I make mods for fun, not profit, but if you enjoy my mods and would like to tip me for my work you can do so on Kofi: https://ko-fi.com/sombrewarhammer

Discuss the mod with me on Discord here: https://discord.gg/byXJKZCetK

If you want to download this mod manually rather than subscribe on the workshop you can always get the latest version here: https://llamaserver.net/sombre/Dominions6/Mods/

This modpack contains 4 mods.
Sombre Warhammer
Sombre Warhammer Poptypes
Sombre Warhamer AI Starting Forces Boost
Disable MA Vanilla Nations

See below for more details on each.

Latest changes:


-- version 0.5
-- ALL -- fixed some more troops erroneously copying a ctsian due to ID shifts
-- ALL -- construction level 12 items moved to 11 so they're still unforgeable but avoid issues with items not spawning correctly
-- ALL -- fixed some issues with coastal recruitment
-- DARK ELVES -- Summmons of Slaaneshi Daemons no longer require astral, some require blood 2
-- DARK ELVES -- Gave Rakarth high poison res to avoid his dragon killing him accidentally
-- DWARFS -- Miner and Prospector mapmove reduced
-- HIGH ELVES -- New mounted system implemented
-- KISLEV -- Tight Rein added to bear trainer
-- NAGASHIZZAR -- New Mounted system implemented
-- NURGLE -- Was increasing drain rather than increasing death
-- NULN -- Moot militia recruitable in farms outside forts too now
-- SKAVEN -- Tight Rein added to appropriate commanders
-- SKAVEN -- New Mounted system implemented
-- SKAVEN -- Added Chant of Nurglitch, a low level poison res spell that doesn't use a gem
-- SKAVEN -- Added Pox Rat troop and spell to summon it in conjuration
-- SLAANESH -- Spells properly set to blood/glamour not blood/astral
-- VAMPIRIA -- Added recruitment specific graphic for corpse giant
-- VAMPIRIA -- Hexwraith hoof now magic
-- WOOD ELVES -- Mounted troops now permanently in forest shape to work around a Dom6 bug (which will hopefully be a temporary situation)
-- WOOD ELVES -- Because there is a bug with mounted immortals, Sisters of the Thorn are (for now) cheaper and not immortal


--- Sombre Warhammer 0.5 ---

Adds a selection of 24 Warhammer nations to the Middle Age. 23 either entirely created or extensively updated for Dominions 6 by Sombre and 1 nation created by Sasooli. The nations added here and their titles ingame are:
Beastmen (Beastlands)
Bretonnia (Bretonnia)
Chaos Dwarfs (Zharr-Naggrund)
Dark Elves (Naggarond)
Dwarfs (Karaz-a-Karak)
Khorne (Khorne)
Kislev (Kislev)
The Empire (Altdorf) -- new mounted system not yet implemented
The Empire (Nuln) -- new mounted system not yet implemented
The Empire (Middenheim) -- new mounted system not yet implemented
Greenskins (Black Crag) -- new mounted system not yet implemented
Greenskins (Bone Nose Tribe) -- new mounted system not yet implemented
High Elves (Ulthuan)
Lizardmen (Itza)
Norsca (Norsca)
Nurgle (Nurgle)
Ogre Kingdoms (Goldtooth Tribe)
Skaven (Skavenblight)
Slaanesh (Slaanesh)
Tilea (Tilea)
Tomb Kings (Nehekhara)
Undead (Nagashizzar)
Vampires (Vampiria)
Wood Elves (Athel Loren)

Additional credit for borrowed sprites from Sturm, Executor, Llamabest, Burnsaber, Deathjester, Mormacil.

Compatibility: This mod uses a wide range of monster, site, weapon, armour, montag, nametype, nation etc IDs. Consequently it is very unlikely to be compatible with other mods which add substantive content. No effort has been made to avoid IDs used by other mods. It is guaranteed to be compatible with LA Warka and of course with the Sombre Warhammer Poptype mod.


--- Sombre Warhammer Poptype 1.2 ---

A submod to allow Sombre's Warhammer nations to replace independent recruitables and independent province defence with national recruitables and PD. This mod only works in conjunction withand REQUIRES the Sombre Warhammer mod. It is included in the Sombre Warhammer modpack on the Steam Workshop.

Compatibility: Uses poptype IDs 153-176.


--- Sombre Warhamer AI Starting Forces Boost 1.0 ---

A submod which requires the use of Sombre Warhammer. All this mod does is gives every AI controlled Warhammer nation an additional starting army and several basic priests. This should help the AI with early expansion, providing a better single player experience.

Compatibility: This mod will ONLY work with Sombre Warhammer enabled. It should never be used separately from that mod.


--- Disable Vanilla MA 1.1 ---

A simple mod packaged with Sombre Warhammer which moves all the Middle Age vanilla nations into the Early Age. This is intended to allow people to play games with random nations where they only get Warhammer Nations, not vanilla nations.

Compatibility: Should be compatible with any mod that doesn't use the base game MA nation IDs (except the One Age Mod, obviously)