Nation 150: Naysu
-----------------------------------
Race: Abysians, prefers Heat scale +3.
Military: Heavy infantry. Sacred heavy drake cavalry.
Magic: Earth and Death. Weak Fire and Blood.
Priests: Strong.

Nation 151: Sicossith
-----------------------------------
Race: Lizards, prefers Heat scale +1.
Military: Heavy infantry. Chariots. Sacred heavy infantry.
Magic: Astral and Glamour. Some Arch Dreamshaper of the Pearls mages.
Priests: Moderate.

Nation 152: Kamsa
-----------------------------------
Race: Halfmen.
Military: Light infantry and heavy infantry. Champions. Sacred light infantry and heavy infantry.
Magic: Fire, Nature and Glamour. Weak Blood.
Priests: Weak.

Nation 153: Rhabtimdod
-----------------------------------
Race: Avvites, prefers Heat scale +2.
Military: Heavy infantry. Champions. Light cavalry  and  heavy cavalry. Sacred heavy bear cavalry.
Magic: Glamour. Weak Fire, Astral and Nature. Some Blight Verdant mages.
Priests: Moderate.

Nation 154: Kadanom
-----------------------------------
Race: Ichtyids, some Humans.
Military: Light infantry and heavy infantry. Champions. Sacred Human heavy infantry.
Magic: Earth and Nature. Weak Glamour.
Priests: Moderate.

Nation 155: Atatanles
-----------------------------------
Race: Ichtyids.
Military: Light infantry and heavy infantry. Sacred light infantry.
Magic: Air and Water. Weak Death and Blood.
Priests: Weak.

Nation 156: Elmbos
-----------------------------------
Race: Halfmen.
Military: Heavy infantry. Sacred heavy infantry.
Magic: Nature. Weak Fire and Water.
Priests: Weak.

Nation 157: Pormatia
-----------------------------------
Race: Halfmen, some Hoburgs.
Military: Light infantry and heavy infantry. Champions. Sacred heavy infantry.
Magic: Water and Nature. Weak Earth, Death and Glamour. Some Wayfinder of Decaying Oaths mages.
Priests: Weak.

Nation 158: Chauville
-----------------------------------
Race: Primates, prefers Heat scale +2.
Military: Heavy infantry. Heavy wolf cavalry. Sacred heavy infantry.
Magic: Astral and Death. Weak Fire and Nature. Some Wildroot Overlord mages.
Priests: Moderate.

Nation 159: Xopan
-----------------------------------
Race: Atlantians, some Illithids, prefers Heat scale +1.
Military: Light infantry and heavy infantry. Champions. Light varied cavalry. Sacred light infantry and heavy infantry.
Magic: Death. Weak Water and Earth.
Priests: Strong.

Nation 160: Norrmark
-----------------------------------
Race: Humans, some Asmegs, prefers Cold scale +1.
Military: Light infantry and heavy infantry. Champions. Heavy wolf cavalry. Sacred heavy lion cavalry.
Magic: Fire, Earth and Astral.
Priests: Moderate.

Nation 161: Hellenus
-----------------------------------
Race: Lamias.
Military: Heavy infantry. Champions. Sacred heavy infantry.
Magic: Air, Death, Nature and Glamour.
Priests: Moderate.

Nation 162: Sannda na Coille
-----------------------------------
Race: Fir Bolgs, some Tusked Ones.
Military: Heavy infantry. Champions. Light cavalry. Sacred Tusked One heavy infantry and heavy dog cavalry.
Magic: Air. Weak Water and Blood. Some Wind Follower mages. Some Wind Rainmaker mages. Some Wind Hydromancer mages. Laboratories cost 700 gold.
Priests: Weak.

