
-- DOMINION 4 --

Oracle
Misfortune +1
Spreads Luck
Casts Dreamwild Legion in battles
Prevents 99% of bad events in the province
Temples gain an immobile Seer with W1S2H2 and Fortune Teller 25%


Monument
Starting commanders if Awake: Dust Priest & 2 Dust Kings
Each month summons Dust Walkers & Dust Warriors up to Dominion candles
Whilst in capital may summon a Dust King (2% x candles chance) or Dust Priest (1% x candles chance)


Statue of Order
Increases Order limit by +3
When Order scales are present, Dominion reduces unrest by approx 1 per candle each month and adds +0.5% approx income per candle (both effects occur per Order scale)


Void Lurker
S1, +4 Astral Magic boost
Magic limit increased by +2 (Provinces with Magic 4+ lose 5 unrest each month)
Starting Item: Void Pearl (Casts Mind Hunt, still must have Mind Burn or Soul Slay researched to affect target)
Will create another Void Pearl at the end of each year


Baphomet
Gained Fear 5, Head slot & Gaze of Fear attack
Starting commander: Fallen Angel
Chance for Fallen Angel units to appear in capital or Throne provinces (2% per candle after year 1, +2% per year, up to 10% per candle after year 5)
Fallen Angel commanders gain H1


Fountain of Blood
In battles casts Blood Rain
Blood Fountains province provides 10% blood discount
Summons a Sanguine Horror each month, will summon another if 15 or more corpses in province
Provinces near the Fountain or containing a temple may hear the wails (10% x candles chance, 20 population killed however D6 will become blood Slaves)


Monolith
Casts rituals as if paths were 3 higher
When constructing a temple in a province that already contains an Arcane Laboratory a Monolith will be erected at the temple (E1S1N1, Master Ritualist 3)


Colossal Head
E1B1, 80 pathcost
Earth and Blood paths start 2 higher when choosing blessing
May create clay men as Dominion grows strong (5% x candles chance for 4-10 Clay Men + Clay Man commander (E2H1))


Divine Glyph
Spreads Dominion with the power of 5 temples
Each month will grant a Priest present +1H


Colossal Fetish
Starting commander if awake: Lumber Construct commander with E2N1H1 & Innate Caster
Chance for Lumber Construct commanders to appear at Forest temples (2% x candles, E2N1H1 & Innate Caster)
At end of each year followers will construct a Lumber Construct in the capital (E2N1H1 & Innate Caster)


Polypal Queen
W1S3
Whilst Polypal Queen is in the world, Grandmother and Mother spawn Enlarged Spawn (Amphibious, gain paralyze attack, lose 20% hp each month on land, on death Paralyze with aoe 3)


Irminsul
Summons sacred bears each month up to Dominion candles
Forest Temples may summon 1D3 sacred bears each month (10% x candles chance per month)
In battle casts Awaken Forest (Animates all vegetation on the battlefield)
If controls Mother Oak, generates extra 1D6 Nature gems + Handful of Acorns item each month, and may rarely donate a branch to aid its followers (1% x candles chance per month, grants Treelords staff item)


Idol of Men
Paths start 1 higher when choosing Blessings
Forted provinces within Dominion generate 10% more tax income


Idol of Beasts
Idol blesses all friendly animals present at start of battle
Priests gain Staff of Beasts (Grants Beast mastery 4, allows blessing of non-sacred animals)
Idol summons Sacred Boars & Wolves each month, up to Dominion candles)


Idol of Sorcery S1D1N1B1
Pathcost 80
Casts 2 spells in each combat round 
Increases Magic limit by +2 (Provinces with magic 4+ lose 5 unrest each month)
Can teach commanders present in Sorcery paths up to level 3 (2% x candles chance per path per month)


Statue of Fertility
Local province of Statue and its Prophet gain approx 10 population per candle per month in growth scales
Increases Growth limit by +2
Dominion increases permanent income and population in Growth scales (10% x candles chance for +10 pop and +1 permanent gold per month)
Where Growth scales present, Dominion grants approx ½% extra tax income per candle for each Growth scale


Statue Bloody Mother
Blessing gains +10hp once Awakens
10 Douse bonus


Golden Idol
Generates 250 gold each month
Priests H2 or greater gain Golden Idol - Grants Halt Heretic 3 & casts Apostasy
Casts Enslave vs enemy sacreds in battle (MR Easy to negate)
Thrones within Dominion automatically claimed and a temple is created


Statue of War
Starting army gains 15-48 Barbarians, Horse Tribe & Bone Tribe
Unforted provinces spawn Barbarians & Bone Tribe (Each Turmoil scale provides 5% x candles for D3+1 Barbarians, 3% x candles for D3+1 Bone Tribe, 1% x candles chance for Barbarian Chief at Turmoil 3+)
Underwater, unforted provinces spawn Shark Tribe (Each Turmoil scale provides 5% x candles for D3+1 Shark Tribe, 3% x candles for D3+1 Shark Brigands, 1% x candles chance for Shark Tribe Chief at Turmoil 3+)
Increases Turmoil limit by +2
Capital & throne provinces on land gain Barbarian Warcamp site


Golden Pillar
Summons Cave Grubs & Crabs up to Dominion candles, occasionally summons a Cave Cow or Troglodyte
Cave temples may spawn 1D3 Cave Grubs & 1 Cave Cow (10% x candles chance)
Increases Luck limit by +2 (Provinces with Luck 4+ gain +5% income)
First time Pillar is not present at the capital a global earthquake wracks the surface, +15 unrest worldwide, 7% surface population killed, temples & labs not in caves may be destroyed, 10% chance each province attacked by 3-18 trogs loyal to Agartha, 7-28 Trogs appear in capital


Stone Huaca
Priests can summon a Supaya by preaching at temple (40% chance/priest level or 80% at Mountain)


Protogenos of the Sea
In battle constantly summons size 3 Water Elementals
Cannot leave the sea unless controls Wrath of the Sea
If Maelstrom is cast, Protogenos steals 2D6 W gems from caster each month
Whilst Sea of Ice is cast, Ice elementals will attack coastal provinces owned by other nations (20% chance per month for attack by 3-10 Ice Elementals)


Father of the Sea
Generates 4 Water gems each month
Casts Friendly Currents in battles
UW Temples gain Temple of the Sea Father (1W gem, recruit Sea Fathers, adds Water Elementals to PD if no fort)
Sea Fathers become W3H3 after recruitment


Statue of the Underworld
Starting Commander: Released King
Summons Released Ones and Released Warriors up to Dominion candles
Statue may summon a Kokythiad each month (1% x candles chance)
Spirits & Lords of the Underworld will gain H2 (Banes, Kokythiads, Lampads, Ker & Wraith Lords)


God Block
Summons Hinn up to Dominion candles
Temples or wastes have chance to spawn a Hinn when Heat scales present (Candles x 10% chance per month)
Each month a priest present with the God Block may gain +1E (Max 3E, Candles x 10% chance)


Betyl of the Sun
Increases Heat Limit by +2
Starting army: 2 x Sun Spirits (F3H3, Immortal in Dominion), 5-16 Will o' Wisps
Provinces within Dominion gain +5% tax income per Heat scale
If controls Second Sun may summon another Sun Spirit each month (candles x 5% chance)


Betyl of Writing
Capital gains a Citadel of the Lore Masters once Awakens (2S, Allows recruit of Sages and Lore Masters)
Temples within a Fort will include a Library allowing the recruitment of Sages


Betyl of the Stars
Increases Luck limit by +2 
Dominion grants +3% province income per Luck scale
Starting Commander: Either Yazad of the Stars or Daeva of Shooting Stars (50/50 chance)
Whilst controls Stellar Focus, at all temples Magic & Luck scales greatly increase (Provinces with magic 4+ lose 5 unrest each month), Yazads of the Stars & Daevas of Shooting Stars may appear (1% chance per candle at each temple)
Prophet gains +1S each month (Max S4)


Statue of Beginnings
Starting bonus: +1000 gold, 3 random magic items
Whilst Order scales present gain approx 1% income per candle
Can improve forts by 1 level using Mason ability
Can teach commanders present in magic paths up to level 2 (2% x candles chance per W/E/S path per month)


Dark Crystal
Strange Lights allows Crystal to grant a Basalt King use of its Astral Magic (paths over 5 are halved)
Basalt Kings & Queens gain +1H after recruitment
Casts Master Enslave vs 25% of enemies in battle (Void Sanity grants immunity)


Crystal Soul
Casts Power of the Spheres on all friendly mages in battle (+1 to all magic paths)
Capital gains The Crystal Cavern (3G2E1W1S, +100 gold, +100 resources, Recruit G2E2H2 Crystal Priests)
Temple cave provinces will gain 2D6 Crystal Batteries (25hp Comslave)


Sacred Geyser
Fire and Water paths start 2 higher when choosing blessings
Each month will create a Staff of the Geyser (2h staff, allows casting Geyser)
Temples will always include a Geyser site (F1W1)
Casts Mist in battles


Wooden Colossus
Starting item: Golden Arm (casts Petrify)
Generates 50 gold and 5 Blood Slaves per month
Temples generate 50 gold and 1D6 blood slaves each month


Bronze Colossus
Cannot start awake
Mobile innate caster
Living statue commanders (H1) may appear at temple forts (3% x candles chance)


Elephant Idol
Cannot start awake
Mobile innate caster
Idol's province will always count as a temple


*** ADDITIONAL PRETENDERS ***


Sea Star E1S1N1
Mobile Innate caster
+100 siege bonus


Idol of the Ancient Warrior F1W1S1
Fortune Teller 75%
Capital gains Temple of the Warrior (Enter for training 10xp/month, each Temple grants +1 att to bless)
Temple forts also gain Temple of the Warrior



Cromlech S1D1N1
Trinity God - Cromlech x 3
Each has -2 to all magic paths, except that the first has only -1 D, the second has only -1 S, and the last one has only -1 N
Cromlech get -2 paths when alone and -1 paths when one is missing


Tree of Hate D2N1
Casts Creeping Doom in battles
Priests gain Rotten Branch item (Casts Swarm in battles)


Burning Bush F1S1N1
Bush can call 3 Angels of the Host per month
Priests preaching at Temples within a fort can summon Angels of Host (20% x total Priest levels preaching chance)


Skull Idol D2B1
Gemgen 3D
Summons Longdead, Shade Beasts & Ghosts up to Dominion candles
Priests blood sacrificing will summon a Ghost


Nehushtan F1E1N1
Summons Fire Snakes up to candles each month
Priests gain Snake Oil Elixir - grants Healer 1, 10 Poison resist, 1 Sacred Serpent bodyguard
Blessing gains Poison Resist 15 when Awakens


Great Wise Whale A1W1N1
Mobile
Dominion grants Underwater provinces approx +1% tax and -1 unrest per candle
Blessing gains +10hp once Awakens


Abyssal Carcass	D4
Mobile
Casts Soul Vortex in battles
Summons Soulless each month up to Dominion candles
Each month at each underwater temple a Leviathan may appear (Candles x 5% chance)


Icon S4
Mobile innate caster
Spreads Dominion like a temple
Casts Divine Channeling in battles
Flagellants will appear at temples as Dominion grows strong (10% x candles chance 2d6 will appear)
Cannot start awake


Pillar of Eternal Flame  F4
Gemgen 3F gems
Summons Fire Elementals up to Dominion Candles (Size 3 & 5)
Fire mages gain H1 if not already priests
Temples in Dominion have chance to summon a Fire Elemental (10% x candles chance, size 6 except in winter when size 3)
If control Eternal Pyre gain additional 3D6 Fire gems each month


Totem A1E1D1
Air, Earth and Death paths start 1 higher when choosing blessings
Casts Doom in battles

Idol of Watery Wisdom  W4
Temples of Watery Wisdom appear in capital and at coastal temples (1W, Recruit Sea Fathers (W2H1))
Water mages gain H1 if not already priests


Statue of Sun & Rain  F1W1
W and F paths start 1 higher when choosing blessings
Casts Rain in battles
May teach a commander in province secrets of the Rain (+1W) in Spring or of the Sun (+1F) in Summer (10% x candles chance per month, up to max 3 in either path)


Idol of the Sun F1S2
Blessing gains Awe 3 when Idol awakens
Heat scale limit increased by 2
Astral & Fire rituals cast 2 provinces further in Capital


Emissary of Antrax F1D2
Capital temple allows Death mage to summon 3 Banefire Children
Capital Temple allows recruiting Banefire adepts (D1F1 +100%D/F, can summon 1 Banefire Child at a temple each month)
Temples outside capital will create a Banefire Brazier (1 Death gem, 1 Fire gem, increase Heat and Death)
If Antrax present with Emissary, breaks free from summoning circle (becomes mobile) and Antrax summons 3D6 Banefire Children each month


Infernal Spirit	F1B2
Summons Spine Devils up to Dominion candles per month and 1 Devil per month
Can call 3 devils each month
Living commanders in province may be coerced to sign infernal contracts (5% x candles for Lifelong Protection, 2% x candles per month for Soul Contract after year 1 (automatic for Prophet))
Thrones within Dominion have chance to summon D6 devils each month (10% x candles chance)


Plague Idol  A2D1
Summons 1 Disease Demon each month
Temples may summon 1D3 Disease Demons if a diseased commander is present (10% x candles chance)
Queen Mosquito assassins may appear in Swamps (5% x candles chance)
Well of Pestilence sites are automatically discovered and always count as a temple


Divine Egg F1N2
Egg and its Prophet prevent aging in the province & local province gains approx 25 population per candle each month
Capital population increased by 5,000 if awake
After turn 20 may transform into a new form (5% x candles chance per month, Dragon, Wyrm, Neter of the Sun, Solar Eagle or Golden Lion on land or Ancient Kraken, Sea Dragon, Great Green Serpent or Protogenos of the Sea if UW)


Spirit of the Well  W2E1
Constructing a temple summons a permanent Size 9 Water Elemental & creates Enchanted Well (1W gem, grant +10 gold income +20 resources to province)
Wells of Pestilence within Dominion are automatically revealed and purified to leave Enchanted Well
Enchanted Wells always act as a temple & may summon size 5 Water Elementals (10% x candles chance)
Each month Spirit may create a Bottle of Living Water (5% x candles chance)


Sacred Grove  W1N1
Water and Nature paths start at 2 higher when choosing Blessings
Summons Boars & Great Bears up to Dominion candles
Temples may summon 1D3 Bears, 1D6 boars and 2D6 wolves each month (Candles x 10% chance)
Grove may teleport to any friendly forest province
Pathcost 60

Blood Soaked Edifice  E2B1
Summons Illearths each month up to Dominion candles
Monkey nations gain starting commanders: 3 Asrapa priestesses
Temples where Infernal Circle cast or a priest is performing a Blood Sacrifice may summon a size 6 Illearth (Candles x 10% chance)
While controls Earth Blood Deep Well, gain Blood Rock site in capital (30% Blood Discount)


Spirit of Bones  D2N2
Summons Carrion Beasts & Manikins up to Dominion candles, 2 Mandragora & reanimates up to 10 corpses each month
Increases Growth Limit by +6 (Must take Growth 4 or 5)
Dominion kills approx 5 pop per candle each month in friendly provinces, animates Carrion Beasts, Manikins & Mandragoras (More at temples, carrion beasts in forests, manikins outside forests)
Prophet becomes Ancient Mandragora, gains +1N, +1D
Pathcost 80


Statue of the Silent God  S2B2
Silent Temples appear at temples (1 pearl, 1 slave, spread Misfortune & Magic, Blood discount 10%, spreads Horror Marks (4% per commander), +3 Unrest per month)
Summons Soultorn Horrors up to candles each month
A Soultorn Horror may appear when a priest preaches at a temple (10% x candles chance, extra chance at magic 3+)
Cannot start awake
Pathcost 80


Idol of Winter  W1D1B1
Casts Grip of Winter in battles
Increases Cold limit by +3
Summons Winter Wolves each month up to Dominion candles
Provinces in at least Cold 3 scales may summon 1D3 Winter Wolves (10% x candles chance in Forest or Mountains, 5% x candles in Plains, automatic at temples)


Foul Statue  F1N1B1
Casts Solar Eclipse in battles
Summons two Fiends of Darkness each month (If present with a Heliophagus will summon 3D6 Fiends of Darkness each month)
At temples, commanders may learn secrets of sinew & flame (+1N & +1F to max N2 or F2, candles x 2% chance)
Foul Statue may bless priests in same province (Become either an imp or demon, +1N & +1F to max N2 or F2, max size 4, candles x 4% chance per month)


Idol of the Seasons  F1W1N1
Summons Seasonal Animals appropriate to the season, up to half Dominion candles each month
Summons 1 Seasonal Animal each month at each Throne in Dominion
Start with Mage of Spring(A2N1H1), Summer(F2N1H1), Autumn(E2D1H1) and Winter(W2D1H1)


Protean Abomination  W1N1B1
Casts Mind Warp in battles (25% of units must resist with MR or suffer Confusion and +10 Insanity, mindless or those with Void Sanity are immune)
Summons hybrid creatures each month up to Dominion candles and 1 Formless Spawn
Each month 1 Formless Spawn and 10D6 crossbreeds will appear at each Throne in friendly Dominion
Temples may summon 3D6 Foul Spawn (Candles x 10% chance) or 1 Formless Spawn (Candles x 5% chance)


Idol of the Harvest  W1E1N1
Gemgen 3N
Temples generate +25% tax & 1D6 nature gems during Fall months
Growth limit increased by +2
Nature mages gain H1 if not already priests
Start with Harvest Blade in treasury


Spirit of the Henge  E1S1B1
Starting Commanders: 1 Ivy King (N3), 2 Druidic Seers (E1S1B2H2)
Each month a Druidic Seer may be trained at the capital if the Spirit of the Henge is present (5% x candles chance)
Temples gain a Woodhenge site (1N gem, recruitable Woodhenge Druids)
Woodhenge Druids become N1S1H2 after recruitment


Statue of the Outer Gods  W1S1D1
Casts Soul Vortex in battles and may horror mark any that strike it
Bless always grants +4MR once Statue is awake
Summons 1 Thing that Should Not Be each month and Things from the Void up to Dominion Candles
Thrones in Dominion summon 1 Thing that Should Not Be each month


Ancient Anemone  F2W1
4 Tentacles
Starting Commander: Amphiprionid (Amphibious F2W2H2, 100% F/W, Awe 1, comes with Anemone Mace, 2RP, 330g)
Amphiprionid appears when build a temple underwater
Bless gains 10 Poison Res once Anemone is awake
Amphiprionid recruitable in cap


Living Reef  W1E1N1
Starting Army: 5-15 Reef Guard, 5-30 Coral Guard, 1 Coral Queen
Temple Forts underwater gain Coral Barracks (1W1N, Recruit sacred Reef Guard & Coral Guard, +100 resources)
Monster Fish may appear in capital - more likely for MA Atlantis


Reliquary  S2N1
Healer 5
Equites & Bishops of the shroud recruitable in forts
Thrones summon 1 Equite of the Shroud each month


Unholy Reliquary  D3S1
Gemgen 2D
Casts Soul Vortex in battles
Summons 1D3 Knights of the Unholy Sepulchre each month and can call 3 more
Thrones summon 1D3 Knights of the Unholy Sepulchre each month


Ancestral Barrow E1D2
Summons Ancestral Spirits up to 150% of Dominion candles and 2 Greater Ancestral Spirits each month
Thrones in Dominion may summon Ancestral Spirits each month (10% x candles chance for 1D3 Ancestral spirits & 1 Greater Ancestral Spirit)
Temples may grant a priest present with no D paths 1D (10% x candles chance)


Statue of Wisdom  S3
Inspiring Res 4
Starting commander: Lore Master (3 x 100% FAWESNDGB)
Each month whilst Statue is in the world a Sage may appear (candles x 5% chance)
Inspiring Researcher +4
Increases Magic limit by +2 (Provinces with magic 4+ lose 5 unrest each month)
Pathcost 20


Void Crystal  S2E1
Casts Master Enslave vs 25% of enemies in battle (Void Sanity grants immunity)
Increases Magic limit by +2 (Provinces with magic 4+ lose 5 unrest each month)
Thrones within Dominion will automatically gain a Crystal Citadel if no fort present
Each month may create a Slave Matrix (5% x candles chance) or a Sling of Crystal Shards (10% x candles chance)


Mother of Pearls  W1S1N1
Each month may release a Pearl of Wisdom granting +5 Research, Airbreathing, Waterbreathing and +2MR (Candles x 5% chance)
Ichtyid Pearl Mages may appear to serve her each month (Candles x 5% chance)
Provinces containing a Pearl site underwater will generate 1D3 additional astral pearls each month
Will spawn a Pearl Farm (1S) in underwater provinces Mother visits if one not present


Nuclear Chaos  D2S1
Grows into a larger, mobile form
Summons Elder Things whilst in capital up to Dominion candles
Whilst outside the capital may grow larger but become harder to control
Return to the capital to return to its smaller form


Smiling Head E1S2
Increases Order and Magic limits by +2 (Provinces with magic 4+ lose 5 unrest each month)
When Order scales are present, Dominion reduces unrest by approx 1 per candle each month and adds +0.5% approx income per candle
Each month a Yogi or Guru may appear to serve the Head (10% x candles chance for Yogi, 3% x candles chance for Guru)


Statute of Creation  N1E2
Gemgen 2E1N
Nature and Earth paths start 2 higher when choosing blessings
Pathcost 80


Shanta Murti  F1A1N1
Luck Limit increased by +2
50% chance for a lucky event each month
Dominion grants +3% province income per Luck scale
Where Dominion is present -5 unrest per month


Hanging Tree  G1D2
Summons Soulless & Soulless Warriors up to Dominion candles
May call 2 Draugr to serve it each month
Temples may kill 50 pop & create 3D6 Soulless & 1D3 Draugr (10% x candles chance, if death scales present chance is doubled)
Temple forts with Death scales may summon a Draugadrott(3% x candles chance, A1W1D1)


Idol of Thunder	 A2E1
Casts Storm in battles
Blessing always grants 10 Shock Resist
Starting items in treasury: Dwarven Hammer & Staff of Storms
Each month spirit may possess a willing servant and create a magic item (Candles x 5% chance each month, items created may be more powerful over time)


Daibutsu  E2S1
Starting commanders: 5 x Monk of the Fivefold Path (1F/A/W/E/N, H1)
Monks of the Fivefold Path become H2 once recruited
Monks at a Temple may receive enlightenment ((2% x candles chance per month, monk becomes H3)
Temples may summon a Monk (Candles x 2% chance each month)


Statue of Mercy  S1N2
Casts Protection of Fate in battles (casts Twist Fate on army)
H2 Priests and higher gain Blessing of Mercy (Casts Twist Fate on army)


Spirit Gate  D3S1
Summons Ancestral Spirits each month up to 150% of Dominion candles
Can call 2 Shura each month to serve it
Temples may summon 2D6 Ancestral Spirits (Candles x 10% chance)


Spirit of Sargassum  N3
Summons Algae Men up to Dominion candles
Each month may catch a ship (higher chance in high Dominion), gaining gold, items or other bonuses
Temples create Kelp Grove site (1N)
UW Thrones in Dominion gain automatic Kelp Fort


Divine Anvil
25% Forgebonus
Casts Heat from Hell in battles
Productivity limit increased by +2 (Provinces with Production 4+ lose 5 unrest each month)
Starting items: 3 x Dwarven Hammers
Reduces gem cost of items forged by 50%


Stone Tyrant  E1D1S1B1
+150 Resources
Each month will create magical weapons (1% x candles chances for each of 10 magical weapons)
In battles grants Sharpness (AP slashing/piercing attacks) to all friendly units


Statue of the Sun  F1B2
Priests gain Symbol of the Sun (+1F if has F paths, darkvision 100 & fire resist 5)
If perform Blood Sacrifice in capital during Summer, for next month will gain 5 F gems and bless will gain Awe 3
If control Second Sun or Theft of the Sun above will be permanently in effect


Idol of Sustenance A1W1N1
Increases Growth limit by +2
Wherever Growth scales are at 3+ population increases by +20/month
Farm provinces within Dominion gain an automatic temple
Temples generate a Farm of Plenty site (+0.2% growth


Lighthouse A1W1S1
Teaches commanders in same province in Astral (1% x candles, max 1) Air (3% x candles, max 2) and Water (5% x candles, max 3)
Capital gains Navigators Guild (2W, Recruit A1S1 sailing Navigators)
Captains, Pilots, Admirals, Chartmakers and Navigators gain Windborne Sail (+1 sailing distance)
If controls Perpetual Storm, Coastal forts generate 100% more tax than usual


Blacksteel Colossus  F1E2
Cannot start awake
Mindless & inanimate commanders that are not Undead gain H1
A Siege Golem, Poison Golem or Iron Dragon at a temple will become a commander


Onyx Statue  W1E2
Cannot start awake
Casts Divine Channeling in battles
Starting Item: Amulet of the Deeper Earth (Casts Divine Name on sacred magic beings)
Each month a mindless magicbeing commander in the same province gains +1E (Max E3)



--- DOM 3 ---


Dagon W2E2
UW Temples may spawn 1D6 Fanatic Deep Ones (Candles x 10% chance)
UW provinces in Dominion may be settled by Deep Ones (Candles x 1% chance per month for poptype to be replaced with deep ones)
Deep One provinces always have a temple and generate +100% tax income
Cannot forge artifacts


Mother of Monsters
Summons Crossbreeds up to candles (always 1 good Crossbreed)
Can call 1 Hound of Twilight and 2 good Crossbreeds each month
Priests preaching at a Temple may summon a Lamia (30% chance x priest levels preaching)


Demilich
Capital gains Adventure site
Summons longdead up to twice candles each month
May create a Skull Mentor each month (5% x candles chance)
Prophet gains +1D per month to max D4


Nerid W2N2
Summons Ichtysatyrs up to Dominion candles each month
Summons 1 Sea Monster each month
Starting item: Orb of the Nerid (Allows casting Gift of Reason)
Animal commanders gain H1 if not already priests


Neter of Crafts
Starting commander: 1 Crusher
May summon a Crusher each month
Can improve forts by 1 level using Mason ability
May imbue 1 Crusher, Lumber Construct, Iron Dragon or Juggernaut in same province with intellect each month, becoming a commander (5% x candles chance)


Neteret of Joy N2E2
Dominion grants -1 unrest and +1% income per candle whilst Growth scales present


Neter of the Sun
Immortal in his Dominion
Increases Heat limit by +2
Starting item: Staff from the Sun


Neter of Many Names
Startdom: 2
Knows each path chosen at 1 level higher than normal
Increases Magic limit by +2 (Provinces with magic 4+ lose 5 unrest each month)
Her prophet will gain many magical insights and may gain various paths of magic (1% x candles chance each month for each path to increase, max 4 in each path)
Each month she will gift one of her priesthood her symbol (grants Magicpower 1 and Magic Attuned Researcher 1)


Neter of Chaos
Summons Sacred Children of the Neter up to Dominion candles each month
Increases Turmoil limit by +2
Whilst contols Dark Skies temples will summon Children of the Neter (10% x candles chance per month)
Cannot start awake


Nataraja
Casts Celestial Music in battles
Summons Apsara up to Dominion candles each month
Apsara commander may appear each month (5% x candles chance, S1H1 + 100%WNG + 100%WNG)
Can call 3 Apsara + 2 Gandharva from the heavenly realm each month


Allfather
Starting Dom 4
Casts rituals as if 1 path level higher in all paths
Each month a Vanjarl and 2D6 Vanir Huskarls may appear (5% x candles chance)


Titan of War & Wisdom
Starting commanders: 2 x Amazon Queens
Armies containing around 100 troops within Dominion lead by an Amazon Queen will gain 4d6 amazons/month
At end of each year Amazon Priestesses (Crystal, Jade, Onyx & Garnet) along with an Amazon Queen and 8-24 sacred Amazon units will appear at the capital
A single army at a temple with at least 500 troops gains Avatar of War & Wisdom (A3E3S1)


Titan of Heaven
Casts Wrathful Skies in battles
Gains 3 Air gems in combat
Blessing always grants 10 shock resist
Whilst controls Perpetual Storm, Dark Skies or Gale Gate will generate 3D6 Air Gems for each enchantment controlled


Teotl of Rain
Casts Quagmire in battles
Summons Jaguar Toads & Monster Toads up to Dominion candles each month
Swamps and temples may spawn 1 Monster Toad & 1D3 Jaguar Toads each month (Candles x 10% chance, additional chance in swamp temples)


Teotl of the Night
Summons Beast Bats up to Dominion candles each month
Can call 10 Beast Bats each month
Priests performing a Blood Sacrifice will summon a Beast Bat, and if priest has H3 may (candles x 1% chance) summon an Onaqui


Son of Niefel
Increases Cold limit by +2
A Giant (size 6+) Priest preaching at a temple may spawn a Niefel Giant (Candles x 1% chance per month per Cold scale present)
A Giant (size 6+) Priest preaching at a temple in Cold 3+ scales may summon a Niefel Shaman (Candles x 1% chance per month)


Great Mother  E1N1
Earth path starts 2 higher when choosing blessings
Great Mother increases local population by approx 5 per candle and permanent gold income by approx 1 per candle each month


Void Lord
Mindless
Innate caster 1
If Void Lord is taken awake, starts in the Void (May be attacked by void beings, 25% chance to escape each month)
Underwater temple forts may spawn Thing That Should Not Be commander (2% x candles)
Things that Should Not Be gain H1 when at a Temple
Whilst at Nexus, will gain paths each month (Automatic +1 up to 5 in each path, then chance to gain path level each month)


Lord of the Wild  N2B2
Starting Commanders: 2 x Bloodhenge Druids
Increases Turmoil limit by +2
Casts Stoke the Blood at start of battle (All berserkers and injured units will go berserk, including Lord of the Wild, all other units have 5% chance to go berserk)
Constructing a temple will summon a Bloodhenge Druid


Jade Emperor
If Awake, capital population will swell by around 5,000 people
Non-capital forts within Dominion will gain around 100 population per month
Temples may summon a Celestial Servant (10% x candles chance)
Fort temples may summon Celestial Servant commander (1% x candles chance, S1H1 50%E)


Lord of the Desert
Summons Sacred Lions up to Dominion candles each month
Blessing gains 10 Fire Resistance
Wastes or temples with Heat scales may spawn 1D6 Sacred Lions (10% x candles chance)


Titan of the Sea
Casts Earthquake in battles
Starting items: 3 Sea King's Goblets (land) or 3 Amulets of the Fish (underwater)
Summons Hippocampus each month up to Dominion candles whilst underwater
May summon an Undine commander each month whilst underwater (Candles x 5% chance, W1H1 + 50%W)


Destroyer of Worlds
Blessing gains Airshield 25%, Str +1 & Att +1 for each Throne controlled
Casts Quicken Self in combat


Lord of Summer Plague
Casts Soul Vortex and causes nearby enemies to fall asleep in battles
Summons Diseased Soulless & Mosquito Clouds up to Dominion candles each month
During Summer months Queen Mosquito assassins may appear at temples or swamps (Candles x 10% chance per month) and Plague Barrow appears in capital (Grants 1D gem, spreads diseases)
Starts with Disease Grinder in treasury


Asynja
Forts can recruit Valkyries
Starting army gains 5-16 Valkyries & 2 Valkyrie commanders (H2)
When Asynja is at a throne will summon 5-16 Valkyries & 2 Valkyrie commanders (H2) once each year
If Valkyries already recruitable, start with a Horn of Vanhalla in treasury (Flying & summon 1D6 Valkyries at start of battles)


Titan of the Forge
Casts Tempering of the Titan in battles (Grants all armor +3 prot to all friendly troops)
Forge Brothers recruitable at all forts
Increases Productivity Limit by +2
May forge magic items whilst at a laboratory (5% x candles chance each month, level 0-6 item). Whilst controls Forge of the Ancients these items will be more powerful and chance is increased (10% x candles chance, level 4-6 item)


Drakaina
Regeneration 10%
Poison Cloud 10
Casts Doom in battles and has 2 temporary gems in each path
Increases Misfortune limit by +2
Misfortune, Turmoil, Sloth, Drain and Death scales may be reduced in her Dominion (10% x candles chance to tip a negative scale 1 towards positive, additional chance at temples)


Old Man of the Sea
Casts Rituals as if 1 path level higher in all paths
Forts built underwater gain a free arcane laboratory after completion
Whilst underwater Triton Pearl Mages may appear (5% x candles chance per month)


Lord of the Waves
Summons Merman warriors up to Dominion candles each month
Bodyguard of 4 sacred Knight of the Deeps whilst below the waves
If site searches same UW province for 2 consecutive months and spends 300 gold Rock Walls will be created


Nyorai
Increases Luck limit by +2
Dominion grants +3% province income per Luck scale
Temple forts in Luck scales may summon a Gongen each month (Candles x 1% chance, additional chance per Luck scale, E1S1H2 +100%ES, 5% Bringer of Fortune)


Tiwaz of War
Casts Fanaticism & gains 2 Earth gems & 2 Fire gems in battles
Army gains 30-100 warriors over first 3 months
Temple forts gain Temple of the Tiwaz (Each adds +1 Morale to bless)


Devi of Darkness
Starting item: Bowl of Blood (+1B, casts Bowl of Blood)
Casts Solar Eclipse in battles
Blessing always grants +4 Morale


Titan of Rivers
Summons 2 Animated Holy Water each month (always blessed)
Whilst at a Freshwater or Sea province may capture a Bottle of Living Water (Candles x 4% chance)
Temples on land may summon Animated Holy Water (10% x candles chance per month on coasts or at freshwater provinces, 5% x candles per month otherwise)


Titan of Love
Capital gains recruitable Hetaira (N1H1, Seduction)
Starting commanders: 3 x Hetaira
Adventurers may appear each month (Candles x 5% chance)


Devi of Good Fortunes
Increases Luck limit by +2 (Provinces with Luck 4+ gain +5% income)
Temples in Luck scales may generate lucky events (Luck 1+: 10% x candles chance of 75 gold, Luck 2+: 5% x candles chance of 1D3 pearls, Luck 3+: 2% x candles chance for random magic item, Luck 4+: 10% x candles chance of 150 gold, Luck 5: 5% x candles chance of 1D3 of each gem)


Celestial General
Forts gain Celestial Foot Soldier recruits
Can call 4 Celestial Soldiers to aid him each month


Titan of Serpents
Summons Sacred Serpents each month up to Dominion candles
Blessing grants +5HP once Titan is awake
Temples may spawn Sacred Serpents (10% x candles each month)
Starts with Medicine Bag (Can grant Recuperation to 1 commander/month)


Volla of the Forest
Gemgen 2N2W
Nature and Water paths start 1 higher when choosing Blessings
Whilst site searching at a forest may discover a Forest of a Thousand Streams (5% x candles chance each month, 1N1W site allows Enchantress recruits)


Titan of Death & Rebirth
Starting item: Calathos (allows returning from death)
Priests gain Call God bonus 5 at capital
Capital gains healing 50% site
May create another Calathos in Spring (Candles x 10% chance during each Spring month)


Annunaki of the Sky
Summons Sacred Gryphons and Wyverns up to Dominion candles each month
In battles gains 3 air gems and summons Air Elementals at 1 size larger
If controls Gale Gate will summon 1D3 size 8 permanent Air Elementals each month


Annunaki of Sweet Water
May call 3 Size 6 Water Elementals each month
Underwater Temples will spawn an Underwater Ocean site (W1, Kulullu Sage recruit, spawns a size 6 Water Elemental each month)
Whilst underwater will summon Kulullu up to Dominion candles each month
Sweet Water Current sites are automatically discovered and always have a temple


Annunaki of Morning Star
Starting commander: Divine Owl (S2H3, Inspiring Research +1, Flying stealthy spy commander)
Capital gains recruitable Priests of the Morning Star (A1E1S1H2, 200%AES, +5 Adept Researcher, 10% Fortune Teller, 365 gold, 3RP)
Starting Item: Crystal of the Heavens (Casts Power of the Northern Star, granting all astral mages in province +1S for 3 months)
Casts Light of the Northern Star in battles


Lord of the Forest
Summons Sacred Wolves & Boars each month up to Dominion candles
Increases Growth limit by +2
Forests in Dominion gain Deep Forest Clearing site (1N)
Priests preaching in a Forest province may summon 1D6 Sacred Wolves & Sacred Boar (40% chance per Priest level preaching)


Keeper of the Bridge
+500 Castle Defence
Summons Vanir Huskarls up to Dominion candles each month
Forted provinces in Dominion gain 2 Province Defence per month (Max 50)
Thrones will automatically gain a Citadel of Power


Solar Disc  F4
Increases Heat limit by +2
Casts Fire Storm & gains 3 Fire gems in battles
If controls Second Sun will call another Solar Disc from the other sun


Father of Winters
Blessing gains 10 cold resist & 10 fire resist
Increases Cold limit by +2
Unforted temples will gain sacred Jotun Wolves as Province Defence (1 wolf per 2PD)


Fomorian God King
Whilst in the world, Coastal or Underwater provinces in Dominion may spawn 1D6 soulless (Candles x 5% chance), 1D6 Longdead Buccaneers (Candles x 3% chance) or a Longdead Captain (Candles x 1% chance)
Where Death scales are present additional chance at all spawns, plus has chance to spawn a Ghost (Candles x 2% chance)


Son of the Fallen  F1E1S1B2
If a size 6-8 commander is present in province with Son and no temple, commander will be consumed and a temple created
May call 1 Rephaite Warrior each month
Pathcost 20
Cannot start awake


Oni Kunshu
Starts with Shadow Brand
Increases Turmoil limit by +2
Whilst in the world the Capital spawns extra Oni (Candles x 10% for 1D6 Ko-Oni, candles x 5% for 1D6 Oni, candles x 5% for 1D3 Kuro-Oni, candles x 5% for 1 Amanojaku)


Asynja G2N2
Healer 5
Immortal within her Dominion


Titan of the Underworld
Summons Shades & Shade Beasts up to Dominion candles each month, rarely a Lampad may appear
Thrones within Dominion will spawn 2D6 Shades & 1D3 Lampads each month
Each month a Shade spy or Shade Lord may appear (Candles x 3% chance of each)


Teteo Inan  N1B1
Life Drain attack
Nature and Blood paths start at 2 when choosing blessings
Pathcost 80


Annunaki of Love & War
Chaospower 1
Summons Sacred Lionesses up to Dominion candles each month
Temples in turmoil scales may summon 1D6 Sacred Lionesses (Candles x 10% chance)


Annunaki of the Moon
In battles casts Will of the Fates (Twist Fate all friendly troops)
Starting Commander: Yazad of the Stars or Yazad of the Sky (50% chance of either, gain H3)
When Annunaki of the Moon is at a Throne, will create 10-50 gems (A,S,D), 1 Elludian Moon Mage, 2 Wizards of the Crescent Moon & 3 Werewolf commanders once each year


Annunaki of Rebirth
Immortal & will be reborn each spring
During Spring, local province gains +3 Growth scales and generates 50% more income
Entangles attackers


Annunaki of Underworld  D4
Casts Solar Eclipse in battles
Summons Shade Beasts up to Dominion candles each month
Priests will gain Token of the Underworld (Can reanimate the dead)


Teotl of War
Casts Quicken Self & gains 2 Fire gems & 2 Nature gems in battles
Earns experience at twice the normal rate
Each year there will be an Arena held on the 12th month
When competes in Arena, will generate 1500 gold, 9D6 Blood Slaves, summon 16-60 sacred units & a Coatl commander


Teotl of the Sky
Starting army gains 6-20 Spring Hawks
May call 4 Spring Hawks each month
Priests at temples gain Staff of Lightning item (Casts Lightning Bolt)


Teotl of the Underworld
Casts Darkness in battles (-6 penalty)
Reanimates up to 50 corpses in province each month
Priests gain Shadow Pendant item (+50 Und. Ldr, Darkpower 3, casts Unholy Power)
While Utterdark is cast, bless gains Darkvision 100, +3 Att, +3 Def & +3 Str


Neter of the Underworld
When awakens summons 5-21 Dust Walkers and 5-16 Dust Warriors lead by Dust King, capital gains site allowing Death mage to summon 2 Dust Walkers & 1 Dust Warrior
May call 3 Dust Walkers & 1 Dust Warrior each month
Each month whilst in a province with Death scales may summon a Dust Priest (5% x candles chance)


Neter of Kings
Dominion 4
Summons Children of the King up to half Dominion candles each month
Temple forts where a priest is preaching may summon a Child of the King commander (F1W1S1H2, 4% x candles chance)


Horned One 
Horned One blesses all friendly animals present at start of battle
Summons sacred wolves up to Dominion candles each month
Capital gains Primal Forest site (N3, summon Woodland Spirit)
Golden Boar (E2H3, Domsummons Boars), Rams Head Serpent (N2H3, Domsummons Cerastes) and Great White Stag (G2H3, Domsummons Deer) all appear in first year


Neter of the Moon
Strikes attackers with Cursed Luck
Generates 3 Astral pearls each month
Each month grants a Stellar Staff to another commander in the province (Grants Stellar bolt attack)
While controls Stellar Focus, sacred Children of the Moon will appear at temples (10% x candles chance per month)


Earth Made Flesh
Cave provinces generate approx +5% income per candle
Eldest Olm may appear once Earth Made Flesh awakens (20% chance per month, W3E3, can summon Shard Guard)
If Earth Blood Deep Well cast by another Pretender, enchantment produces 3D6 less E gems/month
If Earth Made Flesh controls Earth Blood Deep well, gains 3-18 Pale One Soldiers and 6-16 Ancient Wet Ones each month enchantment remains


Ahura of Wisdom
Starting Dom 4
Cannot start awake
Starting commander: Spenta Mainyu (A1S2H1, Flying, Awe 5, Spreads Dominion)
Fravashi may appear at Mountain Temples where a priest is preaching (S1A1 Flying, Candles x 3% chance)


Celestial Carp
Starting item: Divine Pebble (Grants Stoneskin & casts Acashic Record)
Underwater provinces gain approx +5% income per candle
If site searches same UW province for 2 consecutive months and spends 300 gold Rock Walls will be created


Angra Mainyu F1G1D1B1
Starting Dom 4
Summons Daevas each month up to Dominion candles
Increases Turmoil limit by +2
Starting Item: Bloody Amulet (Casts Infernal Promotion)
Unrest increases by 25 each month in local province
Cannot start awake


Viracocha
Starting army gains 8-30 living statues & 2 Crushers
Blessing always grants 5 Fire Resist & 5 Shock Resist
May call 4 living statues each month


Apu Inti
Gains 3 F gems in battles
Accla & Sun King gain +1F while awake


Apu Illapa
Casts Storm & gains 3 Air gems in battles
Condor warriors recruitable in all forts


Hun Came
Death limit increased by +2
Dominion spawns longdead & soulless in Death scales. Higher Death scales and Dominion gives more summons, forts and temples generate additional undead
Temples in Death scales may spawn Bolon-ti-ku


Father of Monsters
Prot 18 & Regen 10%
Summons Sea Beasts up to half candles each month
Father of Monsters blesses all friendly animals at start of battle
Whilst controls Guardians of the Deep, Sea Beasts will appear each month at temples within Dominion (10% x candles chance)


Titan of Winds & Waves
Casts Wind Guide in battles
Coastal forts produce approx 5% extra income per candle
Summons 2 Air Elementals and 3 Water Elementals in battles (both size 4)
Shipwrights Guild appears in Capital & coastal temple forts (Grants +1 Precision and 10% Air Shield to bless per Guild, can recruit Pirates, Shipmasters & A1S1 Navigators)


Son of the Sea
Summons Drowned Dead up to candles each month
Raises killed enemies as Drowned Ghosts
May call 3 Drowned Ghosts each month
When Son of the Sea is site searching Underwater, may find Fortress & Lab with 1D6 Fomorian Giants (5% x candles chance)


Uttervast
Commanders with no Astral magic that act due to insanity will gain S1
Whilst at Nexus, Uttervast will gain paths each month (Automatic +1 up to 5 in each path, then chance to gain path level each month)


Kami of the Sun 
Summons Will 'o the Wisps each month up to Dominion candles
Priests gain Golden Band (Grants Sun Awe 3, Casts Inner Sun in combat)
Whilst in a Cave there is a 25% chance the sun will refuse to rise each month, causing worldwide darkness (-3 penalty)


Kami of the Moon
Bless grants perfect Darkvision
Casts Solar Eclipse in battles
Temples in Forts may attract a Moon Mage-Priest each month (Candles x 2% chance, S2D1H1)
Whenever Kami is at a throne, worldwide darkness (-3 penalty) will occur next month once each year


Kami of Storms
Starting Item: Kusanagi-no-Tsurugi (aoe Stun, casts Wind Guide in battles)
Bless gains 50% Airshield once Awakens
Whilst controls Aella, Queen of Storms, spawns size 7 Air Elementals at Temples (Candles x 10% chance)


Morrigna
Trinity God - Morrigna x 3
Each has -2 to all magic paths, except the first has only -1 A, the second has only -1 S, and the last has only -1 D
No path penalty for separation of trinity


Duiu of Thunder
Each month each temple may spawn 1D3 gems & seasonal animal (Candles x 10% chance, 1D3 N/F/E/W gems & seasonal animal)
Whislt controls Gale Gate will summon 2D6 Spring Hawks each month


Duiu of Farming
Summons Divine Cattle each month up to Dominion candles
During Spring, land provinces other than wastes & swamps in Dominion with Growth scales will gain Fields of Golden Rye (1N + 20 Gold), farm provinces will generate 100% additional tax
Temples generate a Farm of Plenty site (+0.2% growth)
Farm of Plenty sites are automatically found and always count as a temple


Duiu of War
Casts Bloody Rage in battles (50% of mortals on battlefield must pass easy MR check or become Enraged)
Summons Barbarians up to Dominion candles each month
Starting Army: 11-32 Barbarians
Provinces in Turmoil scales without a fort may spawn 1D3+1 Barbarians (Candles x 5% chance per Turmoil scale)


Matrona of the Spring
Regenerates 50% of her hp each turn
Forted Temples in Dominion spawn Healing Spring site (W1N1, 10% Healing)
Temples may summon 1D3 Sacred Hounds each month (Candles x 10% chance)
Starting item: Flask of Healing (Allows granting commanders permanent 10% Regeneration)


Deives of the Sun
Summons Firebirds up to half Dominion candles each month
Provinces gain 10% taxboost if Heat scales present
Prophet gains +1F each month (Max F4)


Dharmapala of the Underworld
Blesses all non-mindless friendly demons at the start of battle
May call 3 Amanojaku each month
Capital gains site allowing Death 2 mage to summon Horse Face & Ox Head each month
Priests preaching at Temples may summon an Amanojaku (Candles x 5% chance)


Titan of Forethought
Casts rituals as paths known are 1 higher
Whilst at a lab may teach other commanders in Astral or Fire up to level 4 (Candles x 3% chance)
Whilst at a Fort spawns Apothecaries (Candles x 2% chance, needs Growth scales), Astrologers (Candles x 1% chance, needs Luck Scales), Navigators (Candles x 3% chance, needs coast and Order Scales) & Engineers (Candles x 1% chance, needs Prod scales)


Titan of the Hunt
Summons Sacred Hounds up to Dominion candles each month
Priests gain Furs of the Hunt (Gain stealth)
Female non-priest commanders at temples may gain N1 & H1 (Candles x 3% chance)
Each month may gift a Trueshot Longbow to her followers (Candles x 5% chance)


Titan of Crossroads
Trinity God - Titan of Crossroads x 3
Each has -2 to all magic paths, except the first has full A, the second has full S, and the last has full D
No path penalty for separation


Titan of the Spring
During spring local province gains Growth scales, 25% taxboost & 1-6 nature gems
In Winter if Titan of Spring is alive she dies, receives 4-24 D gems & 17-80 longdead, shades, wights, ancestral spirits & Mound King Commander (D2H1), may receive 2 Ker commanders (50% chance) or a Mound Fiend (25% chance)


Titan of Growth
Gemgen 1N1E
Local province gains 30% tax increase
Growth limit increased by +2
Temple provinces in Dominion with Growth Scales may gain +10% tax per Growth scale (Candles x 10% chance)


Ilahat of Fate
Grants Luck to 50% of friendly soldiers in battles
Temples may increase Luck scales (Candles x 10% chance per month)
Priests gain a Fate Charm (+2MR, Luck & casts Battle Fortune in battles)


Ilahat of Might
Casts Rush of Strength (+4 Str) on friendly army in battles
Summons Sacred Warriors each month up to Dominion candles
Bless gains +2 Strength
Forted temples may summon D3 Sacred Warriors (Candles x 10% chance)


Ilah of the Sky	
Casts Desert Winds (Wind guide & Hail of Burning Embers) in battles
Summons Adite Heavy Archers up to half candles each month
Temples may summon 1D3 Falcons (Candles x 10% chance)


Ilah of the Sacred Mountain Cap Site
Starting army gains 10-40 sacred Mubarak Swordsmen (AP Fire weapons)
Capital gains Sacred Mountain (3F1E gems, +100 res, +2 ritual range, Training 10xp, Mubarak Swordsmen Recruits)


Ilah of the Moon
Bless grants Darkvision 100%
Dominion may grant provinces with Growth scales +1 permanent gold & resource each month (Candles x 10% chance per Growth scale)
Temples gain Desert Statue priest-commander (Immobile, H2, Casts Solar Eclipse in battles)


Great Archon
Starting Item: Shield of Meteoric Iron
Gains wisdom at twice the rate of most beings (double xp)
Each month whilst researching may create a Pearl of Wisdom (Candles x 5% chance, grants +5 Research, airbreathing, waterbreathing and +2MR)
Whilst at Nexus, will gain paths each month (Automatic +1 up to 5 in each path, then chance to gain path level each month)


Firstborn of the Smokeless Flame
Blesses all friendly magic beings at start of battle even if not sacred
Rarely summons an Ifrit Warrior when in friendly Dominion


Mother of Storms
Casts Storm in battles
Starting site: Cave of Storms (3A gems, +2 air ritual range, Air mage may enter to summon size 7 Air Elemental, 20% Evocation ritual discount)
Each month may birth a Living Storm (5% x candles chance, Size 7 Air Elemental commander with A2, appears with A gems)
Whilst controls Perpetual Storm priests with A magic may be empowered (candles x 1% chance per province for +1A, max A4)


Asura
Increases Turmoil limit by +2
May call 3 Rakshasa Warriors each month
Demon commanders become H1 priests


Devi of Strength
Blessing grants +2Str, +4hp once Awakens
Divine mount (Stealthy, Fear 10)
Will cast Divine Serenity in battles (All enemies must pass MR or be afflicted with Serenity)


Mother Mandragora
Will transform Centaurs, Dryads and Pans in same province into Carrion (may gain +1D)
Carrion Centaurs always H2, Ladies H3 and Lords H4
Capital gains Hall of Ancient Oaks (20% Ench discount)
Vines will ensnare attackers


Titan Mandragora
Summons Mandragora each month up to candles
Casts Carrion Growth in battles (All friendly undead that fail an MR check gain Regen 10%)
Vines will ensnare enemies in battles
Forest temples may spawn a Black Centaur each month (10% x candles chance)



*** ADDITIONAL PRETENDERS ***


Chthonic Cyclops  E4
Gemgen 3E
Whilst at a Mountain may summon Earth Gnome commander + 1D6 Earth Gnomes (5% x candles chance)
Earth Gnomes get E1H1 when join your faction
Earth Blood sites are automatically discovered and always count as a temple
If controls Earth Blood Deep Well, Cyclops will create a permanent 2E Earth Blood Vein site each month, temples will spawn Earth Gnome commanders (5% x candles)


Lord of the Carrion Dead  A1D1B1
Temples may summon 1D3 Sacred Vultures (Candles x 10% chance, with additional chance if Death scales present)
1D3 Vultures will appear each month in provinces within Dominion where at least 10 corpses present, additional D3 if Death scales present


Great Creator  A1S1N1
Dom4
Capital Temple spreads Dominion like 5 temples
Starting commander: 1 Hashmal (H3)
May summon a Hasmhal commander (3% x candles chance per month, H3)


Elohim  A1E1S1
Fear, Invulnerable 20, Awe 5
Each month may summon a Malakh commander (Candles x 3% chance)


Wisdom King  S1D1G1
Dread 5
Spreads Dominion like a temple
Reduces enemy Dominion more quickly than most Pretenders


Kami of the Earth  W1E2
Bless gains +4 Reinvigoration
Summons 1 Size 8 Earth Elemental each month
In battles gains 3 temporary Earth gems & summons Earth Elementals at 1 size larger
Each month may teach a priest in same province in Earth magic (10% x candles chance, Max E3)


Kami of Fertility  N2E1
Entangles attackers in combat
Farmlands in Dominion may spawn a Jigami commander (Candles x 1% chance, or candles x 5% chance if temple present)
Forests in Dominion may spawn 1D3 Okami (Candles x 5% chance, or automatic if temple present)
Whilst Kami is in a forest, a Kitsune commander may appear (Candles x 2% chance per month)


Lord of Floods  W2E1
Capital gains Buzhou Pillar site (2E, increases Dominion scale by +1 Luck)
Increases Misfortune limit by +2
Provinces owned may tilt scales towards Luck when Misfortune scales are present (10% x candles chance)
Whilst present at Buzhou Pillar site may become enraged and smash against it (10% x candles chance, causes +1 misfortune scales worldwide)


Lord of Knowledge  W1S1N1
Summons a sacred White Elephant each month
May call 2 White Elephants each month
Temples in Forests may summon a White Elephant each month (Candles x 10% chance)


Terror of the Deep  W2D1
Rarely summons a Monster Fish whilst underwater
If present at a Throne will attempt to consume it utterly, reducing scoring requirements by its value (33% chance per month of success)
Whilst at a Throne will produce 3D6 gems of each type each month until Throne is consumed


Prince of the Deeps  W4
Temples underwater or at a coast may summon Animated Holy Water (Candles x 10% chance, extra chance if control Vengeful Waters)
Land Temples in Dominion also summon Animated Holy Water whilst control Vengeful Waters (Candles x 10% chance)
If Vengeful Waters is controlled by anyone, Prince gains 3D6 W gems each month
Whilst at a lab may create an Amulet of the Fish (Candles x 5% chance per month)


Firstborn of Rhuax  F3E1
Summons Magma Children up to Dominion candles each month
Increases Heat limit by +2, provinces with Heat 3+ scales may create Magma Pools (1F1E, 1% x candles chance) and Volcanoes (3F, 2% chance in each Mountain with any candles)
Volcano sites generate 1D6 Sacred Lava Warriors each month
In battles gains 3 temporary Fire gems
Lavaborn provinces gain a temple and fortified village, provide double income


Neter of the River  W2N1
Temples may summon 1D3 crocodiles (Candles x 10% chance) or a Sacred Crocodile (Candles x 5% chance)
Swamps may spawn a crocodile (Candles x 10% chance)
Swamps provide double income and always contain a temple 
Temple forts in swamps allow recruitment of Sobek Warriors and Sobek Sacred Guard


Mother of Tuathas
Tuatha Nobles can be recruited at forts with temples
May call 5 Tuatha Warriors each month
Provinces where Land of the Ever Young is cast may spawn a Tuatha Noble each month (Candles x 5% chance) or a Tuatha Warrior (Candles x 10% chance)
If control Fata Morgana, all friendly provinces may spawn a Tuatha Warrior (Candles x 10% chance)


Titan of the Sun  F2S1
Temple forts gain Temple of the Sun (Rec Solaris Praetori)
Increases Heat Limit by +2
Whilst a Second Sun is in the sky Solaris Praetori can be recruited for 1/3 cost


Titan of War & Farming
Provinces in friendly Dominion gain 1 province defence per month (Max 50)
Farm provinces with province defence 30+ gain free Fortified Village
Farm of Plenty sites are automatically discovered and always count as a temple
Starting item: Shield of Gleaming Gold


Tartarian  S2D3
Summons Ghosts each month up to Dominion candles
Increases Misfortune limit by +2
May summon a Tartarian each month (Candles x 5% chance)
Must start imprisoned


Antumbral
Each month summons Penumbrals up to half Dominion candles
May call 3 Umbrals each month
Priests gain Shadow Pendant item (+50 Und. Ldr, Darkpower 3, casts Unholy Power)


Deified Emperor
Temples generate 2 Temple checks & provide 50 gold/month, gain Principe Province Defence if unforted
Temples may spawn a Lar commander (Candles x 2% chance, max 1 per month)
Lar commanders gain 1H when at a temple


Green Man
Increases Growth limit by +2
Summons Vine Ogres up to Dominion candles each month
Provinces within Dominion with Growth scales summon Vine Men & Ogres (Candles x 10% chance in forests, Candles x 5% chance in non-waste provinces, additional check at temples)
Ivy Kings gain +1N, +1E and H2


Angelic Lord
Starting army if awake: 4 Ophanim
Fire Shield strikes attackers


Grigori  S1E1N1B1
Cannot start awake


Bull Demon King  E1N1B1
Can take Bull form (180hp, trample, -1 paths)
Ox-head demons may appear at temples where turmoil scales are present(10% x candles chance per month)
Demon commanders become H1 priests at his temples


Peacock Angel  A1W1N1
Strikes attackers with blindness
Ignores multiple attacker penalties for 5 attackers


Sun Father
Trinity God - Sun Father, Morning Star & Evening Star
Father has full paths & no penalty for separation, can call both Daughters
Morning Star has -2F, Full A, Evening Star has -2A, Full S, both get -1 paths when alone


Tridevi
Trinity God - Tridevi of Prosperity, Tridevi of Wisdom, Tridevi of Divine Strength
Prosperity gets full E path only, Wisdom gets full W path only, Divine Strength gets all other paths
No path penalty for separation of trinity


Trimurti
Trinity God - Trimurti of Destruction, Trimurti of Protection & Trimurti of Creation
Each has -2 to all magic paths, except that Destruction has only -1 D, Protection has only -1 S, and Creation has only -1 N
No path penalty for separation of trinity


Lord of Mysteries
Blind
Starting item: Golden Bands (makes bearer blind)
Priests gain Gold Bands (makes bearer blind, grants +1A, +1E, +1D magic)
Pathcost 30


Neter Triad
Trinity God - Neter Child, Neter Father & Neter Mother
Each has -2 to all magic paths, except that Child has only -1 D, Father has only -1 S, and Mother has only -1 N
No path penalty for separation of trinity


Titan of the Night  D1G1B1
Starting Commander: 1 Ker
Ker commanders gain H1
Dominion will cause Ker to appear during Eternal Twilight (5% x candles chance per province) or Utterdark (10% x candles chance per province)
May summon a Ker commander each month (Candles x 5% chance)


Vargr  W1N1B1
Casts Howl in battles
May call 3 Jotun Wolves each month
May summon a Jotun Werewolf commander each month (candles x 5% chance)


Founding Father  F2E1
Summons Imperial Footmen up to Dominion candles each month
Increases Order limit by +2
Forts in Order scales may spawn a Eunuch commander & 3D6 Footmen (Candles x 2% chance each month per order scale)


Storm Raven  A4
Casts Mistform in battles
Has 4 Air gems in battles
Priests gain Cloak of Mists (grants Mistform in battles)


Copper Maker  W1E2
Starting treasury increased by 800 gold + 1 random magic item
Starts with a Dwarven Hammer
Whilst at a laboratory underwater will forge a magic item each month
Summons Krakens up to half Dominion candles whilst underwater


Lord of Undersea  W2S1
Starting Item: Astral Harpoon
Summons Sacred Orcas up to half candles each month whilst underwater
Each month an Akhlut may appear (A1W1 assassin, Candles x 5% chance)


Lord of Violent Death  D2S1
Casts Power of the Spheres in battles
May raise those he kills as dispossessed spirits
If corpses present in his province, will raise 1d6 of them as dispossessed spirits
Provinces in Dominion with corpses present may raise 1d3 dispossessed spirits each month (candles x 10% chance), extra if temple is present


--- DOM 2 ---


Moloch
If Moloch is taken awake, starts in the Inferno (May be attacked by other demons, 25% chance to escape each month)
Whilst at a Temple Fort with 5,000+ population may summon 2D3 Imps, 1D3 Spine Devils & 1 Devil (Candles x 10% chance, kills 50 population, +15 unrest)
Whilst at a Temple Fort with 10,000 population may summon 3D6 Imps, 2D3 Spine Devils & 1 Devil (Candles x 10% chance, kills 100 population, +35 unrest)
A Priest at a fort temple may perform a ritual to summon 2D3 Imps & 1 Devil (Candles x 5% chance, kills 30 population, +10 Unrest)


Gorgon W1E1N1
Trinity God - Gorgon x 3
First has only E, Second has only W, last has all other paths
Each loses -1 paths when one sister is missing and -2 paths when alone


Master Lich
Casts Fields of the Dead in battles (Enemies killed rise as soulless)
Reanimates longdead up to candles and up to 10 corpses in province as soulless each month
Temples may spawn 1D6 longdead (Candles x 10% chance, additional chance per Death scale)


Virtue
Spread Dominion: 2
Casts Personal Luck in battles
Summons Flagellants up to Dominion candles each month
When Virtue is at a Throne, summons 5-15 Angels of the Choir, 2 Angel of the Host commanders & Arch Angel commander once each year
Thrones within Dominion will summon 1 Angel of the Host each month


Dragons
Pathcost 20
Dragonlord 2
Adds hoard to treasury, gaining 500 starting gold
Gold remaining in treasury triggers good events (500gold+ spawns Drakes, 2500 gold+ spawns magical gems & item)
Whilst Pretender in capital will attract adventurers (250 gold+ can spawn items, 1500 gold+ gain Adventurer commander, 2000 gold+ spawns Gold & gems)
Chance of each is Dominion candles in capital x 5% each month


Wyrm
No paths
Prot 20
cost 40
Pathcost 160


Saurolich 
Summons longdead up to Dominion candles each month
Up to 4 corpses in each province may be animated
Each month a High Priest of C’tis in province with Saurolich becomes Undead (D+1, can Reanimate permanent undead)


Prince of Death
Gained Invulnerable 15
Provinces with Death scales may spawn undead: Death 1+: 1d3 Shadows (Candles x 10% chance), Death 2+: 1D6 Shadows & 1D3 Shades (Candles x 5% chance), Death 3+: 1D6 Shade Beasts, 1D3 Shades & 1 Ghost (Candles x 2% chance per Death scale)
Increases Death limit by +2
Temples may spawn 1 Ghost (Candles x 10% chance)
Forts may spawn Shade Lord (Candles x 1% chance)


Lich Queen F1D1
At the end of each year, will perform Ritual of Undeath on a living priest in the province (max size 4, target gains +1D and becomes a Lich)
Mages researching in a Fort within Dominion may awaken 3D3 Dust Walkers and 1D3 Dust Warriors (2% x candles chance per province, or 4% x candles if D2 mage present)
An Undead mage researching provides additional chance of 2D3 Dust Walkers +1 Dust Warrior (6% x candles chance per province)


Bitch Queen  S1N1
Casts Blessing of the Bitch Queen in combat (Grants friendly wolves Invulnerable 15)
Summons Werewolves up to half Dominion candles each month
In Crone form gains Master Ritualist 1, in Werewolf form summons Sacred wolves up to candles
When temple is completed gain a Werewolf commander & 6-36 Sacred Wolves
Werewolf commanders in Dominion gain N1S1H2
Startdom 2


Phoenix
Gained Prot 12, Awe 1
When Awakens will call a mate (F1A1 Phoenix)
Casts Phoenix Pyre in battles
Priests at a temple will gain Feather of the Phoenix item (Grants Awe 1, Fire Resistance 15, Extra life)
Capital gains Egg of the Phoenix (+2F income)


Bog Mummy 
Summons Soulless Giants up to Dominion candles each month
Capital gains Frozen Barrow site (Priest preaching there whilst cold will summon a sacred Niefel Draug)
Extra barrow created if Bog Mummy is at a Cold swamp province
A Draug Jarl may appear at capital Barrow during Winter months (Candles x 4% chance)


Dracolich
Immortal
pathcost 40


Scorpion King
Summons Giant Scorpions & Sacred Scorpions up to Dominion candles each month
Temples in wastes may summon a Scorpion Man commander each month (F1E1H1 100%F/E, Candles x 5% chance)


Shedu
Dominion 4
Casts Antimagic in battles
Thrones in Dominion gain Fortress
May teach priests in same province in Astral or Earth magic (5% x candles chance of each, max 4)


Rams Head Serpent
Gained Crush & Barbed Tail attacks
Blessing gains Poison Resist 15 once Awakens
Each month may create a Hydra Skin armor (5% x candles chance)




Ghost King
Gained invulnerable 10, Death 1 > Death 2
Starting Army (if Awake): 13-50 ghosts & spectral units + Spectral Champion
May call 3 Ghosts each month
Forts with temples gain Hall of the Dead (10% x candles per month chance to spawn 1 ghost, 1d6 Spectral Archers, 2d3 Spectral soldiers, adds Spectral Archers to wall defenders)
May summon a Ghostly Mage or Champion each month (Candles x 5% chance)


Divine Emperor
In battles casts Fanaticism and has a bodyguard of 4-24 Principes and 2-12 Communicants
Summons 1 communicant each month
Temples generate 2 Temple checks & provide 50 gold/month, add Principes to province defence if unforted


Ancient Kraken
Rarely summons a Kraken
Each month whilst UW may capture a ship (Candles x 5% chance, grants ~50 gold & random magic item)
Priest preaching may gain a Tentacle (Extra arm slot, Candles x 10% chance)


Great Black Bull
Casts Growing Fury in battles
Temple forts gain Altar of Wrath (1 Blood Slave income, adds +1 Undying to bless)


Great White Bull
Grove Warriors can be recruited at forted forest temples


Carrion Dragon
Sleep Aura (Nearby units must pass MR check or fall asleep)
Starting item: Master of Life and Death (Can cast Haunted Forest Global Enchantment)
Pathcost 20


Son of Fenrer
Starting army gains 5-15 Jotun Wolves
Casts Blessing of the Wolf in combat (Grants wolves Invulnerable 15)
May call 3 Jotun Wolves each month
Temples in a Cold forest may summon 1D3 Jotun wolves each month (Candles x 10% chance)


Devourer of Souls
After year 1, gains 1 D gem for each kill made in battle
After year 1, can grant Sacred commanders permanent Fear 5


Risen Oracle 
Starting Commander: Wight Oracle (E3D2H2, Undead)
Summons 1 Cavern Wight each month
May call 2 Cavern Wights each month
Cave Temples may summon a Cavern Wight commander with H1 (Candles x 5% chance per month)


Ageless Olm
Great Olms & Olm Sages recruitable in all forts
May call 3 Great Olms each month
Each month while in a Cave may call an Olm Spawn commander (E1W1H2 +100% FWED, Candles x 4% chance)
If controls Earth Blood Deep Well, will summon 1D6 Great Olms each month


Urmahlullu
Air & Astral paths start at 3 when choosing Blessings
Protected by fate - will ignore the first damaging attack in each battle or month


Sphinx 
10 pathcost, +10 Research
Casts Power of the Spheres on all friendly mages in battle (+1 to all magic paths)
May teach a priest in same province in Astral magic (+1S, 5% x candles chance, Max S4)


Great Siddha
Invulnerable 20, pathcost 40
Casts Quicken Self in battles
May Teleport in magic phase
Prophet becomes a Siddha and gains +1A/S/N
Each month a priest preaching at a forted temple may gain enlightenment (Candles x 2% chance per temple, target becomes a Yavana and gains +1N/S/H)


Melqart  F1E1S1B1
Commanders at Temples may gain +1B and Flesh Eater affliction (Candles x 5% chance per temple)
May teach a Bride-in-Waiting in same province (Candles x 5% chance, target gains +1F/E/A/S/H and Flesh Eater affliction)


Dragon King
Gained Awe 2
Capital gains Palace of the Dragon site (Allows recruitable Ryujin) if on land
Otherwise first UW fort visited by Dragon King gains Palace of the Dragon
Pathcost 40


Celestial Dragon
Startdom 3
Forted temples in Mountains may spawn a Tatsu Commander (Candles x Order Scales% chance)
Tatsu gain H2 when at a temple
Pathcost 20


Sea Dragon
Whilst site searching may discover 150 gold and 1D6 of each elemental gem (5% x candles chance)
Whilst at the capital may summon an ancient Asp Turtle commander (N1W2H1, 5% x candles chance)
Pathcost 20


Bodhisattva of Mercy
G2S1W1, Gain Healer 5
Commanders in her province may gain enlightenment (Candles x 5% chance, random commander  gains +1H)
Bless gains +4MR and +4 Morale


Kamadhenu
Summons Buffalo each month up to Dominion candles
In battle will lay her protection on all friendly units (15 Invulnerability)
Astral & Nature paths start at 2 when choosing blessings


Ahura of the Oath
Gained invulnerable 20
Starting commander: High Seraphine of the Oath (F3H3 Caelian)
In battles casts Personal Luck
Capital gains recruitable High Seraphine of the Oath (F3H3 Caelian)
Capital gains +5F income, +5 Recall god bonus


Ahura of the Waters
Gained invulnerable 20, Staff of Water, Water Breath attack, Healer 3
Cap gains Healing Spring site (1N1W, Healing 10%)
Summons size 4 Water Elementals up to half Dominion candles each month
First time enters an underwater province will construct a Fort of Kelp and Coral


Spenta Mainyu 
Spenta & Prophet gain Gem of Insight (At start of battle will bless all friendly magic beings present, even if not sacred)
May summon a Yazad Champion each month (Candles x 5% chance, W2S2N1H2)


Yazad King
Summons 2 Yazads each month
When Awakens summons 5-15 Yazads, 2 Yazad commanders & creates Gateway (S1, 20% Conjuration discount)


Azi
-2 to all paths in dragon form (-1 to F and D)
Increases Turmoil limit by +2
When Azi is at a Throne will summon 5-15 Daeva & 1 Daeva Champion (D1F1H1) once each year


Gannag Menog
Gained invulnerable 20
Increases Turmoil limit by +2
Local province gains +10 unrest and 3 Turmoil scales each month
Summons 2 Daeva each month
May summon a Daeva commander each month (D1F1H1, 5% x candles chance)


Daeva of Wrath 
Gained invulnerable 20, Battlesummon 1d6 Bloody Daevas
Casts Bloody Rage in battles (50% of mortals on battlefield must pass easy MR check or become Enraged)
Summons 1 Bloody Daeva each month
A Bloody Daeva commander may appear each month when in Turmoil scales (B1F1H2, Candles x 5% chance)


Heavenly Condor
Summons Condors up to half Dominion candles each month
Mountain Temples may summon 1D3 condors each month (Candles x 5% chance)
May summon a Condor Scout each month (Candles x 5% chance)


Sapa Inca 
Battlesummons 4 Sun Guard
Sun Guard recruitable in all forts with temples
Each month may teach an Inca in same province higher magic (Candles x 10% chance, gains +1F/+1A/+1S up to max 3)


Ayar
Trinity God - Ayar x 3
Each as full paths chosen
No path penalty for separation


Immortal Coya
Starting Commanders: Mallqui x 2, Mallqui Priestess x 1
Coya gain H3 and +1D after recruitment whilst Coya is in the world
Bless gains darkvision


Bolon-ti-ku
Each winter will summon another Bolon-ti-ku (D2B2H2 +100%EDB, max 8 per game)


Hun Balam 
Jaguar warriors recruitable in capital if not already
If Jaguar Warriors already recruitable, can cast Heart of the Jaguar (Global Enchantment, grants 25% discount when recruiting Jaguar Warriors)
Forest temples may summon 1D3 sacred jaguars each month (10% x candles chance)
Jaguar Tribe provinces provide double income and always contain a temple


Demon Macaw
Gained prot 16, hp 88, Killing light attack
Bless gains 5 Fire Resist & 5 Shock Resist once Awakens
When Awakens creates Cavern of the Sun in capital (3F1E, Recruitable Ah K'in Kan Ek & Sun Guard)
EA Xibalba only: Ah K'in Kan Ek gain F3 & H3 when recruited


Drakon 
Will gain 20xp and generate around 50 extra gold while pillaging
First time pillages each enemy capital will generate around 5,000 gold & 5-30 gems, destroy all infrastructure present and generate a site spreading Dominion


Thrice Horned Boar
Casts Spirit of the Boar in battles (All friendly animals present become enlarged and go berserk)
Summons sacred Great Boars each month up to Dominion candles


Solar Eagle
Gained prot 18, heat 8, Fire Flare
Casts Solar Brilliance in battles
Starts with Forbidden Light in treasury if Awake


Celestial Gryphon  A1S1N1
Starting army gains 5-15 sacred Gryphon Knights if Awake
Sacred Gryphon Knights recruitable in the capital and at mountain temple forts
May call 3 sacred Gryphons each month
Garnet Tribe provinces generate double income and always contain a temple


Celestial Lion
Fire path starts at 3 when choosing blessings
Each month a sacred lion may be slain and the pelt sent to the treasury (5% x candles chance, gain Kithaironic Lion Pelt)
Each month 1 commander wearing a Kithaironic Lion Pelt in the capital may undergo Ceremony of the Hunt (5% x candles chance, Gains +1H (Max H3) but must fight a Lion in single combat.)
Lion Tribe provinces always contain a temple and provide double income


Man-Eater
Temples in Dominion with 5 or more corpses attracts a Manticore each month
Prophet gains +1 Blood each month (Max B4) and becomes a Flesh Eater (must eat population each month or gain afflictions)


Raven of the Underworld
Will grow as eats corpses and gain abilities
Whilst has more than 300hp Casts Doom in battles, gains +2D, Fortune Teller 75%
Whilst has more than 600hp reanimates those it kills in battles, summon Longdead up to candles +5 each month, Longdead will now rise throughout Dominion (candles x 10% chance for 2D6, extra chance at temples)


Myrmecoleon
Summons Fire Ants up to Dominion candles each month
Each month may summon an Ant Queen (3% x candles chance, F2N1, summons ants each month)
Mastersmith -3 and -20 Research"


Earth Serpent
Casts Earthquake in battles
20% chance to destroy any fort (including friendly forts) in the same province each month


Solar Serpent
Gemgen 3F, Dragon Fire breath, Heat Aura 16
Summons Fire Snakes up to Dominion candles each month
Fire mages gain H1 if not already priests
Temples in Heat scales may summon 1D3+1 Fire Snakes (Candles x 10% chance each month)


Serpent of Chaos  D3
Casts Darkness in battles
Summons Shadows up to Dominion candles each month
Provinces where a priest is preaching may summon 1D3 Shadows or 1 Shade (Candles x 10% chance for Shadows, Candles x 5% chance for Shade)
When built, a Temple spawns 5d6 Shades and 1 Shadelord
Cannot start awake


Dog of the Underworld
Will grow as eats corpses and gain abilities
Summons ghosts each month
Whilst has more than 300hp summons ghosts up to candles each month, and will summon 2d6 ghosts when at a Throne province it controls
Whilst has more than 600hp Thrones in your Dominion spawn 1D6 ghosts each month and may summon a Ghost Champion or mage (10% x candles chance per month)


Hound of Hades
Summons Shade Beasts up to candles each month
Tartarians may attack random enemy-held provinces each month Hound of Hades is in the world (1% chance per province each month except capitals and throne provinces)
Priests will gain Token of the Underworld (Can reanimate the dead)


Heiracosphinx
Fire and Air paths start 2 higher when choosing blessings


Criosphinx
Trample, Prot 16
Casts Oaken Army in battles
Dominion increases permanent income and population in Growth scales (10% x candles chance for +10 pop and +1 permanent gold per month)
Where Growth scales present, Dominion grants approx ½% extra tax income per candle for each Growth scale


Wadjet
Sacred River appears in capital (2W gems, gain 3 Growth scales each month in Capital and connecting provinces)
Whilst Serpent is at Sacred River during Spring will generate 3d6 sacred serpents each month
Prophet gains +1W & +1N each month up to W2N2


Ormr 
Gained prot 18, Crush attack, Cold Aura, Cold Breath, Iceprot 2
Dominion grants +5% income per cold scale
When patrolling in Cold scales on land may create an Ice Fort (33% chance each turn, higher Cold scales create higher level Ice Forts)


Linnormr
If Mother Oak is cast the owner loses 3D6 N gems each month and Linnorm gains 3D6 D gems
Blessing gains Poison Resist 15 when Awakens
When Linnorm is at a Throne will generate 9D6 D gems once each year


Ghost King (Atlantian)
Gained invulnerable 10, D1 > D2
Battlesummon 5d6 Atlantian Shadows
Summons Atlantian Shadow Soldiers each month up to Dominion candles
Thrones within Dominion will spawn 2D6 Atlantian Shadow Soldiers, 1 ghost and an Atlantian Shadow Soldier commander each month


Floating Mind
Gained researchbonus 10, inspiringres 1
Innate Spellcaster
Mind Slime aura in battles
Prevents Teleportation or Returning in battles unless caster has Void Sanity


Telkhine God-King
Casts Foul Vapours in battles
Increases Death limit by +2
Dog-head form loses hands but gains +1A and +1W
Hekaterides gain H3 after recruitment


Hooded Spirit
Trinity God - Hooded Spirit x 3
First has only E, Second has only W, last has all other paths
No path reduction when separated


Golden Lion
Summons Sacred Lions up to Dominion candles each month & may call 5 Sacred Lions each month
In combat will bless all animals present, even if not sacred
Bless gains Animal Awe 1
Lion Tribe provinces always contain a temple and provide double income


ChiranjiviDom 2, 1 turn immortality
When in province with any researching mages, may find further texts (Candles x 2% chance, feebleminds researcher, generates 4D6 gems & Chiranjivi gains +1 to all paths up to a max of 5)
Bandar commanders at a temple gain H1


Apkallu
Starting Item: Eye Pendant
May teach priests in same province in W/E/S/N paths (Candles x 3% chance for each path, max 4)


Eldest Cyclops
Starting Item: Hammer of the Cyclops (Forgebonus 4, Item Spell: grants Mastersmith 1 to any target commander)
Starting Army if awake: 6-25 Cyclops inc Cyclope Smith commander
May train a Cyclopes Smith each month (5% x candles chance)


Sahira
Falsearmy -200
Increases Magic limit by +2 (Provinces with magic 4+ lose 5 unrest each month)
Summons 1 Jinn Warrior each month
May call 1 Jinn Warrior each month


King in Yellow
Gained Dread 5, Nighmare Aura 9
Teleports
In battles blesses all friendly magic beings present, even if not sacred
Moves via Teleportation
Can cause insanity in enemy provinces


Serpent of the Underworld
Capital gains Underworld Riches site (Grants 50 gold +1 D gem, D1 mage can enter to summon 2 shades & 1 shade beast)
More powerful D mage entering site has 25% chance to trigger more benefits depending on D skill (Shade summons, Death gems, magic items)


Demiurge
Dominion 4
Dominion gains +4 Dominion Conflict Bonus
Spreads Dominion like 2 temples
Priests gain Amulet of Conviction (Autoblessed, Inquisitor)
When Demiurge is at a Throne will lower Dominion across the world by 1 once each year


Nagasiddha
Nagini recruitable in cave forts (310 gold, W2E2G1H1 100%WESNG)
Cave temples may spawn 1D3 Naga warriors (Candles x 10% chance per month)
Each month may summon a Naga Warrior commander (Candles x 5% chance, W1E1G1H1)


Black Tortoise
Temple provinces in Winter get +1 candle, produce double income and spawn 1D6 kappa
Temples may summon a Kappa Mage (W2H1 100%AN) during each winter month (Candles x 10% chance)
Kappa provinces always contain a temple and provide double income
Coastal provinces may be settled by Kappa, displacing original inhabitants (1% x candles chance per month)


White Tiger
Summons sacred White Tigers up to Dominion candles each month (Bringer of Fortune 1%)
Provinces containing at least 5 White Tigers gain +1 Luck scale & Growth scale each month (to max 3)


Vermillion Bird
During Summer temples in Heat scales gain Egg of the Phoenix site (2F gems)
Bless gains 5 Fire Resist & 5 Shock Resist
Dominion grants +3% province income per Luck scale


Azure Dragon
Local province gains approx 10 population per candle each month in growth scales
Dominion increases permanent income and population in Growth scales (10% x candles chance for +10 pop and +1 permanent gold per month)


God Spider
Priests at a temple gain Spider Staff item (Casts Web, Death poison)
Dominion spawns Large Spiders (Candles x 10% chance for 2D6 spiders per month)
Temples may spawn 1D3 Giant Spiders and 1 Great Spider each month (Candles x 10% chance)


Serpent of Heavenly Fires
Bless gains 5 Fire Resist & 5 Shock Resist once Awakens
Priests at temples gain Staff of Lightning item (Casts Lightning Bolt)
Casts Charge Body in combat


Ferryman
Summons Shades up to candles each month
Thrones in Dominion may summon 2D6 shades each month (10% x candles chance)
After year 2 will gain Stygian Ferry (casts Stygian Paths)


Worm Soul
Prophet becomes a Worm Mage
Start with a Draught of Hemlock in the treasury and each month may create another (Transforms bearer into a Worm Mage, 1% chance per candle each month)
May create a Worm Mage whilst at the capital (1% chance per candle each month)


*** ADDITIONAL PRETENDERS ***


Terracotta General  F1E1
Starting Army (if Awake): 4-8 Terracotta Chariots, 2-12 terracotta Horsemen and 11-45 terracotta footmen
Summons Terracotta Warriors each month up to Dominion candles (inc. Horsemen & Chariots)
May awaken 5 Terracotta warriors each month
Whilst Awake Forts with Production scales may produce Terracotta warriors each month (Each Production scale grants Candles x 10% chance for 1D6, candles x 1% chance for commander)


Sage of the Sea  S1N1
Inspiring Researcher 3, +20 researchbonus
Starting Commander: Triton Sage (S1, 3 x 100% F/A/W/E/S/D/N/G)
Capital gains recruitable Triton Sages 
Each month whilst researching may create a Pearl of Wisdom (Candles x 5% chance, grants +5 Research, airbreathing, waterbreathing and +2MR)


Zmey Gorynch  A2
Pathcost 20
Starting treasury gains 500 gold
-1 to non-air paths unless in Human form
May summon 1 lesser Zmey each month
When Zmey Gorynch is at a Throne will gain 5-30 Air gems, 2 Sylph commanders, 1 Size 9 Air Elemental commander, 5-15 Sylphs & 3-10 size 9 Air Elementals once each year


Great Bear  E1N1
Bless gains +4hp, +2Str when Awakens
Starting army gains 5-15 sacred bears
Bear Tribe provinces always contain a temple and provide double income


Storm Eagle  A2
Casts Thunder Fend in battles
Summons Sacred Eagles up to half Dominion candles


Mountain Lion  E1N1
Casts Solar Eclipse in battles
Blessing always grants 100% Darkvision
Priests gain Furs of the Hunt (Gain stealth)


Traveler  A1D1
Starting item: Winged Helm
Spread Dominion 2
Casts Quicken Self in battles
Casts spells 25% faster in combat
May grant his followers winged shoes or boots of quickness each month (candles x 5% chance for each)


First Valkyrie  A1G1
Glamour, Awe 3
Summons Valkyries up to Dominion candles each month
Casts Quicken Self in battles
Cloaks up to 200 size points of troops using Vanir magic
Priests gain Charm of Vanhalla (Grants Lightning Resistance 15, Flight when blessed and Quickness in battles)


Great Gull of the Sea  A1W1, Sailing, Stormimmune
Casts Storm in battles
Coastal temples may summon 1D3 sacred Albatross each month (Candles x 10% chance)
Prophet gains +1W per month (Max W4)


Divine Monstrous Dog
Corpseater 20
Will grow as eats corpses and gain abilities
Summons sacred hounds up to candles each month
Whilst has more than 300hp casts Solar Eclipse in battles and summons extra sacred hounds each month
Whilst has more than 600hp casts Darkness in battles and temple forts may summon the spirits of those slain to join the dog (1% x candles chance per month to summon a Spectral Mage)


Divine Feathered Serpent  A1N1
Summons Centzonmimixcoa up to half Dominion candles each month
Couatls become H3 once recruited/summoned
Will cause Hurricanes to strike enemy fort provinces (5% x candles in capital chance per month to hit 3 enemy fort provinces next month, appears as random event)


Island Crab  W1E1
Trample
UW & coastal temples may spawn 1 Cave Crab (Candles x 10% chance) or Heikegani (Candles x 5% chance)
Capital gains Temple of the Crab providing sacred Heikegani recruits


Night Hunter  B1D1
Summons Beast Bats up to Dominion candles each month
H2 or more Priests will gain B1 upon recruitment if no Blood magic
Bless always gains perfect Darkvision
When Night Hunter Blood Hunts, unrest is reduced by 50 in province


Great White Stag  G1N1
Summons Aos Si & Cu Sidhe up to Dominion Candles each month
Increases Magic limit by +2 (Provinces with magic 4+ lose 5 unrest each month)
Temple forts in Magic Scales may summon an Aos Si Commander each month (Candles x 1% chance, G2W1)
Deer Tribe provinces always contain a temple and provide double income


Great Stag  A1N1
Summons Sacred Stags up to candles each month
In combat will bless all friendly animals present
While controls The Wild Hunt, gain Horned One commander (N3E2B1H3) and Cu Sidhe will appear at temples within Dominion (1D6 per temple each month)
Deer Tribe provinces always contain a temple and provide double income


Saltwater Serpent  W2
Whilst UW summons 3 beasts of the sea each month, on land summons Serpopards up to half Dominion candles each month
Increases Turmoil limit by +2
May call 1 Child of Tiamat each month
Rarely summons a Basmu or Child of Tiamat


Great Water Lizard  W1N1
Summons Deep Ones up to Dominion candles each month
Starting army gains 10-40 Deep Ones and Deep One fanatics, 2 Mages of the Deep
Coastal temples may summon Deep Ones & Deep One fanatics each month (Candles x 10% chance) or Mage of the Deep (Candles x 1% chance)


Piscean	  W2
Summons Fish & Large fish up to twice Dominion candles
UW Forts and Coastal land provinces may generate 20% more income (Candles x 10% chance)
UW province with Piscean present generates 30% more tax
Each month may create a Fish Scale Armor (5% chance per candle, Casts Liquid Body) or an Amulet of the Fish (3% chance per candle, allows Air Breathing)


Divine Turtle  A1W1
Pathcost 30
Trample
Summons Turtle warriors up to Dominion candles each month
Whilst underwater may call an Asp Turtle each month
When Turtle is at a Throne underwater will gain 5-30 Air gems, 3 Mermages (W1 100%AWEN), 2-4 Asp Turtles and 10-45 Turtle Warriors once each year
When Turtle is at a Throne on land will gain 5-30 Water gems, 3 Wind Masters (A2), 2-4 size 9 Air Elementals and 10-45 Kappa warriors once each year


Void Larva  S1G1
Casts Mind Warp in battles (25% of units must resist with MR or suffer Confusion and +10 Insanity, mindless or those with Void Sanity are immune)
Casts 3 spells each combat round
Magic scale locked to 5
Moves around the battlefield randomly and may horror mark attackers


Formless One  W1E1
Trample, Regeneration, All-resists
Summons Lesser Othernesses up to Dominion candles each month
Summons Othernesses up to half Dominion candles each month
May rarely summon a Greater Otherness
In battles will grants all friendly sacred magic beings present +10% Regeneration


First Mushussu W1N1
Nature path starts at 3 when choosing blessings
Summons 1 Mushussu each month



Brazen Bull  F1B1
Heat, Trample, Inanimate
Temples in forts gain Brazen Bull site (2F2B, kill 50 population each month)
Candles x 1% chance each month site will come alive & spawn Brazen Bull commander


Megalodon  B2
Prot 20, Berserk, Fear
Capital gains House of Bloody Morsels (1 Blood Slave each month, 10% x candles chance to summon Sharks, Recruitable Disciple of Blood - W2B2H2 110%WB, Douse 1)
H2 or more Priests will gain B1 upon recruitment if no Blood magic
Shark Tribe provinces always contain a temple and provide double income


Ruk  A1E1
Capital gains Ruk Egg which will hatch into a Ruk Hatchling during Summer if Ruk present
If Ruk in capital in spring with no egg present it will lay another
Hatchling will grow into a Ruk


Spirit Bear  W1S1
Coastal forts gain a temple if not already present
Bear Tribe provinces always contain a temple and provide double income
If controls Sea of Ice coastal temples generate 1D6 W gems each month


Great Toad  N2
Fear, Swallow, Poisoncloud, Phys resists
Resistant to Blunt and Slashing weapons
Blessing grants 15 poison resist once Awakens
Toad Tribe provinces always contain a temple and provide double income


Tathagata of Air  A3
Battlesummons Wisdom King
Bless gains Airshield 50 once Awakens
Air mages gain H1 if not already priests
If controls Gale Gate will call 1D3 size 8 Air Elementals each month


Tathagata of Light  F3
Battlesummons Wisdom King
Immortal
Bless gains Awe 3 once Awakens
Fire mages gain H1 if not already priests
Casts Solar Brilliance in battles


Tathagata of Earth  E3
Battlesummons Wisdom King
Casts Relief in battles
Earth mages gain H1 if not already priests
Bless gains +2 Reinvigoration


Tathagata of Water  W3
Battlesummons Wisdom King
Bless gains +4 defence once Awakens
Water mages gain H1 if not already priests
Forted temples may summon a Sacred White Elephant (Candles x 10% chance)


Tathagata of Void  S3
Battlesummons Wisdom King
Bless gains +4MR once Awakens
Astral mages gain H1 if not already priests
Whilst at Nexus, will gain paths each month (Automatic +1 up to 5 in each path, then chance to gain path level each month)


Void Essence  S1D1
Spreads Insanity, Sleep Aura 12
Whilst present at a fort with a lab & temple, may open a Void Gate (Candles x 5% chance, can summon Void Beings)
Void Spectres will gain H2 upon summoning
Void Cultists may appear at land temples (Candles x 5% chance)
Illithid priests at a temple may become Void Spectres (Candles x 1% chance)


Spectral Ba’al  B1D1
Summons Ghostly Rephaites up to Dominion candles each month
Temple forts may summon a Rephaite Ghost commander (Candles x 2% chance, D1H1)


Once & Future King  A1N1
Battlesummon 1d6 Wardens
Starting army: 4 Holy Knight commanders (H1)
Capital may spawn Enchantress (candles x 3% chance) or Holy Knight commanders (candles x 5% chance)
Quests may appear allowing your Holy Knights to earn gold, items or gems, but beware there may be guardians to slay


Blacksteel Angel  No Paths
Prot 26, Flying, Halt Heretic 9
Drain & Productivity limits increased by +3 (Provinces with Production 4+ lose 5 unrest each month)
Summons Black Iron Infantry up to candles each month
Pathcost 160


Gallu Demon  A1D1
Fear 5, Invulnerable 20
Order limit increased by +2
Gallu Axe will permanently soul slay any creature wounded by it
When Order scales are present, Dominion reduces unrest by approx 1 per candle each month and adds +0.5% approx income per candle
Casts Holy Avenger in battles


Celestial Fox  S1N1G1
Glamour, Seduction
Summons Fox Spirit units up to half Dominion candles each month (Fortune 1%, Unrest +1)
At temples in Magic scales a Fox spirit present may become a commander (Candles x 1% chance at each temple per month, becomes Spy, N1 +50% WESNG, +50% WESNG, +25% WESNG)



Monkey King  A1W1N1
Immortality, Flying, Bringer of Fortune 25%
Immortal
Summons 2D6 Monkey clones in battle
Atavi provinces always contain a temple and generate twice as much income
Local province will gain unrest but may also gain lucky events


Divine Monkey  A1W1N1
Starting Army (if Awake): 4-8 Bandar, 8-30 White Ones, 3-9 Apsara & Gandharva commander
Summons White Ones up to Dominion candles each month
Forest provinces generate Atavi Archers (10% x candles chance for 2D6) and where a Temple is present White Ones may appear (10% x candles for 1D6)
Atavi provinces within Dominion gain a Fortified Village and Temple


Returned King  D2
Animates Longdead up to Dominion candles each month
Temples may summon 2D6 Longdead & 2D3 Soulless if Death scales present (Candles x 10% chance, automatic in capital)
Grants H2 to 1 Undead commander in capital each month


Spirit of Justice  F1A2
Trinity God - Spirit of Justice, Spirit of Moral Virtue, Spirit of Unanimity
Spirit of Justice has full magic paths, Moral Virtue and Unanimity have F1A2
Spirit of Justice has no path penalty for separation of trinity, others lose -1 paths when alone


Rephaite Lich Lord  S1D1
Reanimates Longdead up to candles each month, Rarely summons a Ditanu
Each month an Adon or Talmai Elder present with Lich Lord may gain D2 (candles x 10% chance)
Start with Skullface
Can reanimate 5 armored Rephaite Longdead each month


Heavenly Sage  W1S1
Immortal, Healer 3
Starting item Cure All Elixir
Can improve forts by 1 level using Mason ability
Summons Celestial Hounds up to candles each month
Temples may summon a Celestial Hound each month (10% x candles chance)


Necrophidian  W1D1
Undead, Amphibian, Cold Aura 9
Casts Soul Vortex in battles
Summons Tomb Wyrms up to candles each month
Temples and Wastes may summon a Tomb Wyrm each month (10% x candles chance, extra chance per Death scale present)


Id Monster  F2
Ethereal, AN Astral Claw attack
Stealthy
Invisible to normal sight
Increases Turmoil limit by +3
Casts Bloody Rage in battles (50% of mortals on battlefield must pass easy MR check or become Enraged)


Seelie Empress  N1G1
Starting item: Casts Lore of Legends on one target commander in province
Summons Fay Folk and Fay Knights up to candles each month
Provinces where Dreamwild Demesne is cast will heal commanders there and summon Fay each month (1 Knight + 1D3 Footfolk, or if forest 1D6 Footfolk and 1% x candles chance for Fay Knight commander (G1N1H1))
Fay Princes & Queens gain H2 after summoning


Unseelie Empress  W1G1
Capital and any forts where Forgotten Palace or Immaculate Fort have been cast become Unseelie Forts
Unseelie forts can recruit Unseelie Soldiers, Knights and Mischief Makers (G2, 100%WAD) & gain Unseelie Sprite wall defenders
Empress may summon an Unseelie Prince commander each month (D1G2, 5% x candles chance)
Unseelie Princes & Queens of Winter gain H2 after summoning


Yamato no Orochi  W1N1
When Yamato is at a Throne will gain 3D6 W gems, 3D6 N gems and 5-22 sacred serpents once each year
Starting item: Strong Sake (grants Berseker but may also become Confused at battle start, can be removed)




--- DOM 1 ---


Arch Mage  F1A1W1E1
60 pathcost
Paths known increased by 1
When present at a fortress without a lab will construct one at no cost
Apprentices can be recruited at any fort where Arch Mage present (200% F/A/W/E +110% F/A/W/E)
Elemental spells cast 3 provinces further


Master Enchanter
Paths known are increased by 1
Creates Grove of Enchantment when Awakens in capital (N1, 20% Enchantment discount, recruit Enchantress)
Gains Enchantress on Awakening and may summon another each month (Candles x 5% chance, N1 + 2 x 100%FAWEN + 50% FAWEN)
Enchanters & Enchantresses gain H1 after joining


Freak Lord
Summons Crossbreeds and Freaks up to Dominion candles each month
Blood magic bonus: 3
When awakens creates Freak Dungeon in capital (15% Blood discount, Recruitable Blood Mage)
May teach another commander in province in Blood magic each month (5% x candles chance up to max B3, 100% chance if target holding Manual of Cross Breeding)
Whilst Freak Lord holds the Cross Breeding Manual he will create powerful creatures each month (4-10 good Crossbreeds, 2-12 Crossbreeds + 3 Good Crossbreed commanders)


UW Arch Mage
Paths known are increased by 1
Spell casting time decreased by 25% in battles
Summons Giant Lobsters & War Lobsters up to Dominion candles each month
Whilst at a lab with 5 or more Lobsters will turn 2D6 of them into 2-4 Lobster Hybrids
Whilst controls Guardians of the Deep, 1D3 Lobster Hybrids will appear at each UW temple each month


Crone
Fortune Teller 50%
Sorcery paths known are increased by 1
Starting item Tome of Lore (Casts Record of Creation)


Frost Father  W1A1D1
When Awakens summons 6-16 Unfrozen, 1 Unfrozen Lord & 2 Unfrozen Mages
Creates a Tower of Ice in the capital (2W, +2 Water ritual range)
Summons Unfrozen up to candles each month +1 Unfrozen Warrior
During Winter if Frost Father present in province with cold scales, may call an Unfrozen Lord (Candles x 10% chance) or an Unfrozen Mage (Candles x 5% chance)


Great Sage 
Casts rituals as if paths are 2 levels higher
Will found a Library of Lore in capital when awakens (Recruit Sages & Lore Masters)
Whilst at a fort with a laboratory will create a Library (recruit Sages)
Sages and Lore Masters gain H1 after recruitment
Whilst researching may create an Owl Quill each month (50% chance)


Arch Druid
+3N boost
Starts with Thistle Mace
Pathcost 20, Ivylord 4
Capital gains a Woodhenge site, all druids gain +1N and +1H after recruitment
Druid's Graves & sites providing druid recruits within Dominion are automatically discovered and always count as a temple
If site searches same Forest province for 2 consecutive months 300 gold will be deducted from the treasury and a Bramble Fort will be created


Great Enchantress
Sorcery paths known increased by 2
Starting commanders: 3 x Enchanters (G1N2H1)
Each month may train another Enchanter (Candles x 5% chance)
Starting item: Wand of Transmutation (Casts Curse of the Frog Prince)


Great Warlock  F1B1S1
40pts pathcost
Paths known are increased by 1 in Abysian form
Can reveal his true form as a stealthy, invisible Lord of Darkness
Will train Warlock Apprentices in Abysian form (5% x candles chance per month)
Summons 1 Fiend of Darkness per month in Lord of Darkness form


Skratti
Casts Rituals as if 1 path higher
When Awakens summons 5-15 Jotun Werewolves & can call 1 per month
Skratti become H2 after recruitment
Whilst in a province with a Skratti grants a Wolf Charm (Retinue of 1D6 Jotun Wolves, Berserk 2 & autoblessed)
Whilst controls Illwinter, temples will summon Jotun Werewolves (10% x candles) and each month Skratti may gain +1B (10% x candles chance per province, max B4)


King of Frozen Bones
Paths known are increased by 1
Summons Sacred Polar Bears (on land) or Sacred Orcas(UW) up to Dominion candles each month
Casts Grip of Winter in battles
Whilst controls Sea of Ice coastal provinces may spawn a Sacred Polar Bear each month (Candles x 10% chance)


Arch Seraph
Inspiring Researcher 2
Starting item: Ice Pebble Staff
Paths known are increased by 1
Whilst at a Temple fort creates Temple of the Sacred Band (Recruit Sacred Band)


Master Alchemist
Creates 60 Gold/month
Temples will generate a laboratory in the province if none is present
May create 150 gold (25% chance), vitriol creatures (20% chance), Cure All Elixirs (15% chance) or Chamber of Changes site (5% chance, grants 20% Alteration discount) whilst at a laboratory
If carrying the Alchemists Stone creates 2D3 Green Lions & 1D6 Gelatinous Cubes/month


Bakemono Kunshu
Magic paths known are increased by 1
Casts Life after Death in battles
May teach a Bakemono Sorcerer in same province the secret of immortality each month (Candles x 5% chance, target becomes immortal)


Serpent King
Lamialord 4
Magic paths known are increased by 1 in human form, serpent form casts Serpents Blessing in battles
Bless gains +15 Poison Resistance once Awakens
Thrones in Dominion may summon a sacred Great Green Serpent each month (Candles x 10% chance)
Summons Sacred Serpents & Lamia up to Dominion candles each month, rarely summons Great Green Serpent


The Smoking Mirror
Paths known are increased by 1 in Human form, jaguar form gains stealth, assassin and +2 Blood
Summons jaguars up to candles and 1 Ozelotl each month
H3 Priests performing a Blood Sacrifice have a 10% x candles chance to summon an Ozelotl


Vampire Queen
Seduction, Darkpower 3
Battlesummon 2 Vampires
May call 1 Vampire each month
May turn a humanoid living blood mage in province into a vampire count/countess (Candles x 5% chance, max size 3)


Great Seer of the Deeps
Paths known are increased by 1
Casts Will of the of Fates in battles (Friendly soldiers gain Twist Fate)
Creates Oracles Lair (Reveal magic graphs) and summons 2 Seer Hierophants (S1H3, Fortune Teller 25%, cast Protection of Fate in battles) in capital when Awakens


Lawgiver
Paths known are increased by 1 in Human form, Couatl form gains flying, Inspirational & +2 Air
Starting Commander: Couatl
High Priests of the Sky become A3 after recruitment
When awakens temple forts gain Temple of the Lawgiver (Recruit High Priest of the Sky commanders)
Whilst at a laboratory confiscates 3D6 Blood slaves/month


Fomorian Sorcerer
Starting item: Skull Staff
Paths known are increased by 1
Gains 4-10 Morrigans & creates battlefield site (1D) when Awakens
Summon 1 Morrigan each month
May call Morrigan commander each month (A1D1H1, 5% x candles chance)


Great Sorceress
Casts rituals as if paths were 2 higher
Summons Longdead Partholonians up to Dominion candles each month
Each month may raise a Longdead Partholonian Lord (5% x candles chance, G2D1H2, Glamour)


Great Sauromancer
Paths known are increased by 1 (Death increased by 2)
Summons Mummified Guard up to Dominion candles each month
Mummies become H3 after joining
Whilst awake, friendly mages site searching in wastes may reanimate 2-7 Mummified Guard (Candles x 10% chance)


Eldest Dwarf
Paths known are increased by 1
25% Forge bonus
Will create the Steel Ovens in the capital when awakes (+125 resources, 20% Construction discount)


Great Sorcerer
Paths known are increased by 1 in Human form
Spider Warriors, Bane Spiders & Sorceresses recruitable in all forest forts
Summons Great Spiders up to Dominion candles each month


Bouda Father 
Paths known are 1 level higher in Human form
Boudas become sacred on recruitment, gain H1 and lose Heretic, gain Master Ritualist 1 in Human form and Assassin in Hyena form
Gain a Bouda apprentice when awakens with +1D, +1F
When in Werehyena form eats corpses to gain hp and becomes a stealthy assassin


Maharishi  S3
Inspiring Researcher 2
Starting army if awake: 10-40 White Ones & Tiger Rider commander (H2)
Animal priests are always at least H2
Forest Temple forts can recruit Tiger Riders


Raksharani
Starting Commanders: 2 Yogini (D1N2B1H1)
May spawn a Yogini each month (D1N2B1H1, Candles x 2% chance)
Yogini gain H1 after recruitment
Blood path increased by 2 in Rakshasa form, Nature path increased by 2 in Manusha form
Summons Rakshasa & Praghasa up to Dominion candles each month


Svartalf Mastersmith
Forgebonus 3 in Svartalf form
Can take the form of a poisonous Linnormr
Bless gains +15 Poison Resist once Awakens
When pillaging an enemy capital in Linnormr form will ransack the vaults, gaining 5,000 gold, magic items & gems, but land has permanent -200 gold income


Morghen High Queen
Starts with Robe of the Sea
Paths known are increased by 1
Starting Commander: 1 x Morgen Princess (F1W1E1G3H3) & her faithful Morgen Knight
Land forts can recruit Kernou


Leader of the Closed Council
Ancient Ones + Ancient Lord recruitable in all Cave Forts, Ancient Lord gains H2 after recruitment
Cave Forts gain 5PD per month (max 20) and are defended by Ancient Stone Hurlers
Gains Fortune Teller 75%, Master Ritualist 2 & +2 Spell Range when at capital
Summons Ancient Ones up to candles each month when at capital


Centauride Enchantress
Paths known are increased by 1
Whilst awake White Centaurs may appear in forest temples or at Thrones (Candles x 10% chance at temple, D3 per month at Thrones)
Whilst awake Centauride Heirophants become H2 and gain +1N after recruitment


Centaur Great Sage
Casts Rituals as if paths were 2 levels higher
Starting Item: Crystal of the Heavens (Casts Power of the Northern Star, granting all astral mages in province +1S for 3 months)
When Awakens will found a Forest Observatory in capital (2N2S, Allows Scrying, Recruit Centaur Loremasters (S2N1H1, 110% AWESN, Fortune Teller 15%))


Master Sorcerer 
Sorcery paths known are increased by 2
Can teach Sorcerers present in Sorcery paths he knows up to level 3 (2% x candles chance per path per month)
Summons Oni each month up to Dominion candles
Will grant a Sorcerer in same province a Book of Dark Secrets each month (Allows summoning Oni at temples)


Onmyo Hakase 
Casts Rituals as if paths were 2 levels higher
Summon 1 Shikioji each month (15HP, Sacred Communion slave, 10% Regeneration) and may call 2 more
Each month an Onmyo-ji at a temple will be anointed (gains H1 and becomes sacred)
Each month will grant a book of wise sayings to an Onmyo-ji in the same province (Grants Master Ritualist 1 and 20% Fortune Teller)


Grand Heirophant
Paths known are increased by 1
Each month a Mystic at a temple will be anointed (gains H1 and becomes sacred)
May teach a Mystic in same province (Candles x 5% chance, target gains +1F/W/E/S to a maximum of 3)
Whilst site searching may discover 150 gold and 1D6 of each elemental gem (Candles x 5% chance)


Firstborn of the Star
Paths known are increased by 1 (Astral increased by 2)
When awakens opens a Void Warp in Capital (Recruit Sacred Voidborn Illithids with Invulnerable 20, Magic Power and Life Drain attacks, S mage may summon 2 Elder Things)
Summons 3 Voidborn Illithids each month
Thrones within Dominion summon 1D6 Voidvborn Illithids each month


Grand Hydromancer
Magicboost +2W, Master Ritualist 1
Starting Commanders: 2 x Hydromancers (W3)
Starting Item: Book of the Sea (casts Voice of Tiamat)
Temple forts underwater gain recruitable Hydromancers & Sea Fathers
Summons a size 8 Water Elemental each month & summons Water Elementals at 1 size larger


Aphroi Sage
Paths known are increased by 1
Summons Aphroi up to Dominion candles each month while UW
Each month will anoint a Hierophant in the same province (Target gains +2H)


God-King of the Deep
Elemental paths known are increased by 1
Kings of the Deep gain H2 at temples whilst God King is Awake
When Awakens will choose a Coral Queen-Consort (H4)
Whilst at a lab may make a Slave Matrix (Candles x 5% chance) or a Sky Metal Matrix (Candles x 1% chance) each month


Magister Supreme
Paths known will be increased by 1
Forts with laboratories gain Grand College (Recruitable Arcane Rector (A2E2S2 + 10% FAES))
Magisters will always have S1 when recruited


Master
Casts rituals as if paths 2 levels higher
Celestial Masters become H3 after recruitment
Each month at a laboratory may create a Yi Jing (3% x candles chance, +10 Research, Fortune Teller 25%, Bringer of Fortune 15%, Autocasts Twist Fate, Battlecast Battle Fortune)


First Spawn
Paths known are increased by 1
Summons Gibodai up to candles each month
Abodai become H3 after recruitment
Temple forts within Dominion spawn slave units & mages whilst First Spawn is in the world (Land forts spawn enslaved humanoids)


Bone Mother
Paths known are increased by 1
Casts Will of the Fates in battles (Friendly soldiers gain Twist Fate)
Swamps gain a Fortified Village & temple once under positive Dominion
Gains Army when Awakens: 10-35 Hunters & Reavers, Head Hunter and 2 Bone Readers
At end of each year a swamp tribe appears in capital (15-50 Hunters & Reavers, 2 Hunter Chiefs and a Bone Reader)


Enkidu Great Sage
Paths known are increased by 1
May teach a commander Astral magic in province (50% chance, target gains +1S up to S3)
Whilst researching, generates D6 Pearls/month
If researching after turn 24 will awaken first Apkallu (A2W2E2S2N2H1 Inspired Researcher 2, Flying commander)


Great Camazotz
Paths known are increased by 1
Camazotz gain H2 and get +1B after recruitment
Whilst in the world, forest temples & all caves in Dominion gain Nest of Bats (1D, B mage can summon a Beast Bat each month)


Grey Ones
Trinity God - Grey One x 3
All have halved D/W/G, First has full B/N, second has full F/E, last has full A/S
Each loses -1 paths when one crone is missing and -2 paths when alone


Weaver of Tales
Paths known are increased by 1
Provinces where Weavers of the Wood is cast may summon 1D3 Hunter Spiders each month (10% x candles chance)
Anansi gain H3 after recruitment


Arch Emperor
Magic paths known are increased by 1
Soldier Priests, Cross wielders and Baculites recruitable in all temple forts
Summoned angels gain Astral equal to their basy Holy paths


First Queen
Magic paths known are increased by 1
Capital gains Twisted Mirror (1G, 20% Thaumaturgy bonus)
When Awakens will release 5-15 Giants of the Lost Tribe
Each month a female commander at the temple in the capital will be inducted into the priesthood (gains H1)


Divine Consul
Magic paths known are increased by 1
Forted provinces within Dominion generate 10% more tax income
Calystri Senators become H3 after recruitment
When Order scales are present, Dominion reduces unrest by approx 1 per candle each month and adds +0.5% approx income per candle


*** ADDITIONAL PRETENDERS ***


Lord of Pearls  S1
Paths known are increased by 1
Casts Friendly Currents in battles
Summons Hippocampus up to Dominion candles each month
Forts within friendly Dominion gain Knightly Order of the Deep (+Order, recruit Triton Commanders & Triton Knights, Triton Knight PD)


Stone Magus   E1
Paths known are increased by 1
May create 2 Living Statues & 3 Gargoyles each month
Can improve forts by 1 level using Mason ability
Starting Army (if awake): Mage Engineer, 3-7 Living Statues & 2-9 Gargoyles
Each month whilst at a lab may create a Stone Monstra commander (Candles x 3% chance)


ArchDruid of Blood Henge   N1B1
Casts rituals as if paths were 1 higher
When Awakens will create a Blood Henge in the capital, train 3 Blood Henge druids & summon 5-15 Dark Vines
Blood hunters active in a forest within Dominion may summon 1D3 Dark Vines (10% x candles chance) 
Blood Henge druids become N2B2H1 after recruitment


First Mandragora  D1N1
Paths known are increased by 1
When Awakens summons 2 x Carrion Centaur & 1 x Carrion Lady, creates Carrion Thicket (N1D1, N mage may summon Carrion)
Forests in Growth scales may spawn Mandragora (Candles x 5% chance for 1 Mandragora, extra chance per Growth scale)


Master of the Deeps  A1W1
Paths known are increased by 1
UW Forts with laboratory & temple gain Air Filled Cavern (Recruit Mermage Students (W2A2 +100% AWEN)
Whilst at an UW laboratory may create an Amulet of the Fish each month (Candles x 5% chance)


Tengu Kunshu  A1
Paths known are increased by 1
Whilst Tengu Kunshu or a Dai Tengu is at a Temple fort in a mountain it will gain Tengu Stronghold (Recruit Sacred Tengu Samurai & Tengu Kings)
Dai Tengu gain H3 when summmoned
Whilst awake, Mountain Forts in Dominion gain a Temple if not one present


Arch Daktyl  F1E1
+2 Master Smith, Forge bonus 1
Coastal forts gain Forge of the Daktyl (1F, Recruit Daktyloi commanders, +100 resources, 10% Construction discount)
Daktyloi gain H1 while present at a temple


Triton Queen   N1
Magic paths known are increased by 1
When Awakens capital population increases by around 5,000, then amasses an army: 7-28 Amber Clan & Amber Clan Mage, 7-28 Shark Tribe & Shark Shaman, 5-18 Pearl Clan & Pearl Mage, 2 Pearl Priests
At end of each year, capital spawns 15-70 Tritons, 2 Pearl mages and Amber Clan mage


Siren Sorc  W1N1G1
Magic paths known are increased by 1
Sirens are granted Siren Charm (Grants increased seduction skill, +1A & +1W)
Sirens gain H2 after recruitment


Mermaid Enchantress  A1S1
Paths known are increased by 1
When awakens creates an Enchanted Garden in capital (2N, Enchantment discount 20%, Recruit Mermaids (W2N2H1 + 110%AWN, Seduction))
UW or coastal Temple forts may spawn a Mermage (Candles x 5% per month, W1 + 100%AWEN)


Lacedon Mage  D2
Immortal, Trample
Starting Item: Rod of Death
UW Provinces with Death scales may spawn 1D3 Drowned Soulless (Candles x 5% chance)
UW Temples in Death scales may also spawn 1D3 soulless & 1 Ghost (Candles x 10% chance)
Whilst controls Remnants in the Depths, UW provinces with Death scales generate 1D3 Ghosts/month and 10% x candles chance of a Leviathan


Divine Sage Empress  F1W1
Elemental paths known are increased by 1
14-56 Imperial Guard will arrive the month after she Awakens
Capital gains Golden City once Awakens (+50 gold, +10 resources)
Dominion grants permanent gold and resources increases to friendly provinces each month (Candles x 10% chance for +2/+2), Misfortune scales provide +5% income per scale


Basalt Architect  E1
Paths known are increased by 1
Startitem: Orb of Atlantis
Can improve forts by 1 level using Mason ability
When present at a fortress without a lab will construct one at no cost


High Diviner  A1
Paths known are increased by 1
Casts rituals at +2 range and gains +50% spell range in combat
Starting item: Familiar (Casts Eyes of God)
Arcane Diagram in capital (20% Evocation discount)


Norn  S1D1G1
Trinity God - Norn x 3
Each has -2 to all magic paths, except the first has only -1 A, the second has only -1 S, and the last has only -1 D
Each loses -1 paths when one norn is missing and -2 paths when alone


Maiden/Mother/Crone  E1N1
Trinity God - Maiden, Mother, Crone
Maiden has F/A/E/N, Mother has W/E/S/N, Crone has E/D/N/G
Each loses -1 paths when one aspect is missing and -2 paths when alone


Pure Ones  W1E1S1
Trinity God - Pure One x 3
First has only E, Second has only W, last has all other paths
No path reduction when separated


Markata Master  B1
Casts rituals as if paths are 1 higher
Summons Berserk Markata, Markata Archers & Markata Freaks up to Dominion candles each month
Labs in Dominion may spawn Markata each month (10% x candles chance for 4d6 Berserk Markata, 2d6 Markata Archers, 1D6 Foul Spawn, 1 Markata Freak and 1 Markata Scout)
Each month whilst at a laboratory may create a box of exploding arrows (25% chance each month, autocasts Wind Guide & Hail of Flaming Embers)


Drake Breeder  A1
Casts rituals at 1 path higher than normal
Summons 3 additional drakes when casting summoning spells
When Awakens summons 5-20 drakes and creates a Dragon Rune in the capital (+1 Dragon Mastery)
Temples with labs may spawn a Drake each month (Swamp Drake in swamps, Cave Drake in caves, Storm Drakes in mountains, Fire drakes in heat scales or Ice drakes in cold scales, 10% x candles chance each month)


Great Navigator   W1S1
Paths known are increased by 1
Can cross up to 9 provinces when sailing
Priests gain Fleet of the Navigator (Sailing 200 size points, max size: 4)
Coastal forts generate approx +10% income per candle

