Nation 150: Nikawa
-----------------------------------
Race: Tengus, some Humans.
Military: Light infantry. Champions. Sacred heavy infantry.
Magic: Air and Earth. Weak Astral and Nature. Some Follower of Howling Worms mages.
Priests: Moderate.
-----------------------------------
National traits:
- Fortified cities
- default

Tengu themes: default, slaver
Imperial human themes: primitive, aesthetic_2, missilepreference_axe, default

Troops:
- Ranged:
** Nikawan Human Desert Champion (Imperial human), 9g, 7r, Stone Dagger, Composite Bow, Linen Cuirass, Reinforced Leather Cap.
--- slave, wasteunit and Ranged unit
- Infantry:
** Hastatus (Imperial human), 9g, 6r, Bronze Throwing Hatchet, Stone Spear, Furs, Leather Cap, Great Hide Shield.
--- slave and Infantry unit
** Milite (Imperial human), 9g, 7r, Short Bone Trident, Furs, Reinforced Leather Cap, Shield.
--- slave and Infantry unit
** Velite (Imperial human), 9g, 10r, Bronze Throwing Hatchet, Short Bone Trident, Iron Cap, Shield.
--- slave and Infantry unit
** Principe (Imperial human), 12g, 7r, Club, Bronze Throwing Hatchet, Leather Hauberk, Leather Cap, Great Hide Shield.
--- slave and Infantry unit
** Triarius (Imperial human), 13g, 4r, Short Bone Trident, Linen Cuirass, Leather Cap, Great Hide Shield.
--- slave and Infantry unit
** Standard (Imperial human), 18g, 19r, Bronze Throwing Hatchet, Standard, Great Hide Shield, Lorica Squamata, Leather Cap.
--- slave and Infantry unit
- Sacreds:
** Master of Iron (Tengu), 50g, 22r, No-Dachi, Heavy Samurai Armor, Iron Cap.
--- Capital only, Sacred, resistances_low and Infantry sacred

Commanders:
- Scouts:
** Scout (Tengu), 45g, 12r, Wakizashi, Wakizashi, Full Leather Armor, Reinforced Leather Cap.
--- Scout
- Commanders:
** Slave Chieftain (Imperial human), 55g, 6r, Bronze Throwing Hatchet, Stone Spear, Furs, Leather Cap, Great Hide Shield.
--- slave and Infantry unit
** Warlord (Imperial human), 40g, 7r, Club, Bronze Throwing Hatchet, Leather Hauberk, Leather Cap, Great Hide Shield.
--- slave and Infantry unit
** Sergeant (Tengu), 95g, 22r, No-Dachi, Heavy Samurai Armor, Iron Cap.
--- Capital only, Sacred, resistances_low and Infantry sacred
- Priests:
** Novice Sorcerer (Tengu), 90g, 3r, Hammer, Robes.
--- 1H. 
--- Sacred,  and nobadevents 10
** Paramount Sorcerer (Tengu), 205g, 3r, Hammer, Robes.
--- 2H. 
--- Sacred,  and nobadevents 10
- Mages:
** Follower of Howling Worms (Imperial human), 205g, 1r, Quarterstaff.
--- 1E 2S 1N. 
--- Capital only, astral, ivylord 1, poisonarmor and drainimmune for extramages
** Junior Natural Exarch (Tengu), 120g, 1r, Stone Dagger, Robes.
--- 1A 1E. 
--- air and earth
** Natural Apostle (Tengu), 365g, 2r, Sceptre, Robes.
--- 2A 1E 1H 1.1? (air, water, earth, death). 
--- Sacred, air and 
** Natural Prior (Tengu), 265g, 2r, Sceptre, Robes.
--- 2A 1E 1H. 
--- Sacred, air and 
** Chosen Natural Exarch (Tengu), 590g, 2r, Sceptre, Robes.
--- 3A 2E 2H 1.1? (air, water, earth, death). 
--- Capital only, Sacred, air and 

Heroes:
** Hero (Tengu), 0g, 3r, Short Sword, Robes.
--- 4A 1W 1E. 
--- Hero, MAGICPICKS, iceprot, glamour, protected by air, swampsurvival all, coldres and resource generator 25
** Hero (Tengu), 0g, 27r, Exceptional Katana, Heavy Samurai Armor, Iron Cap.
--- Sacred, Hero, glamour and Infantry sacred

Province defence:
* Commander 1: Slave Chieftain
* Commander 2: Novice Sorcerer
* Troop 1a: Velite - 13 per 10 PD
* Troop 1b: Hastatus - 16 per 10 PD
* Troop 2a: Milite - 15 per 10 PD
* Troop 2b: Nikawan Human Desert Champion - 15 per 10 PD

National spells:
--------------
Call Ancestor, Wrath of the Ancestors, Call Ladon, Dogs of Gold and Silver, Dog of Gold, Daughter of Typhon, Summon Omukade, Contact Jorogumo, Summon Okami,
Contact Bakeneko, Contact Mujina, Contact Tanuki, Blessing of the God-slayer, Gigantomachia

Montag units:
--------------

Nation 151: Avasse
-----------------------------------
Race: Abysians, some Zotzs, prefers Heat scale +3.
Military: Light infantry and heavy infantry. Heavy salamander cavalry. Sacred heavy infantry.
Magic: Fire and Death. Weak Earth, Astral, Nature and Blood.
Priests: Strong, temples cost 700 gold.
-----------------------------------
National traits:
- Ideal cold level -3
- Temples cost 700 gold

Abysian themes: primal, default
Zotz themes: default

Magic site features: allrange 2

Troops:
- Infantry:
** Avassean Zotz Swordsman (Zotz), 8g, 3r, Obsidian Club Sword, Leather Hauberk, Hide Shield.
--- Infantry unit
** Avassean Zotz Maceman (Zotz), 8g, 2r, Mace, Leather Hauberk, Hide Shield.
--- Infantry unit
** Avassean Elite Irregular (Abysian), 24g, 25r, Hammer, Chain Mail Cuirass, Crested Helmet, Tower Shield.
--- forestunit, elite +1, Infantry unit, cold resistance and poison resistance
** Avassean Swordsman (Abysian), 20g, 40r, Short Sword, Plate Hauberk, Iron Cap, Tower Shield.
--- castledef 2, Infantry unit, cold resistance and poison resistance
** Avassean Axeman (Abysian), 20g, 39r, Axe, Plate Hauberk, Iron Cap, Tower Shield.
--- castledef 2, Infantry unit, cold resistance and poison resistance
** Avassean Demonbred Axeman (Abysian - demonbred), 30g, 32r, Short Sword, Axe, Chain Mail Hauberk.
--- Infantry unit, cold resistance and poison resistance
** Shadow Nightstalker (Zotz), 18g, 4r, Bronze Trident, Sticks and Stones, Reinforced Leather Armor.
--- Capital only, can shapeshift into a werehyena and Infantry elite
- Cavalry:
** Avassean Champion (Abysian), 65g, 40r, Axe, Lance, Full Chain Mail, Half Helmet, Kite Shield, Salamander mount.
--- Mounted unit, cold resistance and poison resistance
- Sacreds:
** Avenging Knight (Abysian), 30g, 52r, Just Broad Sword, Full Plate Mail, Crested Helmet, Hoplon.
--- Capital only, Sacred, Infantry sacred, cold resistance and poison resistance

Commanders:
- Scouts:
** Assassin (Abysian), 60g, 6r, Short Sword, Sickle.
--- Assassin, cold resistance and poison resistance
- Commanders:
** Sword Commander (Zotz), 40g, 3r, Obsidian Club Sword, Leather Hauberk, Hide Shield.
--- Infantry unit
** Axe Chieftain (Abysian), 70g, 39r, Axe, Plate Hauberk, Iron Cap, Tower Shield.
--- castledef 2, Infantry unit, cold resistance and poison resistance
- Priests:
** Acolyte (Abysian), 85g, 1r, Stone Dagger, Robes.
--- 1H. 
--- Sacred, , cold resistance and poison resistance
** Follower (Abysian), 170g, 1r, Quarterstaff, Sacred Pitcher, Robes.
--- 2H. 
--- Sacred, , inquisitor, cold resistance and poison resistance
** Anathemant (Abysian), 280g, 1r, Quarterstaff, Robes.
--- 3H. 
--- Sacred, , inquisitor, cold resistance and poison resistance
- Mages:
** Radiant Disciple (Abysian), 155g, 6r, Broad Sword, Robes.
--- 2.1? (earth, astral, nature, blood, at least partially linked). 
--- Capital only, various, awe, resource generator 15, fear, cold resistance and poison resistance
** Apprentice Buried Ravager (Abysian), 70g, 1r, Quarterstaff, Robes.
--- 1F. 
--- fire, cold resistance and poison resistance
** Adept Buried Ravager (Abysian), 185g, 1r, Quarterstaff, Sacred Pitcher, Robes.
--- 2F 1D. 
--- fire, majorfireres, cold resistance and poison resistance
** Chosen Buried Ravager (Abysian), 365g, 1r, Quarterstaff, Robes.
--- 2F 1E 2D 1.1? (fire, earth, astral, death). 
--- Capital only, fire and death, cold resistance and poison resistance

Heroes:
** Hero (Abysian), 0g, 3r, Sceptre, Robes.
--- 4F 1E 1D. 
--- Hero, MAGICPICKS, deathrec, resource generator 10, eelemental, spellsinger, fireshield, fireres, majorpoisonres, cold resistance and poison resistance
** Hero (Abysian), 0g, 4r, Short Sword, Robes.
--- 4F 4D 1G. 
--- Hero, MAGICPICKS, resource generator 15, majorcoldres, ghost, fear, cold resistance and poison resistance

Province defence:
* Commander 1: Sword Commander
* Commander 2: Axe Chieftain
* Troop 1a: Avassean Axeman - 5 per 10 PD
* Troop 1b: Avassean Zotz Swordsman - 17 per 10 PD
* Troop 2a: Avassean Zotz Maceman - 18 per 10 PD
* Troop 2b: Avassean Elite Irregular - 6 per 10 PD

National spells:
--------------
Inner Furnace, Summon Spectral Infantry, Infernal Breeding, Call Ladon, Dogs of Gold and Silver, Dog of Gold, Blessing of the God-slayer, Gigantomachia,
Call Ancestor, Wrath of the Ancestors, Daughter of Typhon, Contact Scorpion Man

Montag units:
--------------

Nation 152: Yeddoth
-----------------------------------
Race: Avvites, prefers Heat scale +2.
Military: Light infantry and heavy infantry. Champions. Light cavalry  and  heavy bear cavalry. Elite hierophant. Sacred heavy chariot.
Magic: Earth and Glamour. Weak Water and Astral.
Priests: Weak.
-----------------------------------
National traits:
- Ideal cold level -2
- Fortified cities
- default

Avvite themes: default
Austral human themes: machakan_troops, pygmy_elites, colossi_mages, default

Troops:
- Ranged:
** Yeddothese Mountain Champion (Avvite), 25g, 7r, Dagger, Heavy Sling, Full Leather Armor, Leather Cap.
--- mountainunit and Ranged unit
** Yeddothese Champion (Avvite), 25g, 20r, Kryss, Long Bow, Chain Mail Cuirass, Leather Cap.
--- Ranged unit
** Serpent Hierophant (Avvite), 28g, 7r, Kryss, Long Bow.
--- Capital only, regen10 size 1-2 and Ranged elite
- Infantry:
** Yeddothese Heavy Sword Champion (Avvite), 30g, 25r, Kopesh, Scale Mail Hauberk, Crested Helmet, Shield.
--- elite +1 and Infantry unit
** Yeddothese Mace Champion (Avvite), 25g, 7r, Mace, Leather Hauberk, Leather Cap, Buckler.
--- Infantry unit
** Yeddothese Axe Thrower (Avvite), 25g, 10r, Spear, Throwing Axe, Leather Hauberk, Leather Cap, Buckler.
--- Infantry unit
** Yeddothese Sword Champion (Avvite), 25g, 8r, Kopesh, Leather Hauberk, Leather Cap, Buckler.
--- Infantry unit
** Yeddothese Champion (Avvite), 25g, 31r, Spear, Plate Cuirass, Iron Cap, Shield.
--- Infantry unit
- Cavalry:
** Yeddothese Bear Knight (Avvite), 60g, 28r, Kopesh, Plate Cuirass, Leather Cap, Buckler, Bear mount.
--- Mounted unit
--- If the rider dies, the bear will carry on fighting until the end of the battle.
** Yeddothese Lance Knight (Avvite), 60g, 29r, Spear, Lance, Plate Cuirass, Leather Cap, Buckler, Bear mount.
--- Mounted unit
--- If the rider dies, the bear will carry on fighting until the end of the battle.
** Yeddothese Champion (Avvite), 40g, 8r, Spear, Leather Hauberk, Leather Cap, Shield, Horse mount.
--- Mounted unit
- Sacreds:
** Champion of Rock (Avvite), 60g, 41r, Enchanted Kopesh, Scale Mail Hauberk, Crested Helmet, Horse mount.
--- Capital only, Sacred and Chariot sacred

Commanders:
- Scouts:
** Assassin (Avvite), 65g, 5r, Morningstar, Dagger, Leather Cuirass, Leather Cap.
--- Assassin
- Commanders:
** Warchief (Avvite), 90g, 8r, Spear, Leather Hauberk, Leather Cap, Shield, Horse mount.
--- Mounted unit
** General (Avvite), 75g, 7r, Mace, Leather Hauberk, Leather Cap, Buckler.
--- Infantry unit
** Lieutenant (Avvite), 130g, 41r, Enchanted Kopesh, Scale Mail Hauberk, Crested Helmet, Horse mount.
--- Capital only, Sacred and Chariot sacred
- Priests:
** Chosen Griever (Avvite), 130g, 5r, Short Sword, Robes.
--- 1H. 
--- Sacred,  and elegist 1
- Mages:
** Petrified Novice (Avvite), 180g, 5r, Quarterstaff, Crown, Imperial Robes.
--- 1E 1G 1.1? (water, earth, astral, glamour). 
--- earth and glamour
** Petrified Agent (Avvite), 295g, 7r, Sceptre, Crown, Imperial Robes.
--- 2E 1G 1.1? (water, earth, astral, glamour). 
--- earth and metalman: size 2
** Petrified Harbinger (Avvite), 405g, 5r, Imperial Robes, Crown.
--- 1W 2E 1S 2G 1.1? (water, earth, astral, glamour). 
--- Capital only and earth and glamour

Heroes:
** Hero (Avvite), 0g, 54r, Divine Claymore, Full Plate Mail, Hoplite Helmet.
--- Sacred, Hero, minoreelemental, castlemaster, bluntres and Infantry sacred

Province defence:
* Commander 1: Warchief
* Commander 2: General
* Troop 1a: Yeddothese Heavy Sword Champion - 4 per 10 PD
* Troop 1b: Yeddothese Champion - 6 per 10 PD
* Troop 2a: Yeddothese Mace Champion - 8 per 10 PD
* Troop 2b: Yeddothese Axe Thrower - 7 per 10 PD

National spells:
--------------
Blessing of the God-slayer, Gigantomachia, Call Ladon, Dogs of Gold and Silver, Dog of Gold, Call Malakh, Call Hashmal, Call Arel, Call Ophan, Call Merkavah,
Call Ancestor, Wrath of the Ancestors, Daughter of Typhon, Contact Scorpion Man

Montag units:
--------------

Nation 153: Norrsund
-----------------------------------
Race: Jotuns, some Pale Ones, prefers Heat scale +1.
Military: Light infantry and heavy infantry. Champions. Sacred heavy infantry.
Magic: Fire, Earth and Nature.
Priests: Strong.
-----------------------------------
National traits:
- Ideal cold level -1
- Giant forts
- Prefers slightly warmer climate than usual for the race

Jotun themes: mixed, default
Pale One themes: zenith, bronze, default

Troops:
- Ranged:
** Norrsundan Champion (Jotun), 30g, 27r, Short Sword, Javelin, Ring Mail Hauberk, Reinforced Leather Cap.
--- Ranged unit
- Infantry:
** Norrsundan Pale One Knight (Pale One), 10g, 26r, Bronze Trident, Bronze Scale Hauberk, Bronze Cap.
--- elite +1 and Infantry unit
** Norrsundan Pale One Trident Guard (Pale One), 9g, 16r, Short Bronze Trident, Bronze Cap, Hoplon.
--- castledef +1 and Infantry unit
** Norrsundan Pale One Trident Guard (Pale One), 9g, 10r, Bronze Trident, Bronze Cap.
--- castledef +1 and Infantry unit
** Norrsundan Pale One Trident Champion (Pale One), 9g, 32r, Trident, Full Scale Mail, Iron Cap.
--- Infantry unit
** Norrsundan Pale One Trident Champion (Pale One), 9g, 34r, Short Trident, Full Scale Mail, Iron Cap, Buckler.
--- Infantry unit
** Norrsundan Glaive Champion (Jotun), 30g, 36r, Glaive, Full Ring Mail, Reinforced Leather Cap.
--- Infantry unit
** Norrsundan Axe Champion (Jotun), 30g, 33r, Axe, Full Ring Mail, Reinforced Leather Cap, Shield.
--- Infantry unit
** Norrsundan Champion (Jotun), 30g, 36r, Long Spear, Full Ring Mail, Reinforced Leather Cap, Shield.
--- Infantry unit
- Sacreds:
** Pure Guard (Jotun), 70g, 84r, Ice Blade, Javelin, Chain Mail Hauberk, Iron Cap, Golden Shield.
--- Sacred, resistances_poison, slashres and Infantry sacred

Commanders:
- Scouts:
** Scout (Pale One), 29g, 6r, Bronze Spear, Bronze Cap.
--- Scout
- Commanders:
** Warchief (Pale One), 80g, 26r, Bronze Trident, Bronze Scale Hauberk, Bronze Cap.
--- elite +1 and Infantry unit
** Commander (Jotun), 90g, 36r, Heavy Longspear, Full Ring Mail, Reinforced Leather Cap, Shield.
--- Infantry unit
** Master Champion (Jotun), 150g, 84r, Ice Blade, Javelin, Chain Mail Hauberk, Iron Cap, Golden Shield.
--- Sacred, resistances_poison, slashres and Infantry sacred
- Priests:
** Lesser Parson (Jotun), 110g, 39r, Quarterstaff, Icicle Mail.
--- 1H. 
--- Sacred,  and divineins researcher 3
**  Parson (Jotun), 185g, 42r, Quarterstaff, Reinforced Leather Cap, Icicle Mail.
--- 2H. 
--- Sacred and 
** Chosen Parson (Jotun), 295g, 9r, Ice Spear, Leather Cuirass, Leather Cap.
--- 3H. 
--- Capital only, Sacred,  and divineins researcher 3
- Mages:
** Initiate Hateful Elementalist (Jotun), 110g, 6r, Axe, Furs.
--- 1F 1N. 
--- fire and nature
**  Hateful Elementalist (Jotun), 225g, 18r, Quarterstaff, Reinforced Leather Cap, Ring Mail Hauberk.
--- 1F 1E 2N. 
--- nature and fireres
** Greater Hateful Elementalist (Jotun), 445g, 24r, Quarterstaff, Full Ring Mail, Reinforced Leather Cap.
--- 2F 2E 2N 1.1? (fire, water, earth, nature). 
--- fire, earth, and nature and fireres

Heroes:
** Hero (Jotun), 0g, 30r, Golden Spear, Ring Mail Hauberk.
--- 3F 2E 1N. 
--- Hero, MAGICPICKS, protected by fire, can shapeshift into a wolf, regeneration, resource generator 10, recuperation and fear
** Hero (Jotun), 0g, 12r, Quarterstaff, Full Leather Armor, Reinforced Leather Cap.
--- 4F 1E 1N. 
--- Hero, MAGICPICKS, resource generator 15, forgebonus 2 primary, vineman: size 2 and swampsurvival all
** Hero (Naga), 0g, 1r, Quarterstaff.
--- 2A 1E 4N. 
--- Hero, MAGICPICKS, earthele, resourcebonus, resource generator 25, shapeshifts into a horned serpent when harmed, ivylord 1, nobadevents3 and majorpoisonres

Province defence:
* Commander 1: Warchief
* Commander 2: Commander
* Troop 1a: Norrsundan Champion - 4 per 10 PD
* Troop 1b: Norrsundan Pale One Knight - 9 per 10 PD
* Troop 2a: Norrsundan Pale One Trident Guard - 13 per 10 PD
* Troop 2b: Norrsundan Pale One Trident Guard - 13 per 10 PD

National spells:
--------------
Call Ladon, Dogs of Gold and Silver, Dog of Gold, Awaken Jotun Draugar, Brood of Garm, Seith Curse, Illwinter, Summon Rimvaettir, Winter's Call,
Summon Dwarf of the Four Directions, Orgy, Gift of the Sacred Swamp, Awaken Hamadryad, Contact Lar, Call Ancestor, Wrath of the Ancestors, Daughter of Typhon,
Summon Kusarikkus, Summon Ugallu, Call Anzus, Call Apkallu, Sounder of Boars, Contact Boar of Carnutes, Summon Simargl, Summon Firebird, Send Lady Midday,
Contact Sirin, Summon Rusalka, Summon Likho, Contact Alkonost, Summon Zmey, Send Bukavac, Contact Gamayun, Contact Beregina, Contact Mountain Vila,
Contact Cloud Vila, Contact Leshiy, Blessing of the God-slayer, Gigantomachia, Herd of Elephants, Monster Boar

Montag units:
--------------

Nation 154: Svenskulsjo
-----------------------------------
Race: Jotuns, prefers Cold scale +2.
Military: Heavy infantry. Champions. Sacred heavy skirmisher. Expensive forts.
Magic: Air and Nature. Weak Earth, Death and Blood. Some Enraged Hierophant mages. Some Enraged Deceiver mages. Some Supreme Enraged Druid mages.
Priests: Weak.
-----------------------------------
National traits:
- Ideal cold level 2
- Giant forts
- Fortifications are 10 percent more expensive

Jotun themes: patriarchal, default
Caelian themes: spirehorn, primitive, default

Troops:
- Ranged:
** Svenskulsjoan Champion (Jotun), 30g, 12r, Hand Axe, Boulder, Full Leather Armor, Leather Cap.
--- Ranged unit, Cowardly and shock resistance
** Svenskulsjoan Heavy Champion (Jotun), 30g, 27r, Hand Axe, Throwing Axe, Ring Mail Hauberk, Reinforced Leather Cap.
--- Ranged unit, Cowardly and shock resistance
- Infantry:
** Svenskulsjoan Axe Guard (Jotun), 30g, 60r, Axe, Chain Mail Hauberk, Iron Cap, Kite Shield.
--- castledef +1, Infantry unit, Cowardly and shock resistance
** Svenskulsjoan Sword Guard (Jotun), 30g, 66r, Broad Sword, Chain Mail Hauberk, Iron Cap, Kite Shield.
--- castledef +1, Infantry unit, Cowardly and shock resistance
** Svenskulsjoan Polearm Champion (Jotun), 30g, 48r, Glaive, Full Scale Mail, Leather Cap.
--- Infantry unit, Cowardly and shock resistance
** Svenskulsjoan Heavy Axe Champion (Jotun), 30g, 66r, Axe, Full Chain Mail, Iron Cap, Shield.
--- Infantry unit, Cowardly and shock resistance
** Svenskulsjoan Axe Champion (Jotun), 30g, 36r, Battleaxe, Chain Mail Cuirass.
--- Infantry unit, Cowardly and shock resistance
** Svenskulsjoan Sword Champion (Jotun), 30g, 42r, Broad Sword, Chain Mail Cuirass, Shield.
--- Infantry unit, Cowardly and shock resistance
- Sacreds:
** Emerald Master (Jotun), 50g, 22r, Holy Hand Axe, Sacred Throw Rocks, Full Leather Armor, Leather Cap.
--- Capital only, Sacred, Ranged sacred, Cowardly and shock resistance

Commanders:
- Scouts:
** Assassin (Caelian - Spire Horn), 50g, 15r, Ice Lance, Bronze Broad Sword, Ice Studded Cuirass, Ice Helmet.
--- Assassin
- Commanders:
** Sword Commander (Jotun), 60g, 42r, Broad Sword, Chain Mail Cuirass, Shield.
--- Infantry unit, Cowardly and shock resistance
** Master Champion (Jotun), 120g, 48r, Glaive, Full Scale Mail, Leather Cap.
--- Infantry unit, Cowardly and shock resistance
** High Chieftain (Jotun), 125g, 22r, Holy Hand Axe, Sacred Throw Rocks, Full Leather Armor, Leather Cap.
--- Capital only, Sacred, Ranged sacred, Cowardly and shock resistance
- Priests:
** Grand Chaplain (Jotun), 135g, 30r, Battleaxe, Full Ring Mail, Leather Cap.
--- 1H. 
--- Sacred, , Cowardly and shock resistance
- Mages:
** Spirit Sorcerer (Jotun), 255g, 30r, Axe, Chain Mail Cuirass, Leather Cap.
--- 2D 2B. 
--- Capital only, death and blood, longdead, Cowardly and shock resistance
** Initiate Enraged Druid (Jotun), 150g, 21r, Axe, Reinforced Leather Cap, Ring Mail Hauberk.
--- 1A 1.1? (fire, air, earth, nature). 
--- air, Cowardly and shock resistance
** Enraged Hierophant (Caelian - Airya), 220g, 3r, Trident, Robes.
--- 2A 1.1? (fire, air, earth, nature). 
--- air and majorpoisonres
** Enraged Deceiver (Caelian - Airya), 265g, 3r, Trident, Robes.
--- 2A 1N 1.1? (fire, air, earth, nature). 
--- air and majorpoisonres
** Supreme Enraged Druid (Caelian - Spire Horn), 440g, 3r, Trident, Robes.
--- 3A 1E 2N 1.1? (fire, air, earth, nature). 
--- Capital only and air

Heroes:
** Hero (Jotun), 0g, 66r, Enchanted Ice Blade, Chain Mail Hauberk, Iron Cap, Iron Shield.
--- 1.1? (air, water, earth, nature). 
--- Hero, regen10 size 5-6, can shapeshift into a werebear, castlemaster, Infantry elite, Cowardly and shock resistance
** Hero (Jotun), 0g, 22r, Poisoned Hand Axe, Exceptional Boulder, Full Leather Armor, Reinforced Leather Cap.
--- 1A 1.1? (air, water, astral, nature). 
--- Hero, can shapeshift into a werewolf, regen10 size 5-6, Ranged elite, Cowardly and shock resistance

Province defence:
* Commander 1: Sword Commander
* Commander 2: Master Champion
* Troop 1a: Svenskulsjoan Polearm Champion - 3 per 10 PD
* Troop 1b: Svenskulsjoan Axe Guard - 3 per 10 PD
* Troop 1c: Svenskulsjoan Polearm Champion - 3 per 10 PD
* Troop 2a: Svenskulsjoan Sword Guard - 3 per 10 PD
* Troop 2b: Svenskulsjoan Heavy Axe Champion - 3 per 10 PD

National spells:
--------------
Call Ancestor, Wrath of the Ancestors, Daughter of Typhon, Blessing of the God-slayer, Gigantomachia, Awaken Jotun Draugar, Brood of Garm, Seith Curse,
Illwinter, Summon Rimvaettir, Winter's Call, Summon Dwarf of the Four Directions, Summon Simargl, Summon Firebird, Send Lady Midday, Contact Sirin,
Summon Rusalka, Summon Likho, Contact Alkonost, Summon Zmey, Send Bukavac, Contact Gamayun, Contact Beregina, Contact Mountain Vila, Contact Cloud Vila,
Contact Leshiy, Call Ladon, Dogs of Gold and Silver, Dog of Gold, Orgy, Gift of the Sacred Swamp, Awaken Hamadryad, Contact Lar, Sounder of Boars,
Contact Boar of Carnutes, Summon Kusarikkus, Summon Ugallu, Call Anzus, Call Apkallu

Montag units:
--------------

Nation 155: Faerstein
-----------------------------------
Race: Humans.
Military: Light infantry and heavy infantry. Champions. Sacred light infantry. Expensive forts.
Magic: Astral and Glamour.
Priests: Strong.
-----------------------------------
National traits:
- default
- Fortifications are 10 percent more expensive

Feudal human themes: advanced
Merrow themes: bronze, marine, default

Troops:
- Ranged:
** Faersteinian Champion (Feudal human), 10g, 12r, Short Sword, Crossbow, Leather Hauberk, Reinforced Leather Cap.
--- Ranged unit
** Faersteinian Champion (Feudal human), 12g, 10r, Short Sword, Light Crossbow, Leather Hauberk, Reinforced Leather Cap.
--- Ranged unit
- Infantry:
** Faersteinian Bandit (Feudal human), 12g, 18r, Great Sword, Scale Mail Cuirass, Reinforced Leather Cap.
--- pillager stealthy and Infantry unit
** Faersteinian Sword Champion (Feudal human), 10g, 37r, Claymore, Full Chain Mail, Half Helmet.
--- Infantry unit
** Faersteinian Champion (Feudal human), 10g, 24r, Spear, Chain Mail Cuirass, Full Helmet, Buckler.
--- Infantry unit
** Faersteinian Trident Champion (Feudal human), 10g, 25r, Short Trident, Chain Mail Cuirass, Full Helmet, Buckler.
--- Infantry unit
- Sacreds:
** Guard of Glamours (Feudal human - sleeper), 40g, 20r, Bronze Spear, Throwing Axe, Bronze Scale Cuirass, Leather Cap, Shield.
--- Capital only, Sacred, pillage and Infantry sacred

Commanders:
- Scouts:
** Spy (Feudal human), 50g, 9r, Dagger, Javelin, Ring Mail Hauberk, Leather Hood.
--- Spy
- Commanders:
** Sword Commander (Feudal human), 50g, 18r, Great Sword, Scale Mail Cuirass, Reinforced Leather Cap.
--- pillager stealthy and Infantry unit
** Trident Lord (Feudal human), 60g, 25r, Short Trident, Chain Mail Cuirass, Full Helmet, Buckler.
--- Infantry unit
- Priests:
** Junior Exarch (Feudal human), 70g, 4r, Hammer, Robes.
--- 1H. 
--- Sacred and 
** Major Exarch (Feudal human), 145g, 7r, Falchion, Robes.
--- 2H. 
--- Sacred and 
** Chosen Exarch (Feudal human), 265g, 7r, Falchion, Robes.
--- 3H. 
--- Capital only, Sacred and 
- Mages:
** Faersteinian Follower (Feudal human), 90g, 1r, Quarterstaff, Robes.
--- 1S 1G. 
--- astral and glamour
** Scion of the Spheres (Feudal human), 175g, 1r, Quarterstaff, Robes.
--- 1S 2G. 
--- glamour
** Scion of the Garnet (Feudal human), 175g, 4r, Short Sword, Robes.
--- 2S 1G. 
--- astral
** Exarch of the Spheres (Feudal human), 360g, 1r, Quarterstaff, Robes.
--- 2S 3.1? (air, astral, death, glamour). 
--- Capital only, astral and ethereal2
** Exarch of the Garnet (Feudal human), 325g, 6r, Broad Sword, Robes.
--- 2G 3.1? (air, astral, death, glamour). 
--- Capital only, glamour and deathcurse

Heroes:
** Hero (Feudal human), 0g, 16r, Enchanted Short Sword, Exceptional Short Bow, Ring Mail Cuirass, Leather Cap.
--- Sacred, Hero, invulnerable (10) and Ranged sacred
** Hero (Feudal human), 0g, 7r, Falchion, Robes.
--- 1E 3S 2G. 
--- Hero, MAGICPICKS, invulnerable20, ethereal2, resource generator 10, resourcebonus and forgebonus 1 secondary
** Hero (Feudal human), 0g, 33r, Exceptional Broad Sword, Plate Cuirass, Leather Cap, Kite Shield.
--- 2S 1G. 
--- Sacred, Hero, berserkhigh and Infantry sacred

Province defence:
* Commander 1: Junior Exarch
* Commander 2: Junior Exarch
* Troop 1a: Faersteinian Sword Champion - 7 per 10 PD
* Troop 1b: Faersteinian Bandit - 10 per 10 PD
* Troop 2a: Faersteinian Champion - 9 per 10 PD
* Troop 2b: Faersteinian Trident Champion - 9 per 10 PD

National spells:
--------------
Call Ancestor, Wrath of the Ancestors, Daughter of Typhon, Summon Valkyries, Brood of Garm, Summon Glosos, Seith Curse, Summon Dwarf of the Four Directions,
Call Ladon, Dogs of Gold and Silver, Dog of Gold, Blessing of the God-slayer, Gigantomachia, Memories of Stone, Dirge for the Dead, Banquet for the Dead

Montag units:
--------------

Nation 156: Tonberg
-----------------------------------
Race: Hoburgs, prefers Heat scale +1.
Military: Light infantry. Champions. Light crocodile cavalry. Sacred light ranger, light ozelotl cavalry, light caveman cavalry and light ant cavalry.
Magic: Death and Nature. Weak Air and Water.
Priests: Strong.
-----------------------------------
National traits:
- Ideal cold level -1
- default

Hoburg themes: feral, occidental, default
Muuch themes: red, default, slaver

Magic site features: heal 3

Troops:
- Ranged:
** Tonbergic Champion (Hoburg), 6g, 7r, Spiked Club, Sling, Bronze Scale Cuirass, Reinforced Leather Cap.
--- Ranged unit, Stocky and Myopic
- Infantry:
** Tonbergic Axe Bandit (Hoburg), 6g, 5r, Bronze Battleaxe, Furs, Reinforced Leather Cap.
--- pillager, Infantry unit, Stocky and Myopic
** Tonbergic Axe Bandit (Hoburg), 6g, 5r, Bronze Hatchet, Sticks and Stones, Furs, Reinforced Leather Cap, Shield.
--- pillager, Infantry unit, Stocky and Myopic
** Tonbergic Axe Champion (Hoburg), 6g, 9r, Bronze Battleaxe, Bronze Scale Cuirass, Reinforced Leather Cap.
--- Infantry unit, Stocky and Myopic
** Tonbergic Champion (Hoburg), 6g, 7r, Mace, Bronze Scale Cuirass, Reinforced Leather Cap, Hide Shield.
--- Infantry unit, Stocky and Myopic
- Cavalry:
** Tonbergic Light Crocodile Champion (Hoburg), 21g, 5r, Mace, Furs, Reinforced Leather Cap, Shield, Crocodile mount.
--- Mounted unit, Stocky and Myopic
--- If the rider dies, the crocodile will carry on fighting until the end of the battle.
** Tonbergic Light Crocodile Champion (Hoburg), 21g, 5r, Mace, Furs, Reinforced Leather Cap, Shield, Crocodile mount.
--- Mounted unit, Stocky and Myopic
--- If the rider dies, the crocodile will carry on fighting until the end of the battle.
** Tonbergic Crocodile Champion (Hoburg), 21g, 9r, Hatchet, Bronze Scale Cuirass, Reinforced Leather Cap, Shield, Crocodile mount.
--- Mounted unit, Stocky and Myopic
--- If the rider dies, the crocodile will carry on fighting until the end of the battle.
** Tonbergic Lancer (Hoburg), 21g, 11r, Hatchet, Heavy Bronze Lance, Bronze Scale Cuirass, Reinforced Leather Cap, Shield, Crocodile mount.
--- Mounted unit, Stocky and Myopic
--- If the rider dies, the crocodile will carry on fighting until the end of the battle.
- Sacreds:
** Night Exemplar (Hoburg), 28g, 7r, Spiked Club, Poison Sling, Reinforced Leather Cap.
--- Capital only, Sacred, shapeshifts into a werebear when damaged, Ranged sacred, Stocky and Myopic
** Night Retributor (Hoburg), 65g, 9r, Hatchet, Heavy Bronze Lance, Sticks and Stones, Leather Cap, Shield, Ozelotl mount.
--- Capital only, Sacred, airshield20, deathpower, Mounted sacred, Stocky and Myopic
--- The ozelotl will fight until the end of the battle if the rider perishes
** Ancient Retributor (Hoburg), 80g, 14r, Hatchet, Heavy Bronze Lance, Leather Hauberk, Reinforced Leather Cap, Shield, Caveman mount.
--- Capital only, Sacred, poisoncloud, Mounted sacred, Stocky and Myopic
--- The caveman is fiercely loyal and will follow the hoburg army even if its rider dies
** Serpent Sentinel (Hoburg), 26g, 4r, Bronze Battleaxe, Reinforced Leather Cap, Ant mount.
--- Capital only, Sacred, growthpower, poisonarmor, Mounted sacred, Stocky and Myopic
--- If the rider dies, the ant will carry on fighting until the end of the battle.

Commanders:
- Scouts:
** Assassin (Hoburg), 45g, 1r, Stick, Furs, Leather Cap.
--- Assassin, Stocky and Myopic
- Commanders:
** Warlord (Hoburg), 45g, 5r, Bronze Battleaxe, Furs, Reinforced Leather Cap.
--- pillager, Infantry unit, Stocky and Myopic
** Mace Commander (Hoburg), 85g, 7r, Mace, Bronze Scale Cuirass, Reinforced Leather Cap, Hide Shield.
--- Infantry unit, Stocky and Myopic
** Warchief (Hoburg), 80g, 7r, Spiked Club, Poison Sling, Reinforced Leather Cap.
--- Capital only, Sacred, shapeshifts into a werebear when damaged, Ranged sacred, Stocky and Myopic
- Special commanders:
** Frogherd (Hoburg), 65g, 3r, Bronze Spear, Leather Hauberk, Leather Cap.
--- raises frogs for food and war., Stocky and Myopic
- Priests:
** Junior Disciple (Hoburg), 65g, 1r, Stone Dagger.
--- 1H. 
--- Sacred, , Stocky and Myopic
** Journeyman Disciple (Hoburg), 155g, 1r, Sceptre.
--- 2H. 
--- Sacred, , Stocky and Myopic
** Elder Disciple (Hoburg), 290g, 1r, Sceptre.
--- 3H. 
--- Sacred, , inquisitor, Stocky and Myopic
- Mages:
** Sorcerer of Shadows (Hoburg), 145g, 1r, Stick.
--- 2W. 
--- Capital only, water, floating, iceprot, Stocky and Myopic
** Hand of the Putrid Conclave (Hoburg), 85g, 1r, Pestle, Robes.
--- 1D 1N. 
--- death and nature, Stocky and Myopic
** Conclave Seer (Hoburg), 225g, 1r, Quarterstaff, Robes.
--- 1D 2N. 
--- Sacred, nature, ritualrange1, makepearls, Stocky and Myopic
** Conclave Animist (Hoburg), 225g, 1r, Twig, Robes.
--- 2D 1N. 
--- Sacred, death, can shapeshift into a jaguar, makepearls, Stocky and Myopic
** Caller of the Putrid Conclave (Hoburg), 570g, 1r, Quarterstaff, Robes.
--- 1A 2D 3N 1.1? (air, earth, death, nature). 
--- Capital only, Sacred, nature, can shapeshift into a jaguar, airshield, Stocky and Myopic

Heroes:
** Hero (Hoburg), 0g, 9r, Bronze Axe, Poison Sling, Furs, Reinforced Leather Cap.
--- 2N. 
--- Sacred, Hero, hornedserpent, recup, Ranged sacred, Stocky and Myopic
** Hero (Hoburg), 0g, 1r, Branch.
--- 3W 4N 2G 1B. 
--- Hero, MAGICPICKS, forgebonus 2 secondary, deathrec, illearth, spellsinger, Stocky and Myopic

Province defence:
* Commander 1: Warlord
* Commander 2: Junior Disciple
* Troop 1a: Tonbergic Crocodile Champion - 8 per 10 PD
* Troop 1b: Tonbergic Champion - 18 per 10 PD
* Troop 1c: Tonbergic Crocodile Champion - 8 per 10 PD
* Troop 2a: Tonbergic Axe Bandit - 20 per 10 PD
* Troop 2b: Tonbergic Axe Bandit - 20 per 10 PD

National spells:
--------------
Rain of Jaguars, Contact Onaqui, Bind Tzitzimitl, Contact Civateteo, Contact Tlahuelpuchi, Bind Jaguar Fiends, Bind Beast Bats, Sounder of Boars,
Contact Boar of Carnutes, Summon Kusarikkus, Summon Ugallu, Call Anzus, Call Apkallu, Call Ancestor, Wrath of the Ancestors, Daughter of Typhon,
Blessing of the God-slayer, Gigantomachia, Summon Simargl, Summon Firebird, Send Lady Midday, Contact Sirin, Summon Rusalka, Summon Likho, Contact Alkonost,
Summon Zmey, Send Bukavac, Contact Gamayun, Contact Beregina, Contact Mountain Vila, Contact Cloud Vila, Contact Leshiy, Orgy, Gift of the Sacred Swamp,
Awaken Hamadryad, Contact Lar, Call Ladon, Dogs of Gold and Silver, Dog of Gold, Memories of Stone, Dirge for the Dead, Banquet for the Dead

Montag units:
--------------

Nation 157: Lillegard
-----------------------------------
Race: Humans, prefers Cold scale +1.
Military: Light infantry and heavy infantry. Champions. Light pegasus cavalry. Sacred light cavalry.
Magic: Air and Death. Weak Earth and Blood.
Priests: Weak.
-----------------------------------
National traits:
- Ideal cold level 1
- default

Boreal human themes: mixed, default
Tengu themes: default

Troops:
- Ranged:
** Lillegardine Champion (Boreal human), 10g, 16r, Spiked Club, Short Bow, Scale Mail Cuirass, Iron Cap.
--- Ranged unit
** Lillegardine Serf Champion (Boreal human), 8g, 9r, Short Sword, Short Bow, Leather Hauberk, Leather Cap.
--- serf and Ranged unit
- Infantry:
** Lillegardine Sword Champion (Boreal human), 10g, 31r, Short Sword, Chain Mail Hauberk, Iron Cap, Kite Shield.
--- Infantry unit
** Lillegardine Axe Champion (Boreal human), 10g, 30r, Axe, Chain Mail Hauberk, Iron Cap, Kite Shield.
--- Infantry unit
** Lillegardine Mace Champion (Boreal human), 10g, 30r, Mace, Chain Mail Hauberk, Iron Cap, Kite Shield.
--- Infantry unit
** Lillegardine Serf Champion (Boreal human), 8g, 9r, Short Sword, Leather Hauberk, Leather Cap, Shield.
--- serf and Infantry unit
- Cavalry:
** Lillegardine Champion (Boreal human), 60g, 12r, Axe, Leather Cuirass, Iron Cap, Kite Shield, Pegasus mount.
--- Mounted unit
- Sacreds:
** Black Blade (Boreal human), 35g, 15r, Enchanted Spear, Leather Hauberk, Reinforced Leather Cap, Kite Shield, Horse mount.
--- Capital only, Sacred and Mounted sacred

Commanders:
- Scouts:
** Spy (Boreal human), 50g, 10r, Hatchet, Composite Bow, Ring Mail Cuirass, Leather Cap.
--- Spy
- Commanders:
** General (Boreal human), 40g, 31r, Short Sword, Chain Mail Hauberk, Iron Cap, Kite Shield.
--- Infantry unit
** Axemaster (Boreal human), 100g, 30r, Axe, Chain Mail Hauberk, Iron Cap, Kite Shield.
--- Infantry unit
** Spearmaster (Boreal human), 150g, 15r, Enchanted Spear, Leather Hauberk, Reinforced Leather Cap, Kite Shield, Horse mount.
--- Sacred and Mounted sacred
- Priests:
** Primate (Boreal human), 100g, 1r, Dagger, Robes.
--- 1H. 
--- Sacred,  and inquisitor
- Mages:
** Steel Lady (Boreal human), 190g, 27r, Sceptre, Chain Mail Hauberk, Iron Cap, Shield, Horse mount.
--- 1E 1B 1.1? (earth, blood, astral, death). 
--- Capital only, earth and blood, deathcurse and resource generator 15
** Novice Sanctified Vicar (Boreal human), 60g, 10r, Short Sword, Short Sword, Iron Cap, Robes.
--- 1.1? (air, water, death, glamour). 
--- various
** Adept Sanctified Vicar (Boreal human), 280g, 20r, Spear, Kite Shield, Half Helmet, Leather Hauberk, Horse mount.
--- 2A 1D 1.1? (air, death, water, glamour). 
--- air and invulnerable20
** Senior Sanctified Vicar (Boreal human), 560g, 36r, Spear, Chain Mail Hauberk, Half Helmet, Kite Shield, Horse mount.
--- 3A 2D 1H 1.1? (air, water, death, glamour). 
--- Sacred, air and 

Heroes:
** Hero (Boreal human), 0g, 12r, Enchanted Axe, Leather Cuirass, Leather Cap, Kite Shield, Lion mount.
--- 1A 1S. 
--- Hero, stealthlow, resistances, patrol, regen10 size 1-2 and Mounted elite
--- If the rider dies, the lion will carry on fighting until the end of the battle.
** Hero (Boreal human), 0g, 22r, Exceptional Falchion, Heavy Bronze Lance, Leather Cuirass, Reinforced Leather Cap, Kite Shield, Horse mount.
--- 2A. 
--- Sacred, Hero, resistances_high and Mounted sacred

Province defence:
* Commander 1: General
* Commander 2: Primate
* Troop 1a: Lillegardine Sword Champion - 8 per 10 PD
* Troop 1b: Lillegardine Axe Champion - 8 per 10 PD
* Troop 2a: Lillegardine Mace Champion - 8 per 10 PD
* Troop 2b: Lillegardine Serf Champion - 14 per 10 PD

National spells:
--------------
Call Ladon, Dogs of Gold and Silver, Dog of Gold, Blessing of the God-slayer, Gigantomachia, Summon Valkyries, Brood of Garm, Summon Glosos, Seith Curse,
Summon Dwarf of the Four Directions, Call Ancestor, Wrath of the Ancestors, Daughter of Typhon, Summon Morrigan, Dance of the Morrigans

Montag units:
--------------

Nation 158: Kitatan
-----------------------------------
Race: Humans.
Military: Light infantry. Champions. Light tiger cavalry  and  heavy wyvern cavalry. Sacred heavy cavalry.
Magic: Astral and Death. Weak Earth.
Priests: Weak.
-----------------------------------
National traits:
- Fortified cities
- Black hawks occasionally protect priests in battles

Oriental human themes: default, slaver
Lizard themes: herbivore, slaver

Magic site features: decunrest 5

Troops:
- Ranged:
** Kitatanish Tundra Champion (Oriental human), 10g, 13r, Club, Short Bow, Scale Mail Cuirass, Reinforced Leather Cap.
--- wasteunit and Ranged unit
** Kitatanish Tundra Champion (Oriental human), 10g, 15r, Club, Long Bow, Scale Mail Cuirass, Reinforced Leather Cap.
--- wasteunit and Ranged unit
- Infantry:
** Kitatanish Halberd Champion (Oriental human), 10g, 10r, Halberd, Leather Hauberk, Reinforced Leather Cap.
--- Infantry unit
** Kitatanish Falchioneer (Oriental human), 10g, 15r, Falchion, Leather Hauberk, Reinforced Leather Cap, Tower Shield.
--- Infantry unit
** Kitatanish Spear Champion (Oriental human), 10g, 10r, Spear, Leather Hauberk, Reinforced Leather Cap, Tower Shield.
--- Infantry unit
** Kitatanish Samurai (Oriental human), 10g, 19r, Katana, Scale Mail Cuirass, Leather Cap.
--- Infantry unit
** Kitatanish Samurai (Oriental human), 10g, 18r, No-Dachi, Scale Mail Cuirass, Leather Cap.
--- Infantry unit
- Cavalry:
** Kitatanish Champion (Oriental human), 50g, 22r, Naginata, Scale Mail Cuirass, Reinforced Leather Cap, Tiger mount.
--- Mounted unit
--- The tiger will persist even if the rider dies.
** Kitatanish Light Lance Lancer (Oriental human), 50g, 24r, Long Spear, Lance, Scale Mail Cuirass, Reinforced Leather Cap, Buckler, Tiger mount.
--- Mounted unit
--- The tiger will persist even if the rider dies.
** Kitatanish Lance Lancer (Oriental human), 85g, 21r, Spear, Lance, Ashigaru Armor, Jingasa, Shield, Wyvern mount.
--- Mounted unit
--- Leaves a wyvern behind when the rider dies
- Sacreds:
** Holy Warrior (Oriental human), 40g, 30r, Spear, Heavy Bronze Lance, Javelin, Samurai Armor, Iron Cap, Buckler, Horse mount.
--- Capital only, Sacred, deathrec and Mounted sacred

Commanders:
- Scouts:
** Spy (Oriental human), 50g, 13r, Short Sword, Katana.
--- Spy
- Commanders:
** Colonel (Oriental human), 60g, 10r, Halberd, Leather Hauberk, Reinforced Leather Cap.
--- Infantry unit
** Captain (Oriental human), 60g, 21r, No-Dachi, Scale Mail Cuirass, Iron Cap.
--- Infantry unit
** General (Oriental human), 105g, 30r, Spear, Heavy Bronze Lance, Javelin, Samurai Armor, Iron Cap, Buckler, Horse mount.
--- Capital only, Sacred, deathrec and Mounted sacred
- Priests:
** Anathemant (Oriental human), 135g, 6r, Hammer, Robes.
--- 1H. 
--- Sacred,  and elegist 2
- Mages:
** Initiate Sacrosanct Sage (Oriental human), 185g, 4r, Short Sword, Robes.
--- 2S. 
--- Sacred and astral
**  Sacrosanct Sage (Oriental human), 230g, 7r, Falchion, Robes.
--- 2S 1D. 
--- Sacred, astral, darkvision100 and deathrec
** Master Sacrosanct Sage (Oriental human), 480g, 10r, Falchion, Ring Mail Cuirass.
--- 1E 2S 2D 1H 1.1? (air, earth, astral, death). 
--- Sacred, astral and death and 

Heroes:
** Hero (Oriental human), 0g, 22r, Exceptional Long Spear, Samurai Armor, Jingasa, Buckler.
--- 3S. 
--- Hero, can shapeshift into a wererat, stealthlow, regen10 size 3-4, regen10 size 1-2 and Infantry elite
** Hero (Oriental human), 0g, 6r, Sceptre, Imperial Robes.
--- 1A 2W 4S 3D. 
--- Hero, MAGICPICKS, deathrec, nobadevents3, airshield, has charged body, ethereal2 and can shapeshift into a deep one

Province defence:
* Commander 1: Colonel
* Commander 2: Anathemant
* Troop 1a: Kitatanish Light Lance Lancer - 3 per 10 PD
* Troop 1b: Kitatanish Halberd Champion - 12 per 10 PD
* Troop 2a: Kitatanish Falchioneer - 12 per 10 PD
* Troop 2b: Kitatanish Spear Champion - 12 per 10 PD

National spells:
--------------
Summon Omukade, Contact Jorogumo, Summon Okami, Contact Bakeneko, Contact Mujina, Contact Tanuki, Call Ladon, Dogs of Gold and Silver, Dog of Gold,
Call Ancestor, Wrath of the Ancestors, Daughter of Typhon, Summon Konoha Tengus, Contact Dai Tengu, Summon Karasu Tengus, Blessing of the God-slayer,
Gigantomachia, Call Celestial Soldiers, Celestial Chastisement, Celestial Hounds, Celestial Servant, Contact Huli Jing, Heavenly Fires, Heavenly Rivers,
Internal Alchemy

Montag units:
--------------

Nation 159: Chaldeanigh
-----------------------------------
Race: Sidhes.
Military: Light infantry. Light serpent cavalry  and  heavy bear cavalry. Sacred light tiger cavalry.
Magic: Blood. Weak Air, Water, Earth and Nature.
Priests: Strong, Dominion does not spread unless blood is sacrificed, can perform blood sacrifices.
-----------------------------------
National traits:
- default
- Priests are unable to preach but may perform blood sacrifices

Sidhe themes: daoine_sidhe, traditional, default
Pale One themes: waxing, iron, default

Troops:
- Infantry:
** Chaldeanighian Swordsman (Sidhe), 25g, 15r, Bronze Sword, Bronze Scale Cuirass, Leather Cap, Shield.
--- Infantry unit
** Chaldeanighian Axeman (Sidhe), 25g, 12r, Bronze Battleaxe, Bronze Scale Cuirass, Leather Cap.
--- Infantry unit
** Chaldeanighian Trident Champion (Sidhe), 25g, 15r, Short Bronze Trident, Bronze Scale Cuirass, Leather Cap, Shield.
--- Infantry unit
** Chaldeanighian Light Axeman (Sidhe), 25g, 7r, Bronze Battleaxe, Leather Hauberk, Leather Cap.
--- Infantry unit
** Chaldeanighian Spear Champion (Sidhe), 25g, 7r, Bronze Spear, Leather Hauberk, Leather Cap, Shield.
--- Infantry unit
** Knight of Glamours (Sidhe), 30g, 30r, Golden Sword, Leather Hauberk, Bronze Cap, Golden Shield.
--- Capital only, chaosrec_high and Infantry elite
- Cavalry:
** Chaldeanighian Champion (Sidhe), 55g, 12r, Bronze Spear, Bronze Scale Cuirass, Leather Cap, Shield, Serpent mount.
--- Mounted unit
--- If the rider dies, the serpent will carry on fighting until the end of the battle.
** Chaldeanighian Light Lance Lancer (Sidhe), 55g, 19r, Bronze Broad Sword, Heavy Bronze Lance, Bronze Scale Cuirass, Leather Cap, Shield, Serpent mount.
--- Mounted unit
--- If the rider dies, the serpent will carry on fighting until the end of the battle.
** Chaldeanighian Lance Lancer (Sidhe), 65g, 31r, Bronze Axe, Heavy Bronze Lance, Bronze Cuirass, Leather Cap, Hoplon, Bear mount.
--- Mounted unit
--- If the rider dies, the bear will carry on fighting until the end of the battle.
** Chaldeanighian Lance Lancer (Sidhe), 65g, 33r, Short Bronze Trident, Heavy Bronze Lance, Bronze Cuirass, Leather Cap, Hoplon, Bear mount.
--- Mounted unit
--- If the rider dies, the bear will carry on fighting until the end of the battle.
- Sacreds:
** Shadow Stalker (Sidhe), 95g, 35r, Golden Spear, Bronze Scale Cuirass, Bronze Cap, Golden Shield, Tiger mount.
--- Sacred, chaospower and Mounted sacred

Commanders:
- Scouts:
** Scout (Sidhe), 45g, 18r, Golden Sword, Short Bow, Leather Hauberk, Leather Cap.
--- Scout
- Commanders:
** Captain (Sidhe), 55g, 7r, Bronze Spear, Leather Hauberk, Leather Cap, Shield.
--- Infantry unit
** Axemaster (Sidhe), 115g, 31r, Bronze Axe, Heavy Bronze Lance, Bronze Cuirass, Leather Cap, Hoplon, Bear mount.
--- Mounted unit
--- If the rider dies, the bear will carry on fighting until the end of the battle.
** Castellan (Sidhe), 150g, 35r, Golden Spear, Bronze Scale Cuirass, Bronze Cap, Golden Shield, Tiger mount.
--- Sacred, chaospower and Mounted sacred
- Priests:
** Deaconess (Sidhe), 120g, 18r, Bronze Spear, Mace, Bronze Cap, Bronze Scale Hauberk.
--- 1H. 
--- Sacred,  and condor trainer
** High Priestess (Sidhe), 270g, 22r, Bronze Spear, Lightweight Scale Mail, Crown, Shield, Swan mount.
--- 2H. 
--- Sacred,  and condor trainer
- Mages:
** Novice Chaldeanighian Druid (Sidhe), 155g, 30r, Bronze Axe, Bronze Cap, Bronze Scale Hauberk, Golden Shield.
--- 1N 1B 1H. 
--- Sacred, nature and blood and 
**  Nemoral Druid (Sidhe), 445g, 31r, Bronze Sword, Golden Shield, Bronze Cap, Bronze Hauberk, Nightmare mount.
--- 1A 2B 2H 1.1? (air, blood, water, nature). 
--- Sacred, blood and 
--- Leaves a nightmare behind when the rider dies
**  Fanatic Druid (Sidhe), 460g, 32r, Bronze Sword, Golden Shield, Half Helmet, Bronze Hauberk, Nightmare mount.
--- 1E 2B 2H 1.1? (earth, blood, air, water). 
--- Sacred, blood and 
--- Leaves a nightmare behind when the rider dies
** Greater Nemoral Druid (Sidhe), 590g, 31r, Bronze Sword, Bronze Hauberk, Bronze Cap, Golden Shield, Nightmare mount.
--- 1A 1W 1N 2B 3H 1.1? (air, water, nature, blood). 
--- Capital only, Sacred, blood, imp_primary, sloth researcher +1 and 
--- Leaves a nightmare behind when the rider dies
** Greater Fanatic Druid (Sidhe), 610g, 29r, Bronze Sword, Bronze Hauberk, Crown, Golden Shield, Nightmare mount.
--- 1W 1E 1N 2B 3H 1.1? (water, earth, nature, blood). 
--- Capital only, Sacred, blood, shapeshifts into a horned serpent when harmed, sloth researcher +1 and 
--- Leaves a nightmare behind when the rider dies

Heroes:
** Hero (Sidhe), 0g, 27r, Golden Axe, Bronze Scale Cuirass, Golden Shield, Lizard mount.
--- 1E 1N 3G 3H. 
--- Hero, MAGICPICKS, earthele, forgebonus 2 secondary and resource generator 10
** Hero (Sidhe), 0g, 25r, Bronze Sword, Bronze Scale Hauberk, Crown, Shield, Tiger mount.
--- 1N 2B 3H. 
--- Hero, MAGICPICKS, autodishealer2 and chaosrec_high
--- The tiger will persist even if the rider dies.

Province defence:
* Commander 1: Captain
* Commander 2: Axemaster
* Troop 1a: Knight of Glamours - 4 per 10 PD
* Troop 1b: Chaldeanighian Swordsman - 7 per 10 PD
* Troop 2a: Chaldeanighian Axeman - 7 per 10 PD
* Troop 2b: Chaldeanighian Trident Champion - 7 per 10 PD

National spells:
--------------
Call Ladon, Dogs of Gold and Silver, Dog of Gold, Contact Baobhan Sidhe, Summon Morrigan, Dance of the Morrigans, Blessing of the God-slayer, Gigantomachia,
Summon Valkyries, Brood of Garm, Summon Glosos, Seith Curse, Summon Dwarf of the Four Directions, Summon Kusarikkus, Summon Ugallu, Call Anzus, Call Apkallu,
Orgy, Gift of the Sacred Swamp, Awaken Hamadryad, Contact Lar, Summon Simargl, Summon Firebird, Send Lady Midday, Contact Sirin, Summon Rusalka, Summon Likho,
Contact Alkonost, Summon Zmey, Send Bukavac, Contact Gamayun, Contact Beregina, Contact Mountain Vila, Contact Cloud Vila, Contact Leshiy, Summon Cu Sidhe,
Summon Bean Sidhe, Herd of Unicorns, Sounder of Boars, Contact Boar of Carnutes, Call Ancestor, Wrath of the Ancestors, Daughter of Typhon, Herd of Morvarc'h,
Memories of Stone, Dirge for the Dead, Banquet for the Dead, Send Aatxe, Summon Incubus, Summon Succubus

Montag units:
--------------

Nation 160: Nephburg
-----------------------------------
Race: Hoburgs, some Avvites, prefers Heat scale +2.
Military: Light infantry. Champions. Light moose cavalry  and  heavy bat cavalry. Sacred light bat cavalry.
Magic: Blood. Weak Nature.
Priests: Weak.
-----------------------------------
National traits:
- Ideal cold level -2
- default

Hoburg themes: agrarian, civilized, cavemen_allies
Avvite themes: default

Troops:
- Ranged:
** Nephburgish Champion (Hoburg), 7g, 13r, Hatchet, Short Bow, Chain Mail Cuirass, Reinforced Leather Cap.
--- Ranged unit
- Infantry:
** Nephburgish Caveman Marsh Crusher (Hoburg - caveman), 25g, 12r, Spiked Club, Scale Mail Cuirass, Hide Shield.
--- swampunit and Infantry unit
** Nephburgish Caveman Marsh Champion (Hoburg - caveman), 25g, 14r, Spear, Scale Mail Cuirass, Hide Shield.
--- swampunit and Infantry unit
** Nephburgish Champion (Hoburg), 7g, 16r, Scimitar, Chain Mail Cuirass, Reinforced Leather Cap, Iron Shield.
--- Infantry unit
** Nephburgish Sword Champion (Hoburg), 7g, 15r, Short Sword, Chain Mail Cuirass, Reinforced Leather Cap, Iron Shield.
--- Infantry unit
** Nephburgish Avvite Sword Champion (Avvite), 25g, 8r, Broad Sword, Sticks and Stones, Leather Cuirass, Buckler.
--- skirmisher and Infantry unit
- Cavalry:
** Nephburgish Elite Swordmeister (Hoburg), 50g, 23r, Short Sword, Lance, Chain Mail Cuirass, Crested Helmet, Iron Shield, Bat mount.
--- elite +1 and Mounted unit
--- The giant bat fight until the end of the battle if the rider perishes
** Nephburgish Avvite Champion (Avvite), 50g, 16r, Light Lance, Scale Mail Cuirass, Reinforced Leather Cap, Shield, Moose mount.
--- Mounted unit
--- Leaves a moose behind when the rider dies
- Sacreds:
** Bat Hunter (Hoburg), 75g, 18r, Exceptional Battleaxe, Chain Mail Cuirass, Leather Cap, Bat mount.
--- Capital only, Sacred, strong, invulnerable (5) and Mounted sacred
--- The giant bat fight until the end of the battle if the rider perishes

Commanders:
- Scouts:
** Scout (Hoburg), 27g, 3r, Spear, Leather Hauberk, Leather Hood.
--- Scout
- Commanders:
** Swordsmaster (Avvite), 55g, 8r, Broad Sword, Sticks and Stones, Leather Cuirass, Buckler.
--- skirmisher and Infantry unit
** Swamp Commander (Hoburg - caveman), 75g, 12r, Spiked Club, Scale Mail Cuirass, Hide Shield.
--- swampunit and Infantry unit
** Axemeister (Hoburg), 160g, 18r, Exceptional Battleaxe, Chain Mail Cuirass, Leather Cap, Bat mount.
--- Sacred, strong, invulnerable (5) and Mounted sacred
--- The giant bat fight until the end of the battle if the rider perishes
- Priests:
** Great Abbot (Hoburg - caveman), 105g, 2r, Club, Furs, Leather Cap.
--- 1H. 
--- Sacred and 
- Mages:
** Follower of Heliophobic Hemlock (Hoburg - caveman), 160g, 1r, Spiked Club.
--- 2B. 
--- blood
** Mage of Heliophobic Hemlock (Hoburg), 220g, 1r, Quarterstaff, Robes.
--- 2B 1.1? (water, earth, nature, blood). 
--- blood and invulnerable20
** Caller of Heliophobic Hemlock (Hoburg), 485g, 1r, Quarterstaff, Robes, Crown.
--- 1N 3B 1H 1.1? (water, earth, nature, blood). 
--- Capital only, Sacred, blood and 

Heroes:
** Hero (Hoburg), 0g, 1r, Quarterstaff, Robes.
--- 4W 4B. 
--- Hero, MAGICPICKS, resource generator 10, recuperation, majorshockres, nobadevents1, turkeyshape and deathcurse
** Hero (Hoburg), 0g, 1r, Quarterstaff.
--- 3A 2E 1D 3B. 
--- Hero, MAGICPICKS, can shapeshift into a winged monkey, protected by air, corpselord 2 and resource generator 15
** Hero (Hoburg), 0g, 1r, Robes.
--- 3W 2E 1N 4B. 
--- Hero, MAGICPICKS, illearth, ivylord 1 and resource generator 25

Province defence:
* Commander 1: Swordsmaster
* Commander 2: Great Abbot
* Troop 1a: Nephburgish Caveman Marsh Champion - 7 per 10 PD
* Troop 1b: Nephburgish Caveman Marsh Crusher - 7 per 10 PD
* Troop 2a: Nephburgish Champion - 14 per 10 PD
* Troop 2b: Nephburgish Sword Champion - 14 per 10 PD

National spells:
--------------
Blessing of the God-slayer, Gigantomachia, Memories of Stone, Dirge for the Dead, Banquet for the Dead, Orgy, Gift of the Sacred Swamp, Awaken Hamadryad,
Contact Lar, Summon Kusarikkus, Summon Ugallu, Call Anzus, Call Apkallu, Call Ladon, Dogs of Gold and Silver, Dog of Gold, Summon Se'irim, Summon Shedim,
Scapegoats, Sounder of Boars, Contact Boar of Carnutes, Send Aatxe, Summon Incubus, Summon Succubus, Call Melqart, Release Lord of Civilization, Summon Mazzikim,
Summon Lilot, Summon Simargl, Summon Firebird, Send Lady Midday, Contact Sirin, Summon Rusalka, Summon Likho, Contact Alkonost, Summon Zmey, Send Bukavac,
Contact Gamayun, Contact Beregina, Contact Mountain Vila, Contact Cloud Vila, Contact Leshiy, Call Ancestor, Wrath of the Ancestors, Daughter of Typhon

Montag units:
--------------

Nation 161: Firaranlur
-----------------------------------
Race: Primates, some Tusked Ones, prefers Heat scale +2.
Military: Light infantry and heavy infantry. Champions. Chariots. Sacred heavy infantry.
Magic: Astral, Death, Nature and Blood.
Priests: Moderate.
-----------------------------------
National traits:
- Ideal cold level -2
- Laboratories cost 500 gold

Primate themes: lowland, enlightened, default
Dantih themes: default

Troops:
- Ranged:
** Firaranluric Vanara Hill Champion (Primate - vanara), 8g, 18r, Falchion, Short Bow, Scale Mail Cuirass.
--- mountainunit, Ranged unit and poison resistance
- Infantry:
** Firaranluric Bandar Javelin Champion (Primate - bandar), 16g, 6r, Mace, Javelin, Buckler.
--- Infantry unit and poison resistance
** Firaranluric Light Bandar Axe Champion (Primate - bandar), 16g, 10r, Falchion, Axe.
--- Infantry unit and poison resistance
** Firaranluric Light Bandar Axe Champion (Primate - bandar), 19g, 6r, Axe, Shield.
--- elite +1, Infantry unit and poison resistance
** Firaranluric Bandar Spear Champion (Primate - bandar), 16g, 8r, Spear, Leather Cuirass, Shield.
--- Infantry unit and poison resistance
** Firaranluric Bandar Axe Champion (Primate - bandar), 16g, 18r, Battleaxe, Scale Mail Cuirass.
--- Infantry unit and poison resistance
** Firaranluric Tusked One Axe Champion (Dantih), 70g, 20r, Axe, Furs, Hoplon.
--- Infantry unit
** Firaranluric Tusked One Champion (Dantih), 70g, 20r, Mace, Furs, Hoplon.
--- Infantry unit
- Chariots:
** Firaranluric Vanara Boar Champion (Primate - vanara), 50g, 24r, Spear, Bronze Scale Cuirass, Boar mount.
--- Chariot unit and poison resistance
- Sacreds:
** Astral Reaver (Primate - vanara), 35g, 33r, Throwing Axe, Axe, Horrible Mace, Full Scale Mail, Bronze Cap.
--- Capital only, Sacred, hornedserpent, Infantry sacred and poison resistance

Commanders:
- Scouts:
** Scout (Primate - markata), 25g, 1r, Tail Whip, Club.
--- Scout and poison resistance
- Commanders:
** Axe Chieftain (Primate - bandar), 75g, 10r, Falchion, Axe.
--- Infantry unit and poison resistance
** Axemaster (Primate - bandar), 95g, 18r, Battleaxe, Scale Mail Cuirass.
--- Infantry unit and poison resistance
- Priests:
** Initiate Disciple (Primate - vanara), 70g, 1r, Quarterstaff.
--- 1H. 
--- Sacred,  and poison resistance
** Arch Disciple (Primate - vanara), 155g, 1r, .
--- 2H. 
--- Sacred,  and poison resistance
- Mages:
** Neophyte Firaranluric Warlock (Primate - bandar), 90g, 1r, Quarterstaff, Thrown Sutra, Crown.
--- 1S 1B. 
--- astral and blood and poison resistance
** Journeyman Unnameable Warlock (Primate - bandar), 185g, 1r, Quarterstaff, Thrown Sutra, Crown.
--- 1S 2N. 
--- nature and poison resistance
** Journeyman Unclean Warlock (Primate - bandar), 185g, 2r, Sceptre, Sacred Pitcher, Crown.
--- 1D 2B. 
--- blood and poison resistance
** Supreme Unnameable Warlock (Primate - vanara), 425g, 1r, .
--- 2S 2N 2B 1.1? (astral, death, nature, blood). 
--- Capital only, astral, nature, and blood, can shapeshift into a great boar and poison resistance
** Supreme Unclean Warlock (Primate - vanara), 435g, 1r, Leather Cap.
--- 2S 2D 2B 1.1? (astral, death, nature, blood). 
--- Capital only, astral, death, and blood, can shapeshift into a great boar and poison resistance

Heroes:
** Hero (Dantih), 0g, 4r, Magic Staff, Robes.
--- 3S 3D 1N 1B. 
--- Hero, MAGICPICKS, ethereal2 and resource generator 25
** Hero (Primate - bandar), 0g, 2r, Quarterstaff, Robes.
--- 4S 3D 1N. 
--- Hero, MAGICPICKS, ritualrange2, deathcurse, poisonarmor, bugs, carcasscollector, resource generator 10 and poison resistance
** Hero (Dantih), 0g, 68r, Exceptional Great Bow, Chain Mail Hauberk, Crown.
--- 1S 1D 1N. 
--- Sacred, Hero, werewolf and Ranged sacred
--- Has wings and is thus able to fly

Province defence:
* Commander 1: Axe Chieftain
* Commander 2: Initiate Disciple
* Troop 1a: Firaranluric Light Bandar Axe Champion - 10 per 10 PD
* Troop 1b: Firaranluric Bandar Javelin Champion - 11 per 10 PD
* Troop 1c: Firaranluric Light Bandar Axe Champion - 10 per 10 PD
* Troop 1d: Firaranluric Light Bandar Axe Champion - 10 per 10 PD
* Troop 2a: Firaranluric Light Bandar Axe Champion - 9 per 10 PD
* Troop 2b: Firaranluric Bandar Spear Champion - 10 per 10 PD

National spells:
--------------
Contact Yaksha, Contact Yakshini, Summon Gandharvas, Celestial Music, Summon Kinnara, Summon Siddha, Summon Rudra, Summon Devata, Summon Devala, Orgy,
Gift of the Sacred Swamp, Awaken Hamadryad, Contact Lar, Blessing of the God-slayer, Gigantomachia, Sounder of Boars, Contact Boar of Carnutes, Call Ladon,
Dogs of Gold and Silver, Dog of Gold, Summon Kusarikkus, Summon Ugallu, Call Anzus, Call Apkallu, Send Aatxe, Summon Incubus, Summon Succubus, Summon Simargl,
Summon Firebird, Send Lady Midday, Contact Sirin, Summon Rusalka, Summon Likho, Contact Alkonost, Summon Zmey, Send Bukavac, Contact Gamayun, Contact Beregina,
Contact Mountain Vila, Contact Cloud Vila, Contact Leshiy, Memories of Stone, Dirge for the Dead, Banquet for the Dead, Summon Rakshasas, Feast of Flesh,
Summon Asrapas, Summon Rakshasa Warriors, Summon Sandhyabalas, Summon Dakini, Summon Samanishada, Summon Mandeha, Summon Danavas, Host of Ganas, Summon Vetalas,
Call Ancestor, Wrath of the Ancestors, Daughter of Typhon

Montag units:
--------------

Nation 162: Sithasa
-----------------------------------
Race: Humans, prefers Heat scale +2.
Military: Light infantry. Champions. Chariots. Sacred heavy infantry.
Magic: Fire, Air and Water.
Priests: Moderate, can perform blood sacrifices.
-----------------------------------
National traits:
- Ideal cold level -2
- Fortified cities
- Priests may perform blood sacrifices

Dynastic human themes: bronze, humans_dustwalkers, slaver
Asmeg themes: default, slaver

Troops:
- Ranged:
** Sithasan Human Slave Champion (Dynastic human), 7g, 4r, Short Bow, Bronze Dagger, Linen Cuirass.
--- Ranged unit
** Sithasan Human Slave Champion (Dynastic human), 7g, 1r, Sling, Bronze Dagger, Linen Cuirass.
--- Ranged unit
- Infantry:
** Sithasan Human Slave Clubber (Dynastic human), 7g, 1r, Club, Bronze Dagger, Linen Cuirass.
--- Infantry unit
** Sithasan Human Slave Clubber (Dynastic human), 7g, 1r, Club, Bronze Dagger, Linen Cuirass.
--- Infantry unit
** Sithasan Human Slave Swordsman (Dynastic human), 7g, 6r, Bronze Sword, Bronze Dagger, Linen Cuirass.
--- Infantry unit
** Sithasan Human Slave Clubber (Dynastic human), 7g, 3r, Club, Linen Cuirass, Wicker Shield.
--- Infantry unit
** Sithasan Human Slave Swordsman (Dynastic human), 7g, 6r, Kopesh, Linen Cuirass, Wicker Shield.
--- Infantry unit
** Sithasan Human Slave Swordsman (Dynastic human), 7g, 7r, Bronze Sword, Linen Cuirass, Wicker Shield.
--- Infantry unit
- Chariots:
** Sithasan Human Camel Champion (Dynastic human), 35g, 25r, Sling, Kopesh, Bronze Scale Hauberk, Camel mount.
--- Chariot unit
- Sacreds:
** Fire Blade (Dynastic human - dustwalker), 50g, 24r, Golden Sword, Bronze Scale Cuirass, Crown, Hoplon.
--- Capital only, Sacred, cultist and Infantry sacred

Commanders:
- Scouts:
** Scout (Dynastic human), 30g, 3r, Bronze Long Spear.
--- Scout
- Commanders:
** General (Dynastic human), 60g, 3r, Club, Linen Cuirass, Wicker Shield.
--- Infantry unit
** Swordsmaster (Dynastic human - dustwalker), 85g, 24r, Golden Sword, Bronze Scale Cuirass, Crown, Hoplon.
--- Capital only, Sacred, cultist and Infantry sacred
- Priests:
** Acolyte (Dynastic human), 70g, 6r, Bronze Sword, Halt Sacred, Robes.
--- 1H. 
--- Sacred and 
** High Priest (Dynastic human - dustwalker), 185g, 4r, Kopesh, Robes.
--- 2H. 
--- Sacred and 
- Mages:
** Agent of the Breezes (Dynastic human), 235g, 1r, Branch.
--- 2A 1.1? (fire, air, water, glamour). 
--- Capital only, air, glamour and invulnerable5
** Apprentice Sithasan Factotum (Dynastic human), 145g, 1r, Quarterstaff.
--- 2W. 
--- water
**  Blight Factotum (Dynastic human - dustwalker), 250g, 4r, Bronze Sword, Crown.
--- 2W 1.1? (fire, water, death, nature). 
--- water
**  Garnet Factotum (Dynastic human - dustwalker), 250g, 4r, Bronze Sword.
--- 2F 1.1? (fire, water, death, nature). 
--- fire
** High Blight Factotum (Dynastic human - dustwalker), 385g, 6r, Bronze Broad Sword.
--- 3W 2.1? (fire, water, death, nature). 
--- Capital only, water, majorcoldres, majorfireres and majorfireres
** High Garnet Factotum (Dynastic human - dustwalker), 385g, 6r, Bronze Broad Sword, Crown.
--- 3F 2.1? (fire, water, death, nature). 
--- Capital only, fire, blackdog_primary, majorcoldres and majorfireres

Heroes:
** Hero (Dynastic human - dustwalker), 0g, 17r, Exceptional Kopesh, Fire Short Bow, Bronze Scale Cuirass, Bronze Cap.
--- 2F 1W. 
--- Hero, can shapeshift into a werebear, stealthlow and Ranged elite
** Hero (Dynastic human - dustwalker), 0g, 25r, Fiery Golden Sword, Bronze Throwing Hatchet, Linen Cuirass, Crown, Wicker Shield.
--- Sacred, Hero, glamour, resistances_shock and Infantry sacred

Province defence:
* Commander 1: General
* Commander 2: Swordsmaster
* Troop 1a: Sithasan Human Slave Swordsman - 18 per 10 PD
* Troop 1b: Sithasan Human Slave Clubber - 22 per 10 PD
* Troop 2a: Sithasan Human Slave Clubber - 22 per 10 PD
* Troop 2b: Sithasan Human Slave Swordsman - 18 per 10 PD

National spells:
--------------
Call Ancestor, Wrath of the Ancestors, Daughter of Typhon, Call Ladon, Dogs of Gold and Silver, Dog of Gold, Blessing of the God-slayer, Gigantomachia,
Memories of Stone, Dirge for the Dead, Banquet for the Dead, Holy Pyre

Montag units:
--------------

Nation 163: Joyako
-----------------------------------
Race: Humans.
Military: Heavy infantry. Champions. Light amphiptere cavalry  and  heavy cavalry. Sacred heavy infantry.
Magic: Nature and Blood.
Priests: Weak.
-----------------------------------
National traits:
- default

Oriental human themes: advanced
Feudal human themes: primitive

Troops:
- Ranged:
** Joyakoish Champion (Oriental human), 10g, 10r, Ninjato, Short Bow, Leather Hauberk, Leather Cap.
--- Ranged unit
** Joyakoish Light Champion (Feudal human), 10g, 7r, Iron Kopesh, Short Bow, Leather Cuirass, Leather Cap.
--- Ranged unit
- Infantry:
** Joyakoish Samurai (Oriental human), 12g, 25r, Wakizashi, Samurai Armor, Iron Cap, Buckler.
--- elite +1 and Infantry unit
** Joyakoish Yari Champion (Oriental human), 10g, 16r, Yari, Scale Mail Hauberk, Reinforced Leather Cap.
--- Infantry unit
** Joyakoish Spear Champion (Oriental human), 10g, 21r, Spear, Scale Mail Hauberk, Reinforced Leather Cap, Tower Shield.
--- Infantry unit
** Joyakoish Wakizasi Champion (Oriental human), 10g, 25r, Wakizashi, Scale Mail Hauberk, Reinforced Leather Cap, Tower Shield.
--- Infantry unit
- Cavalry:
** Joyakoish Samurai (Oriental human), 35g, 19r, Yari, Samurai Armor, Iron Cap, Horse mount.
--- Mounted unit
** Joyakoish Champion (Feudal human), 60g, 19r, Bronze Battleaxe, Ring Mail Hauberk, Reinforced Leather Cap, Amphiptere mount.
--- Mounted unit
--- The amphiptere will fight until the end of the battle should the rider die
- Sacreds:
** Green Protector (Oriental human), 29g, 29r, Sacred Yari, Heavy Samurai Armor, Reinforced Leather Cap.
--- Capital only, Sacred, incunrest_low, resistances_cold, poisonarmor and Infantry sacred

Commanders:
- Scouts:
** Scout (Oriental human), 30g, 4r, Long Spear, Leather Cuirass, Leather Cap.
--- Scout
- Commanders:
** Axe Champion (Feudal human), 120g, 19r, Bronze Battleaxe, Ring Mail Hauberk, Reinforced Leather Cap, Amphiptere mount.
--- Mounted unit
--- The amphiptere will fight until the end of the battle should the rider die
** Sergeant (Oriental human), 40g, 16r, Yari, Scale Mail Hauberk, Reinforced Leather Cap.
--- Infantry unit
- Priests:
** Grand Monk (Oriental human), 85g, 1r, Stone Dagger, Leather Cuirass.
--- 1H. 
--- Sacred and 
- Mages:
** Apprentice of the Twisted Science (Oriental human), 60g, 4r, Short Sword, Robes.
--- 1.1? (earth, death, nature, blood). 
--- various
** Sorcerer of the Twisted Science (Oriental human), 250g, 4r, Trident, Robes.
--- 2N 1B 1.1? (earth, death, nature, blood). 
--- nature
** King of the Twisted Science (Oriental human), 535g, 4r, Trident, Robes.
--- 3N 2B 1.1? (earth, death, nature, blood). 
--- Capital only, Sacred, nature, fear and majorcoldres

Heroes:
** Hero (Oriental human), 0g, 31r, Exceptional Yari, Plate Hauberk, Leather Cap.
--- Sacred, Hero, incunrest_low, werewolf and Infantry sacred
** Hero (Oriental human), 0g, 29r, Ninjato, Sacred Long Bow, Samurai Armor, Jingasa.
--- Sacred, Hero, shapeshifts into a werebear when damaged, springpower-low and Ranged sacred
** Hero (Oriental human), 0g, 1r, Quarterstaff, Robes.
--- 2W 1D 3N. 
--- Hero, MAGICPICKS, can shapeshift into a werewolf, majorpoisonres, invulnerable5 and resource generator 15

Province defence:
* Commander 1: Axe Champion
* Commander 2: Grand Monk
* Troop 1a: Joyakoish Knight - 8 per 10 PD
* Troop 1b: Joyakoish Yari Champion - 12 per 10 PD
* Troop 1c: Joyakoish Knight - 8 per 10 PD
* Troop 2a: Joyakoish Spear Champion - 10 per 10 PD
* Troop 2b: Joyakoish Wakizasi Champion - 9 per 10 PD

National spells:
--------------
Send Aatxe, Summon Incubus, Summon Succubus, Summon Omukade, Contact Jorogumo, Summon Okami, Contact Bakeneko, Contact Mujina, Contact Tanuki, Call Ancestor,
Wrath of the Ancestors, Daughter of Typhon, Summon Konoha Tengus, Contact Dai Tengu, Summon Karasu Tengus, Contact Kaijin, Contact Nushi, Summon Kappa,
Summon Kenzoku, Contact Mori-no-kami, Contact Kitsune, Contact Jigami, Contact Yama-no-kami, Contact Tatsu, Summon Ujigami, Teaching Sign, Fear-not Sign,
Welcome Sign, Earth-touching Sign, Meditation Sign, Call Ladon, Dogs of Gold and Silver, Dog of Gold, Call Celestial Soldiers, Celestial Chastisement,
Celestial Hounds, Celestial Servant, Contact Huli Jing, Heavenly Fires, Heavenly Rivers, Internal Alchemy, Sounder of Boars, Contact Boar of Carnutes,
Summon Kusarikkus, Summon Ugallu, Call Anzus, Call Apkallu, Blessing of the God-slayer, Gigantomachia, Summon Simargl, Summon Firebird, Send Lady Midday,
Contact Sirin, Summon Rusalka, Summon Likho, Contact Alkonost, Summon Zmey, Send Bukavac, Contact Gamayun, Contact Beregina, Contact Mountain Vila,
Contact Cloud Vila, Contact Leshiy, Orgy, Gift of the Sacred Swamp, Awaken Hamadryad, Contact Lar

Montag units:
--------------

Nation 164: Vanmungard
-----------------------------------
Race: Humans, some Caelians, prefers Cold scale +1.
Military: Light infantry and heavy infantry. Champions. Sacred light bear cavalry. Cheaper forts.
Magic: Astral and Death. Weak Air, Earth and Nature.
Priests: Weak.
-----------------------------------
National traits:
- Ideal cold level 1
- Fortifications are 10 percent cheaper

Boreal human themes: mixed, default
Caelian themes: airya, iron, default

Troops:
- Ranged:
** Vanmungardish Airya Flying Champion (Caelian - Airya), 10g, 19r, Dagger, Composite Bow, Bronze Cuirass, Iron Cap.
--- Ranged unit
** Vanmungardish Champion (Boreal human), 10g, 13r, Hammer, Short Bow, Ring Mail Hauberk, Leather Cap.
--- Ranged unit
- Infantry:
** Vanmungardish Champion (Boreal human), 10g, 25r, Broad Sword, Chain Mail Cuirass, Reinforced Leather Cap, Kite Shield.
--- Infantry unit
** Vanmungardish Impaler (Boreal human), 10g, 24r, Short Trident, Chain Mail Cuirass, Reinforced Leather Cap, Kite Shield.
--- Infantry unit
** Vanmungardish Impaler (Boreal human), 10g, 18r, Spetum, Chain Mail Cuirass, Reinforced Leather Cap.
--- Infantry unit
** Vanmungardish Airya Knight (Caelian - Airya), 12g, 31r, Light Lance, Ice Hauberk, Ice Helmet, Shield.
--- elite +1 and Infantry unit
** Vanmungardish Serf Impaler (Boreal human), 8g, 6r, Spetum, Leather Hauberk, Leather Cap.
--- serf and Infantry unit
- Sacreds:
** Tomb Blade (Boreal human), 65g, 15r, Short Sword, Scale Mail Cuirass, Leather Cap, Shield, Bear mount.
--- Capital only, Sacred, deathpower, incunrest_low, invulnerable (5) and Mounted sacred
--- If the rider dies, the bear will carry on fighting until the end of the battle.

Commanders:
- Scouts:
** Spy (Boreal human), 70g, 4r, Light Lance, Leather Hauberk, Leather Cap, Horse mount.
--- Spy
- Commanders:
** Captain (Boreal human), 70g, 18r, Spetum, Chain Mail Cuirass, Reinforced Leather Cap.
--- Infantry unit
** Castellan (Caelian - Airya), 50g, 31r, Light Lance, Ice Hauberk, Ice Helmet, Shield.
--- elite +1 and Infantry unit
- Special commanders:
** Curator (Boreal human), 50g, 3r, Quarterstaff, Robes, Buckler.
--- is not skilled in magical research, but has an extensive knowledge of arcane literature, and is able to help researchers.
- Priests:
** Arch Abbot (Boreal human), 135g, 4r, Quarterstaff, Robes, Shield.
--- 1H. 
--- Sacred and 
- Mages:
** Apprentice Astrologer (Boreal human), 225g, 10r, Quarterstaff, Iron Cap, Robes, Kite Shield.
--- 1S 2.1? (air, astral, death, nature). 
--- astral
** Elder Swamp Astrologer (Boreal human), 415g, 21r, Hammer, Chain Mail Cuirass, Crown, Iron Shield, Horse mount.
--- 1A 2S 2D 1N 1.1? (air, astral, death, nature). 
--- astral and death
** Elder Grim Astrologer (Boreal human), 415g, 21r, Hammer, Chain Mail Cuirass, Iron Shield, Horse mount.
--- 1A 1E 2S 2D 1.1? (air, earth, astral, death). 
--- astral and death

Heroes:
** Hero (Boreal human), 0g, 14r, Poisoned Spetum, Ring Mail Cuirass, Leather Cap.
--- Hero, can shapeshift into a werehyena, bodyguardlow and Infantry elite
** Hero (Van), 0g, 16r, Mace, Throwing Axe, Scale Mail Cuirass, Leather Cap, Shield, Horse mount.
--- Hero, regen10 size 3-4, patrol, regen10 size 1-2 and Mounted elite
** Hero (Boreal human), 0g, 20r, Enchanted Broad Sword, Scale Mail Cuirass, Leather Cap, Shield.
--- Sacred, Hero, shapeshifts into a werebear when damaged and Infantry sacred

Province defence:
* Commander 1: Captain
* Commander 2: Arch Abbot
* Troop 1a: Vanmungardish Champion - 9 per 10 PD
* Troop 1b: Vanmungardish Impaler - 9 per 10 PD
* Troop 2a: Vanmungardish Impaler - 11 per 10 PD
* Troop 2b: Vanmungardish Airya Knight - 7 per 10 PD

National spells:
--------------
Summon Kusarikkus, Summon Ugallu, Call Anzus, Call Apkallu, Call Ladon, Dogs of Gold and Silver, Dog of Gold, Blessing of the God-slayer, Gigantomachia,
Summon Simargl, Summon Firebird, Send Lady Midday, Contact Sirin, Summon Rusalka, Summon Likho, Contact Alkonost, Summon Zmey, Send Bukavac, Contact Gamayun,
Contact Beregina, Contact Mountain Vila, Contact Cloud Vila, Contact Leshiy, Orgy, Gift of the Sacred Swamp, Awaken Hamadryad, Contact Lar, Summon Valkyries,
Brood of Garm, Summon Glosos, Seith Curse, Summon Dwarf of the Four Directions, Call Ancestor, Wrath of the Ancestors, Daughter of Typhon, Sounder of Boars,
Contact Boar of Carnutes

Montag units:
--------------

Nation 165: Achig
-----------------------------------
Race: Merrows, some Vanir.
Military: Light infantry. Light cavalry  and  heavy giant toad cavalry. Sacred heavy infantry.
Magic: Fire, Air, Earth and Astral.
Priests: Weak.
-----------------------------------
National traits:
- Can build forts underwater
- default

Merrow themes: coral, marine, default
Van themes: mixed, default

Magic site features: allrange 3

Troops:
- Infantry:
** Achigian Glaive Champion (Merrow), 12g, 6r, Coral Glaive.
--- Infantry unit
** Achigian Net Champion (Merrow), 12g, 3r, Coral Spear, Net.
--- Infantry unit
** Achigian Light Sword Champion (Merrow), 12g, 4r, Coral Short Sword, Buckler.
--- Infantry unit
** Achigian Sword Champion (Merrow), 12g, 18r, Coral Broad Sword, Coral Cuirass, Sharkskin Cap, Buckler.
--- Infantry unit
** Achigian Sword Champion (Merrow), 12g, 15r, Coral Short Sword, Coral Cuirass, Sharkskin Cap, Buckler.
--- Infantry unit
- Cavalry:
** Achigian Van Hirdman (Van), 45g, 16r, Axe, Ring Mail Hauberk, Reinforced Leather Cap, Kite Shield, Horse mount.
--- Mounted unit
** Achigian Champion (Merrow), 50g, 22r, Coral Short Sword, Coral Hauberk, Sharkskin Cap, Buckler, Giant Toad mount.
--- elite +1 and Mounted unit
--- The giant toad will fight until the end of the battle should the rider die
- Sacreds:
** Tomb Nighthaunt (Merrow), 40g, 25r, Coral Broad Sword, Coral Hauberk, Coral Cap, Buckler.
--- Sacred, darkpower2 and Infantry sacred

Commanders:
- Scouts:
** Scout (Merrow), 30g, 7r, Coral Short Sword, Ring Mail Cuirass.
--- Scout
- Commanders:
** Swordsmaster (Merrow), 60g, 4r, Coral Short Sword, Buckler.
--- Infantry unit
** Warmaster (Van), 85g, 16r, Axe, Ring Mail Hauberk, Reinforced Leather Cap, Kite Shield, Horse mount.
--- Mounted unit
- Priests:
** Senior Vicar (Merrow), 100g, 1r, Cod.
--- 1H. 
--- Sacred and 
- Mages:
** Slave of the Wasteland (Merrow), 120g, 1r, Quarterstaff.
--- 1F 1E 1S. 
--- fire, earth, and astral
** Disciple of the Wasteland (Merrow), 240g, 1r, Quarterstaff.
--- 2F 1.1? (fire, air, earth, astral). 
--- fire
** King of the Wasteland (Merrow), 360g, 1r, Quarterstaff.
--- 1F 3.1? (fire, air, earth, astral, at least partially linked). 
--- fire

Heroes:
** Hero (Merrow), 0g, 3r, Tool.
--- 3F 1E 3S 3D. 
--- Hero, MAGICPICKS, resource generator 25, ghost, longdead and fear
** Hero (Merrow), 0g, 10r, Coral Broad Sword, Coral Cap, Buckler.
--- 2F 1G 1.1? (fire, water, earth, glamour). 
--- Hero, can shapeshift into a werewolf, regen10 size 1-2 and Infantry elite

Province defence:
* Commander 1: Swordsmaster
* Commander 2: Senior Vicar
* Troop 1a: Achigian Sword Champion - 10 per 10 PD
* Troop 1b: Achigian Glaive Champion - 13 per 10 PD
* Troop 2a: Achigian Net Champion - 13 per 10 PD
* Troop 2b: Achigian Light Sword Champion - 13 per 10 PD

National spells:
--------------
Call Ancestor, Wrath of the Ancestors, Daughter of Typhon, Call Ladon, Dogs of Gold and Silver, Dog of Gold, Blessing of the God-slayer, Gigantomachia,
Summon Valkyries, Brood of Garm, Summon Glosos, Seith Curse, Summon Dwarf of the Four Directions, Memories of Stone, Dirge for the Dead, Banquet for the Dead,
Contact Scorpion Man, Reawaken Fossil

Montag units:
--------------

Nation 166: Vitini
-----------------------------------
Race: Atlantians, some Primates.
Military: Light infantry and heavy infantry. Champions. Heavy bear cavalry. Sacred light skirmisher.
Magic: Fire, Water and Earth.
Priests: Strong, their constructs are stronger within their Dominion.
-----------------------------------
National traits:
- Can build forts underwater
- default
- Inanimate creations are stronger in this dominion

Atlantian themes: default
Primate themes: lowland, austral, advanced

Troops:
- Ranged:
** Vitinian Bandar Champion (Primate - bandar), 16g, 68r, Falchion, Long Bow, Full Plate Mail, Iron Cap.
--- Ranged unit
- Infantry:
** Vitinian Glaive Champion (Atlantian), 10g, 37r, Ice Glaive, Ice Cuirass, Ice Cap.
--- Infantry unit
** Vitinian Champion (Atlantian), 10g, 36r, Ice Blade, Ice Cuirass, Ice Cap, Conch Shield.
--- Infantry unit
** Vitinian Lancer (Atlantian), 10g, 33r, Ice Lance, Ice Cuirass, Ice Cap, Conch Shield.
--- Infantry unit
** Vitinian Standard Bearer (Atlantian), 23g, 16r, Net, Shell Armor, Coral Cap.
--- Infantry unit
** Vitinian Bandar Swordsman (Primate - bandar), 16g, 12r, Short Sword, Full Leather Armor, Leather Cap, Great Hide Shield.
--- Infantry unit
** Vitinian Shambler Champion (Atlantian - shambler), 55g, 24r, Coral Hauberk, Coral Cap.
--- elite +1 and Infantry unit
** Vitinian Shambler Glaive Champion (Atlantian - shambler), 20g, 62r, Coral Glaive, Meteorite Armor, Meteorite Cap.
--- Infantry unit
- Cavalry:
** Vitinian Champion (Atlantian), 50g, 48r, Meteorite Glaive, Meteorite Armor, Iron Cap, Bear mount.
--- Mounted unit
- Sacreds:
** Thane of Frost (Atlantian), 35g, 15r, Smiting Blow Pipe, Coral Knife, Sharkskin Armor, Coral Cap.
--- Capital only, Sacred, minorwelemental and Ranged sacred

Commanders:
- Scouts:
** Scout (Atlantian), 35g, 16r, Blow Pipe, Shell Armor, Coral Cap.
--- Scout
- Commanders:
** Lieutenant (Primate - bandar), 65g, 12r, Short Sword, Full Leather Armor, Leather Cap, Great Hide Shield.
--- Infantry unit
** Master Champion (Atlantian), 150g, 48r, Meteorite Glaive, Meteorite Armor, Iron Cap, Bear mount.
--- Mounted unit
** Commander (Atlantian), 165g, 15r, Smiting Blow Pipe, Coral Knife, Sharkskin Armor, Coral Cap.
--- Capital only, Sacred, minorwelemental and Ranged sacred
- Priests:
** Initiate (Atlantian - shambler), 85g, 2r, Sceptre.
--- 1H. 
--- Sacred and 
** Priest (Atlantian - shambler), 185g, 6r, Sceptre, Coral Cap.
--- 2H. 
--- Sacred and 
** High Priest (Atlantian - shambler), 280g, 6r, Sceptre, Coral Cap.
--- 3H. 
--- Capital only, Sacred,  and nobadevents 20
- Mages:
** Stygian Scion (Atlantian), 220g, 3r, Sceptre, Robes.
--- 2F 1.1? (fire, water, astral, glamour). 
--- Capital only, fire, fireshield and fireres
** Inferior Turtle Evoker (Atlantian - shambler), 70g, 1r, Quarterstaff.
--- 1.1? (water, earth, death, blood). 
--- various
**  Turtle Evoker (Atlantian - shambler), 240g, 6r, Sceptre, Coral Cap.
--- 1W 2.5? (water, earth, death, blood). 
--- water and thug-tier2
** High Turtle Evoker (Atlantian - shambler), 425g, 4r, Quarterstaff, Coral Cap.
--- 3W 2E 1.1? (water, earth, death, blood). 
--- water

Heroes:
** Hero (Atlantian), 0g, 48r, Meteorite Glaive, Meteorite Armor, Coral Cap.
--- Sacred, Hero, resistances_high and Infantry sacred

Province defence:
* Commander 1: Lieutenant
* Commander 2: Initiate
* Troop 1a: Vitinian Bandar Swordsman - 9 per 10 PD
* Troop 1b: Vitinian Bandar Champion - 4 per 10 PD
* Troop 2a: Vitinian Glaive Champion - 7 per 10 PD
* Troop 2b: Vitinian Champion - 7 per 10 PD

National spells:
--------------
Summon Monster Fish, Memories of Stone, Dirge for the Dead, Banquet for the Dead, Call Ladon, Dogs of Gold and Silver, Dog of Gold, Blessing of the God-slayer,
Gigantomachia, Call Ancestor, Wrath of the Ancestors, Daughter of Typhon

Montag units:
--------------

Nation 167: Busdal
-----------------------------------
Race: Asmegs, prefers Cold scale +1.
Military: Light infantry and heavy infantry. Sacred heavy infantry. Cheaper forts.
Magic: Fire, Air and Nature. Weak Death and Glamour.
Priests: Moderate.
-----------------------------------
National traits:
- Ideal cold level 1
- Giant forts
- Fortifications are 10 percent cheaper
- default
- 10 percent higher gold income in coastal provinces

Asmeg themes: default
Muuch themes: diverse, default, slaver

Troops:
- Infantry:
** Busdalese Light Spear Champion (Asmeg), 25g, 17r, Long Spear, Full Leather Armor, Leather Cap, Shield.
--- Infantry unit and shock resistance
** Busdalese Light Sword Champion (Asmeg), 25g, 20r, Broad Sword, Full Leather Armor, Leather Cap, Shield.
--- Infantry unit and shock resistance
** Busdalese Spear Champion (Asmeg), 25g, 32r, Long Spear, Full Ring Mail, Reinforced Leather Cap, Iron Shield.
--- pillager, Infantry unit and shock resistance
** Busdalese Sword Champion (Asmeg), 25g, 35r, Broad Sword, Full Ring Mail, Reinforced Leather Cap, Iron Shield.
--- pillager, Infantry unit and shock resistance
** Busdalese Spear Champion (Asmeg), 25g, 32r, Spear, Scale Mail Hauberk, Leather Cap, Iron Shield.
--- Infantry unit and shock resistance
- Sacreds:
** Steam Nightstalker (Asmeg), 45g, 97r, Axe, Golden Scale Mail, Golden Cap, Golden Shield.
--- Sacred, airshield20, Infantry sacred and shock resistance

Commanders:
- Scouts:
** Scout (Asmeg), 45g, 7r, Axe, Leather Hauberk, Leather Cap.
--- Scout and shock resistance
- Commanders:
** Spearmaster (Asmeg), 75g, 17r, Long Spear, Full Leather Armor, Leather Cap, Shield.
--- Infantry unit and shock resistance
** Sword Commander (Asmeg), 65g, 20r, Broad Sword, Full Leather Armor, Leather Cap, Shield.
--- Infantry unit and shock resistance
** Warchief (Asmeg), 85g, 105r, Axe, Golden Scale Mail, Golden Helmet, Golden Shield.
--- Sacred, airshield20, Infantry sacred and shock resistance
- Priests:
** Paramount Priest (Asmeg), 105g, 32r, Broad Sword, Leather Hauberk, Leather Cap, Golden Shield.
--- 1H. 
--- Sacred,  and shock resistance
- Mages:
** Lord (Asmeg), 305g, 42r, Axe, Full Ring Mail, Reinforced Leather Cap, Golden Shield.
--- 2H 2.1? (fire, air, death, glamour, at least partially linked). 
--- Capital only, Sacred, various, thug-tier2, floating,  and shock resistance
** Neophyte of the Victorious Reflections (Asmeg), 170g, 42r, Battleaxe, Golden Cap, Scale Mail Hauberk.
--- 1F 1A 1N. 
--- Sacred, fire, air, and nature, floating and shock resistance
** Fellow of the Victorious Reflections (Asmeg), 345g, 50r, Battleaxe, Golden Helmet, Scale Mail Hauberk.
--- 2F 2A. 
--- Sacred, fire and air, floating and shock resistance
** Father of the Victorious Reflections (Asmeg - aesir), 550g, 105r, Battleaxe, Golden Scale Mail, Iron Cap.
--- 1F 1A 1N 2.1? (fire, air, death, nature, at least partially linked). 
--- Capital only, Sacred, fire, air, and nature, floating, fireshield and shock resistance

Heroes:
** Hero (Asmeg - aesir), 0g, 84r, Trident, Lightweight Scale Mail, Iron Cap, Golden Shield.
--- 4F 4A 1N. 
--- Hero, MAGICPICKS, sun awe, recuperation, resource generator 10, fairy_primary, falsearmy, warriormage and shock resistance
** Hero (Asmeg - aesir), 0g, 77r, Broad Sword, Golden Cuirass, Iron Cap, Iron Shield.
--- 3F 2A 1N. 
--- Hero, MAGICPICKS, sun awe, stealthy, spellsinger, forestsurvival all and shock resistance

Province defence:
* Commander 1: Spearmaster
* Commander 2: Paramount Priest
* Troop 1a: Busdalese Sword Champion - 5 per 10 PD
* Troop 1b: Busdalese Light Spear Champion - 7 per 10 PD
* Troop 2a: Busdalese Light Sword Champion - 6 per 10 PD
* Troop 2b: Busdalese Spear Champion - 5 per 10 PD

National spells:
--------------
Blessing of the God-slayer, Gigantomachia, Call Ancestor, Wrath of the Ancestors, Daughter of Typhon, Summon Simargl, Summon Firebird, Send Lady Midday,
Contact Sirin, Summon Rusalka, Summon Likho, Contact Alkonost, Summon Zmey, Send Bukavac, Contact Gamayun, Contact Beregina, Contact Mountain Vila,
Contact Cloud Vila, Contact Leshiy, Summon Kusarikkus, Summon Ugallu, Call Anzus, Call Apkallu, Summon Valkyries, Brood of Garm, Summon Glosos, Seith Curse,
Summon Dwarf of the Four Directions, Call Ladon, Dogs of Gold and Silver, Dog of Gold, Sounder of Boars, Contact Boar of Carnutes, Memories of Stone,
Dirge for the Dead, Banquet for the Dead, Orgy, Gift of the Sacred Swamp, Awaken Hamadryad, Contact Lar

Montag units:
--------------

Nation 168: Siis
-----------------------------------
Race: Lizards, prefers Heat scale +2.
Military: Light infantry and heavy infantry. Light crocodile cavalry. Sacred light infantry.
Magic: Earth, Death and Nature.
Priests: Weak.
-----------------------------------
National traits:
- Ideal cold level -2
- default

Lizard themes: predator, default
Advanced human themes: ghoul, default

Magic site features: heal 5

Troops:
- Infantry:
** Siisian Runner Spearman (Lizard - predator), 13g, 1r, Spear, Leather Cap.
--- Infantry unit and Cowardly
** Siisian Runner Trident Champion (Lizard - predator), 13g, 3r, Trident.
--- Infantry unit and Cowardly
** Siisian Runner Elite Spearmaster (Lizard - predator), 15g, 3r, Spear, Net, Leather Cap.
--- elite +1, Infantry unit and Cowardly
** Siisian Trident Champion (Lizard - predator), 13g, 12r, Trident, Scale Mail Cuirass.
--- Infantry unit and Cowardly
** Siisian Light Spearman (Lizard - predator), 13g, 12r, Spear, Javelin, Scale Mail Cuirass.
--- Infantry unit and Cowardly
** Siisian Flail Champion (Lizard - predator), 13g, 18r, Flail, Chain Mail Cuirass.
--- Infantry unit and Cowardly
** Siisian Spearman (Lizard - predator), 13g, 15r, Spear, Chain Mail Cuirass.
--- Infantry unit and Cowardly
** Siisian Heavy Spearman (Lizard - predator), 13g, 27r, Spear, Full Chain Mail.
--- Infantry unit and Cowardly
- Cavalry:
** Siisian Runner Champion (Lizard - predator), 23g, 3r, Trident, Crocodile mount.
--- Mounted unit and Cowardly
--- If the rider dies, the crocodile will carry on fighting until the end of the battle.
- Sacreds:
** Just Protector (Lizard - predator), 30g, 12r, Spear, Net, Scale Mail Cuirass.
--- Capital only, Sacred, resistances_high, Infantry sacred and Cowardly

Commanders:
- Scouts:
** Spy (Lizard - predator), 55g, 1r, Spear.
--- Spy and Cowardly
- Commanders:
** Master Champion (Lizard - predator), 85g, 3r, Trident, Crocodile mount.
--- Mounted unit and Cowardly
--- If the rider dies, the crocodile will carry on fighting until the end of the battle.
** Commanding Champion (Lizard - predator), 75g, 12r, Trident, Scale Mail Cuirass.
--- Infantry unit and Cowardly
** Spearmaster (Lizard - predator), 110g, 12r, Spear, Net, Scale Mail Cuirass.
--- Sacred, resistances_high, Infantry sacred and Cowardly
- Priests:
** Great Soothsayer (Lizard - predator), 115g, 1r, Dagger.
--- 1H. 
--- Sacred,  and Cowardly
- Mages:
** Vile Consort (Lizard - predator), 225g, 1r, Quarterstaff, Robes.
--- 2D 1.1? (water, earth, death, nature). 
--- death, invulnerable10 and Cowardly
** Primal Consort (Lizard - predator), 225g, 1r, Quarterstaff, Robes.
--- 2N 1.1? (water, earth, death, nature). 
--- nature, ivylord 1 and Cowardly
** Unwavering Consort (Lizard - predator), 225g, 4r, Short Sword, Robes.
--- 2E 1.1? (water, earth, death, nature). 
--- earth, resource generator 15 and Cowardly
** Vile Father (Lizard - predator), 445g, 1r, Quarterstaff, Robes.
--- 3D 1H 1.1? (water, earth, death, nature). 
--- Capital only, Sacred, death,  and Cowardly
** Primal Father (Lizard - predator), 445g, 1r, Quarterstaff, Robes.
--- 3N 1H 1.1? (water, earth, death, nature). 
--- Capital only, Sacred, nature,  and Cowardly
** Unwavering Father (Lizard - predator), 460g, 4r, Hammer, Robes.
--- 3E 1H 1.1? (water, earth, death, nature). 
--- Capital only, Sacred, earth,  and Cowardly

Heroes:
** Hero (Lizard - predator), 0g, 13r, Exceptional Spear, Scale Mail Cuirass.
--- 2E. 
--- Sacred, Hero, Infantry sacred and Cowardly
** Hero (Lizard - predator), 0g, 17r, Debilitative Spetum, Scale Mail Cuirass.
--- Sacred, Hero, minoreelemental, recup, Infantry sacred and Cowardly

Province defence:
* Commander 1: Master Champion
* Commander 2: Commanding Champion
* Troop 1a: Siisian Flail Champion - 10 per 10 PD
* Troop 1b: Siisian Runner Spearman - 14 per 10 PD
* Troop 2a: Siisian Runner Trident Champion - 13 per 10 PD
* Troop 2b: Siisian Runner Elite Spearmaster - 11 per 10 PD

National spells:
--------------
Summon Kusarikkus, Summon Ugallu, Call Anzus, Call Apkallu, Memories of Stone, Dirge for the Dead, Banquet for the Dead, Sacred Crocodile,
Blessing of the God-slayer, Gigantomachia, Sounder of Boars, Contact Boar of Carnutes, Summon Simargl, Summon Firebird, Send Lady Midday, Contact Sirin,
Summon Rusalka, Summon Likho, Contact Alkonost, Summon Zmey, Send Bukavac, Contact Gamayun, Contact Beregina, Contact Mountain Vila, Contact Cloud Vila,
Contact Leshiy, Revive Grave Consort, Revive Tomb Priest, Revive Tomb King, Protection of the Grave, Power of the Grave, Royal Power, Royal Protection,
Power of the Reborn King, Orgy, Gift of the Sacred Swamp, Awaken Hamadryad, Contact Lar, Call Ladon, Dogs of Gold and Silver, Dog of Gold, Call Ancestor,
Wrath of the Ancestors, Daughter of Typhon, Herd of Elephants, Contact Scorpion Man

Montag units:
--------------

Nation 169: Maelles
-----------------------------------
Race: Atlantians, some Halfmen.
Military: Light infantry and heavy infantry. Champions. Sacred Halfman heavy ranger.
Magic: Water. Weak Death. Some Apprentice Bishop of the Abysses mages.
Priests: Strong.
-----------------------------------
National traits:
- Can build forts underwater
- Temples cost 400 gold

Atlantian themes: default
Halfman themes: cultured, brown, bronze, satyr_primary, no_secondary, satyr_tertiary, default

Troops:
- Ranged:
** Maellesian Champion (Atlantian), 13g, 6r, Poison Fish, Coral Cap.
--- Ranged unit
- Infantry:
** Maellesian Trident Champion (Atlantian), 10g, 48r, Meteorite Trident, Meteorite Armor, Coral Cap.
--- Infantry unit
** Maellesian Heavy Glaive Champion (Atlantian), 10g, 48r, Meteorite Glaive, Meteorite Armor, Coral Cap.
--- Infantry unit
** Maellesian Glaive Champion (Atlantian), 10g, 13r, Ice Glaive, Ice Cap.
--- Infantry unit
** Maellesian Lancer (Atlantian), 10g, 9r, Ice Lance, Ice Cap, Turtle Shell Shield.
--- Infantry unit
** Maellesian Champion (Atlantian), 10g, 12r, Ice Blade, Ice Cap, Turtle Shell Shield.
--- Infantry unit
** Maellesian Swordsman (Atlantian), 10g, 22r, Coral Short Sword, Coral Hauberk, Coral Cap, Turtle Shell Shield.
--- Infantry unit
** Maellesian Swordsman (Atlantian), 10g, 25r, Coral Broad Sword, Coral Hauberk, Coral Cap, Turtle Shell Shield.
--- Infantry unit
** Maellesian Spear Champion (Atlantian), 10g, 21r, Coral Spear, Coral Hauberk, Coral Cap, Turtle Shell Shield.
--- Infantry unit
- Sacreds:
** Temple Guardian (Halfman - satyr), 13g, 33r, Hammer, Crossbow, Bronze Cuirass, Crested Helmet.
--- Capital only, Sacred, amphibian and Ranged sacred

Commanders:
- Scouts:
** Spy (Atlantian), 55g, 4r, Blow Pipe, Iron Cap.
--- Spy
- Commanders:
** Lieutenant (Atlantian), 70g, 9r, Ice Lance, Ice Cap, Turtle Shell Shield.
--- Infantry unit
** Castellan (Halfman - satyr), 115g, 33r, Hammer, Crossbow, Bronze Cuirass, Crested Helmet.
--- Capital only, Sacred, amphibian and Ranged sacred
- Priests:
** Arch Prior (Atlantian - shambler), 85g, 6r, Sceptre, Coral Cap.
--- 1H. 
--- Sacred and 
- Mages:
** Deep Follower (Atlantian), 145g, 9r, Coral Staff, Robes.
--- 2W. 
--- Capital only, water and sun awe
** Apprentice Bishop of the Abysses (Halfman - satyr), 75g, 1r, Hoof.
--- 1W. 
--- water
** Journeyman Bishop of the Abysses (Atlantian), 265g, 1r, Quarterstaff, Robes.
--- 2W 1D 2H. 
--- Sacred, water, ancestorspirits, spellsinger and 
** High Bishop of the Abysses (Atlantian), 540g, 1r, Quarterstaff, Robes.
--- 3W 1D 3H 1.1? (water, death, nature, glamour). 
--- Capital only, Sacred, water, ancestorspirits and 

Heroes:
** Hero (Atlantian - shambler), 0g, 4r, Quarterstaff, Coral Cap.
--- 2F 1A 3W 3H. 
--- Hero, MAGICPICKS, flying, protected by air and amphibian
** Hero (Atlantian - shambler), 0g, 4r, Quarterstaff, Coral Cap.
--- 3W 1D 2H. 
--- Hero, MAGICPICKS, longdead, thug-tier2, autodishealer2, resource generator 10 and poisonres

Province defence:
* Commander 1: Lieutenant
* Commander 2: Castellan
* Troop 1a: Maellesian Heavy Glaive Champion - 5 per 10 PD
* Troop 1b: Maellesian Trident Champion - 5 per 10 PD
* Troop 1c: Maellesian Heavy Glaive Champion - 5 per 10 PD
* Troop 2a: Maellesian Glaive Champion - 12 per 10 PD
* Troop 2b: Maellesian Lancer - 13 per 10 PD

National spells:
--------------
Call Ancestor, Wrath of the Ancestors, Daughter of Typhon, Blessing of the God-slayer, Gigantomachia, Summon Monster Fish, Call Ladon, Dogs of Gold and Silver,
Dog of Gold, Send Tupilak, Memories of Stone, Dirge for the Dead, Banquet for the Dead

Montag units:
--------------

Nation 170: Cihupa
-----------------------------------
Race: Zotzs, some Crustaceans, prefers Heat scale +1.
Military: Light infantry and heavy infantry. Light jaguar cavalry. Sacred Crustacean heavy infantry.
Magic: Death and Blood. Weak Earth.
Priests: Moderate.
-----------------------------------
National traits:
- Ideal cold level -1
- Fortified cities
- default

Zotz themes: default
Crustacean themes: default

Magic site features: sorceryrange 3

Troops:
- Infantry:
** Cihupan Master Swordsmaster (Zotz), 9g, 2r, Obsidian Club Sword.
--- elite +1, Infantry unit, poison resistance and fire resistance
** Cihupan Clubber (Zotz), 8g, 2r, Great Club, Obsidian Dart, Leather Cuirass.
--- Infantry unit, poison resistance and fire resistance
** Cihupan Light Sword Champion (Zotz), 8g, 2r, Obsidian Club Sword, Leather Cuirass.
--- Infantry unit, poison resistance and fire resistance
** Cihupan Mace Champion (Zotz), 8g, 6r, Mace, Scale Mail Cuirass, Hoplon.
--- Infantry unit, poison resistance and fire resistance
** Cihupan Axeman (Zotz), 8g, 6r, Bronze Axe, Scale Mail Cuirass, Hoplon.
--- Infantry unit, poison resistance and fire resistance
** Cihupan Sword Champion (Zotz), 8g, 6r, Obsidian Club Sword, Scale Mail Cuirass, Hoplon.
--- Infantry unit, poison resistance and fire resistance
** Cihupan Light Axeman (Zotz), 8g, 4r, Bronze Hatchet, Leather Hauberk, Hoplon.
--- Infantry unit, poison resistance and fire resistance
** Cihupan Crabman Champion (Crustacean - crabman), 30g, 30r, Bronze Spear, Metal Scale Hauberk.
--- Infantry unit
** Night Knight (Zotz), 9g, 3r, Obsidian Club Sword, Obsidian Dart, Leather Hauberk, Hide Shield.
--- Capital only, patrol, Infantry elite, poison resistance and fire resistance
- Cavalry:
** Cihupan Jaguar Champion (Zotz), 45g, 7r, Great Club, Obsidian Dart, Leather Hauberk, Jaguar mount.
--- Mounted unit, poison resistance and fire resistance
--- The jaguar will persist even if the rider dies.
** Cihupan Light Jaguar Champion (Zotz), 45g, 8r, Bronze Trident, Leather Cuirass, Jaguar mount.
--- Mounted unit, poison resistance and fire resistance
--- The jaguar will persist even if the rider dies.
- Sacreds:
** Pious Master (Crustacean - crabman), 90g, 67r, Metal Yari, Meteorite Armor.
--- Capital only, Sacred, regen10 size 5-6 and Infantry sacred

Commanders:
- Scouts:
** Scout (Zotz), 28g, 3r, Bronze Lance, Chakram, Leather Cuirass.
--- Scout, poison resistance and fire resistance
- Commanders:
** Warchief (Zotz), 60g, 4r, Bronze Hatchet, Leather Hauberk, Hoplon.
--- Infantry unit, poison resistance and fire resistance
** Lieutenant (Crustacean - crabman), 70g, 30r, Bronze Spear, Metal Scale Hauberk.
--- Infantry unit
- Priests:
** Novice Keeper (Zotz), 70g, 1r, Quarterstaff.
--- 1H. 
--- Sacred, , poison resistance and fire resistance
** Senior Keeper (Zotz), 155g, 1r, Sceptre.
--- 2H. 
--- Sacred, , poison resistance and fire resistance
- Mages:
** Marble Novice (Zotz), 145g, 1r, Stick.
--- 2B. 
--- blood, poison resistance and fire resistance
** Marble Follower (Zotz), 235g, 1r, Sceptre.
--- 2D 2B. 
--- death and blood, spellsinger, poison resistance and fire resistance
** Marble Master (Zotz), 370g, 1r, Sceptre.
--- 1E 2D 2B 1.1? (water, earth, death, blood). 
--- Capital only, death and blood, spellsinger, poison resistance and fire resistance

Heroes:
** Hero (Zotz), 0g, 1r, .
--- 1E 4D 1B. 
--- Hero, MAGICPICKS, resource generator 25, illearth, lowupkeep, poison resistance and fire resistance
** Hero (Zotz), 0g, 7r, Poisoned Great Club, Scale Mail Cuirass.
--- 1D 2.1? (fire, water, death, blood). 
--- Sacred, Hero, Infantry sacred, poison resistance and fire resistance
** Hero (Zotz), 0g, 15r, Moon Obsidian Club Sword, Enchanted Obsidian Club Sword, Exceptional Obsidian Dart, Leather Hauberk.
--- Sacred, Hero, incunrest_low, incunrest_high, berserkhigh, Infantry sacred, poison resistance and fire resistance

Province defence:
* Commander 1: Warchief
* Commander 2: Lieutenant
* Troop 1a: Cihupan Crabman Champion - 4 per 10 PD
* Troop 1b: Cihupan Master Swordsmaster - 17 per 10 PD
* Troop 2a: Cihupan Clubber - 18 per 10 PD
* Troop 2b: Cihupan Light Sword Champion - 18 per 10 PD

National spells:
--------------
Blessing of the God-slayer, Gigantomachia, Summon Tlaloque, Summon Jade Serpents, Summon Jaguars, Summon Monster Toad, Summon Jaguar Toads, Call Ancestor,
Wrath of the Ancestors, Daughter of Typhon, Call Ladon, Dogs of Gold and Silver, Dog of Gold, Dirge Master, Dirge Slave, Send Aatxe, Summon Incubus,
Summon Succubus, Orgy, Contact Scorpion Man

Montag units:
--------------

Nation 171: Hrazgan
-----------------------------------
Race: Caelians, prefers Cold scale +1.
Military: Light infantry. Champions. Sacred heavy infantry.
Magic: Fire and Air. Weak Death.
Priests: Moderate.
-----------------------------------
National traits:
- Ideal cold level 1
- Ice forts
- default

Caelian themes: diverse, bronze, default
Amazon human themes: iron, matriarchal, jade, slaver

Troops:
- Ranged:
** Hrazgane Raptor Wasteland Champion (Caelian - Raptor), 10g, 10r, Kopesh, Short Bow, Bronze Scale Cuirass, Reinforced Leather Cap.
--- wasteunit, Ranged unit and Swamp survival
** Hrazgane Raptor Wasteland Champion (Caelian - Raptor), 10g, 11r, Kopesh, Composite Bow, Bronze Scale Cuirass, Reinforced Leather Cap.
--- wasteunit, Ranged unit and Swamp survival
- Infantry:
** Hrazgane Raptor Swordsman (Caelian - Raptor), 10g, 10r, Bronze Sword, Leather Hauberk, Bronze Half Helmet, Hoplon.
--- patroller 1, Infantry unit and Swamp survival
** Hrazgane Raptor Lancer (Caelian - Raptor), 10g, 8r, Bronze Lance, Leather Hauberk, Bronze Half Helmet, Hoplon.
--- patroller 1, Infantry unit and Swamp survival
** Hrazgane Light Raptor Swordsman (Caelian - Raptor), 10g, 10r, Bronze Sword, Bronze Scale Cuirass, Reinforced Leather Cap, Buckler.
--- Infantry unit and Swamp survival
** Hrazgane Light Raptor Lancer (Caelian - Raptor), 10g, 8r, Bronze Lance, Bronze Scale Cuirass, Reinforced Leather Cap, Buckler.
--- Infantry unit and Swamp survival
** Hrazgane Raptor Halberdier (Caelian - Raptor), 10g, 11r, Bronze Halberd, Bronze Scale Cuirass, Reinforced Leather Cap.
--- Infantry unit and Swamp survival
** Hrazgane Champion (Caelian), 10g, 14r, Bronze Axe, Bronze Scale Hauberk, Reinforced Leather Cap, Hoplon.
--- Infantry unit and Swamp survival
** Hrazgane Lancer (Caelian), 10g, 13r, Bronze Lance, Bronze Scale Hauberk, Reinforced Leather Cap, Hoplon.
--- Infantry unit and Swamp survival
** Hrazgane Swordsman (Caelian), 10g, 15r, Broad Sword, Bronze Scale Hauberk, Reinforced Leather Cap, Hoplon.
--- Infantry unit and Swamp survival
- Sacreds:
** Divine Avenger (Caelian - Mairya), 24g, 26r, Poisoned Falchion, Bronze Cuirass, Bronze Half Helmet, Hoplon.
--- Capital only, Sacred, Infantry sacred and Swamp survival
- Monsters:
**  (Monster), 150g, 1r, .
--- Capital only and Special unit

Commanders:
- Scouts:
** Assassin (Caelian - Wingless), 50g, 11r, Bronze Broad Sword, Bronze Broad Sword, Ring Mail Cuirass, Leather Cap.
--- Assassin and Swamp survival
- Commanders:
** Warden (Caelian - Raptor), 70g, 8r, Bronze Lance, Leather Hauberk, Bronze Half Helmet, Hoplon.
--- patroller 1, Infantry unit and Swamp survival
** Sword Commander (Caelian), 60g, 15r, Broad Sword, Bronze Scale Hauberk, Reinforced Leather Cap, Hoplon.
--- Infantry unit and Swamp survival
- Priests:
** Novice Scribe (Caelian - Airya), 70g, 4r, Bronze Sword, Robes.
--- 1H. 
--- Sacred,  and Swamp survival
** Paramount Scribe (Caelian - Mairya), 180g, 3r, Kopesh, Robes.
--- 2H. 
--- Sacred,  and Swamp survival
- Mages:
** Bleak Agent (Caelian), 210g, 4r, Hammer, Robes.
--- 1D 2.1? (fire, water, death, glamour). 
--- Capital only, death, deathrec, fear, ritualrange1, resource generator 25 and Swamp survival
** Fledgling Garnet Elementalist (Caelian - Raptor), 145g, 3r, Hammer, Robes.
--- 2A. 
--- air and Swamp survival
**  Garnet Elementalist (Caelian - Raptor), 305g, 4r, Bronze Trident, Robes.
--- 1F 2A 1.1? (fire, air, water, astral). 
--- air, assassin2 and Swamp survival
** Master Garnet Elementalist (Caelian - Raptor), 500g, 4r, Bronze Trident, Robes.
--- 2F 4A 1.1? (fire, air, water, astral). 
--- air and Swamp survival

Heroes:
** Hero (Caelian - Mairya), 0g, 14r, Enchanted Magic Lance, Bronze Scale Hauberk, Leather Cap, Buckler.
--- Hero, can shapeshift into a werecrocodile, stealthlow, Infantry elite and Swamp survival

Province defence:
* Commander 1: Warden
* Commander 2: Sword Commander
* Troop 1a: Hrazgane Lancer - 12 per 10 PD
* Troop 1b: Hrazgane Raptor Swordsman - 12 per 10 PD
* Troop 2a: Hrazgane Raptor Lancer - 13 per 10 PD
* Troop 2b: Hrazgane Light Raptor Swordsman - 12 per 10 PD

National spells:
--------------
Call Ancestor, Wrath of the Ancestors, Daughter of Typhon, Call Ladon, Dogs of Gold and Silver, Dog of Gold, Blessing of the God-slayer, Gigantomachia

Montag units:
--------------

Nation 172: Otrie
-----------------------------------
Race: Primates, prefers Cold scale +2.
Military: Light infantry and heavy infantry. Champions. Heavy lion cavalry. Sacred heavy bear cavalry.
Magic: Air and Water. Weak Astral and Death. Some Liquid Novice mages. Some Liquid Follower mages.
Priests: Moderate, temples cost 700 gold.
-----------------------------------
National traits:
- Ideal cold level 2
- Ice forts
- Temples cost 700 gold
- default

Primate themes: alpine, imperial, iron
Imperial human themes: primitive, aesthetic_1, missilepreference_chakram, default

Troops:
- Ranged:
** Otriean Champion (Primate - alpine vanara), 9g, 18r, Falchion, Short Bow, Ring Mail Hauberk, Reinforced Leather Cap.
--- Ranged unit
- Infantry:
** Otriean Javelin Champion (Primate - alpine vanara), 9g, 13r, Javelin, Flail, Ring Mail Hauberk.
--- Infantry unit
** Otriean Axeman (Primate - alpine vanara), 9g, 13r, Javelin, Battleaxe, Ring Mail Hauberk.
--- Infantry unit
** Otriean Javelin Swordsman (Primate - alpine vanara), 9g, 18r, Javelin, Broad Sword, Ring Mail Hauberk, Iron Shield.
--- Infantry unit
** Otriean Bandar Flail Champion (Primate - alpine bandar), 17g, 22r, Flail, Lorica Squamata, Reinforced Leather Cap.
--- Infantry unit
** Otriean Bandar Spear Champion (Primate - alpine bandar), 17g, 24r, Spear, Bronze Chakram, Lorica Squamata, Reinforced Leather Cap, Buckler.
--- Infantry unit
** Otriean Heavy Bandar Swordsman (Primate - alpine bandar), 17g, 24r, Broad Sword, Lorica Squamata, Reinforced Leather Cap, Buckler.
--- Infantry unit
** Otriean Bandar Swordsman (Primate - alpine bandar), 17g, 12r, Short Sword, Leather Hauberk, Reinforced Leather Cap, Buckler.
--- Infantry unit
- Cavalry:
** Otriean Lion Knight (Primate - alpine vanara), 45g, 16r, Battleaxe, Lorica Squamata, Reinforced Leather Cap, Lion mount.
--- Mounted unit
--- If the rider dies, the lion will carry on fighting until the end of the battle.
** Otriean Lion Knight (Primate - alpine vanara), 45g, 16r, Battleaxe, Lorica Squamata, Reinforced Leather Cap, Lion mount.
--- Mounted unit
--- If the rider dies, the lion will carry on fighting until the end of the battle.
- Sacreds:
** Rider of Water (Primate - alpine vanara), 70g, 39r, Short Trident, Plate Hauberk, Legionary Helmet, Buckler, Bear mount.
--- Capital only, Sacred, resistances_high and Mounted sacred
--- If the rider dies, the bear will carry on fighting until the end of the battle.

Commanders:
- Scouts:
** Spy (Primate - alpine vanara), 50g, 13r, Broad Sword, Javelin, Ring Mail Hauberk, Leather Hood.
--- Spy
- Commanders:
** Proconsul (Primate - alpine vanara), 40g, 13r, Javelin, Flail, Ring Mail Hauberk.
--- Infantry unit
** Consul (Primate - alpine bandar), 55g, 24r, Spear, Bronze Chakram, Lorica Squamata, Reinforced Leather Cap, Buckler.
--- Infantry unit
- Special commanders:
** Bailiff (Primate - alpine bandar), 85g, 20r, Axe, Lorica Hamata, Reinforced Leather Cap, Tower Shield.
--- is skilled in preventing dissent.
- Priests:
** Brother (Primate - alpine vanara), 85g, 1r, Quarterstaff, Robes.
--- 1H. 
--- Sacred and 
** Rishi (Primate - alpine vanara), 155g, 1r, Quarterstaff, Robes.
--- 2H. 
--- Sacred and 
- Mages:
** Liquid Novice (Imperial human), 60g, 6r, Bronze Sword, Thrown Sutra, Robes.
--- 1A. 
--- air
** Liquid Follower (Imperial human), 175g, 7r, Bronze Broad Sword, Thrown Sutra, Robes.
--- 2A 1W. 
--- air and sailing
** Liquid Master (Primate - yeti), 470g, 6r, Ice Mace.
--- 2A 2W 2.1? (air, water, astral, death, at least partially linked). 
--- Capital only, air and water and sailing

Heroes:
** Hero (Primate - alpine vanara), 0g, 25r, Falchion, Antimagical Short Bow, Lorica Squamata.
--- Sacred, Hero, glamour and Ranged sacred
** Hero (Imperial human), 0g, 7r, Exceptional Club, Leather Hauberk, Reinforced Leather Cap, Great Hide Shield.
--- 1A 1W. 
--- Hero, can shapeshift into a werehyena, regen10 size 3-4, sieger, berserklowest and Infantry elite
** Hero (Primate - yeti), 0g, 1r, Quarterstaff.
--- 3A 3W 1E 1D. 
--- Hero, MAGICPICKS, resource generator 10, shikigami_primary, majorshockres and nobadevents2

Province defence:
* Commander 1: Proconsul
* Commander 2: Brother
* Troop 1a: Otriean Heavy Bandar Swordsman - 7 per 10 PD
* Troop 1b: Otriean Javelin Champion - 13 per 10 PD
* Troop 1c: Otriean Heavy Bandar Swordsman - 7 per 10 PD
* Troop 2a: Otriean Axeman - 13 per 10 PD
* Troop 2b: Otriean Javelin Swordsman - 11 per 10 PD

National spells:
--------------
Call Ladon, Dogs of Gold and Silver, Dog of Gold, Blessing of the God-slayer, Gigantomachia, Call Ancestor, Wrath of the Ancestors, Daughter of Typhon

Montag units:
--------------

Nation 173: Fargard
-----------------------------------
Race: Humans, prefers Cold scale +1.
Military: Light infantry and heavy infantry. Champions. Light pegasus cavalry  and  heavy cavalry. Elite cavalry. Sacred light wolf cavalry.
Magic: Air, Death and Blood. Weak Earth and Nature.
Priests: Strong, can perform blood sacrifices.
-----------------------------------
National traits:
- Ideal cold level 1
- Priests may perform blood sacrifices

Boreal human themes: patriarchal, default
Fir Bolg themes: iron, default

Troops:
- Ranged:
** Fargardish Champion (Boreal human), 10g, 12r, Spiked Club, Short Bow, Ring Mail Hauberk, Leather Cap.
--- Ranged unit and Cowardly
- Infantry:
** Fargardish Knight (Boreal human), 12g, 27r, Spear, Chain Mail Hauberk, Iron Cap, Shield.
--- elite +1, Infantry unit and Cowardly
** Fargardish Maul Champion (Boreal human), 10g, 10r, Maul, Ring Mail Hauberk, Reinforced Leather Cap.
--- Infantry unit and Cowardly
** Fargardish Light Spear Champion (Boreal human), 10g, 13r, Spear, Ring Mail Hauberk, Reinforced Leather Cap, Shield.
--- Infantry unit and Cowardly
** Fargardish Sword Champion (Boreal human), 10g, 15r, Short Sword, Ring Mail Hauberk, Reinforced Leather Cap, Shield.
--- Infantry unit and Cowardly
** Fargardish Spear Champion (Boreal human), 10g, 21r, Spear, Scale Mail Hauberk, Iron Cap, Shield.
--- Infantry unit and Cowardly
** Fargardish Serf Champion (Boreal human), 8g, 7r, Spear, Leather Hauberk, Leather Cap, Shield.
--- serf, Infantry unit and Cowardly
- Cavalry:
** Fargardish Knight (Boreal human), 30g, 35r, Spear, Chain Mail Hauberk, Iron Cap, Kite Shield, Horse mount.
--- Mounted unit and Cowardly
** Fargardish Knight (Boreal human), 30g, 35r, Spear, Chain Mail Hauberk, Iron Cap, Kite Shield, Horse mount.
--- Mounted unit and Cowardly
** Unholy Disciple (Boreal human), 65g, 9r, Battleaxe, Leather Cuirass, Iron Cap, Pegasus mount.
--- Capital only, Mounted elite and Cowardly
- Sacreds:
** Cavalier of Depravity (Boreal human), 60g, 23r, Battleaxe of Weakness, Smiting Throwing Axe, Ring Mail Hauberk, Reinforced Leather Cap, Wolf mount.
--- Capital only, Sacred, incunrest_high, Mounted sacred and Cowardly
--- If the rider dies, the wolf will carry on fighting until the end of the battle.

Commanders:
- Scouts:
** Spy (Boreal human), 50g, 4r, Axe, Leather Hauberk, Leather Cap.
--- Spy and Cowardly
- Commanders:
** Spear Commander (Boreal human), 60g, 13r, Spear, Ring Mail Hauberk, Reinforced Leather Cap, Shield.
--- Infantry unit and Cowardly
** Lieutenant (Boreal human), 70g, 10r, Maul, Ring Mail Hauberk, Reinforced Leather Cap.
--- Infantry unit and Cowardly
** Axe Chieftain (Boreal human), 135g, 23r, Battleaxe of Weakness, Smiting Throwing Axe, Ring Mail Hauberk, Reinforced Leather Cap, Wolf mount.
--- Capital only, Sacred, incunrest_high, Mounted sacred and Cowardly
--- If the rider dies, the wolf will carry on fighting until the end of the battle.
- Priests:
** Servitor (Boreal human), 70g, 10r, Short Sword, Shield, Full Leather Armor.
--- 1H. 
--- Sacred,  and Cowardly
** Exarch (Boreal human), 160g, 6r, Quarterstaff, Leather Hauberk, Shield.
--- 2H. 
--- Sacred,  and Cowardly
- Mages:
** Fargardish Follower (Boreal human), 95g, 15r, Short Sword, Iron Cap, Leather Hauberk, Kite Shield.
--- 1B 1H. 
--- Sacred, blood,  and Cowardly
** Wolven Sorcerer (Boreal human), 350g, 30r, Broad Sword, Buckler, Half Helmet, Chain Mail Hauberk, Horse mount.
--- 2A 2H 1.1? (air, earth, nature, blood). 
--- Sacred, air, majorfireres,  and Cowardly
** Voracious Sorcerer (Boreal human), 350g, 27r, Sceptre, Buckler, Half Helmet, Chain Mail Hauberk, Horse mount.
--- 2D 2H 1.1? (air, earth, death, nature). 
--- Sacred, death, carcasscollector,  and Cowardly
** Wolven Prince (Boreal human), 545g, 19r, Light Lance, Chain Mail Cuirass, Iron Cap, Buckler, Horse mount.
--- 1A 1E 1N 2B 3H 1.1? (air, earth, nature, blood). 
--- Capital only, Sacred, blood, carcasscollector,  and Cowardly
** Voracious Prince (Boreal human), 565g, 19r, Sceptre, Chain Mail Cuirass, Iron Cap, Buckler, Horse mount.
--- 1E 1D 1N 2B 3H 1.1? (earth, death, nature, blood). 
--- Capital only, Sacred, blood, carcasscollector,  and Cowardly

Heroes:
** Hero (Boreal human), 0g, 14r, Holy Spear, Leather Cuirass, Leather Cap, Kite Shield.
--- 2E 2H. 
--- Sacred, Hero, glamour, berserkhigh, Infantry sacred and Cowardly

Province defence:
* Commander 1: Spear Commander
* Commander 2: Servitor
* Troop 1a: Fargardish Knight - 4 per 10 PD
* Troop 1b: Fargardish Knight - 8 per 10 PD
* Troop 2a: Fargardish Maul Champion - 12 per 10 PD
* Troop 2b: Fargardish Light Spear Champion - 12 per 10 PD

National spells:
--------------
Summon Valkyries, Brood of Garm, Summon Glosos, Seith Curse, Summon Dwarf of the Four Directions, Call Ladon, Dogs of Gold and Silver, Dog of Gold, Orgy,
Gift of the Sacred Swamp, Awaken Hamadryad, Contact Lar, Send Aatxe, Summon Incubus, Summon Succubus, Summon Kusarikkus, Summon Ugallu, Call Anzus, Call Apkallu,
Sounder of Boars, Contact Boar of Carnutes, Summon Simargl, Summon Firebird, Send Lady Midday, Contact Sirin, Summon Rusalka, Summon Likho, Contact Alkonost,
Summon Zmey, Send Bukavac, Contact Gamayun, Contact Beregina, Contact Mountain Vila, Contact Cloud Vila, Contact Leshiy, Blessing of the God-slayer,
Gigantomachia, Call Ancestor, Wrath of the Ancestors, Daughter of Typhon

Montag units:
--------------

Nation 174: Zaco
-----------------------------------
Race: Atlantians, some Cavemen, prefers Heat scale +1.
Military: Light infantry and heavy infantry. Champions. Sacred light skirmisher and Caveman light infantry. Expensive forts.
Magic: Air. Weak Water, Death and Nature. Some Junior Enchanter of the Grove mages. Some  Enchanter of the Grove mages.
Priests: Weak.
-----------------------------------
National traits:
- Ideal cold level -1
- Can build forts underwater
- default
- Fortifications are 20 percent more expensive

Muuch themes: red, default, slaver
Caveman themes: bronze, slaver

Magic site features: xp 1

Troops:
- Ranged:
** Zacoish Forest Champion (Muuch), 17g, 6r, Obsidian Club Sword, Blow Pipe, Leather Cuirass.
--- forestunit and Ranged unit
- Infantry:
** Zacoish Thane (Muuch), 14g, 12r, Obsidian Blade, Leather Cuirass, Hide Shield.
--- elite +1 and Infantry unit
** Zacoish Shambler Trident Champion (Muuch - shambler), 22g, 10r, Bronze Trident, Leather Hauberk.
--- Infantry unit
** Zacoish Shambler Dart Thrower (Muuch - shambler), 22g, 8r, Mace, Obsidian Dart, Leather Hauberk, Hide Shield.
--- Infantry unit
** Zacoish Shambler Champion (Muuch - shambler), 22g, 18r, Obsidian Blade, Leather Hauberk, Hide Shield.
--- Infantry unit
** Zacoish Shambler Sword Champion (Muuch - shambler), 22g, 50r, Obsidian Club Sword, Plate Hauberk, Hoplon.
--- Infantry unit
** Zacoish Shambler Mace Champion (Muuch - shambler), 22g, 48r, Mace, Plate Hauberk, Hoplon.
--- Infantry unit
- Sacreds:
** Paragon of Summer (Muuch), 24g, 3r, Stone Dagger, Blow Pipe, Leather Cuirass.
--- Capital only, Sacred, summerpower-low and Ranged sacred
** Divine Avenger (Caveman), 26g, 2r, Hatchet.
--- Capital only, Sacred, slave, amphibian and Infantry sacred

Commanders:
- Scouts:
** Scout (Muuch), 30g, 4r, Mace, Mace, Leather Cuirass.
--- Scout
- Commanders:
** Commander (Muuch - shambler), 75g, 18r, Obsidian Blade, Leather Hauberk, Hide Shield.
--- Infantry unit
** Castellan (Muuch - shambler), 80g, 48r, Mace, Plate Hauberk, Hoplon.
--- Infantry unit
** Axemaster (Caveman), 85g, 2r, Hatchet.
--- Sacred, slave, amphibian and Infantry sacred
- Special commanders:
** Iconoclast (Muuch - shambler), 80g, 1r, Quarterstaff.
--- uses false logic to preach against any religion.
- Priests:
** High Priest (Muuch - shambler), 125g, 14r, Obsidian Blade.
--- 1H. 
--- Sacred and 
- Mages:
** Junior Enchanter of the Grove (Caveman), 130g, 4r, Hatchet, Furs.
--- 1A 1.1? (air, water, death, nature). 
--- slave and air
**  Enchanter of the Grove (Caveman), 220g, 4r, Hatchet, Furs.
--- 2A 1.1? (air, water, death, nature). 
--- slave, air and invulnerable5
** Chosen Enchanter of the Grove (Muuch - bacab), 630g, 1r, Stone Dagger.
--- 2A 1W 1D 1N 2.1? (air, water, death, nature). 
--- Capital only, Sacred, air, invulnerable5 and can shapeshift into a great boar

Heroes:
** Hero (Muuch - shambler), 0g, 38r, Icy Poisoned Obsidian Blade, Bronze Scale Hauberk, Great Hide Shield.
--- Sacred, Hero, airshield40 and Infantry sacred

Province defence:
* Commander 1: Commander
* Commander 2: Castellan
* Troop 1a: Zacoish Shambler Sword Champion - 4 per 10 PD
* Troop 1b: Zacoish Thane - 10 per 10 PD
* Troop 2a: Zacoish Shambler Trident Champion - 8 per 10 PD
* Troop 2b: Zacoish Shambler Dart Thrower - 8 per 10 PD

National spells:
--------------
Orgy, Gift of the Sacred Swamp, Awaken Hamadryad, Contact Lar, Call Ancestor, Wrath of the Ancestors, Daughter of Typhon, Call Ladon, Dogs of Gold and Silver,
Dog of Gold, Summon Tlaloque, Summon Jade Serpents, Summon Jaguars, Summon Monster Toad, Summon Jaguar Toads, Sounder of Boars, Contact Boar of Carnutes,
Summon Simargl, Summon Firebird, Send Lady Midday, Contact Sirin, Summon Rusalka, Summon Likho, Contact Alkonost, Summon Zmey, Send Bukavac, Contact Gamayun,
Contact Beregina, Contact Mountain Vila, Contact Cloud Vila, Contact Leshiy, Blessing of the God-slayer, Gigantomachia, Summon Kusarikkus, Summon Ugallu,
Call Anzus, Call Apkallu

Montag units:
--------------

Nation 175: Zithtolom
-----------------------------------
Race: Avvites, some Lizards, prefers Heat scale +2.
Military: Light infantry and heavy infantry. Champions. Light cavalry. Sacred heavy ranger.
Magic: Fire, Death and Blood. Some Senior Despair Parson mages. Some Senior Harvest Parson mages. Some Senior Dragon Parson mages.
Priests: Weak.
-----------------------------------
National traits:
- Ideal cold level -2
- Giant forts
- default

Avvite themes: primitive
Lizard themes: herbivore, default

Magic site features: sorceryrange 3

Troops:
- Ranged:
** Zithtolomic Lizard Champion (Lizard), 10g, 12r, Mace, Arbalest, Ring Mail Cuirass, Leather Cap.
--- Ranged unit
** Zithtolomic Greatbow Champion (Avvite), 25g, 13r, Mace, Great Bow, Leather Hauberk, Reinforced Leather Cap.
--- Ranged unit and cold resistance
- Infantry:
** Zithtolomic Lizard Sword Champion (Lizard), 10g, 12r, Great Sword, Ring Mail Cuirass, Leather Cap.
--- Infantry unit
** Zithtolomic Lizard Impaler (Lizard), 10g, 12r, Long Spear, Leather Hauberk, Leather Cap, Kite Shield.
--- Infantry unit
** Zithtolomic Sword Champion (Avvite), 25g, 10r, Broad Sword, Leather Cuirass, Leather Cap, Shield.
--- Infantry unit and cold resistance
** Zithtolomic Champion (Avvite), 25g, 5r, Pike, Leather Cuirass, Leather Cap.
--- Infantry unit and cold resistance
** Zithtolomic Mace Champion (Avvite), 25g, 7r, Mace, Leather Cuirass, Leather Cap, Shield.
--- Infantry unit and cold resistance
- Cavalry:
** Zithtolomic Champion (Avvite), 40g, 14r, Mace, Scale Mail Cuirass, Leather Cap, Shield, Horse mount.
--- Mounted unit and cold resistance
- Sacreds:
** Depraved Vindicator (Avvite), 35g, 31r, Mace, Great Bow, Full Scale Mail, Crested Helmet.
--- Capital only, Sacred, deathrec, Ranged sacred and cold resistance

Commanders:
- Scouts:
** Assassin (Avvite), 65g, 7r, Mace, Mace, Leather Hauberk, Leather Cap.
--- Assassin and cold resistance
- Commanders:
** Pike Chieftain (Avvite), 85g, 5r, Pike, Leather Cuirass, Leather Cap.
--- Infantry unit and cold resistance
** Sword Commander (Lizard), 60g, 12r, Great Sword, Ring Mail Cuirass, Leather Cap.
--- Infantry unit
** Commanding Champion (Avvite), 75g, 31r, Mace, Great Bow, Full Scale Mail, Crested Helmet.
--- Sacred, deathrec, Ranged sacred and cold resistance
- Priests:
** High Priest (Avvite), 105g, 2r, Quarterstaff, Robes.
--- 1H. 
--- Sacred,  and cold resistance
- Mages:
** Lesser Zithtolomic Parson (Avvite), 75g, 8r, Short Sword, Imperial Robes.
--- 1D. 
--- death and cold resistance
**  Zithtolomic Parson (Avvite), 250g, 7r, Sceptre, Imperial Robes.
--- 2D 2B. 
--- death and blood, deathrec and cold resistance
** Senior Despair Parson (Lizard), 340g, 6r, Bronze Trident, Robes.
--- 3D 2.1? (fire, earth, death, blood). 
--- Capital only and death
** Senior Harvest Parson (Lizard), 355g, 6r, Bronze Trident, Robes.
--- 3B 2.1? (fire, earth, death, blood). 
--- Capital only and blood
** Senior Dragon Parson (Lizard), 355g, 6r, Bronze Trident, Robes.
--- 3F 2.1? (fire, earth, death, blood). 
--- Capital only and fire

Heroes:
** Hero (Lizard), 0g, 3r, Sceptre, Robes.
--- 4F 1E 3D 2B. 
--- Hero, MAGICPICKS, protected by fire, autohealer 3 and deathrec

Province defence:
* Commander 1: Pike Chieftain
* Commander 2: High Priest
* Troop 1a: Zithtolomic Sword Champion - 7 per 10 PD
* Troop 1b: Zithtolomic Greatbow Champion - 7 per 10 PD
* Troop 2a: Zithtolomic Lizard Sword Champion - 12 per 10 PD
* Troop 2b: Zithtolomic Lizard Impaler - 12 per 10 PD

National spells:
--------------
Blessing of the God-slayer, Gigantomachia, Summon Se'irim, Summon Shedim, Scapegoats, Memories of Stone, Dirge for the Dead, Banquet for the Dead, Call Ladon,
Dogs of Gold and Silver, Dog of Gold, Send Aatxe, Summon Incubus, Summon Succubus, Call Melqart, Release Lord of Civilization, Call Ancestor,
Wrath of the Ancestors, Daughter of Typhon

Montag units:
--------------

Nation 176: Omhorst
-----------------------------------
Race: Hoburgs.
Military: Light infantry. Champions. Light pigasus cavalry. Sacred light infantry.
Magic: Fire, Air and Nature. Weak Astral and Death.
Priests: Strong.
-----------------------------------
National traits:
- default

Hoburg themes: agrarian, central, default
Gigante themes: bronze, humble, default

Troops:
- Ranged:
** Omhorstian Champion (Hoburg), 6g, 11r, Dagger, Short Bow, Bronze Scale Hauberk, Reinforced Leather Cap.
--- Ranged unit, Mountain survival and Swamp survival
- Infantry:
** Omhorstian Champion (Hoburg), 6g, 7r, Lucerne Hammer, Ring Mail Cuirass, Leather Cap.
--- Infantry unit, Mountain survival and Swamp survival
** Omhorstian Sword Champion (Hoburg), 6g, 9r, Bronze Sword, Ring Mail Cuirass, Leather Cap, Iron Shield.
--- Infantry unit, Mountain survival and Swamp survival
** Omhorstian Sword Champion (Hoburg), 6g, 8r, Kopesh, Ring Mail Cuirass, Leather Cap, Iron Shield.
--- Infantry unit, Mountain survival and Swamp survival
** Omhorstian Javelineer (Hoburg), 6g, 9r, Kopesh, Javelin, Full Leather Armor, Reinforced Leather Cap, Shield.
--- pillager, Infantry unit, Mountain survival and Swamp survival
** Omhorstian Ranger (Hoburg), 6g, 11r, Bronze Sword, Short Bow, Full Leather Armor, Reinforced Leather Cap, Shield.
--- pillager, Infantry unit, Mountain survival and Swamp survival
- Cavalry:
** Omhorstian Pigasus Champion (Hoburg), 35g, 17r, Kopesh, Bronze Scale Hauberk, Reinforced Leather Cap, Shield, Pigasus mount.
--- Mounted unit, Mountain survival and Swamp survival
** Omhorstian Pigasus Champion (Hoburg), 35g, 17r, Kopesh, Bronze Scale Hauberk, Reinforced Leather Cap, Shield, Pigasus mount.
--- Mounted unit, Mountain survival and Swamp survival
- Sacreds:
** Abstruse Ravager (Hoburg), 35g, 7r, Bronze Spear, Leather Cuirass, Bronze Cap, Iron Shield.
--- Capital only, Sacred, glamour, stormpower, Infantry sacred, Mountain survival and Swamp survival

Commanders:
- Scouts:
** Spy (Hoburg), 45g, 2r, Mace, Leather Cuirass, Leather Hood.
--- Spy, Mountain survival and Swamp survival
- Commanders:
** Sword Commander (Hoburg), 35g, 9r, Bronze Sword, Ring Mail Cuirass, Leather Cap, Iron Shield.
--- Infantry unit, Mountain survival and Swamp survival
** Master Bandit (Hoburg), 65g, 9r, Kopesh, Javelin, Full Leather Armor, Reinforced Leather Cap, Shield.
--- pillager, Infantry unit, Mountain survival and Swamp survival
** Spearmeister (Hoburg), 145g, 7r, Bronze Spear, Leather Cuirass, Bronze Cap, Iron Shield.
--- Capital only, Sacred, glamour, stormpower, Infantry sacred, Mountain survival and Swamp survival
- Special commanders:
** Shepherd (Hoburg), 65g, 3r, Quarterstaff, Ring Mail Cuirass, Leather Cap.
--- Capital only, raises goats for food and war., Mountain survival and Swamp survival
- Priests:
** Novice (Hoburg), 80g, 1r, Twig, Robes.
--- 1H. 
--- Sacred, , Mountain survival and Swamp survival
** Anathemant (Hoburg), 155g, 1r, Branch, Robes.
--- 2H. 
--- Sacred, , Mountain survival and Swamp survival
- Mages:
** Unknowable Follower (Hoburg), 165g, 1r, Stick, Robes.
--- 2S. 
--- Capital only, astral, ethereal, Mountain survival and Swamp survival
** Red Novice (Hoburg), 50g, 1r, Twig, Robes.
--- 1A. 
--- air, Mountain survival and Swamp survival
** Red Agent (Hoburg), 260g, 1r, Robes.
--- 1F 2A 2H. 
--- Sacred, air, , Mountain survival and Swamp survival
** Red Vessel (Hoburg), 615g, 1r, Robes.
--- 2F 2A 1D 2N 3H 1.1? (fire, air, death, nature). 
--- Capital only, Sacred, fire, air, and nature, , Mountain survival and Swamp survival

Heroes:
** Hero (Hoburg), 0g, 10r, Divine Quarterstaff, Bronze Scale Cuirass, Leather Cap, Rat mount.
--- 2H 1.1? (fire, air, nature, holy). 
--- Hero, resistances, regen10 size 1-2, strong, patrol, Mounted elite, Mountain survival and Swamp survival
--- If the rider dies, the rat will carry on fighting until the end of the battle.

Province defence:
* Commander 1: Sword Commander
* Commander 2: Master Bandit
* Troop 1a: Omhorstian Ranger - 15 per 10 PD
* Troop 1b: Omhorstian Champion - 15 per 10 PD
* Troop 2a: Omhorstian Champion - 18 per 10 PD
* Troop 2b: Omhorstian Sword Champion - 16 per 10 PD

National spells:
--------------
Call Ladon, Dogs of Gold and Silver, Dog of Gold, God Brood, Weavers of the Wood, Call Ancestor, Wrath of the Ancestors, Daughter of Typhon, Summon Kusarikkus,
Summon Ugallu, Call Anzus, Call Apkallu, Summon Simargl, Summon Firebird, Send Lady Midday, Contact Sirin, Summon Rusalka, Summon Likho, Contact Alkonost,
Summon Zmey, Send Bukavac, Contact Gamayun, Contact Beregina, Contact Mountain Vila, Contact Cloud Vila, Contact Leshiy, Orgy, Gift of the Sacred Swamp,
Awaken Hamadryad, Contact Lar, Bind Keres, Curse Tablet, Summon Hound of Twilight, Procession of the Underworld, Monster Boar, Blessing of the God-slayer,
Gigantomachia, Sounder of Boars, Contact Boar of Carnutes

Montag units:
--------------

Nation 177: Odonia
-----------------------------------
Race: Halfmen.
Military: Heavy infantry. Champions. Sacred heavy infantry and heavy infantry.
Magic: Nature. Weak Air, Earth and Death.
Priests: Moderate, temples cost 500 gold.
-----------------------------------
National traits:
- Temples cost 500 gold

Halfman themes: cultured, white, bronze, diverse_primary, no_secondary, no_tertiary, default
Ogre themes: ogre, default, slaver

Magic site features: wolf summoning

Troops:
- Ranged:
** Odonian Centauride Champion (Halfman - centauride), 27g, 80r, Bronze Hatchet, Light Crossbow, Plate Barding, Half Helmet.
--- Ranged unit
- Infantry:
** Odonian Centauride Swordsmaiden (Halfman - centauride), 25g, 52r, Bronze Broad Sword, Bronze Scale Barding, Bronze Cap, Shield.
--- Infantry unit
** Odonian Centauride Champion (Halfman - centauride), 25g, 45r, Bronze Lance, Bronze Scale Barding, Bronze Cap, Shield.
--- Infantry unit
** Odonian Centauride Halberd Champion (Halfman - centauride), 25g, 50r, Bronze Halberd, Bronze Scale Barding, Bronze Cap.
--- Infantry unit
** Odonian Minotaur Bardiche Champion (Halfman - minotaur), 30g, 42r, Bronze Bardiche, Bronze Cuirass, Bronze Half Helmet.
--- Infantry unit
** Odonian Minotaur Halberd Champion (Halfman - minotaur), 30g, 42r, Bronze Halberd, Bronze Cuirass, Bronze Half Helmet.
--- Infantry unit
** Odonian Minotaur Flail Champion (Halfman - minotaur), 30g, 38r, Flail, Bronze Cuirass, Bronze Half Helmet.
--- Infantry unit
** Odonian Minotaur Hoplite (Halfman - minotaur), 30g, 18r, Bronze Spear, Bronze Discus, Full Leather Armor, Reinforced Leather Cap, Buckler.
--- Infantry unit
** Odonian Minotaur Hoplite (Halfman - minotaur), 30g, 20r, Bronze Long Spear, Bronze Discus, Full Leather Armor, Reinforced Leather Cap, Buckler.
--- Infantry unit
- Sacreds:
** Serpent Paladin (Halfman - centauride), 35g, 45r, Flail, Bronze Scale Barding, Bronze Half Helmet.
--- Capital only, Sacred, deathrec, deathpower and Infantry sacred
** Pious Vindicator (Halfman - minotaur), 55g, 34r, Maul, Bronze Cuirass, Bronze Cap.
--- Capital only, Sacred, shapeshifts into a werebear when damaged and Infantry sacred

Commanders:
- Scouts:
** Spy (Halfman - minotaur), 70g, 4r, Bronze Spear, Furs, Leather Cap.
--- Spy
- Commanders:
** General (Halfman - centauride), 75g, 45r, Bronze Lance, Bronze Scale Barding, Bronze Cap, Shield.
--- Infantry unit
** Captain (Halfman - minotaur), 80g, 38r, Flail, Bronze Cuirass, Bronze Half Helmet.
--- Infantry unit
** Flail Commander (Halfman - centauride), 70g, 45r, Flail, Bronze Scale Barding, Bronze Half Helmet.
--- Capital only, Sacred, deathrec, deathpower and Infantry sacred
- Priests:
** Novice Curate (Halfman - minotaur), 100g, 6r, Bronze Battleaxe.
--- 1H. 
--- Sacred,  and inquisitor
** Ancient Curate (Halfman - minotaur), 185g, 6r, Broad Sword.
--- 2H. 
--- Sacred,  and inquisitor
- Mages:
** Unknown Bride (Halfman - satyr), 235g, 1r, Sceptre.
--- 1A 1E 1.1? (fire, air, earth, astral). 
--- Capital only, air and earth, resource generator 10 and resourcebonus
** Hand of the Wailing Sanctum (Halfman - centauride), 75g, 7r, Long Bow.
--- 1.1? (water, death, nature, glamour). 
--- various
** Follower of the Wailing Sanctum (Halfman - centauride), 365g, 2r, Sceptre.
--- 1D 2N 1H 1.1? (water, death, nature, glamour). 
--- Sacred, nature and 
** Lady of the Wailing Sanctum (Halfman - centauride), 495g, 1r, .
--- 1D 3N 2H 1.1? (water, death, nature, glamour). 
--- Capital only, Sacred, nature, deathrec and 

Heroes:
** Hero (Halfman - satyr), 0g, 1r, Hoof.
--- 3F 1W 3N. 
--- Hero, MAGICPICKS, autodishealer2, deathrec and coldres

Province defence:
* Commander 1: General
* Commander 2: Novice Curate
* Troop 1a: Odonian Minotaur Flail Champion - 4 per 10 PD
* Troop 1b: Odonian Centauride Champion - 3 per 10 PD
* Troop 1c: Odonian Minotaur Flail Champion - 4 per 10 PD
* Troop 2a: Odonian Centauride Swordsman - 4 per 10 PD
* Troop 2b: Odonian Centauride Champion - 4 per 10 PD

National spells:
--------------
Orgy, Gift of the Sacred Swamp, Awaken Hamadryad, Contact Lar, Summon Kusarikkus, Summon Ugallu, Call Anzus, Call Apkallu, Blessing of the God-slayer,
Gigantomachia, Summon Simargl, Summon Firebird, Send Lady Midday, Contact Sirin, Summon Rusalka, Summon Likho, Contact Alkonost, Summon Zmey, Send Bukavac,
Contact Gamayun, Contact Beregina, Contact Mountain Vila, Contact Cloud Vila, Contact Leshiy, Sounder of Boars, Contact Boar of Carnutes, Call Ancestor,
Wrath of the Ancestors, Daughter of Typhon, Call Ladon, Dogs of Gold and Silver, Dog of Gold, Memories of Stone, Dirge for the Dead, Banquet for the Dead,
Monster Boar, Herd of Elephants

Montag units:
--------------

Nation 178: Tectlan
-----------------------------------
Race: Atlantians, some Zotzs, prefers Heat scale +1.
Military: Light infantry and heavy infantry. Light spider cavalry. Sacred light infantry and light skirmisher.
Magic: Air, Water and Glamour. Weak Fire and Astral.
Priests: Strong.
-----------------------------------
National traits:
- Ideal cold level -1
- Can build forts underwater
- Fortified cities
- default

Muuch themes: red, default, slaver
Zotz themes: default

Troops:
- Infantry:
** Tectlanian Zotz Slave Champion (Zotz), 7g, 2r, Short Bronze Trident, Hide Shield.
--- slave and Infantry unit
** Tectlanian Zotz Dart Swordsman (Zotz), 7g, 2r, Obsidian Club Sword, Obsidian Dart, Hide Shield.
--- slave and Infantry unit
** Tectlanian Zotz Clubber (Zotz), 7g, 2r, Great Club, Obsidian Dart, Leather Hauberk.
--- slave, patroller 1 and Infantry unit
** Tectlanian Dart Swordsman (Muuch), 12g, 6r, Obsidian Club Sword, Obsidian Dart, Leather Cuirass, Hide Shield.
--- Infantry unit
** Tectlanian Dart Champion (Muuch), 12g, 3r, Quarterstaff, Obsidian Dart, Leather Cuirass.
--- Infantry unit
** Tectlanian Swordsman (Muuch), 12g, 4r, Obsidian Club Sword, Leather Cuirass.
--- Infantry unit
** Tectlanian Shambler Swordsman (Muuch - shambler), 22g, 56r, Obsidian Club Sword, Obsidian Armor, Hide Shield.
--- Infantry unit
- Cavalry:
** Tectlanian Zotz Slave Champion (Zotz), 45g, 7r, Great Club, Obsidian Dart, Leather Hauberk, Spider mount.
--- slave and Mounted unit
--- The giant spider will persist even if the rider dies.
- Sacreds:
** Temple Vindicator (Muuch), 35g, 16r, Exceptional Obsidian Blade, Obsidian Dart, Hide Shield.
--- Sacred and Infantry sacred
** Blue Guard (Muuch), 19g, 6r, Mace, Obsidian Dart, Leather Hauberk.
--- Capital only, Sacred, resistances_fire and Ranged sacred

Commanders:
- Scouts:
** Spy (Muuch), 50g, 3r, Stone Dagger, Leather Hauberk.
--- Spy
- Commanders:
** Slave Commander (Zotz), 40g, 2r, Short Bronze Trident, Hide Shield.
--- slave and Infantry unit
** Swordsmaster (Muuch - shambler), 80g, 56r, Obsidian Club Sword, Obsidian Armor, Hide Shield.
--- Infantry unit
- Priests:
** Acolyte (Muuch), 90g, 1r, .
--- 1H. 
--- Sacred and 
** Bishop (Muuch - shambler), 175g, 1r, .
--- 2H. 
--- Sacred and 
** High Priest (Muuch - bacab), 295g, 1r, Quarterstaff.
--- 3H. 
--- Sacred,  and elegist 3
- Mages:
** Crimson Consort (Muuch - shambler), 215g, 1r, Quarterstaff.
--- 2F. 
--- Capital only, fire, can shapeshift into a cave crab, protected by fire and fireres
** Novice of the Unmoving Tides (Muuch), 60g, 1r, .
--- 1A. 
--- air
** Disciple of the Unmoving Tides (Muuch - shambler), 190g, 1r, Quarterstaff.
--- 2A 1G. 
--- air
** King of the Unmoving Tides (Muuch - bacab), 410g, 6r, Short Sword.
--- 1A 1W 1G 2.1? (air, water, astral, glamour, at least partially linked). 
--- Capital only, Sacred, air, water, and glamour and deathcurse

Heroes:
** Hero (Muuch - shambler), 0g, 11r, Mace of Frost, Leather Hauberk, Hide Shield.
--- Sacred, Hero, stealthlow and Infantry sacred
** Hero (Muuch - shambler), 0g, 1r, .
--- 3A 2W 1G. 
--- Hero, MAGICPICKS, explodes as a burst of elemental energy upon death, spawning an elemental, protected by air, forgebonus 2 secondary, fear and falsearmy
** Hero (Zotz), 0g, 5r, Exceptional Mace, Hide Shield.
--- 1A. 
--- Hero, slave, can shapeshift into a werebear, can enter berserker rage, resistances and Infantry elite

Province defence:
* Commander 1: Slave Commander
* Commander 2: Acolyte
* Troop 1a: Tectlanian Dart Swordsman - 13 per 10 PD
* Troop 1b: Tectlanian Zotz Slave Champion - 20 per 10 PD
* Troop 2a: Tectlanian Zotz Dart Swordsman - 20 per 10 PD
* Troop 2b: Tectlanian Zotz Clubber - 20 per 10 PD

National spells:
--------------
Blessing of the God-slayer, Gigantomachia, Rain of Jaguars, Contact Onaqui, Bind Tzitzimitl, Contact Civateteo, Contact Tlahuelpuchi, Bind Jaguar Fiends,
Bind Beast Bats, Call Ladon, Dogs of Gold and Silver, Dog of Gold, Call Ancestor, Wrath of the Ancestors, Daughter of Typhon

Montag units:
--------------

Nation 179: Berggard
-----------------------------------
Race: Vaettis, prefers Cold scale +3.
Military: Light infantry. Champions. Light wolf cavalry. Sacred light ranger.
Magic: Air. Weak Death, Nature and Blood.
Priests: Weak.
-----------------------------------
National traits:
- Ideal cold level 3
- default

Vaetti themes: rimvaettir_leaders, lion, default
Primate themes: winged, imperial, default

Magic site features: elementrange 3

Troops:
- Ranged:
** Berggardian Wasteland Hirdman (Vaetti), 8g, 5r, Mace, Short Bow, Leather Cuirass, Leather Hood.
--- wasteunit and Ranged unit
- Infantry:
** Berggardian Hirdman (Vaetti), 8g, 7r, Hatchet, Hatchet, Full Leather Armor, Reinforced Leather Cap.
--- Infantry unit
** Berggardian Sword Hirdman (Vaetti), 8g, 8r, Short Sword, Hatchet, Full Leather Armor, Reinforced Leather Cap.
--- Infantry unit
** Berggardian Axe Thrower (Vaetti), 8g, 8r, Mace, Dagger, Throwing Axe, Full Leather Armor, Reinforced Leather Cap.
--- Infantry unit
- Cavalry:
** Berggardian Rimvaetti Wolf Hirdman (Vaetti), 35g, 11r, Ice Lance, Leather Cuirass, Reinforced Leather Cap, Shield, Wolf mount.
--- Mounted unit
--- If the rider dies, the wolf will continue to fight alongside its Vaetti companions.
** Berggardian Rimvaetti Wolf Hirdman (Vaetti), 35g, 10r, Light Lance, Leather Cuirass, Reinforced Leather Cap, Shield, Wolf mount.
--- Mounted unit
--- If the rider dies, the wolf will continue to fight alongside its Vaetti companions.
- Sacreds:
** Unseen Scout (Vaetti), 11g, 5r, Mace, Short Bow, Furs, Leather Cap.
--- Capital only, Sacred, deathrec, deathpower and Ranged sacred
- Monsters:
**  (Monster), 10g, 15r, .
--- Capital only and Special unit

Commanders:
- Scouts:
** Scout (Vaetti), 28g, 5r, Hatchet, Short Bow, Furs, Leather Hood.
--- Scout
- Commanders:
** Commander (Vaetti), 95g, 11r, Ice Lance, Leather Cuirass, Reinforced Leather Cap, Shield, Wolf mount.
--- Mounted unit
--- If the rider dies, the wolf will continue to fight alongside its Vaetti companions.
** Mace Lord (Vaetti), 60g, 8r, Mace, Dagger, Throwing Axe, Full Leather Armor, Reinforced Leather Cap.
--- Infantry unit
- Priests:
** High Parson (Vaetti), 180g, 1r, Twig.
--- 1H. 
--- Sacred,  and divineins researcher 5
- Mages:
** Apprentice of First Songs (Vaetti), 95g, 3r, Mace, Leather Cap, Furs.
--- 1A 1N. 
--- air and nature
** Stormwaker of First Songs (Vaetti), 180g, 3r, Mace, Leather Cap, Furs.
--- 2A 1N. 
--- air
** Aviculturist of First Songs (Vaetti), 255g, 2r, Great Club, Leather Cap, Furs.
--- 2A 1N 1.1? (air, death, nature, blood). 
--- air
** Elder of First Songs (Vaetti), 585g, 2r, Furs, Leather Cap.
--- 2A 1D 1N 1B 1H 1.1? (air, death, nature, blood). 
--- Capital only, Sacred, air, deathrec, ghost and 

Heroes:
** Hero (Vaetti), 0g, 2r, Quarterstaff, Robes.
--- 1F 3A 3S 1N. 
--- Hero, MAGICPICKS, healerscaling 2, protected by air, deathrec, poisonres and airshield

Province defence:
* Commander 1: Commander
* Commander 2: High Parson
* Troop 1a: Berggardian Axe Thrower - 15 per 10 PD
* Troop 1b: Berggardian Champion - 16 per 10 PD
* Troop 2a: Berggardian Sword Champion - 15 per 10 PD
* Troop 2b: Berggardian Wasteland Champion - 17 per 10 PD

National spells:
--------------
Call Ladon, Dogs of Gold and Silver, Dog of Gold, God Brood, Weavers of the Wood, Orgy, Gift of the Sacred Swamp, Awaken Hamadryad, Contact Lar, Summon Simargl,
Summon Firebird, Send Lady Midday, Contact Sirin, Summon Rusalka, Summon Likho, Contact Alkonost, Summon Zmey, Send Bukavac, Contact Gamayun, Contact Beregina,
Contact Mountain Vila, Contact Cloud Vila, Contact Leshiy, Blessing of the God-slayer, Gigantomachia, Summon Kusarikkus, Summon Ugallu, Call Anzus, Call Apkallu,
Sounder of Boars, Contact Boar of Carnutes, Send Aatxe, Summon Incubus, Summon Succubus, Call Ancestor, Wrath of the Ancestors, Daughter of Typhon,
Herd of Elephants

Montag units:
--------------

