
#newmonster 7722
#clear
#clearmagic
#name "Great Dreamer"
#spr1 "./Alchera/GDreamer.tga"
#spr2 "./Alchera/GDreamer2.tga"
#descr "The Great Dreamer is a Dreamspeaker of great power and vision. He has foreseen the Ascension War and determined that he must lead his people to protect them from the ravages of the false Pretenders. His knowledge of the Dreamtime is unparalleled and he has now mastered his own mortality to take on the mantle of a Pretender God. He can foresee the future in dreams and prophetic visions and can reach through the dreaming with his spells to far places. His connection to the Dreamtime grants him special powers, however this connection is weakened in lands hostile to magic. The Great Dreamer is a master of magical research and is often adept in several of the magic paths. His Dreaming is so strong that other Dreamers will find their powers increased as their connection to the Dreamtime grows stronger.

Magic paths known are increased by 1.
Gains +5 research per magic scale.
Dreamers become S2 after recruitment.
"
#humanoid
#gcost 150
#rcost 1
#ap 12
#mapmove 16
#hp 10
#size 3
#str 10
#enc 3
#att 10
#def 10
#prec 12
#mr 18
#mor 30
#weapon "Magic Staff"
#armor "Magic Furs"
#maxage 200
#stealthy 0
#magicpower 1
#magicstudy 5
#magicskill 4 1
#magicboost 53 1
#startage 100
#nobadevents 75
#allrange 2
#inspiringres 1
#goodleader
#wastesurvival
#spiritsight
#diseaseres 100
#nametype 178
#startdom 1
#pathcost 10
#end

#newevent
#rarity 5
#req_godismnr 7722
#req_targmnr 3715 -- Dreamer
#req_targnopath2 4 -- S1
#nation -2
#req_pop0ok
#msg "Astral boost"
#notext
#nolog
#astralboost -1
#end

#newmonster 7723
#clear
#clearmagic
#name "Great Ancestor"
#spr1 "./Alchera/GAncestor.tga"
#spr2 "./Alchera/GAncestor2.tga"
#descr "This being is the ancestor of the Alcheran people and has existed in the Dreamtime since the days when Monsters and Giants roamed the earth. Perhaps it was once human, or perhaps it is the being from which all humans were formed. Now it has returned from the Dreamtime to lead Alchera as a Pretender God, in order to extend its Dominion from the Dreamtime to the world of men. The Ancestor is ethereal and is almost impossible to destroy within its Dominion. Should its body be physically destroyed it will reform in the Dreamtime.

Summons Yowie up to Dominion candles each month.
If awake, appears with 2 Dreamhunters (A1S1D1H1, 100%FASN assassins).
Each month a Dreamhunter may appear in the capital (5% x candles chance).
"
#humanoid
#gcost 190
#rcost 1
#ap 12
#mapmove 16
#hp 15
#size 3
#str 10
#enc 3
#att 12
#def 12
#prec 12
#mr 18
#mor 30
#weapon 873 -- Spirit Punch
#domsummon 3728 -- Yowie
#startage 1000
#maxage 2000
#magicpower 1
#magicstudy 1
#magicskill 4 2
#moremagic 1
#expertleader
#ethereal
#domimmortal
#spiritsight
#heal
#diseaseres 100
#nametype 178
#pathcost 40
#startdom 2
#end

#newevent
#rarity 5
#req_godismnr 7723
#req_monster 7723 -- Great Ancestor
#req_pregame
#req_owncapital 1
#nation -2
#msg "Starting Dreamhunters"
#notext
#nolog
#2com 3725 -- Dreamhunter
#end

#newevent
#rarity 5
#req_godismnr 7723
#req_owncapital 1
#req_dominion 1
#req_domchance 5
#req_pop0ok
#nation -2
#msg "A Dreamhunter has appeared from the Dreamtime to serve ##godname##."
#nolog
#com 3725 -- Dreamhunter
#end

#newmonster 7724
#clear
#clearmagic
#name "Uluru"
#spr1 "./Alchera/Uluru.tga"
#spr2 "./Alchera/Uluru.tga"
#descr "The Uluru is a great spirit that inhabits a stone sacred to the people of Alchera. It has stood for millenia and is strongly connected to the Dreamtime. The spirit cannot leave the stone, but it can possess willing targets in order to make its will heard and to perform tasks such as forging items for enchantment. The spirit is tremendously strong in its Dominion and it is also magically powerful. Bunyips, creatures of both the Dreamtime and of this world, serve it and will appear at the foot of the Uluru and at its temple as its Dominion grows strong. In a physical battle, the Uluru would probably be almost impossible to destroy.  The Uluru is completely immobile and cannot move even by magic.

Summons Bunyips up to half Dominion candles each month.
Temples may summon a Bunyip each month (8% x candles chance)
"
#miscshape
#gcost 170
#ap 0
#mapmove 0
#hp 500
#size 10
#str 20
#prot 25
#enc 0
#att 5
#def 0
#prec 10
#mr 18
#mor 30
#rcost 1
#weapon 0
#startage 1000
#maxage 2000
#magicskill 4 3
#domsummon2 3730 -- Bunyips
#moremagic 1
#immobile
#slashres
#pierceres
#inanimate
#unteleportable
#amphibian
#neednoteat
#stonebeing
#spiritsight
#expertleader
#diseaseres 100
#nametype 178
#pathcost 40
#startdom 4
#end

#newevent
#rarity 5
#req_godismnr 7724 -- Uluru
#req_land 1
#req_temple 1
#req_dominion 1
#req_domchance 8
#req_pop0ok
#nation -2
#msg "A Bunyip has appeared from the Dreamtime to serve ##godname##."
#notext
#nolog
#1unit 3730 -- Bunyip
#end

#newmonster 7739
#clear
#spr1 "./Alchera/Wombat.tga"
#spr2 "./Alchera/Wombat2.tga"
#name "Great Burrower"
#descr "Once there was a great warrior that was entrusted with the guardianship of Alchera by the Pantokrator. The warrior defended the land well, however over time he grew proud and arrogant. He was soon approached by a cloaked stranger who asked to share his tent and food on a cold and stormy night. The guardian refused, reasoning that one as mighty as he should not have to share. However, the stranger revealed itself as the Pantokrator and punished the warrior for his pride. He was given the form of a great beast and made to burrow in the earth for shelter and food forevermore. Now, with the Pantokrator gone, reason is returning to the Great Burrower and he has returned to guard the land once more. Worshipped by the tribes he seeks the Throne of Heaven to restore his form and to rule over all. When confronted by a defensive fortification he will burrow beneath it to weaken the foundations, acting as 100 men during the siege. The blessing of the Burrower will always grant health and physical prowess in addition to any other blessings chosen.

Bless gains +4hp, +2str once Awakens
"
#quadruped
#gcost 170
#hp 189
#size 10
#prot 18
#mr 18
#mor 30
#str 28
#att 13
#def 10
#prec 8
#enc 2
#mapmove 3
#ap 14
#magicskill 3 1
#magicskill 6 1
#weapon 1512 -- Magical Fangs
#weapon 823 -- Magic Claw
#weapon 823 -- Magic Claw
#startage 1000
#maxage 2000
#fear 5
#moreluck -1
#siegebonus 100
#darkvision 50
#woundfend 2
#diseaseres 100
#mountainsurvival
#heal
#goodleader
#twiceborn 5769 -- Wight Beast
#pathcost 80
#startdom 2
#homerealm 0
#end

-- Chaco Gods

#newmonster 7994
#clear
#copystats 1327 -- Yavana
#clearweapons
#cleararmor
#spr1 "./Chaco/GodClouds&Land.tga"
#spr2 "./Chaco/GodClouds&Land2.tga"
#name "Wuya of the Clouds and Land"
#descr "The Wuya are magically powerful spirit beings and are the leaders of the Kátsinam. The Wuya of the Clouds and Land was given power over the movement of the clouds by a previous Pantokrator. So great was this power that mankind turned away from the Pantokrator and gave the Wuya their prayers instead. Furiously he imprisoned the Wuya for eternity. But now, with the Pantokrator gone, the prison is crumbling and the Wuya can return to lead his people. As spirits of nature the Kátsinam are protected against mundane weapons and will cause nearby plants to ensnare attackers. The Wuya can call a Kátsina Warrior to serve him each month. He is always surrounded by a raging storm in battle and can call lightning from the clouds. His highest priests will be granted a special charm that will grant flight through even the most severe storm.

Casts Storm in battles.
H3 Priests gain Cloud Charm (Grants Stormpower 3, Shock resist 5 and Flying).
May call 2 Katsina Warriors each month.
Entangles attackers
"
#fixedname "Ahola"
#humanoid
#gcost 240
#size 6
#hp 65
#str 23
#att 10
#def 10
#growthpower 1
#mr 18
#mor 30
#weapon 238 -- Magic Staff
#weapon 1846 -- Thunder Bolt
#armor 501 -- Enchanted Leather
#awe 0
#invulnerable 15
#entangle
#spiritsight
#magicbeing
#goodmagicleader
#expertleader
#stormpower 3
#onebattlespell "Natural Storm"
#makemonsters2 7957 -- Katsina Warrior
#magicskill 1 1 -- Air 1
#magicskill 3 1
#magicskill 6 1
#magicboost 1 1 -- Air 1 boost
#magicboost 6 1
#nametype 181 -- Katsina
#moregrowth 1
#moreorder -1
#heal
#diseaseres 100
#pathcost 60
#startdom 3
#homerealm 0
#twiceborn 5785 -- Wight Giant (Jotun)
#end

#newevent
#rarity 5
#req_godismnr 7994
#req_targpath3 9
#req_targnoitem 687
#nation -2
#req_pop0ok
#msg "H3 Priests gain [Cloud Charm]"
#notext
#nolog
#addequip 9
#end

#newmonster 7957
#copystats 1327 -- Yavana
#clearweapons
#cleararmor
#spr1 "./Chaco/KatsinaWarrior.tga"
#spr2 "./Chaco/KatsinaWarrior2.tga"
#name "Kátsina Warrior"
#descr "Kátsinam are beneficent spirit-beings who emerged from the underworld with the Chacoans. They were once allied with the Chacoan tribes and brought rain for the crops and fertility to the land. After the Chacoans discovered bloodthirsty warriors to the South the Kátsinam were all slain and their spirits returned to the underworld from whence they must be summoned by the Kátsina Priests. Kátsina warriors bear enchanted weaponry. As spirits of nature they are protected against mundane weapons and will cause nearby plants to ensnare attackers. All Kátsinam are sacred to the people of the mesa."
#gcost 0
#str 17
#weapon 888 -- Katsina War Club
#weapon 889 -- Katsina War Spear
#awe 0
#invulnerable 10
#ambidextrous 2
#holy
#entangle
#plant
#okmagicleader
#spiritsight
#nametype 181 -- Katsina
#end

#newmonster 7995
#clear
#copystats 1327 -- Yavana
#clearweapons
#cleararmor
#spr1 "./Chaco/GodWinter.tga"
#spr2 "./Chaco/GodWinter2.tga"
#name "Wuya of the Winter"
#descr "The Wuya are magically powerful spirit beings and are the leaders of the Kátsinam. The Wuya of the Winter was given power over the coming of winter by a previous Pantokrator. In fear mankind turned away from the Pantokrator and gave the Wuya their prayers instead. Furiously he imprisoned the Wuya for eternity. But now, with the Pantokrator gone, the prison is crumbling and the Wuya can return to lead his people. As spirits of nature the Kátsinam are protected against mundane weapons and will cause nearby plants to ensnare attackers. The Wuya emits the freezing cold of midwinter, and can call Kátsina Warriors to serve him. His blessings will always grant protection from both the cold and the burning heat in addition to other blessings chosen. During the winter provinces containing a temple dedicated to the Wuya of Winter will find water gems appearing amongst the snowdrifts.

Bless gains 10 cold resist & 10 fire resist.
Temples in winter create 1D3 water gems.
May call 2 Katsina Warriors each month.
Entangles attackers
"
#fixedname "Soyal"
#humanoid
#gcost 240
#size 6
#hp 65
#str 23
#att 10
#def 10
#growthpower 1
#mr 18
#mor 30
#weapon 92 -- Fist
#armor 501 -- Enchanted Leather
#armor 119 -- Leather Cap
#awe 0
#cold 10
#coldres 15
#invulnerable 15
#entangle
#spiritsight
#magicbeing
#goodmagicleader
#expertleader
#makemonsters2 7957 -- Katsina Warrior
#magicskill 2 1
#magicskill 5 1
#magicskill 6 1
#magicboost 2 2
#nametype 181 -- Katsina
#moreheat -1
#heal
#diseaseres 100
#pathcost 60
#startdom 3
#homerealm 0
#twiceborn 5785 -- Wight Giant (Jotun)
#end

#newevent
#rarity 5
#req_godismnr 7995
#req_temple 1
#req_land 1
#nation -2
#req_pop0ok
#req_season 3
#msg "Temple gems"
#notext
#nolog
#1d3vis 2 -- water gems
#end

#newevent
#rarity 5
#req_godismnr 7995
#req_pregame
#req_owncapital 1
#req_freesites 1
#req_nositenbr 1918
#nation -2
#msg "Blessings of the Lord appears"
#notext
#nolog
#addsite 1918
#end

#newevent
#rarity 5
#req_site 1
#req_owncapital 0
#req_mindef 1
#nation -2
#req_pop0ok
#msg "Blessing of the Lord disappears [Blessing of Winter]"
#notext
#nolog
#removesite 1918
#end

#newevent
#rarity 5
#req_godismnr 7995
#req_owncapital 1
#req_freesites 1
#req_nositenbr 1918
#nation -2
#req_pop0ok
#msg "Blessings of the Lord reappears"
#notext
#nolog
#addsite 1918
#end

#newmonster 7996
#clear
#copystats 1327 -- Yavana
#clearweapons
#cleararmor
#spr1 "./Chaco/GodSun.tga"
#spr2 "./Chaco/GodSun2.tga"
#name "Wuya of the Sun"
#descr "The Wuya are magically powerful spirit beings and are the leaders of the Kátsinam. The Wuya of the Sun was given power over the warmth and power of the sun by a previous Pantokrator. The Wuya was generous with his gifts and eventually mankind turned away from the Pantokrator and gave the Wuya their prayers instead. Furiously he imprisoned the Wuya for eternity. But now, with the Pantokrator gone, the prison is crumbling and the Wuya can return to lead his people. As spirits of nature the Kátsinam are protected against mundane weapons and will cause nearby plants to ensnare attackers. The Wuya is surrounded by the aura of the sun, and can call Kátsina Warriors to serve him. The sun always shines in the province where he is located and heat will increase all year round. In battle he will manifest the power of the sun as three gems containing Fire magic for spellcasting. The priesthood of the Wuya will be granted a special Golden Band. The Band glows with intense brilliance when exposed to the sun, and should the wearer be slain in battle they will explode with brilliant light that will burn demonic and undead creatures to cinders.

In battles gains 3 Fire gems.
Priests gain Golden Band (Grants Sun awe 1 & Inner Sun, allows casting Sun Rays).
May call 2 Katsina Warriors each month.
Entangles attackers
"
#fixedname "Tawa"
#humanoid
#gcost 240
#size 6
#hp 65
#str 23
#att 10
#def 10
#growthpower 1
#mr 18
#mor 30
#weapon 151 -- Wand
#weapon 1855 -- Burning Ray
#armor 501 -- Enchanted Leather
#decscale 2 -- +Heat
#awe 1
#fireres 15
#invulnerable 15
#entangle
#spiritsight
#magicbeing
#goodmagicleader
#expertleader
#makemonsters2 7957 -- Katsina Warrior
#magicskill 0 1
#magicskill 4 1
#magicskill 6 1
#magicboost 0 2
#tmpfiregems 3
#nametype 181 -- Katsina
#moreheat 1
#heal
#diseaseres 100
#pathcost 60
#startdom 3
#homerealm 0
#twiceborn 5785 -- Wight Giant (Jotun)
#end

#newevent
#rarity 5
#req_godismnr 7996 -- Wuya of the Sun
#req_targpath1 9
#req_targnoitem 671
#nation -2
#req_pop0ok
#msg "Priest Gains [Golden Band]"
#notext
#nolog
#addequip 9
#end

#newmonster 7997
#clear
#copystats 1327 -- Yavana
#clearweapons
#cleararmor
#spr1 "./Chaco/GodNature.tga"
#spr2 "./Chaco/GodNature2.tga"
#name "Wuya of Nature"
#descr "The Wuya are magically powerful spirit beings and are the leaders of the Kátsinam. The Wuya of Nature was given power over all growing things by a previous Pantokrator. The Wuya was generous with his gifts and eventually mankind turned away from the Pantokrator and gave the Wuya their prayers instead. Furiously he imprisoned the Wuya for eternity. But now, with the Pantokrator gone, the prison is crumbling and the Wuya can return to lead his people.  As spirits of nature the Kátsinam are protected against mundane weapons and will cause nearby plants to ensnare attackers. The Wuya will ensure a good harvest and cause all things to grow in the province where he is located, and can call Kátsina Warriors to serve him. At temples dedicated to the Wuya sacred Katsina Ogres will occasionally appear as his Dominion grows strong. They will be more likely to appear at temples constructed in forests or farmland, but never in swamps or wastes.

Temples (except in wastes/swamps) may spawn a Katsina Ogre (3% x candles chance per month, or 6% x candles in farmlands/forests).
May call 2 Katsina Warriors each month.
Entangles attackers
"
#fixedname "Eototo"
#humanoid
#gcost 240
#size 6
#hp 65
#str 23
#att 10
#def 10
#growthpower 1
#decscale 3 -- +Growth
#mr 18
#mor 30
#weapon 92 -- Fist
#armor 501 -- Enchanted Leather
#armor 119 -- Leather Cap
#invulnerable 15
#supplybonus 50
#awe 0
#entangle
#spiritsight
#magicbeing
#goodmagicleader
#expertleader
#makemonsters2 7957 -- Katsina Warrior
#magicskill 2 1
#magicskill 3 1
#magicskill 6 1
#magicboost 6 2
#nametype 181 -- Katsina
#moregrowth 1
#heal
#diseaseres 100
#pathcost 60
#startdom 3
#homerealm 0
#twiceborn 5785 -- Wight Giant (Jotun)
#end

#newevent
#rarity 5
#req_godismnr 7997 -- Wuya of Nature
#req_land 1
#req_temple 1
#req_swamp 0
#req_waste 0
#req_farm 0
#req_forest 0
#nation -2
#req_pop0ok
#req_dominion 1
#req_domchance 3
#msg "Ogre appears"
#notext
#nolog
#1unit 7949 -- Katsina Ogre
#end

#newevent
#rarity 5
#req_godismnr 7997 -- Wuya of Nature
#req_land 1
#req_temple 1
#req_swamp 0
#req_waste 0
#req_farm 1
#nation -2
#req_pop0ok
#req_dominion 1
#req_domchance 6
#msg "Ogre appears"
#notext
#nolog
#1unit 7949 -- Katsina Ogre
#end

#newevent
#rarity 5
#req_godismnr 7997 -- Wuya of Nature
#req_land 1
#req_temple 1
#req_swamp 0
#req_waste 0
#req_forest 1
#nation -2
#req_pop0ok
#req_dominion 1
#req_domchance 6
#msg "Ogre appears"
#notext
#nolog
#1unit 7949 -- Katsina Ogre
#end

#newmonster 7949
#copystats 1327 -- Yavana
#clearweapons
#cleararmor
#spr1 "./Chaco/KatsinaOgre.tga"
#spr2 "./Chaco/KatsinaOgre2.tga"
#name "Kátsina Ogre"
#descr "Kátsina Ogres are wild spirit beings that punish those that transgress against the sacred rites. They appear as monstrous hulking creatures with long snouts and sharp teeth and claws. As spirits of nature they are protected against mundane weapons and will cause nearby plants to ensnare attackers. All Kátsinam are sacred to the people of Chaco."
#gcost 0
#size 6
#hp 50
#str 22
#att 13
#def 11
#mr 16
#mor 15
#weapon 29 -- Claw
#weapon 20 -- Bite
#awe 0
#spiritsight
#invulnerable 10
#holy
#plant
#entangle
#magicbeing
#magicskill 6 1
#magicskill 3 1
#nametype 181 -- Katsina
#end

#newmonster 7998
#clear
#copystats 1327 -- Yavana
#clearweapons
#cleararmor
#spr1 "./Chaco/GoddessRain.tga"
#spr2 "./Chaco/GoddessRain2.tga"
#name "Kátsin-mana of Rain"
#descr "The Kátsin-mana are magically powerful spirit beings and are the counterparts of the Wuya. The Kátsin-mana of Rain was given power over the rainfall by a previous Pantokrator. Eventually mankind turned away from the Pantokrator and gave the Kátsin-mana their prayers to ensure the coming of the life-giving rain. Furiously he imprisoned the Kátsin-mana for eternity. But now, with the Pantokrator gone, the prison is crumbling and the Kátsin-mana can return to lead her people. As spirits of nature the Kátsinam are protected against mundane weapons and will cause nearby plants to ensnare attackers. The Kátsin-mana will cause a healing rain to fall in the province curing the ills of her followers, and she can call a cohort of Kátsina Warriors to serve her. In combat she will manifest gems of Air, Water and Nature magic to aid in spellcasting.

Casts Rain in battles.
Summons 1 Katsina Warrior each month.
May call 3 Katsina Warriors each month.
Entangles attackers
"
#fixedname "Shalako-mana"
#humanoid
#gcost 220
#size 5
#hp 45
#str 21
#att 10
#def 10
#growthpower 1
#decscale 3
#onebattlespell "Natural Rain"
#mr 18
#mor 30
#weapon 92 -- Fist
#armor 501 -- Enchanted Leather
#armor 119 -- Leather Cap
#invulnerable 15
#autohealer 3
#awe 0
#entangle
#spiritsight
#magicbeing
#goodmagicleader
#expertleader
#summon1 7957 -- Katsina Warrior
#makemonsters3 7957 -- Katsina Warrior
#magicskill 1 1 -- Air 1
#magicskill 2 1
#magicskill 6 1
#magicboost 2 2
#nametype 181 -- Katsina
#moregrowth 1
#heal
#female
#diseaseres 100
#pathcost 40
#startdom 3
#homerealm 0
#end

#newmonster 7999
#clear
#copystats 1327 -- Yavana
#clearweapons
#cleararmor
#spr1 "./Chaco/GoddessSpring.tga"
#spr2 "./Chaco/GoddessSpring2.tga"
#name "Kátsin-mana of Spring"
#descr "The Kátsin-mana are magically powerful spirit beings and are the counterparts of the Wuya. The Kátsin-mana of Spring was known as the Butterfly Maiden and was given the responsbility of heralding the coming of spring by a previous Pantokrator. Eventually mankind turned away from the Pantokrator and gave the Kátsin-mana their prayers to ensure the coming of the spring. Furiously he imprisoned the Kátsin-mana for eternity. But now, with the Pantokrator gone, the prison is crumbling and the Kátsin-mana can return to lead her people. As spirits of nature the Kátsinam are protected against mundane weapons and will cause nearby plants to ensnare attackers. The Kátsin-mana can fly to enable her to pollenate the flowers and plants of the mesa, and she can call Kátsina Warriors to serve her. During the spring season the local province will be full of life and will bloom, generating additional tax revenue and Nature gems. Katsina Ogres will even appear to serve her during these months.

During spring if within Dominion gains 1-6 nature gems & 1-3 Katsina Ogres, also local province gains 25% extra tax income.
May call 2 Katsina Warriors each month.
Entangles attackers
"
#fixedname "Pollik-mana"
#humanoid
#gcost 220
#size 5
#hp 45
#str 21
#att 10
#def 10
#growthpower 1
#mr 18
#mor 30
#weapon 92 -- Fist
#armor 501 -- Enchanted Leather
#armor 119 -- Leather Cap
#invulnerable 15
#entangle
#spiritsight
#magicbeing
#goodmagicleader
#expertleader
#flying
#makemonsters2 7957 -- Katsina Warrior
#magicskill 0 1
#magicskill 1 1 -- Air 1
#magicskill 6 1
#magicboost 1 2
#nametype 181 -- Katsina
#moregrowth 1
#heal
#female
#diseaseres 100
#pathcost 40
#startdom 3
#homerealm 0
#end

#newevent
#rarity 5
#req_godismnr 7999
#req_monster 7999
#req_land 1
#nation -2
#req_dominion 1
#req_season 0
#msg "The province blooms in the spring in the presence of ##godname##!"
#nolog
#taxboost 25
#1d6vis 6
#1d3units 7949 -- Katsina Ogre
#end

#newmonster 8000
#clear
#copystats 29 -- Light Infantry
#clearweapons
#cleararmor
#spr1 "./Chaco/GodPovosqa.tga"
#spr2 "./Chaco/GodPovosqa2.tga"
#name "Eldest Povosqa"
#descr "The Eldest Povosqa is a shaman that has survived a most perilous vision quest and entered the realm of the Gods. He has now returned to take on the mantle a Pretender God. He is a master of magic and is particularly skilled in Earth magic. His skill in magical rituals is unsurpassed and he can see future events with great clarity. During a battle he will foresee the first damaging attack against each friendly warrior and will extend his protection to the entire army.

In battle casts Twist Fate over entire friendly army.
Povosqa may undergo a Vision Trance whilst at a temple (5% x candles chance per temple, grants Fortune Teller 15% and Master Ritualist 1)
"
#rpcost 2
#gcost 130
#att 10
#def 10
#mor 30
#mr 18
#prec 14
#goodleader
#spiritsight
#mountainsurvival
#researchbonus 10
#nobadevents 50
#magicskill 3 1
#autohealer 1
#weapon 151 -- wand
#nametype 180 -- Chaco
#diseaseres 100
#onebattlespell "Will of the Fates"
#masterrit 1
#startage 100
#maxage 500
#pathcost 10
#startdom 1
#homerealm 0
#end

#newevent
#rarity 5
#req_godismnr 8000
#req_targmnr 7926 -- Povosqa
#req_land 1
#req_temple 1
#nation -2
#req_pop0ok
#req_dominion 1
#req_domchance 5
#msg "##targname## has undergone a perilous vision quest! He has gained knowledge of magical rituals and gained glimpses of future events."
#nolog
#transform 7934 -- Povosqa
#end

#newmonster 8001
#clear
#copystats 29 -- Light Infantry
#clearweapons
#cleararmor
#spr1 "./Chaco/GodPowaqa.tga"
#spr2 "./Chaco/GodPowaqa2.tga"
#name "Eldest Powaqa"
#descr "The Eldest Powaqa is a shaman of great power that has learnt ancient secrets and has now taken on the role of a Pretender God. He is a master of Sorcery and is particularly skilled in Death and Astral magic. His magical skills in Sorcery will be increased by one, and each month he will obtain two astral pearls through contact with the spirit world. He bears a magical wand that can curse those that oppose him. Powaqa serve him as priests and can be recruited from his larger temples.

Sorcery paths known are increased by 1.
Starting item: Wand of Transformation.
Fort temples allow recruitment of Powaqa (F1A1D1N1H2 100%FADN, Bird form)
"
#gcost 140
#rpcost 2
#att 10
#def 10
#mor 30
#mr 18
#prec 14
#goodleader
#spiritsight
#magicskill 4 1
#magicskill 5 1
#magicboost 52 1 -- Sorcery 1 boost (no longer includes Blood)
#gemprod 4 2
#stealthy 0
#weapon 238 -- Magic Staff
#mountainsurvival
#nametype 180 -- Chaco
#diseaseres 100
#startitem 663 -- Wand of transformation
#startage 250
#maxage 500
#pathcost 10
#startdom 1
#homerealm 0
#end

#newsite 1907
#name "Temple of the Powaqa" 
#path 9
#level 5
#rarity 5
#look 3
#com 6803 -- Powaqa
#end

#newmonster 6803
#clear
#copystats 29 -- Light Infantry
#clearweapons
#cleararmor
#spr1 "./Chaco/HopiPowaqa.tga"
#spr2 "./Chaco/HopiPowaqa2.tga"
#name "Powaqa"
#descr "The Powaqa are sorcerers and witches that have chosen to use their gifts for selfish or harmful goals. Traditionally they have been outcasts, however since the coming of the invaders they are occasionally tolerated. They are known to consort with evil spirits and even the spirits of the dead. This Powaqa has gained secret knowledge and can even change their form to that of an animal through dark magic. It is said that the careless use of witchcraft was one of the reasons for the destruction of the previous worlds, and therefore most people will avoid contact with one that practices it."
#gcost 200
#rpcost 2
#att 10
#def 10
#mor 11
#mr 15
#poorleader
#spiritsight
#stealthy 0
#maxage 100
#magicskill 0 1
#magicskill 1 1 -- Air 1
#magicskill 5 1
#magicskill 6 1
#magicskill 9 2 -- Holy 2
#custommagic 12672 100 -- 100% roll at Fire, Air, Death, Nature
#weapon 238 -- Magic Staff
#mountainsurvival
#nametype 180 -- Chaco
#shapechange 6804
#end

#newmonster 6804
#copystats 1380 -- Great Hawk
#copyspr 1380
#name "Powaqa"
#descr "The Powaqa are sorcerers and witches that have chosen to use their gifts for selfish or harmful goals. Traditionally they have been outcasts, however since the coming of the invaders they are occasionally tolerated. They are known to consort with evil spirits and even the spirits of the dead. This Powaqa has gained secret knowledge and can even change their form to that of an animal through dark magic. It is said that the careless use of witchcraft was one of the reasons for the destruction of the previous worlds, and therefore most people will avoid contact with one that practices it."
#gcost 200
#rpcost 2
#mor 11
#mr 15
#poorleader
#spiritsight
#stealthy 0
#maxage 100
#magicskill 0 1
#magicskill 1 1 -- Air 1
#magicskill 5 1
#magicskill 6 1
#magicskill 9 2 -- Holy 2
#custommagic 12672 100 -- 100% roll at Fire, Air, Death, Nature
#transformation 0
#nametype 180 -- Chaco
#shapechange 6803
#end

#newevent
#rarity 5
#req_godismnr 8001 -- Powaqa
#req_temple 1
#req_fort 1
#req_freesites 1
#req_nositenbr 1907
#req_pop0ok
#nation -2
#msg "Temple appears"
#notext
#nolog
#addsite 1907
#end

#newevent
#rarity 5
#req_site 1
#req_temple 0
#nation -2
#req_pop0ok
#req_indepok 1
#msg "Temple disappears [Temple of the Powaqa]"
#notext
#nolog
#removesite 1907
#end

#newevent
#rarity 5
#req_site 1
#req_godisnotmnr 8001
#req_mindef 1
#nation -2
#req_pop0ok
#req_indepok 1
#msg "Temple disappears [Temple of the Powaqa]"
#notext
#nolog
#removesite 1907
#end

#newmonster 8002
#clear
#copystats 29 -- Light Infantry
#clearweapons
#cleararmor
#spr1 "./Chaco/GodShamanCoyote.tga"
#spr2 "./Chaco/GodShamanCoyote2.tga"
#name "Eldest Coyote Shaman"
#descr "The Eldest Coyote Shaman is a shaman of great power that has communed with the Coyote spirit. He has gained knowledge of many secrets including the power to take on the form of the Coyote. He is a master of magic and is particularly skilled in Nature and Death magic. Coyotes will flock to him as his Dominion grows strong, and whilst in human form he may grant a priest of great standing a special charm if they are present in his province. In coyote form he can call to his brethren in battle, and they will arrive to aid him as the battle rages.

Nature path is increased by 2.
Summons sacred wolves up to candles each month.
Human form may grant Charm of the Crescent Moon to a H3 priest in province (Candles x 5% chance each month, grants all wolves in battle Invulnerable 15)
Wolf form casts Howl in battles
"
#rpcost 2
#gcost 130
#hp 15
#att 10
#def 12
#mor 30
#mr 18
#prec 14
#goodleader
#spiritsight
#mountainsurvival
#magicskill 5 1
#magicskill 6 1
#magicboost 6 2
#weapon 238 -- Magic Staff
#nametype 180 -- Chaco
#domsummon 6797 -- Sacred Wolf
#diseaseres 100
#startage 250
#maxage 500
#pathcost 10
#startdom 1
#homerealm 0
#shapechange 8003
#end

#newevent
#rarity 5
#req_godismnr 8002
#req_monster 8002
#req_targgod 0
#req_targpath3 9
#req_targnoitem 783
#nation -2
#req_pop0ok
#req_dominion 1
#req_domchance 5
#msg "H3 Priest gains [Charm of the Crescent Moon]"
#notext
#nolog
#addequip 9
#end

#newevent
#rarity 5
#req_godismnr 8003
#req_monster 8003
#req_targgod 0
#req_targpath3 9
#req_targnoitem 783
#nation -2
#req_pop0ok
#req_dominion 1
#req_domchance 5
#msg "H3 Priest gains [Charm of the Crescent Moon]"
#notext
#nolog
#addequip 9
#end

#newmonster 8003
#clear
#copystats 284 -- Wolf
#copyspr 284 -- Wolf
#name "Eldest Coyote Shaman"
#descr "The Eldest Coyote Shaman is a shaman of great power that has communed with the Coyote spirit. He has gained knowledge of many secrets including the power to take on the form of the Coyote. He is a master of magic and is particularly skilled in Nature and Death magic. Coyotes will flock to him as his Dominion grows strong, and whilst in human form he may grant a priest of great standing a special charm if they are present in his province. In coyote form he can call to his brethren in battle, and they will arrive to aid him as the battle rages.

Nature path is increased by 2.
Summons sacred wolves up to candles each month.
Human form may grant Charm of the Crescent Moon to a H3 priest in province (Candles x 5% chance each month, grants all wolves in battle Invulnerable 15)
Wolf form casts Howl in battles
"
#quadruped
#rpcost 2
#gcost 130
#hp 10
#mor 30
#mr 18
#beastmaster 1
#goodleader
#spiritsight
#mountainsurvival
#magicskill 5 1
#magicskill 6 1
#nametype 180 -- Chaco
#diseaseres 100
#domsummon 6797 -- Sacred Wolf
#onebattlespell "Howl"
#transformation 0
#startage 100
#maxage 500
#pathcost 10
#startdom 1
#homerealm 0
#shapechange 8002
#end

#newmonster 8004
#clear
#copystats 29 -- Light Infantry
#clearweapons
#cleararmor
#spr1 "./Chaco/GodShamanEagle.tga"
#spr2 "./Chaco/GodShamanEagle2.tga"
#name "Eldest Eagle Shaman"
#descr "The Eldest Eagle Shaman is a shaman of great power that has communed with the Eagle spirit. He has gained knowledge of many secrets including the power to take on the form of the Eagle. He is a master of magic and is particularly skilled in Air and Water magic. Each month sacred eagles will arrive to serve him as his Dominion grows strong. In human form his command of the elements is unmatched, whilst in eagle form he will call to the lords of the eagles to serve him as his priests.

Summons sacred eagles each month up to Dominion candles
In human form elemental paths known are increased by 1
In eagle form may call sacred eagle commanders (H1, 5% x candles chance each month)
"
#rpcost 2
#gcost 130
#hp 15
#att 10
#def 12
#mor 30
#mr 18
#prec 14
#goodleader
#spiritsight
#mountainsurvival
#magicskill 1 1 -- Air 1
#magicskill 2 1
#magicboost 51 1 -- +1 Elemental
#weapon 92 -- Fist
#domsummon 7954 -- Sacred Eagle
#nametype 180 -- Chaco
#diseaseres 100
#startage 100
#maxage 500
#pathcost 10
#startdom 1
#homerealm 0
#shapechange 8005
#end

#newmonster 8005
#clear
#copystats 1380 -- Great Hawk
#spr1 "./Chaco/BaldEagleSmall.tga"
#spr2 "./Chaco/BaldEagleSmall2.tga"
#name "Eldest Eagle Shaman"
#descr "The Eldest Eagle Shaman is a shaman of great power that has communed with the Eagle spirit. He has gained knowledge of many secrets including the power to take on the form of the Eagle. He is a master of magic and is particularly skilled in Air and Water magic. Each month sacred eagles will arrive to serve him as his Dominion grows strong. In human form his command of the elements is unmatched, whilst in eagle form he will call to the lords of the eagles to serve him as his priests.

Summons sacred eagles each month up to Dominion candles
In human form elemental paths known are increased by 1
In eagle form may call sacred eagle commanders (H1, 5% x candles chance each month)
"
#bird
#rpcost 2
#gcost 130
#att 12
#mor 30
#mr 18
#goodleader
#domsummon 7954 -- Sacred Eagle
#beastmaster 3
#spiritsight
#mountainsurvival
#magicskill 1 1 -- Air 1
#magicskill 2 1
#nametype 180 -- Chaco
#diseaseres 100
#startage 100
#maxage 500
#pathcost 10
#startdom 1
#homerealm 0
#transformation 0
#shapechange 8004
#end

#newevent
#rarity 5
#req_godismnr 8005
#req_monster 8005
#req_land 1
#nation -2
#req_pop0ok
#req_dominion 1
#req_domchance 5
#msg "Eagle appears"
#notext
#nolog
#com 7954 -- Sacred Eagle
#end

#newevent
#rarity 5
#req_godismnr 8005
#req_godismnr 8004
#req_targmnr 7954 -- Sacred Eagle
#req_targnopath1 9 -- No H
#req_land 1
#nation -2
#req_pop0ok
#msg "Eagle priest"
#notext
#nolog
#holyboost -1
#end

#newmonster 8006
#clear
#copystats 2800 -- Ormr
#clearweapons 
#clearmagic
#spr1 "./Chaco/GodHornedSerp.tga"
#spr2 "./Chaco/GodHornedSerp2.tga"
#name "Great Horned Serpent"
#descr "The Great Horned Serpent is a monstrous serpent born at the dawn of time, when monsters and giants roamed the world. It has power over the rain and sometimes lives underwater for a time before emerging back onto dry land. It is the sworn enemy of the Diyin Dine'é of the Sky and the two have fought many times. Eventually the Pantokator grew tired of their constant warring and imprisoned them both for eternity. Now with the Pantokrator gone, the shackles are weakening and the Serpent is once more free to roam the world. Great Serpents can shed their skin and regenerate their wounds, and this one is no exception. It can also divine the future and its horns are reputed to have mystical powers. Each month the lesser kin of the Serpent, revered by its followers as divine children, will slither from their homes to serve it.

Summons Sacred Serpents up to dominion candles each month
"
#gcost 150
#prot 18
#weapon 65 -- Venomous Fangs 
#weapon 90 -- Crush 
#magicskill 2 2
#heal 
#diseaseres 100 
#coldres 0
#coldblood
#moreluck 1
#moreorder -1
#domsummon 295 -- Sacred Serpent
#nobadevents 33
#homerealm 0
#end

#newmonster 8007
#clear
#spr1 "./Chaco/GodTitanA.tga"
#spr2 "./Chaco/GodTitanA.tga"
#name "Diyin Dine'é of Rain"
#descr "The Diyin Dine'é are giants of divine heritage born in the First World. The Diyin Dine'é of Rain has power over the life giving rain and can call forth showers from a clear sky. Together with his brother the Diyin Dine'é of Dawn they performed many great feats in the worlds before this one, and upon coming to this world slew many fierce monsters. The Diyin Dine'é of Rain is mischevious and loves to play pranks by soaking the pompous with a sudden rainfall. However, when he used his power upon the Pantokrator he was imprisoned for his trouble. Now the bonds binding the Diyin Dine'é are weakening and he can once more return to claim this world as his. The Diyin Dine'é is a great hunter and has knowledge of the entire world including the future. He is always surrounded by a rain storm that hinders fire magic and makes it harder to fly. In battle he will catch the rain and manifest gems of water magic to aid in spellcasting. The priests of the Diyin Dine'é will be granted a special stick that can be used to call down refreshing summer rain.

Casts Rain in battles.
Gains 3 temporary water gems in battles.
Priests gain Rain Stick (Allows casting Summer Rain)
"
#fixedname "Tó Neinilii"
#humanoid
#gcost 250
#hp 85
#size 9
#prot 5
#mr 18
#mor 30
#str 22
#att 13
#def 11
#prec 13
#enc 2
#mapmove 22
#ap 16
#nobadevents 50
#magicskill 2 2
#magicskill 6 1
#magicboost 2 2
#tmpwatergems 3
#onebattlespell "Natural Rain"
#weapon 120 -- Enchanted Spear
#weapon 1264 -- Atlatl
#startitem 50 -- Lightning Spear
#stealthy 0
#startage 1000
#maxage 2000
#diseaseres 100
#moreorder -1
#mountainsurvival
#forestsurvival
#heal
#spiritsight
#superiorleader
#pathcost 60
#startdom 3
#homerealm 0
#end

#newevent
#rarity 5
#req_godismnr 8007
#req_targpath1 9
#req_targnoitem 688
#nation -2
#req_pop0ok
#msg "Priest Gains [Rain Stick]"
#notext
#nolog
#addequip 9
#end


#newmonster 8008
#clear
#spr1 "./Chaco/GodTitanC.tga"
#spr2 "./Chaco/GodTitanC.tga"
#name "Diyin Dine'é of the Sky"
#descr "The Diyin Dine'é are giants of divine heritage born in the First World. The Diyin Dine'é of the Sky has power over the sky and storms and can call down lightning to smite his enemies. His bow shoots arrows of fire and he is the sworn enemy of the Great Horned Serpent. Many times he has hunted the great beast, however he has not yet managed to slay it. Eventually the Pantokrator tired of their battles and imprisoned both for eternity. Now the bonds binding the Diyin Dine'é are weakening and he can once more return to claim this world as his. The Diyin Dine'é can fly through the sky and is not hindered by the fiercest storms. In battle a flock of sacred eagles will defend him from harm, and at temples dedicated to the Diyin Dine'é eagles will appear as his Dominion grows strong.

Temples may summon a sacred eagle (10% x candles chance per month)
"
#fixedname "Hunin"
#humanoid
#gcost 240
#hp 90
#size 9
#prot 5
#mr 18
#mor 30
#str 22
#att 13
#def 11
#prec 13
#enc 2
#mapmove 22
#ap 16
#magicskill 0 1
#magicskill 1 2 -- Air 2
#magicboost 1 2 -- Air boost
#weapon 1752 -- Flame Bow
#weapon 1846 -- Thunder Bolt
#weapon 92 -- Fist
#batstartsum2d6 7954 -- Sacred Eagle
#stormimmune
#flying
#shockres 15
#startage 1000
#maxage 2000
#diseaseres 100
#moreorder 1
#mountainsurvival
#forestsurvival
#heal
#spiritsight
#expertleader
#pathcost 60
#startdom 3
#homerealm 0
#end

#newevent
#rarity 5
#req_godismnr 8008
#req_dominion 1
#req_temple 1
#req_land 1
#req_domchance 10
#nation -2
#req_pop0ok
#msg "Summon Eagle"
#notext
#nolog
#1unit 3954 -- Sacred Eagle
#end


#newmonster 8009
#clear
#spr1 "./Chaco/GodTitanD.tga"
#spr2 "./Chaco/GodTitanD.tga"
#name "Diyin Dine'é of Twilight"
#descr "The Diyin Dine'é are giants of divine heritage born in the First World. The Diyin Dine'é of Twilight has power over the stars and death. His axe can release blasts of lightning to smite his enemies. The Diyin Dine'é is a great warrior and has slain many foes. Eventually the Pantokrator grew fearful of his power and imprisoned him for eternity. Now the bonds binding the Diyin Dine'é are weakening and he can once more return to claim this world as his. Death follows him and the surrounding province will feel its icy grasp. The Diyin Dine'é can summon the spirits of warriors long dead from the nether realms to serve him, and each month he will draw three gems from the underworld.

Summons Longdead, Shade Beasts and Ghosts up to candles each month.
May call 3 Ghosts each month
"
#humanoid
#gcost 210
#hp 85
#size 9
#prot 5
#mr 18
#mor 30
#str 22
#att 13
#def 11
#prec 13
#enc 2
#mapmove 22
#ap 16
#magicskill 4 2
#magicskill 5 1
#magicboost 5 2
#incscale 3 -- +Death
#gemprod 5 3
#weapon 626 -- Thunder Axe
#domsummon -2 -- Longdead
#domsummon2 442 -- Shade Beasts
#domsummon20 566 -- Ghost
#summon1 566 -- Ghost
#makemonsters3 566 -- Ghost
#moregrowth -1
#startage 1000
#maxage 2000
#diseaseres 100
#mountainsurvival
#forestsurvival
#heal
#spiritsight
#expertleader
#pathcost 60
#startdom 3
#homerealm 0
#end

#newmonster 8010
#clear
#spr1 "./Chaco/GodTitanE.tga"
#spr2 "./Chaco/GodTitanE.tga"
#name "Diyin Dine'é of the Sun"
#descr "The Diyin Dine'é are giants of divine heritage born in the First World. The Diyin Dine'é of the Sun was granted power over the rising of the sun. His bride is the Diyin Dine'é of the Earth and together they brought warmth and life to the mountains and the plains. He maintains great herds of Bison and a herd of Bison will accompany him in battle. Eventually the people of the world began to worship him and the Pantokrator grew jealous, imprisoning him for eternity. Now the bonds binding the Diyin Dine'é are weakening and he can once more return to claim this world as his. He can summon rays from the sun to smite his enemies and can call Bison from his great herd to serve him each month. The Diyin Dine'é is served by a Sun Spirit skilled in the magic of the sun and the sky.

Starting commander: Sun Spirit (F2S2, Flying, Domimmortal, summons Will o'Wisps each month).
May call 4 bison each month
"
#fixedname "Anpetu Wi"
#humanoid
#gcost 220
#hp 80
#size 9
#prot 5
#mr 18
#mor 30
#str 22
#att 13
#def 11
#prec 13
#enc 2
#mapmove 22
#ap 16
#magicskill 0 2
#magicskill 6 1
#magicboost 0 1
#weapon 92 -- Fist
#weapon 1855 -- Burning Ray
#batstartsum2d6 7953 -- Bison
#makemonsters4 7953 -- Bison
#moreheat 1
#startage 1000
#maxage 2000
#diseaseres 100
#mountainsurvival
#forestsurvival
#heal
#spiritsight
#expertleader
#pathcost 60
#startdom 3
#homerealm 0
#end

#newevent
#rarity 5
#req_godismnr 4010
#req_pregame
#req_owncapital 1
#req_land 1
#nation -2
#req_pop0ok
#msg "Sun Spirit appears."
#notext
#nolog
#com 6733 -- Sun Spirit
#end

#newmonster 8011
#clear
#spr1 "./Chaco/GodTitanG.tga"
#spr2 "./Chaco/GodTitanG.tga"
#name "Diyin Dine'é of Dawn"
#descr "The Diyin Dine'é are giants of divine heritage born in the First World. The Diyin Dine'é of Dawn has power over new beginnings and is very old and wise. Together with his brother the Diyin Dine'é of Rain they performed many great feats in the worlds before this one, and upon coming to this world slew many fierce monsters. The Diyin Dine'é cares deeply for his followers and watches over those under his care. However, when he protested against the punishment of his brother by the Pantokrator for a foolish prank he was imprisoned for his trouble. Now the bonds binding the Diyin Dine'é are weakening and he can once more return to claim this world as his. He is skilled in the ways of magic and will gain one additional level in each magic path he knows. He is skilled in many arts including healing, and if slain has given special instructions to his followers that will allow them to return him to life during the next spring.

Magic paths known are increased by 1.
If slain will reform in the capital during Spring
"
#humanoid
#gcost 180
#hp 75
#size 9
#prot 5
#mr 18
#mor 30
#str 22
#att 13
#def 11
#prec 13
#enc 2
#mapmove 22
#ap 16
#magicskill 6 1
#magicboost 53 1
#autohealer 3
#immortal
#springimmortal
#weapon 92 -- Fist
#armor 192 -- Magic Furs
#startage 1000
#maxage 2000
#diseaseres 100
#inspiringres 2
#researchbonus 10
#moregrowth 1
#moremagic 1
#mountainsurvival
#forestsurvival
#heal
#spiritsight
#expertleader
#pathcost 20
#startdom 3
#homerealm 0
#end

#newmonster 8012
#clear
#spr1 "./Chaco/GodTitanF.tga"
#spr2 "./Chaco/GodTitanF.tga"
#name "Diyin Dine'é of the Earth"
#descr "The Diyin Dine'é are giants of divine heritage born in the First World. The Diyin Dine'é of Earth is a divine spirit of the land and the bride of the Diyin Dine'é of the Sun. When they are in harmony the land is fertile and calm, however when they are in dispute the weather is foul and the land in turmoil. One day their squabble was so great that they unleashed a storm that engulfed the entire world. In a fit of rage the Pantokrator imprisoned the Diyin Dine'é as punishment. Now the bonds are weakening and she can once more return to lead her people. The Diyin Dine'é will cause growing things to sprout and bloom, ensuring a good harvest and calming the populace of the province. She is skilled in the arts of healing and herb lore, and each month will distill magical nature gems from sacred plants. Each month provinces within her Dominion will become more prosperous and productive, and from the ground an elemental servant will emerge to serve her.

Dominion increases permanent gold & resources of provinces (candles x 10% chance for +1 gold, +1 res)
Summons 1 size 6  Earth Elemental each month
"
#fixedname "Ahsonnutli"
#humanoid
#gcost 240
#hp 75
#size 9
#prot 5
#mr 18
#mor 30
#str 20
#att 12
#def 11
#prec 13
#enc 2
#mapmove 22
#ap 16
#magicskill 6 2
#magicskill 3 1
#magicboost 3 2
#gemprod 6 2
#autohealer 3
#incunrest -50
#supplybonus 50
#weapon 92 -- Fist
#summon1 3741 -- Size 6 Earth Elemental
#female
#moreorder -1
#moregrowth 1
#startage 1000
#maxage 2000
#diseaseres 100
#mountainsurvival
#forestsurvival
#heal
#spiritsight
#expertleader
#pathcost 60
#startdom 3
#homerealm 0
#end

#newevent
#rarity 5
#req_godismnr 8012
#req_dominion 1
#nation -2
#req_pop0ok
#req_domchance 10
#msg "Fertility increases"
#notext
#nolog
#landgold 1
#landprod 1
#end

#newmonster 8013
#clear
#spr1 "./Chaco/BisonGod.tga"
#spr2 "./Chaco/BisonGod2.tga"
#name "Solar Bison"
#descr "Born at the dawn of time the Solar Bison represents an earlier era, when monsters and giants roamed the world. It is a symbol of the sun and wanders the plains guiding its lesser kin in thousand-strong herds. Eventually the Pantokrator decided to exile all those that threatened his power and he imprisoned the beast for eternity. Now with the Pantokrator gone the Bison is free to roam the plains once more and claim the world for his own. The Solar Bison radiates the heat of the sun and the ground it stands upon will be scorched and blackened. Each month he will focus the power of the sun into two magical gems of Fire, and he will be more powerful under the summer sun. The blessing of the Bison will always offer protection from the heat in addition to other blessings chosen. As his Dominion grows strong his herd will swell.

Blessing always grants 10 Fire resist.
Summons Bison up to Dominion candles each month
"
#fixedname "Tatanka"
#quadruped
#gcost 170
#hp 210
#size 10
#prot 16
#mr 18
#mor 30
#str 30
#att 13
#def 11
#prec 8
#enc 2
#mapmove 22
#ap 16
#magicskill 0 2
#summerpower 25
#weapon 55 -- Hoof
#weapon 331 -- Gore
#domsummon 7953 -- Bison
#moreheat 1
#gemprod 0 2
#startage 1000
#maxage 2000
#diseaseres 100
#beastmaster 2
#heal
#heat 8
#berserk 4
#fireres 10
#goodleader
#trample
#twiceborn 5769 -- Wight Beast
#pathcost 80
#startdom 2
#homerealm 0
#end

#newevent
#rarity 5
#req_godismnr 8013 -- Solar Bison
#req_pregame
#req_owncapital 1
#req_freesites 1
#req_nositenbr 1912
#nation -2
#msg "Blessings of the Lord appears"
#notext
#nolog
#addsite 1912
#end

#newevent
#rarity 5
#req_godismnr 8013 -- Solar Bison
#req_owncapital 1
#req_freesites 1
#req_nositenbr 1912
#nation -2
#req_pop0ok
#msg "Blessings of the Lord reappears"
#notext
#nolog
#addsite 1912
#end

#newmonster 8014
#clear
#spr1 "./Nihuala/DiyinOfWar.tga"
#spr2 "./Nihuala/DiyinOfWar.tga"
#name "Diyin Dine'é of War"
#descr "The Diyin Dine'é are giants of divine heritage born in the First World. The Diyin Dine'é of War is a master of conflict and combat. He commands the might of fire, air, and blood, and can smite his enemies with lightning from his eyes or the tip of his spear. In times past he lead massive armies and conquered many lands, but the Pantokrator imprisoned him lest his empire grow too large. Now the bonds are weakening and he can once more return to lead his people. The Diyin Dine'é is skilled in the arts of war, and as his Dominion grows warriors will flock to his service. Each month his followers will bring him captives of pure blood.

Starting army gains 6-22 Tomahawk Warriors.
Generates 3 blood slaves each month.
Dominion spawns Tomahawk Warriors in Turmoil scales (10% chance per candle for D3 Tomahawk Warriors each month)
"
#gcost 250
#hp 95
#size 9
#prot 5
#mr 18
#mor 30
#str 28
#att 15
#def 13
#prec 14
#ap 16
#mapmove 22
#enc 2
#startage 1000
#maxage 2000
#eyes 2
#magicskill 0 1 -- F1
#magicskill 1 1 -- Air 1
#magicskill 8 1 -- Blood 1
#magicboost 0 2
#gemprod 8 3
#forestsurvival
#mountainsurvival
#superiorleader
#domsummon 6615 -- Tomahawk Warrior
#moreorder -1
#fireres 10
#shockres 10
#pillagebonus 30
#spiritsight
#combatcaster
#weapon 278 -- Lightning Spear
#weapon 243 -- Lightning (10 shots)
#armor 501 -- Enchanted Leather
#armor 119 -- Reinforced Leather Cap
#armor 112 -- Great Hide Shield
#pathcost 60
#startdom 3
#end

#newevent
#rarity 5
#req_godismnr 8014
#req_owncapital 1
#req_pregame
#nation -2
#msg "Warriors appear"
#notext
#nolog
#1unit 6615 -- Tomahawk Warrior
#1d3units 6615 -- Tomahawk Warrior
#2d3units 6615 -- Tomahawk Warrior
#end

#newevent
#rarity 5
#req_godismnr 8014
#req_owncapital 1
#req_pregame
#nation -2
#msg "Warriors appear"
#notext
#nolog
#1unit 6615 -- Tomahawk Warrior
#1d3units 6615 -- Tomahawk Warrior
#2d3units 6615 -- Tomahawk Warrior
#end

#newevent
#rarity 5
#req_godismnr 8014
#req_owncapital 1
#req_pregame
#nation -2
#msg "Warriors appear"
#notext
#nolog
#1unit 6615 -- Tomahawk Warrior
#1d3units 6615 -- Tomahawk Warrior
#2d3units 6615 -- Tomahawk Warrior
#end

#newevent
#rarity 5
#req_godismnr 8014
#req_land 1
#req_fort 0
#req_chaos 1
#req_dominion 1
#req_domchance 10
#nation -2
#req_pop0ok
#msg "Warriors appear"
#notext
#nolog
#1d3units 6615 -- Tomahawk Warrior
#end


#newmonster 8015
#clear
#name "First Man"
#descr "The First Man is a humanoid demigod from another world. He is known by many names to many tribes, but what is certain is that he came to this world many ages ago and sired the First People of Nihuala. However, the Pantokrator became jealous of his creations, and banished him back to his original home. With the Pantokrator gone, the First Man has returned to claim this world as his own. Each month he may teach commanders in the province in the ways of the Air or the Earth. His knowledge of the world is great, and whilst searching for magical sites he may uncover ancient caches of gold or magical gems from ages past.

Teaches commanders in province in Earth/Air magic (Candles x 5% chance for each path, to a max of 3).
Whilst site searching in Dominion may uncover 150 gold and 1d6 of each gem (Candles x 5% chance)
"
#spr1 "./Nihuala/FirstMan.tga"
#spr2 "./Nihuala/FirstMan_2.tga"
#gcost 160
#hp 24
#size 5
#mr 18
#mor 30
#goodleader
#str 14
#att 11
#def 11
#prec 12
#ap 14
#mapmove 18
#enc 3
#maxage 2000
#eyes 2
#magicskill 1 1 -- Air 1
#magicskill 3 1 -- E
#diseaseres 100
#moreorder 1
#heal
#forestsurvival
#spiritsight
#weapon 92 -- Fist
#startdom 2
#pathcost 20
#twiceborn 3196 -- Size 3 Bakemono
#end

#newevent
#rarity 5
#req_godismnr 8015
#req_monster 8015
#req_targgod 0
#req_targnopath4 2
#req_land 1
#nation -2
#req_pop0ok
#req_dominion 1
#req_domchance 5
#msg "##godname## has taught ##targname## the secrets of Air Magic!"
#nolog
#airboost -1
#end

#newevent
#rarity 5
#req_godismnr 8015
#req_monster 8015
#req_targgod 0
#req_targnopath4 2
#req_land 1
#nation -2
#req_pop0ok
#req_dominion 1
#req_domchance 5
#msg "##godname## has taught ##targname## the secrets of Earth Magic!"
#nolog
#earthboost -1
#end

#newevent
#rarity 5
#req_godismnr 8015
#req_targmnr 8015
#req_land 1
#req_targorder 7 -- Site Searching
#req_dominion 1
#req_domchance 5
#nation -2
#req_pop0ok
#msg "Whilst searching the province ##godname## has discovered a secret cache of treasure thought lost to the ages."
#nolog
#gold 150
#1d6vis 56
#end


#newmonster 8016
#clear
#name "First Woman"
#descr "The First Woman is a humanoid demigod from another world. She is known by many names to many tribes, but what is certain is that she came to this world many ages ago and birthed the First People of Nihuala.  However, the Pantokrator became jealous of her creations, and banished her back to her original home. With the Pantokrator gone, the First Woman has returned to claim this world as her own. Each month she may teach commanders in the province in the lore of Water or of Nature to increase their magical skills. She has great knowledge of magic and will inspire other mages to research magical wonders.

Inspiring Research +4 to all other researching mages.
Teaches commanders in province in Water/Nature magic (Candles x 5% chance for each path, to a max of 3)
"
#spr1 "./Nihuala/FirstWoman.tga"
#spr2 "./Nihuala/FirstWoman_2.tga"
#gcost 160
#hp 24
#size 4
#mr 18
#mor 30
#goodleader
#str 14
#att 11
#def 11
#prec 12
#ap 14
#mapmove 18
#enc 3
#maxage 2000
#eyes 2
#inspiringres 4
#magicskill 2 1 -- W 
#magicskill 6 1 -- N
#diseaseres 100
#moremagic 1
#heal
#forestsurvival
#spiritsight
#weapon 92 -- Fist
#startdom 2
#pathcost 20
#twiceborn 3196 -- Size 3 Bakemono
#end

#newevent
#rarity 5
#req_godismnr 8016
#req_monster 8016
#req_targgod 0
#req_targnopath4 2
#req_land 1
#nation -2
#req_pop0ok
#req_dominion 1
#req_domchance 5
#msg "##godname## has taught ##targname## the secrets of the streams and rivers!"
#nolog
#waterboost -1
#end

#newevent
#rarity 5
#req_godismnr 8016
#req_monster 8016
#req_targgod 0
#req_targnopath4 2
#req_land 1
#nation -2
#req_pop0ok
#req_dominion 1
#req_domchance 5
#msg "##godname## has taught ##targname## in plant lore and the hidden secrets of Nature!"
#nolog
#natureboost -1
#end



------------------------------------------------------------------------------
-- NEW SHAMBHALA PRETENDERS
------------------------------------------------------------------------------

-- Ascended Master
#newmonster 8109
#clear
#name "Ascended Master"
#spr1 "./Shambhala/Ascended_Master_1.tga"
#spr2 "./Shambhala/Ascended_Master_2.tga"

#descr "After studying for centuries, the Ascended Master has not only mastered his own mortality, but has achieved such an enlightened state that he has almost reached divinity. With the Pantokrator gone, nothing will stop the Ascended Master on his road to true spiritual ascension. Though he is not as physically powerful as many other pretenders, and is less magically-skilled than archmages and other magicians, he is essentially a spiritual being, near-immortal within his Dominion and difficult to destroy. He has mastered the powers of spirit and mind, and wields the Dörje, a small, sacred mace used to smite the sinful and the ignorant with the thunderbolt of enlightenment. The temples erected by followers of the Master are grand and opulent, with golden fittings and a great domed roof that will awe onlookers.

Spreads Dominion like 3 temples.
Immortal within Dominion.
Temples spread Dominion like 2 temples, generate 50 gold each month
"
#humanoid
#gcost 190
#rcost 1
#diseaseres 100
#ap 12
#mapmove 3
#hp 12
#prot 0
#size 3
#str 10
#enc 3
#att 11
#def 11
#prec 12
#mr 18
#mor 30
#nametype 182
#itemslots 860678
#inspiringres 2
#spreaddom 3
#weapon "dörje"
#armor "robes"
#magicskill 3 1 -- E1
#magicskill 4 1 -- S1
#coldres 10
#moremagic 1
#neednoteat
#flying
#domimmortal
#magicbeing
#snow
#maxage 500
#startage 300
#float
#okleader
#pathcost 20
#startdom 2
#end

#newevent
#rarity 5
#req_godismnr 8109 -- Ascended Master
#req_temple 1
#req_freesites 1
#req_nositenbr 1946
#nation -2
#req_pop0ok
#msg "Grand Temples"
#notext
#nolog
#addsite 1946
#end

#newevent
#rarity 5
#req_temple 0
#req_site 1
#nation -2
#req_pop0ok
#req_indepok 1
#msg "Remove [Grand Temple]"
#notext
#nolog
#removesite 1946
#end


-- Bodhisattva of Wisdom
#newmonster 8110
#clear
#copystats 2457 -- Bodhisatva of mercy for disbelieve
#name "Bodhisattva of Keen Awareness"
#autohealer 0
#homerealm 0
#clearweapons
#clearmagic
#fixedname "Jampelyang"
#spr1 "./Shambhala/Bodhisattva_1.tga"
#spr2 "./Shambhala/Bodhisattva_2.tga"

#descr "The Bodhisattva of Keen Awareness is a being of semi-divine origin who has achieved such a state of spiritual enlightenment that he has transcended his own mortality and all mortal needs. With the old Pantokrator alive, he could not ascend to true godhood and complete his enlightenment, and he retired to a secret place to meditate. Now, with the Pantokrator gone, the Bodhisattva is ready to resume his quest for ascension and to bring hope and solace to mankind. Though he is not physically as powerful as many other divine beings, the Bodhisattva has a strong dominion and is a powerful Astral mage because of his spiritual perfection. Furthermore, his aspect is such that few would dare to strike him, and his mere presence instills serenity in the hearts of mortals. In one hand he bears the sword of truth, which cuts through falsehood and destroys ignorance, and in the other he holds the stem of a lotus flower upon which is written a book on the attainment of transcendent wisdom. The Dominion of the Bodisattva will bring peace and enlightenment to the populace, reducing tensions and cultivating a positive mindset amongst the populace.

Spreads Dominion like 3 temples.
Dominion grants approx. -1 unrest and +1% tax per candle
"
#gcost 170
#rcost 1
#diseaseres 100
#heal
#ap 12
#mapmove 3
#hp 36
#prot 5
#size 4
#str 14
#enc 1
#att 13
#def 13
#prec 14
#mr 18
#mor 30
#nametype 182
#itemslots 860678
#inspiringres 3
#researchbonus 20
#spreaddom 3
#weapon "Sword of Truth"
#armor "Robes"
#moreorder 1
#magicskill 4 3 -- S3
#coldres 10
#poisonres 10
#neednoteat
#awe 3
#incunrest -50
#magicbeing
#maxage 500
#float
#expertleader
#snow
#inspirational 1
#pathcost 40
#startdom 3
#end

#newevent
#rarity 5
#req_godismnr 8110
#nation -2
#req_dominion 1
#req_domchance 10
#msg "Bodhisattva taxboost"
#notext
#nolog
#unrest -10
#taxboost 10
#end


-- Mother of Mountains
#newmonster 8111
#clear
#name "Mother of Mountains"
#copyspr 3209
#descr "The Mother of Mountains is a giant of divine heritage who claims dominion over mountains and heights. The powers of earth, air and water are hers to claim, and she is constantly surrounded by the cold of her native mountains. With the Pantokrator gone, the Mother of Mountains will soon rule all of creation. Mi Gö revere her and will emerge from the mountains to serve her as her Dominion grows strong. In combat she can manifest magical gems of air, water and earth to aid in spellcasting.

Earth path starts at 2 when choosing blessings.
Summons Mi Gö up to candles each month, plus 3 Mi Dred.
Mountain Temples in Dominion with cold scales summon a Mi Dred each month
"
#humanoid
#gcost 250
#diseaseres 100
#heal
#ap 16
#mapmove 3
#hp 85
#prot 6
#size 9
#str 22
#enc 2
#att 12
#def 12
#prec 12
#mr 20
#mor 30
#rcost 1
#pathcost 60
#startdom 3
#nametype 182
#weapon 172 -- Magic Sceptre
#armor "Crown"
#armor "robes"
#domsummon 4073 -- Mi Gö
#summon3 4075 -- Mi Dred
#magicskill 1 1 -- Air 1
#magicskill 2 1 -- W1
#magicskill 3 2 -- E1
#magicboost 3 -1
#moregrowth 1
#moreheat -1
#superiorleader
#coldres 25
#cold 15
#mountainsurvival
#snow
#maxage 1000
#tmpairgems 1
#tmpwatergems 1
#tmpearthgems 1
#end

#newevent
#rarity 5
#req_godismnr 8111
#req_temple 1
#req_land 1
#req_cold 1
#req_mountain 1
#nation -2
#req_pop0ok
#req_dominion 1
#msg "Mountain temple summons"
#notext
#nolog
#1unit 8075 -- Mi Dred
#end


-- Frozen Lama
#newmonster 8112
#clear
#name "Lama of the Frozen Heights"
#spr1 "./Shambhala/Frozen_Lama_1.tga"
#spr2 "./Shambhala/Frozen_Lama_2.tga"
#descr "Having attained spiritual ascension, the Lama of the Frozen Heights has become something of an Ascended Master himself. The Frozen Lama, as he is sometimes reverently called, keeps the former color of his hat a secret, as it is now the ice blue of the element which he has taken into his very nature. With the Pantokrator gone, he now comes to throw that very hat into the ring in his bid for complete divinity. The Lama of the Frozen Heights is a highly-skilled mage, and is nearly immortal within his Dominion. He exudes an aura of icy cold said to aid the spiritual improvement of those around him by sheer ascetic glory. Each month ice crystals will form that can be used as magical water gems, and those granted his blessing will be shielded from both ice and flame in addition to any other blessings chosen. 

Bless gains 10 cold resist and 10 fire resist.
Immortal within Dominion.
Starts with Anointed Dörje
"
#gcost 170
#rcost 1
#diseaseres 100
#ap 12
#mapmove 2
#hp 12
#prot 0
#size 4
#str 11
#enc 3
#att 10
#def 11
#prec 12
#mr 18
#mor 30
#nametype 182
#itemslots 860678
#startitem 814 -- Dorje
#weapon "dörje"
#armor "robes"
#gemprod 2 3
#magicskill 2 1
#magicboost 2 3
#coldres 25
#moreheat -1
#neednoteat
#mountainsurvival
#flying
#domimmortal
#magicbeing
#snow
#maxage 500
#startage 300
#cold 5
#float
#pathcost 10
#startdom 1
#end

#newevent
#rarity 5
#req_godismnr 8112 -- Llama
#req_pregame
#req_owncapital 1
#req_freesites 1
#req_nositenbr 1918
#nation -2
#msg "Blessings of the Lord appears"
#notext
#nolog
#addsite 1918
#end

#newevent
#rarity 5
#req_godismnr 8112 -- Llama
#req_owncapital 1
#req_freesites 1
#req_nositenbr 1918
#nation -2
#req_pop0ok
#msg "Blessings of the Lord reappears"
#notext
#nolog
#addsite 1918
#end

---------- GONDWANA PRETENDER -------------

#newmonster 8190
#clear
#copystats 2300 -- Machaka Warrior
#clearweapons
#cleararmor
#clearmagic
#name "God-Beast of the Forest"
#spr1 "./Gondwana/GodChalico.tga"
#spr2 "./Gondwana/GodChalico2.tga"
#descr "Born at the dawn of time the God-Beast represents an earlier era, when monsters and giants roamed the world. It lived amongst the deep forests at the dawn of time, ruling over lesser beasts and men that offered it worship. When the previous Pantokrator rose to power he imprisoned and banished all that threatened his creation and the monstrous creature was banished to a shrouded land from whence it could not escape. The people of Gondwana worship the God-Beasts as the source of N'um and the most powerful of all creatures. Now, with the Pantokrators prison weakening the God-Beast of the Forest will emerge to claim the world as its own.

Whilst God-Beast is in the world, Blessing gains +10hp
"
#humanoid
#gcost 270
#size 10
#hp 130
#str 24
#prot 14
#mr 18
#mor 30
#att 13
#def 10
#prec 10
#enc 1
#ap 16
#mapmove 20
#startage 1000
#maxage 4000
#fear 5
#weapon 823 -- Magic Claw
#weapon 823 -- Magic Claw
#magicskill 2 1
#magicskill 3 1
#magicskill 6 1
#diseaseres 100
#itemslots 17572358 -- Crown, 2 hands, 2 misc
#moregrowth 1
#heal
#forestsurvival
#startdom 3
#homerealm 0
#pathcost 80
#end

#newmonster 8191
#clear
#copystats 2300 -- Machaka Warrior
#clearweapons
#cleararmor
#clearmagic
#name "God-Beast of the Plains"
#spr1 "./Gondwana/GodNocerous.tga"
#spr2 "./Gondwana/GodNocerous2.tga"
#descr "Born at the dawn of time the God-Beast represents an earlier era, when monsters and giants roamed the world. It has roamed the plains since the earliest days, ruling over lesser creatures and men that offered it worship. When the previous Pantokrator rose to power he imprisoned and banished all that threatened his creation and the monstrous creature was banished to a shrouded land from whence it could not escape. The people of Gondwana worship the God-Beasts as the source of N'um and the most powerful of all creatures. Now, with the Pantokrators prison weakening the God-Beast of the Plains will emerge to claim the world as its own.

Fire and Air paths start at 2 when choosing blessings
"
#quadruped
#gcost 250
#size 10
#hp 165
#str 26
#prot 18
#mr 18
#mor 30
#att 13
#def 10
#prec 10
#enc 1
#ap 18
#mapmove 22
#startage 1000
#maxage 4000
#weapon 399 -- Gore
#trample
#fear 5
#magicskill 0 2
#magicskill 1 2 -- Air 2
#magicskill 6 1
#magicboost 0 -1
#magicboost 1 -1 -- Air -1 boost
#berserk 4
#diseaseres 100
#woundfend 5
#moregrowth 1
#twiceborn 5769 -- Wight Beast
#startdom 3
#homerealm 0
#pathcost 80
#end

#newmonster 8192
#clear
#copystats 2300 -- Machaka Warrior
#clearweapons
#cleararmor
#clearmagic
#name "God-Beast of the Mountains"
#spr1 "./Gondwana/GodSloth.tga"
#spr2 "./Gondwana/GodSloth2.tga"
#descr "Born at the dawn of time the God-Beast represents an earlier era, when monsters and giants roamed the world. It has lurked in the coldest mountains for eons, preying on lesser creatures and worshipped by primitive mountain tribes. When the previous Pantokrator rose to power he imprisoned and banished all that threatened his creation and the monstrous creature was banished to a shrouded land from whence it could not escape. The people of Gondwana worship the God-Beasts as the source of N'um and the most powerful of all creatures. Now, with the Pantokrators prison weakening the God-Beast of the Mountains will emerge to claim the world as its own. It will bring the cold of the mountain peaks, and spirits of the ice will amass in the mountains under the Dominion of the God-Beast.

Casts Grip of Winter in battles.
Mountains in Cold scales may spawn 1 Winter Wolf (5% x candles chance each month)
"
#quadruped
#gcost 220
#size 10
#hp 145
#str 24
#prot 16
#mr 18
#mor 30
#att 13
#def 10
#prec 10
#enc 1
#ap 16
#mapmove 20
#startage 1000
#maxage 4000
#fear 5
#twiceborn 5769 -- Wight Beast
#weapon 823 -- Magic Claw
#weapon 823 -- Magic Claw
#weapon 821 -- Magic Bite
#onebattlespell "Grip of Winter"
#magicskill 2 1
#magicskill 3 1
#magicskill 5 1
#coldres 20
#moreheat -1
#diseaseres 100
#heal
#mountainsurvival
#startdom 3
#homerealm 0
#pathcost 80
#end

#newevent
#rarity 5
#req_godismnr 4192 -- Beast of the Mountain
#req_cold 1
#req_mountain 1
#nation -2
#req_pop0ok
#req_land 1
#req_dominion 1
#req_domchance 5
#msg "Winter Wolf Appears"
#notext
#nolog
#1unit 511 -- Winter Wolf
#end

#newmonster 8193
#clear
#copystats 2300 -- Machaka Warrior
#clearweapons
#cleararmor
#clearmagic
#name "God-Beast of the Hunt"
#spr1 "./Gondwana/GodSTooth.tga"
#spr2 "./Gondwana/GodSTooth2.tga"
#descr "Born at the dawn of time the God-Beast represents an earlier era, when monsters and giants roamed the world. This great beast has hunted Gods and titanic creatures alike, until the Pantokrator himself feared for his existence. When the previous Pantokrator rose to power he imprisoned and banished all that threatened his creation and the monstrous creature was banished to a shrouded land from whence it could not escape. The people of Gondwana worship the God-Beasts as the source of N'um and the most powerful of all creatures. Now, with the Pantokrators prison weakening the God-Beast of the Hunt will emerge to claim the world as its own. The pride of the beast will swell as its Dominion grows strong, and it will incite sacred animals that fight alongside it to fight with wild abandon. 

Summons Sabre Tooths up to candles each month.
Casts Spirit of the Hunt in battles (All friendly animals become enlarged and go berserk)
"
#quadruped
#gcost 210
#size 9
#hp 155
#str 25
#prot 18
#mr 18
#mor 30
#att 13
#def 10
#prec 10
#enc 1
#ap 18
#mapmove 20
#startage 1000
#maxage 4000
#fear 5
#diseaseres 100
#heal
#weapon 823 -- Magic Claw
#weapon 823 -- Magic Claw
#weapon 319 -- AP Bite
#batstartsum1d6 8183 -- Sabre Tooths
#domsummon 8183 -- Sabre Tooths
#onebattlespell 139
#magicskill 5 1
#magicskill 6 1
#magicskill 8 1 -- Blood 1
#moreorder -1
#darkvision 50
#twiceborn 5769 -- Wight Beast
#startdom 3
#homerealm 0
#pathcost 80
#end

#newmonster 8194
#clear
#copystats 2300 -- Machaka Warrior
#clearweapons
#cleararmor
#clearmagic
#name "Great Queen"
#spr1 "./Gondwana/QueenMother.tga"
#spr2 "./Gondwana/QueenMother2.tga"
#descr "The Great Queen is an ancient queen of Gondwana. She has learnt much of magic to extend her lifespan and has now claimed the mantle of Godhood. She can perform ritual dances to increase the power of her spellcasting, and she is a master of many paths of magic. She is greatly beloved of the people and each month the palace coffers will swell with tributes and offerings. The capital city has grown to great size under her rule and lands under her Dominion will be well managed and fruitful. She carries with her a sphere with which she can see distant lands.

Casts rituals at 2 levels higher than usual.
Generates 150 gold per month.
If taken awake capital population increased by 5,000.
Dominion grants permanent gold and resources increases to friendly provinces each month (Candles x 10% chance for +2/+2)
"
#humanoid
#gcost 130
#size 3
#mr 18
#mor 30
#att 11
#def 11
#startage 700
#maxage 500
#masterrit 2
#researchbonus 20
#startitem 391 -- Stone Sphere
#spellsinger
#goodleader
#female
#diseaseres 100
#gold 150
#weapon 9 -- Dagger
#magicskill 1 1 -- Air 1
#startdom 1
#pathcost 10
#homerealm 0
#end

#newevent
#rarity 5
#req_godismnr 8194 -- Great Queen
#req_monster 8194 -- Great Queen
#req_owncapital 1
#req_pregame
#nation -2
#msg "Cap Increase"
#notext
#nolog
#incpop 500
#end

#newevent
#rarity 5
#req_godismnr 8194
#req_dominion 1
#req_domchance 10
#req_mindef 1
#msg "Great Queen province improvements"
#landgold 2
#landprod 2
#nolog
#notext
#end

#newmonster 8199
#clear
#copystats 2300 -- Machaka Warrior
#clearweapons
#cleararmor
#clearmagic
#name "Eldest Babalawo"
#spr1 "./Gondwana/EldestShaman.tga"
#spr2 "./Gondwana/EldestShaman2.tga"
#descr "The Eldest Babalawo is a great Shaman of Gondwana that has claimed the mantle of Godhood. He is a master of ritual magic and can greatly increase his spellcasting power through trance dances. He can predict the future and can use this to avoid bad events in the province. The Eldest Babalawo has learned many paths of magic through his long study and is an expert at magical research.

Casts rituals at 3 levels higher than usual.
Teaches Babalawo in province (3 chances to teach Air/Death/Nature, 5% x candles chance for each path up to max of lvl 3)
"
#humanoid
#gcost 130
#size 3
#mr 18
#hp 13
#mor 30
#att 12
#def 12
#prec 12
#startage 200
#maxage 500
#masterrit 3
#nobadevents 75
#inspiringres 1
#researchbonus 10
#startitem 197 -- Spirit Mask
#spellsinger
#goodleader
#diseaseres 100
#weapon 9 -- Dagger
#magicskill 5 1
#startdom 1
#pathcost 10
#homerealm 0
#end

#newevent
#rarity 5
#req_godismnr 8199
#req_monster 8199 -- Eldest Babalawo
#req_targmnr 8176 -- Babalawo
#req_targnopath3 1
#req_land 1
#nation -2
#req_pop0ok
#req_dominion 1
#req_domchance 5
#msg "##godname## has taught ##targname## secrets of Air magic!"
#nolog
#airboost -1
#end

#newevent
#rarity 5
#req_godismnr 8199
#req_monster 8199 -- Eldest Babalawo
#req_targmnr 8176 -- Babalawo
#req_targnopath3 5
#req_land 1
#nation -2
#req_pop0ok
#req_dominion 1
#req_domchance 5
#msg "##godname## has taught ##targname## secrets of Death magic!"
#nolog
#deathboost -1
#end

#newevent
#rarity 5
#req_godismnr 8199
#req_monster 8199 -- Eldest Babalawo
#req_targmnr 8176 -- Babalawo
#req_targnopath3 6
#req_land 1
#nation -2
#req_pop0ok
#req_dominion 1
#req_domchance 5
#msg "##godname## has taught ##targname## secrets of Nature magic!"
#nolog
#natureboost -1
#end

----------- SAWAIIKI PRETENDERS ---------------

#newmonster 8339
#clear
#clearweapons
#cleararmor
#clearmagic
#spr1 "./Sawaikii/pele1.tga"
#spr2 "./Sawaikii/pele2.tga"
#name "Spirit of Ruin"
#descr "The Spirit of Ruin is a mighty being born from the fiery depths when the isles of Sawaiiki were created. She has great skills in the paths of earth and fire. Wild and untamed, she has taken many lovers and slain many that displeased her. Her priestesses dwell in the untamed wilds so as to practice their arts without distraction or violation of the Kapu, and she will grant them greater authority and control over the elements.In battle she will manifest gems of earth and fire from the land to aid in spellcasting.

Gains 2 Fire and Earth gems in battles.
Priestesses of Ruin gain +1H and +1F once recruited.
May create a Consort of Lava commander (F1E1 100%F/E) each month (4% x candles chance)
"
#gcost 230
#female
#fixedname "Pele"
#size 9
#hp 105
#prot 6
#att 14
#def 13
#str 24
#uwdamage 10
#prec 16
#mapmove 12
#fireres 25
#shockres 10
#heat 15
#itemslots 860678
#mr 18
#enc 3
#mor 30
#weapon "Lava Eruption"
#weapon "Flame Strike"
#tmpfiregems 2
#tmpearthgems 2
#diseaseres 100
#moreorder -1
#moreheat 1
#heal
#goodleader
#okmagicleader
#magicskill 0 2
#magicskill 3 1
#startdom 3
#pathcost 80
#end

#newevent
#rarity 5
#req_godismnr 8339
#req_targmnr 8316 -- Priestess of Ruin
#req_targnopath2 9
#req_land 1
#nation -2
#req_pop0ok
#msg "Priestess pathboost"
#notext
#nolog
#fireboost -1
#holyboost -1
#end

#newevent
#rarity 5
#req_godismnr 8339
#req_monster 8339 -- Spirit of Ruin
#req_land 1
#nation -2
#req_pop0ok
#req_dominion 1
#req_domchance 4
#msg "A mortal lover of ##godname## has returned as a Consort of Lava."
#nolog
#com 8322 -- Consort
#end

#newmonster 8340
#clear
#clearmagic
#spr1 "./Sawaikii/heiau1.tga"
#spr2 "./Sawaikii/heiau2.tga"
#name "Heiau of the Uncreated"
#descr "The Four are the Uncreated Beings of the Eternal Sea. They are the main guiding force of the mana inherent within the land, and now they seek dominion of all its flow within this world. The Heiau is a sacred place and only the Kahuna and certain sacred Ali’i are allowed to enter and receive the blessing of the Four. Any that approach the Heiau with ill intent will be cursed for the violation of Kapu and would suffer misfortune or worse for the rest of their lives. The power of the Heiau will claim any Throne under their Dominion without the need for a priest.

Spreads Dominion like 5 temples.
Casts Doom in battles.
Thrones in friendly provinces within Dominion are claimed automatically
"
#gcost 180
#att 5
#def 0
#size 10
#str 20
#prec 10
#prot 15
#itemslots 1835008 -- 3 misc
#hp 250
#mr 20
#enc 0
#mapmove 0
#ap 2
#pathcost 80
#mor 18
#onebattlespell "Doom"
#horrormark
#goodleader
#okmagicleader
#immobile
#bluntres
#bonusspells 1
#diseaseres 100
#magicskill 1 1 -- Air 1
#magicskill 2 1
#magicskill 4 1
#magicskill 6 1
#moreorder 1
#moremagic 1
#moreluck 1
#startdom 5
#spreaddom 5
#end

#newevent
#rarity 5
#req_godismnr 8340 -- Golden Idol
#req_thronesite 1
#req_dominion 1
#nation -2
#req_pop0ok
#msg "The power of ##godname## has claimed this Throne!"
#notext
#nolog
#claimthrone
#end

----- Juhera / Iram Pretenders ---------

#newmonster 8800
#clear
#copystats 3376 -- Marid
#clearmagic
#name "Marid Sultan"
#nametype 171
#spr1 "Juhera/MaridSultan.tga"
#spr2 "Juhera/MaridSultan2.tga"
#descr "The Marid Sultan is an ancient being from the dawn of time. He is among the first of the children of Iblis and his sovereignty over the Jinn was uncontested until the rise of the Ifrit and the War of the Unseen. After losing his throne he was banished from the City of Brass along with his brethren and closest servants. Fleeing, they found the Emerald mountain and settled there out of sight of the Ifrit and their lackeys until the divine decree that sealed the gates of Ubar. Now, with the Pantokrator gone, he is free to use his vast magics to claim godhood and restore the kingdom of the Jinn to glory.

Air and Fire magics gain 1 level.
Summons 1d6 Qutrub in battle
"
#djinn -- bodytype for hit locations
#gcost 250
#hp 80
#prot 0
#mor 30
#firepower 0
#woundfend 3
#diseaseres 100
#expertmagicleader
#goodleader
#batstartsum1d6 8509 -- Qutrub
#magicskill 0 1
#magicskill 1 1  -- Air 1
#magicskill 7 1 -- Glamour 1
#magicboost 0 1
#magicboost 7 1 -- Glamour 1 boost
#moremagic 1
#moreheat 1
#startdom 3
#pathcost 40
#end

#newmonster 8801
#clear
#name "Ghul Lich"
#nametype 171
#spr1 "Juhera/ghul_lich1.tga"
#spr2 "Juhera/ghul_lich2.tga"
#descr "A Ghul Lich is the dried husk of a Ghul Sorcerer adept in Death magic. Through dark rituals, the Ghul succeeded in mastering one of the Jinn's oldest and most urgent goals: to defeat death. By removing its viscera and hiding it outside its body, the Lich is virtually impossible to slay. Should the body be physically destroyed, a new one is formed from the dust of dead Ghuls. Being immortal, there is nothing left to acquire but godhood. The Ghul Lich is magically stronger than other Ghuls and its magically empowered body is very hard to destroy.

Immortal (3 month reform time).
Summons Nasnas and soulless up to candles each month.
Teaches other commanders in province in Death magic (10% x candles chance each month, up to lvl 3)
"
#gcost 200
#undead
#immortal
#pooramphibian
#pierceres
#inanimate
#neednoteat
#spiritsight
#hp 35
#magicskill 5 3
#pathcost 30
#startdom 2
#fireres -10
#coldres 15
#poisonres 25
#goodleader
#goodundeadleader
#heal
#startitem 373 -- Amulet of the Dead
#domsummon 8612 -- Nasnas
#domsummon2 -15 -- Soulless no corpses needed
#diseaseres 100
#maxage 800
#startage 300
#moregrowth -1
#prot 16
#mr 18
#mor 30
#str 16
#att 14
#def 8
#prec 12
#enc 0
#ap 12
#mapmove 3
#weapon "quarterstaff"
#weapon "bite"
#armor "crown"
#armor "animal hides"
#end

#newevent
#rarity 5
#req_godismnr 8801
#req_monster 8801
#req_targnopath3 5
#req_land 1
#nation -2
#req_pop0ok
#req_dominion 1
#req_domchance 10
#msg "##godname## has taught ##targname## secrets of Death magic!"
#nolog
#deathboost -1
#end

#newmonster 8802
#clear
#name "Grand Artificer"
#nametype 172
#spr1 "Juhera/grand_artificer1.tga"
#spr2 "Juhera/grand_artificer2.tga"
#descr "The Grand Artificer is an artificer of such great power that he has taken the role of a Pretender God. He is a master of magic item forging and often adept in several of the magic paths.

Paths are increased by 2 when forging items.
Grants 100 resources whilst in a fort.
May forge an item each month whilst at a lab (10% x candles chance, may forge more powerful items over time)
"
#gcost 100
#hp 11
#magicskill 3 1 -- e
#goodleader
#maxage 500
#startage 240
#mr 18
#mor 30
#str 10
#att 10
#def 14
#prec 13
#enc 2
#ap 12
#mapmove 2
#resources 100
#startitem 29 -- Dwarven Hammer
#weapon "maul"
#armor "robes"
#wastesurvival
#diseaseres 100
#forgebonus 25
#mastersmith 2
#pathcost 10
#startdom 1
#end

#newevent
#rarity 5
#req_godismnr 8802
#req_monster 8802
#req_lab 1
#req_dominion 1
#req_domchance 10
#nation -2
#req_pop0ok
#req_maxturn 9
#msg "##godname## has toiled in the forge all month. An item of power has been created and transported to the treasury!"
#nolog
#magicitem 0
#end

#newevent
#rarity 5
#req_godismnr 8802
#req_monster 8802
#req_lab 1
#req_dominion 1
#req_domchance 10
#nation -2
#req_pop0ok
#req_turn 10
#req_maxturn 18
#msg "##godname## has toiled in the forge all month. An item of power has been created and transported to the treasury!"
#nolog
#magicitem 1
#end

#newevent
#rarity 5
#req_godismnr 8802
#req_monster 8802
#req_lab 1
#req_dominion 1
#req_domchance 10
#nation -2
#req_pop0ok
#req_turn 19
#req_maxturn 27
#msg "##godname## has toiled in the forge all month. An item of power has been created and transported to the treasury!"
#nolog
#magicitem 2
#end

#newevent
#rarity 5
#req_godismnr 8802
#req_monster 8802
#req_lab 1
#req_dominion 1
#req_domchance 10
#nation -2
#req_pop0ok
#req_turn 28
#req_maxturn 36
#msg "##godname## has toiled in the forge all month. An item of power has been created and transported to the treasury!"
#nolog
#magicitem 3
#end

#newevent
#rarity 5
#req_godismnr 8802
#req_monster 8802
#req_lab 1
#req_dominion 1
#req_domchance 10
#nation -2
#req_pop0ok
#req_turn 37
#msg "##godname## has toiled in the forge all month. An item of power has been created and transported to the treasury!"
#nolog
#magicitem 4
#end

#newmonster 8803
#clear
#copystats 550 -- generic master alchemist
#name "Master Alchemist"
#descr "The Master Alchemist is an alchemist of such great power that he has taken the role of a Pretender God. He is a master of magical alchemy and often adept in several of the magic paths. At his temples alchemical secrets are researched and each can act as an Arcane laboratory when required. Each month he will create valuable alchemical tinctures in search of his magnum opus, and whilst at a laboratory he may create Alchemical wonders. Should he be in possession of the Alchemists Stone, the greatest of all Alchemical wonders, he will be able to create alchemical creatures every month he is at an arcane laboratory.

Temples will generate a laboratory in the province if none is present.
May create gold (25% chance), vitriol creatures (20% chance), Cure All Elixirs (15% chance) or Chamber of Changes site (5% chance, grants 20% Alteration discount) whilst at a laboratory.
If carrying the Alchemists Stone creates 2D3 Green Lions & 1D6 Gelatinous Cubes/month
"
#nametype 172
#spr1 "Juhera/master_alchemist1.tga"
#spr2 "Juhera/master_alchemist2.tga"
#hp 11
#clearweapons
#cleararmor
#gcost 120
#masterrit 1
#weapon 126 -- Poison Dagger
#weapon "acid"
#armor "robes"
#wastesurvival
#diseaseres 100
#gold 60
#userestricteditem 88 -- Alchemist
#end

#newevent
#rarity 5
#req_godismnr 8803 -- Master Alchemist
#req_land 1
#req_temple 1
#req_lab 0
#nation -2
#req_pop0ok
#msg "An arcane laboratory was included as part of the temple construction."
#nolog
#lab 1
#end

#newevent
#rarity 5
#req_godismnr 8803 -- Master Alchemist
#req_monster 8803 -- Master Alchemist
#req_land 1
#req_lab 1
#req_mindef 1
#nation -2
#req_pop0ok
#req_rare 25
#msg "##godname## has succeeded in synthesising gold from base metals! A large nugget was created and transported to the treasury."
#gold 150
#end

#newevent
#rarity 5
#req_godismnr 8803 -- Master Alchemist
#req_monster 8803 -- Master Alchemist
#req_targnoitem 439 -- Alchemists Stone
#req_land 1
#req_lab 1
#req_mindef 1
#nation -2
#req_pop0ok
#req_rare 20
#msg "##godname## has brewed a quantity of vitriolic liquid from which he has created life!"
#1d3units 1983 -- Green Lion
#2d6units 2159 -- Cubes
#end

#newevent
#rarity 5
#req_godismnr 8803 -- Master Alchemist
#req_monster 8803 -- Master Alchemist
#req_targitem 439 -- Alchemists Stone
#req_land 1
#req_lab 1
#req_mindef 1
#nation -2
#req_pop0ok
#msg "##godname## has brewed a quantity of vitriolic liquid from which he has created life!"
#2d3units 1983 -- Green Lion
#1d6units 2159 -- Cubes
#end

#newevent
#rarity 5
#req_godismnr 8803 -- Master Alchemist
#req_monster 8803 -- Master Alchemist
#req_land 1
#req_lab 1
#req_mindef 1
#nation -2
#req_pop0ok
#req_rare 15
#msg "##godname## has refined a magical elixir that can cure diseases of all kinds! [Miraculous Cure All Elixir]"
#magicitem 9
#end

#newevent
#rarity 5
#req_godismnr 8803 -- Master Alchemist
#req_monster 8803 -- Master Alchemist
#req_land 1
#req_lab 1
#req_mindef 1
#req_freesites 1
#req_nositenbr 642 -- Chamber of Changes
#nation -2
#req_pop0ok
#req_rare 5
#msg "##godname## has constructed a Chamber suitable for alchemical works and Alterations of all kinds."
#addsite 642 -- Chamber of Changes
#end


--- DOM-DAN'YEL GODS

#newmonster 6570
#copystats 3376 -- Marid
#clearmagic
#name "Marid Sultan"
#nametype 171
#spr1 "Juhera/MaridSultan.tga"
#spr2 "Juhera/MaridSultan2.tga"
#descr "The Marid Sultan is an ancient being from the dawn of time. He is among the first of the children of Iblis and his sovereignty over the Jinn was uncontested until the rise of the Ifrit and the War of the Unseen. After losing his throne he was banished from the City of Brass along with his brethren and closest servants. Fleeing, they found refuge beneath the waves and have lain hidden there for millenia. The water Jinn known as Ghawwas serve him and one will venture from the depths each month to serve him. Now, with the Pantokrator gone the Marid Sultan can once more ascend the throne, however this time it will be the Throne of Heaven and all shall bow before his might.

Summons 1 Ghawwas each month
"
#gcost 250
#djinn -- bodytype for hit locations
#mor 30
#heal
#heat 0
#uwheat 6
#fireshield 0
#uwfireshield 12
#diseaseres 100
#expertmagicleader
#goodleader
#amphibian
#moremagic 1
#moreorder -1
#magicskill 0 1
#magicskill 7 1 -- Glamour 1
#magicskill 2 1
#magicboost 0 1
#magicboost 2 1
#summon1 6578 -- Ghawwas
#startdom 3
#pathcost 60
#end

#newmonster 6572
#name "Zatanai Master"
#spr1 "Domdaniel/ZMaster.tga"
#spr2 "Domdaniel/ZMaster2.tga"
#descr "The greatest of the Zatanai, the Master was one of the first magicians to venture to the caverns of Dom-Dan'yel. For centuries he has amassed magical power and knowledge, until there was only one thing left to attain. Now, with the Pantrokator gone the time has come to seek the ultimate prize. The Zatanai Master is skilled in many paths of magic and carries a book granted to him by the infernal lords listing many hidden secrets about the world. Each month he will summon shades from the netherworld to his aid.

Magic paths known are increased by 1.
Summons shades up to candles each month.
Starting item: Book of Lore (allows casting Record of Creation)
"
#nametype 172
#gcost 130
#hp 11
#size 3
#mr 18
#mor 18
#str 10
#att 10
#def 10
#prec 10
#enc 2
#ap 12
#darkvision 100
#goodleader
#goodundeadleader
#spiritsight
#diseaseres 100
#domsummon 676 -- Shades
#heal
#startage 500
#maxage 1000
#taskmaster 2
#magicskill 0 1
#magicskill 5 1
#magicboost 53 1
#startitem 660 -- Book of Lore
#stealthy 0
#douse 5
#stealthy 0
#amphibian
#giftofwater 150
#weapon 7 -- Quarterstaff
#armor 158 -- Robes
#armor 249 -- Cloth Headpiece
#pathcost 10
#startdom 1
#montag 5196 -- Zatanai
#twiceborn 6567 -- Spectral Zatani
#end
