Nation 150: Rhabtimdod
-----------------------------------
Race: Avvites, prefers Heat scale +2.
Military: Heavy infantry. Champions. Light cavalry  and  heavy cavalry. Sacred heavy bear cavalry.
Magic: Glamour. Weak Fire, Astral and Nature. Some Blight Verdant mages.
Priests: Moderate.
-----------------------------------
National traits:
- Ideal cold level -2
- Giant forts
- default

Avvite themes: default
Ichtyid themes: pikemen, dark_pigment_blue, default

Troops:
- Ranged:
** Rhabtimdodian Champion (Avvite), 25g, 14r, , , , Spiked Club, , Great Bow, , Ring Mail Hauberk, Leather Cap.
--- Ranged unit
- Infantry:
** Rhabtimdodian Pikeneer (Avvite), 25g, 23r, , , , , Pike, Plate Cuirass, Leather Cap.
--- Infantry unit
** Rhabtimdodian Axe Champion (Avvite), 25g, 23r, , , , , Axe, Plate Cuirass, Leather Cap, Buckler.
--- Infantry unit
** Rhabtimdodian Morningstar Champion (Avvite), 25g, 25r, , , , , Morningstar, Plate Cuirass, Leather Cap, Buckler.
--- Infantry unit
** Rhabtimdodian Heavy Pikeneer (Avvite), 25g, 26r, , , , , Pike, Full Chain Mail, Leather Cap.
--- Infantry unit
** Rhabtimdodian Champion (Avvite), 25g, 26r, , , , , Spear, Full Chain Mail, Leather Cap, Buckler.
--- Infantry unit
- Cavalry:
** Rhabtimdodian Heavy Lancer (Avvite), 30g, 31r, , , , Falchion, Lance, , , Full Scale Mail, , , Crested Helmet, Shield, Horse mount.
--- elite +1 and Mounted unit
** Rhabtimdodian Champion (Avvite), 25g, 10r, , , , Spear, , Ring Mail Hauberk, , , Leather Cap, Buckler, Horse mount.
--- Mounted unit
** Rhabtimdodian Lancer (Avvite), 25g, 13r, , , , Spear, Lance, , , Ring Mail Hauberk, , , Leather Cap, Buckler, Horse mount.
--- Mounted unit
- Sacreds:
** Fenbringer of Solstice (Avvite), 85g, 47r, , , , Broad Sword, Lance, , , Full Plate Mail, , Crested Helmet, Shield, Bear mount.
--- Capital only, Sacred, castlemaster, strong, summerpower-low, pillage and Mounted sacred
--- If the rider dies, the bear will carry on fighting until the end of the battle.

Commanders:
- Scouts:
** Spy (Avvite), 65g, 9r, , , , , Morningstar, Javelin, Morningstar, , Leather Cuirass, Leather Cap, .
--- Spy
- Commanders:
** Spear Commander (Avvite), 75g, 10r, , , , Spear, , , Ring Mail Hauberk, , , Leather Cap, Buckler, , Horse mount.
--- Mounted unit
** Colonel (Avvite), 75g, 23r, , , , , Pike, , Plate Cuirass, Leather Cap, .
--- Infantry unit
** Swordsmaster (Avvite), 150g, 47r, , , , Broad Sword, Lance, , , , Full Plate Mail, , Crested Helmet, Shield, , Bear mount.
--- Capital only, Sacred, castlemaster, strong, summerpower-low, pillage and Mounted sacred
--- If the rider dies, the bear will carry on fighting until the end of the battle.
- Priests:
** Deacon (Avvite), 90g, 7r, , , , Kopesh, , , , Imperial Robes.
--- 1H. 
--- Sacred and 
** Benefactor (Avvite), 205g, 10r, , , , Falchion, , Imperial Robes, , .
--- 2H. 
--- Sacred and 
- Mages:
** Blight Verdant (Ichtyid - esoxid), 60g, 6r, , , , Coral Staff, , Robes.
--- 1G. 
--- glamour
** Blight Sovereign (Avvite), 190g, 5r, , , , Short Sword, , , , Robes, , .
--- 1N 2G. 
--- glamour and sun awe
** Blight Thread (Avvite), 340g, 5r, , , , Short Sword, , Robes, , , , .
--- 3G 2.1? (fire, astral, nature, glamour, at least partially linked). 
--- glamour

Heroes:
** Hero (Avvite), 0g, 29r, , , , , Divine Pike, Enchanted Throwing Axe, , Chain Mail Cuirass, Crested Helmet, .
--- Hero, stealthlow, pillage, berserklowest, strong, ghoul: size 2, causes unrest, regen10 size 3-4, bodyguardlow and Infantry elite
** Hero (Avvite - nephil), 0g, 10r, , , , Spirit Club, , , .
--- 2F 1N 3G. 
--- Sacred, Hero, MAGICPICKS, fireres, resource generator 10, sun awe, regeneration, fireshield, poisonarmor and poisonres

Province defence:
* Commander 1: Spear Commander
* Commander 2: Deacon
* Troop 1a: Rhabtimdodian Morningstar Champion - 20 per 10 PD
* Troop 1b: Rhabtimdodian Pikeneer - 21 per 10 PD
* Troop 2a: Rhabtimdodian Axe Champion - 21 per 10 PD
* Troop 2b: Rhabtimdodian Heavy Pikeneer - 20 per 10 PD

National spells:
--------------
Summon Mazzikim, Summon Lilot

Montag units:
--------------

Nation 151: Atatanles
-----------------------------------
Race: Ichtyids.
Military: Light infantry and heavy infantry. Sacred light infantry.
Magic: Air and Water. Weak Death and Blood.
Priests: Weak.
-----------------------------------
National traits:
- Can build forts underwater
- default
- 10 percent higher gold income in coastal provinces

Ichtyid themes: flyingfishmen, faint_pigment_white, default
Boreal human themes: patriarchal, default

Troops:
- Infantry:
** Atatanlesine Human Serf Spearman (Boreal human), 8g, 12r, , , , , , , Spear, Scale Mail Hauberk, Leather Cap, Shield.
--- serf and Infantry unit
** Atatanlesine Hill Harponeer (Ichtyid - Flying), 10g, 10r, , , , , , Stone Hatchet, Harpoon, Coral Cuirass, Sharkskin Cap, Turtle Shell Shield.
--- mountainunit and Infantry unit
** Atatanlesine Hill Harponeer (Ichtyid - Flying), 10g, 12r, , , , , , Short Bronze Trident, Harpoon, Coral Cuirass, Sharkskin Cap, Turtle Shell Shield.
--- mountainunit and Infantry unit
** Atatanlesine Champion (Ichtyid - Flying), 12g, 7r, , , , , , Bone Trident, Bronze Scale Cuirass, Shell Cap.
--- elite +1 and Infantry unit
** Atatanlesine Champion (Ichtyid - Flying), 10g, 5r, , , , , , Bone Trident, Bone Cuirass, Shell Cap.
--- Infantry unit
** Atatanlesine Champion (Ichtyid - Flying), 10g, 8r, , , , , , Short Bronze Trident, Bone Cuirass, Shell Cap, Buckler.
--- Infantry unit
** Atatanlesine Spearman (Ichtyid - Flying), 10g, 7r, , , , , , Bronze Spear, Harpoon, Bone Cuirass, Shell Cap, Buckler.
--- Infantry unit
** Atatanlesine Spearman (Ichtyid - Flying), 10g, 11r, , , , , , Bronze Spear, Shell Armor, Shell Cap, Turtle Shell Shield.
--- Infantry unit
- Sacreds:
** Frozen Shard Hierophant (Ichtyid - Flying), 35g, 8r, , , , , , Coral Long Spear, Bronze Scale Cuirass, Sharkskin Cap, Turtle Shell Shield.
--- Capital only, Sacred, metalman: size 2, incunrest_high, airshield40, coldpower, resistances_cold and Infantry sacred
- Monsters:
** Hydra (Monster), 250g, 1r, .
--- Capital only and Special unit

Commanders:
- Scouts:
** Spy (Ichtyid - Flying), 50g, 2r, , , , , , Short Bone Trident, Robes, Sharkskin Cap.
--- Spy
- Commanders:
** Trident High Chieftain (Ichtyid - Flying), 60g, 5r, , , , , , Bone Trident, Bone Cuirass, Shell Cap.
--- Infantry unit
** Castellan (Ichtyid - Flying), 70g, 12r, , , , , , Short Bronze Trident, Harpoon, Coral Cuirass, Sharkskin Cap, Turtle Shell Shield.
--- mountainunit and Infantry unit
- Priests:
** Transcendent Chaplain (Ichtyid - Flying), 85g, 6r, , , , , , Coral Staff, Robes, .
--- 1H. 
--- Sacred and 
- Mages:
** Atatanlesine Zeal (Ichtyid - Flying), 60g, 3r, , , , , , Quarterstaff, Coral Cap, Robes.
--- 1W. 
--- water
** Sovereign of the Kelp (Ichtyid - Flying), 220g, 2r, , , , , , Sceptre, Leather Cap, Robes.
--- 2W 1.1? (air, water, death, blood). 
--- water
** Sovereign of the Coast (Ichtyid - Flying), 220g, 1r, , , , , , Quarterstaff, Sharkskin Cap, Robes.
--- 2A 1.1? (air, water, death, blood). 
--- air
** Master of the Kelp (Ichtyid - Flying), 330g, 1r, , , , , , Quarterstaff, Robes, .
--- 2W 2.1? (air, water, death, blood, at least partially linked). 
--- Capital only and water
** Master of the Coast (Ichtyid - Flying), 305g, 1r, , , , , , Quarterstaff, Robes, .
--- 2A 2.1? (air, water, death, blood, at least partially linked). 
--- Capital only and air

Heroes:
** Hero (Ichtyid - Flying), 0g, 3r, , , , , , Quarterstaff, Sharkskin Armor, Mask.
--- 4A 2W 1G. 
--- Hero, MAGICPICKS, glamour and assassin2
** Hero (Ichtyid - Flying), 0g, 2r, , , , , , Sceptre, Robes, .
--- 4A 2W 1D. 
--- Hero, MAGICPICKS, dragonlord 1, shockres, airshield, invulnerable10 and better researcher +3 - tier 1 and 2 mages
** Hero (Ichtyid - Flying), 0g, 2r, , , , , , Sceptre, Robes, .
--- 4A 3W 2G 1B. 
--- Hero, MAGICPICKS, floating, protected by air, airshield, can shapeshift into a frost fiend, sailing and lowupkeep

Province defence:
* Commander 1: Trident High Chieftain
* Commander 2: Castellan
* Troop 1a: Atatanlesine Spearman - 43 per 10 PD
* Troop 1b: Atatanlesine Human Serf Spearman - 47 per 10 PD
* Troop 2a: Atatanlesine Hill Harponeer - 43 per 10 PD
* Troop 2b: Atatanlesine Hill Harponeer - 43 per 10 PD

National spells:
--------------
Summon Monster Fish

Montag units:
--------------

Nation 152: Elmbos
-----------------------------------
Race: Halfmen.
Military: Heavy infantry. Sacred heavy infantry.
Magic: Nature. Weak Fire and Water.
Priests: Weak.
-----------------------------------
National traits:
- default

Halfman themes: savage, white, advanced, minotaur_primary, no_secondary, no_tertiary, default
Advanced human themes: ghoul, default

Troops:
- Infantry:
** Elmbosese Flail Champion (Halfman - minotaur), 35g, 25r, , , , Flail, Plate Cuirass, Reinforced Leather Cap.
--- elite +1 and Infantry unit
** Elmbosese Axe Champion (Halfman - minotaur), 30g, 8r, , , , Axe, Short Sword, Full Leather Armor, Leather Cap.
--- Infantry unit
** Elmbosese Mace Champion (Halfman - minotaur), 30g, 6r, , , , Mace, Mace, Full Leather Armor, Leather Cap.
--- Infantry unit
** Elmbosese Axe Champion (Halfman - minotaur), 30g, 10r, , , , Bronze Axe, Bronze Sword, Full Leather Armor, Leather Cap.
--- Infantry unit
** Elmbosese Heavy Axe Champion (Halfman - minotaur), 30g, 22r, , , , Battleaxe, Full Scale Mail, Iron Cap.
--- Infantry unit
** Elmbosese Bardiche Champion (Halfman - minotaur), 30g, 24r, , , , Bardiche, Full Scale Mail, Iron Cap.
--- Infantry unit
- Sacreds:
** Wild Bloom Guard (Halfman - minotaur), 60g, 26r, , , , Spear, Plate Cuirass, Reinforced Leather Cap, Tower Shield, , .
--- Capital only, Sacred, berserklow, thickskin, patrol and Infantry sacred

Commanders:
- Scouts:
** Scout (Halfman - minotaur), 60g, 2r, , , , Spear, Furs, Leather Cap, , .
--- Scout
- Commanders:
** Axemaster (Halfman - minotaur), 80g, 8r, , , , Axe, Short Sword, Full Leather Armor, Leather Cap, , .
--- Infantry unit
** General (Halfman - minotaur), 80g, 10r, , , , Bronze Axe, Bronze Sword, Full Leather Armor, Leather Cap, , .
--- Infantry unit
- Special commanders:
** Master Mason (Halfman - minotaur), 90g, 36r, , , , Battleaxe, Plate Hauberk, Half Helmet, Buckler.
--- Capital only and is skilled in advanced construction techniques, as well as siege warfare.
- Priests:
** Adept Disciple (Halfman - minotaur), 140g, 4r, , , , Battleaxe, .
--- 1H. 
--- Sacred,  and nobadevents 5
- Mages:
** Elmbosese Supplicant (Halfman - minotaur), 100g, 1r, , , , Maul, .
--- 1.1? (fire, water, nature, glamour). 
--- various and warriormage
** Adept of Groves (Halfman - minotaur), 305g, 4r, , , , Bronze Sword, , , .
--- 1W 2N 1.1? (water, nature, fire, glamour). 
--- nature
** Adept of the Clover (Halfman - minotaur), 290g, 5r, , , , Falchion, , , .
--- 1F 2N 1.1? (fire, nature, water, glamour). 
--- nature
** Master of Groves (Halfman - minotaur), 385g, 4r, , , , Bronze Sword, , , .
--- 1W 3N 1.1? (fire, water, nature, glamour). 
--- Capital only, nature and shapeshifts into a horned serpent when harmed
** Master of the Clover (Halfman - minotaur), 405g, 5r, , , , Falchion, , , .
--- 1F 3N 1.1? (fire, water, nature, glamour). 
--- Capital only, nature and warriormage

Heroes:
** Hero (Halfman - minotaur), 0g, 1r, , , , Great Club, Furs, Leather Cap, , .
--- Hero, can enter berserker rage, bodyguardlow, patrol, greatboar, strong, castlemaster and Infantry elite

Province defence:
* Commander 1: Axemaster
* Commander 2: Adept Disciple
* Troop 1a: Elmbosese Bardiche Champion - 16 per 10 PD
* Troop 1b: Elmbosese Flail Champion - 14 per 10 PD
* Troop 2a: Elmbosese Axe Champion - 20 per 10 PD
* Troop 2b: Elmbosese Mace Champion - 21 per 10 PD

National spells:
--------------
Ambush of Tigers

Montag units:
--------------

Nation 153: Pormatia
-----------------------------------
Race: Halfmen, some Hoburgs.
Military: Light infantry and heavy infantry. Champions. Sacred heavy infantry.
Magic: Water and Nature. Weak Earth, Death and Glamour. Some Wayfinder of Decaying Oaths mages.
Priests: Weak.
-----------------------------------
National traits:
- default

Halfman themes: savage, white, bronze, satyr_primary, no_secondary, no_tertiary, default
Hoburg themes: traditional, civilized, default

Magic site features: decunrest 10

Troops:
- Ranged:
** Pormatiaish Hoburg Champion (Hoburg), 8g, 9r, , , , , Hammer, Short Bow, , , Chain Mail Cuirass, Reinforced Leather Cap.
--- Ranged unit
- Infantry:
** Pormatiaish Hoburg Master Axemeister (Hoburg), 9g, 18r, , , , , Axe, , , Plate Hauberk, Crested Helmet, Tower Shield.
--- elite +1 and Infantry unit
** Pormatiaish Hill Champion (Halfman - satyr), 9g, 8r, , , , , , Bronze Battleaxe, Ring Mail Hauberk, .
--- mountainunit and Infantry unit
** Pormatiaish Javelin Champion (Halfman - satyr), 9g, 10r, , , , , , Bronze Long Spear, Javelin, Ring Mail Hauberk, , Shield.
--- mountainunit and Infantry unit
** Pormatiaish Champion (Halfman - satyr), 24g, 6r, , , , , , Hammer, Leather Cuirass, , Shield.
--- Infantry unit
** Pormatiaish Sword Champion (Halfman - satyr), 24g, 6r, , , , , , Bronze Sword, Leather Cuirass, , Shield.
--- Infantry unit
- Sacreds:
** Obscura Daggerwake (Halfman - centauride), 105g, 28r, , , , , Short Sword, Bronze Scale Barding, Leather Cap, Shield.
--- Capital only, Sacred, awe-2, regen10 size 5-6, stealthlow and Infantry sacred

Commanders:
- Scouts:
** Scout (Halfman - satyr), 29g, 3r, , , , , , Bronze Spear, Leather Hauberk, .
--- Scout
- Commanders:
** Swordsmaster (Halfman - satyr), 55g, 6r, , , , , , Bronze Sword, Leather Cuirass, , Shield.
--- Infantry unit
** Mountain Chieftain (Halfman - satyr), 40g, 8r, , , , , , Bronze Battleaxe, Ring Mail Hauberk, .
--- mountainunit and Infantry unit
** Elite Commander (Hoburg), 70g, 18r, , , , , Axe, , , , , Plate Hauberk, Crested Helmet, Tower Shield.
--- elite +1 and Infantry unit
- Priests:
** Sublime Disciple (Halfman - satyr), 115g, 1r, , , , , , Twig, , .
--- 1H. 
--- Sacred and 
- Mages:
** Wayfinder of Decaying Oaths (Hoburg), 220g, 1r, , , , Sceptre, , Robes, , .
--- 2E 1D 1N. 
--- Capital only, earth, carcasscollector, shapeshifts into a horned serpent when harmed, resource generator 25, ivylord 1 and regeneration
** Fledgling Icy Parson (Halfman - satyr), 205g, 1r, , , , , , Quarterstaff, , .
--- 1W 1N 1G. 
--- water, nature, and glamour
** Exalted Icy Parson (Halfman - satyr), 305g, 1r, , , , , , Quarterstaff, , .
--- 2W 2N. 
--- water and nature
** Transcendent Icy Parson (Halfman - satyr), 710g, 1r, , , , , , Quarterstaff, , .
--- 3W 2N 1G 1H 1.1? (water, astral, nature, glamour). 
--- Sacred, water and 

Heroes:
** Hero (Halfman - centaur), 0g, 19r, , , , , , Debilitative Broad Sword, Exceptional Blow Pipe, Furs, Leather Hood, Shield, , .
--- Sacred, Hero, incunrest_high, stealthlow and Infantry sacred
** Hero (Halfman - minotaur), 0g, 21r, , , , Enchanted Bronze Spear, Javelin, Bronze Scale Hauberk, Reinforced Leather Cap, Hoplon, , .
--- 1F 1W 1B. 
--- Sacred, Hero, growthpower and Infantry sacred
** Hero (Halfman - satyr), 0g, 1r, , , , , , Hoof, , .
--- 3W 3E 3D 1N. 
--- Hero, MAGICPICKS, wastesurvival all, can shapeshift into a werecrocodile, ancestorspirits and ivylord 1

Province defence:
* Commander 1: Swordsmaster
* Commander 2: Sublime Disciple
* Troop 1a: Pormatiaish Javelin Champion - 45 per 10 PD
* Troop 1b: Pormatiaish Hoburg Champion - 51 per 10 PD
* Troop 1c: Pormatiaish Javelin Champion - 45 per 10 PD
* Troop 2a: Pormatiaish Hoburg Master Axemaster - 40 per 10 PD
* Troop 2b: Pormatiaish Hill Champion - 52 per 10 PD

National spells:
--------------
Ambush of Tigers, Herd of Elephants, Monster Boar

Montag units:
--------------

Nation 154: Chauville
-----------------------------------
Race: Primates, prefers Heat scale +2.
Military: Heavy infantry. Heavy wolf cavalry. Sacred heavy infantry.
Magic: Astral and Death. Weak Fire and Nature. Some Wildroot Overlord mages.
Priests: Moderate.
-----------------------------------
National traits:
- Ideal cold level -2
- default

Primate themes: abysian, imperial, primitive
Imperial human themes: primitive, aesthetic_3, missilepreference_rock, default

Troops:
- Infantry:
** Chauvillean Vanarabred Impaler (Primate - vanarabred), 10g, 11r, , , , , Spear, Lorica Squamata, Reinforced Leather Cap, Shield.
--- Infantry unit
** Chauvillean Vanarabred Impaler (Primate - vanarabred), 10g, 12r, , , , , Long Spear, Lorica Squamata, Reinforced Leather Cap, Shield.
--- Infantry unit
** Chauvillean Vanarabred Champion (Primate - vanarabred), 10g, 12r, , , , , Short Sword, Lorica Squamata, Reinforced Leather Cap, Shield.
--- Infantry unit
** Chauvillean Bandarbred Javelin Champion (Primate - bandarbred), 14g, 1r, , , , Short Sword, Javelin, Ring Mail Hauberk, Reinforced Leather Cap, Buckler.
--- Gladiators are slaves trained to fight in the arena, but they can be quickly levied to fight a single battle in exchange for their freedom.  and Infantry unit
** Chauvillean Bandarbred Gladiator Impaler (Primate - bandarbred), 14g, 1r, , , , Long Spear, Ring Mail Hauberk, Reinforced Leather Cap, Buckler.
--- Gladiators are slaves trained to fight in the arena, but they can be quickly levied to fight a single battle in exchange for their freedom.  and Infantry unit
** Death Night Aspirant (Primate - bandarbred), 21g, 14r, , , , Battleaxe, , Lorica Squamata, Reinforced Leather Cap, .
--- Capital only, patrol, dompower and Infantry elite
- Cavalry:
** Chauvillean Vanarabred Elite Spearmaster (Primate - vanarabred), 12g, 26r, , , , Sticks and Stones, Long Spear, Plate Hauberk, , Iron Cap, Shield, Wolf mount.
--- patroller 1, elite +1 and Mounted unit
--- If the rider dies, the wolf will carry on fighting until the end of the battle.
- Sacreds:
** Ebongrave Guard (Primate - bandarbred), 35g, 32r, , , , Dark Short Sword, , Heavy Samurai Armor, , Tower Shield, .
--- Sacred, deathpower, ghoul: size 2 and Infantry sacred

Commanders:
- Scouts:
** Spy (Primate - vanarabred), 50g, 3r, , , , Bronze Spear, , Leather Hauberk, , .
--- Spy
- Commanders:
** Magistrate (Primate - vanarabred), 60g, 11r, , , , , Spear, , Lorica Squamata, Reinforced Leather Cap, Shield, .
--- Infantry unit
** Legate (Primate - bandarbred), 50g, 16r, , , , Battleaxe, , , Lorica Squamata, Iron Cap.
--- patrol, dompower and Infantry elite
- Priests:
** Diaconus (Primate - vanarabred), 110g, 1r, , , , Pestle, , , Robes.
--- 1H. 
--- Sacred,  and Smoulderghost caller
** Guru (Primate - bandarbred), 210g, 2r, , , , Sceptre, Robes, , .
--- 2H. 
--- Sacred,  and Smoulderghost caller
- Mages:
** Wildroot Novice (Primate - bandarbred), 70g, 1r, , , , Quarterstaff, Thrown Sutra, Crown, Robes.
--- 1S. 
--- astral
** Wildroot Voidseer (Primate - bandarbred), 245g, 1r, , , , Quarterstaff, Thrown Sutra, , , Crown, Robes.
--- 2S 2D. 
--- astral and death
** Wildroot Cosmomancer (Primate - bandarbred), 245g, 1r, , , , Quarterstaff, Thrown Sutra, , , Crown, Robes.
--- 2S 2N. 
--- astral and nature
** Wildroot Pyrekindler (Primate - bandarbred), 260g, 1r, , , , Quarterstaff, Thrown Sutra, , , Crown, Robes.
--- 2F 2S. 
--- fire and astral
** Wildroot Overlord (Imperial human), 400g, 1r, , , , Quarterstaff, Robes, , , .
--- 3S 2D 1.1? (fire, astral, death, nature). 
--- Capital only and astral

Heroes:
** Hero (Primate - bandarbred), 0g, 41r, , , , Long Spear of Weakness, Plate Hauberk, Legionary Helmet, Tower Shield.
--- Hero, castlemaster, patrol, dompower and Infantry elite
** Hero (Primate - bandarbred), 0g, 2r, , , , Sceptre, , Robes, , , .
--- 1F 3S 3D 2G. 
--- Hero, MAGICPICKS, recuperation, ancestorspirits, ethereal, fireres and majorcoldres

Province defence:
* Commander 1: Magistrate
* Commander 2: Diaconus
* Troop 1a: Chauvillean Vanarabred Champion - 43 per 10 PD
* Troop 1b: Chauvillean Vanarabred Impaler - 43 per 10 PD
* Troop 1c: Chauvillean Vanarabred Champion - 43 per 10 PD
* Troop 2a: Chauvillean Vanarabred Impaler - 43 per 10 PD
* Troop 2b: Chauvillean Vanarabred Elite Spearmaster - 27 per 10 PD

National spells:
--------------
Inner Furnace, Summon Spectral Infantry, Infernal Breeding, Summon Abysian Ancestors, Reawaken Fossil, Call Ladon, Dogs of Gold and Silver, Dog of Gold,
Heavenly Wrath, Monster Boar, Wrath of the Ancestors, Call Ancestor

Montag units:
--------------

Nation 155: Norrmark
-----------------------------------
Race: Humans, some Asmegs, prefers Cold scale +1.
Military: Light infantry and heavy infantry. Champions. Heavy wolf cavalry. Sacred heavy lion cavalry.
Magic: Fire, Earth and Astral.
Priests: Moderate.
-----------------------------------
National traits:
- Ideal cold level 1
- 10 percent higher gold income in coastal provinces

Boreal human themes: patriarchal, default
Asmeg themes: default

Troops:
- Ranged:
** Norrmarkian Serf Champion (Boreal human), 8g, 10r, , , , , , , Short Sword, Long Bow, , Ring Mail Hauberk, Leather Cap.
--- serf and Ranged unit
- Infantry:
** Norrmarkian Swamp Hammerer (Boreal human), 10g, 4r, , , , , , , Maul, Bronze Throwing Hatchet, Leather Cuirass, Leather Cap.
--- swampunit and Infantry unit
** Norrmarkian Swamp Swordsman (Boreal human), 10g, 7r, , , , , , , Short Sword, Bronze Throwing Hatchet, Leather Cuirass, Leather Cap, Shield.
--- swampunit and Infantry unit
** Norrmarkian Serf Swordsman (Boreal human), 8g, 15r, , , , , , , Short Sword, Scale Mail Hauberk, , Kite Shield.
--- serf and Infantry unit
** Norrmarkian Asmeg Swordsman (Asmeg), 25g, 15r, , , Broad Sword, Full Leather Armor, Leather Cap, Iron Shield.
--- Infantry unit
** Norrmarkian Asmeg Champion (Asmeg), 25g, 13r, , , Short Trident, Full Leather Armor, Leather Cap, Iron Shield.
--- Infantry unit
** Celestial Astral Glow Companion (Boreal human), 10g, 16r, , , , , , , Short Sword, Javelin, , Chain Mail Cuirass, Iron Cap, Shield, .
--- patrol, bodyguardlow and Infantry elite
- Cavalry:
** Norrmarkian Elite Swordsmaster (Boreal human), 12g, 20r, , , , , Broad Sword, , Chain Mail Hauberk, , , Iron Cap, Shield, Wolf mount.
--- elite +1 and Mounted unit
--- If the rider dies, the wolf will carry on fighting until the end of the battle.
- Sacreds:
** Titan Heart Vaelborn (Boreal human), 14g, 23r, , , , , Falchion, , , , Chain Mail Hauberk, , Iron Cap, Kite Shield, Lion mount.
--- Capital only, Sacred, resistances_cold and Mounted sacred
--- If the rider dies, the lion will carry on fighting until the end of the battle.

Commanders:
- Scouts:
** Spy (Boreal human), 50g, 3r, , , , , , , Club, Short Bow, , , Leather Cuirass, Leather Cap, .
--- Spy
- Commanders:
** Fen Commander (Boreal human), 60g, 4r, , , , , , , Maul, Bronze Throwing Hatchet, , Leather Cuirass, Leather Cap, .
--- swampunit and Infantry unit
** Warchief (Asmeg), 55g, 13r, , , Short Trident, , Full Leather Armor, Leather Cap, Iron Shield.
--- Infantry unit
** Colonel (Boreal human), 80g, 23r, , , , , Falchion, , , Chain Mail Hauberk, , Iron Cap, Kite Shield, , Lion mount.
--- Sacred, resistances_cold and Mounted sacred
--- If the rider dies, the lion will carry on fighting until the end of the battle.
- Priests:
** Incipient Disciple (Boreal human), 70g, 3r, , , , Dagger, , Shield, , Robes.
--- 1H. 
--- Sacred,  and elegist 1
** Arcanum Disciple (Boreal human), 160g, 3r, , , , Quarterstaff, , Robes, , Shield.
--- 2H. 
--- Sacred,  and elegist 1
- Mages:
** Norrmarkian Tyro (Boreal human), 90g, 7r, , , , Short Sword, , Half Helmet, Furs, Buckler.
--- 1F 1E. 
--- fire and earth
** Norrmarkian Follower (Boreal human), 205g, 4r, , , Axe, , , , Buckler, , Leather Hauberk, , , Bear mount.
--- 1F 2E 1S. 
--- earth and resource generator 15
--- If the rider dies, the bear will carry on fighting until the end of the battle.
** War Oracle (Boreal human), 325g, 15r, , , Light Lance, , , , Chain Mail Hauberk, , , Buckler, , Bear mount.
--- 3E 1.1? (fire, air, earth, astral). 
--- Capital only, earth and resource generator 25
--- If the rider dies, the bear will carry on fighting until the end of the battle.
** Blazewarden Oracle (Boreal human), 370g, 15r, , , Sceptre, , , , Chain Mail Hauberk, , , Buckler, , Bear mount.
--- 3F 1.1? (fire, air, earth, astral). 
--- Capital only, fire and stealthy
--- If the rider dies, the bear will carry on fighting until the end of the battle.
** Gibbering Oracle (Boreal human), 325g, 17r, , , Broad Sword, , , , Chain Mail Hauberk, , , Buckler, , Bear mount.
--- 3S 1.1? (fire, air, earth, astral). 
--- Capital only, astral and nobadevents2
--- If the rider dies, the bear will carry on fighting until the end of the battle.

Heroes:
** Hero (Asmeg - aesir), 0g, 61r, , , , Enchanted Axe, Full Chain Mail, Half Helmet, Iron Shield.
--- 1A 2G 1B. 
--- Hero, patrol, dompower, strong, spider, castlemaster, sieger, berserklowest, bodyguardlow, extrastats and Infantry elite
** Hero (Boreal human), 0g, 15r, , , , , , , Smiting Broad Sword, Ring Mail Hauberk, Reinforced Leather Cap, Shield.
--- Sacred, Hero, turningyear-low and Infantry sacred

Province defence:
* Commander 1: Fen Commander
* Commander 2: Warchief
* Troop 1a: Celestial Astral Glow Companion - 43 per 10 PD
* Troop 1b: Norrmarkian Swamp Hammerer - 57 per 10 PD
* Troop 2a: Norrmarkian Swamp Swordsman - 53 per 10 PD
* Troop 2b: Norrmarkian Serf Swordsman - 47 per 10 PD

National spells:
--------------
Summon Valkyries, Brood of Garm, Summon Glosos, Seith Curse, Summon Dwarf of the Four Directions, Strange Fire, Reawaken Fossil, Contact Scorpion Man

Montag units:
--------------

Nation 156: Hellenus
-----------------------------------
Race: Lamias.
Military: Heavy infantry. Champions. Sacred heavy infantry.
Magic: Air, Death, Nature and Glamour.
Priests: Moderate.
-----------------------------------
National traits:
- Fortified cities
- The pretender god of this nation does not lose magical skill upon death

Amazon human themes: bronze, lamia, non-tribal, default
Illithid themes: bronze

Troops:
- Ranged:
** Hellenusian Champion (Amazon human), 30g, 6r, , , , Kopesh, , Long Bow, , , Leather Cuirass, Leather Cap.
--- Ranged unit
- Infantry:
** Hellenusian Elite Swordsmistress (Amazon human), 35g, 24r, , , , , Bronze Broad Sword, , Plate Cuirass, Iron Cap, Hoplon.
--- elite +1 and Infantry unit
** Hellenusian Flail Champion (Amazon human), 30g, 17r, , , , , Flail, , Bronze Cuirass, Leather Cap.
--- Infantry unit
** Hellenusian Swordsmaiden (Amazon human), 30g, 19r, , , , , Bronze Sword, , Bronze Cuirass, Leather Cap, Shield.
--- Infantry unit
** Hellenusian Trident Champion (Amazon human), 30g, 17r, , , , , Bronze Trident, , Bronze Cuirass, Leather Cap.
--- Infantry unit
** Hellenusian Swordsmaiden (Amazon human), 30g, 11r, , , , , Bronze Sword, , Full Ring Mail, Leather Cap, Buckler.
--- Infantry unit
- Sacreds:
** Sanctuary Thane (Amazon human), 40g, 27r, , , , , Bronze Claymore, Bronze Discus, , , Bronze Hauberk, Leather Hood, .
--- Sacred, growthpower, patrol and Infantry sacred

Commanders:
- Scouts:
** Spy (Amazon human), 70g, 6r, , , , , Bronze Sword, , , Ring Mail Cuirass, Leather Cap, .
--- Spy
- Commanders:
** Master Champion (Amazon human), 90g, 17r, , , , , Flail, , , Bronze Cuirass, Leather Cap, .
--- Infantry unit
** Commanding Champion (Amazon human), 90g, 17r, , , , , Bronze Trident, , , Bronze Cuirass, Leather Cap, .
--- Infantry unit
- Priests:
** Primate (Amazon human), 110g, 4r, , , Hammer, , , Robes, , .
--- 1H. 
--- Sacred and 
- Mages:
** Hellenusian Oathbound (Amazon human), 80g, 4r, , , Hammer, , , , , Robes.
--- 1N. 
--- nature
** Hellenusian Acendant (Amazon human), 310g, 2r, , , Sceptre, , , , , , Robes, .
--- 1A 1D 2N 1H. 
--- Sacred, nature, ancestorspirits and 
** Binder of the Swamp Arts (Amazon human), 465g, 2r, , , Sceptre, , , , Robes, , , .
--- 2D 2N 2H 1.1? (air, death, nature, glamour). 
--- Capital only, Sacred, death and nature, floating, carcasscollector and 
** Binder of the Twisting Arts (Amazon human), 485g, 1r, , , Quarterstaff, , , , Robes, , , .
--- 2A 2N 2H 1.1? (air, death, nature, glamour). 
--- Capital only, Sacred, air and nature, floating, has charged body and 
** Binder of the Feral Arts (Amazon human), 465g, 4r, , , Bronze Trident, , , , Robes, , , .
--- 2N 2G 2H 1.1? (air, death, nature, glamour). 
--- Capital only, Sacred, nature and glamour, floating, holy and 

Heroes:
** Hero (Amazon human), 0g, 28r, , , , Weakening Venomous Fangs, , Enchanted Howling Bow, , , , Bronze Cuirass, Bronze Cap, .
--- 2A 1.1? (air, death, nature, glamour). 
--- Hero, castlemaster, regen10 size 3-4, bodyguardlow, stealthlow, pillage, sieger, chaosrec, dompower, patrol and Ranged elite
** Hero (Amazon human), 0g, 21r, , , , Bronze Spear, , , , , Plate Cuirass, Bronze Cap, Hoplon.
--- 4A 3D 1N 1G. 
--- Hero, MAGICPICKS, healerscaling 2 and fear

Province defence:
* Commander 1: Master Champion
* Commander 2: Primate
* Troop 1a: Hellenusian Champion - 21 per 10 PD
* Troop 1b: Hellenusian Champion - 21 per 10 PD
* Troop 2a: Hellenusian Swordsman - 19 per 10 PD
* Troop 2b: Hellenusian Champion - 21 per 10 PD

National spells:
--------------


Montag units:
--------------

Nation 157: Sannda na Coille
-----------------------------------
Race: Fir Bolgs, some Tusked Ones.
Military: Heavy infantry. Champions. Light cavalry. Sacred Tusked One heavy infantry and heavy dog cavalry.
Magic: Air. Weak Water and Blood. Some Wind Follower mages. Some Wind Rainmaker mages. Some Wind Hydromancer mages. Laboratories cost 700 gold.
Priests: Weak.
-----------------------------------
National traits:
- Laboratories cost 700 gold

Fir Bolg themes: bronze, default
Dantih themes: primitive

Troops:
- Ranged:
** Sannda Na Coillean Irregular Champion (Fir Bolg), 13g, 6r, , , , Club, Javelin, Ring Mail Hauberk, .
--- mountainunit, Ranged unit and Stocky
- Infantry:
** Sannda Na Coillean Axeman (Fir Bolg), 13g, 12r, , , , Bronze Axe, Bronze Scale Hauberk, , Shield.
--- Infantry unit and Stocky
** Sannda Na Coillean Swordsman (Fir Bolg), 13g, 14r, , , , Bronze Claymore, Bronze Scale Hauberk, .
--- Infantry unit and Stocky
** Sannda Na Coillean Champion (Fir Bolg), 13g, 12r, , , , Bronze Long Spear, Bronze Scale Hauberk, , Shield.
--- Infantry unit and Stocky
** Sannda Na Coillean Tusked One Elite Spearmaster (Dantih), 85g, 37r, , , , , , Bronze Spear, Bronze Scale Hauberk, Bronze Cap, Hoplon.
--- elite +1 and Infantry unit
- Cavalry:
** Sannda Na Coillean Champion (Fir Bolg), 13g, 12r, , , Bronze Axe, Heavy Bronze Lance, Ring Mail Hauberk, , , Leather Cap, Hoplon, Horse mount.
--- Mounted unit and Stocky
- Sacreds:
** Spring Vindicator (Dantih), 130g, 55r, , , , , Exceptional Bronze Axe, Bronze Cuirass, Crown, Hoplon.
--- Capital only, Sacred, springpower-low, pierceres and Infantry sacred
** Skyborne Tempest Veil Daggerwake (Fir Bolg), 29g, 18r, , , Divine Bronze Lance, , , Bronze Scale Hauberk, , , Hoplon, Dog mount.
--- Capital only, Sacred, stormpower, airshield40, sieger, springpower-low, Mounted sacred and Stocky

Commanders:
- Scouts:
** Scout (Fir Bolg), 35g, 3r, , , , Bronze Hatchet, Sling, , , Leather Hauberk, .
--- Scout and Stocky
- Commanders:
** Axemaster (Fir Bolg), 55g, 13r, , , , Bronze Axe, , , Bronze Scale Hauberk, , Hoplon.
--- Infantry unit and Stocky
** Spearmaster (Fir Bolg), 65g, 13r, , , , Bronze Long Spear, , , Bronze Scale Hauberk, , Hoplon.
--- Infantry unit and Stocky
** Axe Champion (Dantih), 235g, 55r, , , , , Exceptional Bronze Axe, , , Bronze Cuirass, Crown, Hoplon.
--- Capital only, Sacred, springpower-low, pierceres and Infantry sacred
- Priests:
** High Priest (Fir Bolg), 90g, 4r, , , , Bronze Sword, , Robes, .
--- 1H. 
--- Sacred,  and Stocky
- Mages:
** Wind Follower (Dantih), 180g, 5r, , , , Sceptre, , Robes.
--- 1A 1W 1B. 
--- air, water, and blood
** Wind Rainmaker (Dantih), 310g, 2r, , , , Magic Sceptre, Crown, Robes.
--- 2A 1W 1.1? (fire, air, water, blood). 
--- air
** Wind Hydromancer (Dantih), 320g, 2r, , , , Great Club, Crown, Robes.
--- 2A 1W 1.1? (air, water, fire, blood). 
--- air
** Wind Lord (Fir Bolg), 355g, 29r, , , Golden Spear, , , , Bronze Cuirass, , , Bronze Cap, Golden Shield, Elk mount.
--- 3A 1W 1.1? (fire, air, water, blood). 
--- Capital only, air, flying and Stocky
--- Leaves an elk behind when the rider dies

Heroes:
** Hero (Dantih), 0g, 49r, , , , , , Poisoned Tree Trunk, , , Plate Cuirass, Iron Cap.
--- Sacred, Hero, resistances_high and Infantry sacred

Province defence:
* Commander 1: Axemaster
* Commander 2: Spearmaster
* Troop 1a: Sannda Na Coillean Swordsman - 38 per 10 PD
* Troop 1b: Sannda Na Coillean Axeman - 38 per 10 PD
* Troop 1c: Sannda Na Coillean Swordsman - 38 per 10 PD
* Troop 2a: Sannda Na Coillean Champion - 38 per 10 PD
* Troop 2b: Sannda Na Coillean Irregular Champion - 49 per 10 PD

National spells:
--------------
Summon Valkyries, Brood of Garm, Summon Glosos, Seith Curse, Summon Dwarf of the Four Directions

Montag units:
--------------

Nation 158: Kuroon
-----------------------------------
Race: Ichtyids.
Military: Heavy infantry. Sacred heavy infantry.
Magic: Water and Blood. Weak Nature.
Priests: Moderate.
-----------------------------------
National traits:
- Can build forts underwater
- default

Ichtyid themes: koimen, dark_pigment_blue, default
Tengu themes: advanced

Troops:
- Infantry:
** Kuroonian Wakizasi Champion (Ichtyid - koyid), 10g, 18r, , , , Wakizashi, Full Scale Mail, Iron Cap.
--- Infantry unit and shock resistance
** Kuroonian Club Champion (Ichtyid - koyid), 10g, 14r, , , , Club, Full Scale Mail, Iron Cap.
--- Infantry unit and shock resistance
** Kuroonian Katana Champion (Ichtyid - koyid), 10g, 21r, , , , Katana, Full Scale Mail, Iron Cap.
--- Infantry unit and shock resistance
** Kuroonian Heavy Falchion Champion (Ichtyid - koyid), 12g, 20r, , , , Falchion, Heavy Samurai Armor, Iron Cap.
--- elite +1, Infantry unit and shock resistance
** Kuroonian Falchion Champion (Ichtyid - koyid), 10g, 16r, , , , Falchion, Samurai Armor, Iron Cap.
--- Infantry unit and shock resistance
** Kuroonian Champion (Ichtyid - koyid), 10g, 13r, , , , Spear, , Samurai Armor, Iron Cap.
--- Infantry unit and shock resistance
** Kuroonian Club Champion (Ichtyid - koyid), 10g, 12r, , , , Club, Samurai Armor, Iron Cap.
--- Infantry unit and shock resistance
- Sacreds:
** Crimson Devourer's Maw Skyfury (Ichtyid - koyid), 35g, 23r, , , , Seeking Club, Enchanted Harpoon, Samurai Armor, Iron Cap.
--- Sacred, slashres, larger, Infantry sacred and shock resistance

Commanders:
- Scouts:
** Scout (Ichtyid - koyid), 30g, 9r, , , , Falchion, Falchion, Leather Cuirass, Leather Cap.
--- Scout and shock resistance
- Commanders:
** General (Ichtyid - koyid), 40g, 14r, , , , Club, Full Scale Mail, Iron Cap.
--- Infantry unit and shock resistance
** Warlord (Ichtyid - koyid), 70g, 16r, , , , Falchion, Samurai Armor, Iron Cap.
--- Infantry unit and shock resistance
** Warchief (Ichtyid - koyid), 135g, 23r, , , , Seeking Club, Enchanted Harpoon, Samurai Armor, Iron Cap.
--- Sacred, slashres, larger, Infantry sacred and shock resistance
- Priests:
** Initiate Curate (Ichtyid - koyid), 100g, 1r, , , , Quarterstaff, Leather Cap, .
--- 1H. 
--- Sacred, , spy and shock resistance
** Celestial Curate (Ichtyid - koyid), 210g, 1r, , , , Quarterstaff, , .
--- 2H. 
--- Sacred, , spy and shock resistance
- Mages:
** Stormcurrent Star (Ichtyid - koyid), 140g, 1r, , , , Quarterstaff, Leather Cap, Robes.
--- 2W. 
--- water and shock resistance
** Stormcurrent Wayfinder (Ichtyid - koyid), 205g, 1r, , , , Quarterstaff, , Robes.
--- 2W 1N 1B. 
--- water, crossbreeder 3 and shock resistance
** Stormcurrent Conduit (Ichtyid - koyid), 420g, 2r, , , , Sceptre, Robes, .
--- 2W 1N 2B 1.1? (fire, water, nature, blood). 
--- Capital only, water and blood, explodes as a burst of elemental energy upon death, spawning an elemental, crossbreeder 3, protected by water and shock resistance

Heroes:
** Hero (Ichtyid - koyid), 0g, 1r, , , , Quarterstaff, Robes, .
--- 4W 1D 1B. 
--- Hero, MAGICPICKS, forgebonus 2 primary, deathcurse, thug-tier2 and shock resistance
** Hero (Ichtyid - koyid), 0g, 19r, , , , Exceptional Wakizashi, Samurai Armor, Iron Cap.
--- Sacred, Hero, pillage, Infantry sacred and shock resistance
** Hero (Ichtyid - koyid), 0g, 2r, , , , Sceptre, Robes, .
--- 1A 3W 1N 3B. 
--- Hero, MAGICPICKS, vineman: size 2, fear, healerscaling, cold resource generator 15, mountainsurvival all and shock resistance

Province defence:
* Commander 1: General
* Commander 2: Initiate Curate
* Troop 1a: Kuroonian Wakizasi Champion - 38 per 10 PD
* Troop 1b: Kuroonian Club Champion - 43 per 10 PD
* Troop 2a: Kuroonian Katana Champion - 33 per 10 PD
* Troop 2b: Kuroonian Heavy Falchion Champion - 32 per 10 PD

National spells:
--------------
Summon Konoha Tengus, Contact Dai Tengu, Summon Karasu Tengus, Contact Kaijin, Contact Nushi, Summon Kappa, Summon Kenzoku, Contact Mori-no-kami,
Contact Kitsune, Contact Jigami, Contact Yama-no-kami, Contact Tatsu, Summon Ujigami, Teaching Sign, Fear-not Sign, Welcome Sign, Earth-touching Sign,
Meditation Sign, Ghost General, Summon Gozu Mezu, Summon Shikome, Summon Araburu-kami, Summon Omukade, Contact Jorogumo, Summon Okami, Contact Bakeneko,
Contact Mujina, Contact Tanuki, Call Celestial Soldiers, Celestial Chastisement, Celestial Hounds, Celestial Servant, Contact Huli Jing, Heavenly Fires,
Heavenly Rivers, Internal Alchemy, Call Ancestor, Wrath of the Ancestors

Montag units:
--------------

Nation 159: Frasene
-----------------------------------
Race: Cynocephalians, some Hoburgs, prefers Heat scale +1.
Military: Light infantry and heavy infantry. Champions. Light bat cavalry. Sacred heavy infantry.
Magic: Earth. Weak Astral and Nature.
Priests: Weak.
-----------------------------------
National traits:
- Ideal cold level -1
- default
- Prefers slightly warmer climate than usual for the race

Cynocephalian themes: advanced, civilized, slaver
Hoburg themes: agrarian, occidental, default

Troops:
- Ranged:
** Fraseneish Champion (Cynocephalian), 25g, 4r, , , , , Short Bow, Dagger, Linen Cuirass, .
--- Ranged unit and shock resistance
- Infantry:
** Fraseneish Hoburg Champion (Hoburg), 6g, 8r, , , , , Stick, , Bronze Full Scale Mail, Bronze Cap.
--- slave, elite +1 and Infantry unit
** Fraseneish Hoburg Slave Javelin Thrower (Hoburg), 6g, 2r, , , , , Bronze Spear, Javelin, , Furs, Reinforced Leather Cap, Hide Shield.
--- slave, skirmisher stealthy and Infantry unit
** Fraseneish Swordsman (Cynocephalian), 25g, 28r, , , , , Short Sword, Plate Cuirass, Reinforced Leather Cap, Iron Shield.
--- Infantry unit and shock resistance
** Fraseneish Halberd Champion (Cynocephalian), 25g, 26r, , , , , Halberd, Plate Cuirass, Reinforced Leather Cap.
--- Infantry unit and shock resistance
** Fraseneish Flail Champion (Cynocephalian), 25g, 25r, , , , , Flail, Plate Cuirass, Reinforced Leather Cap.
--- Infantry unit and shock resistance
- Cavalry:
** Fraseneish Hoburg Lance Champion (Hoburg), 4g, 5r, , , , Bronze Spear, Heavy Bronze Lance, Leather Hauberk, , , Reinforced Leather Cap, Shield, Bat mount.
--- slave and Mounted unit
--- The giant bat fight until the end of the battle if the rider perishes
** Fraseneish Hoburg Slave Champion (Hoburg), 4g, 4r, , , , Bronze Spear, Leather Hauberk, , , Reinforced Leather Cap, Shield, Bat mount.
--- slave and Mounted unit
--- The giant bat fight until the end of the battle if the rider perishes
- Sacreds:
** Obscura Gloomshroud (Cynocephalian), 55g, 40r, , , , , Javelin, Sacred Halberd, Plate Cuirass, Iron Cap.
--- Capital only, Sacred, incunrest_low, stealthlow, cultist, larger, Infantry sacred and shock resistance

Commanders:
- Scouts:
** Scout (Cynocephalian), 45g, 8r, , , , , Short Bow, Broad Sword, Furs, .
--- Scout and shock resistance
- Commanders:
** Castellan (Hoburg), 65g, 2r, , , , , Bronze Spear, Javelin, , , , Furs, Reinforced Leather Cap, Hide Shield.
--- slave, skirmisher stealthy and Infantry unit
** Warchief (Hoburg), 40g, 5r, , , , Bronze Spear, Heavy Bronze Lance, , , Leather Hauberk, , , Reinforced Leather Cap, Shield, Bat mount.
--- slave and Mounted unit
--- The giant bat fight until the end of the battle if the rider perishes
** Halberd Champion (Cynocephalian), 105g, 40r, , , , , Javelin, Sacred Halberd, Plate Cuirass, Iron Cap.
--- Capital only, Sacred, incunrest_low, stealthlow, cultist, larger, Infantry sacred and shock resistance
- Priests:
** High Priest (Cynocephalian), 250g, 25r, , , , , Falchion, Plate Cuirass, .
--- 1H. 
--- Sacred, , spy, inquisitor,  Can train sacred toads in temples. and shock resistance
- Mages:
** Autumnal Seer (Cynocephalian), 310g, 1r, , , , , Quarterstaff, Robes, .
--- 2E 1S 1.1? (air, water, earth, astral). 
--- Capital only, earth, shikigami_primary, nobadevents1 and shock resistance
** Rose Novice (Cynocephalian), 135g, 1r, , , , , Quarterstaff, , Robes.
--- 1E 1N. 
--- earth and nature and shock resistance
** Rose Votary (Cynocephalian), 220g, 1r, , , , , Quarterstaff, , Robes.
--- 2E 1N. 
--- earth, can shapeshift into a bear and shock resistance
** Rose Queen (Cynocephalian), 400g, 1r, , , , , Quarterstaff, Robes, .
--- 3E 1N 1.1? (fire, earth, astral, nature). 
--- earth and shock resistance

Heroes:
** Hero (Hoburg), 0g, 11r, , , , , Enchanted Obsidian Club Sword, , Lorica Segmentata, Leather Cap, Hide Shield.
--- 1E 1.1? (air, earth, nature, glamour). 
--- Hero, slave, metalman: size 1, causes unrest, pillage, sieger, can enter berserker rage, stealthlow, regen10 size 1-2, bodyguardlow, patrol, strong, castlemaster, extrastats and Infantry elite
** Hero (Cynocephalian), 0g, 36r, , , , , Composite Bow, Depraved Hatchet, Plate Cuirass, Half Helmet.
--- 1F 1E 1G. 
--- Hero, bodyguardlow, hornedserpent, stealthlow, sieger, extrastats, Ranged elite and shock resistance

Province defence:
* Commander 1: Castellan
* Commander 2: High Priest
* Troop 1a: Fraseneish Flail Champion - 20 per 10 PD
* Troop 1b: Fraseneish Hoburg Champion - 61 per 10 PD
* Troop 1c: Fraseneish Flail Champion - 20 per 10 PD
* Troop 1d: Fraseneish Flail Champion - 20 per 10 PD
* Troop 2a: Fraseneish Hoburg Slave Javelin Thrower - 83 per 10 PD
* Troop 2b: Fraseneish Swordsman - 19 per 10 PD

National spells:
--------------
Call Ladon, Dogs of Gold and Silver, Dog of Gold, Monster Boar, Awaken Hamadryad, Orgy, Summon Kusarikkus, Summon Ugallu, Call Anzus, Call Apkallu

Montag units:
--------------

Nation 160: Damandu
-----------------------------------
Race: Abysians, prefers Heat scale +2.
Military: Light infantry and heavy infantry. Heavy horse  and  scorpion cavalry. Sacred heavy infantry.
Magic: Astral and Blood. Weak Air.
Priests: Weak.
-----------------------------------
National traits:
- Ideal cold level -2
- default

Abysian themes: diluted, default
Dynastic human themes: bronze, dustwalkers_only, default

Troops:
- Infantry:
** Damanduish Elite Skirmisher (Abysian - humanbred), 14g, 16r, , , , , Axe, Scale Mail Cuirass, Full Helmet, Iron Shield.
--- elite +1, mountainunit and Infantry unit
** Damanduish Axe Champion (Abysian - humanbred), 12g, 15r, , , , , Battleaxe, Chain Mail Cuirass, Iron Cap.
--- Infantry unit
** Damanduish Heavy Swordsman (Abysian - humanbred), 12g, 19r, , , , , Broad Sword, Chain Mail Cuirass, Iron Cap, Kite Shield.
--- Infantry unit
** Damanduish Axe Champion (Abysian - humanbred), 12g, 17r, , , , , Axe, Chain Mail Cuirass, Iron Cap, Kite Shield.
--- Infantry unit
** Damanduish Swordsman (Abysian - humanbred), 12g, 11r, , , , , Broad Sword, Ring Mail Cuirass, Reinforced Leather Cap, Tower Shield.
--- Infantry unit
- Cavalry:
** Damanduish Knight (Abysian - humanbred), 12g, 23r, , , , Spear, Plate Cuirass, , , Iron Cap, Kite Shield, Horse mount.
--- Mounted unit
** Damanduish Knight (Abysian - humanbred), 12g, 23r, , , , Axe, Plate Cuirass, , , Iron Cap, Kite Shield, Horse mount.
--- Mounted unit
** Damanduish Champion (Abysian - humanbred), 17g, 17r, , , , Axe, Chain Mail Cuirass, , , Jingasa, Kite Shield, Horse mount.
--- Mounted unit
** Everburning Phoenix Blackthorn (Abysian), 20g, 24r, , , , Light Lance, , Full Chain Mail, , , Half Helmet, Iron Shield, , Scorpion mount.
--- Capital only, pillage, zealous and Mounted elite
--- Leaves a giant scorpion behind when the rider dies
- Sacreds:
** Pure Crimsonbrand (Abysian), 40g, 29r, , , , , Short Sword, , Plate Hauberk, Half Helmet, Kite Shield, .
--- Sacred, invulnerable (10) and Infantry sacred

Commanders:
- Scouts:
** Scout (Abysian - humanbred), 30g, 6r, , , , , Short Sword, , , Ring Mail Cuirass, Leather Cap.
--- Scout
- Commanders:
** Elite Commander (Abysian - humanbred), 50g, 16r, , , , , Axe, , Scale Mail Cuirass, Full Helmet, Iron Shield, .
--- elite +1, mountainunit and Infantry unit
** Axemaster (Abysian - humanbred), 100g, 15r, , , , , Battleaxe, , Chain Mail Cuirass, Iron Cap, .
--- Infantry unit
- Priests:
** Chosen Magus (Abysian - humanbred), 140g, 2r, , , , Twig, Robes, , .
--- 1H. 
--- Sacred and 
- Mages:
** Greenhorn Damanduish Poet (Abysian - humanbred), 60g, 2r, , , , Stone Dagger, Thrown Sutra, Robes.
--- 1S. 
--- astral and sun awe
** Seasoned Damanduish Poet (Abysian - humanbred), 210g, 4r, , , , Hammer, , , , , Robes.
--- 1A 2S 1B. 
--- astral
** Ordained Ivyfang Poet (Abysian), 375g, 5r, , , , Falchion, , , Robes, , .
--- 3S 2.1? (fire, air, astral, blood). 
--- Capital only and astral
** Ordained Enraged Poet (Abysian), 365g, 3r, , , , Orb, , , Robes, , .
--- 3B 2.1? (fire, air, astral, blood). 
--- Capital only and blood

Heroes:
** Hero (Oriental human), 0g, 30r, , , , , Falchion, Poisoned Long Bow, , Heavy Samurai Armor, , Kabuto.
--- Sacred, Hero, darkpower4, patrol, pillage, summerpower-high and Ranged sacred
** Hero (Abysian), 0g, 5r, , , , Bronze Broad Sword, , , Robes, , .
--- 4S 1G 3B. 
--- Hero, MAGICPICKS, ethereal2, illearth, resource generator 15, nobadevents3 and awe
** Hero (Abysian), 0g, 3r, , , , Hammer, , Robes, , , .
--- 1A 4S 2B. 
--- Hero, MAGICPICKS, ethereal2, resource generator 10, illearth, shockres, deathcurse and nobadevents2

Province defence:
* Commander 1: Elite Commander
* Commander 2: Axemaster
* Troop 1a: Damanduish Elite Skirmisher - 37 per 10 PD
* Troop 1b: Damanduish Axe Champion - 40 per 10 PD
* Troop 2a: Damanduish Heavy Swordsman - 34 per 10 PD
* Troop 2b: Damanduish Axe Champion - 37 per 10 PD

National spells:
--------------
Inner Furnace, Summon Abysian Ancestors, Reawaken Fossil, Infernal Breeding, Reascendance, Bind Harlequin

Montag units:
--------------

Nation 161: Tsiria
-----------------------------------
Race: Lizards, prefers Heat scale +2.
Military: Heavy infantry. Heavy crocodile cavalry. Chariots. Sacred heavy infantry.
Magic:  Weak Air, Water, Earth and Death.
Priests: Moderate, temples cost 800 gold.
-----------------------------------
National traits:
- Ideal cold level -2
- Fortified cities
- Temples cost 800 gold
- default

Lizard themes: predator_sobek, advanced
Muuch themes: diverse, default, slaver

Troops:
- Infantry:
** Tsirian Runner Champion (Lizard - predator), 13g, 1r, , Spear, , , Leather Cap.
--- Infantry unit, spiritsight and cold resistance
** Tsirian Runner Lancer (Lizard - predator), 13g, 2r, , Light Lance, Net, , , .
--- Infantry unit, spiritsight and cold resistance
** Tsirian Runner Chakram Thrower (Lizard - predator), 13g, 3r, , Spear, Chakram, , , Leather Cap.
--- Infantry unit, spiritsight and cold resistance
** Tsirian Trapper (Lizard - predator), 13g, 8r, , Spear, Net, , Scale Mail Cuirass, .
--- Infantry unit, spiritsight and cold resistance
** Tsirian Flail Champion (Lizard - predator), 13g, 9r, , Flail, , Scale Mail Cuirass, .
--- Infantry unit, spiritsight and cold resistance
** Tsirian Javelin Thrower (Lizard - predator), 13g, 11r, , Spear, Javelin, , Chain Mail Cuirass, .
--- Infantry unit, spiritsight and cold resistance
** Retributive Guard (Lizard - sobek), 45g, 43r, , Flail, , , Plate Hauberk, Half Helmet.
--- Capital only, castlemaster, toad, can enter berserker rage, Infantry elite, spiritsight and cold resistance
- Cavalry:
** Tsirian Runner Thane (Lizard - predator), 9g, 1r, Light Lance, , , , , Crocodile mount.
--- elite +1, patroller 1, Mounted unit, spiritsight and cold resistance
--- If the rider dies, the crocodile will carry on fighting until the end of the battle.
- Chariots:
** Tsirian Sobek Lizard Champion (Lizard - sobek), 30g, 18r, Broad Sword, , , Scale Mail Cuirass, , , Iron Cap, Lizard mount.
--- Chariot unit, spiritsight and cold resistance
** Tsirian Sobek Lizard Champion (Lizard - sobek), 30g, 20r, Spear, , , Scale Mail Hauberk, , , Iron Cap, Lizard mount.
--- Chariot unit, spiritsight and cold resistance
- Sacreds:
** Titan Heart Chillbrand (Lizard - sobek), 45g, 35r, , Halberd, , , Plate Cuirass, Iron Cap.
--- Sacred, berserklow, Infantry sacred, spiritsight and cold resistance

Commanders:
- Scouts:
** Scout (Lizard - predator), 35g, 1r, , Spear, , , .
--- Scout, spiritsight and cold resistance
- Commanders:
** Spearmaster (Lizard - predator), 75g, 8r, , Spear, Net, , Scale Mail Cuirass, .
--- Infantry unit, spiritsight and cold resistance
** Spear Commander (Lizard - predator), 75g, 11r, , Spear, Javelin, , Chain Mail Cuirass, .
--- Infantry unit, spiritsight and cold resistance
** Lieutenant (Lizard - sobek), 110g, 35r, , Halberd, , , Plate Cuirass, Iron Cap.
--- Sacred, berserklow, Infantry sacred, spiritsight and cold resistance
- Priests:
** Greater Adept (Lizard - predator), 90g, 2r, , , Short Sword, , , .
--- 1H. 
--- Sacred, , inquisitor, spiritsight and cold resistance
- Mages:
** Sorcerer of the Decaying Tomes (Lizard - sobek), 215g, 1r, , Quarterstaff, , , Robes, Crown.
--- 1A 1E 1D 2H. 
--- Sacred, air, earth, and death, resource generator 15, , spiritsight and cold resistance
** Meager Unfrozen Tideborn (Lizard - predator), 90g, 2r, , , Hammer, , , .
--- 1W 1D. 
--- water and death, spiritsight and cold resistance
** Learner Unfrozen Tideborn (Lizard - predator), 180g, 1r, , , Sceptre, , , .
--- 2W 1D. 
--- water, floating, spiritsight and cold resistance
** Supreme Unfrozen Tideborn (Lizard - sobek), 360g, 23r, , Falchion, , , Jeweled Breastplate, Crown.
--- 1W 3.1? (water, death, nature, blood). 
--- Capital only, water, floating, stealthy, spiritsight and cold resistance

Heroes:
** Hero (Lizard - predator), 0g, 1r, , Spear, , , .
--- 1W 1E. 
--- Hero, berserklowest, stealthlow, toad, extrastats, Infantry elite, spiritsight and cold resistance

Province defence:
* Commander 1: Spearmaster
* Commander 2: Greater Adept
* Troop 1a: Tsirian Trapper - 43 per 10 PD
* Troop 1b: Tsirian Runner Champion - 56 per 10 PD
* Troop 2a: Tsirian Runner Lancer - 52 per 10 PD
* Troop 2b: Tsirian Runner Chakram Thrower - 49 per 10 PD

National spells:
--------------
Revive Grave Consort, Revive Tomb Priest, Revive Tomb King, Protection of the Grave, Power of the Grave, Royal Power, Royal Protection, Power of the Reborn King,
Sacred Crocodile, Living Mercury

Montag units:
--------------

Nation 162: Faesunth
-----------------------------------
Race: Foulspawns.
Military: Light infantry. Foulspawn Rangeds. Sacred light skirmisher and light skirmisher.
Magic: Nature and Glamour. Weak Fire and Death.
Priests: Strong.
-----------------------------------
National traits:
- default

Foulspawn themes: boreal_language, occult_corruption, default
Oriental human themes: default

Troops:
- Ranged:
** Foulspawn Ranged (Foulspawn), 11g, 10r, , , , .
--- Becomes unit of montag 1002 when recruited, castledef +1 and Ranged unit
- Infantry:
** Foulspawn Heavy Infantry (Foulspawn), 12g, 11r, , , , .
--- Becomes unit of montag 1005 when recruited, Foul spawn infantry: heavy and Infantry unit
** Foulspawn Light Ogre Infantry (Foulspawn), 29g, 7r, , , , .
--- Becomes unit of montag 1004 when recruited, Foul spawn ogre infantry: light and Infantry unit
** Foulspawn Heavy Infantry (Foulspawn), 10g, 22r, , , , .
--- Becomes unit of montag 1003 when recruited, Foul spawn infantry: heavy and Infantry unit
- Sacreds:
** Foulspawn Elite Ranged (Foulspawn), 16g, 11r, , , , .
--- Capital only, Sacred, Becomes unit of montag 1006 when recruited and Ranged sacred
** Foulspawn Elite Ranged (Foulspawn), 15g, 14r, , , , .
--- Capital only, Sacred, Becomes unit of montag 1007 when recruited and Ranged sacred
- Monsters:
**  (Monster), 15g, 1r, .
--- Capital only and Special unit

Commanders:
- Scouts:
** Assassin (Foulspawn), 50g, 5r, , , , , , , , Axe, , , Broad Sword, , , , Leather Cuirass, Leather Hood, .
--- Assassin
- Commanders:
** Master Champion (Foulspawn), 60g, 23r, , , , , , , , , , Long Spear, , , Plate Cuirass, Iron Cap, Kite Shield.
--- Foul spawn infantry: heavy and Infantry unit
** Flying High Chieftain (Foulspawn), 90g, 26r, , , , , , , , , , , Tentacle, , , Plate Hauberk, Half Helmet, Iron Shield.
--- Foul spawn infantry: heavy and Infantry unit
** Sylvan Chieftain (Foulspawn), 115g, 21r, , , , , , Venomous Bite, , , Pincer, , , , Heavy Samurai Armor, , Shield.
--- Foul spawn ogre infantry: light, forestunit and Infantry unit
** Commanding Champion (Foulspawn), 100g, 4r, , , , , , , , Mace, , , , , Poison Darts, Leather Cuirass, Leather Cap, Buckler.
--- Sacred, summerpower-low, incunrest_low, pierceres, resistances_fire and Ranged sacred
- Special commanders:
** Corrupted Occultist (Foulspawn), 100g, 1r, , , , Beak, , , , , , , , Sacred Pitcher, , Robes.
--- Sacred and uses their superior knowledge of the occult to call forth many aberrant creatures.
- Priests:
** Probationer Seer (Foulspawn), 100g, 1r, , , , Venomous Fangs, , , Tentacle, , , Sleep Touch, , Quarterstaff, , , .
--- 1H. 
--- Sacred and 
** Learner Seer (Foulspawn), 185g, 2r, , , , Venomous Fangs, , , Short Sword, , , Quarterstaff, , , , .
--- 2H. 
--- Sacred and 
** Senior Seer (Foulspawn), 295g, 2r, , , , , , Sting, , , , Quarterstaff, , , Robes.
--- 3H. 
--- Sacred and 
- Mages:
** Scion of the Invisible Blights (Foulspawn), 370g, 1r, , , , Weak Bite, , , , , , , , , , , Robes.
--- 1D 2N 1.1? (fire, death, nature, glamour). 
--- Capital only and nature
** Thistle Confederate (Foulspawn), 255g, 1r, , , , Venomous Bite, , , , , , , Quarterstaff, , , Robes.
--- 1N 2G. 
--- Sacred and glamour
** Desert Confederate (Foulspawn), 250g, 5r, , , , Head Butt, , , Hammer, , , , Quarterstaff, , , Robes.
--- 1F 2G. 
--- Sacred and glamour
** Thistle Grand (Foulspawn), 335g, 1r, , .
--- 1N 3G 1.1? (fire, water, nature, glamour). 
--- Sacred, Becomes unit of montag 1000 when recruited and glamour
** Desert Grand (Foulspawn), 335g, 1r, , .
--- 1F 3G 1.1? (fire, water, nature, glamour). 
--- Sacred, Becomes unit of montag 1001 when recruited and glamour

Heroes:
** Hero (Foulspawn), 0g, 3r, , , , , , , , , , Tool, , Robes.
--- 2F 1E 3S 3G. 
--- Hero, MAGICPICKS, ethereal2, deathrec, can shapeshift into a scorpion and sun awe
** Hero (Foulspawn), 0g, 1r, , , , Weak Bite, , , , , , , Branch, , Robes.
--- 3D 1N 3G 1B. 
--- Hero, MAGICPICKS, illearth, deathrec and can shapeshift into a jaguar

Province defence:
* Commander 1: Master Champion
* Commander 2: Probationer Seer
* Troop 1a: Foulspawn Heavy Infantry - 40 per 10 PD
* Troop 1b: Foulspawn Light Ogre Infantry - 26 per 10 PD
* Troop 2a: Foulspawn Heavy Infantry - 31 per 10 PD
* Troop 2b: Foulspawn Ranged - 41 per 10 PD

National spells:
--------------


Montag units:
--------------
- Mages:
** Thistle Grand (Foulspawn), 335g, 1r, , , , , , , , , , Fist, , .
--- 1N 3G 1.1? (fire, water, nature, glamour). 
--- Has montag 1000 and glamour
** Thistle Grand (Foulspawn), 330g, 1r, , , , , , , , , , Sting, , .
--- 1N 3G 1.1? (fire, water, nature, glamour). 
--- Has montag 1000 and glamour
** Thistle Grand (Foulspawn), 335g, 1r, , , , Poison Spit, , , , , , , Stone Dagger, , .
--- 1N 3G 1.1? (fire, water, nature, glamour). 
--- Has montag 1000 and glamour
** Desert Grand (Foulspawn), 345g, 1r, , , , , , Paralyze, , , Claw, , , Furs.
--- 1F 3G 1.1? (fire, water, nature, glamour). 
--- Has montag 1001 and glamour
** Desert Grand (Foulspawn), 335g, 1r, , , , , , , , , , Sting, , .
--- 1F 3G 1.1? (fire, water, nature, glamour). 
--- Has montag 1001 and glamour
** Desert Grand (Foulspawn), 330g, 1r, , , , Beak, , , , , , , Fist, , .
--- 1F 3G 1.1? (fire, water, nature, glamour). 
--- Has montag 1001 and glamour
- Sacreds and Elites:
** Snowpiercer of Scorch (Foulspawn), 22g, 4r, , , , , , , , Mace, , , , , Poison Darts, Leather Cuirass, Leather Cap, Buckler.
--- Sacred, Has montag 1006, summerpower-low, incunrest_low, pierceres, resistances_fire and Ranged sacred
** Blessed Sniper (Foulspawn), 11g, 24r, , , , , , , , Claw, , , , , Sticks and Stones, Plate Hauberk, Leather Cap, Kite Shield.
--- Sacred, Has montag 1006, resistances_fire and Ranged sacred
** Titan Heart Aurelian (Foulspawn), 10g, 9r, , , , , , , , Claw, , , , , Chakram, Full Leather Armor, Leather Cap, Kite Shield.
--- Sacred, Has montag 1006 and Ranged sacred
** Onyx Ravager (Foulspawn), 28g, 8r, , , , , , , , , Mace, , , , , , Chakram, Half Helmet, Shield.
--- Sacred, Has montag 1006, darkpower4, amphibian and Ranged sacred
** Pure Stormbrand (Foulspawn), 11g, 14r, , , , , , , , Dagger, , , Venomous Bite, , , Chakram, Scale Mail Hauberk, Half Helmet.
--- Sacred, Has montag 1006, patrol and Ranged sacred
** Righteous Twiltrance (Foulspawn), 11g, 9r, , , , , , , , Claw, , , Bite, Composite Bow, , , , Scale Mail Cuirass, Leather Cap.
--- Sacred, Has montag 1007, growthpower and Ranged sacred
** Necroblade of Fall (Foulspawn), 15g, 17r, , , , , , , , Club, , , , , Poison Spit, Plate Cuirass, , Shield.
--- Sacred, Has montag 1007, amphibian, resistances_fire, deathpower, fallpower-low, patrol and Ranged sacred
** Sanctuary Paladin (Foulspawn), 13g, 22r, , , , , , , , Sleep Touch, , , Mace, , , Javelin, Plate Hauberk, Leather Cap.
--- Sacred, Has montag 1007, pillage, patrol, sieger and Ranged sacred
** Temple Skyforged (Foulspawn), 18g, 5r, , , , , , , , Just Pincer, , , , , , Corrosive Spit, Weak Bite, , Buckler.
--- Sacred, Has montag 1007 and Ranged sacred
** Steadfast Chillbrand (Foulspawn), 18g, 23r, , , , , , , , Pincer, , , , , Throwing Axe, Full Chain Mail, Half Helmet, Buckler.
--- Sacred, Has montag 1007, slashres, resistances_poison, growthpower, sieger and Ranged sacred
- Troops:
** Faesunthian Guard (Foulspawn), 11g, 6r, , , , , , , , Mace, , , , , Chakram, Leather Cuirass, , Shield.
--- Has montag 1002, castledef +1 and Ranged unit
** Faesunthian Crossbowman (Foulspawn), 11g, 20r, , , , , , , , Hatchet, , , Bite, Arbalest, , , , Chain Mail Hauberk, Iron Cap.
--- Has montag 1002, castledef +1 and Ranged unit
** Faesunthian Woodland Longbowman (Foulspawn), 9g, 5r, , , , , , , , Claw, , , Long Bow, , , , Leather Hauberk, .
--- Has montag 1002, castledef +1, forestunit and Ranged unit
** Faesunthian Heavy Guard (Foulspawn), 10g, 12r, , , , , , , , Club, , , Light Crossbow, , , , Chain Mail Cuirass, Reinforced Leather Cap.
--- Has montag 1002, castledef +1 and Ranged unit
** Faesunthian Crossbowman (Foulspawn), 10g, 24r, , , , , , , , , Spiked Club, , , Crossbow, , , , Full Chain Mail, Half Helmet.
--- Has montag 1002, castledef +1 and Ranged unit
** Faesunthian Heavy Guard (Foulspawn), 11g, 12r, , , , , , , , Kryss, , , Light Crossbow, , , , Chain Mail Cuirass, Leather Hood.
--- Has montag 1002, castledef +1 and Ranged unit
** Faesunthian Longbowman (Foulspawn), 11g, 5r, , , , , , , , Kryss, , , , Long Bow, , , , Leather Cuirass, .
--- Has montag 1002, castledef +1 and Ranged unit
** Faesunthian Skirmisher (Foulspawn), 11g, 7r, , , , , , , , Pincer, , , , , Throwing Axe, Leather Hauberk, Reinforced Leather Cap, Shield.
--- Has montag 1002, castledef +1 and Ranged unit
** Trident Foulspawn Heavy Infantry (Foulspawn), 7g, 28r, , , , , , , , , , Trident, , , Plate Hauberk, Iron Cap, Kite Shield.
--- Has montag 1003, Foul spawn infantry: heavy and Infantry unit
** Heavy Foulspawn Heavy Infantry (Foulspawn), 13g, 26r, , , , , , , , , , , Tentacle, , , Plate Hauberk, Half Helmet, Iron Shield.
--- Has montag 1003, Foul spawn infantry: heavy and Infantry unit
** Heavy Axeman (Foulspawn), 10g, 22r, , , , , , , , , , Battleaxe, , , Chain Mail Hauberk, Iron Cap, Kite Shield.
--- Has montag 1003, Foul spawn infantry: heavy and Infantry unit
** Spear Foulspawn Heavy Infantry (Foulspawn), 8g, 23r, , , , , , , , , , Long Spear, , , Plate Cuirass, Iron Cap, Kite Shield.
--- Has montag 1003, Foul spawn infantry: heavy and Infantry unit
** Lancer (Foulspawn), 12g, 19r, , , , , , , , , , , Light Lance, , , Chain Mail Hauberk, Iron Cap, Iron Shield.
--- Has montag 1003, Foul spawn infantry: heavy and Infantry unit
** Heavy Trident Foulspawn Heavy Infantry (Foulspawn), 13g, 28r, , , , , , Bite, , , , , , Trident, , , Plate Hauberk, Half Helmet, Iron Shield.
--- Has montag 1003, Foul spawn infantry: heavy and Infantry unit
** Heavy Foulspawn Heavy Infantry (Foulspawn), 12g, 19r, , , , , , , , , Bite, , , Strangulation, , , Plate Cuirass, Half Helmet, Buckler.
--- Has montag 1003, Foul spawn infantry: heavy and Infantry unit
** Heavy Foulspawn Heavy Infantry (Foulspawn), 8g, 17r, , , , , , , , , , Strangulation, , , Chain Mail Hauberk, Iron Cap, Shield.
--- Has montag 1003, Foul spawn infantry: heavy and Infantry unit
** Heavy Foulspawn Light Ogre Infantry (Foulspawn), 27g, 21r, , , , , , Venomous Bite, , , Pincer, , , , Heavy Samurai Armor, , Shield.
--- Has montag 1004, Foul spawn ogre infantry: light, forestunit and Infantry unit
** Swordsman (Foulspawn), 40g, 12r, , , , , , , , , Venomous Bite, Claymore, , , , Furs, Leather Cap.
--- Has montag 1004, Foul spawn ogre infantry: light and Infantry unit
** Maul Foulspawn Light Ogre Infantry (Foulspawn), 25g, 3r, , , , , , , , , Maul, , , , Furs, .
--- Has montag 1004, Foul spawn ogre infantry: light and Infantry unit
** Spear Foulspawn Light Ogre Infantry (Foulspawn), 21g, 8r, , , , , , , , , Machaka Spear, , , , Furs, , Shield.
--- Has montag 1004, Foul spawn ogre infantry: light and Infantry unit
** Heavy Foulspawn Light Ogre Infantry (Foulspawn), 25g, 9r, , , , , , , , Pincer, , , , Scale Mail Cuirass, , Buckler.
--- Has montag 1004, Foul spawn ogre infantry: light and Infantry unit
** Foulspawn Light Ogre Infantry (Foulspawn), 27g, 1r, , , , Tentacle, , , , , , Sleep Touch, , , Touch of Leprosy, , Furs, .
--- Has montag 1004, Foul spawn ogre infantry: light and Infantry unit
** Heavy Foulspawn Light Ogre Infantry (Foulspawn), 35g, 1r, , , , Touch of Leprosy, , , Tentacle, , , , Venomous Bite, Sting, , , , Furs, Leather Cap.
--- Has montag 1004, Foul spawn ogre infantry: light and Infantry unit
** Heavy Foulspawn Light Ogre Infantry (Foulspawn), 30g, 5r, , , , , , , , , Touch of Leprosy, , , Touch of Leprosy, , Furs, , Shield.
--- Has montag 1004, Foul spawn ogre infantry: light and Infantry unit
** Club Foulspawn Heavy Infantry (Foulspawn), 8g, 17r, , , , , , , , , , Great Club, , , Full Scale Mail, Iron Cap, Iron Shield.
--- Has montag 1005, Foul spawn infantry: heavy and Infantry unit
** Axeman (Foulspawn), 15g, 25r, , , , , , , , , , , Battleaxe, , , Plate Cuirass, Kabuto, Iron Shield.
--- Has montag 1005, Foul spawn infantry: heavy and Infantry unit
** Hammer Foulspawn Heavy Infantry (Foulspawn), 11g, 25r, , , , , , , , , , , Lucerne Hammer, , , Plate Cuirass, Iron Cap, Kite Shield.
--- Has montag 1005, Foul spawn infantry: heavy and Infantry unit
** Foulspawn Heavy Infantry (Foulspawn), 11g, 1r, , , , , , , , , Beak, , , Strangulation, , , , .
--- Has montag 1005, Foul spawn infantry: heavy and Infantry unit
** Heavy Foulspawn Heavy Infantry (Foulspawn), 14g, 1r, , , , , , Weak Bite, , , , Tentacle, , , Strangulation, , , , .
--- Has montag 1005, Foul spawn infantry: heavy and Infantry unit
** Heavy Foulspawn Heavy Infantry (Foulspawn), 11g, 20r, , , , , , , , , , Tiny Tentacle, , , Plate Cuirass, Iron Cap, Iron Shield.
--- Has montag 1005, Foul spawn infantry: heavy and Infantry unit
** Heavy Foulspawn Heavy Infantry (Foulspawn), 13g, 6r, , , , , , , , , , , , Strangulation, , , Kabuto, Shield.
--- Has montag 1005, Foul spawn infantry: heavy and Infantry unit
** Heavy Foulspawn Heavy Infantry (Foulspawn), 12g, 1r, , , , , , , , , Strangulation, , , Paralyze, , , , .
--- Has montag 1005, Foul spawn infantry: heavy and Infantry unit

Nation 163: Fukuichi
-----------------------------------
Race: Tengus, some Cynocephalians.
Military: Light infantry and heavy infantry. Champions. Sacred heavy infantry.
Magic: Air. Weak Earth, Astral and Blood.
Priests: Weak.
-----------------------------------
National traits:
- Fortified cities
- default

Tengu themes: advanced, slaver
Cynocephalian themes: advanced, civilized, slaver

Troops:
- Ranged:
** Fukuichian Cynocephalian Slave Champion (Cynocephalian), 22g, 26r, , , , , Short Bow, Hatchet, Plate Cuirass, Iron Cap.
--- slave and Ranged unit
** Fukuichian Cynocephalian Slave Champion (Cynocephalian), 22g, 29r, , , , , Short Bow, Broad Sword, Plate Cuirass, Iron Cap.
--- slave and Ranged unit
- Infantry:
** Fukuichian Cynocephalian Slave Spearmaiden (Cynocephalian), 22g, 6r, , , , , Spear, Furs, Leather Cap, Iron Shield.
--- slave and Infantry unit
** Fukuichian Cynocephalian Slave Impaler (Cynocephalian), 22g, 6r, , , , , Glaive, Furs, Leather Cap.
--- slave and Infantry unit
** Fukuichian Cynocephalian Slave Swordsmaiden (Cynocephalian), 22g, 9r, , , , , Broad Sword, Furs, Leather Cap, Iron Shield.
--- slave and Infantry unit
** Fukuichian Cynocephalian Elite Swordsmaster (Cynocephalian), 26g, 29r, , , , , Broad Sword, Plate Cuirass, Iron Cap, Shield.
--- slave, elite +1 and Infantry unit
** Fukuichian Cynocephalian Slave Champion (Cynocephalian), 22g, 5r, , , , , Flail, Linen Cuirass, Leather Cap.
--- slave and Infantry unit
** Fukuichian Cynocephalian Slave Swordsman (Cynocephalian), 22g, 8r, , , , , Falchion, Linen Cuirass, Leather Cap, Buckler.
--- slave and Infantry unit
** Fukuichian Cynocephalian Slave Swordsman (Cynocephalian), 22g, 5r, , , , , Short Sword, Linen Cuirass, Leather Cap, Buckler.
--- slave and Infantry unit
- Sacreds:
** Ferocious Opalguard (Tengu), 85g, 18r, , , , , , No-Dachi, Samurai Armor, , Jingasa.
--- Capital only, Sacred, berserklow, cultist, awe-1, darkpower4, Infantry sacred, fire resistance and weak

Commanders:
- Scouts:
** Scout (Tengu), 45g, 3r, , , , , , Long Spear, , Leather Cuirass, Leather Cap, .
--- Scout, fire resistance and weak
- Commanders:
** Spearmistress (Cynocephalian), 70g, 6r, , , , , Spear, Furs, Leather Cap, Iron Shield.
--- slave and Infantry unit
** Captain (Tengu), 150g, 18r, , , , , , No-Dachi, , Samurai Armor, , Jingasa, .
--- Capital only, Sacred, berserklow, cultist, awe-1, darkpower4, Infantry sacred, fire resistance and weak
- Priests:
** Supreme Hierophant (Tengu), 130g, 3r, , , , , Hammer, Robes, , .
--- 1H. 
--- Sacred, , fire resistance and weak
- Mages:
** Oath of the Crystalline Covenant (Tengu), 135g, 3r, , , , , Short Sword, , , Leather Cuirass.
--- 1A 1B. 
--- Sacred, air and blood, fire resistance and weak
** Votary of the Crystalline Covenant (Tengu), 345g, 3r, , , , , Short Sword, , , , Leather Cuirass, .
--- 2A 1B 1.1? (air, earth, astral, blood). 
--- Sacred, air, fire resistance and weak
** Bringer of the Crystalline Covenant (Tengu), 505g, 5r, , , , , Short Sword, , Ring Mail Cuirass, , , .
--- 2A 1E 1S 1B 1.1? (air, earth, astral, blood). 
--- Capital only, Sacred, air, ritualrange1, fire resistance and weak

Heroes:
** Hero (Tengu), 0g, 3r, , , , , Trident, , , Robes, , .
--- 3F 3A 1W 1G. 
--- Hero, MAGICPICKS, resource generator 10, autohealer1, wastesurvival all, airshield, fire resistance and weak

Province defence:
* Commander 1: Spearmaster
* Commander 2: Supreme Hierophant
* Troop 1a: Fukuichian Cynocephalian Slave Champion - 21 per 10 PD
* Troop 1b: Fukuichian Cynocephalian Slave Spearman - 34 per 10 PD
* Troop 2a: Fukuichian Cynocephalian Slave Impaler - 34 per 10 PD
* Troop 2b: Fukuichian Cynocephalian Slave Swordsman - 30 per 10 PD

National spells:
--------------
Call Ancestor, Wrath of the Ancestors, Ghost General, Summon Gozu Mezu, Summon Shikome, Summon Araburu-kami, Summon Omukade, Contact Jorogumo, Summon Okami,
Contact Bakeneko, Contact Mujina, Contact Tanuki, Reascendance

Montag units:
--------------

Nation 164: Vaxsgar
-----------------------------------
Race: Vanir, prefers Cold scale +2.
Military: Light infantry and heavy infantry. Light cavalry. Sacred light cavalry.
Magic: Blood. Weak Air, Earth and Death.
Priests: Moderate.
-----------------------------------
National traits:
- Ideal cold level 2
- default
- Prefers slightly colder climate than usual for the race
- Ghosts occasionally protect priests in battles

Van themes: mixed, advanced
Asmeg themes: default

Magic site features: heal 3

Troops:
- Infantry:
** Vaxsgarian Elite Swordsmaster (Van), 30g, 16r, , , , , , , Short Sword, Chain Mail Cuirass, Half Helmet, Shield.
--- elite +1, patroller 1 and Infantry unit
** Vaxsgarian Heavy Maul Hirdman (Van), 25g, 16r, , , , , , , Maul, Chain Mail Hauberk, Iron Cap.
--- Infantry unit
** Vaxsgarian Spearmaiden (Van), 25g, 18r, , , , , , , Spear, Chain Mail Hauberk, Iron Cap, Shield.
--- Infantry unit
** Vaxsgarian Heavy Sword Hirdman (Van), 25g, 19r, , , , , , , Short Sword, Chain Mail Hauberk, Iron Cap, Shield.
--- Infantry unit
** Vaxsgarian Spearman (Van), 25g, 6r, , , , , , , Spear, Ring Mail Cuirass, Leather Cap, Shield.
--- Infantry unit
** Vaxsgarian Light Sword Hirdman (Van), 25g, 7r, , , , , , , Short Sword, Ring Mail Cuirass, Leather Cap, Shield.
--- Infantry unit
** Vaxsgarian Maul Hirdman (Van), 25g, 4r, , , , , , , Maul, Ring Mail Cuirass, Leather Cap.
--- Infantry unit
** Vaxsgarian Sword Hirdman (Van), 25g, 9r, , , , , , , Short Sword, Ring Mail Hauberk, Leather Cap, Shield.
--- Infantry unit
- Cavalry:
** Vaxsgarian Hirdman (Van), 25g, 8r, , , , , Spear, , Ring Mail Hauberk, , Leather Cap, Shield, Horse mount.
--- Mounted unit
- Sacreds:
** Steadfast Gildedscale (Van), 60g, 10r, , , , , Falchion, , Ring Mail Cuirass, , Reinforced Leather Cap, Shield, Horse mount.
--- Capital only, Sacred, cold, slashres and Mounted sacred

Commanders:
- Scouts:
** Scout (Van), 45g, 4r, , , , , , , Spear, , , Ring Mail Cuirass, Leather Cap.
--- Scout
- Commanders:
** Master Hirdman (Van), 75g, 6r, , , , , , , Spear, , , Ring Mail Cuirass, Leather Cap, Shield.
--- Infantry unit
** Sergeant (Van), 55g, 18r, , , , , , , Spear, , , Chain Mail Hauberk, Iron Cap, Shield.
--- Infantry unit
- Priests:
** Gode (Van), 105g, 7r, , , , , , Quarterstaff, Half Helmet, Robes, Iron Shield.
--- 1H. 
--- Sacred and 
** High Priestess (Van), 205g, 5r, , , , , , Quarterstaff, Robes, , Kite Shield.
--- 2H. 
--- Sacred and 
- Mages:
** Nascent Stormclad Crimsoncaller (Van), 120g, 10r, , , , , , Short Sword, Iron Cap, Leather Hauberk, Kite Shield.
--- 1D 1B. 
--- death and blood
** Learner Stormclad Crimsoncaller (Van), 265g, 12r, , , , , Broad Sword, , , , Kite Shield, Half Helmet, Leather Hauberk, , Horse mount.
--- 1D 2B 1.1? (air, earth, death, blood). 
--- blood
** Chosen Stormclad Crimsoncaller (Van), 405g, 17r, , , , , Light Lance, , , , Chain Mail Hauberk, , Crown, Iron Shield, Horse mount.
--- 3B 2.1? (air, earth, death, blood, at least partially linked). 
--- Capital only, blood, forgebonus 1 primary and majorcoldres

Heroes:
** Hero (Van), 0g, 14r, , , , , Light Lance, , , Chain Mail Cuirass, , Leather Cap, Kite Shield, , Horse mount.
--- 3S 1D 2G 3B. 
--- Hero, MAGICPICKS, majorpoisonres, ethereal2, highupkeep, deathrec and resource generator 25

Province defence:
* Commander 1: Acolyte
* Commander 2: Acolyte
* Troop 1a: Vaxsgarian Heavy Maul Champion - 26 per 10 PD
* Troop 1b: Vaxsgarian Elite Swordsmaster - 19 per 10 PD
* Troop 2a: Vaxsgarian Spearman - 24 per 10 PD
* Troop 2b: Vaxsgarian Heavy Sword Champion - 23 per 10 PD

National spells:
--------------
Awaken Draugar, Summon Valkyries, Brood of Garm, Summon Dwarf of the Four Directions

Montag units:
--------------

Nation 165: Bergvik
-----------------------------------
Race: Asmegs, some Humans, prefers Cold scale +1.
Military: Light infantry and heavy infantry. Heavy wyvern cavalry. Sacred heavy infantry.
Magic: Air and Glamour. Weak Blood.
Priests: Moderate, temples cost 900 gold.
-----------------------------------
National traits:
- Ideal cold level 1
- Giant forts
- default
- Temples generate glamour gems

Asmeg themes: advanced
Advanced human themes: human, default

Troops:
- Infantry:
** Bergvikine Human Wasteland Champion (Advanced human), 10g, 8r, , , , , , Bill-Hook, Short Bow, Full Leather Armor, Leather Cap.
--- wasteunit and Infantry unit
** Bergvikine Swordsman (Asmeg), 25g, 23r, , , Broad Sword, Full Ring Mail, Reinforced Leather Cap, Iron Shield.
--- Infantry unit
** Bergvikine Spearman (Asmeg), 25g, 21r, , , Long Spear, Full Ring Mail, Reinforced Leather Cap, Iron Shield.
--- Infantry unit
** Bergvikine Axeman (Asmeg), 25g, 31r, , , Axe, Chain Mail Hauberk, Iron Cap, Iron Shield.
--- Infantry unit
** Bergvikine Heavy Spearman (Asmeg), 25g, 33r, , , Long Spear, Chain Mail Hauberk, Iron Cap, Iron Shield.
--- Infantry unit
** Bergvikine Heavy Axeman (Asmeg), 25g, 38r, , , Battleaxe, Full Chain Mail, Half Helmet.
--- Infantry unit
- Cavalry:
** Bergvikine Human Knight (Advanced human), 10g, 18r, , Short Sword, Plate Cuirass, , , Leather Cap, Buckler, Wyvern mount.
--- Mounted unit
--- Leaves a wyvern behind when the rider dies
- Sacreds:
** Night Nightblade (Asmeg), 105g, 43r, , Light Lance, Lightweight Scale Mail, Golden Cap, Golden Shield.
--- Sacred, glamour and Infantry sacred

Commanders:
- Scouts:
** Scout (Asmeg), 45g, 8r, , , Broad Sword, , Leather Hauberk, Leather Cap.
--- Scout
- Commanders:
** Tundra Chieftain (Advanced human), 40g, 8r, , , , , , Bill-Hook, Short Bow, , Full Leather Armor, Leather Cap, .
--- wasteunit and Infantry unit
** Axemaster (Asmeg), 85g, 38r, , , Battleaxe, , Full Chain Mail, Half Helmet.
--- Infantry unit
** Flying Commander (Asmeg), 225g, 48r, , Light Lance, Lightweight Scale Mail, Golden Helmet, Golden Shield.
--- Sacred, glamour and Infantry sacred
- Priests:
** Novice Vicar (Asmeg), 90g, 53r, , , Broad Sword, Iron Cap, Golden Scale Mail, Shield.
--- 1H. 
--- Sacred and 
** Supreme Vicar (Asmeg), 165g, 63r, , , Broad Sword, Golden Scale Mail, Iron Cap, Golden Shield.
--- 2H. 
--- Sacred and 
- Mages:
** Young Wizard of the Shadow (Asmeg), 160g, 60r, , , Axe, Iron Cap, Golden Scale Mail, Golden Shield.
--- 2G. 
--- glamour
** Ceraunomancer of the Shadow (Asmeg), 275g, 61r, , , Axe, Golden Shield, Half Helmet, Golden Scale Mail.
--- 1A 2G 1.1? (air, glamour, earth, blood). 
--- glamour
** Deceiver of the Shadow (Asmeg), 280g, 65r, , , Axe, Golden Shield, Golden Cap, Golden Scale Mail.
--- 1A 2G 1.1? (air, earth, glamour, blood). 
--- glamour
** Grand Wizard of the Shadow (Asmeg - aesir), 490g, 74r, , , , , Short Trident, Golden Scale Mail, Iron Cap, Iron Shield.
--- 2A 2G 1B 1.1? (air, earth, glamour, blood). 
--- Capital only, air and glamour, airshield, protected by air and carcasscollector

Heroes:
** Hero (Asmeg - aesir), 0g, 56r, , , , Exceptional Broad Sword, Chain Mail Cuirass, Iron Cap, Golden Shield.
--- 1A 1.1? (air, earth, nature, glamour). 
--- Hero, patrol, strong, hornedserpent, zealous, pillage and Infantry elite

Province defence:
* Commander 1: Tundra Chieftain
* Commander 2: Novice Vicar
* Troop 1a: Bergvikine Axeman - 18 per 10 PD
* Troop 1b: Bergvikine Human Wasteland Champion - 49 per 10 PD
* Troop 2a: Bergvikine Swordsman - 21 per 10 PD
* Troop 2b: Bergvikine Spearman - 22 per 10 PD

National spells:
--------------
Bind Harlequin

Montag units:
--------------

Nation 166: Nailoum
-----------------------------------
Race: Humans, some Tusked Ones, prefers Heat scale +1.
Military: Heavy infantry. Champions. Heavy serpent cavalry. Sacred heavy infantry.
Magic: Earth, Astral and Glamour. Weak Blood.
Priests: Moderate.
-----------------------------------
National traits:
- Ideal cold level -1
- default

Austral human themes: machakan_troops, colossi_elites, machakan_mages, advanced
Dantih themes: default

Troops:
- Ranged:
** Nailoumese Champion (Austral human), 10g, 19r, , , , , Morningstar, Short Bow, , Plate Cuirass, Leather Cap.
--- Ranged unit
- Infantry:
** Nailoumese Axe Champion (Austral human), 10g, 20r, , , , , Battleaxe, Plate Cuirass, Iron Cap.
--- Infantry unit
** Nailoumese Flail Champion (Austral human), 10g, 20r, , , , , Flail, Plate Cuirass, Iron Cap.
--- Infantry unit
** Nailoumese Hammerer (Austral human), 10g, 18r, , , , , Maul, Plate Cuirass, Iron Cap.
--- Infantry unit
** Nailoumese Tusked One Champion (Dantih), 70g, 8r, , , , , , Spiked Club, , Furs, , Buckler.
--- Infantry unit
** Nailoumese Tusked One Falchion Champion (Dantih), 70g, 16r, , , , , , Falchion, Furs, , Buckler.
--- Infantry unit
** Nailoumese Tusked One Axe Champion (Dantih), 70g, 8r, , , , , , Axe, , Furs, , Buckler.
--- Infantry unit
- Cavalry:
** Nailoumese Knight (Austral human), 10g, 22r, , , Broad Sword, , Plate Cuirass, , , Iron Cap, Shield, Serpent mount.
--- Mounted unit
--- If the rider dies, the serpent will carry on fighting until the end of the battle.
- Sacreds:
** Void Step Skyfury (Austral human - colossi), 35g, 24r, , , , , , , Maul, Plate Cuirass, Iron Cap.
--- Capital only, Sacred, thickskin, berserklow and Infantry sacred
--- This Colossi's plated bear pelt grants them bearish tenacity.

Commanders:
- Scouts:
** Spy (Austral human), 50g, 8r, , , , , Short Sword, Scale Mail Cuirass, .
--- Spy
- Commanders:
** Flail Lord (Austral human), 60g, 20r, , , , , Flail, Plate Cuirass, Iron Cap.
--- Infantry unit
** Lieutenant (Dantih), 130g, 16r, , , , , , Falchion, , , Furs, , Buckler.
--- Infantry unit
- Priests:
** High Priest (Austral human), 70g, 3r, , , , Short Sword, Robes, , .
--- 1H. 
--- Sacred,  and awe
- Mages:
** Acolyte of the Lowland Relics (Austral human), 115g, 1r, , , , Quarterstaff, , Robes.
--- 1S 1G. 
--- Sacred and astral and glamour
** Acendant of the Lowland Relics (Austral human), 325g, 1r, , , , Quarterstaff, , , , Robes, .
--- 2S 2G 1H. 
--- Sacred, astral and glamour and 
** Herald of the Lowland Relics (Austral human), 420g, 3r, , , , Quarterstaff, , Imperial Robes, , , .
--- 1E 1S 1G 2H 2.1? (earth, astral, glamour, blood, at least partially linked). 
--- Sacred, earth, astral, and glamour and 

Heroes:
** Hero (Austral human), 0g, 3r, , , , Short Sword, , Robes, , , .
--- 1E 1B 4H. 
--- Hero, MAGICPICKS, illearth, resource generator 15, better researcher +1 and fear
** Hero (Dantih), 0g, 2r, , , , , Magic Staff, Robes.
--- 1W 2N 3H. 
--- Hero, MAGICPICKS, swampsurvival, chaosrec_high and can shapeshift into a great boar
** Hero (Austral human - colossi), 0g, 29r, , , , , , , Exceptional Flail, Plate Cuirass, Iron Cap.
--- 1H 1.1? (fire, air, glamour, holy). 
--- Hero, can enter berserker rage, sieger, bodyguardlow, causes unrest, stealthlow, regen10 size 3-4, pillage, extrastats, strong, castlemaster and Infantry elite
--- This Colossi's plated bear pelt grants them bearish tenacity.

Province defence:
* Commander 1: Flail Lord
* Commander 2: High Priest
* Troop 1a: Nailoumese Flail Champion - 34 per 10 PD
* Troop 1b: Nailoumese Axe Champion - 34 per 10 PD
* Troop 2a: Nailoumese Hammerer - 38 per 10 PD
* Troop 2b: Nailoumese Champion - 36 per 10 PD

National spells:
--------------
Reawaken Fossil

Montag units:
--------------

Nation 167: Cersith
-----------------------------------
Race: Humans, prefers Heat scale +3.
Military: Heavy infantry. Champions. Chariots. Sacred heavy chariot.
Magic: Fire, Water and Earth. Weak Air, Death and Blood.
Priests: Weak.
-----------------------------------
National traits:
- Ideal cold level -3
- Fortified cities
- default

Dynastic human themes: iron, dustwalkers_only, default
Caelian themes: spirehorn, primitive, default

Troops:
- Ranged:
** Cersithic Champion (Dynastic human - dustwalker), 40g, 13r, , , , , Iron Kopesh, Poison Sling, Scale Mail Cuirass, .
--- castledef 2 and Ranged unit
** Cersithic Empoisoned Champion (Dynastic human - dustwalker), 40g, 12r, , , , , Iron Kopesh, Poison Bow, , Scale Mail Cuirass, .
--- castledef 2 and Ranged unit
- Infantry:
** Cersithic Falchioneer (Dynastic human - dustwalker), 40g, 16r, , , , , Falchion, Scale Mail Hauberk, , Iron Shield.
--- Infantry unit
** Cersithic Heavy Sword Champion (Dynastic human - dustwalker), 40g, 15r, , , , , Bronze Sword, Scale Mail Hauberk, , Iron Shield.
--- Infantry unit
** Cersithic Heavy Sword Champion (Dynastic human - dustwalker), 40g, 14r, , , , , Short Sword, Scale Mail Hauberk, , Iron Shield.
--- Infantry unit
** Cersithic Sword Champion (Dynastic human - dustwalker), 40g, 9r, , , , , Short Sword, Scale Mail Cuirass, , Buckler.
--- Infantry unit
** Cersithic Champion (Dynastic human - dustwalker), 40g, 8r, , , , , Long Spear, Scale Mail Cuirass, .
--- Infantry unit
** Cersithic Bardiche Champion (Dynastic human - dustwalker), 40g, 10r, , , , , Bardiche, Scale Mail Cuirass, .
--- Infantry unit
** Cersithic Javelin Champion (Dynastic human - dustwalker), 40g, 8r, , , , , Spear, Javelin, Scale Mail Cuirass, .
--- Infantry unit
- Chariots:
** Cersithic Lizard Champion (Dynastic human - dustwalker), 60g, 20r, , , , Fire Javelin, Long Spear, Scale Mail Cuirass, , , , Lizard mount.
--- Chariot unit
- Sacreds:
** Gildedscale of Everburning Phoenix Ash (Dynastic human - dustwalker), 80g, 27r, , , , Poison Bow, Exceptional Spear, Scale Mail Hauberk, , , Crown, Camel mount.
--- Sacred and Chariot sacred

Commanders:
- Scouts:
** Spy (Dynastic human - dustwalker), 80g, 7r, , , , , Spear, , , Scale Mail Cuirass, .
--- Spy
- Commanders:
** Swordsmaster (Dynastic human - dustwalker), 90g, 9r, , , , , Short Sword, , , Scale Mail Cuirass, , Buckler.
--- Infantry unit
** Sword Lord (Dynastic human - dustwalker), 80g, 15r, , , , , Bronze Sword, , , Scale Mail Hauberk, , Iron Shield.
--- Infantry unit
** Warden (Dynastic human - dustwalker), 195g, 27r, , , , Poison Bow, Exceptional Spear, , , Scale Mail Hauberk, , , Crown, Camel mount.
--- Sacred and Chariot sacred
- Priests:
** High Priest (Dynastic human - dustwalker), 140g, 1r, , , , , Quarterstaff, Robes, Crown, .
--- 1H. 
--- Sacred,  and nobadevents 5
- Mages:
** Rainsworn Way (Dynastic human - dustwalker), 250g, 1r, , , , , Quarterstaff, , Crown, .
--- 1W 2.1? (air, water, earth, blood, at least partially linked). 
--- Capital only, water, heretic and majorshockres
** Drought Oathbound (Dynastic human - dustwalker), 150g, 5r, , , , , Short Sword, Sacred Pitcher, Iron Cap, Robes.
--- 1F 1E 1D. 
--- fire, earth, and death
** Drought Smokewarden (Dynastic human - dustwalker), 280g, 7r, , , , , Trident, Orb, , , Iron Cap, Robes.
--- 1F 2E 1.1? (fire, earth, astral, death). 
--- earth and resource generator 10
** Drought Shadowwraith (Dynastic human - dustwalker), 280g, 5r, , , , , Trident, Orb, , , Robes, Crown.
--- 2E 1D 1.1? (fire, earth, astral, death). 
--- earth and resource generator 10
** Drought Stormcaller (Dynastic human - dustwalker), 575g, 3r, , , , , Short Sword, , , Robes, , Crown, .
--- 2F 3E 1H 1.1? (fire, earth, astral, death). 
--- Capital only, Sacred, earth, falsearmy and 

Heroes:
** Hero (Dynastic human - dustwalker), 0g, 16r, , , , , Divine Golden Sword, Scale Mail Cuirass, Crown, Wicker Shield.
--- 2E 1D 1.1? (earth, death, water, glamour). 
--- Sacred, Hero, reinvig 4, sieger, smaller, summerpower-low and Infantry sacred
** Hero (Dynastic human - dustwalker), 0g, 19r, , , , , Enchanted Iron Kopesh, Banefire Bow, , , , Scale Mail Hauberk, Crown.
--- Sacred, Hero, sun-awe-2, patrol, magicpower and Ranged sacred

Province defence:
* Commander 1: Swordsmaster
* Commander 2: High Priest
* Troop 1a: Cersithic Heavy Sword Champion - 16 per 10 PD
* Troop 1b: Cersithic Falchioneer - 16 per 10 PD
* Troop 2a: Cersithic Heavy Sword Champion - 16 per 10 PD
* Troop 2b: Cersithic Champion - 16 per 10 PD

National spells:
--------------


Montag units:
--------------

Nation 168: Ojan
-----------------------------------
Race: Caelians, some Halfmen, prefers Cold scale +1.
Military: Light infantry and heavy infantry. Champions. Elite Stormpyre. Sacred heavy infantry.
Magic: Death. Weak Fire, Air, Water, Nature and Glamour.
Priests: Strong.
-----------------------------------
National traits:
- Ideal cold level 1
- default
- colder 3

Caelian themes: daeva, bronze, default
Halfman themes: cultured, brown, advanced, satyr_primary, centaur_secondary, centaur_tertiary, default

Troops:
- Ranged:
** Ojanish Champion (Caelian - Daeva), 50g, 30r, , , , , Bronze Dagger, , , Composite Bow, , Bronze Full Plate Mail, Hoplite Helmet.
--- Ranged unit
** Ojanish Centaur Champion (Halfman - centaur), 25g, 60r, , , , , Morningstar, Steel Crossbow, Plate Barding, Half Helmet.
--- Ranged unit
** Sanctuary Stormpyre (Halfman - centauride), 35g, 36r, , , , , Morningstar, Steel Crossbow, Scale Barding, Leather Cap.
--- toad and Ranged elite
- Infantry:
** Ojanish Maul Champion (Caelian - Daeva), 50g, 7r, , , , , , , Maul, Ring Mail Hauberk, Reinforced Leather Cap.
--- Infantry unit
** Ojanish Impaler (Caelian - Daeva), 50g, 11r, , , , , , , Short Bronze Trident, Ring Mail Hauberk, Reinforced Leather Cap, Shield.
--- Infantry unit
** Ojanish Bardiche Champion (Caelian - Daeva), 50g, 11r, , , , , , , Bronze Bardiche, Ring Mail Hauberk, Reinforced Leather Cap.
--- Infantry unit
** Ojanish Centauride Bog Swordsmaiden (Halfman - centauride), 25g, 41r, , , , , Falchion, Falchion, Scale Barding, Iron Cap.
--- swampunit and Infantry unit
** Ojanish Centauride Bog Champion (Halfman - centauride), 25g, 35r, , , , , Hammer, Scale Barding, Iron Cap, Shield.
--- swampunit and Infantry unit
** Ojanish Centaur Impaler (Halfman - centaur), 25g, 55r, , , , , Spear, Plate Barding, Iron Cap, Kite Shield.
--- Infantry unit
- Sacreds:
** Holy Champion (Caelian), 16g, 28r, , , , , , , Enchanted Moon Lance, Obsidian Cuirass, Iron Cap, Spectral Shield.
--- Sacred, chaosrec10 and Infantry sacred
- Monsters:
** Hydra Hatchling (Monster), 35g, 1r, .
--- Capital only and Special unit

Commanders:
- Scouts:
** Scout (Caelian - Mairya), 35g, 6r, , , , , , , Bronze Long Spear, , , Ring Mail Cuirass, Reinforced Leather Cap.
--- Scout
- Commanders:
** Castellan (Caelian - Daeva), 150g, 11r, , , , , , , Bronze Bardiche, , Ring Mail Hauberk, Reinforced Leather Cap, .
--- Infantry unit
** Warchief (Halfman - centauride), 85g, 41r, , , , , Falchion, Falchion, Scale Barding, Iron Cap, , .
--- swampunit and Infantry unit
** Commanding Champion (Caelian), 120g, 28r, , , , , , , Enchanted Moon Lance, , Obsidian Cuirass, Iron Cap, Spectral Shield, .
--- Sacred, chaosrec10 and Infantry sacred
- Priests:
** Acolyte (Caelian - Daeva), 120g, 1r, , , , , , Quarterstaff, , , Robes.
--- 1H. 
--- Sacred and 
** High Priest (Caelian - Daeva), 180g, 3r, , , , , , Kopesh, Robes, , .
--- 2H. 
--- Sacred and 
- Mages:
** Mystic of the Putrid Spires (Caelian - Daeva), 405g, 5r, , , , , , Bronze Broad Sword, Robes, , .
--- 1A 1W 1D 2N 1G 1.1? (air, water, death, glamour, nature). 
--- Capital only and various
** Initiate Waste Necromancer (Caelian - Daeva), 100g, 4r, , , , , , Bronze Sword, , , Robes.
--- 1D. 
--- death and ancestorspirits
** Notable Waste Necromancer (Caelian - Daeva), 200g, 4r, , , , , , Bronze Sword, , , , Robes, .
--- 1F 2D. 
--- death and ancestorspirits
** Arcanum Waste Necromancer (Caelian - Daeva), 530g, 5r, , , , , , Bronze Broad Sword, , Robes, , , .
--- 2D 3H 3.1? (fire, water, death, blood). 
--- Capital only, Sacred, death, ancestorspirits, sloth researcher +2, majorfireres and 

Heroes:
** Hero (Halfman - centauride), 0g, 68r, , , , , Enchanted Morningstar, Blessed Arbalest, Plate Barding, Iron Cap, , .
--- Hero, chaosrec, chaosrec_high, dompower, can shapeshift into a wererat, pillage and Ranged elite

Province defence:
* Commander 1: Castellan
* Commander 2: Acolyte
* Troop 1a: Ojanish Champion - 11 per 10 PD
* Troop 1b: Ojanish Centaur Champion - 11 per 10 PD
* Troop 2a: Ojanish Bardiche Champion - 14 per 10 PD
* Troop 2b: Ojanish Maul Champion - 15 per 10 PD

National spells:
--------------
Summon Yazatas, Call Amesha Spenta, Call Ahurani, Call Celestial Yazad, Call Fravashi, Call Daevas, Call Jahi, Call Yata, Call Greater Daeva,
Call of the Drugvant

Montag units:
--------------

Nation 169: Nemon
-----------------------------------
Race: Humans.
Military: Light infantry and heavy infantry. Champions. Heavy wolf  and  serpent cavalry. Sacred heavy ranger.
Magic: Fire and Water. Weak Death and Nature.
Priests: Moderate.
-----------------------------------
National traits:
- default

Feudal human themes: default, blacksteel
Avvite themes: default, primitive

Troops:
- Ranged:
** Nemonic Champion (Feudal human), 10g, 8r, , , , Morningstar, Crossbow, , , Ring Mail Cuirass, .
--- Ranged unit
** Nemonic Champion (Feudal human), 12g, 7r, , , , Morningstar, Light Crossbow, , , Ring Mail Cuirass, .
--- Ranged unit
- Infantry:
** Nemonic Elite Irregular (Feudal human), 14g, 9r, , , , , , Battleaxe, Ring Mail Cuirass, Half Helmet.
--- elite +1, skirmisher stealthy and Infantry unit
** Nemonic Flail Champion (Feudal human), 10g, 23r, , , , , , Flail, Full Chain Mail, Half Helmet.
--- Infantry unit
** Nemonic Bardiche Champion (Feudal human), 10g, 24r, , , , , , Bardiche, Full Chain Mail, Half Helmet.
--- Infantry unit
** Nemonic Axe Champion (Feudal human), 10g, 24r, , , , , , Axe, Full Chain Mail, Half Helmet, Iron Shield.
--- Infantry unit
** Nemonic Falchion Champion (Feudal human), 10g, 29r, , , , , , Iron Kopesh, Blacksteel Plate Hauberk, Half Helmet, Tower Shield.
--- Infantry unit
- Cavalry:
** Nemonic Wolf Knight (Feudal human), 10g, 33r, , , , Axe, , Full Plate Mail, , , Half Helmet, Kite Shield, Wolf mount.
--- Mounted unit
--- If the rider dies, the wolf will carry on fighting until the end of the battle.
** Nemonic Knight (Feudal human), 10g, 36r, , , , , Axe, Lance, Blacksteel Full Plate, , , Half Helmet, Kite Shield, Serpent mount.
--- Mounted unit
- Sacreds:
** Lunaris of Scorch (Feudal human), 29g, 39r, , , , Cursed Morningstar, Depraved Crossbow, , , Blacksteel Plate Cuirass, Iron Cap.
--- Sacred, summerpower-low, resistances_cold and Ranged sacred

Commanders:
- Scouts:
** Assassin (Feudal human), 50g, 23r, , , , Katana, Blacksteel Plate Cuirass, Mask.
--- Assassin
- Commanders:
** Axemaster (Feudal human), 85g, 9r, , , , , , Battleaxe, , , Ring Mail Cuirass, Half Helmet.
--- elite +1, skirmisher stealthy and Infantry unit
** Flail Commander (Feudal human), 50g, 23r, , , , , , Flail, , Full Chain Mail, Half Helmet, .
--- Infantry unit
** General (Feudal human), 145g, 39r, , , , Cursed Morningstar, Depraved Crossbow, , , Blacksteel Plate Cuirass, Iron Cap.
--- Sacred, summerpower-low, resistances_cold and Ranged sacred
- Priests:
** Inferior Bishop (Feudal human), 150g, 3r, , , , , Short Sword, , Robes.
--- 1H. 
--- Sacred,  and healer 1
** High Bishop (Feudal human), 225g, 5r, , , , , Falchion, Robes, , .
--- 2H. 
--- Sacred,  and healer 1
- Mages:
** Duskwarden of the Impenetrable Temples (Feudal human), 420g, 3r, , , , , Hammer, Robes, , .
--- 2W 1D 2H 1.1? (water, astral, death, nature). 
--- Capital only, Sacred, water, forgebonus 2 secondary, can shapeshift into a great boar and 
** Apprentice Emerald Verdant Seer (Feudal human), 60g, 3r, , , , , Short Sword, , Robes.
--- 1.1? (fire, astral, death, nature). 
--- various
**  Emerald Verdant Seer (Feudal human), 265g, 3r, , , , , Trident, , , , Robes, .
--- 2F 1N 1.1? (fire, astral, death, nature). 
--- fire and majorpoisonres
** Greater Emerald Verdant Seer (Feudal human), 365g, 3r, , , , , Trident, , Robes, , , .
--- 3F 1N 1.1? (fire, astral, death, nature). 
--- Capital only, fire and majorpoisonres

Heroes:
** Hero (Feudal human), 0g, 26r, , , , , Enchanted Pike, Blacksteel Full Chain, , , Half Helmet, Horse mount.
--- 1F 1S 1B. 
--- Sacred, Hero, deathpower, resistances_fire, demonblood, stealthlow, jinnblood and Chariot sacred

Province defence:
* Commander 1: Axemaster
* Commander 2: Inferior Bishop
* Troop 1a: Nemonic Axe Champion - 30 per 10 PD
* Troop 1b: Nemonic Elite Irregular - 39 per 10 PD
* Troop 2a: Nemonic Flail Champion - 31 per 10 PD
* Troop 2b: Nemonic Bardiche Champion - 30 per 10 PD

National spells:
--------------
Monster Boar

Montag units:
--------------

Nation 170: Portgaain
-----------------------------------
Race: Humans.
Military: Light infantry. Champions. Light cavalry  and  heavy amphiptere  and  pegasus cavalry. Chariots. Sacred light tiger cavalry.
Magic: Air, Astral and Death. Weak Water and Earth.
Priests: Strong, temples cost 900 gold.
-----------------------------------
National traits:
- default
- Temples generate fire gems

Feudal human themes: spellsingers
Caelian themes: raptor, bronze, default

Troops:
- Ranged:
** Portgaainish Champion (Feudal human), 10g, 26r, , , , Hammer, Short Bow, , , Plate Hauberk, Bronze Half Helmet.
--- Ranged unit and shock resistance
- Infantry:
** Portgaainish Morningstar Champion (Feudal human), 10g, 7r, , , , , , Morningstar, Leather Hauberk, Leather Cap, Shield.
--- Infantry unit and shock resistance
** Nightshade Solmancer (Feudal human - sleeper), 30g, 2r, , , , Great Club, , , , Leather Hauberk, Leather Cap.
--- patrol, castlemaster, Infantry elite and shock resistance
- Cavalry:
** Portgaainish Knight (Feudal human), 12g, 16r, , , , Hammer, Lance, , Bronze Scale Hauberk, , Leather Cap, Kite Shield, Horse mount.
--- elite +1, Mounted unit and shock resistance
** Portgaainish Heavy Knight (Feudal human), 10g, 22r, , , , Hammer, , Plate Cuirass, , , Iron Cap, Iron Shield, Amphiptere mount.
--- Mounted unit and shock resistance
** Portgaainish Heavy Knight (Feudal human), 10g, 22r, , , , Hammer, , Plate Cuirass, , , Iron Cap, Iron Shield, Amphiptere mount.
--- Mounted unit and shock resistance
** Portgaainish Heavy Knight (Feudal human), 10g, 32r, , , , Bronze Axe, , Full Plate Mail, , , Iron Cap, Iron Shield, Pegasus mount.
--- Mounted unit and shock resistance
- Chariots:
** Portgaainish Champion (Feudal human), 10g, 17r, , , , , Bronze Axe, Plate Cuirass, , , Leather Cap, Boar mount.
--- Chariot unit and shock resistance
- Sacreds:
** Vextris of Stormrender (Feudal human), 23g, 16r, , , , Exceptional Falchion, Heavy Bronze Lance, , , Full Leather Armor, , Leather Cap, Kite Shield, , Tiger mount.
--- Capital only, Sacred, recup, deathpower, Mounted sacred and shock resistance

Commanders:
- Scouts:
** Scout (Feudal human), 30g, 7r, , , , , , Bronze Halberd, , Leather Hauberk, Leather Cap, .
--- Scout and shock resistance
- Commanders:
** Commanding Champion (Feudal human - sleeper), 90g, 4r, , , , Great Club, , , , Leather Hauberk, Reinforced Leather Cap.
--- patrol, castlemaster, Infantry elite and shock resistance
** General (Feudal human), 60g, 22r, , , , Hammer, , , , Plate Cuirass, , , Iron Cap, Iron Shield, Amphiptere mount.
--- Mounted unit and shock resistance
- Priests:
** Ancient Priest (Feudal human), 70g, 1r, , , , , Twig, Robes, Crown, .
--- 1H. 
--- Sacred,  and shock resistance
- Mages:
** Intangible Scion (Feudal human), 240g, 2r, , , , , Sceptre, Robes, , .
--- 1S 2.1? (air, water, earth, astral, at least partially linked). 
--- Capital only, astral, ethereal2, majorcoldres and shock resistance
** Petty Holyshroud Bishop (Feudal human), 210g, 3r, , , , , Hammer, , Robes.
--- 2A 1H. 
--- Sacred, air,  and shock resistance
** Wayfarer Holyshroud Bishop (Feudal human), 305g, 4r, , , , , Bronze Trident, , , , Robes, .
--- 1A 2H 2.1? (fire, air, water, death). 
--- Sacred, air,  and shock resistance
** Grand Holyshroud Bishop (Feudal human), 590g, 4r, , , , , Bronze Trident, , Robes, , , .
--- 3A 2D 3H 1.1? (fire, air, water, death). 
--- Capital only, Sacred, air,  and shock resistance

Heroes:
** Hero (Feudal human - sleeper), 0g, 46r, , , , Dark Morningstar, Exceptional Heavy Sling, , , Bronze Full Plate Mail, Reinforced Leather Cap.
--- Sacred, Hero, glamour, deathpower, summerpower-low, sieger, Ranged sacred and shock resistance

Province defence:
* Commander 1: Commanding Champion
* Commander 2: General
* Troop 1a: Portgaainish Knight - 40 per 10 PD
* Troop 1b: Portgaainish Champion - 28 per 10 PD
* Troop 2a: Portgaainish Morningstar Champion - 53 per 10 PD
* Troop 2b: Nightshade Solmancer - 22 per 10 PD

National spells:
--------------
Dirge Master, Dirge Slave, Summon Valkyries, Brood of Garm, Summon Glosos, Seith Curse, Summon Dwarf of the Four Directions

Montag units:
--------------

Nation 171: Palasinania
-----------------------------------
Race: Ichtyids, prefers Heat scale +2.
Military: Heavy infantry. Sacred heavy infantry.
Magic: Air and Water. Weak Fire and Nature. Some Probationer Palasinanian Skycloaked mages.
Priests: Weak.
-----------------------------------
National traits:
- Can build forts underwater
- Ideal cold level -2
- default
- Prefers considerably warmer climate than usual for the race

Ichtyid themes: sharkmen, dark_pigment, default
Naga themes: advanced, slaver

Magic site features: elementrange 2

Troops:
- Infantry:
** Palasinanian Thane (Ichtyid - selachid), 16g, 15r, , , , Short Bronze Trident, Coral Hauberk, Shell Cap, Turtle Shell Shield.
--- elite +1, Infantry unit and fire resistance
** Palasinanian Champion (Ichtyid - selachid), 14g, 9r, , , , Stone Hatchet, Bone Hauberk, Bone Helmet, Turtle Shell Shield.
--- Infantry unit and fire resistance
** Palasinanian Spearman (Ichtyid - selachid), 14g, 9r, , , , Bronze Spear, Bone Hauberk, Bone Helmet, Turtle Shell Shield.
--- Infantry unit and fire resistance
** Palasinanian Trident Champion (Ichtyid - selachid), 14g, 11r, , , , Short Bronze Trident, Bone Hauberk, Bone Helmet, Turtle Shell Shield.
--- Infantry unit and fire resistance
** Palasinanian Champion (Ichtyid - selachid), 14g, 19r, , , , Coral Long Spear, Bronze Cuirass, Sharkskin Cap, Hoplon.
--- Infantry unit and fire resistance
** Palasinanian Spearman (Ichtyid - selachid), 14g, 18r, , , , Bronze Spear, Bronze Cuirass, Sharkskin Cap, Hoplon.
--- Infantry unit and fire resistance
** Palasinanian Trident Champion (Ichtyid - selachid), 14g, 20r, , , , Short Bronze Trident, Bronze Cuirass, Sharkskin Cap, Hoplon.
--- Infantry unit and fire resistance
- Sacreds:
** Pure Vortexclad (Ichtyid - selachid), 40g, 15r, , , , Exceptional Bronze Spear, Coral Hauberk, Sharkskin Cap, Buckler.
--- Sacred, resistances_low, minorwelemental, Infantry sacred and fire resistance

Commanders:
- Scouts:
** Scout (Ichtyid - selachid), 35g, 2r, , , , Coral Knife, Net, , Bone Helmet.
--- Scout and fire resistance
- Commanders:
** Elite High Chieftain (Ichtyid - selachid), 90g, 15r, , , , Short Bronze Trident, Coral Hauberk, Shell Cap, Turtle Shell Shield.
--- elite +1, Infantry unit and fire resistance
** Spear Commander (Ichtyid - selachid), 65g, 9r, , , , Bronze Spear, Bone Hauberk, Bone Helmet, Turtle Shell Shield.
--- Infantry unit and fire resistance
- Priests:
** Pontifex (Ichtyid - selachid), 145g, 1r, , , , Quarterstaff, Robes, .
--- 1H. 
--- Sacred,  and fire resistance
- Mages:
** Probationer Palasinanian Skycloaked (Naga), 155g, 5r, , , Falchion, , .
--- 2W. 
--- water
** Adept Palasinanian Skycloaked (Ichtyid - selachid), 180g, 2r, , , , Sceptre, , Robes.
--- 1A 2W. 
--- water and fire resistance
** Greater Vernal Skycloaked (Ichtyid - selachid), 390g, 2r, , , , Sceptre, Robes, .
--- 2A 2W 1N 1.1? (fire, air, water, nature). 
--- Capital only, air and water, can shapeshift into a great boar, glamour, poisonres and fire resistance
** Greater Galeheart Skycloaked (Ichtyid - selachid), 390g, 1r, , , , Quarterstaff, Robes, .
--- 1F 2A 2W 1.1? (fire, air, water, nature). 
--- Capital only, air and water, can shapeshift into a great boar, glamour, poisonres and fire resistance

Heroes:
** Hero (Ichtyid - selachid), 0g, 16r, , , , Stone Hatchet, Bronze Cuirass, Sharkskin Cap, Turtle Shell Shield.
--- 2A 1.1? (air, water, earth, death). 
--- Sacred, Hero, summerpower-low, pillage, glamour, Infantry sacred and fire resistance
** Hero (Ichtyid - selachid), 0g, 1r, , , , Quarterstaff, Robes, .
--- 4A 3W 2N 1G. 
--- Hero, MAGICPICKS, better researcher +3 - tier 3 mages, bugs, vineman: size 2 and fire resistance

Province defence:
* Commander 1: Elite High Chieftain
* Commander 2: Pontifex
* Troop 1a: Palasinanian Spearman - 33 per 10 PD
* Troop 1b: Palasinanian Thane - 34 per 10 PD
* Troop 2a: Palasinanian Champion - 39 per 10 PD
* Troop 2b: Palasinanian Spearman - 39 per 10 PD

National spells:
--------------
Summon Monster Fish

Montag units:
--------------

Nation 172: Kumburg
-----------------------------------
Race: Hoburgs, prefers Heat scale +1.
Military: Light infantry. Champions. Light swan cavalry. Sacred light infantry.
Magic: Astral and Nature. Weak Death. Some Tyro Wheezing Astronomer mages.
Priests: Weak.
-----------------------------------
National traits:
- Ideal cold level -1
- Fortified cities
- default

Hoburg themes: feral, austral, fae
Austral human themes: pygmy_troops, pygmy_elites, colossi_mages, default

Troops:
- Ranged:
** Kumburgan Champion (Hoburg), 14g, 1r, , , , , Club, Blow Pipe, , , Reinforced Leather Cap.
--- Ranged unit, Stocky and Aggressive
- Infantry:
** Kumburgan Javelineer (Hoburg), 14g, 1r, , , , , Stick, Javelin, , , Reinforced Leather Cap.
--- Infantry unit, Stocky and Aggressive
- Cavalry:
** Kumburgan Lancer (Hoburg), 6g, 5r, , , , Kopesh, Heavy Bronze Lance, , , , , Bronze Cap, Shield, Swan mount.
--- elite +1, Mounted unit, Stocky and Aggressive
--- If the rider dies, the swan will carry on fighting until the end of the battle.
** Kumburgan Light Champion (Hoburg), 5g, 4r, , , , Cavalry Mace, Leather Cuirass, , , Reinforced Leather Cap, Shield, Swan mount.
--- Mounted unit, Stocky and Aggressive
--- If the rider dies, the swan will carry on fighting until the end of the battle.
** Kumburgan Light Lancer (Hoburg), 5g, 5r, , , , Kopesh, Heavy Bronze Lance, Leather Cuirass, , , Reinforced Leather Cap, Shield, Swan mount.
--- Mounted unit, Stocky and Aggressive
--- If the rider dies, the swan will carry on fighting until the end of the battle.
** Kumburgan Champion (Hoburg), 5g, 4r, , , , Kopesh, Furs, , , , Reinforced Leather Cap, Shield, Swan mount.
--- Mounted unit, Stocky and Aggressive
--- If the rider dies, the swan will carry on fighting until the end of the battle.
- Sacreds:
** Lunaris of Glamours (Hoburg - colossi), 23g, 2r, , , , Spear, , Leather Cuirass, Leather Cap, Great Hide Shield.
--- Capital only, Sacred, shapeshifts into a werebear when damaged, incunrest_low, smaller, Infantry sacred, Stocky and Aggressive

Commanders:
- Scouts:
** Scout (Hoburg), 35g, 1r, , , , , Bronze Spear, , , , Furs, Leather Cap.
--- Scout, Stocky and Aggressive
- Commanders:
** Falchion Champion (Hoburg), 35g, 4r, , , , Kopesh, , , Furs, , , , Reinforced Leather Cap, Shield, Swan mount.
--- Mounted unit, Stocky and Aggressive
--- If the rider dies, the swan will carry on fighting until the end of the battle.
** Master Champion (Hoburg), 45g, 1r, , , , , Stick, Javelin, , , , Reinforced Leather Cap, .
--- Infantry unit, Stocky and Aggressive
- Priests:
** Chosen Monk (Hoburg), 180g, 1r, , , , Stick, , , .
--- 1H. 
--- Sacred, ,  Can train sacred fae hounds in temples., Stocky and Aggressive
- Mages:
** Tyro Wheezing Astronomer (Austral human - colossi), 100g, 1r, , , , , Quarterstaff, Furs, Leather Hood.
--- 1S 1N. 
--- astral and nature and majorfireres
--- This Colossi's lion pelt grants them lionlike skill.
** Learner Wheezing Astronomer (Hoburg), 255g, 1r, , , , , , , , , .
--- 2S 2N. 
--- astral and nature, majorfireres, Stocky and Aggressive
** Transcendent Wheezing Astronomer (Hoburg), 360g, 1r, , , , Quarterstaff, , , , , .
--- 2S 1D 2N 1.1? (water, astral, death, nature). 
--- Capital only, astral and nature, majorfireres, Stocky and Aggressive

Heroes:
** Hero (Hoburg - colossi), 0g, 13r, , , , Unholy Machaka Spear, , , Full Leather Armor, Leather Cap, Hide Shield, .
--- Hero, can shapeshift into a werebear, can enter berserker rage, extrastats, regen10 size 3-4, Infantry elite, Stocky and Aggressive
** Hero (Hoburg), 0g, 1r, , , , Quarterstaff, , , Robes, , .
--- 1A 4S 3N. 
--- Hero, MAGICPICKS, autodishealer2, shapeshifts into a horned serpent when harmed, floating, Stocky and Aggressive

Province defence:
* Commander 1: Falchion Champion
* Commander 2: Chosen Monk
* Troop 1a: Kumburgan Lancer - 74 per 10 PD
* Troop 1b: Kumburgan Javelineer - 53 per 10 PD
* Troop 1c: Kumburgan Lancer - 74 per 10 PD
* Troop 2a: Kumburgan Light Champion - 74 per 10 PD
* Troop 2b: Kumburgan Light Lancer - 74 per 10 PD

National spells:
--------------
God Brood, Weavers of the Wood, Herd of Elephants

Montag units:
--------------

Nation 173: Syrburg
-----------------------------------
Race: Hoburgs.
Military: Light infantry and heavy infantry. Legionaries. Light wolf cavalry. Sacred heavy infantry.
Magic: Fire, Water, Astral and Nature.
Priests: Strong.
-----------------------------------
National traits:
- default

Hoburg themes: agrarian, imperial, vinegrower
Imperial human themes: advanced, aesthetic_1, missilepreference_javelin, default

Troops:
- Ranged:
** Syrburgan Legionary (Hoburg), 6g, 8r, , , , , Ninjato, Sling, Chain Mail Cuirass, Leather Cap.
--- patroller 1 and Ranged unit
- Infantry:
** Syrburgan Staff Legionary (Hoburg), 17g, 10r, , , , , Quarterstaff, , , .
--- Infantry unit
--- Spikes emerge from the vines, making it unwise to touch the wearer. and These hoburgs have been grafted into a symbiotic vineman that grants them strength and protection. 
** Syrburgan Clubber (Hoburg), 17g, 11r, , , , , Club, , , , Shield.
--- Infantry unit
--- Spikes emerge from the vines, making it unwise to touch the wearer. and These hoburgs have been grafted into a symbiotic vineman that grants them strength and protection. 
** Syrburgan Swordsman (Hoburg), 6g, 8r, , , , , Kopesh, Lorica Squamata, Leather Cap, Tower Shield.
--- Infantry unit
** Syrburgan Spear Legionary (Hoburg), 6g, 7r, , , , , Bronze Spear, Lorica Squamata, Leather Cap, Tower Shield.
--- Infantry unit
** Syrburgan Legionary (Hoburg), 6g, 4r, , , , , Stick, Lorica Squamata, Leather Cap.
--- Infantry unit
** Syrburgan Champion (Hoburg), 6g, 2r, , , , , Pitchfork, Full Leather Armor, Leather Cap.
--- Infantry unit
- Cavalry:
** Syrburgan Champion (Hoburg), 5g, 6r, , , , Bronze Spear, Heavy Bronze Lance, Full Leather Armor, , Leather Cap, Iron Shield, Wolf mount.
--- Mounted unit
- Sacreds:
** Aether Retributor (Hoburg), 35g, 21r, , , , , Sleep Vines, Thorn Spear, , , , Shield.
--- Capital only, Sacred, growthpower, recup and Infantry sacred
--- Restless vines lash out at anyone nearby with a soporific venom. and These hoburgs have been grafted into a symbiotic vineman that grants them strength and protection. 
- Monsters:
**  (Monster), 0g, 1r, .
--- Special unit

Commanders:
- Scouts:
** Scout (Hoburg), 26g, 1r, , , , , Bronze Spear, , , Leather Cuirass, Leather Hood.
--- Scout
- Commanders:
** Propraetor (Hoburg), 45g, 8r, , , , , Kopesh, , , Lorica Squamata, Leather Cap, Tower Shield.
--- Infantry unit
** Centurion (Hoburg), 65g, 10r, , , , , Quarterstaff, , , .
--- Infantry unit
--- Spikes emerge from the vines, making it unwise to touch the wearer. and These hoburgs have been grafted into a symbiotic vineman that grants them strength and protection. 
- Priests:
** Young Disciple (Hoburg), 65g, 1r, , , , Twig, , , Robes.
--- 1H. 
--- Sacred and 
** Seasoned Disciple (Hoburg), 155g, 1r, , , , Twig, , , , , Robes.
--- 2H. 
--- Sacred and 
** Adept Disciple (Hoburg), 315g, 1r, , , , Branch, , , Robes, , .
--- 3H. 
--- Sacred and 
- Mages:
** Budding Syrburgan Cardinal (Hoburg), 55g, 1r, , , , Stone Dagger, , , Robes.
--- 1N. 
--- nature and ivylord 1
** Learner Syrburgan Cardinal (Hoburg), 235g, 1r, , , , Quarterstaff, , , , , Robes.
--- 2N 1.1? (fire, water, astral, nature). 
--- nature
** Supreme Shadow Cardinal (Hoburg), 410g, 1r, , , , Quarterstaff, , , Robes, , .
--- 2W 2S 2N 1.1? (fire, water, astral, nature). 
--- water, astral, and nature
** Supreme Blight Cardinal (Hoburg), 395g, 1r, , , , Quarterstaff, , , Robes, , .
--- 2F 2S 2N 1.1? (fire, water, astral, nature). 
--- fire, astral, and nature

Heroes:
** Hero (Imperial human), 0g, 1r, , , , Quarterstaff, Robes, , , , .
--- 1F 1A 3W 3E. 
--- Hero, MAGICPICKS, protected by fire, fireshield, healerscaling and majorshockres
** Hero (Hoburg), 0g, 1r, , , , Branch, , , Robes, Crown, .
--- 3F 3W 1S. 
--- Hero, MAGICPICKS, deathrec, amphibian and protected by water
** Hero (Hoburg), 0g, 1r, , , , Branch, , , Robes, , .
--- 3F 3W 1S 1N. 
--- Hero, MAGICPICKS, regeneration, deathrec, vineman: size 2, ivylord 1, majorpoisonres and fireshield

Province defence:
* Commander 1: Young Disciple
* Commander 2: Young Disciple
* Troop 1a: Syrburgan Legionary - 74 per 10 PD
* Troop 1b: Syrburgan Staff Legionary - 33 per 10 PD
* Troop 2a: Syrburgan Legionary - 61 per 10 PD
* Troop 2b: Syrburgan Clubber - 33 per 10 PD

National spells:
--------------
Strange Fire, Call Ladon, Dogs of Gold and Silver, Dog of Gold, Monster Boar

Montag units:
--------------

Nation 174: Nomark
-----------------------------------
Race: Hoburgs.
Military: Heavy infantry. Champions. Sacred heavy infantry.
Magic: Water, Earth and Nature.
Priests: Moderate, their constructs are stronger within their Dominion.
-----------------------------------
National traits:
- Fortified cities
- default

Hoburg themes: traditional, oriental, greater_golem_cult
Bakemono themes: mixed, small_medium, default

Magic site features: res75

Troops:
- Ranged:
** Nomarkish Champion (Hoburg), 7g, 14r, , , , , Falchion, Short Bow, Heavy Samurai Armor, Iron Cap.
--- Ranged unit and Dark vision (50)
** Nomarkish Champion (Hoburg), 8g, 19r, , , , , Falchion, Steel Crossbow, Heavy Samurai Armor, Iron Cap.
--- Ranged unit and Dark vision (50)
- Infantry:
** Nomarkish Heavy Clockwork Lancer (Hoburg), 30g, 31r, , , , , Light Lance, , Fire Lance, Heavy Samurai Armor, Jingasa, .
--- mountainunit, castledef +1, Infantry unit and Dark vision (50)
--- Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound and the armor has a built-in lance with a firey charge attached that will blast the first enemy struck with it
** Nomarkish Heavy Clockwork Lancer (Hoburg), 30g, 36r, , , , , Light Lance, , Falchion, Heavy Samurai Armor, Jingasa, .
--- mountainunit, castledef +1, Infantry unit and Dark vision (50)
--- Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound and the armor has an impressive standard mounted on its back to inspire nearby units
** Nomarkish Clockwork Champion (Hoburg), 22g, 22r, , , , Katana, Samurai Armor, Iron Cap.
--- Infantry unit and Dark vision (50)
--- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
** Nomarkish Clockwork Lancer (Hoburg), 22g, 18r, , , , Light Lance, Samurai Armor, Iron Cap.
--- Infantry unit and Dark vision (50)
--- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
** Nomarkish Champion (Hoburg), 7g, 19r, , , , , Ninjato, Wakizashi, Plate Hauberk, Iron Cap.
--- Infantry unit and Dark vision (50)
- Special units:
** Supplicant (Hoburg), 45g, 1r, , , , Twig, Robes, , .
--- Capital only, is able to serve as a communion or sabbath slave. and Dark vision (50)
- Sacreds:
** Spring Gravemarch (Hoburg), 115g, 69r, , , , Acidic Katana, , Katana, , .
--- Capital only, Sacred, springpower-high, Infantry sacred and Dark vision (50)
--- Their ponderous armor is driven by complex clockwork mechanisms that vastly increase their strength, but eventually run down and need rewound and the armor's gears have been designed to screech loudly and painfully in battle; however, this is unpleasant for anyone near them, not just enemies

Commanders:
- Scouts:
** Assassin (Hoburg), 45g, 8r, , , , , Falchion, Ninjato, , , , Scale Mail Cuirass, Leather Hood.
--- Assassin and Dark vision (50)
- Commanders:
** Clockwork Colonel (Hoburg), 70g, 18r, , , , Light Lance, Samurai Armor, Iron Cap.
--- Infantry unit and Dark vision (50)
--- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
** Clockwork Guard (Hoburg), 90g, 31r, , , , , Light Lance, , Fire Lance, Heavy Samurai Armor, Jingasa, .
--- mountainunit, castledef +1, Infantry unit and Dark vision (50)
--- Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound and the armor has a built-in lance with a firey charge attached that will blast the first enemy struck with it
** Clockwork Lord (Hoburg), 235g, 69r, , , , Acidic Katana, , Katana, , .
--- Sacred, springpower-high, Infantry sacred and Dark vision (50)
--- Their ponderous armor is driven by complex clockwork mechanisms that vastly increase their strength, but eventually run down and need rewound and the armor's gears have been designed to screech loudly and painfully in battle; however, this is unpleasant for anyone near them, not just enemies
- Priests:
** Deacon (Hoburg), 70g, 1r, , , , Twig, , , Robes.
--- 1H. 
--- Sacred,  and Dark vision (50)
** High Priest (Hoburg), 180g, 1r, , , , Quarterstaff, Robes, , .
--- 2H. 
--- Sacred,  and Dark vision (50)
- Mages:
** Exalted Rootclad Stoneknower (Hoburg), 220g, 2r, , , , Sceptre, , , , , Imperial Robes.
--- 2E 1.1? (fire, water, earth, nature). 
--- earth and darkvision50
** Exalted Celadon Stoneknower (Hoburg), 220g, 2r, , , , , , , , , Imperial Robes.
--- 2N 1.1? (fire, water, earth, nature). 
--- nature, carcasscollector and Dark vision (50)
** Exalted Radiant Stoneknower (Hoburg), 220g, 2r, , , , , , , , , Imperial Robes.
--- 2W 1.1? (fire, water, earth, nature). 
--- water, coldres and Dark vision (50)
** Magnificent Rootclad Stoneknower (Hoburg), 310g, 2r, , , , Sceptre, , , Imperial Robes, , .
--- 3E 1.1? (fire, water, earth, nature). 
--- Capital only, earth, metalman: size 1 and Dark vision (50)
** Magnificent Celadon Stoneknower (Hoburg), 340g, 2r, , , , Quarterstaff, , , Imperial Robes, , .
--- 3N 1.1? (fire, water, earth, nature). 
--- Capital only, nature, ritualrange2 and Dark vision (50)
** Magnificent Radiant Stoneknower (Hoburg), 305g, 2r, , , , Sceptre, , , Imperial Robes, , .
--- 3W 1.1? (fire, water, earth, nature). 
--- Capital only, water, awe and Dark vision (50)

Heroes:
** Hero (Hoburg), 0g, 58r, , , , Antimagical Long Spear, , , .
--- Sacred, Hero, poisoncloud, resistances_cold, Infantry sacred and Dark vision (50)
--- Their ponderous armor is driven by complex clockwork mechanisms that vastly increase their strength, but eventually run down and need rewound and the armor has large compartments to store foodstuffs

Province defence:
* Commander 1: Clockwork Colonel
* Commander 2: Deacon
* Troop 1a: Nomarkish Clockwork Champion - 23 per 10 PD
* Troop 1b: Nomarkish Heavy Clockwork Lancer - 14 per 10 PD
* Troop 2a: Nomarkish Heavy Clockwork Lancer - 13 per 10 PD
* Troop 2b: Nomarkish Clockwork Lancer - 26 per 10 PD

National spells:
--------------
Ghost General, Summon Gozu Mezu, Summon Shikome, Summon Araburu-kami, Contact Kaijin, Contact Nushi, Summon Kappa, Summon Kenzoku, Contact Mori-no-kami,
Contact Kitsune, Contact Jigami, Contact Yama-no-kami, Contact Tatsu, Summon Ujigami, Teaching Sign, Fear-not Sign, Welcome Sign, Earth-touching Sign,
Meditation Sign

Montag units:
--------------

Nation 175: Djanfurt
-----------------------------------
Race: Hoburgs, some Atlantians, prefers Heat scale +1.
Military: Heavy infantry. Champions. Heavy goat cavalry. Sacred heavy infantry and Atlantian heavy infantry.
Magic: Earth, Nature and Blood. Some Pious Follower mages. Some Pious Consort mages.
Priests: Moderate.
-----------------------------------
National traits:
- Ideal cold level -1
- default
- Prefers slightly colder climate than usual for the race

Hoburg themes: traditional, abysian, default
Muuch themes: white, advanced, slaver

Troops:
- Ranged:
** Djanfurtic Champion (Hoburg), 10g, 10r, , , , , Dagger, Small Arbalest, Scale Mail Hauberk, Half Helmet.
--- Ranged unit
- Infantry:
** Djanfurtic Knight (Hoburg), 12g, 8r, , , , , Short Pike, Scale Mail Hauberk, Iron Cap.
--- elite +1 and Infantry unit
** Djanfurtic Heavy Clockwork Champion (Hoburg), 35g, 49r, , , , , Morningstar, Morningstar, Full Plate Mail, Full Helmet, .
--- Infantry unit
--- Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound and the armor has a sealed helmet that allows its wearer to survive underwater
** Djanfurtic Clockwork Halberdier (Hoburg), 50g, 54r, , , , , Halberd, Full Plate Mail, Full Helmet, .
--- Infantry unit
--- Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound and the armor has cunningly-built mechanical wings that allow it to fly
** Djanfurtic Clockwork Swordsman (Hoburg), 25g, 28r, , , , Short Sword, Plate Hauberk, Iron Cap, Tower Shield.
--- Infantry unit
--- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
** Djanfurtic Clockwork Champion (Hoburg), 25g, 24r, , , , Blade Hand, Blade Hand, Plate Hauberk, Iron Cap.
--- Infantry unit
--- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
** Djanfurtic Halberd Champion (Hoburg), 10g, 16r, , , , , Halberd, Full Chain Mail, Half Helmet.
--- Infantry unit
- Cavalry:
** Djanfurtic Knight (Hoburg), 15g, 18r, , , , Short Sword, Lance, Plate Cuirass, , Leather Cap, Iron Shield, Goat mount.
--- Mounted unit
- Sacreds:
** Ravenous Stonefang (Hoburg), 60g, 51r, , , , , Morningstar, Full Plate Mail, Full Helmet, Kite Shield, .
--- Capital only, Sacred, amphibian, berserkhigh and Infantry sacred
--- Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound and the armor has a sealed helmet that allows its wearer to survive underwater
** Havocspawn of Stormforged Howl (Muuch), 29g, 30r, , , , Obsidian Blade, Plate Hauberk, Hoplon, , .
--- Capital only, Sacred, hornedserpent, berserklowest, stormpower and Infantry sacred

Commanders:
- Scouts:
** Spy (Hoburg), 50g, 10r, , , , , Hammer, Short Sword, , , Full Scale Mail, Leather Hood.
--- Spy
- Commanders:
** Clockwork Sergeant (Hoburg), 125g, 54r, , , , , Halberd, Full Plate Mail, Full Helmet, .
--- Infantry unit
--- Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound and the armor has cunningly-built mechanical wings that allow it to fly
** Commander (Muuch), 95g, 30r, , , , Poisoned Obsidian Blade, Plate Hauberk, Hoplon, , .
--- Sacred, hornedserpent, berserklowest, stormpower and Infantry sacred
** Clockwork Champion (Hoburg), 125g, 51r, , , , , Morningstar, Full Plate Mail, Full Helmet, Kite Shield, .
--- Sacred, amphibian, berserkhigh and Infantry sacred
--- Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound and the armor has a sealed helmet that allows its wearer to survive underwater
- Priests:
** High Priest (Hoburg), 70g, 1r, , , , Stone Dagger, , , .
--- 1H. 
--- Sacred and 
- Mages:
** Pious Follower (Muuch), 60g, 3r, , , , Pearl Orb, , .
--- 1N. 
--- nature
** Pious Consort (Muuch - shambler), 385g, 1r, , , , Quarterstaff, , , Crown, .
--- 2N 1B 1H 1.1? (nature, blood, fire, earth). 
--- Sacred, nature and 
** Pious Glyphbinder (Hoburg), 605g, 1r, , , , Sceptre, , , , , .
--- 2E 2N 2B 2H 1.1? (fire, earth, nature, blood). 
--- Capital only, Sacred, earth, nature, and blood, earthele, crossbreeder 3 and 

Heroes:
** Hero (Hoburg), 0g, 136r, , , , Fist, Plate Hauberk, Iron Shield.
--- 3E 3N 3B 1H. 
--- Hero, MAGICPICKS, resource generator 15, awe, ivylord 3 and elegist 3
--- Their colossal armor is driven by complex clockwork mechanisms that vastly increase their strength and can run almost indefinitely
** Hero (Hoburg), 0g, 136r, , , , Fist, Plate Hauberk, Tower Shield.
--- 4E 4N 1B. 
--- Hero, MAGICPICKS, invulnerable20, forestsurvival all and illearth
--- Their colossal armor is driven by complex clockwork mechanisms that vastly increase their strength and can run almost indefinitely
** Hero (Hoburg), 0g, 136r, , , , Fist, Plate Hauberk, Iron Shield.
--- 3E 3N 1B. 
--- Hero, MAGICPICKS, resource generator 25, illearth, crossbreeder 3, drainimmune for extramages and forgebonus 2 primary
--- Their colossal armor is driven by complex clockwork mechanisms that vastly increase their strength and can run almost indefinitely

Province defence:
* Commander 1: Clockwork Sergeant
* Commander 2: High Priest
* Troop 1a: Djanfurtic Clockwork Champion - 20 per 10 PD
* Troop 1b: Djanfurtic Knight - 45 per 10 PD
* Troop 2a: Djanfurtic Heavy Clockwork Champion - 10 per 10 PD
* Troop 2b: Djanfurtic Clockwork Halberdier - 8 per 10 PD

National spells:
--------------
Inner Furnace, Summon Spectral Infantry, Infernal Breeding, Summon Abysian Ancestors, Reawaken Fossil, Orgy

Montag units:
--------------

Nation 176: Kopko
-----------------------------------
Race: Primates.
Military: Light infantry and heavy infantry. Champions. Chariots. Sacred heavy infantry.
Magic: Air. Weak Glamour and Blood. Some High Divine Aeromancer mages.
Priests: Moderate, can perform blood sacrifices.
-----------------------------------
National traits:
- Ideal cold level 0
- Priests may perform blood sacrifices

Primate themes: winged, oriental, iron
Tengu themes: default

Troops:
- Ranged:
** Kopkoish Bandar Swamp Champion (Primate - winged bandar), 24g, 12r, , , , , Club, Long Bow, , , Scale Mail Cuirass, .
--- swampunit and Ranged unit
- Infantry:
** Kopkoish Markata Champion (Primate - winged markata), 9g, 1r, , , , Sticks and Stones, , Spear.
--- Infantry unit
** Kopkoish Bandar Hill Champion (Primate - winged bandar), 24g, 14r, , , , , Falchion, Scale Mail Cuirass, , Buckler.
--- mountainunit and Infantry unit
** Kopkoish Bandar Hill Chakram Thrower (Primate - winged bandar), 24g, 13r, , , , , Iron Cudgel, Bronze Chakram, Scale Mail Cuirass, .
--- mountainunit and Infantry unit
** Kopkoish Bandar Wakizasi Champion (Primate - winged bandar), 24g, 10r, , , , , Wakizashi, Leather Hauberk, Jingasa, Hide Shield.
--- Infantry unit
** Kopkoish Bandar Axe Thrower (Primate - winged bandar), 24g, 9r, , , , , Spear, Throwing Axe, Leather Hauberk, Jingasa, Hide Shield.
--- Infantry unit
** Kopkoish Bandar Falchion Champion (Primate - winged bandar), 24g, 10r, , , , , Falchion, Leather Hauberk, Jingasa, Hide Shield.
--- Infantry unit
** Kopkoish Light Bandar Falchion Champion (Primate - winged bandar), 24g, 8r, , , , , Falchion, Leather Cuirass, , Great Hide Shield.
--- Infantry unit
- Chariots:
** Kopkoish Vanara Champion (Primate - winged vanara), 12g, 12r, , , , , Falchion, Scale Mail Cuirass, , , Jingasa, Boar mount.
--- Chariot unit
- Sacreds:
** Skyborne Tempest Tundraguard (Primate - winged), 35g, 33r, , , , , Wakizashi, , Heavy Samurai Armor, Kabuto, Iron Shield, .
--- Sacred, sieger and Infantry sacred

Commanders:
- Scouts:
** Scout (Primate - winged vanara), 30g, 3r, , , , , , Long Spear, , Robes, Leather Cap, .
--- Scout
- Commanders:
** Warchief (Primate - winged bandar), 55g, 10r, , , , , Falchion, , Leather Hauberk, Jingasa, Hide Shield, .
--- Infantry unit
** General (Primate - winged bandar), 75g, 14r, , , , , Falchion, , Scale Mail Cuirass, , Buckler, .
--- mountainunit and Infantry unit
** Sergeant (Primate - winged), 150g, 33r, , , , , Wakizashi, , Heavy Samurai Armor, Kabuto, Iron Shield, .
--- Sacred, sieger and Infantry sacred
- Priests:
** Follower (Primate - winged bandar), 90g, 1r, , , , , Pestle, , , Robes.
--- 1H. 
--- Sacred and 
** Rishi (Primate - winged bandar), 205g, 2r, , , , , Sceptre, Robes, , .
--- 2H. 
--- Sacred and 
- Mages:
** Young Divine Aeromancer (Primate - winged bandar), 105g, 6r, , , , , Quarterstaff, Orb, , Imperial Robes.
--- 1A 1G. 
--- air and glamour
** Divine Stormshaper (Primate - winged bandar), 265g, 6r, , , , , Quarterstaff, Orb, , , Imperial Robes, .
--- 2A 1G 1H. 
--- Sacred, air, healerscaling 2, resourcebonus and 
** Divine Stormforger (Primate - winged bandar), 325g, 6r, , , , , Quarterstaff, Orb, , , Imperial Robes, .
--- 2A 1H 1.1? (air, nature, glamour, blood). 
--- Sacred, air, healerscaling 2, resourcebonus and 
** High Divine Aeromancer (Tengu), 450g, 1r, , , , , Quarterstaff, , Robes, , , .
--- 1A 1G 1B 2H 2.1? (air, nature, glamour, blood). 
--- Capital only, Sacred, air, glamour, and blood, airshield, slimer and 

Heroes:
** Hero (Primate - winged vanara), 0g, 1r, , , , , Quarterstaff, Robes, , .
--- 1A 2B 4H. 
--- Hero, MAGICPICKS, floating, flying, shockres, elegist 2, elegist 1, nobadevents1 and turkeyshape
** Hero (Primate - winged bandar), 0g, 5r, , , , , Sceptre, , Imperial Robes, , , .
--- 1F 2A 4H. 
--- Hero, MAGICPICKS, autohealer 3, fireshield and majorfireres
** Hero (Primate - winged vanara), 0g, 21r, , , , , , Exceptional Throwing Axe, , Enchanted Yari, Samurai Armor, Iron Cap.
--- 2.1? (astral, nature, blood, holy, at least partially linked). 
--- Sacred, Hero, resistances_low, sieger, airshield40, fallpower-low and Infantry sacred

Province defence:
* Commander 1: Warchief
* Commander 2: Follower
* Troop 1a: Kopkoish Bandar Hill Champion - 27 per 10 PD
* Troop 1b: Kopkoish Bandar Swamp Champion - 27 per 10 PD
* Troop 2a: Kopkoish Markata Champion - 73 per 10 PD
* Troop 2b: Kopkoish Bandar Hill Chakram Thrower - 27 per 10 PD

National spells:
--------------
Ghost General, Summon Gozu Mezu, Summon Shikome, Summon Araburu-kami, Contact Kaijin, Contact Nushi, Summon Kappa, Summon Kenzoku, Contact Mori-no-kami,
Contact Kitsune, Contact Jigami, Contact Yama-no-kami, Contact Tatsu, Summon Ujigami, Teaching Sign, Fear-not Sign, Welcome Sign, Earth-touching Sign,
Meditation Sign, Bind Harlequin

Montag units:
--------------

Nation 177: Sparsith
-----------------------------------
Race: Ophidians, prefers Cold scale +3.
Military: Light infantry and heavy infantry. Sacred heavy infantry. Expensive forts.
Magic: Water, Astral and Death.
Priests: Weak.
-----------------------------------
National traits:
- Ideal cold level 3
- Ice forts
- Fortifications are 10 percent more expensive

Ophidian themes: tundra_serpent, central, default
Amazon human themes: iron, lamia, onyx, default

Magic site features: scry 2/3

Troops:
- Infantry:
** Sparsithian Heavy Champion (Ophidian), 13g, 21r, , , , Ice Spear, Ice Cuirass, Shell Cap, Shield.
--- Infantry unit
** Sparsithian Heavy Glaive Champion (Ophidian), 13g, 23r, , , , Ice Glaive, Ice Cuirass, Shell Cap.
--- Infantry unit
** Sparsithian Heavy Champion (Ophidian), 13g, 23r, , , , Ice Blade, Ice Cuirass, Shell Cap, Shield.
--- Infantry unit
** Sparsithian Hill Harponeer (Ophidian), 13g, 13r, , , , Ice Spear, Harpoon, Icicle Mail Cuirass, Shell Cap, Shield.
--- mountainunit and Infantry unit
** Sparsithian Hill Champion (Ophidian), 13g, 14r, , , , Ice Blade, Icicle Mail Cuirass, Shell Cap, Shield.
--- mountainunit and Infantry unit
** Sparsithian Heavy Champion (Ophidian), 15g, 28r, , , , Ice Spear, Ice Hauberk, Iron Cap, Shield.
--- elite +1 and Infantry unit
** Sparsithian Glaive Champion (Ophidian), 13g, 10r, , , , Ice Glaive, Ring Mail Cuirass, Shell Cap.
--- Infantry unit
** Sparsithian Champion (Ophidian), 13g, 17r, , , , Ice Blade, Ring Mail Cuirass, Shell Cap, Ice Aegis.
--- Infantry unit
- Sacreds:
** Poison Vessel (Ophidian), 50g, 12r, , , , Long Spear, Ice Studded Armor, Iron Cap, Shield.
--- Capital only, Sacred, deathpower, poisoncloud, deathrec_high, cultist, patrol, incunrest_low, springpower-low, ghoul: size 2 and Infantry sacred

Commanders:
- Scouts:
** Spy (Ophidian), 55g, 10r, , , , Ice Blade, Ice Studded Cuirass, Half Helmet.
--- Spy
- Commanders:
** Commanding Champion (Ophidian), 75g, 13r, , , , Ice Spear, Harpoon, Icicle Mail Cuirass, Shell Cap, Shield.
--- mountainunit and Infantry unit
** Warden (Ophidian), 65g, 23r, , , , Ice Glaive, Ice Cuirass, Shell Cap.
--- Infantry unit
** Spearmaster (Ophidian), 115g, 12r, , , , Long Spear, Ice Studded Armor, Iron Cap, Shield.
--- Capital only, Sacred, deathpower, poisoncloud, deathrec_high, cultist, patrol, incunrest_low, springpower-low, ghoul: size 2 and Infantry sacred
- Priests:
** High Priest (Ophidian), 210g, 5r, , , , , , Coral Staff.
--- 1H. 
--- Sacred,  and healer 2
- Mages:
** Lesser Necrolyte of Wastes (Ophidian), 80g, 5r, , , , Coral Staff, .
--- 1W. 
--- Sacred and water
** Seasoned Necrolyte of Wastes (Ophidian), 350g, 1r, , , , Quarterstaff, , .
--- 2W 1S 1.1? (water, earth, astral, death). 
--- Sacred and water
** Aetherial Necrolyte of Wastes (Ophidian), 540g, 1r, , , , , , Quarterstaff.
--- 2W 2S 2D 1.1? (water, earth, astral, death). 
--- Capital only, Sacred, water, astral, and death and deathrec

Heroes:
** Hero (Ophidian), 0g, 12r, , , , Exceptional Long Spear, Ice Studded Cuirass, Iron Cap, Shield.
--- 1.1? (water, earth, astral, death). 
--- Sacred, Hero, deathpower, pillage, deathrec, resistances_shock, sieger, amphibian, ghoul: size 2, incunrest_high, berserklowest, cold and Infantry sacred
** Hero (Ophidian), 0g, 8r, , , , Exceptional Glaive, Leather Cuirass, Leather Cap.
--- 2W 1S. 
--- Hero, spider, zealous, can enter berserker rage, castlemaster, sieger and Infantry elite
** Hero (Ophidian), 0g, 17r, , , , Weakening Long Spear, Icicle Mail Cuirass, Leather Cap, Shield.
--- Sacred, Hero, winterpower-low, deathpower, deathrec, cold and Infantry sacred

Province defence:
* Commander 1: Commanding Champion
* Commander 2: High Priest
* Troop 1a: Sparsithian Heavy Champion - 28 per 10 PD
* Troop 1b: Sparsithian Heavy Champion - 30 per 10 PD
* Troop 2a: Sparsithian Heavy Glaive Champion - 28 per 10 PD
* Troop 2b: Sparsithian Hill Harponeer - 38 per 10 PD

National spells:
--------------
Summon Kusarikkus, Summon Ugallu, Call Anzus, Call Apkallu, Call Ladon, Dogs of Gold and Silver, Dog of Gold

Montag units:
--------------

Nation 178: Bouthidasa
-----------------------------------
Race: Ophidians, prefers Heat scale +3.
Military: Heavy infantry. Sacred heavy infantry.
Magic: Fire and Death. Weak Air and Earth.
Priests: Weak, can perform blood sacrifices.
-----------------------------------
National traits:
- Ideal cold level -3
- Priests may perform blood sacrifices

Ophidian themes: desert_serpent, central, default
Amazon human themes: advanced, matriarchal, crystal, default

Magic site features: xp 2

Troops:
- Infantry:
** Bouthidasan Swordsman (Ophidian), 13g, 10r, , , , Falchion, Bronze Scale Cuirass, Shell Cap, .
--- castledef 2 and Infantry unit
** Bouthidasan Impaler (Ophidian), 13g, 9r, , , , Short Trident, Poison Dart, Bronze Scale Cuirass, Shell Cap, .
--- castledef 2 and Infantry unit
** Bouthidasan Heavy Swordsman (Ophidian), 13g, 20r, , , , Short Sword, Chain Mail Hauberk, Iron Cap, Tower Shield.
--- Infantry unit
** Bouthidasan Heavy Swordsman (Ophidian), 13g, 22r, , , , Falchion, Chain Mail Hauberk, Iron Cap, Tower Shield.
--- Infantry unit
** Bouthidasan Heavy Impaler (Ophidian), 13g, 20r, , , , Short Trident, Chain Mail Hauberk, Iron Cap, Tower Shield.
--- Infantry unit
** Bouthidasan Heavy Impaler (Ophidian), 15g, 17r, , , , Long Spear, Chain Mail Cuirass, Half Helmet, Iron Shield.
--- elite +1 and Infantry unit
** Bouthidasan Heavy Swordsman (Ophidian), 13g, 17r, , , , Falchion, Scale Mail Hauberk, Shell Cap, Hoplon.
--- Infantry unit
** Bouthidasan Heavy Impaler (Ophidian), 13g, 15r, , , , Bronze Glaive, Scale Mail Hauberk, Shell Cap.
--- Infantry unit
- Sacreds:
** Fenbringer of Pyrekin (Ophidian), 30g, 30r, , , , Exceptional Short Sword, Plate Hauberk, Iron Cap, Iron Shield.
--- Capital only, Sacred, darkpower4 and Infantry sacred

Commanders:
- Scouts:
** Scout (Ophidian), 35g, 24r, , , , Kopesh, Plate Hauberk, Iron Cap.
--- Scout
- Commanders:
** Warden (Ophidian), 45g, 10r, , , , Falchion, Bronze Scale Cuirass, Shell Cap, .
--- castledef 2 and Infantry unit
** Trident Commander (Ophidian), 65g, 9r, , , , Short Trident, Poison Dart, Bronze Scale Cuirass, Shell Cap, .
--- castledef 2 and Infantry unit
** General (Ophidian), 110g, 30r, , , , Exceptional Short Sword, Plate Hauberk, Iron Cap, Iron Shield.
--- Sacred, darkpower4 and Infantry sacred
- Priests:
** Great Cleric (Ophidian), 90g, 1r, , , , , , Sceptre.
--- 1H. 
--- Sacred and 
- Mages:
** Autumn Rune (Ophidian), 120g, 1r, , , , , , Quarterstaff.
--- 1A 1E 1D. 
--- Capital only, air, earth, and death and majorshockres
** Novice Terror Infernomancer (Ophidian), 60g, 5r, , , , Coral Staff, .
--- 1.1? (fire, death, nature, glamour). 
--- various
** Terror Smokewarden (Ophidian), 270g, 5r, , , , Coral Staff, , .
--- 1F 2D 1.1? (fire, death, nature, glamour). 
--- death and resource generator 15
** Terror Communicant (Ophidian), 330g, 5r, , , , Coral Staff, , .
--- 2F 2D 1.1? (fire, death, nature, glamour). 
--- fire and death and resource generator 15
** Celestial Terror Infernomancer (Ophidian), 415g, 1r, , , , , , Quarterstaff.
--- 2F 3D 1.1? (fire, death, nature, glamour). 
--- Capital only, death and floating

Heroes:
** Hero (Ophidian), 0g, 1r, , , , , , Quarterstaff.
--- 4D 4G 1B. 
--- Hero, MAGICPICKS, forgebonus 2 primary, ancestorspirits, resource generator 10, sailing, deathrec and floating

Province defence:
* Commander 1: Warden
* Commander 2: Great Cleric
* Troop 1a: Bouthidasan Heavy Impaler - 31 per 10 PD
* Troop 1b: Bouthidasan Swordsman - 38 per 10 PD
* Troop 1c: Bouthidasan Heavy Impaler - 31 per 10 PD
* Troop 2a: Bouthidasan Impaler - 40 per 10 PD
* Troop 2b: Bouthidasan Heavy Swordsman - 31 per 10 PD

National spells:
--------------
Bind Keres, Curse Tablet, Summon Hound of Twilight, Procession of the Underworld, Call Ladon, Dogs of Gold and Silver, Dog of Gold, Summon Kusarikkus,
Summon Ugallu, Call Anzus, Call Apkallu, Wrath of the Ancestors, Call Ancestor

Montag units:
--------------

Nation 179: Bangagar
-----------------------------------
Race: Tusked Ones, prefers Heat scale +1.
Military: Heavy infantry. Champions. Sacred heavy skirmisher.
Magic: Earth, Death and Nature. Weak Glamour. National mages are not affected by Drain scale.
Priests: Strong.
-----------------------------------
National traits:
- Ideal cold level -1
- Giant forts
- default

Dantih themes: advanced
Caelian themes: mairya, primitive, default, slaver

Troops:
- Ranged:
** Bangagaran Swamp Champion (Dantih), 70g, 29r, , , , , Mace, Great Bow, , Scale Mail Cuirass, .
--- swampunit, Ranged unit and Cowardly
- Infantry:
** Bangagaran Axeman (Dantih), 70g, 32r, , , , , , Bronze Battleaxe, Chain Mail Cuirass, .
--- Infantry unit and Cowardly
** Bangagaran Axeman (Dantih), 70g, 29r, , , , , , Axe, Chain Mail Cuirass, , Buckler.
--- Infantry unit and Cowardly
** Bangagaran Champion (Dantih), 70g, 29r, , , , , , Spear, Chain Mail Cuirass, , Buckler.
--- Infantry unit and Cowardly
** Bangagaran Heavy Axeman (Dantih), 70g, 29r, , , , , , Axe, Scale Mail Hauberk, , Buckler.
--- Infantry unit and Cowardly
- Sacreds:
** Voidmaw Duskmourn (Dantih), 210g, 42r, , , , , , Smiting Chakram, Scale Mail Cuirass, Iron Cap.
--- Capital only, Sacred, magicbeing, growthpower, poisonarmor, minoreelemental, fallpower-low, Ranged sacred and Cowardly
--- Has wings and is thus able to fly
- Monsters:
** Hydra Hatchling (Monster), 35g, 1r, .
--- Special unit

Commanders:
- Scouts:
** Spy (Dantih), 80g, 2r, , , , Kryss, , , .
--- Spy and Cowardly
- Commanders:
** Spear Lord (Dantih), 140g, 29r, , , , , , Spear, , , Chain Mail Cuirass, , Buckler.
--- Infantry unit and Cowardly
** Lieutenant (Dantih), 310g, 37r, , , , , , Smiting Chakram, , , Scale Mail Cuirass, Crown.
--- Capital only, Sacred, magicbeing, growthpower, poisonarmor, minoreelemental, fallpower-low, Ranged sacred and Cowardly
--- Has wings and is thus able to fly
- Priests:
** Novice (Dantih), 165g, 2r, , , , , Quarterstaff, , Robes.
--- 1H. 
--- Sacred,  and Cowardly
** Presbyter (Dantih), 235g, 8r, , , , Quarterstaff, , Imperial Robes.
--- 2H. 
--- Sacred,  and Cowardly
** High Hierarch (Dantih), 345g, 8r, , , , , , Magic Staff, Imperial Robes.
--- 3H. 
--- Capital only, Sacred,  and Cowardly
- Mages:
** Learner Bangagaran Necromancer (Dantih), 250g, 13r, , , , Kopesh, Crown, Imperial Robes.
--- 1E 2D. 
--- death, drainimmune, resource generator 15, nobadevents2 and Cowardly
** Ancient Baneful Necromancer (Dantih), 460g, 13r, , , , Kopesh, Imperial Robes, Crown.
--- 3D 2.1? (earth, nature, glamour, death, at least partially linked). 
--- Capital only, death, forgebonus 1 primary, drainimmune and Cowardly
** Ancient Earthwarden Necromancer (Dantih), 440g, 13r, , , , , , Kopesh, Imperial Robes.
--- 3E 2.1? (death, nature, glamour, earth, at least partially linked). 
--- Capital only, earth, earthele, drainimmune and Cowardly
** Ancient Savage Necromancer (Dantih), 410g, 13r, , , , , , Kopesh, Imperial Robes.
--- 3N 2.1? (earth, death, glamour, nature, at least partially linked). 
--- Capital only, nature, drainimmune and Cowardly

Heroes:
** Hero (Dantih), 0g, 8r, , , , , Wand, Imperial Robes, .
--- 1W 4E 3D 1N. 
--- Hero, MAGICPICKS, invulnerable20, earthele, can shapeshift into a werewolf, resource generator 10 and Cowardly
** Hero (Dantih), 0g, 8r, , , , , Magic Staff, Imperial Robes, .
--- 4E 2D 1N. 
--- Hero, MAGICPICKS, earthele, can shapeshift into a wererat, ritualrange1, deathrec, wastesurvival and Cowardly

Province defence:
* Commander 1: Spear Lord
* Commander 2: Novice
* Troop 1a: Bangagaran Axeman - 9 per 10 PD
* Troop 1b: Bangagaran Axeman - 9 per 10 PD
* Troop 2a: Bangagaran Champion - 9 per 10 PD
* Troop 2b: Bangagaran Heavy Axeman - 9 per 10 PD

National spells:
--------------


Montag units:
--------------

