Hammer, Robes.
--- 1F 1A 1E 1H. 
--- Sacred, fire, air, and earth, , Aggressive and cold resistance
** Hand of the Whirlwinds (Tengu), 260g, 1r, Quarterstaff, Robes.
--- 2F 2A 2H. 
--- Sacred, fire and air, falsearmy, , Aggressive and cold resistance
** Hand of the Cult (Tengu), 280g, 1r, Quarterstaff, Robes.
--- 2F 2A 2H. 
--- Sacred, fire and air, falsearmy, , Aggressive and cold resistance
** King of the Whirlwinds (Tengu), 355g, 3r, Quarterstaff, Imperial Robes.
--- 3A 3H 1.1? (fire, air, earth, astral). 
--- Capital only, Sacred, air, falsearmy, , Aggressive and cold resistance
** King of the Cult (Tengu), 355g, 3r, Quarterstaff, Imperial Robes.
--- 3F 3H 1.1? (fire, air, earth, astral). 
--- Capital only, Sacred, fire, majorpoisonres, , Aggressive and cold resistance

Heroes:
** Hero (Tengu), 0g, 1r, Quarterstaff, Robes, Crown.
--- 3F 3A 1H. 
--- Hero, MAGICPICKS, resource generator 25, flying, glamour, Aggressive and cold resistance
** Hero (Tengu), 0g, 3r, Quarterstaff, Imperial Robes.
--- 3F 3A 1E 3H. 
--- Hero, MAGICPICKS, resource generator 15, flying, stealthy, falsearmy, Aggressive and cold resistance
** Hero (Lizard), 0g, 1r, Quarterstaff, Robes.
--- 4F 3A 1S 2H. 
--- Hero, MAGICPICKS, resource generator 10, nobadevents2, sailing and airshield

Province defence:
* Commander 1: Castellan
* Commander 2: Apprentice Curate
* Troop 1a: Kyomatsuish Lizard Champion - 7 per 10 PD
* Troop 1b: Kyomatsuish Heavy Lizard Clubber - 7 per 10 PD
* Troop 2a: Kyomatsuish Lizard Clubber - 9 per 10 PD
* Troop 2b: Kyomatsuish Lizard Champion - 8 per 10 PD

National spells:
--------------
Contact Kaijin, Contact Nushi, Summon Kappa, Summon Kenzoku, Contact Mori-no-kami, Contact Kitsune, Contact Jigami, Contact Yama-no-kami, Contact Tatsu,
Summon Ujigami, Call Ancestor, Wrath of the Ancestors, Call Celestial Soldiers, Celestial Chastisement, Celestial Hounds, Celestial Servant, Contact Huli Jing,
Heavenly Fires, Heavenly Rivers, Internal Alchemy, Contact Scorpion Man

Montag units:
--------------

Nation 194: Kurpanach
-----------------------------------
Race: Illithids, some Halfmen.
Military: Light infantry and heavy infantry. Champions. Sacred heavy infantry.
Magic: Astral and Blood.
Priests: Moderate, can perform blood sacrifices.
-----------------------------------
National traits:
- Can build forts underwater
- Priests may perform blood sacrifices

Illithid themes: advanced
Halfman themes: savage, white, bronze, diverse_primary, no_secondary, centaur_tertiary, default

Magic site features: sorceryrange 2

Troops:
- Ranged:
** Kurpanachish Light Thought Champion (Illithid - hybrid), 15g, 1r, Strangulation, Hypnotize, Robes.
--- swampunit and Ranged unit
** Kurpanachish Thought Champion (Illithid), 50g, 3r, Life Drain, Mind Blast, Robes.
--- Ranged unit
- Infantry:
** Hybrid Heavy Infantry (Illithid - hybrid), 11g, 31r, .
--- Becomes unit of montag 1002 when recruited, Hybrid infantry: heavy and Infantry unit
** Kurpanachish Heavy Spearman (Illithid - hybrid), 14g, 34r, Coral Spear, Plate Hauberk, Meteorite Cap.
--- Infantry unit
** Kurpanachish Centaur Highland Champion (Halfman - centaur), 25g, 10r, Bronze Battleaxe, Furs.
--- mountainunit and Infantry unit
** Kurpanachish Centaur Axe Champion (Halfman - centaur), 25g, 22r, Bronze Battleaxe, Leather Barding.
--- Infantry unit
** Kurpanachish Centaur Champion (Halfman - centaur), 25g, 22r, Bronze Lance, Leather Barding, Shield.
--- Infantry unit
** Avenging Sentinel (Illithid), 70g, 6r, Mind Blast, Coral Spear, Robes.
--- Infantry elite
- Sacreds:
** Translucent Paragon (Illithid - hybrid), 65g, 13r, Spear, Coral Cuirass, Shell Cap.
--- Capital only, Sacred, ethereal, recup and Infantry sacred

Commanders:
- Scouts:
** Scout (Illithid - hybrid), 50g, 9r, Mesmerize, Meteorite Glaive, Robes, Leather Hood.
--- Scout
- Commanders:
** Spear Commander (Illithid), 140g, 6r, Mind Blast, Coral Spear, Robes.
--- Infantry elite
** Highland Champion (Halfman - centaur), 85g, 10r, Bronze Battleaxe, Furs.
--- mountainunit and Infantry unit
** Sword Lord (Illithid - hybrid), 90g, 24r, Broad Sword, Scale Mail Hauberk, Coral Cap, Shield.
--- Hybrid infantry: heavy and Infantry unit
** Spearmaster (Illithid - hybrid), 135g, 13r, Spear, Coral Cuirass, Shell Cap.
--- Capital only, Sacred, ethereal, recup and Infantry sacred
- Priests:
** Acolyte (Illithid - hybrid), 65g, 4r, Trident, Robes.
--- 1H. 
--- Sacred,  and nobadevents 20
** High Priest (Illithid - hybrid), 130g, 1r, Robes.
--- 2H. 
--- Sacred,  and nobadevents 20
- Mages:
** Young Dimensional Diviner (Illithid - hybrid), 70g, 1r, Sleep Touch, Robes.
--- 1.1? (water, astral, nature, blood). 
--- various
** Dimensional Cleric (Illithid - hybrid), 225g, 3r, Sceptre, Robes.
--- 2S 1H 1.1? (water, astral, nature, blood). 
--- Sacred, astral and 
** Dimensional Composer (Illithid - hybrid), 245g, 7r, Glaive, Robes.
--- 2B 1H 1.1? (water, astral, nature, blood). 
--- Sacred, blood and 
** Chosen Dimensional Diviner (Illithid), 560g, 3r, Life Drain, Robes, Crown.
--- 4S 2B 2H 1.1? (water, astral, nature, blood). 
--- Capital only, Sacred, astral and 

Heroes:
** Hero (Illithid - hybrid), 0g, 22r, Cursed Coral Spear, Scale Mail Cuirass, Shell Cap.
--- Sacred, Hero, berserkhigh, ethereal and Infantry sacred

Province defence:
* Commander 1: Spear Commander
* Commander 2: Highland Champion
* Troop 1a: Kurpanachish Centaur Champion - 6 per 10 PD
* Troop 1b: Hybrid Heavy Infantry - 7 per 10 PD
* Troop 2a: Kurpanachish Heavy Spearman - 6 per 10 PD
* Troop 2b: Kurpanachish Centaur Highland Champion - 7 per 10 PD

National spells:
--------------


Montag units:
--------------
- Troops:
** Heavy Falchion Hybrid Heavy Infantry (Illithid - hybrid), 10g, 40r, Falchion, Plate Hauberk, Iron Cap, Buckler.
--- Has montag 1002, Hybrid infantry: heavy and Infantry unit
** Heavy Swordsman (Illithid - hybrid), 12g, 46r, Broad Sword, Full Plate Mail, Iron Cap, Buckler.
--- Has montag 1002, Hybrid infantry: heavy and Infantry unit
** Heavy Spearman (Illithid - hybrid), 12g, 27r, Coral Spear, Full Scale Mail, Iron Cap, Iron Shield.
--- Has montag 1002, Hybrid infantry: heavy and Infantry unit
** Swordsman (Illithid - hybrid), 9g, 24r, Broad Sword, Scale Mail Hauberk, Coral Cap, Shield.
--- Has montag 1002, Hybrid infantry: heavy and Infantry unit
** Falchion Hybrid Heavy Infantry (Illithid - hybrid), 9g, 30r, Falchion, Chain Mail Hauberk, Coral Cap, Buckler.
--- Has montag 1002, Hybrid infantry: heavy and Infantry unit
** Spearman (Illithid - hybrid), 11g, 24r, Spear, Full Scale Mail, Sharkskin Cap, Iron Shield.
--- Has montag 1002, Hybrid infantry: heavy and Infantry unit

Nation 195: Qurgjan
-----------------------------------
Race: Caelians, some Humans, prefers Cold scale +1.
Military: Light infantry and heavy infantry. Champions. Sacred light infantry. Expensive forts.
Magic: Fire, Air and Water. Weak Death and Glamour. Some Qurgjanic Fellow mages.
Priests: Moderate.
-----------------------------------
National traits:
- Ideal cold level 1
- Fortifications are 10 percent more expensive

Caelian themes: diluted, primitive, default
Feudal human themes: default

Troops:
- Ranged:
** Qurgjanic Wingless Champion (Caelian - Wingless), 10g, 15r, Hammer, Composite Bow, Chain Mail Cuirass, Reinforced Leather Cap.
--- Ranged unit
- Infantry:
** Qurgjanic Human Swordsman (Feudal human), 10g, 34r, Iron Kopesh, Plate Cuirass, Iron Cap, Kite Shield.
--- Infantry unit
** Qurgjanic Spire Horn Swordsman (Caelian - Spire Horn), 10g, 8r, Bronze Sword, Ring Mail Cuirass, Leather Cap, Shield.
--- Infantry unit
** Qurgjanic Spire Horn Flail Champion (Caelian - Spire Horn), 10g, 6r, Flail, Ring Mail Cuirass, Leather Cap.
--- Infantry unit
** Qurgjanic Spire Horn Swordsman (Caelian - Spire Horn), 10g, 7r, Kopesh, Ring Mail Cuirass, Leather Cap, Shield.
--- Infantry unit
** Qurgjanic Swordsman (Caelian), 10g, 22r, Bronze Broad Sword, Full Scale Mail, Iron Cap, Kite Shield.
--- Infantry unit
** Qurgjanic Swordsman (Caelian), 10g, 21r, Bronze Sword, Full Scale Mail, Iron Cap, Kite Shield.
--- Infantry unit
** Qurgjanic Swordsman (Caelian), 10g, 20r, Kopesh, Full Scale Mail, Iron Cap, Kite Shield.
--- Infantry unit
** Qurgjanic Flail Champion (Caelian), 10g, 7r, Flail, Full Leather Armor, Reinforced Leather Cap.
--- Infantry unit
- Sacreds:
** Thunderous Protector (Caelian - Spire Horn), 22g, 8r, Short Sword, Ring Mail Hauberk, Leather Cap, Buckler.
--- Capital only, Sacred, stormpower and Infantry sacred
- Monsters:
**  (Monster), 150g, 1r, .
--- Capital only and Special unit

Commanders:
- Scouts:
** Assassin (Caelian), 50g, 4r, Maul, Ring Mail Cuirass, Leather Cap.
--- Assassin
- Commanders:
** Swordsmaster (Caelian), 40g, 22r, Bronze Broad Sword, Full Scale Mail, Iron Cap, Kite Shield.
--- Infantry unit
** General (Caelian), 100g, 20r, Kopesh, Full Scale Mail, Iron Cap, Kite Shield.
--- Infantry unit
- Priests:
** Greater Monk (Caelian), 50g, 1r, Pestle, Robes.
--- 1H. 
--- Sacred and 
- Mages:
** Sorcerer of the Wailing Bastion (Caelian - Wingless), 160g, 5r, Falchion, Robes.
--- 2F 1D 1G. 
--- Capital only, fire and can shapeshift into a jaguar
** Qurgjanic Fellow (Feudal human), 175g, 1r, Quarterstaff, Sacred Pitcher, Robes.
--- 1A 2W 1H. 
--- Sacred, water, slimer and 
** Lord of Waters (Caelian - Raptor), 325g, 4r, Hammer, Robes.
--- 3W 2H 1.1? (fire, air, water, earth). 
--- Capital only, Sacred, water, slimer and 
** Lord of the Tempests (Caelian - Raptor), 325g, 4r, Bronze Sword, Robes.
--- 3A 2H 1.1? (fire, air, water, earth). 
--- Capital only, Sacred, air, slimer and 
** Lord of the Shrines (Caelian - Raptor), 305g, 1r, Quarterstaff, Robes.
--- 3F 2H 1.1? (fire, air, water, earth). 
--- Capital only, Sacred, fire, slimer and 

Heroes:
** Hero (Caelian), 0g, 3r, Hammer, Robes.
--- 3F 3A 1W 1S. 
--- Hero, MAGICPICKS, cold resource generator 15, ethereal2 and protected by fire
** Hero (Caelian), 0g, 5r, Falchion, Robes.
--- 3F 3A 3W 1S. 
--- Hero, MAGICPICKS, ethereal2 and resource generator 10
** Hero (Caelian), 0g, 3r, Short Sword, Robes.
--- 4F 3A 2W 1S. 
--- Hero, MAGICPICKS, flying, sloth researcher +2 and thug-tier2

Province defence:
* Commander 1: Swordsmaster
* Commander 2: Greater Monk
* Troop 1a: Qurgjanic Swordsman - 10 per 10 PD
* Troop 1b: Qurgjanic Wingless Champion - 12 per 10 PD
* Troop 2a: Qurgjanic Human Swordsman - 7 per 10 PD
* Troop 2b: Qurgjanic Spire Horn Swordsman - 13 per 10 PD

National spells:
--------------


Montag units:
--------------

Nation 196: Chenpur
-----------------------------------
Race: Tusked Ones, some Pale Ones, prefers Heat scale +1.
Military: Light infantry and heavy infantry. Champions. Sacred Pale One heavy infantry.
Magic: Air. Weak Earth and Blood.
Priests: Moderate.
-----------------------------------
National traits:
- Ideal cold level -1
- Giant forts
- default

Dantih themes: default
Pale One themes: zenith, bronze, default

Magic site features: decunrest 10

Troops:
- Ranged:
** Chenpuric Greatbow Champion (Dantih), 70g, 16r, Club, Great Bow.
--- castledef 2 and Ranged unit
** Chenpuric Champion (Dantih), 70g, 24r, Club, Chakram.
--- castledef 2 and Ranged unit
- Infantry:
** Chenpuric Pale One Impaler (Pale One), 9g, 52r, Short Bronze Trident, Bronze Hauberk, Bronze Cap, Hoplon.
--- Infantry unit
** Chenpuric Heavy Basher (Dantih), 70g, 32r, Iron Cudgel, Scale Mail Cuirass.
--- pillager and Infantry unit
** Chenpuric Champion (Dantih), 70g, 32r, Spiked Club, Scale Mail Cuirass, Buckler.
--- pillager and Infantry unit
** Chenpuric Basher (Dantih), 70g, 4r, Club, Buckler.
--- Infantry unit
- Sacreds:
** Thunderous Warrior (Pale One - ancient one), 55g, 48r, Bronze Long Spear, Bronze Full Scale Mail, Bronze Cap, Buckler.
--- Capital only, Sacred, minoraelemental and Infantry sacred

Commanders:
- Scouts:
** Scout (Dantih), 60g, 1r, Club.
--- Scout
- Commanders:
** Warlord (Dantih), 120g, 32r, Iron Cudgel, Scale Mail Cuirass.
--- pillager and Infantry unit
** Trident Champion (Pale One), 70g, 52r, Short Bronze Trident, Bronze Hauberk, Bronze Cap, Hoplon.
--- Infantry unit
- Priests:
** Cardinal (Dantih), 145g, 1r, Quarterstaff.
--- 1H. 
--- Sacred,  and nobadevents 5
- Mages:
** Fledgling Deceiver of Divinity (Dantih), 160g, 12r, Wand, Crown, Imperial Robes.
--- 1A 1B. 
--- Sacred and air and blood
** Divinity Anthropomancer (Dantih), 305g, 12r, Magic Sceptre, Crown, Imperial Robes.
--- 2A 2B 1H. 
--- Sacred, air and blood, holy, resource generator 10 and 
** Divinity Evoker (Dantih), 305g, 12r, Magic Sceptre, Crown, Imperial Robes.
--- 2A 2E 1H. 
--- Sacred, air and earth, holy, falsearmy and 
** Chosen Deceiver of Divinity (Dantih), 430g, 12r, Magic Staff, Imperial Robes, Crown.
--- 2A 2H 3.1? (air, water, earth, blood). 
--- Capital only, Sacred, air, holy and 

Heroes:
** Hero (Dantih), 0g, 64r, Battleaxe, Chain Mail Hauberk, Crown.
--- Hero, metalman: size 2 and Infantry elite
** Hero (Dantih), 0g, 104r, Enchanted Axe, Plate Hauberk, Iron Cap, Iron Shield.
--- Hero, can shapeshift into a werehyena, regen10 size 5-6, stealthlow, berserklowest and Infantry elite
** Hero (Dantih), 0g, 4r, Wand, Robes.
--- 3A 3D 1B 3H. 
--- Hero, MAGICPICKS, illearth and  Talented at reanimating corpses with electricity.

Province defence:
* Commander 1: Warlord
* Commander 2: Cardinal
* Troop 1a: Chenpuric Champion - 4 per 10 PD
* Troop 1b: Chenpuric Champion - 4 per 10 PD
* Troop 2a: Chenpuric Greatbow Champion - 4 per 10 PD
* Troop 2b: Chenpuric Pale One Impaler - 8 per 10 PD

National spells:
--------------
Contact Yaksha, Contact Yakshini, Summon Gandharvas, Celestial Music, Summon Kinnara, Summon Siddha, Summon Rudra, Summon Devata, Summon Devala,
Summon Rakshasas, Feast of Flesh, Summon Asrapas, Summon Rakshasa Warriors, Summon Sandhyabalas, Summon Dakini, Summon Samanishada, Summon Mandeha,
Summon Danavas, Host of Ganas, Summon Vetalas, Bind Harlequin, Reawaken Fossil, Orgy

Montag units:
--------------

Nation 197: Burabwe
-----------------------------------
Race: Humans, some Bakemonos, prefers Heat scale +1.
Military: Light infantry and heavy infantry. Champions. Sacred heavy parrot cavalry and Bakemono light infantry.
Magic: Water, Earth, Astral and Nature. Some Burabwean Apprentice mages.
Priests: Moderate.
-----------------------------------
National traits:
- Ideal cold level -1
- default

Austral human themes: machakan_troops, pygmy_elites, machakan_mages, default, advanced
Bakemono themes: mixed_smaller, small_large, default

Magic site features: res50

Troops:
- Ranged:
** Burabwean Champion (Austral human), 10g, 40r, Morningstar, Composite Bow, Plate Hauberk, Iron Cap.
--- Ranged unit
- Infantry:
** Burabwean Staff Champion (Austral human), 10g, 40r, Quarterstaff, Full Plate Mail, Iron Cap.
--- Infantry unit
** Burabwean Flail Champion (Austral human), 10g, 45r, Flail, Full Plate Mail, Iron Cap.
--- Infantry unit
** Burabwean Champion (Austral human), 10g, 42r, Maul, Full Plate Mail, Iron Cap.
--- Infantry unit
** Burabwean Spear Champion (Austral human), 10g, 36r, Spear, Plate Hauberk, Iron Cap, Great Hide Shield.
--- Infantry unit
**  (Bakemono - bakemono), 7g, 3r, Sickle, Furs.
--- Infantry unit
**  (Bakemono - bakemono), 7g, 4r, Ninjato, Furs.
--- Infantry unit
**  (Bakemono - bakemono), 7g, 5r, Wakizashi, Furs.
--- Infantry unit
- Sacreds:
** Earth Warder (Austral human - pygmy), 35g, 23r, Exceptional Short Bow, Chain Mail Hauberk, Parrot mount.
--- Capital only, Sacred and Mounted sacred
--- This pygmy has a magical headress that makes it immune to dog maulings and other such attacks.
**  (Bakemono - bakemono), 8g, 9r, Black Bamboo Rod.
--- Capital only, Sacred, resistances_cold and Infantry sacred

Commanders:
- Scouts:
** Assassin (Austral human - pygmy), 45g, 12r, Poison Bow, Chain Mail Cuirass, Leather Cap.
--- Assassin
- Commanders:
**  (Bakemono - bakemono), 7g, 4r, Ninjato, Furs.
--- Infantry unit
**  (Bakemono - bakemono), 7g, 3r, Sickle, Furs.
--- Infantry unit
- Priests:
** Young Chaplain (Austral human), 65g, 4r, Hammer, Robes.
--- 1H. 
--- Sacred and 
** Great Chaplain (Austral human), 115g, 1r, Quarterstaff, Robes.
--- 2H. 
--- Sacred and 
- Mages:
**  (Bakemono - bakemono), 7g, 1r, .
--- 1W 1E. 
--- water and earth
** Ether Disciple (Austral human), 140g, 7r, Falchion, Robes.
--- 1W 2S. 
--- astral
** Water Disciple (Austral human), 125g, 4r, Trident, Robes.
--- 2E 1N. 
--- earth
** Ether Patriarch (Austral human), 275g, 7r, Falchion, Robes.
--- 2W 2E 2S 1.1? (water, earth, astral, nature). 
--- Capital only and water, earth, and astral
** Water Patriarch (Austral human), 290g, 4r, Trident, Robes.
--- 2W 2E 2N 1.1? (water, earth, astral, nature). 
--- Capital only and water, earth, and nature

Heroes:
** Hero (Austral human), 0g, 4r, Kopesh, Robes.
--- 4W 3E 1S. 
--- Hero, MAGICPICKS, earthele, resource generator 25, nobadevents1, can shapeshift into a werecrocodile, better researcher +3 - tier 1 and 2 mages and drainimmune for extramages

Province defence:
* Commander 1: Lord
* Commander 2: Young Chaplain
* Troop 1a: Burabwean Flail Champion - 6 per 10 PD
* Troop 1b: Burabwean Champion - 6 per 10 PD
* Troop 2a: Burabwean Staff Champion - 6 per 10 PD
* Troop 2b: Burabwean Champion - 6 per 10 PD

National spells:
--------------
Herd of Elephants, Living Mercury, Ambush of Tigers

Montag units:
--------------

Nation 198: Otasa
-----------------------------------
Race: Bakemonos, some Humans.
Military: Heavy infantry. Champions. Light lion cavalry. Sacred heavy infantry.
Magic: Fire, Death and Blood. Weak Air.
Priests: Weak.
-----------------------------------
National traits:
- default

Ogre themes: bakemono, default
Oriental human themes: bronze

Magic site features: allrange 2

Troops:
- Ranged:
** Otasan Human Champion (Oriental human), 10g, 12r, Club, Short Bow, Scale Mail Cuirass, Leather Cap.
--- Ranged unit
** Otasan Human Champion (Oriental human), 10g, 13r, Club, Long Bow, Scale Mail Cuirass, Leather Cap.
--- Ranged unit
- Infantry:
** Otasan Staff Champion (Ogre - o-bakemono), 18g, 33r, Quarterstaff, Full Scale Mail, Leather Cap.
--- Infantry unit, poison resistance and levy
** Otasan Falchioneer (Ogre - o-bakemono), 18g, 50r, Falchion, Full Scale Mail, Leather Cap, Iron Shield.
--- Infantry unit, poison resistance and levy
** Otasan Spearman (Ogre - o-bakemono), 18g, 43r, Spear, Full Scale Mail, Leather Cap, Iron Shield.
--- Infantry unit, poison resistance and levy
** Otasan Elite Spearmaster (Ogre - o-bakemono), 21g, 50r, Spear, Heavy Samurai Armor, Iron Cap, Shield.
--- elite +1, Infantry unit, poison resistance and levy
** Otasan Heavy Spearman (Ogre - o-bakemono), 18g, 43r, Spear, Samurai Armor, Kabuto, Buckler.
--- Infantry unit, poison resistance and levy
** Depraved Warden (Ogre - o-bakemono), 20g, 58r, Hammer, Hammer, Heavy Samurai Armor, Kabuto.
--- Capital only, patrol, extrastats, Infantry elite, poison resistance and levy
- Cavalry:
** Otasan Human Champion (Oriental human), 45g, 15r, Glaive, Scale Mail Cuirass, Leather Cap, Lion mount.
--- Mounted unit
--- If the rider dies, the lion will carry on fighting until the end of the battle.
** Otasan Human Lancer (Oriental human), 45g, 16r, Spear, Heavy Bronze Lance, Scale Mail Cuirass, Leather Cap, Shield, Lion mount.
--- Mounted unit
--- If the rider dies, the lion will carry on fighting until the end of the battle.
- Sacreds:
** Hellbent Vessel (Ogre - o-bakemono), 35g, 43r, Iron Cudgel, Heavy Samurai Armor, Leather Cap.
--- Sacred, deathpower, Infantry sacred, poison resistance and levy

Commanders:
- Scouts:
** Scout (Ogre - o-bakemono), 40g, 22r, Wakizashi, Wakizashi, Furs, Leather Hood.
--- Scout and poison resistance
- Commanders:
** Spearmaster (Oriental human), 95g, 19r, Spear, Heavy Bronze Lance, Scale Mail Cuirass, Iron Cap, Shield, Lion mount.
--- Mounted unit
--- If the rider dies, the lion will carry on fighting until the end of the battle.
** Spear Commander (Ogre - o-bakemono), 65g, 43r, Spear, Samurai Armor, Kabuto, Buckler.
--- Infantry unit, poison resistance and levy
** Castellan (Ogre - o-bakemono), 95g, 45r, Iron Cudgel, Heavy Samurai Armor, Reinforced Leather Cap.
--- Sacred, deathpower, Infantry sacred, poison resistance and levy
- Priests:
** Adept Adept (Ogre - o-bakemono), 105g, 1r, Quarterstaff.
--- 1H. 
--- Sacred, , sailing and poison resistance
- Mages:
** Slave of the Hellfire Brotherhood (Ogre - o-bakemono), 55g, 2r, Quarterstaff, Robes.
--- 1D. 
--- death and poison resistance
** Disciple of the Hellfire Brotherhood (Ogre - o-bakemono), 170g, 2r, Quarterstaff, Robes.
--- 1F 2D 1B. 
--- death and poison resistance
** Elder of the Hellfire Brotherhood (Ogre - o-bakemono), 335g, 2r, Quarterstaff, Robes.
--- 2F 1A 2D 2B 1.1? (fire, air, death, blood). 
--- Capital only, fire, death, and blood, dragonlord 1, ancestorspirits and poison resistance

Heroes:
** Hero (Ogre - o-bakemono), 0g, 2r, Quarterstaff, Robes.
--- 3F 3D 1G 2B. 
--- Hero, MAGICPICKS, spellsinger, deathrec, resource generator 10 and poison resistance

Province defence:
* Commander 1: Spearmaster
* Commander 2: Adept Adept
* Troop 1a: Otasan Heavy Spearman - 5 per 10 PD
* Troop 1b: Otasan Staff Champion - 6 per 10 PD
* Troop 2a: Otasan Falchioneer - 5 per 10 PD
* Troop 2b: Otasan Spearman - 5 per 10 PD

National spells:
--------------
Summon Oni General, Summon Dai Oni, Summon Aka-Oni, Summon Ao-Oni

Montag units:
--------------

Nation 199: Karakjan
-----------------------------------
Race: Caelians, prefers Cold scale +1.
Military: Light infantry and heavy infantry. Champions. Sacred heavy infantry.
Magic:  Weak Fire, Air, Water and Earth. Some Karakjane Neophyte mages. Some Karakjane Lord mages.
Priests: Moderate.
-----------------------------------
National traits:
- Ideal cold level 1
- Sirens occasionally protect priests in battles

Caelian themes: spirehorn, bronze, default
Tengu themes: default

Troops:
- Ranged:
** Karakjane Airya Forest Champion (Caelian - Airya), 10g, 14r, Kopesh, Composite Bow, Ice Studded Armor, Ice Cap.
--- forestunit and Ranged unit
** Karakjane Airya Forest Champion (Caelian - Airya), 10g, 13r, Kopesh, Short Bow, Ice Studded Armor, Ice Cap.
--- forestunit and Ranged unit
- Infantry:
** Karakjane Light Spire Horn Sword Champion (Caelian - Spire Horn), 12g, 6r, Bronze Sword, Leather Hauberk, Leather Cap, Buckler.
--- skirmisher stealthy and Infantry unit
** Karakjane Spire Horn Lancer (Caelian - Spire Horn), 10g, 21r, Bronze Lance, Icicle Mail, Ice Helmet, Buckler.
--- Infantry unit
** Karakjane Heavy Spire Horn Spear Champion (Caelian - Spire Horn), 10g, 22r, Bronze Long Spear, Icicle Mail, Ice Helmet, Buckler.
--- Infantry unit
** Karakjane Spire Horn Sword Champion (Caelian - Spire Horn), 10g, 23r, Bronze Sword, Icicle Mail, Ice Helmet, Buckler.
--- Infantry unit
** Karakjane Airya Spear Champion (Caelian - Airya), 10g, 11r, Bronze Long Spear, Bronze Scale Hauberk, Leather Cap, Buckler.
--- Infantry unit
** Karakjane Airya Flail Champion (Caelian - Airya), 10g, 11r, Flail, Bronze Scale Hauberk, Leather Cap.
--- Infantry unit
** Karakjane Airya Lancer (Caelian - Airya), 10g, 10r, Bronze Lance, Bronze Scale Hauberk, Leather Cap, Buckler.
--- Infantry unit
** Karakjane Spire Horn Spear Champion (Caelian - Spire Horn), 10g, 9r, Bronze Long Spear, Bronze Scale Cuirass, Leather Cap, Shield.
--- Infantry unit
- Sacreds:
** Avenging Champion (Caelian - Spire Horn), 20g, 38r, Dawn Blade, Ice Hauberk, Ice Helmet, Shield.
--- Capital only, Sacred, stormpower and Infantry sacred
- Monsters:
** Hydra Hatchling (Monster), 35g, 1r, .
--- Capital only and Special unit

Commanders:
- Scouts:
** Spy (Caelian - Spire Horn), 50g, 9r, Morningstar, Ring Mail Hauberk, Reinforced Leather Cap.
--- Spy
- Commanders:
** Sword Lord (Caelian - Spire Horn), 85g, 6r, Bronze Sword, Leather Hauberk, Leather Cap, Buckler.
--- skirmisher stealthy and Infantry unit
** Spearmaster (Caelian - Spire Horn), 60g, 22r, Bronze Long Spear, Icicle Mail, Ice Helmet, Buckler.
--- Infantry unit
- Priests:
** Paramount Curate (Caelian - Airya), 50g, 1r, Stone Dagger, Robes.
--- 1H. 
--- Sacred and 
- Mages:
** Karakjane Neophyte (Tengu), 60g, 5r, Short Sword, Thrown Sutra, Imperial Robes.
--- 1.1? (fire, air, water, earth). 
--- various and majorfireres
** Karakjane Lord (Tengu), 210g, 6r, Broad Sword, Thrown Sutra, Imperial Robes.
--- 1A 1H 2.5? (fire, air, water, earth). 
--- Sacred, air, majorfireres and 
** Prince of the Unmoving Ruby (Caelian - Airya), 300g, 4r, Bronze Trident, Robes.
--- 1F 1A 1E 2H 2.1? (fire, air, water, earth). 
--- Capital only, Sacred, fire, air, and earth and 
** Prince of the Unmoving Songs (Caelian - Airya), 300g, 3r, Kopesh, Robes.
--- 1F 1A 1W 2H 2.1? (fire, air, water, earth). 
--- Capital only, Sacred, fire, air, and water and 

Heroes:
** Hero (Caelian - Spire Horn), 0g, 1r, Quarterstaff, Robes.
--- 2S 1N 3H. 
--- Hero, MAGICPICKS, spy, resource generator 15 and healerscaling

Province defence:
* Commander 1: Sword Lord
* Commander 2: Spearmaster
* Troop 1a: Karakjane Airya Forest Champion - 12 per 10 PD
* Troop 1b: Karakjane Airya Flail Champion - 12 per 10 PD
* Troop 2a: Karakjane Spire Horn Lancer - 10 per 10 PD
* Troop 2b: Karakjane Light Spire Horn Sword Champion - 13 per 10 PD

National spells:
--------------
Holy Pyre, Reawaken Fossil, Contact Scorpion Man

Montag units:
--------------

